… | |
… | |
97 | use List::Util qw(max min); |
97 | use List::Util qw(max min); |
98 | |
98 | |
99 | use Deliantra; |
99 | use Deliantra; |
100 | use Deliantra::Protocol::Constants; |
100 | use Deliantra::Protocol::Constants; |
101 | |
101 | |
|
|
102 | use AnyEvent::DNS; |
|
|
103 | use AnyEvent::Socket (); |
|
|
104 | |
102 | use Compress::LZF; |
105 | use Compress::LZF; |
103 | |
106 | |
|
|
107 | use DC; |
104 | use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
108 | BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } |
105 | use DC::OpenGL (); |
109 | use DC::OpenGL (); |
106 | use DC::Protocol; |
110 | use DC::Protocol; |
107 | use DC::DB; |
111 | use DC::DB; |
108 | use DC::UI; |
112 | use DC::UI; |
109 | use DC::UI::Canvas; |
113 | use DC::UI::Canvas; |
… | |
… | |
137 | our $PROFILE; # current profile |
141 | our $PROFILE; # current profile |
138 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
142 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
139 | |
143 | |
140 | our $WANT_REFRESH; |
144 | our $WANT_REFRESH; |
141 | |
145 | |
|
|
146 | our $MODE_SLIDER; |
|
|
147 | our $CAVEAT_LABEL; |
|
|
148 | |
142 | our @SDL_MODES; |
149 | our @SDL_MODES; |
|
|
150 | our $SDL_REINIT = 1; |
143 | our $WIDTH; |
151 | our $WIDTH; |
144 | our $HEIGHT; |
152 | our $HEIGHT; |
145 | our $FULLSCREEN; |
153 | our $FULLSCREEN; |
146 | our $FONTSIZE; |
154 | our $FONTSIZE; |
147 | |
155 | |
… | |
… | |
725 | |
733 | |
726 | $vbox->add (@dialog); |
734 | $vbox->add (@dialog); |
727 | $dialog->show; |
735 | $dialog->show; |
728 | } |
736 | } |
729 | |
737 | |
730 | sub start_game { |
738 | sub dc_connect { |
731 | status "logging in..."; |
739 | my ($host, $port) = @_; |
732 | |
|
|
733 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
734 | $SETUP_DIALOG->hide; |
|
|
735 | |
740 | |
736 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
741 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
737 | |
742 | |
738 | my ($host, $port) = split /:/, $PROFILE->{host}; |
|
|
739 | |
|
|
740 | $MAP = new DC::Map; |
|
|
741 | |
|
|
742 | $CONN = eval { |
743 | $CONN = |
743 | local $SIG{__DIE__}; |
|
|
744 | |
|
|
745 | new DC::Protocol |
744 | new DC::Protocol |
746 | host => $host, |
745 | host => $host, |
747 | port => $port || 13327, |
746 | port => $port, |
748 | user => $PROFILE->{user}, |
747 | user => $PROFILE->{user}, |
749 | pass => $PROFILE->{password}, |
748 | pass => $PROFILE->{password}, |
750 | mapw => $mapsize, |
749 | mapw => $mapsize, |
751 | maph => $mapsize, |
750 | maph => $mapsize, |
752 | |
751 | |
… | |
… | |
759 | query => \&server_query, |
758 | query => \&server_query, |
760 | |
759 | |
761 | setup_req => { |
760 | setup_req => { |
762 | smoothing => $CFG->{map_smoothing}*1, |
761 | smoothing => $CFG->{map_smoothing}*1, |
763 | }, |
762 | }, |
764 | }; |
|
|
765 | |
763 | |
766 | if ($CONN) { |
764 | on_connect => sub { |
|
|
765 | if ($_[0]) { |
767 | DC::lowdelay fileno $CONN->{fh}; |
766 | DC::lowdelay fileno $CONN->{fh}; |
768 | |
767 | |
769 | status "login successful"; |
768 | status "login successful"; |
|
|
769 | } else { |
|
|
770 | undef $CONN; |
|
|
771 | status "unable to connect: $!"; |
|
|
772 | stop_game(); |
|
|
773 | } |
|
|
774 | }, |
|
|
775 | ; |
|
|
776 | } |
|
|
777 | |
|
|
778 | sub start_game { |
|
|
779 | status "logging in..."; |
|
|
780 | |
|
|
781 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
782 | $SETUP_DIALOG->hide; |
|
|
783 | |
|
|
784 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
785 | |
|
|
786 | $MAP = new DC::Map; |
|
|
787 | |
|
|
788 | # hack to make SURE we find the IP address all right |
|
|
789 | # can be removed once AnyEvent::DNS is proven stable. |
|
|
790 | if ($host eq "gameserver.deliantra.net") { |
|
|
791 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
|
|
792 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
793 | status "dns failure, using hardcoded address"; |
|
|
794 | $host = "129.13.162.95"; |
|
|
795 | } |
|
|
796 | |
|
|
797 | dc_connect $host, $port; |
|
|
798 | }; |
770 | } else { |
799 | } else { |
771 | warn $@; |
800 | dc_connect $host, $port; |
772 | status "unable to connect"; |
|
|
773 | stop_game(); |
|
|
774 | } |
801 | } |
775 | } |
802 | } |
776 | |
803 | |
777 | sub stop_game { |
804 | sub stop_game { |
778 | $LOGIN_BUTTON->set_text ("Login / Register"); |
805 | $LOGIN_BUTTON->set_text ("Login / Register"); |
… | |
… | |
805 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); |
832 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); |
806 | $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, |
833 | $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, |
807 | can_events => 1, |
834 | can_events => 1, |
808 | tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); |
835 | tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); |
809 | |
836 | |
|
|
837 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); |
|
|
