#!/opt/bin/perl
if ($ENV{DELIANTRA_CORO_DEBUG}) {
eval '
use Coro;
use Coro::EV;
use Coro::Debug;
our $debug = new_unix_server Coro::Debug "/tmp/dc";
';
}
# do splash-screen thingy on win32
my $startup_done = sub { };
BEGIN {
if (%PAR::LibCache && $^O eq "MSWin32") {
while (my ($filename, $zip) = each %PAR::LibCache) {
$zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
}
require Win32::GUI::SplashScreen;
Win32::GUI::SplashScreen::Show (
-file => "$ENV{PAR_TEMP}/SPLASH.bmp",
);
$startup_done = sub {
Win32::GUI::SplashScreen::Done (1);
};
}
}
use strict;
use utf8;
use Carp 'verbose';
# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
my $root = $ENV{PAR_TEMP};
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^root\/(.*)/;
$zip->extractMember ($_, "$root/$1")
unless -e "$root/$1";
}
}
if ($^O eq "MSWin32") {
# pango is relocatable on win32
} else {
open my $fh, "<:perlio", "$root/pangoversion"
or die "pangoversion: $!";
my $PANGO = <$fh>;
# unix, need to patch pango rc file
open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
local $/;
my $rc = <$fh>;
$rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
mkdir "$root/pango-modules";
open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
or die "$root/pango-modules/pango.modules: $!";
print $fh $rc;
$ENV{PANGO_RC_FILE} = "$root/pango.rc";
open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
or die "$ENV{PANGO_RC_FILE}: $!";
print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
}
unshift @INC, $root;
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
use Time::HiRes 'time';
use EV;
use List::Util qw(max min);
use Crossfire;
use Crossfire::Protocol::Constants;
use Compress::LZF;
use CFPlus;
use CFPlus::OpenGL ();
use CFPlus::Protocol;
use CFPlus::DB;
use CFPlus::UI;
use CFPlus::UI::Canvas;
use CFPlus::UI::Inventory;
use CFPlus::UI::SpellList;
use CFPlus::UI::Dockable;
use CFPlus::UI::MessageWindow;
use CFPlus::UI::ChatView;
use CFPlus::Pod;
use CFPlus::MapWidget;
use CFPlus::Macro;
$SIG{QUIT} = sub { Carp::cluck "QUIT" };
$SIG{PIPE} = 'IGNORE';
$EV::DIED = sub {
CFPlus::fatal Carp::longmess $@;
};
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "http://metaserver.schmorp.de/current.json";
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $PROFILE; # current profile
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our $WANT_REFRESH;
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $COMPLETER;
our $BUTTONBAR;
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
our $FULLSCREEN_ENABLE;
our $PICKUP_ENABLE;
our $SERVER_INFO;
our $SETUP_DIALOG;
our $SETUP_NOTEBOOK;
our $SETUP_SERVER;
our $SETUP_LOGIN;
our $SETUP_KEYBOARD;
our $PL_NOTEBOOK;
our $PL_WINDOW;
our $MUSIC_PLAYING_WIDGET;
our $LICENSE_WIDGET;
our $PICKUP_PAGE;
our $INVENTORY_PAGE;
our $STATS_PAGE;
our $SKILL_PAGE;
our $SPELL_PAGE;
our $SPELL_LIST;
our $HELP_WINDOW;
our $MESSAGE_WINDOW;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $ALT_ENTER_MESSAGE;
our $STATUSBOX;
our $DEBUG_STATUS;
our $INV;
our $INVR;
our $INVR_HB;
#############################################################################
sub status {
$STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
}
sub message {
$MESSAGE_WINDOW->message (@_);
}
#############################################################################
#TODO: maybe move into own audio module...
