ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.83
Committed: Sun Jan 4 10:22:19 2009 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.82: +6 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } else {
55 # OS X
56 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 $ENV{DYLD_LIBRARY_PATH} = $root;
60 chdir $root; # for pango modules, maybe other things
61 }
62
63 unshift @INC, $root;
64 }
65 }
66
67 # prepend private library directory
68 BEGIN {
69 for (grep !ref, @INC) {
70 my $path = "$_/Deliantra/Client/private";
71 if (-d $path) {
72 unshift @INC, $path;
73 last;
74 }
75 }
76 }
77
78 # need to do it again because that pile of garbage called PAR nukes it before main
79 unshift @INC, $ENV{PAR_TEMP}
80 if %PAR::LibCache;
81
82 use EV;
83 BEGIN { *time = \&EV::time }
84
85 use List::Util qw(max min);
86
87 use Deliantra;
88 use Deliantra::Protocol::Constants;
89
90 use AnyEvent::Util ();
91 use AnyEvent::DNS;
92 use AnyEvent::Socket ();
93 use AnyEvent::DNS ();
94
95 use Compress::LZF;
96 use JSON::XS;
97
98 use DC;
99
100 sub crash($;$) {
101 # nop during compiletime
102 }
103
104 BEGIN {
105 $SIG{__DIE__} = sub {
106 return if $^S;
107 crash "CRASH/DIE: $_[0]" => 1;
108 DC::fatal Carp::longmess "$_[0]";
109 }
110 }
111
112 use DC::OpenGL ();
113 use DC::Protocol;
114 use DC::DB;
115 use DC::UI;
116 use DC::UI::Canvas;
117 use DC::UI::Inventory;
118 use DC::UI::SpellList;
119 use DC::UI::Dockable;
120 use DC::UI::Dockbar;
121 use DC::UI::ChatView;
122 use DC::MessageDistributor;
123 use DC::Pod;
124 use DC::MapWidget;
125 use DC::Macro;
126
127 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
128 $SIG{PIPE} = 'IGNORE';
129
130 $EV::DIED = sub {
131 crash "CRASH/EV::DIED: $@" => 0;
132 DC::fatal Carp::longmess $@;
133 };
134
135 my $MAX_FPS = 60;
136
137 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
138
139 our $LAST_REFRESH;
140 our $NOW;
141
142 our $CFG;
143 our $PROFILE; # current profile
144 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
145
146 our $WANT_REFRESH;
147
148 our $MODE_SLIDER;
149 our $CAVEAT_LABEL;
150
151 our @SDL_MODES;
152 our $SDL_REINIT = 1;
153 our $WIDTH;
154 our $HEIGHT;
155 our $FULLSCREEN;
156 our $FONTSIZE;
157
158 our $FONT_PROP;
159 our $FONT_FIXED;
160
161 our $CONN;
162
163 our $MAP;
164 our $MAPMAP;
165 our $MAPWIDGET;
166 our $COMPLETER;
167 our $BUTTONBAR;
168 our $METASERVER;
169 our $LOGIN_BUTTON;
170 our $QUIT_DIALOG;
171 our $HOST_ENTRY;
172 our $FULLSCREEN_ENABLE;
173 our $PICKUP_ENABLE;
174 our $SERVER_INFO;
175
176 our $SETUP_DIALOG;
177 our $SETUP_NOTEBOOK;
178 our $SETUP_SERVER;
179 our $SETUP_LOGIN;
180 our $SETUP_KEYBOARD;
181
182 our $PL_NOTEBOOK;
183 our $PL_WINDOW;
184
185 our $MUSIC_PLAYING_WIDGET;
186 our $LICENSE_WIDGET;
187
188 our $PICKUP_PAGE;
189 our $INVENTORY_PAGE;
190 our $STATS_PAGE;
191 our $SKILL_PAGE;
192 our $SPELL_PAGE;
193 our $SPELL_LIST;
194
195 our $HELP_WINDOW;
196 our $MESSAGE_WINDOW;
197 our $MESSAGE_DIST;
198 our $FLOORBOX;
199 our $GAUGES;
200 our $STATWIDS;
201
202 our $SDL_ACTIVE;
203 our %SDL_CB;
204
205 our $ALT_ENTER_MESSAGE;
206 our $STATUSBOX;
207 our $MODBOX;
208 our $DEBUG_STATUS;
209
210 our $INV;
211 our $INVR;
212 our $INVR_HB;
213
214 #############################################################################
215
216 # write a crash message blockingly to the socket, if possible
217 # this is a bit too complicated for my tastes, but it was easy.
218 *crash = sub($;$) {
219 my ($msg, $backtrace) = @_;
220
221 warn $msg;
222
223 return unless $CONN;
224
225 my $fh = $CONN->{fh}
226 or return;
227
228 my $buf = delete $CONN->{wbuf};
229
230 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
231
232 AnyEvent::Util::fh_nonblocking $fh, 0;
233 syswrite $fh, $buf;
234 AnyEvent::Util::fh_nonblocking $fh, 1;
235
236 $msg =~ s/\s+$//;
237
238 # backtrace as second step, in case it crashes, too
239 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
240 if $backtrace;
241 };
242
243 sub clienterror($;$) {
244 my ($msg, $backtrace) = @_;
245
246 warn $msg;
247
248 return unless $CONN;
249
250 $CONN->send_exti_msg (clientlog => $msg);
251 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
252 }
253
254 #############################################################################
255
256 sub status {
257 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
258 }
259
260 sub debug {
261 $DEBUG_STATUS->set_text ($_[0]);
262 }
263
264 sub message {
265 $MESSAGE_DIST->message (@_);
266 }
267
268 sub update_modbox {
269 my $mod = DC::SDL_GetModState;
270
271 my $markup;
272
273 $markup .= $mod & DC::KMOD_CTRL
274 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
275 : "[<span foreground='#888'> once </span>]";
276
277 $markup .= $mod & DC::KMOD_SHIFT
278 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
279 : "[<span foreground='#888'>move</span>]";
280
281 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
282 ? "[ALT]"
283 : "[<span foreground='#888'>alt</span>]";
284
285 $markup .= $mod & DC::KMOD_NUM
286 ? "[NUM]"
287 : "[<span foreground='#888'>num</span>]";
288
289 # <tt> around next statement works around some bug that keeps the
290 # "font =>" from being used on windows
291 $MODBOX->set_markup ("<tt>$markup</tt>");
292 }
293
294 #############################################################################
295 #TODO: maybe move into own audio module...
296
297 our $SDL_MIXER;
298
299 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
300 our $MUSIC_WANT; # arryref of ambient music we want to play
301 our @MUSIC_HAVE; # ambient music we have on disk
302 our $MUSIC_START;
303 our @MUSIC_JINGLE; # which jingles to play next
304 our $MUSIC_PLAYING_DATA;
305 our $MUSIC_PLAYING_META;
306 our $MUSIC_PLAYER;
307 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
308
309 our %AUDIO_CHUNK; # audio "files"
310 our %AUDIO_PLAY; # which audio faces should be played
311
312 sub audio_channel_finished {
313 my ($channel) = @_;
314
315 # warn "channel $channel finished\n";#d#
316 }
317
318 sub audio_sound_push($) {
319 my ($face) = @_;
320
321 $CFG->{effects_enable}
322 or return;
323
324 $AUDIO_PLAY{$face}
325 or return;
326
327 if (my $chunk = $AUDIO_CHUNK{$face}) {
328 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
329 my (undef, $dx, $dy, $vol) = @$_;
330
331 my $channel = DC::Channel::find;
332 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
333 $channel->set_position_r ($dx, $dy, 20);
334 $chunk->play ($channel);
335 }
336 } else {
337 # sound_meta not set means data is in flight either way
338 my $meta = $CONN->{face}[$face]
339 or return;
340
341 $meta->{data}
342 or return;
343
344 # if its a jingle, play it as ambient music
345 if ($meta->{data}{jingle}) {
346 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
347 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
348 &audio_music_push ($face);
349 }
350 } else {
351 # fetch from database
352 DC::DB::get res_data => $meta->{name}, sub {
353 my $rwops = new DC::RW $_[0];
354 my $chunk = new DC::MixChunk $rwops
355 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
356 $chunk->volume (($meta->{data}{volume} || 1) * 128);
357 $AUDIO_CHUNK{$face} = $chunk;
358
359 audio_sound_push ($face);
360 };
361 }
362 }
363 }
364
365 sub audio_sound_play {
366 my ($face, $dx, $dy, $vol) = @_;
367
368 $SDL_MIXER
369 or return;
370 $CFG->{effects_enable}
371 or return;
372
373 my $queue = $AUDIO_PLAY{$face} ||= [];
374 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
375 audio_sound_push $face
376 unless @$queue > 1;
377 }
378
379 sub audio_music_set_meta {
380 my ($meta) = @_;
381
382 $MUSIC_PLAYING_META = $meta;
383 $MUSIC_PLAYING_WIDGET->set_markup (
384 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
385 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
386 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
387 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
388 );
389 }
390
391 sub audio_music_update_volume {
392 return unless $MUSIC_PLAYING_META;
393 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
394 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
395 DC::MixMusic::volume $base * $volume * 128;
396 }
397
398 sub audio_music_start {
399 my $meta = $MUSIC_PLAYING_META;
400
401 DC::DB::get res_data => $meta->{name}, sub {
402 return unless $SDL_MIXER;
403
404 # music might have changed...
