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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.78
Committed: Tue Sep 30 03:05:07 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_0, rel-0_9977, rel-0_9978
Changes since 1.77: +2 -22 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } else {
55 # OS X
56 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 $ENV{DYLD_LIBRARY_PATH} = $root;
60 chdir $root; # for pango modules, maybe other things
61 }
62
63 unshift @INC, $root;
64 }
65 }
66
67 # prepend private library directory
68 BEGIN {
69 for (grep !ref, @INC) {
70 my $path = "$_/Deliantra/Client/private";
71 if (-d $path) {
72 unshift @INC, $path;
73 last;
74 }
75 }
76 }
77
78 # need to do it again because that pile of garbage called PAR nukes it before main
79 unshift @INC, $ENV{PAR_TEMP}
80 if %PAR::LibCache;
81
82 use EV;
83 BEGIN { *time = \&EV::time }
84
85 use List::Util qw(max min);
86
87 use Deliantra;
88 use Deliantra::Protocol::Constants;
89
90 use AnyEvent::Util ();
91 use AnyEvent::DNS;
92 use AnyEvent::Socket ();
93
94 use Compress::LZF;
95 use JSON::XS;
96
97 use DC;
98
99 sub crash($;$) {
100 # nop during compiletime
101 }
102
103 BEGIN {
104 $SIG{__DIE__} = sub {
105 return if $^S;
106 crash "CRASH/DIE: $_[0]" => 1;
107 DC::fatal Carp::longmess "$_[0]";
108 }
109 }
110
111 use DC::OpenGL ();
112 use DC::Protocol;
113 use DC::DB;
114 use DC::UI;
115 use DC::UI::Canvas;
116 use DC::UI::Inventory;
117 use DC::UI::SpellList;
118 use DC::UI::Dockable;
119 use DC::UI::Dockbar;
120 use DC::UI::ChatView;
121 use DC::MessageDistributor;
122 use DC::Pod;
123 use DC::MapWidget;
124 use DC::Macro;
125
126 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
127 $SIG{PIPE} = 'IGNORE';
128
129 $EV::DIED = sub {
130 crash "CRASH/EV::DIED: $@" => 1;
131 DC::fatal Carp::longmess $@;
132 };
133
134 my $MAX_FPS = 60;
135
136 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
137
138 our $LAST_REFRESH;
139 our $NOW;
140
141 our $CFG;
142 our $PROFILE; # current profile
143 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
144
145 our $WANT_REFRESH;
146
147 our $MODE_SLIDER;
148 our $CAVEAT_LABEL;
149
150 our @SDL_MODES;
151 our $SDL_REINIT = 1;
152 our $WIDTH;
153 our $HEIGHT;
154 our $FULLSCREEN;
155 our $FONTSIZE;
156
157 our $FONT_PROP;
158 our $FONT_FIXED;
159
160 our $CONN;
161
162 our $MAP;
163 our $MAPMAP;
164 our $MAPWIDGET;
165 our $COMPLETER;
166 our $BUTTONBAR;
167 our $METASERVER;
168 our $LOGIN_BUTTON;
169 our $QUIT_DIALOG;
170 our $HOST_ENTRY;
171 our $FULLSCREEN_ENABLE;
172 our $PICKUP_ENABLE;
173 our $SERVER_INFO;
174
175 our $SETUP_DIALOG;
176 our $SETUP_NOTEBOOK;
177 our $SETUP_SERVER;
178 our $SETUP_LOGIN;
179 our $SETUP_KEYBOARD;
180
181 our $PL_NOTEBOOK;
182 our $PL_WINDOW;
183
184 our $MUSIC_PLAYING_WIDGET;
185 our $LICENSE_WIDGET;
186
187 our $PICKUP_PAGE;
188 our $INVENTORY_PAGE;
189 our $STATS_PAGE;
190 our $SKILL_PAGE;
191 our $SPELL_PAGE;
192 our $SPELL_LIST;
193
194 our $HELP_WINDOW;
195 our $MESSAGE_WINDOW;
196 our $MESSAGE_DIST;
197 our $FLOORBOX;
198 our $GAUGES;
199 our $STATWIDS;
200
201 our $SDL_ACTIVE;
202 our %SDL_CB;
203
204 our $ALT_ENTER_MESSAGE;
205 our $STATUSBOX;
206 our $MODBOX;
207 our $DEBUG_STATUS;
208
209 our $INV;
210 our $INVR;
211 our $INVR_HB;
212
213 #############################################################################
214
215 # write a crash message blockingly to the socket, if possible
216 # this is a bit too complicated for my tastes, but it was easy.
217 *crash = sub($;$) {
218 my ($msg, $backtrace) = @_;
219
220 return unless $CONN;
221
222 my $fh = $CONN->{fh}
223 or return;
224
225 my $buf = delete $CONN->{wbuf};
226
227 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
228
229 AnyEvent::Util::fh_nonblocking $fh, 0;
230 syswrite $fh, $buf;
231 AnyEvent::Util::fh_nonblocking $fh, 1;
232
233 $msg =~ s/\s+$//;
234
235 # backtrace as second step, in case it crashes, too
236 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
237 if $backtrace;
238 };
239
240 #############################################################################
241
242 sub status {
243 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
244 }
245
246 sub debug {
247 $DEBUG_STATUS->set_text ($_[0]);
248 }
249
250 sub message {
251 $MESSAGE_DIST->message (@_);
252 }
253
254 sub update_modbox {
255 my $mod = DC::SDL_GetModState;
256
257 my $markup;
258
259 $markup .= $mod & DC::KMOD_CTRL
260 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
261 : "[<span foreground='#888'> once </span>]";
262
263 $markup .= $mod & DC::KMOD_SHIFT
264 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
265 : "[<span foreground='#888'>move</span>]";
266
267 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
268 ? "[ALT]"
269 : "[<span foreground='#888'>alt</span>]";
270
271 $markup .= $mod & DC::KMOD_NUM
272 ? "[NUM]"
273 : "[<span foreground='#888'>num</span>]";
274
275 # <tt> around next statement works around some bug that keeps the
276 # "font =>" from being used on windows
277 $MODBOX->set_markup ("<tt>$markup</tt>");
278 }
279
280 #############################################################################
281 #TODO: maybe move into own audio module...
282
283 our $SDL_MIXER;
284
285 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
286 our $MUSIC_WANT; # arryref of ambient music we want to play
287 our @MUSIC_HAVE; # ambient music we have on disk
288 our $MUSIC_START;
289 our @MUSIC_JINGLE; # which jingles to play next
290 our $MUSIC_PLAYING_DATA;
291 our $MUSIC_PLAYING_META;
292 our $MUSIC_PLAYER;
293 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
294
295 our %AUDIO_CHUNK; # audio "files"
296 our %AUDIO_PLAY; # which audio faces should be played
297
298 sub audio_channel_finished {
299 my ($channel) = @_;
300
301 # warn "channel $channel finished\n";#d#
302 }
303
304 sub audio_sound_push($) {
305 my ($face) = @_;
306
307 $CFG->{effects_enable}
308 or return;
309
310 $AUDIO_PLAY{$face}
311 or return;
312
313 if (my $chunk = $AUDIO_CHUNK{$face}) {
314 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
315 my (undef, $dx, $dy, $vol) = @$_;
316
317 my $channel = DC::Channel::find;
318 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
319 $channel->set_position_r ($dx, $dy, 20);
320 $chunk->play ($channel);
321 }
322 } else {
323 # sound_meta not set means data is in flight either way
324 my $meta = $CONN->{face}[$face]
325 or return;
326
327 $meta->{data}
328 or return;
329
330 # if its a jingle, play it as ambient music
331 if ($meta->{data}{jingle}) {
332 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
333 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
334 &audio_music_push ($face);
335 }
336 } else {
337 # fetch from database
338 DC::DB::get res_data => $meta->{name}, sub {
339 my $rwops = new DC::RW $_[0];
340 my $chunk = new DC::MixChunk $rwops
341 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
342 $chunk->volume (($meta->{data}{volume} || 1) * 128);
343 $AUDIO_CHUNK{$face} = $chunk;
344
345 audio_sound_push ($face);
346 };
347 }
348 }
349 }
350
351 sub audio_sound_play {
352 my ($face, $dx, $dy, $vol) = @_;
353
354 $SDL_MIXER
355 or return;
356 $CFG->{effects_enable}
357 or return;
358
359 my $queue = $AUDIO_PLAY{$face} ||= [];
360 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
361 audio_sound_push $face
362 unless @$queue > 1;
363 }
364
365 sub audio_music_set_meta {
366 my ($meta) = @_;
367
368 $MUSIC_PLAYING_META = $meta;
369 $MUSIC_PLAYING_WIDGET->set_markup (
370 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
371 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
372 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
373 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
374 );
375 }
376
377 sub audio_music_update_volume {
378 return unless $MUSIC_PLAYING_META;
379 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
380 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
381 DC::MixMusic::volume $base * $volume * 128;
382 }
383
384 sub audio_music_start {
385 my $meta = $MUSIC_PLAYING_META;
386
387 DC::DB::get res_data => $meta->{name}, sub {
388 return unless $SDL_MIXER;
389
390 # music might have changed...