our $SDL_MIXER;
our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
our $MUSIC_WANT; # arryref of ambient music we want to play
our @MUSIC_HAVE; # ambient music we have on disk
our $MUSIC_START;
our @MUSIC_JINGLE; # which jingles to play next
our $MUSIC_PLAYING_DATA;
our $MUSIC_PLAYING_META;
our $MUSIC_PLAYER;
our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
our %AUDIO_CHUNK; # audio "files"
our %AUDIO_PLAY; # which audio faces should be played
sub audio_channel_finished {
my ($channel) = @_;
# warn "channel $channel finished\n";#d#
}
sub audio_sound_push($) {
my ($face) = @_;
$CFG->{effects_enable}
or return;
$AUDIO_PLAY{$face}
or return;
if (my $chunk = $AUDIO_CHUNK{$face}) {
for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
my (undef, $dx, $dy, $vol) = @$_;
my $channel = CFPlus::Channel::find;
$channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
$channel->set_position_r ($dx, $dy, 20);
$chunk->play ($channel);
}
} else {
# sound_meta not set means data is in flight either way
my $meta = $CONN->{face}[$face]
or return;
$meta->{data}
or return;
# if its a jingle, play it as ambient music
if ($meta->{data}{jingle}) {
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
&audio_music_push ($face);
}
} else {
# fetch from database
CFPlus::DB::get res_data => $meta->{name}, sub {
my $rwops = new CFPlus::RW $_[0];
my $chunk = new CFPlus::MixChunk $rwops
or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
$chunk->volume (($meta->{data}{volume} || 1) * 128);
$AUDIO_CHUNK{$face} = $chunk;
audio_sound_push ($face);
};
}
}
}
sub audio_sound_play {
my ($face, $dx, $dy, $vol) = @_;
$SDL_MIXER
or return;
$CFG->{effects_enable}
or return;
my $queue = $AUDIO_PLAY{$face} ||= [];
push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
audio_sound_push $face
unless @$queue > 1;
}
sub audio_music_set_meta {
my ($meta) = @_;
$MUSIC_PLAYING_META = $meta;
$MUSIC_PLAYING_WIDGET->set_markup (
"Name: " . (CFPlus::asxml $meta->{data}{name}) . "\n"
. "Author: " . (CFPlus::asxml $meta->{data}{author}) . "\n"
. "Source: " . (CFPlus::asxml $meta->{data}{source}) . "\n"
. "License: " . (CFPlus::asxml $meta->{data}{license})
);
}
sub audio_music_update_volume {
return unless $MUSIC_PLAYING_META;
my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
CFPlus::MixMusic::volume $base * $volume * 128;
}
sub audio_music_start {
my $meta = $MUSIC_PLAYING_META;
CFPlus::DB::get res_data => $meta->{name}, sub {
return unless $SDL_MIXER;
# music might have changed...
$meta eq $MUSIC_PLAYING_META
or return &audio_music_start ();
audio_music_update_volume;
$MUSIC_PLAYING_DATA = \$_[0];
my $rwops = $meta->{path}
? new_from_file CFPlus::RW $meta->{path}
: new CFPlus::RW $$MUSIC_PLAYING_DATA;
$MUSIC_PLAYER = new CFPlus::MixMusic $rwops
or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
my $NOW = time;
if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
my $pos = $MUSIC_PLAYING_META->{stop_pos};
$MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
$MUSIC_START = time - $pos;
} else {
$MUSIC_PLAYER->play (0);
$MUSIC_START = time;
}
delete $meta->{stop_time};
delete $meta->{stop_pos};
}
}
sub audio_music_push {
return unless $SDL_MIXER;
my $fade_out;
if (@MUSIC_JINGLE) {
$fade_out = 333;
@MUSIC_HAVE = $MUSIC_JINGLE[0];
} else {
return unless $CFG->{bgm_enable};
$fade_out = 700;
@MUSIC_HAVE =
grep $_ && $_->{data},
map $CONN->{face}[$_],
@$MUSIC_WANT;
# randomize music a bit so that the order is not always the same
$_->{stop_time} ||= rand for @MUSIC_HAVE;
# default MUSIC_HAVE == MUSIC_DEFAULT
@MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" }
unless @MUSIC_HAVE;
}
# if the currently playing song is acceptable, let it continue
return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
my $NOW = time;
if ($MUSIC_PLAYING_META) {
$MUSIC_PLAYING_META->{stop_time} = $NOW;
$MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
CFPlus::MixMusic::fade_out $fade_out;
