--- deliantra/Deliantra-Client/bin/deliantra 2008/08/19 17:38:30 1.59
+++ deliantra/Deliantra-Client/bin/deliantra 2009/01/12 03:11:05 1.89
@@ -19,6 +19,11 @@
require Win32::GUI::SplashScreen;
+ # initialise the resolver now, as vista forces us back to the desktop
+ # when doing this.
+ use AnyEvent::DNS ();
+ AnyEvent::DNS::resolver;
+
Win32::GUI::SplashScreen::Show (
-file => "$ENV{PAR_TEMP}/SPLASH.bmp",
);
@@ -52,25 +57,12 @@
if ($^O eq "MSWin32") {
# pango is relocatable on win32
} else {
- open my $fh, "<:perlio", "$root/pangoversion"
- or die "pangoversion: $!";
- my $PANGO = <$fh>;
- # unix, need to patch pango rc file
- open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
- or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
- local $/;
- my $rc = <$fh>;
- $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
-
- mkdir "$root/pango-modules";
- open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
- or die "$root/pango-modules/pango.modules: $!";
- print $fh $rc;
-
+ # OS X
+ $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
+ $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
$ENV{PANGO_RC_FILE} = "$root/pango.rc";
- open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
- or die "$ENV{PANGO_RC_FILE}: $!";
- print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
+ $ENV{DYLD_LIBRARY_PATH} = $root;
+ chdir $root; # for pango modules, maybe other things
}
unshift @INC, $root;
@@ -92,20 +84,35 @@
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
-use Time::HiRes 'time';
use EV;
+BEGIN { *time = \&EV::time }
+
use List::Util qw(max min);
use Deliantra;
use Deliantra::Protocol::Constants;
-use AnyEvent::DNS;
+use AnyEvent::Util ();
use AnyEvent::Socket ();
+use AnyEvent::DNS ();
use Compress::LZF;
+use JSON::XS;
use DC;
-BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
+
+sub crash($;$) {
+ # nop during compiletime
+}
+
+BEGIN {
+ $SIG{__DIE__} = sub {
+ return if $^S;
+ crash "CRASH/DIE: $_[0]" => 1;
+ DC::fatal Carp::longmess "$_[0]";
+ }
+}
+
use DC::OpenGL ();
use DC::Protocol;
use DC::DB;
@@ -115,7 +122,6 @@
use DC::UI::SpellList;
use DC::UI::Dockable;
use DC::UI::Dockbar;
-use DC::UI::MessageWindow;
use DC::UI::ChatView;
use DC::MessageDistributor;
use DC::Pod;
@@ -126,6 +132,7 @@
$SIG{PIPE} = 'IGNORE';
$EV::DIED = sub {
+ crash "CRASH/EV::DIED: $@" => 0;
DC::fatal Carp::longmess $@;
};
@@ -137,7 +144,6 @@
our $NOW;
our $CFG;
-our $CONN;
our $PROFILE; # current profile
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
@@ -156,11 +162,16 @@
our $FONT_PROP;
our $FONT_FIXED;
+our $CONN;
+
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $COMPLETER;
-our $BUTTONBAR;
+our $MENUFRAME; # the rectangle at the top
+our $MENUBAR; # the hbox at the top
+our $MENUPOPUP;
+our $BUTTONBAR; # the menu buttons
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
@@ -209,6 +220,46 @@
#############################################################################
+# write a crash message blockingly to the socket, if possible
+# this is a bit too complicated for my tastes, but it was easy.