391 $meta eq $MUSIC_PLAYING_META
392 or return &audio_music_start ();
393
394 audio_music_update_volume;
395
396 $MUSIC_PLAYING_DATA = \$_[0];
397
398 my $rwops = $meta->{path}
399 ? new_from_file DC::RW $meta->{path}
400 : new DC::RW $$MUSIC_PLAYING_DATA;
401
402 $MUSIC_PLAYER = new DC::MixMusic $rwops
403 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
404
405 my $NOW = time;
406
407 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
408 my $pos = $MUSIC_PLAYING_META->{stop_pos};
409 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
410 $MUSIC_START = time - $pos;
411 } else {
412 $MUSIC_PLAYER->play (0);
413 $MUSIC_START = time;
414 }
415
416 delete $meta->{stop_time};
417 delete $meta->{stop_pos};
418 }
419 }
420
421 sub audio_music_push {
422 return unless $SDL_MIXER;
423
424 my $fade_out;
425
426 if (@MUSIC_JINGLE) {
427 $fade_out = 333;
428 @MUSIC_HAVE = $MUSIC_JINGLE[0];
429
430 } else {
431 return unless $CFG->{bgm_enable};
432
433 $fade_out = 700;
434
435 @MUSIC_HAVE =
436 grep $_ && $_->{data},
437 map $CONN->{face}[$_],
438 @$MUSIC_WANT;
439
440 # randomize music a bit so that the order is not always the same
441 $_->{stop_time} ||= rand for @MUSIC_HAVE;
442
443 # default MUSIC_HAVE == MUSIC_DEFAULT
444 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
445 unless @MUSIC_HAVE;
446 }
447
448 # if the currently playing song is acceptable, let it continue
449 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
450
451 my $NOW = time;
452
453 if ($MUSIC_PLAYING_META) {
454 $MUSIC_PLAYING_META->{stop_time} = $NOW;
455 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
456 DC::MixMusic::fade_out $fade_out;
457 } else {
458 # sort by stop time, oldest first
459 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
460
461 # if the most recently-played piece played very recently,
462 # resume it, else choose the oldest piece for rotation.
463 audio_music_set_meta
464 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
465 ? $MUSIC_HAVE[-1]
466 : $MUSIC_HAVE[0];
467
468 audio_music_start;
469 }
470 }
471
472 sub audio_music_set_ambient {
473 my ($songs) = @_;
474
475 $MUSIC_WANT = $songs;
476 audio_music_push;
477 }
478
479 sub audio_music_finished {
480 if ($MUSIC_PLAYING_META) {
481 $MUSIC_PLAYING_META->{stop_time} = time;
482 }
483
484 # we compress multiple jingles of the same type
485 shift @MUSIC_JINGLE
486 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
487
488 $MUSIC_PLAYING_WIDGET->clear;
489
490 undef $MUSIC_PLAYER;
491 undef $MUSIC_PLAYING_META;
492 undef $MUSIC_PLAYING_DATA;
493
494 audio_music_push;
495 }
496
497 sub audio_init {
498 if ($CFG->{audio_enable}) {
499 $ENV{MIX_EFFECTSMAXSPEED} = 1;
500 $SDL_MIXER = !DC::Mix_OpenAudio
501 $CFG->{audio_hw_frequency},
502 DC::MIX_DEFAULT_FORMAT,
503 $CFG->{audio_hw_channels},
504 $CFG->{audio_hw_chunksize};
505
506 if ($SDL_MIXER) {
507 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
508
509 audio_music_finished;
510 } else {
511 status "Unable to open sound device: there will be no sound";
512 }
513 } else {
514 undef $SDL_MIXER;
515 }
516
517 sub audio_tab_update;
518 audio_tab_update;
519 }
520
521 sub audio_shutdown {
522 undef $MUSIC_PLAYER;
523 undef $MUSIC_PLAYING_META;
524 undef $MUSIC_PLAYING_DATA;
525
526 $MUSIC_WANT = [];
527 @MUSIC_JINGLE = ();
528 %AUDIO_PLAY = ();
529 %AUDIO_CHUNK = ();
530
531 DC::Mix_CloseAudio if $SDL_MIXER;
532 undef $SDL_MIXER;
533 }
534
535 #############################################################################
536
537 sub destroy_query_dialog {
538 (delete $_[0]{query_dialog})->destroy
539 if $_[0]{query_dialog};
540 }
541
542 # FIXME: a very ugly hack to wait for stat update look below! #d#
543 our $QUERY_TIMER; #d#
544
545 # server query dialog
546 sub server_query {
547 my ($conn, $flags, $prompt) = @_;
548
549 # FIXME: a very ugly hack to wait for stat update #d#
550 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
551 unless ($QUERY_TIMER) {
552 $QUERY_TIMER = EV::timer 1, 0, sub {
553 server_query ($conn, $flags, $prompt, 1);
554 $QUERY_TIMER = undef
555 };
556
557 return;
558 }
559 }
560
561 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
562 x => "center",
563 y => "center",
564 title => "Server Query",
565 child => my $vbox = new DC::UI::VBox,
566 ;
567
568 my @dialog = my $label = new DC::UI::Label
569 max_w => $::WIDTH * 0.8,
570 ellipsise => 0,
571 text => $prompt;
572
573 if ($flags & CS_QUERY_YESNO) {
574 push @dialog, my $hbox = new DC::UI::HBox;
575
576 $hbox->add (new DC::UI::Button
577 text => "No",
578 on_activate => sub {
579 $conn->send ("reply n");
580 $dialog->destroy;
581 0
582 }
583 );
584 $hbox->add (new DC::UI::Button
585 text => "Yes",
586 on_activate => sub {
587 $conn->send ("reply y");
588 destroy_query_dialog $conn;
589 0
590 },
591 );
592
593 $dialog->grab_focus;
594
595 } elsif ($flags & CS_QUERY_SINGLECHAR) {
596 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
597 $dialog->{tooltip} = "#charcreation_focus";
598
599 unshift @dialog, new DC::UI::Label
600 max_w => $::WIDTH * 0.8,
601 ellipsise => 0,
602 markup => "\nOr use your keyboard and the text entry below:\n";
603
604 unshift @dialog, my $table = new DC::UI::Table;
605
606 $table->add_at (0, 0, new DC::UI::Button
607 text => "Next Race",
608 on_activate => sub {
609 $conn->send ("reply n");
610 destroy_query_dialog $conn;
611 0
612 },
613 );
614 $table->add_at (2, 0, new DC::UI::Button
615 text => "Accept",
616 on_activate => sub {
617 $conn->send ("reply d");
618 destroy_query_dialog $conn;
619 0
620 },
621 );
622
623 if ($conn->{chargen_race_description}) {
624 unshift @dialog, new DC::UI::Label
625 max_w => $::WIDTH * 0.8,
626 ellipsise => 0,
627 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
628 ;
629 }
630
631 unshift @dialog, new DC::UI::Face
632 face => $conn->{player}{face},
633 bg => [.2, .2, .2, 1],
634 min_w => 64,
635 min_h => 64,
636 ;
637
638 if ($conn->{chargen_race_title}) {
639 unshift @dialog, new DC::UI::Label
640 allign => 1,
641 ellipsise => 0,
642 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
643 ;
644 }
645
646 unshift @dialog, new DC::UI::Label
647 max_w => $::WIDTH * 0.4,
648 ellipsise => 0,
649 markup => (DC::Pod::section_label ui => "chargen_race"),
650 ;
651
652 } elsif ($prompt =~ /roll new stats/) {
653 if (my $stat = delete $conn->{stat_change_with}) {
654 $conn->send ("reply $stat");
655 destroy_query_dialog $conn;
656 return;
657 }
658
659 unshift @dialog, new DC::UI::Label
660 max_w => $::WIDTH * 0.4,
661 ellipsise => 0,
662 markup => "\nOr use your keyboard and the text entry below:\n";
663
664 unshift @dialog, my $table = new DC::UI::Table;
665
666 # left: re-roll
667 $table->add_at (0, 0, new DC::UI::Button
668 text => "Roll Again",
669 on_activate => sub {
670 $conn->send ("reply y");
671 destroy_query_dialog $conn;
672 0
673 },
674 );
675
676 # center: swap stats
677 my ($sw1, $sw2) = map +(new DC::UI::Selector
678 expand => 1,
679 value => $_,
680 options => [
681 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
682 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
683 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
684 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
685 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
686 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
687 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
688 ],
689 ), 1 .. 2;
690
691 $table->add_at (2, 0, new DC::UI::Button
692 text => "Swap Stats",
693 on_activate => sub {
694 $conn->{stat_change_with} = $sw2->{value};
695 $conn->send ("reply $sw1->{value}");
696 destroy_query_dialog $conn;
697 0
698 },
699 );
700 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
701
702 # right: accept
703 $table->add_at (4, 0, new DC::UI::Button
704 text => "Accept",
705 on_activate => sub {
706 $conn->send ("reply n");
707 destroy_query_dialog $conn;
708 0
709 },
710 );
711
712 unshift @dialog, my $hbox = new DC::UI::HBox;
713 for (
714 [Str => CS_STAT_STR],
715 [Dex => CS_STAT_DEX],
716 [Con => CS_STAT_CON],
717 [Int => CS_STAT_INT],
718 [Wis => CS_STAT_WIS],
719 [Pow => CS_STAT_POW],
720 [Cha => CS_STAT_CHA],
721 ) {
722 my ($name, $id) = @$_;
723 $hbox->add (new DC::UI::Label
724 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
725 expand => 1,
726 can_events => 1,
727 can_hover => 1,
728 tooltip => "#stat_$name",
729 );
730 }
731
732 unshift @dialog, new DC::UI::Label
733 max_w => $::WIDTH * 0.4,
734 ellipsise => 0,
735 markup => (DC::Pod::section_label ui => "chargen_stats"),
736 ;
737 }
738
739 push @dialog, my $entry = new DC::UI::Entry
740 on_changed => sub {
741 $conn->send ("reply $_[1]");
742 destroy_query_dialog $conn;
743 0
744 },
745 ;
746
747 $entry->grab_focus;
748
749 } else {
750 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
751
752 push @dialog, my $entry = new DC::UI::Entry
753 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
754 on_activate => sub {
755 $conn->send ("reply $_[1]");
756 destroy_query_dialog $conn;
757 0
758 },
759 ;
760
761 $entry->grab_focus;
762 }
763
764 $vbox->add (@dialog);
765 $dialog->show;
766 }
767
768 sub dc_connect {
769 my ($host, $port) = @_;
770
771 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
772
773 $CONN =
774 new DC::Protocol
775 host => $host,
776 port => $port,
777 user => $PROFILE->{user},
778 pass => $PROFILE->{password},
779 mapw => $mapsize,
780 maph => $mapsize,
781
782 client => "$DC::VERSION $] $^O",
783
784 map_widget => $MAPWIDGET,
785 statusbox => $STATUSBOX,
786 map => $MAP,
787 mapmap => $MAPMAP,
788 query => \&server_query,
789
790 setup_req => {
791 smoothing => $CFG->{map_smoothing}*1,
792 },
793
794 on_connect => sub {
795 if ($_[0]) {
796 DC::lowdelay fileno $CONN->{fh};
797
798 status "login successful";
799 } else {
800 undef $CONN;
801 status "unable to connect: $!";
802 stop_game();
803 }
804 },
805 ;
806 }
807
808 sub start_game {
809 status "logging in...";
810
811 $LOGIN_BUTTON->set_text ("Logout");
812 $SETUP_DIALOG->hide;
813
814 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
815
816 $MAP = new DC::Map;
817
818 # hack to make SURE we find the IP address all right
819 # can be removed once AnyEvent::DNS is proven stable.
