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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.47 by root, Mon Jul 7 05:02:03 2008 UTC vs.
Revision 1.59 by root, Tue Aug 19 17:38:30 2008 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5}
6 2
7if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
8 eval ' 4 eval '
9 use Coro; 5 use Coro;
10 use Coro::EV; 6 use Coro::EV;
102 98
103use Deliantra; 99use Deliantra;
104use Deliantra::Protocol::Constants; 100use Deliantra::Protocol::Constants;
105 101
106use AnyEvent::DNS; 102use AnyEvent::DNS;
103use AnyEvent::Socket ();
107 104
108use Compress::LZF; 105use Compress::LZF;
109 106
110use DC; 107use DC;
111BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
112use DC::OpenGL (); 109use DC::OpenGL ();
113use DC::Protocol; 110use DC::Protocol;
114use DC::DB; 111use DC::DB;
115use DC::UI; 112use DC::UI;
116use DC::UI::Canvas; 113use DC::UI::Canvas;
144our $PROFILE; # current profile 141our $PROFILE; # current profile
145our $FAST; # fast, low-quality mode, possibly useful for software-rendering 142our $FAST; # fast, low-quality mode, possibly useful for software-rendering
146 143
147our $WANT_REFRESH; 144our $WANT_REFRESH;
148 145
146our $MODE_SLIDER;
147our $CAVEAT_LABEL;
148
149our @SDL_MODES; 149our @SDL_MODES;
150our $SDL_REINIT = 1;
150our $WIDTH; 151our $WIDTH;
151our $HEIGHT; 152our $HEIGHT;
152our $FULLSCREEN; 153our $FULLSCREEN;
153our $FONTSIZE; 154our $FONTSIZE;
154 155
740 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
741 742
742 $CONN = 743 $CONN =
743 new DC::Protocol 744 new DC::Protocol
744 host => $host, 745 host => $host,
745 port => $port || 13327, 746 port => $port,
746 user => $PROFILE->{user}, 747 user => $PROFILE->{user},
747 pass => $PROFILE->{password}, 748 pass => $PROFILE->{password},
748 mapw => $mapsize, 749 mapw => $mapsize,
749 maph => $mapsize, 750 maph => $mapsize,
750 751
778 status "logging in..."; 779 status "logging in...";
779 780
780 $LOGIN_BUTTON->set_text ("Logout"); 781 $LOGIN_BUTTON->set_text ("Logout");
781 $SETUP_DIALOG->hide; 782 $SETUP_DIALOG->hide;
782 783
783 my ($host, $port) = split /:/, $PROFILE->{host}; 784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
784 785
785 $MAP = new DC::Map; 786 $MAP = new DC::Map;
786 787
787 # hack to make SURE we find the IP address all right 788 # hack to make SURE we find the IP address all right
788 # can be removed once AnyEvent::DNS is proven stable. 789 # can be removed once AnyEvent::DNS is proven stable.