+*crash = sub($;$) {
+ my ($msg, $backtrace) = @_;
+
+ warn $msg;
+
+ return unless $CONN;
+
+ my $fh = $CONN->{fh}
+ or return;
+
+ my $buf = delete $CONN->{wbuf};
+
+ $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
+
+ AnyEvent::Util::fh_nonblocking $fh, 0;
+ syswrite $fh, $buf;
+ AnyEvent::Util::fh_nonblocking $fh, 1;
+
+ $msg =~ s/\s+$//;
+
+ # backtrace as second step, in case it crashes, too
+ crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
+ if $backtrace;
+};
+
+sub clienterror($;$) {
+ my ($msg, $backtrace) = @_;
+
+ warn $msg;
+
+ return unless $CONN;
+
+ $CONN->send_exti_msg (clientlog => $msg);
+ $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
+}
+
+#############################################################################
+
sub status {
$STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
@@ -297,10 +348,10 @@
$meta->{data}
or return;
- # if its a jingle, play it as ambient music
+ # if it's a jingle, play it as ambient music
if ($meta->{data}{jingle}) {
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
- push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
+ push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
&audio_music_push ($face);
}
} else {
@@ -308,7 +359,7 @@
DC::DB::get res_data => $meta->{name}, sub {
my $rwops = new DC::RW $_[0];
my $chunk = new DC::MixChunk $rwops
- or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
+ or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
$chunk->volume (($meta->{data}{volume} || 1) * 128);
$AUDIO_CHUNK{$face} = $chunk;
@@ -365,12 +416,15 @@
$MUSIC_PLAYING_DATA = \$_[0];
+ $meta->{path} or length $_[0]
+ or return clienterror "empty music face from res_data ($meta->{face})";#d#
+
my $rwops = $meta->{path}
- ? new_from_file DC::RW $meta->{path}
+ ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
: new DC::RW $$MUSIC_PLAYING_DATA;
$MUSIC_PLAYER = new DC::MixMusic $rwops
- or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
+ or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
my $NOW = time;
@@ -738,7 +792,8 @@
sub dc_connect {
my ($host, $port) = @_;
- my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+ my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
+ my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
$CONN =
new DC::Protocol
@@ -746,8 +801,8 @@
port => $port,
user => $PROFILE->{user},
pass => $PROFILE->{password},
- mapw => $mapsize,
- maph => $mapsize,
+ mapw => $mapw,
+ maph => $maph,
client => "$DC::VERSION $] $^O",
@@ -802,6 +857,8 @@
}
sub stop_game {
+ crash "stop_game";
+
$LOGIN_BUTTON->set_text ("Login / Register");
$SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
$SETUP_DIALOG->show;
@@ -825,184 +882,209 @@
sub graphics_setup {
my $vbox = new DC::UI::VBox;
- $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
-
- my $row = 0;
+ {
+ $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
- $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
- can_events => 1,
- tooltip => "" . (DC::OpenGL::gl_extensions) . "");
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
- $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
- can_events => 1,
- tooltip => "This field shows any known issues with your config or driver, such as "
- . "a non-accelerated display format. You can try to work around these issues "
- . "by selecting a different video mode, changing the settings below or "
- . "by installing the right driver for your graphics card.");
-
- my $vidmode_tooltip =
- "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
- . "The format is width x height \@ depth-per-channel + alpha-channel.";
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
- $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
-
- $hbox->add ($MODE_SLIDER = new DC::UI::Slider
- force_w => $WIDTH * 0.1, expand => 1,
- range => [ ($CFG->{sdl_mode}) x 3 ],
- tooltip => $vidmode_tooltip);
- $hbox->add (my $mode_label = new DC::UI::Label
- height => 0.8, template => "9999x9999@9+9",
- can_events => 1, tooltip => $vidmode_tooltip);
+ $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
- $MODE_SLIDER->connect (changed => sub {
- my ($self, $value) = @_;
+ my $row = 0;
- $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
- $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
- });
- $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
+ $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
+ can_events => 1,
+ tooltip => "" . (DC::OpenGL::gl_extensions) . "");
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
- $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
- state => $CFG->{fullscreen},
- tooltip => "Bring the client into fullscreen mode.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
+ $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
+ can_events => 1,
+ tooltip => "This field shows any known issues with your config or driver, such as "
+ . "a non-accelerated display format. You can try to work around these issues "
+ . "by selecting a different video mode, changing the settings below or "
+ . "by installing the right driver for your graphics card.");
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