820 if ($host eq "gameserver.deliantra.net") {
821 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
822 if ($_[0] ne "80.101.114.108") { # Perl
823 status "dns failure, using hardcoded address";
824 $host = "129.13.162.95";
825 }
826
827 dc_connect $host, $port;
828 };
829 } else {
830 dc_connect $host, $port;
831 }
832 }
833
834 sub stop_game {
835 crash "stop_game";
836
837 $LOGIN_BUTTON->set_text ("Login / Register");
838 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
839 $SETUP_DIALOG->show;
840 $PL_WINDOW->hide;
841 $SPELL_LIST->clear_spells;
842 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
843
844 &audio_music_set_ambient ([]);
845
846 return unless $CONN;
847
848 status "connection closed";
849
850 destroy_query_dialog $CONN;
851 $CONN->destroy;
852 $CONN = 0; # false, does not autovivify
853
854 undef $MAP;
855 }
856
857 sub graphics_setup {
858 my $vbox = new DC::UI::VBox;
859
860 {
861 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
862
863 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
864
865 my $row = 0;
866
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
868 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
869 can_events => 1,
870 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
871
872 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
873 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
874 can_events => 1,
875 tooltip => "This field shows any known issues with your config or driver, such as "
876 . "a non-accelerated display format. You can try to work around these issues "
877 . "by selecting a different video mode, changing the settings below or "
878 . "by installing the right driver for your graphics card.");
879
880 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
881 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
882 value => $CFG->{uitheme},
883 options => [
884 [wood => "Wood (the default)"],
885 [plain => "Plain (very)"],
886 [blue => "Blue (dark)"],
887 [metal => "Metal (light)"],
888 ],
889 tooltip => "Choose the User Interface theme that you like most :)",
890 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
891 );
892
893 my $vidmode_tooltip =
894 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
895 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
898 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
899
900 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
901 force_w => $WIDTH * 0.1, expand => 1,
902 range => [ ($CFG->{sdl_mode}) x 3 ],
903 tooltip => $vidmode_tooltip);
904 $hbox->add (my $mode_label = new DC::UI::Label
905 height => 0.8, template => "9999x9999@9+9",
906 can_events => 1, tooltip => $vidmode_tooltip);
907
908 $MODE_SLIDER->connect (changed => sub {
909 my ($self, $value) = @_;
910
911 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
912 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
913 });
914 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
918 state => $CFG->{fullscreen},
919 tooltip => "Bring the client into fullscreen mode.",
920 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
921 );
922
923 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
924 $table->add_at (1, $row++, new DC::UI::CheckBox
925 state => $CFG->{force_opengl11},
926 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
927 . "higher memory usage and slower performance. It will, however, help tremendously on "
928 . "cards that claim to support a feature but fall back to software rendering. "
929 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
930 . "but cards and drivers from other vendors (ATI) are often just as bad. "
931 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
932 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
933 );
934
935 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
936 $table->add_at (1, $row++, new DC::UI::CheckBox
937 state => $CFG->{disable_alpha},
938 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
939 . "by disabling a number of textures and transparency effects. Normally, these "
940 . "effects do not cost a lot of resources, but some graphics cards might fall "
941 . "back to extremely slow rendering if this is enabled. If disabling this option "
942 . "noticably improves the framerate of the client please report this! "
943 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
944 on_changed => sub {
945 my ($self, $value) = @_;
946 $CFG->{disable_alpha} = $value;
947 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
948 0
949 }
950 );
951
952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
953 $table->add_at (1, $row++, new DC::UI::CheckBox
954 state => $CFG->{texture_compression},
955 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
956 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
957 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
958 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
959 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
960 );
961
962 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
963 $table->add_at (1, $row++, new DC::UI::CheckBox
964 state => $CFG->{fast},
965 tooltip => "Lower the visual quality considerably to speed up rendering.",
966 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
967 );
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
970 $table->add_at (1, $row++, new DC::UI::Slider
971 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
972 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
973 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
974 );
975
976 $table->add_at (1, $row++, new DC::UI::Button
977 expand => 1, text => "Apply",
978 tooltip => "Apply the video settings above.",
979 on_activate => sub {
980 video_shutdown ();
981 video_init ();
982 0
983 }
984 );
985 }
986
987 {
988 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
989
990 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
991
992 my $row = 0;
993 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
994 $table->add_at (1, $row++, new DC::UI::CheckBox
995 state => $CFG->{smooth_movement},
996 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
997 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
998 . "then disable this option. Changes take effect immdiately.",
999 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1000 );
1001
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1003 $table->add_at (1, $row++, new DC::UI::Slider
1004 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1005 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1006 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1007 );
1008
1009 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1010 $table->add_at (1, $row++, new DC::UI::CheckBox
1011 state => $CFG->{map_smoothing},
1012 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1013 . "This increases load on the graphics subsystem and works only with TRT servers. "
1014 . "Changes take effect at next login only.",
1015 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1016 );
1017
1018 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1019 $table->add_at (1, $row++, new DC::UI::CheckBox
1020 state => $CFG->{fow_enable},
1021 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1022 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1023 );
1024
1025 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1026 $table->add_at (1, $row++, new DC::UI::Slider
1027 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1028 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1029 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1030 );
1031
1032 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1033 $table->add_at (1, $row++, new DC::UI::Slider
1034 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1035 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1036 . "but you still need to press apply to correctly re-layout the widget.",
1037 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1038 );
1039
1040 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1041 $table->add_at (1, $row++, new DC::UI::Slider
1042 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1043 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1044 on_changed => sub {
1045 $CFG->{gauge_fontsize} = $_[1];
1046 &set_gauge_window_fontsize;
1047 0
1048 }
1049 );
1050
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1052 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{gauge_size}, 0.2, 0.8],
1054 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1055 on_changed => sub {
1056 $CFG->{gauge_size} = $_[1];
1057 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1058 0
1059 }
1060 );
1061 }
1062
1063 $vbox
1064 }
1065
1066 our $AUDIO_HW_CHUNKSIZE;
1067 our $AUDIO_INFO;
1068
1069 sub audio_tab_update {
1070 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1071
1072 $AUDIO_HW_CHUNKSIZE->set_options ([
1073 [0, "default", "Use System Default"],
1074 map {
1075 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1076 [$_, $ms, "$ms ($_ samples)"],
1077 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1078 ]);