405 $meta eq $MUSIC_PLAYING_META
406 or return &audio_music_start ();
407
408 audio_music_update_volume;
409
410 $MUSIC_PLAYING_DATA = \$_[0];
411
412 my $rwops = $meta->{path}
413 ? new_from_file DC::RW $meta->{path}
414 : new DC::RW $$MUSIC_PLAYING_DATA;
415
416 $MUSIC_PLAYER = new DC::MixMusic $rwops
417 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
418
419 my $NOW = time;
420
421 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
422 my $pos = $MUSIC_PLAYING_META->{stop_pos};
423 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
424 $MUSIC_START = time - $pos;
425 } else {
426 $MUSIC_PLAYER->play (0);
427 $MUSIC_START = time;
428 }
429
430 delete $meta->{stop_time};
431 delete $meta->{stop_pos};
432 }
433 }
434
435 sub audio_music_push {
436 return unless $SDL_MIXER;
437
438 my $fade_out;
439
440 if (@MUSIC_JINGLE) {
441 $fade_out = 333;
442 @MUSIC_HAVE = $MUSIC_JINGLE[0];
443
444 } else {
445 return unless $CFG->{bgm_enable};
446
447 $fade_out = 700;
448
449 @MUSIC_HAVE =
450 grep $_ && $_->{data},
451 map $CONN->{face}[$_],
452 @$MUSIC_WANT;
453
454 # randomize music a bit so that the order is not always the same
455 $_->{stop_time} ||= rand for @MUSIC_HAVE;
456
457 # default MUSIC_HAVE == MUSIC_DEFAULT
458 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
459 unless @MUSIC_HAVE;
460 }
461
462 # if the currently playing song is acceptable, let it continue
463 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
464
465 my $NOW = time;
466
467 if ($MUSIC_PLAYING_META) {
468 $MUSIC_PLAYING_META->{stop_time} = $NOW;
469 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
470 DC::MixMusic::fade_out $fade_out;
471 } else {
472 # sort by stop time, oldest first
473 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
474
475 # if the most recently-played piece played very recently,
476 # resume it, else choose the oldest piece for rotation.
477 audio_music_set_meta
478 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
479 ? $MUSIC_HAVE[-1]
480 : $MUSIC_HAVE[0];
481
482 audio_music_start;
483 }
484 }
485
486 sub audio_music_set_ambient {
487 my ($songs) = @_;
488
489 $MUSIC_WANT = $songs;
490 audio_music_push;
491 }
492
493 sub audio_music_finished {
494 if ($MUSIC_PLAYING_META) {
495 $MUSIC_PLAYING_META->{stop_time} = time;
496 }
497
498 # we compress multiple jingles of the same type
499 shift @MUSIC_JINGLE
500 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
501
502 $MUSIC_PLAYING_WIDGET->clear;
503
504 undef $MUSIC_PLAYER;
505 undef $MUSIC_PLAYING_META;
506 undef $MUSIC_PLAYING_DATA;
507
508 audio_music_push;
509 }
510
511 sub audio_init {
512 if ($CFG->{audio_enable}) {
513 $ENV{MIX_EFFECTSMAXSPEED} = 1;
514 $SDL_MIXER = !DC::Mix_OpenAudio
515 $CFG->{audio_hw_frequency},
516 DC::MIX_DEFAULT_FORMAT,
517 $CFG->{audio_hw_channels},
518 $CFG->{audio_hw_chunksize};
519
520 if ($SDL_MIXER) {
521 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
522
523 audio_music_finished;
524 } else {
525 status "Unable to open sound device: there will be no sound";
526 }
527 } else {
528 undef $SDL_MIXER;
529 }
530
531 sub audio_tab_update;
532 audio_tab_update;
533 }
534
535 sub audio_shutdown {
536 undef $MUSIC_PLAYER;
537 undef $MUSIC_PLAYING_META;
538 undef $MUSIC_PLAYING_DATA;
539
540 $MUSIC_WANT = [];
541 @MUSIC_JINGLE = ();
542 %AUDIO_PLAY = ();
543 %AUDIO_CHUNK = ();
544
545 DC::Mix_CloseAudio if $SDL_MIXER;
546 undef $SDL_MIXER;
547 }
548
549 #############################################################################
550
551 sub destroy_query_dialog {
552 (delete $_[0]{query_dialog})->destroy
553 if $_[0]{query_dialog};
554 }
555
556 # FIXME: a very ugly hack to wait for stat update look below! #d#
557 our $QUERY_TIMER; #d#
558
559 # server query dialog
560 sub server_query {
561 my ($conn, $flags, $prompt) = @_;
562
563 # FIXME: a very ugly hack to wait for stat update #d#
564 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
565 unless ($QUERY_TIMER) {
566 $QUERY_TIMER = EV::timer 1, 0, sub {
567 server_query ($conn, $flags, $prompt, 1);
568 $QUERY_TIMER = undef
569 };
570
571 return;
572 }
573 }
574
575 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
576 x => "center",
577 y => "center",
578 title => "Server Query",
579 child => my $vbox = new DC::UI::VBox,
580 ;
581
582 my @dialog = my $label = new DC::UI::Label
583 max_w => $::WIDTH * 0.8,
584 ellipsise => 0,
585 text => $prompt;
586
587 if ($flags & CS_QUERY_YESNO) {
588 push @dialog, my $hbox = new DC::UI::HBox;
589
590 $hbox->add (new DC::UI::Button
591 text => "No",
592 on_activate => sub {
593 $conn->send ("reply n");
594 $dialog->destroy;
595 0
596 }
597 );
598 $hbox->add (new DC::UI::Button
599 text => "Yes",
600 on_activate => sub {
601 $conn->send ("reply y");
602 destroy_query_dialog $conn;
603 0
604 },
605 );
606
607 $dialog->grab_focus;
608
609 } elsif ($flags & CS_QUERY_SINGLECHAR) {
610 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
611 $dialog->{tooltip} = "#charcreation_focus";
612
613 unshift @dialog, new DC::UI::Label
614 max_w => $::WIDTH * 0.8,
615 ellipsise => 0,
616 markup => "\nOr use your keyboard and the text entry below:\n";
617
618 unshift @dialog, my $table = new DC::UI::Table;
619
620 $table->add_at (0, 0, new DC::UI::Button
621 text => "Next Race",
622 on_activate => sub {
623 $conn->send ("reply n");
624 destroy_query_dialog $conn;
625 0
626 },
627 );
628 $table->add_at (2, 0, new DC::UI::Button
629 text => "Accept",
630 on_activate => sub {
631 $conn->send ("reply d");
632 destroy_query_dialog $conn;
633 0
634 },
635 );
636
637 if ($conn->{chargen_race_description}) {
638 unshift @dialog, new DC::UI::Label
639 max_w => $::WIDTH * 0.8,
640 ellipsise => 0,
641 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
642 ;
643 }
644
645 unshift @dialog, new DC::UI::Face
646 face => $conn->{player}{face},
647 bg => [.2, .2, .2, 1],
648 min_w => 64,
649 min_h => 64,
650 ;
651
652 if ($conn->{chargen_race_title}) {
653 unshift @dialog, new DC::UI::Label
654 allign => 1,
655 ellipsise => 0,
656 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
657 ;
658 }
659
660 unshift @dialog, new DC::UI::Label
661 max_w => $::WIDTH * 0.4,
662 ellipsise => 0,
663 markup => (DC::Pod::section_label ui => "chargen_race"),
664 ;
665
666 } elsif ($prompt =~ /roll new stats/) {
667 if (my $stat = delete $conn->{stat_change_with}) {
668 $conn->send ("reply $stat");
669 destroy_query_dialog $conn;
670 return;
671 }
672
673 unshift @dialog, new DC::UI::Label
674 max_w => $::WIDTH * 0.4,
675 ellipsise => 0,
676 markup => "\nOr use your keyboard and the text entry below:\n";
677
678 unshift @dialog, my $table = new DC::UI::Table;
679
680 # left: re-roll
681 $table->add_at (0, 0, new DC::UI::Button
682 text => "Roll Again",
683 on_activate => sub {
684 $conn->send ("reply y");
685 destroy_query_dialog $conn;
686 0
687 },
688 );
689
690 # center: swap stats
691 my ($sw1, $sw2) = map +(new DC::UI::Selector
692 expand => 1,
693 value => $_,
694 options => [
695 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
696 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
697 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
698 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
699 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
700 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
701 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
702 ],
703 ), 1 .. 2;
704
705 $table->add_at (2, 0, new DC::UI::Button
706 text => "Swap Stats",
707 on_activate => sub {
708 $conn->{stat_change_with} = $sw2->{value};
709 $conn->send ("reply $sw1->{value}");
710 destroy_query_dialog $conn;
711 0
712 },
713 );
714 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
715
716 # right: accept
717 $table->add_at (4, 0, new DC::UI::Button
718 text => "Accept",
719 on_activate => sub {
720 $conn->send ("reply n");
721 destroy_query_dialog $conn;
722 0
723 },
724 );
725
726 unshift @dialog, my $hbox = new DC::UI::HBox;
727 for (
728 [Str => CS_STAT_STR],
729 [Dex => CS_STAT_DEX],
730 [Con => CS_STAT_CON],
731 [Int => CS_STAT_INT],
732 [Wis => CS_STAT_WIS],
733 [Pow => CS_STAT_POW],
734 [Cha => CS_STAT_CHA],
735 ) {
736 my ($name, $id) = @$_;
737 $hbox->add (new DC::UI::Label
738 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
739 expand => 1,
740 can_events => 1,
741 can_hover => 1,
742 tooltip => "#stat_$name",
743 );
744 }
745
746 unshift @dialog, new DC::UI::Label
747 max_w => $::WIDTH * 0.4,
748 ellipsise => 0,
749 markup => (DC::Pod::section_label ui => "chargen_stats"),
750 ;
751 }
752
753 push @dialog, my $entry = new DC::UI::Entry
754 on_changed => sub {
755 $conn->send ("reply $_[1]");
756 destroy_query_dialog $conn;
757 0
758 },
759 ;
760
761 $entry->grab_focus;
762
763 } else {
764 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
765
766 push @dialog, my $entry = new DC::UI::Entry
767 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
768 on_activate => sub {
769 $conn->send ("reply $_[1]");
770 destroy_query_dialog $conn;
771 0
772 },
773 ;
774
775 $entry->grab_focus;
776 }
777
778 $vbox->add (@dialog);
779 $dialog->show;
780 }
781
782 sub dc_connect {
783 my ($host, $port) = @_;
784
785 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