838 | $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, |
|
|
839 | can_events => 1, |
|
|
840 | tooltip => "This field shows any known issues with your config or driver, such as " |
|
|
841 | . "a non-accelerated display format. You can try to work around these issues " |
|
|
842 | . "by selecting a different video mode, changing the settings below or " |
|
|
843 | . "by installing the right driver for your graphics card."); |
|
|
844 | |
810 | my $vidmode_tooltip = |
845 | my $vidmode_tooltip = |
811 | "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " |
846 | "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " |
812 | . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; |
847 | . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; |
813 | |
848 | |
814 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
849 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
815 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
850 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
816 | |
851 | |
817 | $hbox->add (my $mode_slider = new DC::UI::Slider |
852 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
818 | force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], |
853 | force_w => $WIDTH * 0.1, expand => 1, |
819 | tooltip => $vidmode_tooltip); |
854 | tooltip => $vidmode_tooltip); |
820 | $hbox->add (my $mode_label = new DC::UI::Label |
855 | $hbox->add (my $mode_label = new DC::UI::Label |
821 | height => 0.8, template => "9999x9999@9+9", |
856 | height => 0.8, template => "9999x9999@9+9", |
822 | can_events => 1, tooltip => $vidmode_tooltip); |
857 | can_events => 1, tooltip => $vidmode_tooltip); |
823 | |
858 | |
824 | $mode_slider->connect (changed => sub { |
859 | $MODE_SLIDER->connect (changed => sub { |
825 | my ($self, $value) = @_; |
860 | my ($self, $value) = @_; |
826 | |
861 | |
827 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
862 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
828 | $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); |
863 | $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); |
829 | }); |
864 | }); |
830 | $mode_slider->emit (changed => $mode_slider->{range}[0]); |
865 | $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); |
831 | |
866 | |
832 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); |
867 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); |
833 | $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox |
868 | $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox |
834 | state => $CFG->{fullscreen}, |
869 | state => $CFG->{fullscreen}, |
835 | tooltip => "Bring the client into fullscreen mode.", |
870 | tooltip => "Bring the client into fullscreen mode.", |
… | |
… | |
841 | state => $CFG->{force_opengl11}, |
876 | state => $CFG->{force_opengl11}, |
842 | tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " |
877 | tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " |
843 | . "higher memory usage and slower performance. It will, however, help tremendously on " |
878 | . "higher memory usage and slower performance. It will, however, help tremendously on " |
844 | . "cards that claim to support a feature but fall back to software rendering. " |
879 | . "cards that claim to support a feature but fall back to software rendering. " |
845 | . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " |
880 | . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " |
846 | . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " |
881 | . "but cards and drivers from other vendors (ATI) are often just as bad. " |
847 | . "experience extremely low framerates and your card should do better, try this option.</b>", |
882 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
848 | on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } |
883 | on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } |
|
|
884 | ); |
|
|
885 | |
|
|
886 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); |
|
|
887 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
888 | state => $CFG->{disable_alpha}, |
|
|
889 | tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse " |
|
|
890 | . "by disabling a number of textures and transparency effects. Normally, these " |
|
|
891 | . "effects do not cost a lot of resources, but some graphics cards might fall " |
|
|
892 | . "back to etxremely slow rendering if this is enabled. If disabling this option " |
|
|
893 | . "noticably improves the framerate of the client please report this! " |
|
|
894 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
|
|
895 | on_changed => sub { |
|
|
896 | my ($self, $value) = @_; |
|
|
897 | $CFG->{disable_alpha} = $value; |
|
|
898 | $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes |
|
|
899 | 0 |
|
|
900 | } |
849 | ); |
901 | ); |
850 | |
902 | |
851 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); |
903 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); |
852 | $table->add_at (1, $row++, new DC::UI::CheckBox |