1079
1080 my $text = !$freq
1081 ? "audio is off"
1082 : "audio is enabled\n"
1083 . "frequency (Hz): $freq\n"
1084 . "channels: $chans";
1085
1086 $AUDIO_INFO->set_text ($text);
1087 }
1088
1089 sub audio_setup {
1090 my $vbox = new DC::UI::VBox;
1091
1092 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1093
1094 my $row = 0;
1095
1096 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1097 $table->add_at (1, $row++, new DC::UI::CheckBox
1098 state => $CFG->{audio_enable},
1099 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1100 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1101 );
1102
1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1104 $table->add_at (1, $row, new DC::UI::CheckBox
1105 expand => 1, state => $CFG->{effects_enable},
1106 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1107 on_changed => sub {
1108 $CFG->{effects_enable} = $_[1];
1109 $CONN->update_fx_want if $CONN;
1110 1
1111 }
1112 );
1113 $table->add_at (2, $row++, new DC::UI::Slider
1114 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1115 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1116 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1117 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1118 );
1119
1120 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1121 $table->add_at (1, $row, new DC::UI::CheckBox
1122 expand => 1, state => $CFG->{bgm_enable},
1123 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1124 on_changed => sub {
1125 $CFG->{bgm_enable} = $_[1];
1126 $CONN->update_fx_want if $CONN;
1127 audio_music_push;
1128 1
1129 }
1130 );
1131 $table->add_at (2, $row++, new DC::UI::Slider
1132 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1133 tooltip => "The volume of the background music. Changes are instant.",
1134 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1135 );
1136
1137 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1138 $table->add_at (1, $row++, new DC::UI::Selector
1139 c_colspan => 2, expand => 1,
1140 value => $CFG->{audio_hw_frequency},
1141 options => [
1142 [ 0, "default" , "Use System Default"],
1143 [11025, "11 kHz" , "11kHz (low quality)"],
1144 [22050, "22 kHz" , "22kHz (reduced quality)"],
1145 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1146 [48000, "48 kHz" , "48kHz (studio quality)"],
1147 ],
1148 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1149 on_changed => sub {
1150 $CFG->{audio_hw_frequency} = $_[1];
1151 audio_tab_update;
1152 1
1153 }
1154 );
1155
1156 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1157 $table->add_at (1, $row++, new DC::UI::Selector
1158 c_colspan => 2, expand => 1,
1159 value => $CFG->{audio_hw_channels},
1160 options => [
1161 [0, "default" , "Use System Default"],
1162 [1, "Mono" , "Mono (single channel, low quality)"],
1163 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1164 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1165 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1166 ],
1167 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1168 on_changed => sub {
1169 $CFG->{audio_hw_channels} = $_[1];
1170 audio_tab_update;
1171 1
1172 }
1173 );
1174
1175 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1176 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1177 c_colspan => 2, expand => 1,
1178 value => $CFG->{audio_hw_chunksize},
1179 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1180 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1181 on_changed => sub {
1182 $CFG->{audio_hw_chunksize} = $_[1];
1183 audio_tab_update;
1184 1
1185 }
1186 );
1187
1188 # should really be a slider
1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1190 $table->add_at (1, $row++, new DC::UI::ValSlider
1191 c_colspan => 2, expand => 1,
1192 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1193 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1194 template => ">= 99",
1195 on_changed => sub {
1196 my ($slider, $value) = @_;
1197
1198 $CFG->{audio_mix_channels} = $value
1199 if $value;
1200 1;
1201 }
1202 );
1203
1204 $table->add_at (1, $row++, new DC::UI::Button
1205 c_colspan => 2, expand => 1, text => "Apply",
1206 tooltip => "Apply the audio settings",
1207 on_activate => sub {
1208 audio_shutdown ();
1209 audio_init ();
1210 0
1211 }
1212 );
1213
1214 $vbox->add (new DC::UI::FancyFrame
1215 expand => 1,
1216 label => "Audio Info",
1217 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1218 );
1219
1220 audio_tab_update;
1221
1222 $vbox
1223 }
1224
1225 sub set_gauge_window_fontsize {
1226 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1227 $_->set_fontsize ($::CFG->{gauge_fontsize});
1228 }
1229 }
1230
1231 sub make_gauge_window {
1232 my $gh = int $HEIGHT * $CFG->{gauge_size};
1233
1234 my $win = new DC::UI::Frame (
1235 force_x => 0,
1236 force_y => "max",
1237 force_w => $WIDTH,
1238 force_h => $gh,
1239 );
1240
1241 $win->add (my $hbox = new DC::UI::HBox
1242 children => [
1243 (new DC::UI::HBox expand => 1),
1244 (new DC::UI::VBox children => [
1245 (new DC::UI::Empty expand => 1),
1246 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1247 ]),
1248 (my $vbox = new DC::UI::VBox),
1249 ],
1250 );
1251
1252 $vbox->add (new DC::UI::HBox
1253 expand => 1,
1254 children => [
1255 (new DC::UI::Empty expand => 1),
1256 (my $hb = new DC::UI::HBox),
1257 ],
1258 );
1259
1260 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1261 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1262 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1263 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1264
1265 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1266 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1267 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1268 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1269
1270 $GAUGES = {
1271 exp => $exp, prg => $prg, sklprg => $sklprg,
1272 win => $win, range => $rng,
1273 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1274 };
1275
1276 &set_gauge_window_fontsize;
1277
1278 $win
1279 }
1280
1281 sub debug_setup {
1282 my $table = new DC::UI::Table;
1283
1284 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1285 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1286 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1287 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1288 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1289 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1290 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1291 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1292 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1293
1294 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1295
1296 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1297 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1298 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1299 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1300 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1301 $t->add_at (1,1, new DC::UI::Label text => "e");
1302
1303 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1304
1305 $c->add_items ({
1306 type => "line_loop",
1307 color => [0, 1, 0],
1308 width => 9,
1309 coord_mode => "abs",
1310 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1311 });
1312
1313 $c->add_items ({
1314 type => "lines",
1315 color => [1, 1, 0],
1316 width => 2,
1317 coord_mode => "rel",
1318 coord => [[0,0], [1,1], [1,0], [0,1]],
1319 });
1320
1321 $c->add_items ({
1322 type => "polygon",
1323 color => [0, 0.43, 0],
1324 width => 2,
1325 coord_mode => "rel",
1326 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1327 });
1328
1329 $table
1330 }
1331
1332 sub stats_window {
1333 my $r = new DC::UI::ScrolledWindow (
1334 expand => 1,
1335 scroll_y => 1
1336 );
1337 $r->add (my $vb = new DC::UI::VBox);
1338
1339 $vb->add (new DC::UI::FancyFrame
1340 label => "Player",
1341 child => (my $pi = new DC::UI::VBox),
1342 );
1343
1344 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1345 can_hover => 1, can_events => 1,
1346 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1347 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1348 can_hover => 1, can_events => 1,
1349 tooltip => "The map you are currently on (if supported by the server).");
1350
1351 $pi->add (my $hb0 = new DC::UI::HBox);
1352 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1353 can_hover => 1, can_events => 1,
1354 tooltip => "The weight of the player including all inventory items.");
1355 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1356 can_hover => 1, can_events => 1,
1357 tooltip => "The weight limit: you cannot carry more than this.");
1358
1359 $vb->add (new DC::UI::FancyFrame
1360 label => "Primary/Secondary Statistics",
1361 child => (my $hb = new DC::UI::HBox expand => 1),
1362 );
1363 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1364
1365 my $color2 = [1, 1, 0];
1366
1367 for (
1368 [0, 0, st_str => "Str", 30],
1369 [0, 1, st_dex => "Dex", 30],
1370 [0, 2, st_con => "Con", 30],