831 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
832 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
833 can_events => 1, 834 can_events => 1,
834 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
835 836
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card.");
844
836 my $vidmode_tooltip = 845 my $vidmode_tooltip =
837 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
838 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
839 848
840 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
841 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
842 851
843 $hbox->add (my $mode_slider = new DC::UI::Slider 852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
844 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 853 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ],
845 tooltip => $vidmode_tooltip); 855 tooltip => $vidmode_tooltip);
846 $hbox->add (my $mode_label = new DC::UI::Label 856 $hbox->add (my $mode_label = new DC::UI::Label
847 height => 0.8, template => "9999x9999@9+9", 857 height => 0.8, template => "9999x9999@9+9",
848 can_events => 1, tooltip => $vidmode_tooltip); 858 can_events => 1, tooltip => $vidmode_tooltip);
849 859
850 $mode_slider->connect (changed => sub { 860 $MODE_SLIDER->connect (changed => sub {
851 my ($self, $value) = @_; 861 my ($self, $value) = @_;
852 862
853 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
854 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
855 }); 865 });
856 $mode_slider->emit (changed => $mode_slider->{range}[0]); 866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
857 867
858 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
859 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
860 state => $CFG->{fullscreen}, 870 state => $CFG->{fullscreen},
861 tooltip => "Bring the client into fullscreen mode.", 871 tooltip => "Bring the client into fullscreen mode.",
867 state => $CFG->{force_opengl11}, 877 state => $CFG->{force_opengl11},
868 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
869 . "higher memory usage and slower performance. It will, however, help tremendously on " 879 . "higher memory usage and slower performance. It will, however, help tremendously on "
870 . "cards that claim to support a feature but fall back to software rendering. " 880 . "cards that claim to support a feature but fall back to software rendering. "
871 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
872 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
873 . "experience extremely low framerates and your card should do better, try this option.</b>", 883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
874 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
900 0
901 }
875 ); 902 );
876 903
877 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
878 $table->add_at (1, $row++, new DC::UI::CheckBox 905 $table->add_at (1, $row++, new DC::UI::CheckBox
879 state => $CFG->{texture_compression}, 906 state => $CFG->{texture_compression},
904 on_activate => sub { 931 on_activate => sub {
905 video_shutdown (); 932 video_shutdown ();
906 video_init (); 933 video_init ();
907 0 934 0
908 } 935 }
936 );
937
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
909 ); 945 );
910 946
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
912 $table->add_at (1, $row++, new DC::UI::Slider 948 $table->add_at (1, $row++, new DC::UI::Slider
913 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1713 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1749 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1714 ["Ignore cursed" => PICKUP_NOT_CURSED], 1750 ["Ignore cursed" => PICKUP_NOT_CURSED],
1715 ["Jewelery" => PICKUP_JEWELS], 1751 ["Jewelery" => PICKUP_JEWELS],
1716 ["Flesh" => PICKUP_FLESH], 1752 ["Flesh" => PICKUP_FLESH],
1717 ], 1753 ],
1718 ["Weight/Value ratio", 2, 17] 1754 ["Value/Weight ratio", 2, 17]
1719 ) 1755 )
1720 { 1756 {
1721 my ($title, $x, $y, @bits) = @$_; 1757 my ($title, $x, $y, @bits) = @$_;
1722 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1758 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1723 1759