+ $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
+ value => $CFG->{uitheme},
+ options => [
+ [wood => "Wood (the default)"],
+ [plain => "Plain (very)"],
+ [blue => "Blue (dark)"],
+ [metal => "Metal (light)"],
+ ],
+ tooltip => "Choose the User Interface theme that you like most :)",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{force_opengl11},
- tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
- . "higher memory usage and slower performance. It will, however, help tremendously on "
- . "cards that claim to support a feature but fall back to software rendering. "
- . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
- . "but cards and drivers from other vendors (ATI) are often just as bad. "
- . "If you experience extremely low framerates and your card should do better, try this option.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
- );
+ my $vidmode_tooltip =
+ "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
+ . "The format is width x height \@ depth-per-channel + alpha-channel.";
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
+ $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
+
+ $hbox->add ($MODE_SLIDER = new DC::UI::Slider
+ c_rescale => 1,
+ force_w => $WIDTH * 0.1, expand => 1,
+ range => [ ($CFG->{sdl_mode}) x 3 ],
+ tooltip => $vidmode_tooltip);
+ $hbox->add (my $mode_label = new DC::UI::Label
+ height => 0.8, template => "9999x9999@9+9",
+ can_events => 1, tooltip => $vidmode_tooltip);
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{disable_alpha},
- tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
- . "by disabling a number of textures and transparency effects. Normally, these "
- . "effects do not cost a lot of resources, but some graphics cards might fall "
- . "back to etxremely slow rendering if this is enabled. If disabling this option "
- . "noticably improves the framerate of the client please report this! "
- . "If you experience extremely low framerates and your card should do better, try this option.",
- on_changed => sub {
+ $MODE_SLIDER->connect (changed => sub {
my ($self, $value) = @_;
- $CFG->{disable_alpha} = $value;
- $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
- 0
- }
- );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{texture_compression},
- tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
- . "will save a lot of memory and increase performance. The compression algorithm "
- . "can differ form card to card, so your mileage may vary. This setting is ignored in "
- . "forced OpenGL 1.1 mode.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
- );
+ $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
+ $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
+ });
+ $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{fast},
- tooltip => "Lower the visual quality considerably to speed up rendering.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
+ $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
+ state => $CFG->{fullscreen},
+ tooltip => "Bring the client into fullscreen mode.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "The base font size used by most GUI elements that do not have their own setting.",
- on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{force_opengl11},
+ tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
+ . "higher memory usage and slower performance. It will, however, help tremendously on "
+ . "cards that claim to support a feature but fall back to software rendering. "
+ . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
+ . "but cards and drivers from other vendors (ATI) are often just as bad. "
+ . "If you experience extremely low framerates and your card should do better, try this option.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
+ );
- $table->add_at (1, $row++, new DC::UI::Button
- expand => 1, text => "Apply",
- tooltip => "Apply the video settings above.",
- on_activate => sub {
- video_shutdown ();
- video_init ();
- 0
- }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{disable_alpha},
+ tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
+ . "by disabling a number of textures and transparency effects. Normally, these "
+ . "effects do not cost a lot of resources, but some graphics cards might fall "
+ . "back to extremely slow rendering if this is enabled. If disabling this option "
+ . "noticably improves the framerate of the client please report this! "
+ . "If you experience extremely low framerates and your card should do better, try this option.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{disable_alpha} = $value;
+ $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
+ 0
+ }
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{smooth_movement},
- tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. "
- . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
- . "then disable this option. Changes take effect immdiately.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{texture_compression},
+ tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
+ . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
+ . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