1371 [0, 3, st_int => "Int", 30],
1372 [0, 4, st_wis => "Wis", 30],
1373 [0, 5, st_pow => "Pow", 30],
1374 [0, 6, st_cha => "Cha", 30],
1375
1376 [2, 0, st_wc => "Wc", -120],
1377 [2, 1, st_ac => "Ac", -120],
1378 [2, 2, st_dam => "Dam", 120],
1379 [2, 3, st_arm => "Arm", 120],
1380 [2, 4, st_spd => "Spd", 10.54],
1381 [2, 5, st_wspd => "WSp", 10.54],
1382 ) {
1383 my ($col, $row, $id, $label, $template) = @$_;
1384
1385 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1386 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1387 align => 1, template => $template, tooltip => "#stat_$label");
1388 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1389 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1390 align => 0, text => $label, tooltip => "#stat_$label");
1391 }
1392
1393 $vb->add (new DC::UI::FancyFrame
1394 label => "Resistancies",
1395 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1396 );
1397
1398 my $row = 0;
1399 my $col = 0;
1400
1401 my %resist_names = (
1402 slow => ["Slow",
1403 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1404 holyw => ["Holy Word",
1405 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1406 conf => ["Confusion",
1407 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1408 fire => ["Fire",
1409 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1410 depl => ["Depletion",
1411 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1412 magic => ["Magic",
1413 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1414 drain => ["Draining",
1415 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1416 acid => ["Acid",
1417 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1418 pois => ["Poison",
1419 "<b>Poison</b> (resistance to getting poisoned)"],
1420 para => ["Paralysation",
1421 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1422 deat => ["Death",
1423 "<b>Death</b> (resistance against death spells)"],
1424 phys => ["Physical",
1425 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1426 blind => ["Blind",
1427 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1428 fear => ["Fear",
1429 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1430 tund => ["Turn undead",
1431 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1432 elec => ["Electricity",
1433 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1434 cold => ["Cold",
1435 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1436 ghit => ["Ghost hit",
1437 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1438 );
1439
1440 for (qw/slow holyw conf fire depl magic
1441 drain acid pois para deat phys
1442 blind fear tund elec cold ghit/)
1443 {
1444 $tbl2->add_at ($col + 2, $row,
1445 $STATWIDS->{"res_$_"} =
1446 new DC::UI::Label
1447 font => $FONT_FIXED,
1448 template => "-100%",
1449 align => 1,
1450 can_events => 1,
1451 can_hover => 1,
1452 tooltip => $resist_names{$_}->[1],
1453 );
1454 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1455 font => $FONT_FIXED,
1456 can_hover => 1,
1457 can_events => 1,
1458 path => "ui/resist/resist_$_.png",
1459 tooltip => $resist_names{$_}->[1],
1460 );
1461 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1462 text => $resist_names{$_}->[0],
1463 font => $FONT_FIXED,
1464 align => 1,
1465 can_hover => 1,
1466 can_events => 1,
1467 tooltip => $resist_names{$_}->[1],
1468 );
1469
1470 $row++;
1471 if ($row % 6 == 0) {
1472 $col += 4;
1473 $row = 0;
1474 }
1475 }
1476
1477 #update_stats_window ({});
1478
1479 $r
1480 }
1481
1482 sub skill_window {
1483 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1484
1485 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1486
1487 $sw
1488 }
1489
1490 sub formsep($) {
1491 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1492 }
1493
1494 my $METASERVER_ATIME;
1495
1496 sub update_metaserver {
1497 my ($metaserver_dialog) = @_;
1498
1499 $METASERVER = $metaserver_dialog
1500 if defined $metaserver_dialog;
1501
1502 return if $METASERVER_ATIME > time;
1503 $METASERVER_ATIME = time + 60;
1504
1505 my $table = $METASERVER->{table};
1506 $table->clear;
1507 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1508
1509 my $ok = 0;
1510
1511 DC::background {
1512 my $ua = DC::lwp_useragent;
1513
1514 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1515 } sub {
1516 my ($msg) = @_;
1517 if ($msg) {
1518 $table->clear;
1519
1520 my @tip = (
1521 "The current number of users logged in on the server.",
1522 "The hostname of the server.",
1523 "The time this server has been running without being restarted.",
1524 "Short information about this server provided by its admins.",
1525 );
1526 my @col = qw(#Users Host Uptime Version Description);
1527 $table->add_at ($_, 0, new DC::UI::Label
1528 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1529 text => $col[$_], tooltip => $tip[$_])
1530 for 0 .. $#col;
1531
1532 my @align = qw(1 0.5 1 1 0);
1533
1534 my $y = 0;
1535 for my $m (@{ $msg->{servers} }) {
1536 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1537 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1538
1539 for ($desc) {
1540 s/<br>/\n/gi;
1541 s/<li>/\n· /gi;
1542 s/<.*?>//sgi;
1543 s/&amp;/&/g;
1544 s/&lt;/</g;
1545 s/&gt;/>/g;
1546 }
1547
1548 $uptime = sprintf "%dd %02d:%02d:%02d",
1549 (int $uptime / 86400),
1550 (int $uptime / 3600) % 24,
1551 (int $uptime / 60) % 60,
1552 $uptime % 60;
1553
1554 $m = [$users, $host, $uptime, $version, $desc];
1555
1556 $y++;
1557
1558 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1559 (new DC::UI::Button
1560 text => "Use",
1561 tooltip => "Put this server into the <b>Host:Port</b> field",
1562 on_activate => sub {
1563 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1564 $METASERVER->hide;
1565 0
1566 },
1567 ),
1568 (new DC::UI::Empty expand => 1),
1569 ]);
1570
1571 $table->add_at ($_, $y, new DC::UI::Label
1572 max_w => $::WIDTH * 0.4,
1573 ellipsise => 0,
1574 align => $align[$_],
1575 text => $m->[$_],
1576 tooltip => $tip[$_],
1577 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1578 can_hover => 1,
1579 can_events => 1,
1580 fontsize => 0.8)
1581 for 0 .. $#$m;
1582 }
1583 } else {
1584 $ok or $label->set_text ("error while contacting metaserver");
1585 }
1586 };
1587
1588 }
1589
1590 sub metaserver_dialog {
1591 my $vbox = new DC::UI::VBox;
1592 my $table = new DC::UI::Table;
1593 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1594
1595 my $dialog = new DC::UI::Toplevel
1596 title => "Server List",
1597 name => 'metaserver_dialog',
1598 x => 'center',
1599 y => 'center',
1600 z => 3,
1601 force_w => $::WIDTH * 0.9,
1602 force_h => $::HEIGHT * 0.7,
1603 child => $vbox,
1604 has_close_button => 1,
1605 table => $table,
1606 on_visibility_change => sub {
1607 update_metaserver ($_[0]) if $_[1];
1608 0
1609 },
1610 ;
1611
1612 $dialog
1613 }
1614
1615 sub login_setup {
1616 my $vbox = new DC::UI::VBox;
1617
1618 $vbox->add (new DC::UI::FancyFrame
1619 label => "Login Settings",
1620 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1621 );
1622
1623 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1624 $table->add_at (1, 4, new DC::UI::Entry
1625 text => $CFG->{profile}{default}{user},
1626 tooltip => "The name of your character on the server.",
1627 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1628 );
1629
1630 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1631 $table->add_at (1, 5, new DC::UI::Entry
1632 text => $CFG->{profile}{default}{password},
1633 hidden => 1,
1634 tooltip => "The password for your character.",
1635 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1636 );
1637
1638 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1639 expand => 1,
1640 text => "Login / Register",
1641 tooltip => "This button will either login to the account configured above or register a new account.",
1642 on_activate => sub {
1643 $CONN ? stop_game
1644 : start_game;
1645 1
1646 },
1647 );
1648
1649 $vbox->add (new DC::UI::FancyFrame
1650 label => "How to Play",
1651 min_h => 240,
1652 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1653 markup =>
1654 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1655 . "Then register a new account (or use an existing one if you have one). "
1656 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1657 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1658 ),
1659 );
1660
1661 $vbox
1662 }
1663
1664 sub server_setup {
1665 my $vbox = new DC::UI::VBox;
1666
1667 $vbox->add (new DC::UI::FancyFrame
1668 label => "Connection Settings",
1669 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1670 );
1671
1672 my $row = 0;
1673
1674 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1675 {
1676 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1677
1678 $vbox->add (
1679 $HOST_ENTRY = new DC::UI::Entry
1680 expand => 1,
1681 text => $CFG->{profile}{default}{host},
1682 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1683 on_changed => sub {
1684 my ($self, $value) = @_;
1685 $CFG->{profile}{default}{host} = $value;
1686 1
1687 }
1688 );
1689
1690 if (0) { #d# disabled
1691 $vbox->add (new DC::UI::Button