} else {
# sort by stop time, oldest first
@MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
# if the most recently-played piece played very recently,
# resume it, else choose the oldest piece for rotation.
audio_music_set_meta
$MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
? $MUSIC_HAVE[-1]
: $MUSIC_HAVE[0];
audio_music_start;
}
}
sub audio_music_set_ambient {
my ($songs) = @_;
$MUSIC_WANT = $songs;
audio_music_push;
}
sub audio_music_finished {
if ($MUSIC_PLAYING_META) {
$MUSIC_PLAYING_META->{stop_time} = time;
}
# we compress multiple jingles of the same type
shift @MUSIC_JINGLE
while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
$MUSIC_PLAYING_WIDGET->clear;
undef $MUSIC_PLAYER;
undef $MUSIC_PLAYING_META;
undef $MUSIC_PLAYING_DATA;
audio_music_push;
}
sub audio_init {
if ($CFG->{audio_enable}) {
$ENV{MIX_EFFECTSMAXSPEED} = 1;
$SDL_MIXER = !CFPlus::Mix_OpenAudio
$CFG->{audio_hw_frequency},
CFPlus::MIX_DEFAULT_FORMAT,
$CFG->{audio_hw_channels},
$CFG->{audio_hw_chunksize};
if ($SDL_MIXER) {
CFPlus::Mix_AllocateChannels $CFG->{audio_mix_channels};
audio_music_finished;
} else {
status "Unable to open sound device: there will be no sound";
}
} else {
undef $SDL_MIXER;
}
sub audio_tab_update;
audio_tab_update;
}
sub audio_shutdown {
undef $MUSIC_PLAYER;
undef $MUSIC_PLAYING_META;
undef $MUSIC_PLAYING_DATA;
$MUSIC_WANT = [];
@MUSIC_JINGLE = ();
%AUDIO_PLAY = ();
%AUDIO_CHUNK = ();
CFPlus::Mix_CloseAudio if $SDL_MIXER;
undef $SDL_MIXER;
}
#############################################################################
sub destroy_query_dialog {
(delete $_[0]{query_dialog})->destroy
if $_[0]{query_dialog};
}
# FIXME: a very ugly hack to wait for stat update look below! #d#
our $QUERY_TIMER; #d#
# server query dialog
sub server_query {
my ($conn, $flags, $prompt) = @_;
# FIXME: a very ugly hack to wait for stat update #d#
if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
unless ($QUERY_TIMER) {
$QUERY_TIMER = EV::timer 1, 0, sub {
server_query ($conn, $flags, $prompt, 1);
$QUERY_TIMER = undef
};
return;
}
}
$conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel
x => "center",
y => "center",
title => "Server Query",
child => my $vbox = new CFPlus::UI::VBox,
;
my @dialog = my $label = new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
text => $prompt;
if ($flags & CS_QUERY_YESNO) {
push @dialog, my $hbox = new CFPlus::UI::HBox;
$hbox->add (new CFPlus::UI::Button
text => "No",
on_activate => sub {
$conn->send ("reply n");
$dialog->destroy;
0
}
);
$hbox->add (new CFPlus::UI::Button
text => "Yes",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
$dialog->grab_focus;
} elsif ($flags & CS_QUERY_SINGLECHAR) {
if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
$dialog->{tooltip} = "#charcreation_focus";
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
$table->add_at (0, 0, new CFPlus::UI::Button
text => "Next Race",
on_activate => sub {
$conn->send ("reply n");
destroy_query_dialog $conn;
0
},
);
$table->add_at (2, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply d");
destroy_query_dialog $conn;
0
},
);
if ($conn->{chargen_race_description}) {
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
markup => "$conn->{chargen_race_description}",
;
}
unshift @dialog, new CFPlus::UI::Face
face => $conn->{player}{face},
bg => [.2, .2, .2, 1],
min_w => 64,
min_h => 64,
;
if ($conn->{chargen_race_title}) {
unshift @dialog, new CFPlus::UI::Label
allign => 1,
ellipsise => 0,
markup => "Race: $conn->{chargen_race_title}",
;
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_race"),
;
} elsif ($prompt =~ /roll new stats/) {
if (my $stat = delete $conn->{stat_change_with}) {
$conn->send ("reply $stat");
destroy_query_dialog $conn;
return;
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
# left: re-roll
$table->add_at (0, 0, new CFPlus::UI::Button
text => "Roll Again",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
# center: swap stats
my ($sw1, $sw2) = map +(new CFPlus::UI::Selector
expand => 1,
value => $_,
options => [
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
],
), 1 .. 2;
$table->add_at (2, 0, new CFPlus::UI::Button
text => "Swap Stats",
on_activate => sub {
$conn->{stat_change_with} = $sw2->{value};
$conn->send ("reply $sw1->{value}");
destroy_query_dialog $conn;
0
},
);
$table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]);
# right: accept
$table->add_at (4, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply n");
$STATS_PAGE->hide;
destroy_query_dialog $conn;
0
},
);
unshift @dialog, my $hbox = new CFPlus::UI::HBox;
for (
[Str => CS_STAT_STR],
[Dex => CS_STAT_DEX],
[Con => CS_STAT_CON],
[Int => CS_STAT_INT],
[Wis => CS_STAT_WIS],
[Pow => CS_STAT_POW],
[Cha => CS_STAT_CHA],
) {
my ($name, $id) = @$_;
$hbox->add (new CFPlus::UI::Label
markup => "$conn->{stat}{$id} $name",
align => 0,
expand => 1,
can_events => 1,
can_hover => 1,
tooltip => "#stat_$name",
);
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_stats"),
;
}
push @dialog, my $entry = new CFPlus::UI::Entry
on_changed => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
} else {
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
push @dialog, my $entry = new CFPlus::UI::Entry