+ . "forced OpenGL 1.1 mode and when using the Apple renderer.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
- tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{fast},
+ tooltip => "Lower the visual quality considerably to speed up rendering.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{map_smoothing},
- tooltip => "Map Smoothing tries to make tile borders less square. "
- . "This increases load on the graphics subsystem and works only with TRT servers. "
- . "Changes take effect at next login only.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
- );
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The base font size used by most GUI elements that do not have their own setting.",
+ on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
+ );
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{fow_enable},
- tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
- tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "The font size used by the message/server log window only. Changes are instant, "
- . "but you still need to press apply to correctly re-layout the widget.",
- on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
- on_changed => sub {
- $CFG->{gauge_fontsize} = $_[1];
- &set_gauge_window_fontsize;
- 0
- }
- );
+ $table->add_at (1, $row++, new DC::UI::Button
+ expand => 1, text => "Apply",
+ tooltip => "Apply the video settings above.",
+ on_activate => sub {
+ video_shutdown ();
+ video_init ();
+ 0
+ }
+ );
+ }
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gauge_size}, 0.2, 0.8],
- tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
- on_changed => sub {
- $CFG->{gauge_size} = $_[1];
- $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
- 0
- }
- );
+ {
+ $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
+
+ $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
+
+ my $row = 0;
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{smooth_movement},
+ tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. "
+ . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
+ . "then disable this option. Changes take effect immdiately.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
+ tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{map_smoothing},
+ tooltip => "Map Smoothing tries to make tile borders less square. "
+ . "This increases load on the graphics subsystem and works only with TRT servers. "
+ . "Changes take effect at next login only.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{fow_enable},
+ tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
+ tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "The font size used by the message/server log window only. Changes are instant, "
+ . "but you still need to press apply to correctly re-layout the widget.",
+ on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
+ tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_fontsize} = $_[1];
+ &set_gauge_window_fontsize;
+ 0
+ }
+ );
+
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
+ $table->add_at (1, $row++, new DC::UI::Slider
+ range => [$CFG->{gauge_size}, 0.2, 0.8],
+ tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
+ on_changed => sub {
+ $CFG->{gauge_size} = $_[1];
+ $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
+ 0
+ }
+ );
+ }
$vbox
}
@@ -1175,7 +1257,7 @@
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
- my $win = new DC::UI::Frame (
+ $GAUGES->{win} = my $win = new DC::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
@@ -1201,21 +1283,10 @@
],
);
- $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
- $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
- $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
- $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
-
- $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
- $vbox->add (my $prg = new DC::UI::ExperienceProgress);
- $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
- $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
-
- $GAUGES = {
- exp => $exp, prg => $prg, sklprg => $sklprg,
- win => $win, range => $rng,
- hp => $hg, mana => $mg, grace => $gg, food => $fg,
- };
+ $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
+ $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
+ $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
+ $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
&set_gauge_window_fontsize;
@@ -1567,7 +1638,7 @@
$table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
$table->add_at (1, 4, new DC::UI::Entry
text => $CFG->{profile}{default}{user},
- tooltip => "The name of your character on the server.",
+ tooltip => "The name of your character on the server. The name is case-sensitive!",
on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
);
@@ -1591,11 +1662,13 @@
);
$vbox->add (new DC::UI::FancyFrame
- label => "Registering",
- min_h => 200,
+ label => "How to Play",
+ min_h => 240,
child => (new DC::UI::Label valign => 0, ellipsise => 0,
markup =>
- "To register a new account, choose a username that hasn't been taken yet and "
+ "First select a suitable video resolution in the Graphics tab, above.\n\n"
+ . "Then register a new account (or use an existing one if you have one). "