1692 expand => 1,
1693 text => "Server List",
1694 other => $METASERVER,
1695 tooltip => "Show a list of available Deliantra servers",
1696 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1697 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1698 );
1699 }#d#
1700 }
1701
1702 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1703 $table->add_at (1, $row, new DC::UI::Slider
1704 force_w => 100,
1705 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1706 tooltip => "This is the size of the portion of the map update the server sends you. "
1707 . "If you set this to a high value you will be able to see further, "
1708 . "but you also increase bandwidth requirements and latency. "
1709 . "This option is only used once at log-in.",
1710 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1711 );
1712
1713 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1714 $table->add_at (1, $row, new DC::UI::Entry
1715 text => $CFG->{output_rate},
1716 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1717 . "when sending data. When 0 or unset, the server "
1718 . "default will be used, which is usually around 100kb/s. Most servers will "
1719 . "dynamically find an optimal rate, so adjust this only when necessary.",
1720 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1721 );
1722
1723 $vbox->add (new DC::UI::FancyFrame
1724 label => "Server Info",
1725 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1726 );
1727
1728 $vbox
1729 }
1730
1731 sub client_setup {
1732 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1733
1734 my $row = 0;
1735
1736 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1737 $table->add_at (1, $row++, new DC::UI::CheckBox
1738 state => $CFG->{show_tips},
1739 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1740 on_changed => sub {
1741 my ($self, $value) = @_;
1742 $CFG->{show_tips} = $value;
1743 0
1744 }
1745 );
1746
1747 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1748 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1749 text => $CFG->{logview_max_par},
1750 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1751 . "sends more messages than this number, older messages get removed to save memory and "
1752 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1753 on_changed => sub {
1754 my ($self, $value) = @_;
1755 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1756 0
1757 },
1758 );
1759
1760 $table
1761 }
1762
1763 sub autopickup_setup {
1764 my $r = new DC::UI::ScrolledWindow (
1765 expand => 1,
1766 scroll_y => 1
1767 );
1768 $r->add (my $table = new DC::UI::Table
1769 row_expand => [0],
1770 col_expand => [0, 1, 0, 1],
1771 );
1772
1773 for (
1774 ["General", 0, 0,
1775 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1776 ["Inhibit autopickup" => PICKUP_INHIBIT],
1777 ["Stop before pickup" => PICKUP_STOP],
1778 ["Debug autopickup" => PICKUP_DEBUG],
1779 ],
1780 ["Weapons", 0, 6,
1781 ["All weapons" => PICKUP_ALLWEAPON],
1782 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1783 ["Bows" => PICKUP_BOW],
1784 ["Arrows" => PICKUP_ARROW],
1785 ],
1786 ["Armour", 0, 12,
1787 ["Helmets" => PICKUP_HELMET],
1788 ["Shields" => PICKUP_SHIELD],
1789 ["Body Armour" => PICKUP_ARMOUR],
1790 ["Boots" => PICKUP_BOOTS],
1791 ["Gloves" => PICKUP_GLOVES],
1792 ["Cloaks" => PICKUP_CLOAK],
1793 ],
1794
1795 ["Readables", 2, 0,
1796 ["Spellbooks" => PICKUP_SPELLBOOK],
1797 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1798 ["Normal Books/Scrolls" => PICKUP_READABLES],
1799 ],
1800 ["Misc", 2, 5,
1801 ["Food" => PICKUP_FOOD],
1802 ["Drinks" => PICKUP_DRINK],
1803 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1804 ["Keys" => PICKUP_KEY],
1805 ["Magical Items" => PICKUP_MAGICAL],
1806 ["Potions" => PICKUP_POTION],
1807 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1808 ["Ignore cursed" => PICKUP_NOT_CURSED],
1809 ["Jewelery" => PICKUP_JEWELS],
1810 ["Flesh" => PICKUP_FLESH],
1811 ],
1812 ["Value/Weight ratio", 2, 17]
1813 )
1814 {
1815 my ($title, $x, $y, @bits) = @$_;
1816 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1817
1818 for (@bits) {
1819 ++$y;
1820
1821 my $mask = $_->[1];
1822 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1823 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1824 state => $::CFG->{pickup} & $mask,
1825 on_changed => sub {
1826 my ($box, $value) = @_;
1827
1828 if ($value) {
1829 $::CFG->{pickup} |= $mask;
1830 } else {
1831 $::CFG->{pickup} &= ~$mask;
1832 }
1833
1834 $::CONN->send_command ("pickup $::CFG->{pickup}")
1835 if defined $::CONN;
1836
1837 0
1838 });
1839
1840 ${$_->[2]} = $checkbox if $_->[2];
1841 }
1842 }
1843
1844 $table->add_at (2, 18, new DC::UI::ValSlider
1845 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1846 template => ">= 99",
1847 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1848 to_value => sub { ">= " . 5 * $_[0] },
1849 on_changed => sub {
1850 my ($slider, $value) = @_;
1851
1852 $::CFG->{pickup} &= ~0xF;
1853 $::CFG->{pickup} |= int $value
1854 if $value;
1855 1;
1856 });
1857
1858 $table->add_at (3, 18, new DC::UI::Button
1859 text => "set",
1860 on_activate => sub {
1861 $::CONN->send_command ("pickup $::CFG->{pickup}")
1862 if defined $::CONN;
1863 0
1864 });
1865
1866 $r
1867 }
1868
1869 my %SORT_ORDER = (
1870 type => sub {
1871 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1872 },
1873 mtime => sub {
1874 my $NOW = time;
1875 sort {
1876 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1877 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1878
1879 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1880 or $btime <=> $atime
1881 or $a->{type} <=> $b->{type}
1882 } @_
1883 },
1884 weight => sub { sort {
1885 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1886 or $a->{type} <=> $b->{type}
1887 } @_ },
1888 );
1889
1890 sub inventory_widget {
1891 my $hb = new DC::UI::HBox homogeneous => 1;
1892
1893 $hb->add (my $vb1 = new DC::UI::VBox);
1894 $vb1->add (new DC::UI::Label text => "Player");
1895
1896 $vb1->add (my $hb1 = new DC::UI::HBox);
1897
1898 use sort 'stable';
1899
1900 $hb1->add (new DC::UI::Selector
1901 value => $::CFG->{inv_sort},
1902 options => [
1903 [type => "Type/Name"],
1904 [mtime => "Recent/Normal/Locked"],
1905 [weight => "Weight/Type"],
1906 ],
1907 on_changed => sub {
1908 $::CFG->{inv_sort} = $_[1];
1909 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1910 },
1911 );
1912 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1913 #TODO# update to weight/maxweight
1914 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1915
1916 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1917 $sw1->add ($INV = new DC::UI::Inventory);
1918 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1919
1920 $hb->add (my $vb2 = new DC::UI::VBox);
1921
1922 $vb2->add ($INVR_HB = new DC::UI::HBox);
1923
1924 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1925 $sw2->add ($INVR = new DC::UI::Inventory);
1926
1927 # XXX: Call after $INVR = ... because set_opencont sets the items
1928 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1929
1930 $hb
1931 }
1932
1933 sub media_window {
1934 my $vb = new DC::UI::VBox;
1935
1936 $vb->add (new DC::UI::FancyFrame
1937 label => "Currently playing music",
1938 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1939 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1940 );
1941
1942 $vb->add (new DC::UI::FancyFrame
1943 label => "Other media used in this session",
1944 expand => 1,
1945 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1946 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1947 );
1948
1949 $vb
1950 }
1951
1952 sub add_license {
1953 my ($meta) = @_;
1954
1955 $meta = $meta->{data}
1956 or return;
1957
1958 $meta->{license} || $meta->{author} || $meta->{source}
1959 or return;
1960
1961 $LICENSE_WIDGET->add_paragraph ({
1962 fg => [1, 1, 1, 1],
1963 markup => "<small>"
1964 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1965 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1966 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1967 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1968 . "</small>",
1969 });
1970 $LICENSE_WIDGET->scroll_to_bottom;
1971 }
1972
1973 sub toggle_player_page {
1974 my ($widget) = @_;
1975
1976 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1977 $PL_WINDOW->hide;
1978 } else {
1979 $PL_NOTEBOOK->set_current_page ($widget);
1980 $PL_WINDOW->show;
1981 }
1982 }
1983
1984 sub player_window {
1985 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1986 x => "center",
1987 y => "center",
1988 force_w => $WIDTH * 9/10,
1989 force_h => $HEIGHT * 9/10,
1990 title => "Player",
1991 name => "playerbook",
1992 has_close_button => 1
1993 ;
1994
1995 my $ntb =
1996 $PL_NOTEBOOK =
1997 new DC::UI::Notebook expand => 1;
1998
1999 $ntb->add_tab (
2000 "Statistics (F2)" => $STATS_PAGE = stats_window,
2001 "Shows statistics, where all your Stats and Resistances are shown."
2002 );
2003 $ntb->add_tab (
2004 "Skills (F3)" => $SKILL_PAGE = skill_window,
2005 "Shows all your Skills."