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
on_activate => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
}
$vbox->add (@dialog);
$dialog->show;
}
sub start_game {
status "logging in...";
$LOGIN_BUTTON->set_text ("Logout");
$SETUP_DIALOG->hide;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
my ($host, $port) = split /:/, $PROFILE->{host};
$MAP = new CFPlus::Map;
$CONN = eval {
new CFPlus::Protocol
host => $host,
port => $port || 13327,
user => $PROFILE->{user},
pass => $PROFILE->{password},
mapw => $mapsize,
maph => $mapsize,
client => "cfplus $CFPlus::VERSION $] $^O",
map_widget => $MAPWIDGET,
statusbox => $STATUSBOX,
map => $MAP,
mapmap => $MAPMAP,
query => \&server_query,
setup_req => {
smoothing => $CFG->{map_smoothing}*1,
},
};
if ($CONN) {
CFPlus::lowdelay fileno $CONN->{fh};
status "login successful";
} else {
status "unable to connect";
stop_game();
}
}
sub stop_game {
$LOGIN_BUTTON->set_text ("Login / Register");
$SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
$SETUP_DIALOG->show;
$PL_WINDOW->hide;
$SPELL_LIST->clear_spells;
$CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
&audio_music_set_ambient ([]);
return unless $CONN;
status "connection closed";
destroy_query_dialog $CONN;
$CONN->destroy;
$CONN = 0; # false, does not autovivify
undef $MAP;
}
sub graphics_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
my $row = 0;
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info");
$table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version,
can_events => 1,
tooltip => "" . (CFPlus::OpenGL::gl_extensions) . "");
my $vidmode_tooltip =
"Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
. "The format is width x height \@ depth-per-channel + alpha-channel.";
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
$hbox->add (my $mode_slider = new CFPlus::UI::Slider
force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
tooltip => $vidmode_tooltip);
$hbox->add (my $mode_label = new CFPlus::UI::Label
align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9",
can_events => 1, tooltip => $vidmode_tooltip);
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{force_opengl11},
tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in "
. "higher memory usage and slower performance. It will, however, help tremendously on "
. "cards that claim to support a feature but fall back to software rendering. "
. "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
. "but cards and drivers from other vendors (ATI) are often just as bad. If you "
. "experience extremely low framerates and your card should do better, try this option.",
on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Compress Textures");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{texture_compression},
tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
. "will save a lot of memory and increase performance. The compression algorithm "
. "can differ form card to card, so your mileage may vary. This setting is ignored in "
. "forced OpenGL 1.1 mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The base font size used by most GUI elements that do not have their own setting.",
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
);
$table->add_at (1, $row++, new CFPlus::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings above.",
on_activate => sub {
video_shutdown ();
video_init ();
0
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{map_smoothing},
tooltip => "Map Smoothing tries to make tile borders less square. "
. "This increases load on the graphics subsystem and works only with TRT servers. "
. "Changes take effect at next login only.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the message/server log window only. Changes are instant, "
. "but you still need to press apply to correctly re-layout the widget.",
on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
0
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8],
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_size} = $_[1];
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
0
}
);
$vbox
}
our $AUDIO_HW_CHUNKSIZE;
our $AUDIO_INFO;
sub audio_tab_update {
my ($freq, $format, $chans) = CFPlus::Mix_QuerySpec;
$AUDIO_HW_CHUNKSIZE->set_options ([
[0, "default", "Use System Default"],
map {
my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
[$_, $ms, "$ms ($_ samples)"],
} 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
]);
my $text = !$freq
? "audio is off"
: "audio is enabled\n"
. "frequency (Hz): $freq\n"
. "channels: $chans";
$AUDIO_INFO->set_text ($text);
}
sub audio_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
my $row = 0;
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
$table->add_at (1, $row, new CFPlus::UI::CheckBox
expand => 1, state => $CFG->{effects_enable},
tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
on_changed => sub {
$CFG->{effects_enable} = $_[1];
$CONN->update_fx_want if $CONN;
1
}
);
$table->add_at (2, $row++, new CFPlus::UI::Slider
expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
. "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add_at (1, $row, new CFPlus::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