786 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
787
788 $CONN =
789 new DC::Protocol
790 host => $host,
791 port => $port,
792 user => $PROFILE->{user},
793 pass => $PROFILE->{password},
794 mapw => $mapw,
795 maph => $maph,
796
797 client => "$DC::VERSION $] $^O",
798
799 map_widget => $MAPWIDGET,
800 statusbox => $STATUSBOX,
801 map => $MAP,
802 mapmap => $MAPMAP,
803 query => \&server_query,
804
805 setup_req => {
806 smoothing => $CFG->{map_smoothing}*1,
807 },
808
809 on_connect => sub {
810 if ($_[0]) {
811 DC::lowdelay fileno $CONN->{fh};
812
813 status "login successful";
814 } else {
815 undef $CONN;
816 status "unable to connect: $!";
817 stop_game();
818 }
819 },
820 ;
821 }
822
823 sub start_game {
824 status "logging in...";
825
826 $LOGIN_BUTTON->set_text ("Logout");
827 $SETUP_DIALOG->hide;
828
829 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
830
831 $MAP = new DC::Map;
832
833 # hack to make SURE we find the IP address all right
834 # can be removed once AnyEvent::DNS is proven stable.
835 if ($host eq "gameserver.deliantra.net") {
836 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
837 if ($_[0] ne "80.101.114.108") { # Perl
838 status "dns failure, using hardcoded address";
839 $host = "129.13.162.95";
840 }
841
842 dc_connect $host, $port;
843 };
844 } else {
845 dc_connect $host, $port;
846 }
847 }
848
849 sub stop_game {
850 crash "stop_game";
851
852 $LOGIN_BUTTON->set_text ("Login / Register");
853 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
854 $SETUP_DIALOG->show;
855 $PL_WINDOW->hide;
856 $SPELL_LIST->clear_spells;
857 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
858
859 &audio_music_set_ambient ([]);
860
861 return unless $CONN;
862
863 status "connection closed";
864
865 destroy_query_dialog $CONN;
866 $CONN->destroy;
867 $CONN = 0; # false, does not autovivify
868
869 undef $MAP;
870 }
871
872 sub graphics_setup {
873 my $vbox = new DC::UI::VBox;
874
875 {
876 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
877
878 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
879
880 my $row = 0;
881
882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
883 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
884 can_events => 1,
885 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
888 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
889 can_events => 1,
890 tooltip => "This field shows any known issues with your config or driver, such as "
891 . "a non-accelerated display format. You can try to work around these issues "
892 . "by selecting a different video mode, changing the settings below or "
893 . "by installing the right driver for your graphics card.");
894
895 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
896 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
897 value => $CFG->{uitheme},
898 options => [
899 [wood => "Wood (the default)"],
900 [plain => "Plain (very)"],
901 [blue => "Blue (dark)"],
902 [metal => "Metal (light)"],
903 ],
904 tooltip => "Choose the User Interface theme that you like most :)",
905 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
906 );
907
908 my $vidmode_tooltip =
909 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
910 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
911
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
913 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
914
915 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
916 force_w => $WIDTH * 0.1, expand => 1,
917 range => [ ($CFG->{sdl_mode}) x 3 ],
918 tooltip => $vidmode_tooltip);
919 $hbox->add (my $mode_label = new DC::UI::Label
920 height => 0.8, template => "9999x9999@9+9",
921 can_events => 1, tooltip => $vidmode_tooltip);
922
923 $MODE_SLIDER->connect (changed => sub {
924 my ($self, $value) = @_;
925
926 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
927 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
928 });
929 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
930
931 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
932 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
933 state => $CFG->{fullscreen},
934 tooltip => "Bring the client into fullscreen mode.",
935 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
936 );
937
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
939 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{force_opengl11},
941 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
942 . "higher memory usage and slower performance. It will, however, help tremendously on "
943 . "cards that claim to support a feature but fall back to software rendering. "
944 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
945 . "but cards and drivers from other vendors (ATI) are often just as bad. "
946 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
947 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
948 );
949
950 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
951 $table->add_at (1, $row++, new DC::UI::CheckBox
952 state => $CFG->{disable_alpha},
953 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
954 . "by disabling a number of textures and transparency effects. Normally, these "
955 . "effects do not cost a lot of resources, but some graphics cards might fall "
956 . "back to extremely slow rendering if this is enabled. If disabling this option "
957 . "noticably improves the framerate of the client please report this! "
958 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
959 on_changed => sub {
960 my ($self, $value) = @_;
961 $CFG->{disable_alpha} = $value;
962 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
963 0
964 }
965 );
966
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
968 $table->add_at (1, $row++, new DC::UI::CheckBox
969 state => $CFG->{texture_compression},
970 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
971 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
972 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
973 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{fast},
980 tooltip => "Lower the visual quality considerably to speed up rendering.",
981 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
982 );
983
984 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
985 $table->add_at (1, $row++, new DC::UI::Slider
986 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
987 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
988 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
989 );
990
991 $table->add_at (1, $row++, new DC::UI::Button
992 expand => 1, text => "Apply",
993 tooltip => "Apply the video settings above.",
994 on_activate => sub {
995 video_shutdown ();
996 video_init ();
997 0
998 }
999 );
1000 }
1001
1002 {
1003 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1004
1005 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1006
1007 my $row = 0;
1008 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1009 $table->add_at (1, $row++, new DC::UI::CheckBox
1010 state => $CFG->{smooth_movement},
1011 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1012 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1013 . "then disable this option. Changes take effect immdiately.",
1014 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1015 );
1016
1017 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1018 $table->add_at (1, $row++, new DC::UI::Slider
1019 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1020 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1021 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1022 );
1023
1024 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1025 $table->add_at (1, $row++, new DC::UI::CheckBox
1026 state => $CFG->{map_smoothing},
1027 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1028 . "This increases load on the graphics subsystem and works only with TRT servers. "
1029 . "Changes take effect at next login only.",
1030 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1031 );
1032
1033 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1034 $table->add_at (1, $row++, new DC::UI::CheckBox
1035 state => $CFG->{fow_enable},
1036 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1037 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1038 );
1039
1040 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1041 $table->add_at (1, $row++, new DC::UI::Slider
1042 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1043 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1045 );
1046
1047 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1048 $table->add_at (1, $row++, new DC::UI::Slider
1049 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1050 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1051 . "but you still need to press apply to correctly re-layout the widget.",
1052 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1053 );
1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1056 $table->add_at (1, $row++, new DC::UI::Slider
1057 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1058 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1059 on_changed => sub {
1060 $CFG->{gauge_fontsize} = $_[1];
1061 &set_gauge_window_fontsize;
1062 0
1063 }
1064 );