904 | $table->add_at (1, $row++, new DC::UI::CheckBox |
853 | state => $CFG->{texture_compression}, |
905 | state => $CFG->{texture_compression}, |
… | |
… | |
2124 | $dialog->show; |
2176 | $dialog->show; |
2125 | }; |
2177 | }; |
2126 | } |
2178 | } |
2127 | |
2179 | |
2128 | sub sdl_init { |
2180 | sub sdl_init { |
2129 | DC::SDL_Init |
2181 | DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE |
2130 | and die "SDL::Init failed!\n"; |
2182 | and die "SDL::Init failed!\n"; |
2131 | } |
2183 | } |
2132 | |
2184 | |
2133 | sub video_init { |
2185 | sub video_init { |
|
|
2186 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
|
|
2187 | $SDL_REINIT = 0; |
|
|
2188 | |
|
|
2189 | @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; |
|
|
2190 | @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; |
|
|
2191 | @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; |
|
|
2192 | @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; |
|
|
2193 | |
|
|
2194 | @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; |
|
|
2195 | |
2134 | $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; |
2196 | if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) { |
|
|
2197 | $CFG->{sdl_mode} = 0; |
|
|
2198 | for (reverse 0 .. $#SDL_MODES) { |
|
|
2199 | $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; |
|
|
2200 | } |
|
|
2201 | } |
2135 | |
2202 | |
2136 | my ($old_w, $old_h) = ($WIDTH, $HEIGHT); |
2203 | my ($old_w, $old_h) = ($WIDTH, $HEIGHT); |
2137 | |
2204 | |
2138 | ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
2205 | ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
2139 | $FULLSCREEN = $CFG->{fullscreen}; |
2206 | $FULLSCREEN = $CFG->{fullscreen}; |
… | |
… | |
2323 | $BUTTONBAR->show; |
2390 | $BUTTONBAR->show; |
2324 | $SETUP_DIALOG->show; |
2391 | $SETUP_DIALOG->show; |
2325 | $MESSAGE_WINDOW->show; |
2392 | $MESSAGE_WINDOW->show; |
2326 | } |
2393 | } |
2327 | |
2394 | |
|
|
2395 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); |
|
|
2396 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
|
|
2397 | |
|
|
2398 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2399 | $CAVEAT_LABEL->set_text ("Sofwtare Rendering (very slow)") |
|
|
2400 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
|
|
2401 | |
2328 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2402 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2329 | } |
2403 | } |
2330 | |
2404 | |
2331 | sub video_shutdown { |
2405 | sub video_shutdown { |
2332 | DC::OpenGL::shutdown; |
2406 | DC::OpenGL::shutdown; |
|
|
2407 | DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2333 | |
2408 | |
2334 | undef $SDL_ACTIVE; |
2409 | undef $SDL_ACTIVE; |
2335 | } |
2410 | } |
2336 | |
2411 | |
2337 | my %animate_object; |
2412 | my %animate_object; |
… | |
… | |
2398 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2473 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2399 | }, |
2474 | }, |
2400 | DC::SDL_KEYDOWN => sub { |
2475 | DC::SDL_KEYDOWN => sub { |
2401 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2476 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2402 | # alt-enter |
2477 | # alt-enter |
|
|
2478 | video_shutdown; |
2403 | $FULLSCREEN_ENABLE->toggle; |
2479 | $FULLSCREEN_ENABLE->toggle; |
2404 | video_shutdown; |
|
|
2405 | video_init; |
2480 | video_init; |
2406 | } else { |
2481 | } else { |
2407 | &DC::UI::feed_sdl_key_down_event; |
2482 | &DC::UI::feed_sdl_key_down_event; |
2408 | } |
2483 | } |
2409 | update_modbox; |
2484 | update_modbox; |
… | |
… | |
2458 | my %DEF_CFG = ( |
2533 | my %DEF_CFG = ( |
2459 | sdl_mode => 0, |
2534 | sdl_mode => 0, |
2460 | fullscreen => 1, |
2535 | fullscreen => 1, |
2461 | fast => 0, |
2536 | fast => 0, |
2462 | force_opengl11 => undef, |
2537 | force_opengl11 => undef, |
|
|
2538 | disable_alpha => 0, |
2463 | texture_compression => 1, |
2539 | texture_compression => 1, |
2464 | map_scale => 1, |
2540 | map_scale => 1, |
2465 | fow_enable => 1, |
2541 | fow_enable => 1, |
2466 | fow_intensity => 0, |
2542 | fow_intensity => 0, |
2467 | map_smoothing => 1, |
2543 | map_smoothing => 1, |
… | |
… | |
2508 | } |
2584 | } |
2509 | } |
2585 | } |
2510 | |
2586 | |
2511 | sdl_init; |
2587 | sdl_init; |
2512 | |
2588 | |
2513 | @SDL_MODES = DC::SDL_ListModes 8, 8; |
|
|
2514 | @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; |
|
|
2515 | @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; |
|
|
2516 | |
|
|
2517 | @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; |
|
|
2518 | |
|
|
2519 | $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; |
|
|
2520 | |
|
|
2521 | { |
2589 | { |
2522 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2590 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2523 | DejaVuSans.ttf |
2591 | DejaVuSans.ttf |
2524 | DejaVuSansMono.ttf |
2592 | DejaVuSansMono.ttf |
2525 | DejaVuSans-Bold.ttf |
2593 | DejaVuSans-Bold.ttf |