on_changed => sub {
$CFG->{bgm_enable} = $_[1];
$CONN->update_fx_want if $CONN;
audio_music_push;
1
}
);
$table->add_at (2, $row++, new CFPlus::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
tooltip => "The volume of the background music. Changes are instant.",
on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Frequency");
$table->add_at (1, $row++, new CFPlus::UI::Selector
c_colspan => 2, expand => 1,
value => $CFG->{audio_hw_frequency},
options => [
[ 0, "default" , "Use System Default"],
[11025, "11 kHz" , "11kHz (low quality)"],
[22050, "22 kHz" , "22kHz (reduced quality)"],
[44100, "44.1 kHz", "44.1kHz (cd quality)"],
[48000, "48 kHz" , "48kHz (studio quality)"],
],
tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
on_changed => sub {
$CFG->{audio_hw_frequency} = $_[1];
audio_tab_update;
1
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Channels");
$table->add_at (1, $row++, new CFPlus::UI::Selector
c_colspan => 2, expand => 1,
value => $CFG->{audio_hw_channels},
options => [
[0, "default" , "Use System Default"],
[1, "Mono" , "Mono (single channel, low quality)"],
[2, "Stereo" , "Stereo (dual channel, standard quality)"],
[4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
[6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
],
tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
on_changed => sub {
$CFG->{audio_hw_channels} = $_[1];
audio_tab_update;
1
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Latency");
$table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new CFPlus::UI::Selector
c_colspan => 2, expand => 1,
value => $CFG->{audio_hw_chunksize},
tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
. "is stuttering, increase this value. Values of 50-100ms are optimal.",
on_changed => sub {
$CFG->{audio_hw_chunksize} = $_[1];
audio_tab_update;
1
}
);
# should really be a slider
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Mixer Voices");
$table->add_at (1, $row++, new CFPlus::UI::ValSlider
c_colspan => 2, expand => 1,
tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
template => ">= 99",
on_changed => sub {
my ($slider, $value) = @_;
$CFG->{audio_mix_channels} = $value
if $value;
1;
}
);
$table->add_at (1, $row++, new CFPlus::UI::Button
c_colspan => 2, expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
on_activate => sub {
audio_shutdown ();
audio_init ();
0
}
);
$vbox->add (new CFPlus::UI::FancyFrame
expand => 1,
label => "Audio Info",
child => ($AUDIO_INFO = new CFPlus::UI::Label ellipsise => 0),
);
audio_tab_update;
$vbox
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
}
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFPlus::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
force_h => $gh,
);
$win->add (my $hbox = new CFPlus::UI::HBox
children => [
(new CFPlus::UI::HBox expand => 1),
(new CFPlus::UI::VBox children => [
(new CFPlus::UI::Empty expand => 1),
(new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)),
]),
(my $vbox = new CFPlus::UI::VBox),
],
);
$vbox->add (new CFPlus::UI::HBox
expand => 1,
children => [
(new CFPlus::UI::Empty expand => 1),
(my $hb = new CFPlus::UI::HBox),
],
);
$hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health");
$hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana");
$hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace");
$hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food");
$vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
$vbox->add (my $prg = new CFPlus::UI::ExperienceProgress);
$vbox->add (my $sklprg = new CFPlus::UI::ExperienceProgress);
$vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
$GAUGES = {
exp => $exp, prg => $prg, sklprg => $sklprg,
win => $win, range => $rng,
hp => $hg, mana => $mg, grace => $gg, food => $fg,
};
&set_gauge_window_fontsize;
$win
}
sub debug_setup {
my $table = new CFPlus::UI::Table;
$table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders");
$table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
$table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info");
$table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
$table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS");
$table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
$table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips");
$table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
$table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
$table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
$table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
$t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
$t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
$t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
$t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
$t->add_at (1,1, new CFPlus::UI::Label text => "e");
$table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
$c->add_items ({
type => "line_loop",
color => [0, 1, 0],
width => 9,
coord_mode => "abs",
coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
});
$c->add_items ({
type => "lines",
color => [1, 1, 0],
width => 2,
coord_mode => "rel",
coord => [[0,0], [1,1], [1,0], [0,1]],
});
$c->add_items ({