1065
1066 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1067 $table->add_at (1, $row++, new DC::UI::Slider
1068 range => [$CFG->{gauge_size}, 0.2, 0.8],
1069 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1070 on_changed => sub {
1071 $CFG->{gauge_size} = $_[1];
1072 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1073 0
1074 }
1075 );
1076 }
1077
1078 $vbox
1079 }
1080
1081 our $AUDIO_HW_CHUNKSIZE;
1082 our $AUDIO_INFO;
1083
1084 sub audio_tab_update {
1085 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1086
1087 $AUDIO_HW_CHUNKSIZE->set_options ([
1088 [0, "default", "Use System Default"],
1089 map {
1090 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1091 [$_, $ms, "$ms ($_ samples)"],
1092 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1093 ]);
1094
1095 my $text = !$freq
1096 ? "audio is off"
1097 : "audio is enabled\n"
1098 . "frequency (Hz): $freq\n"
1099 . "channels: $chans";
1100
1101 $AUDIO_INFO->set_text ($text);
1102 }
1103
1104 sub audio_setup {
1105 my $vbox = new DC::UI::VBox;
1106
1107 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1108
1109 my $row = 0;
1110
1111 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1112 $table->add_at (1, $row++, new DC::UI::CheckBox
1113 state => $CFG->{audio_enable},
1114 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1115 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1116 );
1117
1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1119 $table->add_at (1, $row, new DC::UI::CheckBox
1120 expand => 1, state => $CFG->{effects_enable},
1121 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1122 on_changed => sub {
1123 $CFG->{effects_enable} = $_[1];
1124 $CONN->update_fx_want if $CONN;
1125 1
1126 }
1127 );
1128 $table->add_at (2, $row++, new DC::UI::Slider
1129 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1130 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1131 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1132 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1133 );
1134
1135 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1136 $table->add_at (1, $row, new DC::UI::CheckBox
1137 expand => 1, state => $CFG->{bgm_enable},
1138 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1139 on_changed => sub {
1140 $CFG->{bgm_enable} = $_[1];
1141 $CONN->update_fx_want if $CONN;
1142 audio_music_push;
1143 1
1144 }
1145 );
1146 $table->add_at (2, $row++, new DC::UI::Slider
1147 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1148 tooltip => "The volume of the background music. Changes are instant.",
1149 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1150 );
1151
1152 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1153 $table->add_at (1, $row++, new DC::UI::Selector
1154 c_colspan => 2, expand => 1,
1155 value => $CFG->{audio_hw_frequency},
1156 options => [
1157 [ 0, "default" , "Use System Default"],
1158 [11025, "11 kHz" , "11kHz (low quality)"],
1159 [22050, "22 kHz" , "22kHz (reduced quality)"],
1160 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1161 [48000, "48 kHz" , "48kHz (studio quality)"],
1162 ],
1163 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1164 on_changed => sub {
1165 $CFG->{audio_hw_frequency} = $_[1];
1166 audio_tab_update;
1167 1
1168 }
1169 );
1170
1171 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1172 $table->add_at (1, $row++, new DC::UI::Selector
1173 c_colspan => 2, expand => 1,
1174 value => $CFG->{audio_hw_channels},
1175 options => [
1176 [0, "default" , "Use System Default"],
1177 [1, "Mono" , "Mono (single channel, low quality)"],
1178 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1179 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1180 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1181 ],
1182 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1183 on_changed => sub {
1184 $CFG->{audio_hw_channels} = $_[1];
1185 audio_tab_update;
1186 1
1187 }
1188 );
1189
1190 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1191 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1192 c_colspan => 2, expand => 1,
1193 value => $CFG->{audio_hw_chunksize},
1194 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1195 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1196 on_changed => sub {
1197 $CFG->{audio_hw_chunksize} = $_[1];
1198 audio_tab_update;
1199 1
1200 }
1201 );
1202
1203 # should really be a slider
1204 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1205 $table->add_at (1, $row++, new DC::UI::ValSlider
1206 c_colspan => 2, expand => 1,
1207 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1208 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1209 template => ">= 99",
1210 on_changed => sub {
1211 my ($slider, $value) = @_;
1212
1213 $CFG->{audio_mix_channels} = $value
1214 if $value;
1215 1;
1216 }
1217 );
1218
1219 $table->add_at (1, $row++, new DC::UI::Button
1220 c_colspan => 2, expand => 1, text => "Apply",
1221 tooltip => "Apply the audio settings",
1222 on_activate => sub {
1223 audio_shutdown ();
1224 audio_init ();
1225 0
1226 }
1227 );
1228
1229 $vbox->add (new DC::UI::FancyFrame
1230 expand => 1,
1231 label => "Audio Info",
1232 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1233 );
1234
1235 audio_tab_update;
1236
1237 $vbox
1238 }
1239
1240 sub set_gauge_window_fontsize {
1241 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1242 $_->set_fontsize ($::CFG->{gauge_fontsize});
1243 }
1244 }
1245
1246 sub make_gauge_window {
1247 my $gh = int $HEIGHT * $CFG->{gauge_size};
1248
1249 my $win = new DC::UI::Frame (
1250 force_x => 0,
1251 force_y => "max",
1252 force_w => $WIDTH,
1253 force_h => $gh,
1254 );
1255
1256 $win->add (my $hbox = new DC::UI::HBox
1257 children => [
1258 (new DC::UI::HBox expand => 1),
1259 (new DC::UI::VBox children => [
1260 (new DC::UI::Empty expand => 1),
1261 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1262 ]),
1263 (my $vbox = new DC::UI::VBox),
1264 ],
1265 );
1266
1267 $vbox->add (new DC::UI::HBox
1268 expand => 1,
1269 children => [
1270 (new DC::UI::Empty expand => 1),
1271 (my $hb = new DC::UI::HBox),
1272 ],
1273 );
1274
1275 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1276 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1277 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1278 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1279
1280 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1281 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1282 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1283 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1284
1285 $GAUGES = {
1286 exp => $exp, prg => $prg, sklprg => $sklprg,
1287 win => $win, range => $rng,
1288 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1289 };
1290
1291 &set_gauge_window_fontsize;
1292
1293 $win
1294 }
1295
1296 sub debug_setup {
1297 my $table = new DC::UI::Table;
1298
1299 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1300 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1301 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1302 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1303 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1304 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1305 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1306 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1307 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1308
1309 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1310
1311 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1312 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1313 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1314 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1315 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1316 $t->add_at (1,1, new DC::UI::Label text => "e");
1317
1318 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1319
1320 $c->add_items ({
1321 type => "line_loop",
1322 color => [0, 1, 0],
1323 width => 9,
1324 coord_mode => "abs",
1325 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1326 });
1327
1328 $c->add_items ({
1329 type => "lines",
1330 color => [1, 1, 0],
1331 width => 2,
1332 coord_mode => "rel",
1333 coord => [[0,0], [1,1], [1,0], [0,1]],
1334 });
1335
1336 $c->add_items ({
1337 type => "polygon",
1338 color => [0, 0.43, 0],
1339 width => 2,
1340 coord_mode => "rel",
1341 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1342 });
1343
1344 $table
1345 }
1346
1347 sub stats_window {
1348 my $r = new DC::UI::ScrolledWindow (
1349 expand => 1,
1350 scroll_y => 1
1351 );
1352 $r->add (my $vb = new DC::UI::VBox);
1353
1354 $vb->add (new DC::UI::FancyFrame
1355 label => "Player",
1356 child => (my $pi = new DC::UI::VBox),
1357 );
1358
1359 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1360 can_hover => 1, can_events => 1,
1361 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1362 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1363 can_hover => 1, can_events => 1,
1364 tooltip => "The map you are currently on (if supported by the server).");
1365
1366 $pi->add (my $hb0 = new DC::UI::HBox);
1367 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1368 can_hover => 1, can_events => 1,