1748 } 1784 }
1749 1785
1750 $table->add_at (2, 18, new DC::UI::ValSlider 1786 $table->add_at (2, 18, new DC::UI::ValSlider
1751 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1787 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1752 template => ">= 99", 1788 template => ">= 99",
1789 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1753 to_value => sub { ">= " . 5 * $_[0] }, 1790 to_value => sub { ">= " . 5 * $_[0] },
1754 on_changed => sub { 1791 on_changed => sub {
1755 my ($slider, $value) = @_; 1792 my ($slider, $value) = @_;
1756 1793
1757 $::CFG->{pickup} &= ~0xF; 1794 $::CFG->{pickup} &= ~0xF;
1813 $::CFG->{inv_sort} = $_[1]; 1850 $::CFG->{inv_sort} = $_[1];
1814 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1851 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1815 }, 1852 },
1816 ); 1853 );
1817 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1854 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1818 #TODO# update to weigh/maxweight 1855 #TODO# update to weight/maxweight
1819 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1856 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1820 1857
1821 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1858 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1822 $sw1->add ($INV = new DC::UI::Inventory); 1859 $sw1->add ($INV = new DC::UI::Inventory);
1823 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1860 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2150 $dialog->show; 2187 $dialog->show;
2151 }; 2188 };
2152} 2189}
2153 2190
2154sub sdl_init { 2191sub sdl_init {
2155 DC::SDL_Init 2192 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2156 and die "SDL::Init failed!\n"; 2193 and die "SDL::Init failed!\n";
2157} 2194}
2158 2195
2159sub video_init { 2196sub video_init {
2197 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2198 $SDL_REINIT = 0;
2199
2200 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2201 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2202 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2203 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2204
2205 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2206
2160 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2207 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2208 $CFG->{sdl_mode} = 0;
2209 for (reverse 0 .. $#SDL_MODES) {
2210 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2211 }
2212 }
2161 2213
2162 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2214 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2163 2215
2164 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2216 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2165 $FULLSCREEN = $CFG->{fullscreen}; 2217 $FULLSCREEN = $CFG->{fullscreen};
2166 $FAST = $CFG->{fast}; 2218 $FAST = $CFG->{fast};
2167 2219
2220 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2168 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2221 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2222 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2169 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2223 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2170 2224
2171 $SDL_ACTIVE = 1; 2225 $SDL_ACTIVE = 1;
2172 $LAST_REFRESH = time - 0.01; 2226 $LAST_REFRESH = time - 0.01;
2173 2227
2349 $BUTTONBAR->show; 2403 $BUTTONBAR->show;
2350 $SETUP_DIALOG->show; 2404 $SETUP_DIALOG->show;
2351 $MESSAGE_WINDOW->show; 2405 $MESSAGE_WINDOW->show;
2352 } 2406 }
2353 2407
2408 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2409 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2410
2411 $CAVEAT_LABEL->set_text ("None :)");
2412 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2413 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2414
2354 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2415 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2355} 2416}
2356 2417
2357sub video_shutdown { 2418sub video_shutdown {
2358 DC::OpenGL::shutdown; 2419 DC::OpenGL::shutdown;
2420 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2359 2421
2360 undef $SDL_ACTIVE; 2422 undef $SDL_ACTIVE;