+ . "To register an account, choose a username that hasn't been taken yet (just guess) and "
. "try to log-in. Follow the instructions in the Log tab in the message window.",
),
);
@@ -1677,6 +1750,7 @@
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
$table->add_at (1, $row++, new DC::UI::CheckBox
+ c_colspan => 2,
state => $CFG->{show_tips},
tooltip => "Show the Tip of the day window at startup?",
on_changed => sub {
@@ -1688,6 +1762,7 @@
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
$table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
+ c_colspan => 2,
text => $CFG->{logview_max_par},
tooltip => "This is maximum number of messages remembered in the Message window. If the server "
. "sends more messages than this number, older messages get removed to save memory and "
@@ -1699,6 +1774,28 @@
},
);
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
+ $table->add_at (1, $row, new DC::UI::CheckBox
+ state => $CFG->{config_autosave},
+ tooltip => "Normally, configuration settings and the user interface layout "
+ . "are saved on client exit. You can disable this behaviour by "
+ . "unchecking this checkbox.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{config_autosave} = $value;
+ 0
+ }
+ );
+ $table->add_at (2, $row++, new DC::UI::Button
+ text => "Save Now",
+ tooltip => "Use this to manually save configuration and UI layout when "
+ . "autosave is disabled.",
+ on_activate => sub {
+ DC::write_cfg;
+ 0
+ }
+ );
+
$table
}
@@ -1714,8 +1811,7 @@
for (
["General", 0, 0,
- ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
- ["Inhibit autopickup" => PICKUP_INHIBIT],
+# ["Inhibit autopickup" => PICKUP_INHIBIT],
["Stop before pickup" => PICKUP_STOP],
["Debug autopickup" => PICKUP_DEBUG],
],
@@ -1773,7 +1869,7 @@
$::CFG->{pickup} &= ~$mask;
}
- $::CONN->send_command ("pickup $::CFG->{pickup}")
+ $::CONN->send_pickup ($::CFG->{pickup})
if defined $::CONN;
0
@@ -1800,7 +1896,7 @@
$table->add_at (3, 18, new DC::UI::Button
text => "set",
on_activate => sub {
- $::CONN->send_command ("pickup $::CFG->{pickup}")
+ $::CONN->send_pickup ($::CFG->{pickup})
if defined $::CONN;
0
});
@@ -1923,7 +2019,7 @@
}
}
-sub player_window {
+sub make_playerbook {
my $plwin = $PL_WINDOW = new DC::UI::Toplevel
x => "center",
y => "center",
@@ -1967,14 +2063,13 @@
$ntb->set_current_page ($INVENTORY_PAGE);
$plwin->add ($ntb);
- $plwin
}
sub keyboard_setup {
DC::Macro::keyboard_setup
}
-sub help_window {
+sub make_help_window {
my $win = new DC::UI::Toplevel
x => 'center',
y => 'center',
@@ -2073,28 +2168,7 @@
$win->show;
};
- $win
-}
-
-sub open_string_query {
- my ($title, $cb, $txt, $tooltip) = @_;
- my $dialog = new DC::UI::Toplevel
- x => "center",
- y => "center",
- z => 50,
- force_w => $WIDTH * 4/5,
- title => $title;
-
- $dialog->add (
- my $e = new DC::UI::Entry
- on_activate => sub { $cb->(@_); $dialog->hide; 0 },
- on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
- tooltip => $tooltip
- );
-
- $e->grab_focus;
- $e->set_text ($txt) if $txt;
- $dialog->show;
+ $HELP_WINDOW = $win;
}
sub open_quit_dialog {
@@ -2126,7 +2200,10 @@
$hb->add (new DC::UI::Button
text => "Quit anyway",
expand => 1,
- on_activate => sub { EV::unloop EV::UNLOOP_ALL },
+ on_activate => sub {
+ crash "Quit anyway";
+ EV::unloop EV::UNLOOP_ALL;
+ },
);
}
@@ -2134,6 +2211,114 @@
$QUIT_DIALOG->grab_focus;
}
+sub make_menubar {
+ $MENUFRAME = new DC::UI::Toplevel
+ border => 0,
+ force_x => 0,
+ force_y => 0,
+ force_w => $::WIDTH,
+ child => ($MENUBAR = new DC::UI::HBox),
+ ;
+
+ $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
+
+ # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
+ make_gauge_window->show;
+
+# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
+# tooltip => "Toggles the server message log, where the client collects all messages from the server.");
+
+ make_playerbook;
+
+ $MENUPOPUP = DC::UI::Menu->new (items => [
+ ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
+ ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
+ ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
+ ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
+ ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
+ ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
+ ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
+ ["Quit…" , sub {
+ if ($CONN) {
+ open_quit_dialog;
+ } else {
+ EV::unloop EV::UNLOOP_ALL;
+ }
+ }],
+ ]);
+
+ $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
+ tooltip => "Shows the main menu",
+ on_button_down => sub {
+ my ($self, $ev) = @_;
+ local $ev->{x} = 0;
+ local $ev->{y} = 0;
+ $MENUPOPUP->popup ($ev);
+ },
+ );
+
+ $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
+ padding_x => 6,
+ padding_y => 3,
+ tooltip => "This progress bar shows your progress towards the next character level.",
+ template => " Exp: 888,888,888,888 (lvl 188) ",
+ );
+
+ $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
+ tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
+ . "will automatically pick up items as defined by your item pickup settings "
+ . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
+ . "disable autopickup by disabling this checkbox.",