1369 tooltip => "The weight of the player including all inventory items.");
1370 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1371 can_hover => 1, can_events => 1,
1372 tooltip => "The weight limit: you cannot carry more than this.");
1373
1374 $vb->add (new DC::UI::FancyFrame
1375 label => "Primary/Secondary Statistics",
1376 child => (my $hb = new DC::UI::HBox expand => 1),
1377 );
1378 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1379
1380 my $color2 = [1, 1, 0];
1381
1382 for (
1383 [0, 0, st_str => "Str", 30],
1384 [0, 1, st_dex => "Dex", 30],
1385 [0, 2, st_con => "Con", 30],
1386 [0, 3, st_int => "Int", 30],
1387 [0, 4, st_wis => "Wis", 30],
1388 [0, 5, st_pow => "Pow", 30],
1389 [0, 6, st_cha => "Cha", 30],
1390
1391 [2, 0, st_wc => "Wc", -120],
1392 [2, 1, st_ac => "Ac", -120],
1393 [2, 2, st_dam => "Dam", 120],
1394 [2, 3, st_arm => "Arm", 120],
1395 [2, 4, st_spd => "Spd", 10.54],
1396 [2, 5, st_wspd => "WSp", 10.54],
1397 ) {
1398 my ($col, $row, $id, $label, $template) = @$_;
1399
1400 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1401 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1402 align => 1, template => $template, tooltip => "#stat_$label");
1403 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1404 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1405 align => 0, text => $label, tooltip => "#stat_$label");
1406 }
1407
1408 $vb->add (new DC::UI::FancyFrame
1409 label => "Resistancies",
1410 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1411 );
1412
1413 my $row = 0;
1414 my $col = 0;
1415
1416 my %resist_names = (
1417 slow => ["Slow",
1418 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1419 holyw => ["Holy Word",
1420 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1421 conf => ["Confusion",
1422 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1423 fire => ["Fire",
1424 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1425 depl => ["Depletion",
1426 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1427 magic => ["Magic",
1428 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1429 drain => ["Draining",
1430 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1431 acid => ["Acid",
1432 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1433 pois => ["Poison",
1434 "<b>Poison</b> (resistance to getting poisoned)"],
1435 para => ["Paralysation",
1436 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1437 deat => ["Death",
1438 "<b>Death</b> (resistance against death spells)"],
1439 phys => ["Physical",
1440 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1441 blind => ["Blind",
1442 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1443 fear => ["Fear",
1444 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1445 tund => ["Turn undead",
1446 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1447 elec => ["Electricity",
1448 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1449 cold => ["Cold",
1450 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1451 ghit => ["Ghost hit",
1452 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1453 );
1454
1455 for (qw/slow holyw conf fire depl magic
1456 drain acid pois para deat phys
1457 blind fear tund elec cold ghit/)
1458 {
1459 $tbl2->add_at ($col + 2, $row,
1460 $STATWIDS->{"res_$_"} =
1461 new DC::UI::Label
1462 font => $FONT_FIXED,
1463 template => "-100%",
1464 align => 1,
1465 can_events => 1,
1466 can_hover => 1,
1467 tooltip => $resist_names{$_}->[1],
1468 );
1469 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1470 font => $FONT_FIXED,
1471 can_hover => 1,
1472 can_events => 1,
1473 path => "ui/resist/resist_$_.png",
1474 tooltip => $resist_names{$_}->[1],
1475 );
1476 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1477 text => $resist_names{$_}->[0],
1478 font => $FONT_FIXED,
1479 align => 1,
1480 can_hover => 1,
1481 can_events => 1,
1482 tooltip => $resist_names{$_}->[1],
1483 );
1484
1485 $row++;
1486 if ($row % 6 == 0) {
1487 $col += 4;
1488 $row = 0;
1489 }
1490 }
1491
1492 #update_stats_window ({});
1493
1494 $r
1495 }
1496
1497 sub skill_window {
1498 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1499
1500 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1501
1502 $sw
1503 }
1504
1505 sub formsep($) {
1506 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1507 }
1508
1509 my $METASERVER_ATIME;
1510
1511 sub update_metaserver {
1512 my ($metaserver_dialog) = @_;
1513
1514 $METASERVER = $metaserver_dialog
1515 if defined $metaserver_dialog;
1516
1517 return if $METASERVER_ATIME > time;
1518 $METASERVER_ATIME = time + 60;
1519
1520 my $table = $METASERVER->{table};
1521 $table->clear;
1522 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1523
1524 my $ok = 0;
1525
1526 DC::background {
1527 my $ua = DC::lwp_useragent;
1528
1529 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1530 } sub {
1531 my ($msg) = @_;
1532 if ($msg) {
1533 $table->clear;
1534
1535 my @tip = (
1536 "The current number of users logged in on the server.",
1537 "The hostname of the server.",
1538 "The time this server has been running without being restarted.",
1539 "Short information about this server provided by its admins.",
1540 );
1541 my @col = qw(#Users Host Uptime Version Description);
1542 $table->add_at ($_, 0, new DC::UI::Label
1543 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1544 text => $col[$_], tooltip => $tip[$_])
1545 for 0 .. $#col;
1546
1547 my @align = qw(1 0.5 1 1 0);
1548
1549 my $y = 0;
1550 for my $m (@{ $msg->{servers} }) {
1551 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1552 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1553
1554 for ($desc) {
1555 s/<br>/\n/gi;
1556 s/<li>/\n· /gi;
1557 s/<.*?>//sgi;
1558 s/&amp;/&/g;
1559 s/&lt;/</g;
1560 s/&gt;/>/g;
1561 }
1562
1563 $uptime = sprintf "%dd %02d:%02d:%02d",
1564 (int $uptime / 86400),
1565 (int $uptime / 3600) % 24,
1566 (int $uptime / 60) % 60,
1567 $uptime % 60;
1568
1569 $m = [$users, $host, $uptime, $version, $desc];
1570
1571 $y++;
1572
1573 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1574 (new DC::UI::Button
1575 text => "Use",
1576 tooltip => "Put this server into the <b>Host:Port</b> field",
1577 on_activate => sub {
1578 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1579 $METASERVER->hide;
1580 0
1581 },
1582 ),
1583 (new DC::UI::Empty expand => 1),
1584 ]);
1585
1586 $table->add_at ($_, $y, new DC::UI::Label
1587 max_w => $::WIDTH * 0.4,
1588 ellipsise => 0,
1589 align => $align[$_],
1590 text => $m->[$_],
1591 tooltip => $tip[$_],
1592 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1593 can_hover => 1,
1594 can_events => 1,
1595 fontsize => 0.8)
1596 for 0 .. $#$m;
1597 }
1598 } else {
1599 $ok or $label->set_text ("error while contacting metaserver");
1600 }
1601 };
1602
1603 }
1604
1605 sub metaserver_dialog {
1606 my $vbox = new DC::UI::VBox;
1607 my $table = new DC::UI::Table;
1608 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1609
1610 my $dialog = new DC::UI::Toplevel
1611 title => "Server List",
1612 name => 'metaserver_dialog',
1613 x => 'center',
1614 y => 'center',
1615 z => 3,
1616 force_w => $::WIDTH * 0.9,
1617 force_h => $::HEIGHT * 0.7,
1618 child => $vbox,
1619 has_close_button => 1,
1620 table => $table,
1621 on_visibility_change => sub {
1622 update_metaserver ($_[0]) if $_[1];
1623 0
1624 },
1625 ;
1626
1627 $dialog
1628 }
1629
1630 sub login_setup {
1631 my $vbox = new DC::UI::VBox;
1632
1633 $vbox->add (new DC::UI::FancyFrame
1634 label => "Login Settings",
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 );
1637
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user},
1641 tooltip => "The name of your character on the server.",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1643 );
1644
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password},
1648 hidden => 1,
1649 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1651 );
1652
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1,
1655 text => "Login / Register",
1656 tooltip => "This button will either login to the account configured above or register a new account.",
1657 on_activate => sub {
1658 $CONN ? stop_game
1659 : start_game;
1660 1
1661 },
1662 );
1663
1664 $vbox->add (new DC::UI::FancyFrame
1665 label => "How to Play",
1666 min_h => 240,
1667 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1668 markup =>
1669 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1670 . "Then register a new account (or use an existing one if you have one). "
1671 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1672 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1673 ),
1674 );
1675
1676 $vbox
1677 }
1678
1679 sub server_setup {
1680 my $vbox = new DC::UI::VBox;
1681
1682 $vbox->add (new DC::UI::FancyFrame
1683 label => "Connection Settings",
1684 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1685 );
1686
1687 my $row = 0;
1688
1689 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1690 {
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692
1693 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1,
1696 text => $CFG->{profile}{default}{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub {
1699 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value;
1701 1
1702 }
1703 );
1704
1705 if (0) { #d# disabled
1706 $vbox->add (new DC::UI::Button
1707 expand => 1,
1708 text => "Server List",
1709 other => $METASERVER,
1710 tooltip => "Show a list of available Deliantra servers",
1711 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1712 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1713 );
1714 }#d#
1715 }
1716
1717 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1718 $table->add_at (1, $row, new DC::UI::Slider
1719 force_w => 100,
1720 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1721 tooltip => "This is the size of the portion of the map update the server sends you. "
1722 . "If you set this to a high value you will be able to see further, "
1723 . "but you also increase bandwidth requirements and latency. "
1724 . "This option is only used once at log-in.",
1725 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1726 );
1727
1728 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1729 $table->add_at (1, $row, new DC::UI::Entry
1730 text => $CFG->{output_rate},
1731 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1732 . "when sending data. When 0 or unset, the server "
1733 . "default will be used, which is usually around 100kb/s. Most servers will "
1734 . "dynamically find an optimal rate, so adjust this only when necessary.",
1735 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1736 );
1737
1738 $vbox->add (new DC::UI::FancyFrame
1739 label => "Server Info",
1740 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1741 );
1742
1743 $vbox
1744 }
1745
1746 sub client_setup {
1747 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1748
1749 my $row = 0;
1750
1751 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1752 $table->add_at (1, $row++, new DC::UI::CheckBox
1753 state => $CFG->{show_tips},
1754 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1755 on_changed => sub {
1756 my ($self, $value) = @_;
1757 $CFG->{show_tips} = $value;
1758 0
1759 }
1760 );
1761
1762 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1763 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1764 text => $CFG->{logview_max_par},
1765 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1766 . "sends more messages than this number, older messages get removed to save memory and "
1767 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1768 on_changed => sub {
1769 my ($self, $value) = @_;
1770 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1771 0
1772 },
1773 );
1774
1775 $table
1776 }
1777
1778 sub autopickup_setup {
1779 my $r = new DC::UI::ScrolledWindow (
1780 expand => 1,
1781 scroll_y => 1
1782 );
1783 $r->add (my $table = new DC::UI::Table
1784 row_expand => [0],
1785 col_expand => [0, 1, 0, 1],
1786 );
1787
1788 for (
1789 ["General", 0, 0,
1790 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1791 ["Inhibit autopickup" => PICKUP_INHIBIT],
1792 ["Stop before pickup" => PICKUP_STOP],
1793 ["Debug autopickup" => PICKUP_DEBUG],
1794 ],
1795 ["Weapons", 0, 6,
1796 ["All weapons" => PICKUP_ALLWEAPON],
1797 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1798 ["Bows" => PICKUP_BOW],
1799 ["Arrows" => PICKUP_ARROW],
1800 ],
1801 ["Armour", 0, 12,
1802 ["Helmets" => PICKUP_HELMET],
1803 ["Shields" => PICKUP_SHIELD],
1804 ["Body Armour" => PICKUP_ARMOUR],
1805 ["Boots" => PICKUP_BOOTS],
1806 ["Gloves" => PICKUP_GLOVES],
1807 ["Cloaks" => PICKUP_CLOAK],
1808 ],
1809
1810 ["Readables", 2, 0,
1811 ["Spellbooks" => PICKUP_SPELLBOOK],
1812 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1813 ["Normal Books/Scrolls" => PICKUP_READABLES],
1814 ],
1815 ["Misc", 2, 5,
1816 ["Food" => PICKUP_FOOD],
1817 ["Drinks" => PICKUP_DRINK],
1818 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1819 ["Keys" => PICKUP_KEY],
1820 ["Magical Items" => PICKUP_MAGICAL],
1821 ["Potions" => PICKUP_POTION],
1822 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1823 ["Ignore cursed" => PICKUP_NOT_CURSED],
1824 ["Jewelery" => PICKUP_JEWELS],
1825 ["Flesh" => PICKUP_FLESH],
1826 ],
1827 ["Value/Weight ratio", 2, 17]
1828 )
1829 {
1830 my ($title, $x, $y, @bits) = @$_;
1831 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1832
1833 for (@bits) {
1834 ++$y;
1835
1836 my $mask = $_->[1];
1837 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1838 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1839 state => $::CFG->{pickup} & $mask,
1840 on_changed => sub {
1841 my ($box, $value) = @_;
1842
1843 if ($value) {
1844 $::CFG->{pickup} |= $mask;
1845 } else {
1846 $::CFG->{pickup} &= ~$mask;
1847 }
1848
1849 $::CONN->send_command ("pickup $::CFG->{pickup}")
1850 if defined $::CONN;
1851
1852 0
1853 });
1854
1855 ${$_->[2]} = $checkbox if $_->[2];
1856 }
1857 }
1858
1859 $table->add_at (2, 18, new DC::UI::ValSlider
1860 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1861 template => ">= 99",
1862 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1863 to_value => sub { ">= " . 5 * $_[0] },
1864 on_changed => sub {
1865 my ($slider, $value) = @_;
1866
1867 $::CFG->{pickup} &= ~0xF;
1868 $::CFG->{pickup} |= int $value
1869 if $value;
1870 1;
1871 });
1872
1873 $table->add_at (3, 18, new DC::UI::Button
1874 text => "set",
1875 on_activate => sub {
1876 $::CONN->send_command ("pickup $::CFG->{pickup}")
1877 if defined $::CONN;
1878 0
1879 });
1880
1881 $r
1882 }
1883
1884 my %SORT_ORDER = (
1885 type => sub {
1886 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1887 },
1888 mtime => sub {
1889 my $NOW = time;
1890 sort {
1891 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1892 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1893
1894 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1895 or $btime <=> $atime
1896 or $a->{type} <=> $b->{type}
1897 } @_
1898 },
1899 weight => sub { sort {
1900 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1901 or $a->{type} <=> $b->{type}
1902 } @_ },
1903 );
1904
1905 sub inventory_widget {
1906 my $hb = new DC::UI::HBox homogeneous => 1;
1907
1908 $hb->add (my $vb1 = new DC::UI::VBox);
1909 $vb1->add (new DC::UI::Label text => "Player");
1910
1911 $vb1->add (my $hb1 = new DC::UI::HBox);
1912
1913 use sort 'stable';
1914
1915 $hb1->add (new DC::UI::Selector
1916 value => $::CFG->{inv_sort},
1917 options => [
1918 [type => "Type/Name"],
1919 [mtime => "Recent/Normal/Locked"],
1920 [weight => "Weight/Type"],
1921 ],
1922 on_changed => sub {
1923 $::CFG->{inv_sort} = $_[1];
1924 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1925 },
1926 );
1927 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1928 #TODO# update to weight/maxweight
1929 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1930
1931 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1932 $sw1->add ($INV = new DC::UI::Inventory);
1933 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1934
1935 $hb->add (my $vb2 = new DC::UI::VBox);
1936
1937 $vb2->add ($INVR_HB = new DC::UI::HBox);
1938
1939 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1940 $sw2->add ($INVR = new DC::UI::Inventory);
1941
1942 # XXX: Call after $INVR = ... because set_opencont sets the items
1943 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1944
1945 $hb
1946 }
1947
1948 sub media_window {
1949 my $vb = new DC::UI::VBox;
1950
1951 $vb->add (new DC::UI::FancyFrame
1952 label => "Currently playing music",
1953 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1954 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1955 );
1956
1957 $vb->add (new DC::UI::FancyFrame
1958 label => "Other media used in this session",
1959 expand => 1,
1960 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1961 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1962 );
1963
1964 $vb
1965 }
1966
1967 sub add_license {
1968 my ($meta) = @_;
1969
1970 $meta = $meta->{data}
1971 or return;
1972
1973 $meta->{license} || $meta->{author} || $meta->{source}
1974 or return;
1975
1976 $LICENSE_WIDGET->add_paragraph ({
1977 fg => [1, 1, 1, 1],
1978 markup => "<small>"
1979 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1980 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1981 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1982 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1983 . "</small>",
1984 });
1985 $LICENSE_WIDGET->scroll_to_bottom;
1986 }
1987
1988 sub toggle_player_page {
1989 my ($widget) = @_;
1990
1991 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1992 $PL_WINDOW->hide;
1993 } else {
1994 $PL_NOTEBOOK->set_current_page ($widget);
1995 $PL_WINDOW->show;
1996 }
1997 }
1998
1999 sub player_window {
2000 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2001 x => "center",
2002 y => "center",
2003 force_w => $WIDTH * 9/10,
2004 force_h => $HEIGHT * 9/10,
2005 title => "Player",
2006 name => "playerbook",
2007 has_close_button => 1
2008 ;
2009
2010 my $ntb =
2011 $PL_NOTEBOOK =
2012 new DC::UI::Notebook expand => 1;
2013
2014 $ntb->add_tab (
2015 "Statistics (F2)" => $STATS_PAGE = stats_window,
2016 "Shows statistics, where all your Stats and Resistances are shown."
2017 );
2018 $ntb->add_tab (
2019 "Skills (F3)" => $SKILL_PAGE = skill_window,
2020 "Shows all your Skills."