2361} 2423}
2362 2424
2363my %animate_object; 2425my %animate_object;
2424# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2486# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2425 }, 2487 },
2426 DC::SDL_KEYDOWN => sub { 2488 DC::SDL_KEYDOWN => sub {
2427 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2489 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2428 # alt-enter 2490 # alt-enter
2491 video_shutdown;
2429 $FULLSCREEN_ENABLE->toggle; 2492 $FULLSCREEN_ENABLE->toggle;
2430 video_shutdown;
2431 video_init; 2493 video_init;
2432 } else { 2494 } else {
2433 &DC::UI::feed_sdl_key_down_event; 2495 &DC::UI::feed_sdl_key_down_event;
2434 } 2496 }
2435 update_modbox; 2497 update_modbox;
2455$SIG{INT} = $SIG{TERM} = sub { 2517$SIG{INT} = $SIG{TERM} = sub {
2456 EV::unloop; 2518 EV::unloop;
2457 #d# TODO calling exit here hangs the process in some futex 2519 #d# TODO calling exit here hangs the process in some futex
2458}; 2520};
2459 2521
2460{ 2522# due to mac os x + sdl combined briandamage, we need this contortion
2523sub main {
2524 {
2461 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2525 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2462 2526
2463 if (-e "$Deliantra::VARDIR/client.cf") { 2527 if (-e "$Deliantra::VARDIR/client.cf") {
2464 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2528 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2465 } else { 2529 } else {
2466 #TODO: compatibility cruft 2530 #TODO: compatibility cruft
2467 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2531 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2468 print STDERR "INFO: used old configuration file\n"; 2532 print STDERR "INFO: used old configuration file\n";
2469 } 2533 }
2470 2534
2471 DC::DB::Server::run; 2535 DC::DB::Server::run;
2472 2536
2473 if ($CFG->{db_schema} < 1) { 2537 if ($CFG->{db_schema} < 1) {
2474 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2538 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2475 DC::DB::nuke_db; 2539 DC::DB::nuke_db;
2476 $CFG->{db_schema} = 1; 2540 $CFG->{db_schema} = 1;
2477 DC::write_cfg; 2541 DC::write_cfg;
2478 } 2542 }
2479 2543
2480 DC::DB::open_db; 2544 DC::DB::open_db;
2481 2545
2482 DC::UI::set_layout ($::CFG->{layout}); 2546 DC::UI::set_layout ($::CFG->{layout});
2483 2547
2484 my %DEF_CFG = ( 2548 my %DEF_CFG = (
2485 sdl_mode => 0, 2549 sdl_mode => 0,
2486 fullscreen => 1, 2550 fullscreen => 1,
2487 fast => 0, 2551 fast => 0,
2488 force_opengl11 => undef, 2552 force_opengl11 => undef,
2553 disable_alpha => 0,
2554 smooth_movement => 1,
2489 texture_compression => 1, 2555 texture_compression => 1,
2490 map_scale => 1, 2556 map_scale => 1,
2491 fow_enable => 1, 2557 fow_enable => 1,
2492 fow_intensity => 0, 2558 fow_intensity => 0,
2493 map_smoothing => 1, 2559 map_smoothing => 1,
2494 gui_fontsize => 1, 2560 gui_fontsize => 1,
2495 log_fontsize => 0.7, 2561 log_fontsize => 0.7,
2496 gauge_fontsize => 1, 2562 gauge_fontsize => 1,
2497 gauge_size => 0.35, 2563 gauge_size => 0.35,
2498 stat_fontsize => 0.7, 2564 stat_fontsize => 0.7,
2499 mapsize => 100, 2565 mapsize => 100,
2500 audio_enable => 1, 2566 audio_enable => 1,
2501 audio_hw_channels => 0, 2567 audio_hw_channels => 0,
2502 audio_hw_frequency => 0, 2568 audio_hw_frequency => 0,
2503 audio_hw_chunksize => 0, 2569 audio_hw_chunksize => 0,
2504 audio_mix_channels => 8, 2570 audio_mix_channels => 8,
2505 effects_enable => 1, 2571 effects_enable => 1,
2506 effects_volume => 1, 2572 effects_volume => 1,
2507 bgm_enable => 1, 2573 bgm_enable => 1,
2508 bgm_volume => 0.5, 2574 bgm_volume => 0.5,
2509 output_rate => "", 2575 output_rate => "",
2510 pickup => 0, 2576 pickup => 0,
2511 inv_sort => "mtime", 2577 inv_sort => "mtime",
2512 default => "profile", # default profile 2578 default => "profile", # default profile
2513 show_tips => 1, 2579 show_tips => 1,
2514 logview_max_par => 1000, 2580 logview_max_par => 1000,
2515 shift_fire_stop => 0, 2581 shift_fire_stop => 0,
2516 ); 2582 );
2517 2583
2518 while (my ($k, $v) = each %DEF_CFG) { 2584 while (my ($k, $v) = each %DEF_CFG) {