2006 );
2007
2008 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2009 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2010 $ntb->add_tab (
2011 "Spellbook (F4)" => $spellsw,
2012 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2013 );
2014 $ntb->add_tab (
2015 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2016 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2017 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2018 );
2019 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2020 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2021
2022 $ntb->add_tab (Media => media_window,
2023 "License, Author and Source info for media sent by the server.");
2024
2025 $ntb->set_current_page ($INVENTORY_PAGE);
2026
2027 $plwin->add ($ntb);
2028 $plwin
2029 }
2030
2031 sub keyboard_setup {
2032 DC::Macro::keyboard_setup
2033 }
2034
2035 sub help_window {
2036 my $win = new DC::UI::Toplevel
2037 x => 'center',
2038 y => 'center',
2039 z => 4,
2040 name => 'doc_browser',
2041 force_w => int $WIDTH * 7/8,
2042 force_h => int $HEIGHT * 7/8,
2043 title => "Help Browser",
2044 has_close_button => 1;
2045
2046 $win->add (my $vbox = new DC::UI::VBox);
2047
2048 $vbox->add (new DC::UI::FancyFrame
2049 label => "Navigation",
2050 child => (my $buttons = new DC::UI::HBox),
2051 );
2052 $vbox->add (my $viewer = new DC::UI::TextScroller
2053 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2054
2055 my @history;
2056 my @future;
2057 my $curnode;
2058
2059 my $load_node; $load_node = sub {
2060 my ($node, $para) = @_;
2061
2062 $buttons->clear;
2063
2064 $buttons->add (new DC::UI::Button
2065 text => "⇤",
2066 tooltip => "back to the starting page",
2067 on_activate => sub {
2068 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2069 unshift @future, @history;
2070 @history = ();
2071 $load_node->(@{shift @future});
2072 },
2073 );
2074
2075 if (@history) {
2076 $buttons->add (new DC::UI::Button
2077 text => "⋘",
2078 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2079 on_activate => sub {
2080 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2081 $load_node->(@{pop @history});
2082 },
2083 );
2084 }
2085
2086 if (@future) {
2087 $buttons->add (new DC::UI::Button
2088 text => "⋙",
2089 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2090 on_activate => sub {
2091 push @history, [$curnode, $viewer->current_paragraph];
2092 $load_node->(@{shift @future});
2093 },
2094 );
2095 }
2096
2097 $buttons->add (new DC::UI::Label text => " ");
2098
2099 my @path = DC::Pod::full_path_of $node;
2100 pop @path; # drop current node
2101
2102 for my $node (@path) {
2103 $buttons->add (new DC::UI::Button
2104 text => $node->[DC::Pod::N_KW][0],
2105 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2106 on_activate => sub {
2107 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2108 $load_node->($node);
2109 },
2110 );
2111 $buttons->add (new DC::UI::Label text => "/");
2112 }
2113
2114 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2115
2116 $curnode = $node;
2117
2118 $viewer->clear;
2119 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2120 $viewer->scroll_to ($para);
2121 };
2122
2123 $load_node->(DC::Pod::find pod => "mainpage");
2124
2125 $DC::Pod::goto_document = sub {
2126 my (@path) = @_;
2127
2128 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2129
2130 $load_node->((DC::Pod::find @path)[0]);
2131 $win->show;
2132 };
2133
2134 $win
2135 }
2136
2137 sub open_string_query {
2138 my ($title, $cb, $txt, $tooltip) = @_;
2139 my $dialog = new DC::UI::Toplevel
2140 x => "center",
2141 y => "center",
2142 z => 50,
2143 force_w => $WIDTH * 4/5,
2144 title => $title;
2145
2146 $dialog->add (
2147 my $e = new DC::UI::Entry
2148 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2149 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2150 tooltip => $tooltip
2151 );
2152
2153 $e->grab_focus;
2154 $e->set_text ($txt) if $txt;
2155 $dialog->show;
2156 }
2157
2158 sub open_quit_dialog {
2159 unless ($QUIT_DIALOG) {
2160 $QUIT_DIALOG = new DC::UI::Toplevel
2161 x => "center",
2162 y => "center",
2163 z => 50,
2164 title => "Really Quit?",
2165 on_key_down => sub {
2166 my ($dialog, $ev) = @_;
2167 $ev->{sym} == 27 and $dialog->hide;
2168 }
2169 ;
2170
2171 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2172
2173 $vb->add (new DC::UI::Label
2174 text => "You should find a savebed and apply it first!",
2175 max_w => $WIDTH * 0.25,
2176 ellipsize => 0,
2177 );
2178 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2179 $hb->add (new DC::UI::Button
2180 text => "Ok",
2181 expand => 1,
2182 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2183 );
2184 $hb->add (new DC::UI::Button
2185 text => "Quit anyway",
2186 expand => 1,
2187 on_activate => sub {
2188 crash "Quit anyway";
2189 EV::unloop EV::UNLOOP_ALL;
2190 },
2191 );
2192 }
2193
2194 $QUIT_DIALOG->show;
2195 $QUIT_DIALOG->grab_focus;
2196 }
2197
2198 sub show_tip_of_the_day {
2199 # find all tips
2200 my @tod = DC::Pod::find tip_of_the_day => "*";
2201
2202 DC::DB::get state => "tip_of_the_day", sub {
2203 my ($todindex) = @_;
2204 $todindex = 0 if $todindex >= @tod;
2205 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2206
2207 # create dialog
2208 my $dialog;
2209
2210 my $close = sub {
2211 $dialog->destroy;
2212 };
2213
2214 $dialog = new DC::UI::Toplevel
2215 x => "center",
2216 y => "center",
2217 z => 3,
2218 name => 'tip_of_the_day',
2219 force_w => int $WIDTH * 4/9,
2220 force_h => int $WIDTH * 2/9,
2221 title => "Tip of the day #" . (1 + $todindex),
2222 child => my $vbox = new DC::UI::VBox,
2223 has_close_button => 1,
2224 on_delete => $close,
2225 ;
2226
2227 $vbox->add (my $viewer = new DC::UI::TextScroller
2228 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2229 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2230
2231 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2232
2233 $table->add_at (0, 0, new DC::UI::Button
2234 text => "Close",
2235 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2236 on_activate => $close,
2237 );
2238
2239 $table->add_at (2, 0, new DC::UI::Button
2240 text => "Next",
2241 tooltip => "Show the next <b>Tip of the day</b>.",
2242 on_activate => sub {
2243 $close->();
2244 &show_tip_of_the_day;
2245 },
2246 );
2247
2248 $dialog->show;
2249 };
2250 }
2251
2252 sub sdl_init {
2253 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2254 and die "SDL::Init failed!\n";
2255 }
2256
2257 sub video_init {
2258 DC::set_theme $CFG->{uitheme};
2259
2260 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2261 $SDL_REINIT = 0;
2262
2263 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2264 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2265 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2266 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2267
2268 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2269
2270 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2271 $CFG->{sdl_mode} = 0; # lowest resolution by default
2272
2273 # now choose biggest mode <= 1024x768
2274 for (0 .. $#SDL_MODES) {
2275 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2276 $CFG->{sdl_mode} = $_;
2277 }
2278 }
2279 }
2280
2281 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2282
2283 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2284 $FULLSCREEN = $CFG->{fullscreen};
2285 $FAST = $CFG->{fast};
2286
2287 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2288 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2289 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2290 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2291
2292 $SDL_ACTIVE = 1;
2293 $LAST_REFRESH = time - 0.01;
2294
2295 DC::OpenGL::init;
2296 DC::Macro::init;
2297
2298 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2299
2300 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2301
2302 #############################################################################
2303
2304 if ($DEBUG_STATUS) {
2305 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2306 } else {
2307 # create/configure the widgets
2308
2309 $DC::UI::ROOT->connect (key_down => sub {
2310 my (undef, $ev) = @_;
2311
2312 if (my @macros = DC::Macro::find $ev) {
2313 DC::Macro::execute $_ for @macros;
2314
2315 return 1;
2316 }
2317
2318 0
2319 });
2320
2321 $DEBUG_STATUS = new DC::UI::Label
2322 padding => 0,
2323 z => 100,
2324 force_x => "max",
2325 force_y => 0;
2326 $DEBUG_STATUS->show;
2327
2328 $STATUSBOX = new DC::UI::Statusbox;
2329
2330 $MODBOX = new DC::UI::Label
2331 can_events => 1,
2332 can_hover => 1,
2333 markup => "",
2334 align => 0,
2335 font => $FONT_FIXED,
2336 tooltip => "#modifier_box",
2337 tooltip_width => 0.67,
2338 ;
2339
2340 update_modbox;
2341
2342 (new DC::UI::Frame
2343 bg => [0, 0, 0, 0.4],
2344 force_x => 0,
2345 force_y => "max",
2346 child => (my $LR = new DC::UI::VBox),
2347 )->show;
2348
2349 $LR->add ($STATUSBOX);
2350 $LR->add ($MODBOX);
2351 $LR->add (new DC::UI::Label
2352 align => 0,
2353 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2354 fontsize => 0.5,
2355 fg => [1, 1, 0, 0.7],
2356 );
2357
2358 DC::UI::Toplevel->new (
2359 title => "Minimap",
2360 name => "mapmap",
2361 x => 0,
2362 y => $FONTSIZE + 8,
2363 border_bg => [1, 1, 1, 192/255],
2364 bg => [1, 1, 1, 0],
2365 child => ($MAPMAP = new DC::MapWidget::MapMap
2366 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2367 ),
2368 )->show;
2369
2370 $MAPWIDGET = new DC::MapWidget;
2371 $MAPWIDGET->connect (activate_console => sub {
2372 my ($mapwidget, $preset) = @_;
2373
2374 $MESSAGE_DIST->activate_console ($preset)
2375 if $MESSAGE_DIST;
2376 });
2377 $MAPWIDGET->show;
2378 $MAPWIDGET->grab_focus;
2379
2380 $COMPLETER = new DC::MapWidget::Command::
2381 command => { },
2382 tooltip => "#completer_help",
2383 ;
2384
2385 $SETUP_DIALOG = new DC::UI::Toplevel
2386 title => "Setup",
2387 name => "setup_dialog",
2388 x => 'center',
2389 y => 'center',
2390 z => 2,
2391 force_w => $::WIDTH * 0.6,
2392 force_h => $::HEIGHT * 0.6,
2393 has_close_button => 1,
2394 ;
2395
2396 $METASERVER = metaserver_dialog;
2397 # the name is changed to not conflict with the older name as users could have hidden it
2398 $MESSAGE_WINDOW = new DC::UI::Dockbar
2399 name => "message_window2",
2400 title => 'Messages',
2401 force_w => $::WIDTH * 0.6,
2402 force_h => $::HEIGHT * 0.25,
2403 ;
2404
2405 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2406
2407 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2408 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2409
2410 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2411 "Configure the server to play on, your username and password.");
2412 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2413 "Configure other server related options.");
2414 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2415 "Configure various client-specific settings.");
2416 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2417 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2418 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2419 "Configure the use of audio, sound effects and background music.");
2420 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2421 "Lets you define, edit and delete key bindings."