2021 );
2022
2023 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2024 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2025 $ntb->add_tab (
2026 "Spellbook (F4)" => $spellsw,
2027 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2028 );
2029 $ntb->add_tab (
2030 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2031 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2032 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2033 );
2034 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2035 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2036
2037 $ntb->add_tab (Media => media_window,
2038 "License, Author and Source info for media sent by the server.");
2039
2040 $ntb->set_current_page ($INVENTORY_PAGE);
2041
2042 $plwin->add ($ntb);
2043 $plwin
2044 }
2045
2046 sub keyboard_setup {
2047 DC::Macro::keyboard_setup
2048 }
2049
2050 sub help_window {
2051 my $win = new DC::UI::Toplevel
2052 x => 'center',
2053 y => 'center',
2054 z => 4,
2055 name => 'doc_browser',
2056 force_w => int $WIDTH * 7/8,
2057 force_h => int $HEIGHT * 7/8,
2058 title => "Help Browser",
2059 has_close_button => 1;
2060
2061 $win->add (my $vbox = new DC::UI::VBox);
2062
2063 $vbox->add (new DC::UI::FancyFrame
2064 label => "Navigation",
2065 child => (my $buttons = new DC::UI::HBox),
2066 );
2067 $vbox->add (my $viewer = new DC::UI::TextScroller
2068 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2069
2070 my @history;
2071 my @future;
2072 my $curnode;
2073
2074 my $load_node; $load_node = sub {
2075 my ($node, $para) = @_;
2076
2077 $buttons->clear;
2078
2079 $buttons->add (new DC::UI::Button
2080 text => "⇤",
2081 tooltip => "back to the starting page",
2082 on_activate => sub {
2083 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2084 unshift @future, @history;
2085 @history = ();
2086 $load_node->(@{shift @future});
2087 },
2088 );
2089
2090 if (@history) {
2091 $buttons->add (new DC::UI::Button
2092 text => "⋘",
2093 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2094 on_activate => sub {
2095 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2096 $load_node->(@{pop @history});
2097 },
2098 );
2099 }
2100
2101 if (@future) {
2102 $buttons->add (new DC::UI::Button
2103 text => "⋙",
2104 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2105 on_activate => sub {
2106 push @history, [$curnode, $viewer->current_paragraph];
2107 $load_node->(@{shift @future});
2108 },
2109 );
2110 }
2111
2112 $buttons->add (new DC::UI::Label text => " ");
2113
2114 my @path = DC::Pod::full_path_of $node;
2115 pop @path; # drop current node
2116
2117 for my $node (@path) {
2118 $buttons->add (new DC::UI::Button
2119 text => $node->[DC::Pod::N_KW][0],
2120 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2121 on_activate => sub {
2122 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2123 $load_node->($node);
2124 },
2125 );
2126 $buttons->add (new DC::UI::Label text => "/");
2127 }
2128
2129 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2130
2131 $curnode = $node;
2132
2133 $viewer->clear;
2134 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2135 $viewer->scroll_to ($para);
2136 };
2137
2138 $load_node->(DC::Pod::find pod => "mainpage");
2139
2140 $DC::Pod::goto_document = sub {
2141 my (@path) = @_;
2142
2143 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2144
2145 $load_node->((DC::Pod::find @path)[0]);
2146 $win->show;
2147 };
2148
2149 $win
2150 }
2151
2152 sub open_string_query {
2153 my ($title, $cb, $txt, $tooltip) = @_;
2154 my $dialog = new DC::UI::Toplevel
2155 x => "center",
2156 y => "center",
2157 z => 50,
2158 force_w => $WIDTH * 4/5,
2159 title => $title;
2160
2161 $dialog->add (
2162 my $e = new DC::UI::Entry
2163 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2164 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2165 tooltip => $tooltip
2166 );
2167
2168 $e->grab_focus;
2169 $e->set_text ($txt) if $txt;
2170 $dialog->show;
2171 }
2172
2173 sub open_quit_dialog {
2174 unless ($QUIT_DIALOG) {
2175 $QUIT_DIALOG = new DC::UI::Toplevel
2176 x => "center",
2177 y => "center",
2178 z => 50,
2179 title => "Really Quit?",
2180 on_key_down => sub {
2181 my ($dialog, $ev) = @_;
2182 $ev->{sym} == 27 and $dialog->hide;
2183 }
2184 ;
2185
2186 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2187
2188 $vb->add (new DC::UI::Label
2189 text => "You should find a savebed and apply it first!",
2190 max_w => $WIDTH * 0.25,
2191 ellipsize => 0,
2192 );
2193 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2194 $hb->add (new DC::UI::Button
2195 text => "Ok",
2196 expand => 1,
2197 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2198 );
2199 $hb->add (new DC::UI::Button
2200 text => "Quit anyway",
2201 expand => 1,
2202 on_activate => sub {
2203 crash "Quit anyway";
2204 EV::unloop EV::UNLOOP_ALL;
2205 },
2206 );
2207 }
2208
2209 $QUIT_DIALOG->show;
2210 $QUIT_DIALOG->grab_focus;
2211 }
2212
2213 sub show_tip_of_the_day {
2214 # find all tips
2215 my @tod = DC::Pod::find tip_of_the_day => "*";
2216
2217 DC::DB::get state => "tip_of_the_day", sub {
2218 my ($todindex) = @_;
2219 $todindex = 0 if $todindex >= @tod;
2220 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2221
2222 # create dialog
2223 my $dialog;
2224
2225 my $close = sub {
2226 $dialog->destroy;
2227 };
2228
2229 $dialog = new DC::UI::Toplevel
2230 x => "center",
2231 y => "center",
2232 z => 3,
2233 name => 'tip_of_the_day',
2234 force_w => int $WIDTH * 4/9,
2235 force_h => int $WIDTH * 2/9,
2236 title => "Tip of the day #" . (1 + $todindex),
2237 child => my $vbox = new DC::UI::VBox,
2238 has_close_button => 1,
2239 on_delete => $close,
2240 ;
2241
2242 $vbox->add (my $viewer = new DC::UI::TextScroller
2243 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2244 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2245
2246 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2247
2248 $table->add_at (0, 0, new DC::UI::Button
2249 text => "Close",
2250 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2251 on_activate => $close,
2252 );
2253
2254 $table->add_at (2, 0, new DC::UI::Button
2255 text => "Next",
2256 tooltip => "Show the next <b>Tip of the day</b>.",
2257 on_activate => sub {
2258 $close->();
2259 &show_tip_of_the_day;
2260 },
2261 );
2262
2263 $dialog->show;
2264 };
2265 }
2266
2267 sub sdl_init {
2268 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2269 and die "SDL::Init failed!\n";
2270 }
2271
2272 sub video_init {
2273 DC::set_theme $CFG->{uitheme};
2274
2275 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2276 $SDL_REINIT = 0;
2277
2278 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2279 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2280 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2281 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2282
2283 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2284
2285 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2286 $CFG->{sdl_mode} = 0; # lowest resolution by default
2287
2288 # now choose biggest mode <= 1024x768
2289 for (0 .. $#SDL_MODES) {
2290 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2291 $CFG->{sdl_mode} = $_;
2292 }
2293 }
2294 }
2295
2296 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2297
2298 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2299 $FULLSCREEN = $CFG->{fullscreen};
2300 $FAST = $CFG->{fast};
2301
2302 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2303 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2304 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2305 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2306
2307 $SDL_ACTIVE = 1;
2308 $LAST_REFRESH = time - 0.01;
2309
2310 DC::OpenGL::init;
2311 DC::Macro::init;
2312
2313 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2314
2315 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2316
2317 #############################################################################
2318
2319 if ($DEBUG_STATUS) {
2320 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2321 } else {
2322 # create/configure the widgets
2323
2324 $DC::UI::ROOT->connect (key_down => sub {
2325 my (undef, $ev) = @_;
2326
2327 if (my @macros = DC::Macro::find $ev) {
2328 DC::Macro::execute $_ for @macros;
2329
2330 return 1;
2331 }
2332
2333 0
2334 });
2335
2336 $DEBUG_STATUS = new DC::UI::Label
2337 padding => 0,
2338 z => 100,
2339 force_x => "max",
2340 force_y => 0;
2341 $DEBUG_STATUS->show;
2342
2343 $STATUSBOX = new DC::UI::Statusbox;
2344
2345 $MODBOX = new DC::UI::Label
2346 can_events => 1,
2347 can_hover => 1,
2348 markup => "",
2349 align => 0,
2350 font => $FONT_FIXED,
2351 tooltip => "#modifier_box",
2352 tooltip_width => 0.67,
2353 ;
2354
2355 update_modbox;
2356
2357 (new DC::UI::Frame
2358 bg => [0, 0, 0, 0.4],
2359 force_x => 0,
2360 force_y => "max",
2361 child => (my $LR = new DC::UI::VBox),
2362 )->show;
2363
2364 $LR->add ($STATUSBOX);
2365 $LR->add ($MODBOX);
2366 $LR->add (new DC::UI::Label
2367 align => 0,
2368 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2369 fontsize => 0.5,
2370 fg => [1, 1, 0, 0.7],
2371 );
2372
2373 DC::UI::Toplevel->new (
2374 title => "Minimap",
2375 name => "mapmap",
2376 x => 0,
2377 y => $FONTSIZE + 8,
2378 border_bg => [1, 1, 1, 192/255],
2379 bg => [1, 1, 1, 0],
2380 child => ($MAPMAP = new DC::MapWidget::MapMap
2381 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2382 ),
2383 )->show;
2384
2385 $MAPWIDGET = new DC::MapWidget;
2386 $MAPWIDGET->connect (activate_console => sub {
2387 my ($mapwidget, $preset) = @_;
2388
2389 $MESSAGE_DIST->activate_console ($preset)
2390 if $MESSAGE_DIST;
2391 });
2392 $MAPWIDGET->show;
2393 $MAPWIDGET->grab_focus;
2394
2395 $COMPLETER = new DC::MapWidget::Command::
2396 command => { },
2397 tooltip => "#completer_help",
2398 ;
2399
2400 $SETUP_DIALOG = new DC::UI::Toplevel
2401 title => "Setup",
2402 name => "setup_dialog",
2403 x => 'center',
2404 y => 'center',
2405 z => 2,
2406 force_w => $::WIDTH * 0.6,
2407 force_h => $::HEIGHT * 0.6,
2408 has_close_button => 1,
2409 ;
2410
2411 $METASERVER = metaserver_dialog;
2412 # the name is changed to not conflict with the older name as users could have hidden it
2413 $MESSAGE_WINDOW = new DC::UI::Dockbar
2414 name => "message_window2",
2415 title => 'Messages',
2416 force_w => $::WIDTH * 0.6,
2417 force_h => $::HEIGHT * 0.25,
2418 ;
2419
2420 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2421
2422 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2423 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2424
2425 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2426 "Configure the server to play on, your username and password.");
2427 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2428 "Configure other server related options.");
2429 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2430 "Configure various client-specific settings.");
2431 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2432 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2433 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2434 "Configure the use of audio, sound effects and background music.");
2435 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2436 "Lets you define, edit and delete key bindings."