2519 $CFG->{$k} = $v unless exists $CFG->{$k}; 2585 $CFG->{$k} = $v unless exists $CFG->{$k};
2520 } 2586 }
2521 2587
2522 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2588 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2523 $PROFILE = $CFG->{profile}{default}; 2589 $PROFILE = $CFG->{profile}{default};
2524 2590
2525 # convert old bindings (only default profile matters) 2591 # convert old bindings (only default profile matters)
2526 if (my $bindings = delete $PROFILE->{bindings}) { 2592 if (my $bindings = delete $PROFILE->{bindings}) {
2527 while (my ($mod, $syms) = each %$bindings) { 2593 while (my ($mod, $syms) = each %$bindings) {
2528 while (my ($sym, $cmds) = each %$syms) { 2594 while (my ($sym, $cmds) = each %$syms) {
2529 push @{ $PROFILE->{macro} }, { 2595 push @{ $PROFILE->{macro} }, {
2530 accelkey => [$mod*1, $sym*1], 2596 accelkey => [$mod*1, $sym*1],
2531 action => $cmds, 2597 action => $cmds,
2598 };
2532 }; 2599 }
2533 } 2600 }
2534 } 2601 }
2535 }
2536 2602
2537 sdl_init; 2603 sdl_init;
2538 2604
2539 @SDL_MODES = DC::SDL_ListModes 8, 8; 2605 {
2540 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2541 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2542
2543 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2544
2545 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2546
2547 {
2548 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2606 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2549 DejaVuSans.ttf 2607 DejaVuSans.ttf
2550 DejaVuSansMono.ttf 2608 DejaVuSansMono.ttf
2551 DejaVuSans-Bold.ttf 2609 DejaVuSans-Bold.ttf
2552 DejaVuSansMono-Bold.ttf 2610 DejaVuSansMono-Bold.ttf
2553 DejaVuSans-Oblique.ttf 2611 DejaVuSans-Oblique.ttf
2554 DejaVuSansMono-Oblique.ttf 2612 DejaVuSansMono-Oblique.ttf
2555 DejaVuSans-BoldOblique.ttf 2613 DejaVuSans-BoldOblique.ttf
2556 DejaVuSansMono-BoldOblique.ttf 2614 DejaVuSansMono-BoldOblique.ttf
2557 ); 2615 );
2558 2616
2559 DC::add_font $_ for @fonts; 2617 DC::add_font $_ for @fonts;
2560 2618
2561 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2619 $FONT_PROP = new_from_file DC::Font $fonts[0];
2562 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2620 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2563 2621
2564 $FONT_PROP->make_default; 2622 $FONT_PROP->make_default;
2565 2623
2566 DC::pango_init; 2624 DC::pango_init;
2567 } 2625 }
2568 2626
2569# compare mono (ft) vs. rgba (cairo) 2627# compare mono (ft) vs. rgba (cairo)
2570# ft - 1.8s, cairo 3s, even in alpha-only mode 2628# ft - 1.8s, cairo 3s, even in alpha-only mode
2571# for my $rgba (0..1) { 2629# for my $rgba (0..1) {
2572# my $t1 = Time::HiRes::time; 2630# my $t1 = Time::HiRes::time;
2577# } 2635# }
2578# my $t2 = Time::HiRes::time; 2636# my $t2 = Time::HiRes::time;
2579# warn $t2-$t1; 2637# warn $t2-$t1;
2580# } 2638# }
2581 2639
2582 video_init; 2640 video_init;
2583 audio_init; 2641 audio_init;
2584} 2642 }
2585 2643
2586show_tip_of_the_day if $CFG->{show_tips}; 2644 show_tip_of_the_day if $CFG->{show_tips};
2587 2645
2588our $STARTUP_CANCEL = EV::idle sub { 2646 our $STARTUP_CANCEL = EV::idle sub {
2589 undef $::STARTUP_CANCEL; 2647 undef $::STARTUP_CANCEL;
2590 $startup_done->(); 2648 $startup_done->();
2591}; 2649 };
2592 2650
2593delete $SIG{__DIE__}; 2651 delete $SIG{__DIE__};
2594EV::loop; 2652 EV::loop;
2595 2653
2596#video_shutdown; 2654#video_shutdown;
2597#audio_shutdown; 2655#audio_shutdown;
2598DC::OpenGL::quit; 2656 DC::OpenGL::quit;
2599DC::SDL_Quit; 2657 DC::SDL_Quit;
2600DC::DB::Server::stop; 2658 DC::DB::Server::stop;
2659}
2660
2661DC::SDL_braino; # see sub above
2601 2662
2602=head1 NAME 2663=head1 NAME
2603 2664
2604deliantra - A Deliantra MORPG game client 2665deliantra - A Deliantra MORPG game client
2605 2666
2622 4 show fps 2683 4 show fps
2623 8 suppress tooltips 2684 8 suppress tooltips
2624 2685
2625=head1 AUTHOR 2686=head1 AUTHOR
2626 2687
2627Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2688Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2628 2689
2629 2690
2630 2691

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