2422 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2423 . "with nothing set and the recording started. After doing the actions you "
2424 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2425 . "After pressing the combo the binding will be saved automatically and the "
2426 . "binding editor closes");
2427 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2428 "Some debuggin' options. Do not ask.");
2429
2430 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2431
2432 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2433 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2434
2435 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2436 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2437
2438 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2439
2440 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2441 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2442
2443 $BUTTONBAR->add (new DC::UI::Button
2444 text => "Save Config",
2445 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2446 on_activate => sub {
2447 $::CFG->{layout} = DC::UI::get_layout;
2448 DC::write_cfg;
2449 status "Configuration Saved";
2450 0
2451 },
2452 );
2453
2454 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2455 tooltip => "View Documentation");
2456
2457 $BUTTONBAR->add (new DC::UI::Button
2458 text => "Quit",
2459 tooltip => "Terminates the program",
2460 on_activate => sub {
2461 if ($CONN) {
2462 open_quit_dialog;
2463 } else {
2464 EV::unloop EV::UNLOOP_ALL;
2465 }
2466 0
2467 },
2468 );
2469
2470 $BUTTONBAR->show;
2471 $SETUP_DIALOG->show;
2472 $MESSAGE_WINDOW->show;
2473 }
2474
2475 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2476 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2477
2478 $CAVEAT_LABEL->set_text ("None :)");
2479 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2480 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2481
2482 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2483 }
2484
2485 sub video_shutdown {
2486 DC::OpenGL::shutdown;
2487 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2488
2489 undef $SDL_ACTIVE;
2490 }
2491
2492 my %animate_object;
2493 my $animate_timer;
2494
2495 my $fps = 9;
2496
2497 sub force_refresh {
2498 if ($ENV{CFPLUS_DEBUG} & 4) {
2499 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2500 debug sprintf "%3.2f", $fps;
2501 }
2502
2503 undef $WANT_REFRESH;
2504 $_[0]->stop;
2505
2506 $DC::UI::ROOT->draw;
2507 DC::SDL_GL_SwapBuffers;
2508 $LAST_REFRESH = $NOW;
2509 }
2510
2511 my $want_refresh = EV::prepare_ns \&force_refresh;
2512
2513 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2514 $NOW = EV::now;
2515
2516 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2517 for DC::poll_events;
2518
2519 if (%animate_object) {
2520 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2521 $WANT_REFRESH = 1;
2522 }
2523
2524 $want_refresh->start
2525 if $WANT_REFRESH;
2526 };
2527
2528 sub animation_start {
2529 my ($widget) = @_;
2530 $animate_object{$widget} = $widget;
2531 }
2532
2533 sub animation_stop {
2534 my ($widget) = @_;
2535 delete $animate_object{$widget};
2536 }
2537
2538 %SDL_CB = (
2539 DC::SDL_QUIT => sub {
2540 crash "SDL_QUIT";
2541 EV::unloop EV::UNLOOP_ALL;
2542 },
2543 DC::SDL_VIDEORESIZE => sub {
2544 },
2545 DC::SDL_VIDEOEXPOSE => sub {
2546 DC::UI::full_refresh;
2547 },
2548 DC::SDL_ACTIVEEVENT => sub {
2549 # not useful, as APPACTIVE includes only iconified state, not unmapped
2550 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2551 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2552 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2553 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2554 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2555 },
2556 DC::SDL_KEYDOWN => sub {
2557 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2558 # alt-enter
2559 video_shutdown;
2560 $FULLSCREEN_ENABLE->toggle;
2561 video_init;
2562 } else {
2563 &DC::UI::feed_sdl_key_down_event;
2564 }
2565 update_modbox;
2566 },
2567 DC::SDL_KEYUP => sub {
2568 &DC::UI::feed_sdl_key_up_event;
2569 update_modbox;
2570 },
2571 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2572 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2573 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2574 DC::SDL_USEREVENT => sub {
2575 if ($_[0]{code} == 1) {
2576 audio_channel_finished $_[0]{data1};
2577 } elsif ($_[0]{code} == 0) {
2578 audio_music_finished;
2579 }
2580 },
2581 );
2582
2583 #############################################################################
2584
2585 $SIG{INT} = $SIG{TERM} = sub {
2586 EV::unloop;
2587 #d# TODO calling exit here hangs the process in some futex
2588 };
2589
2590 # due to mac os x + sdl combined briandamage, we need this contortion
2591 sub main {
2592 {
2593 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2594
2595 if (-e "$Deliantra::VARDIR/client.cf") {
2596 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2597 } else {
2598 #TODO: compatibility cruft
2599 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2600 print STDERR "INFO: used old configuration file\n";
2601 }
2602
2603 DC::DB::Server::run;
2604
2605 if ($CFG->{db_schema} < 1) {
2606 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2607 DC::DB::nuke_db;
2608 $CFG->{db_schema} = 1;
2609 DC::write_cfg;
2610 }
2611
2612 DC::DB::open_db;
2613
2614 DC::UI::set_layout ($::CFG->{layout});
2615
2616 my %DEF_CFG = (
2617 sdl_mode => undef,
2618 fullscreen => 1,
2619 fast => 0,
2620 force_opengl11 => undef,
2621 disable_alpha => 0,
2622 smooth_movement => 1,
2623 texture_compression => 1,
2624 map_scale => 1,
2625 fow_enable => 1,
2626 fow_intensity => 0,
2627 map_smoothing => 1,
2628 gui_fontsize => 1,
2629 log_fontsize => 0.7,
2630 gauge_fontsize => 1,
2631 gauge_size => 0.35,
2632 stat_fontsize => 0.7,
2633 mapsize => 100,
2634 audio_enable => 1,
2635 audio_hw_channels => 0,
2636 audio_hw_frequency => 0,
2637 audio_hw_chunksize => 0,
2638 audio_mix_channels => 8,
2639 effects_enable => 1,
2640 effects_volume => 1,
2641 bgm_enable => 1,
2642 bgm_volume => 0.5,
2643 output_rate => "",
2644 pickup => 0,
2645 inv_sort => "mtime",
2646 default => "profile", # default profile
2647 show_tips => 1,
2648 logview_max_par => 1000,
2649 shift_fire_stop => 0,
2650 uitheme => "wood",
2651 );
2652
2653 while (my ($k, $v) = each %DEF_CFG) {
2654 $CFG->{$k} = $v unless exists $CFG->{$k};
2655 }
2656
2657 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2658 $PROFILE = $CFG->{profile}{default};
2659
2660 # convert old bindings (only default profile matters)
2661 if (my $bindings = delete $PROFILE->{bindings}) {
2662 while (my ($mod, $syms) = each %$bindings) {
2663 while (my ($sym, $cmds) = each %$syms) {
2664 push @{ $PROFILE->{macro} }, {
2665 accelkey => [$mod*1, $sym*1],
2666 action => $cmds,
2667 };
2668 }
2669 }
2670 }
2671
2672 sdl_init;
2673
2674 {
2675 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2676 DejaVuSans.ttf
2677 DejaVuSansMono.ttf
2678 DejaVuSans-Bold.ttf
2679 DejaVuSansMono-Bold.ttf
2680 DejaVuSans-Oblique.ttf
2681 DejaVuSansMono-Oblique.ttf
2682 DejaVuSans-BoldOblique.ttf
2683 DejaVuSansMono-BoldOblique.ttf
2684 );
2685
2686 DC::add_font $_ for @fonts;
2687
2688 $FONT_PROP = new_from_file DC::Font $fonts[0];
2689 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2690
2691 $FONT_PROP->make_default;
2692
2693 DC::pango_init;
2694 }
2695
2696 # compare mono (ft) vs. rgba (cairo)
2697 # ft - 1.8s, cairo 3s, even in alpha-only mode
2698 # for my $rgba (0..1) {
2699 # my $t1 = Time::HiRes::time;
2700 # for (1..1000) {
2701 # my $layout = DC::Layout->new ($rgba);
2702 # $layout->set_text ("hallo" x 100);
2703 # $layout->render;
2704 # }
2705 # my $t2 = Time::HiRes::time;
2706 # warn $t2-$t1;
2707 # }
2708
2709 video_init;
2710 audio_init;
2711 }
2712
2713 show_tip_of_the_day if $CFG->{show_tips};
2714
2715 our $STARTUP_CANCEL = EV::idle sub {
2716 undef $::STARTUP_CANCEL;
2717 $startup_done->();
2718 };
2719
2720 delete $SIG{__DIE__};
2721 EV::loop;
2722
2723 #video_shutdown;
2724 #audio_shutdown;
2725 DC::OpenGL::quit;
2726 DC::SDL_Quit;
2727 DC::DB::Server::stop;
2728 }
2729
2730 DC::SDL_braino; # see sub above
2731
2732 =head1 NAME
2733
2734 deliantra - A Deliantra MORPG game client
2735
2736 =head1 SYNOPSIS
2737
2738 Just run it - no commandline arguments are supported.
2739
2740 =head1 USAGE
2741
2742 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2743 be used in fullscreen mode and interactively.
2744
2745 =head1 DEBUGGING
2746
2747
2748 CFPLUS_DEBUG - environment variable
2749
2750 1 draw borders around widgets
2751 2 add low-level widget info to tooltips
2752 4 show fps
2753 8 suppress tooltips
2754
2755 =head1 AUTHOR
2756
2757 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2758
2759
2760