2437 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2438 . "with nothing set and the recording started. After doing the actions you "
2439 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2440 . "After pressing the combo the binding will be saved automatically and the "
2441 . "binding editor closes");
2442 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2443 "Some debuggin' options. Do not ask.");
2444
2445 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2446
2447 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2448 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2449
2450 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2451 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2452
2453 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2454
2455 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2456 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2457
2458 $BUTTONBAR->add (new DC::UI::Button
2459 text => "Save Config",
2460 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2461 on_activate => sub {
2462 $::CFG->{layout} = DC::UI::get_layout;
2463 DC::write_cfg;
2464 status "Configuration Saved";
2465 0
2466 },
2467 );
2468
2469 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2470 tooltip => "View Documentation");
2471
2472 $BUTTONBAR->add (new DC::UI::Button
2473 text => "Quit",
2474 tooltip => "Terminates the program",
2475 on_activate => sub {
2476 if ($CONN) {
2477 open_quit_dialog;
2478 } else {
2479 EV::unloop EV::UNLOOP_ALL;
2480 }
2481 0
2482 },
2483 );
2484
2485 $BUTTONBAR->show;
2486 $SETUP_DIALOG->show;
2487 $MESSAGE_WINDOW->show;
2488 }
2489
2490 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2491 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2492
2493 $CAVEAT_LABEL->set_text ("None :)");
2494 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2495 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2496
2497 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2498 }
2499
2500 sub video_shutdown {
2501 DC::OpenGL::shutdown;
2502 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2503
2504 undef $SDL_ACTIVE;
2505 }
2506
2507 my %animate_object;
2508 my $animate_timer;
2509
2510 my $fps = 9;
2511
2512 sub force_refresh {
2513 if ($ENV{CFPLUS_DEBUG} & 4) {
2514 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2515 debug sprintf "%3.2f", $fps;
2516 }
2517
2518 undef $WANT_REFRESH;
2519 $_[0]->stop;
2520
2521 $DC::UI::ROOT->draw;
2522 DC::SDL_GL_SwapBuffers;
2523 $LAST_REFRESH = $NOW;
2524 }
2525
2526 my $want_refresh = EV::prepare_ns \&force_refresh;
2527
2528 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2529 $NOW = EV::now;
2530
2531 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2532 for DC::poll_events;
2533
2534 if (%animate_object) {
2535 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2536 $WANT_REFRESH = 1;
2537 }
2538
2539 $want_refresh->start
2540 if $WANT_REFRESH;
2541 };
2542
2543 sub animation_start {
2544 my ($widget) = @_;
2545 $animate_object{$widget} = $widget;
2546 }
2547
2548 sub animation_stop {
2549 my ($widget) = @_;
2550 delete $animate_object{$widget};
2551 }
2552
2553 %SDL_CB = (
2554 DC::SDL_QUIT => sub {
2555 crash "SDL_QUIT";
2556 EV::unloop EV::UNLOOP_ALL;
2557 },
2558 DC::SDL_VIDEORESIZE => sub {
2559 },
2560 DC::SDL_VIDEOEXPOSE => sub {
2561 DC::UI::full_refresh;
2562 },
2563 DC::SDL_ACTIVEEVENT => sub {
2564 # not useful, as APPACTIVE includes only iconified state, not unmapped
2565 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2566 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2567 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2568 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2569 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2570 },
2571 DC::SDL_KEYDOWN => sub {
2572 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2573 # alt-enter
2574 video_shutdown;
2575 $FULLSCREEN_ENABLE->toggle;
2576 video_init;
2577 } else {
2578 &DC::UI::feed_sdl_key_down_event;
2579 }
2580 update_modbox;
2581 },
2582 DC::SDL_KEYUP => sub {
2583 &DC::UI::feed_sdl_key_up_event;
2584 update_modbox;
2585 },
2586 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2587 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2588 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2589 DC::SDL_USEREVENT => sub {
2590 if ($_[0]{code} == 1) {
2591 audio_channel_finished $_[0]{data1};
2592 } elsif ($_[0]{code} == 0) {
2593 audio_music_finished;
2594 }
2595 },
2596 );
2597
2598 #############################################################################
2599
2600 $SIG{INT} = $SIG{TERM} = sub {
2601 EV::unloop;
2602 #d# TODO calling exit here hangs the process in some futex
2603 };
2604
2605 # initialise the resolver now, as vista forces us back to the desktop
2606 # when doing this.
2607 AnyEvent::DNS::resolver;
2608
2609 # due to mac os x + sdl combined braindamage, we need this contortion
2610 sub main {
2611 {
2612 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2613
2614 if (-e "$Deliantra::VARDIR/client.cf") {
2615 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2616 } else {
2617 #TODO: compatibility cruft
2618 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2619 print STDERR "INFO: used old configuration file\n";
2620 }
2621
2622 DC::DB::Server::run;
2623
2624 if ($CFG->{db_schema} < 1) {
2625 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2626 DC::DB::nuke_db;
2627 $CFG->{db_schema} = 1;
2628 DC::write_cfg;
2629 }
2630
2631 DC::DB::open_db;
2632
2633 DC::UI::set_layout ($::CFG->{layout});
2634
2635 my %DEF_CFG = (
2636 sdl_mode => undef,
2637 fullscreen => 1,
2638 fast => 0,
2639 force_opengl11 => undef,
2640 disable_alpha => 0,
2641 smooth_movement => 1,
2642 texture_compression => 1,
2643 map_scale => 1,
2644 fow_enable => 1,
2645 fow_intensity => 0,
2646 map_smoothing => 1,
2647 gui_fontsize => 1,
2648 log_fontsize => 0.7,
2649 gauge_fontsize => 1,
2650 gauge_size => 0.35,
2651 stat_fontsize => 0.7,
2652 mapsize => 100,
2653 audio_enable => 1,
2654 audio_hw_channels => 0,
2655 audio_hw_frequency => 0,
2656 audio_hw_chunksize => 0,
2657 audio_mix_channels => 8,
2658 effects_enable => 1,
2659 effects_volume => 1,
2660 bgm_enable => 1,
2661 bgm_volume => 0.5,
2662 output_rate => "",
2663 pickup => 0,
2664 inv_sort => "mtime",
2665 default => "profile", # default profile
2666 show_tips => 1,
2667 logview_max_par => 1000,
2668 shift_fire_stop => 0,
2669 uitheme => "wood",
2670 );
2671
2672 while (my ($k, $v) = each %DEF_CFG) {
2673 $CFG->{$k} = $v unless exists $CFG->{$k};
2674 }
2675
2676 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2677 $PROFILE = $CFG->{profile}{default};
2678
2679 # convert old bindings (only default profile matters)
2680 if (my $bindings = delete $PROFILE->{bindings}) {
2681 while (my ($mod, $syms) = each %$bindings) {
2682 while (my ($sym, $cmds) = each %$syms) {
2683 push @{ $PROFILE->{macro} }, {
2684 accelkey => [$mod*1, $sym*1],
2685 action => $cmds,
2686 };
2687 }
2688 }
2689 }
2690
2691 sdl_init;
2692
2693 {
2694 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2695 DejaVuSans.ttf
2696 DejaVuSansMono.ttf
2697 DejaVuSans-Bold.ttf
2698 DejaVuSansMono-Bold.ttf
2699 DejaVuSans-Oblique.ttf
2700 DejaVuSansMono-Oblique.ttf
2701 DejaVuSans-BoldOblique.ttf
2702 DejaVuSansMono-BoldOblique.ttf
2703 );
2704
2705 DC::add_font $_ for @fonts;
2706
2707 $FONT_PROP = new_from_file DC::Font $fonts[0];
2708 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2709
2710 $FONT_PROP->make_default;
2711
2712 DC::pango_init;
2713 }
2714
2715 # compare mono (ft) vs. rgba (cairo)
2716 # ft - 1.8s, cairo 3s, even in alpha-only mode
2717 # for my $rgba (0..1) {
2718 # my $t1 = Time::HiRes::time;
2719 # for (1..1000) {
2720 # my $layout = DC::Layout->new ($rgba);
2721 # $layout->set_text ("hallo" x 100);
2722 # $layout->render;
2723 # }
2724 # my $t2 = Time::HiRes::time;
2725 # warn $t2-$t1;
2726 # }
2727
2728 video_init;
2729 audio_init;
2730 }
2731
2732 show_tip_of_the_day if $CFG->{show_tips};
2733
2734 our $STARTUP_CANCEL = EV::idle sub {
2735 undef $::STARTUP_CANCEL;
2736 $startup_done->();
2737 };
2738
2739 delete $SIG{__DIE__};
2740 EV::loop;
2741
2742 #video_shutdown;
2743 #audio_shutdown;
2744 DC::OpenGL::quit;
2745 DC::SDL_Quit;
2746 DC::DB::Server::stop;
2747 }
2748
2749 DC::SDL_braino; # see sub above
2750
2751 =head1 NAME
2752
2753 deliantra - A Deliantra MORPG game client
2754
2755 =head1 SYNOPSIS
2756
2757 Just run it - no commandline arguments are supported.
2758
2759 =head1 USAGE
2760
2761 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2762 be used in fullscreen mode and interactively.
2763
2764 =head1 DEBUGGING
2765
2766
2767 CFPLUS_DEBUG - environment variable
2768
2769 1 draw borders around widgets
2770 2 add low-level widget info to tooltips
2771 4 show fps
2772 8 suppress tooltips
2773
2774 =head1 AUTHOR
2775
2776 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2777
2778
2779