type => "polygon",
color => [0, 0.43, 0],
width => 2,
coord_mode => "rel",
coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
});
$table
}
sub stats_window {
my $r = new CFPlus::UI::ScrolledWindow (
expand => 1,
scroll_y => 1
);
$r->add (my $vb = new CFPlus::UI::VBox);
$vb->add (new CFPlus::UI::FancyFrame
label => "Player",
child => (my $pi = new CFPlus::UI::VBox),
);
$pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
$pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The map you are currently on (if supported by the server).");
$pi->add (my $hb0 = new CFPlus::UI::HBox);
$hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight of the player including all inventory items.");
$hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight limit: you cannot carry more than this.");
$vb->add (new CFPlus::UI::FancyFrame
label => "Primary/Secondary Statistics",
child => (my $hb = new CFPlus::UI::HBox expand => 1),
);
$hb->add (my $tbl = new CFPlus::UI::Table expand => 1);
my $color2 = [1, 1, 0];
for (
[0, 0, st_str => "Str", 30],
[0, 1, st_dex => "Dex", 30],
[0, 2, st_con => "Con", 30],
[0, 3, st_int => "Int", 30],
[0, 4, st_wis => "Wis", 30],
[0, 5, st_pow => "Pow", 30],
[0, 6, st_cha => "Cha", 30],
[2, 0, st_wc => "Wc", -120],
[2, 1, st_ac => "Ac", -120],
[2, 2, st_dam => "Dam", 120],
[2, 3, st_arm => "Arm", 120],
[2, 4, st_spd => "Spd", 10.54],
[2, 5, st_wspd => "WSp", 10.54],
) {
my ($col, $row, $id, $label, $template) = @$_;
$tbl->add_at ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
align => +1, template => $template, tooltip => "#stat_$label");
$tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
align => -1, text => $label, tooltip => "#stat_$label");
}
$vb->add (new CFPlus::UI::FancyFrame
label => "Resistancies",
child => (my $tbl2 = new CFPlus::UI::Table expand => 1),
);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => ["Slow",
"Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
holyw => ["Holy Word",
"Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
conf => ["Confusion",
"Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
fire => ["Fire",
"Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
depl => ["Depletion",
"Depletion (some monsters and other effects can cause stats depletion)"],
magic => ["Magic",
"Magic (resistance to magic spells like magic missile or similar)"],
drain => ["Draining",
"Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
acid => ["Acid",
"Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
pois => ["Poison",
"Poison (resistance to getting poisoned)"],
para => ["Paralysation",
"Paralysation (this resistance affects the chance you get paralysed)"],
deat => ["Death",
"Death (resistance against death spells)"],
phys => ["Physical",
"Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
blind => ["Blind",
"Blind (blind resistance affects the chance of a successful blinding attack)"],
fear => ["Fear",
"Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
tund => ["Turn undead",
"Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
elec => ["Electricity",
"Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
cold => ["Cold",
"Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
ghit => ["Ghost hit",
"Ghost hit (special attack used by ghosts and ghost-like beings)"],
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add_at ($col, $row,
$STATWIDS->{"res_$_"} =
new CFPlus::UI::Label
font => $FONT_FIXED,
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_}->[1],
);
$tbl2->add_at ($col + 1, $row, new CFPlus::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
path => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_}->[1],
);
$tbl2->add_at ($col + 2, $row, new CFPlus::UI::Label
text => $resist_names{$_}->[0],
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
tooltip => $resist_names{$_}->[1],
);
$row++;
if ($row % 6 == 0) {
$col += 3;
$row = 0;
}
}
#update_stats_window ({});
$r
}
sub skill_window {
my $sw = new CFPlus::UI::ScrolledWindow (expand => 1);
$sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
$sw
}
sub formsep($) {
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
my $METASERVER_ATIME;
sub update_metaserver {
my ($metaserver_dialog) = @_;
$METASERVER = $metaserver_dialog
if defined $metaserver_dialog;
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $ok = 0;
CFPlus::background {
my $ua = CFPlus::lwp_useragent;
CFPlus::background_msg CFPlus::decode_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content;
} sub {
my ($msg) = @_;
if ($msg) {
$table->clear;
my @tip = (
"The current number of users logged in on the server.",
"The hostname of the server.",
"The time this server has been running without being restarted.",
"Short information about this server provided by its admins.",
);
my @col = qw(#Users Host Uptime Version Description);
$table->add_at ($_, 0, new CFPlus::UI::Label
can_hover => 1, can_events => 1,
align => 0, fg => [1, 1, 0],
text => $col[$_], tooltip => $tip[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (@{ $msg->{servers} }) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
@$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
for ($desc) {
s/
/\n/gi;
s/