+ state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{pickup} &= ~PICKUP_INHIBIT;
+ $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
+ $CONN->send_pickup ($CFG->{pickup})
+ if $CONN;
+ },
+ );
+
+ $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
+ c_rescale => 1,
+ padding_x => 6,
+ padding_y => 3,
+ force_w => $::WIDTH * 0.2,
+ tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
+ template => "two handed weapons 99%",
+ );
+
+ $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
+ expand => 1,
+ align => 1, can_hover => 1, can_events => 1,
+ text => "Range and Combat Slots",
+ tooltip => "#stat_ranged",
+ );
+
+ $MENUFRAME->show;
+}
+
+sub open_string_query {
+ my ($title, $cb, $txt, $tooltip) = @_;
+ my $dialog = new DC::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 50,
+ force_w => $WIDTH * 4/5,
+ title => $title;
+
+ $dialog->add (
+ my $e = new DC::UI::Entry
+ on_activate => sub { $cb->(@_); $dialog->hide; 0 },
+ on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
+ tooltip => $tooltip
+ );
+
+ $e->grab_focus;
+ $e->set_text ($txt) if $txt;
+ $dialog->show;
+}
+
sub show_tip_of_the_day {
# find all tips
my @tod = DC::Pod::find tip_of_the_day => "*";
@@ -2194,6 +2379,8 @@
}
sub video_init {
+ DC::set_theme $CFG->{uitheme};
+
DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
$SDL_REINIT = 0;
@@ -2204,10 +2391,14 @@
@SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
- if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
- $CFG->{sdl_mode} = 0;
- for (reverse 0 .. $#SDL_MODES) {
- $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
+ if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
+ $CFG->{sdl_mode} = 0; # lowest resolution by default
+
+ # now choose biggest mode <= 1024x768
+ for (0 .. $#SDL_MODES) {
+ if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
+ $CFG->{sdl_mode} = $_;
+ }
}
}
@@ -2276,12 +2467,12 @@
bg => [0, 0, 0, 0.4],
force_x => 0,
force_y => "max",
- child => (my $LR = new DC::UI::VBox),
+ child => (my $LL = new DC::UI::VBox),
)->show;
- $LR->add ($STATUSBOX);
- $LR->add ($MODBOX);
- $LR->add (new DC::UI::Label
+ $LL->add ($STATUSBOX);
+ $LL->add ($MODBOX);
+ $LL->add (new DC::UI::Label
align => 0,
markup => "Use Alt-Enter to toggle fullscreen mode",
fontsize => 0.5,
@@ -2296,7 +2487,7 @@
border_bg => [1, 1, 1, 192/255],
bg => [1, 1, 1, 0],
child => ($MAPMAP = new DC::MapWidget::MapMap
- tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.",
+ tooltip => "Minimap. This will display an overview of the surrounding areas.",
),
)->show;
@@ -2360,52 +2551,14 @@
$SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
"Some debuggin' options. Do not ask.");
- $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
- tooltip => "Toggles a dialog where you can configure all aspects of this client.");
-
-# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
-# tooltip => "Toggles the server message log, where the client collects all messages from the server.");
-
- make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
- tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
-
- $BUTTONBAR->add (new DC::UI::Button
- text => "Save Config",
- tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
- on_activate => sub {
- $::CFG->{layout} = DC::UI::get_layout;
- DC::write_cfg;
- status "Configuration Saved";
- 0
- },
- );
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
- tooltip => "View Documentation");
-
- $BUTTONBAR->add (new DC::UI::Button
- text => "Quit",
- tooltip => "Terminates the program",
- on_activate => sub {
- if ($CONN) {
- open_quit_dialog;
- } else {
- EV::unloop EV::UNLOOP_ALL;
- }
- 0
- },
- );
+ make_help_window;
+ make_menubar;
- $BUTTONBAR->show;
$SETUP_DIALOG->show;
$MESSAGE_WINDOW->show;
}
- $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
+ $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
$MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
$CAVEAT_LABEL->set_text ("None :)");
@@ -2470,6 +2623,7 @@
%SDL_CB = (
DC::SDL_QUIT => sub {
+ crash "SDL_QUIT";
EV::unloop EV::UNLOOP_ALL;
},
DC::SDL_VIDEORESIZE => sub {
@@ -2519,7 +2673,7 @@
#d# TODO calling exit here hangs the process in some futex
};
-# due to mac os x + sdl combined briandamage, we need this contortion
+# due to mac os x + sdl combined braindamage, we need this contortion
sub main {
{
DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
@@ -2546,7 +2700,8 @@
DC::UI::set_layout ($::CFG->{layout});
my %DEF_CFG = (
- sdl_mode => 0,
+ config_autosave => 1,
+ sdl_mode => undef,
fullscreen => 1,
fast => 0,
force_opengl11 => undef,
@@ -2573,12 +2728,13 @@
bgm_enable => 1,
bgm_volume => 0.5,
output_rate => "",
- pickup => 0,
+ pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
inv_sort => "mtime",
default => "profile", # default profile
show_tips => 1,
logview_max_par => 1000,
shift_fire_stop => 0,
+ uitheme => "wood",
);
while (my ($k, $v) = each %DEF_CFG) {
@@ -2651,8 +2807,11 @@
delete $SIG{__DIE__};
EV::loop;
-#video_shutdown;
-#audio_shutdown;
+ DC::write_cfg if $CFG->{config_autosave};
+
+ #video_shutdown;
+ #audio_shutdown;
+
DC::OpenGL::quit;
DC::SDL_Quit;
DC::DB::Server::stop;