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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.29 by root, Mon Mar 24 00:24:47 2008 UTC vs.
Revision 1.90 by root, Mon Jan 12 03:49:35 2009 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!"; 61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 my $PANGO = <$fh>; 62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 63 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 64 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 65 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 66 }
75 67
76 unshift @INC, $root; 68 unshift @INC, $root;
77 } 69 }
78} 70}
90 82
91# need to do it again because that pile of garbage called PAR nukes it before main 83# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 84unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 85 if %PAR::LibCache;
94 86
95use Time::HiRes 'time';
96use EV; 87use EV;
88BEGIN { *time = \&EV::time }
89
97use List::Util qw(max min); 90use List::Util qw(max min);
98 91
99use Deliantra; 92use Deliantra;
100use Deliantra::Protocol::Constants; 93use Deliantra::Protocol::Constants;
101 94
95use AnyEvent::Util ();
96use AnyEvent::Socket ();
97use AnyEvent::DNS ();
98
102use Compress::LZF; 99use Compress::LZF;
100use JSON::XS;
103 101
104use DC; 102use DC;
103
104sub crash($;$) {
105 # nop during compiletime
106}
107
108BEGIN {
109 $SIG{__DIE__} = sub {
110 return if $^S;
111 crash "CRASH/DIE: $_[0]" => 1;
112 DC::fatal Carp::longmess "$_[0]";
113 }
114}
115
105use DC::OpenGL (); 116use DC::OpenGL ();
106use DC::Protocol; 117use DC::Protocol;
107use DC::DB; 118use DC::DB;
108use DC::UI; 119use DC::UI;
109use DC::UI::Canvas; 120use DC::UI::Canvas;
110use DC::UI::Inventory; 121use DC::UI::Inventory;
111use DC::UI::SpellList; 122use DC::UI::SpellList;
112use DC::UI::Dockable; 123use DC::UI::Dockable;
113use DC::UI::Dockbar; 124use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 125use DC::UI::ChatView;
116use DC::MessageDistributor; 126use DC::MessageDistributor;
117use DC::Pod; 127use DC::Pod;
118use DC::MapWidget; 128use DC::MapWidget;
119use DC::Macro; 129use DC::Macro;
120 130
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 131$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 132$SIG{PIPE} = 'IGNORE';
123 133
124$EV::DIED = sub { 134$EV::DIED = sub {
135 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 136 DC::fatal Carp::longmess $@;
126}; 137};
127 138
128my $MAX_FPS = 60; 139my $MAX_FPS = 60;
129 140
131 142
132our $LAST_REFRESH; 143our $LAST_REFRESH;
133our $NOW; 144our $NOW;
134 145
135our $CFG; 146our $CFG;
136our $CONN;
137our $PROFILE; # current profile 147our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
195our $MODBOX; 214our $MODBOX;
196our $DEBUG_STATUS; 215our $DEBUG_STATUS;
199our $INVR; 218our $INVR;
200our $INVR_HB; 219our $INVR_HB;
201 220
202############################################################################# 221#############################################################################
203 222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
260
261#############################################################################
262
204sub status { 263sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
206} 265}
207 266
208sub debug { 267sub debug {
232 291
233 $markup .= $mod & DC::KMOD_NUM 292 $markup .= $mod & DC::KMOD_NUM
234 ? "[NUM]" 293 ? "[NUM]"
235 : "[<span foreground='#888'>num</span>]"; 294 : "[<span foreground='#888'>num</span>]";
236 295
296 # <tt> around next statement works around some bug that keeps the
297 # "font =>" from being used on windows
237 $MODBOX->set_markup ($markup); 298 $MODBOX->set_markup ("<tt>$markup</tt>");
238} 299}
239 300
240############################################################################# 301#############################################################################
241#TODO: maybe move into own audio module... 302#TODO: maybe move into own audio module...
242 303
285 or return; 346 or return;
286 347
287 $meta->{data} 348 $meta->{data}
288 or return; 349 or return;
289 350
290 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
291 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
292 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
293 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
294 &audio_music_push ($face); 355 &audio_music_push ($face);
295 } 356 }
296 } else { 357 } else {
297 # fetch from database 358 # fetch from database
298 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
299 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
300 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
301 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
302 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
303 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
304 365
305 audio_sound_push ($face); 366 audio_sound_push ($face);
306 }; 367 };
353 414
354 audio_music_update_volume; 415 audio_music_update_volume;
355 416
356 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
357 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
358 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
359 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
360 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
361 425
362 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
363 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
364 428
365 my $NOW = time; 429 my $NOW = time;
366 430
367 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
368 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
662 # right: accept 726 # right: accept
663 $table->add_at (4, 0, new DC::UI::Button 727 $table->add_at (4, 0, new DC::UI::Button
664 text => "Accept", 728 text => "Accept",
665 on_activate => sub { 729 on_activate => sub {
666 $conn->send ("reply n"); 730 $conn->send ("reply n");
667 $STATS_PAGE->hide;
668 destroy_query_dialog $conn; 731 destroy_query_dialog $conn;
669 0 732 0
670 }, 733 },
671 ); 734 );
672 735
724 787
725 $vbox->add (@dialog); 788 $vbox->add (@dialog);
726 $dialog->show; 789 $dialog->show;
727} 790}
728 791
729sub start_game { 792sub dc_connect {
730 status "logging in..."; 793 my ($host, $port) = @_;
731 794
732 $LOGIN_BUTTON->set_text ("Logout");
733 $SETUP_DIALOG->hide;
734
735 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 795 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
796 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
736 797
737 my ($host, $port) = split /:/, $PROFILE->{host};
738
739 $MAP = new DC::Map;
740
741 $CONN = eval { 798 $CONN =
742 new DC::Protocol 799 new DC::Protocol
743 host => $host, 800 host => $host,
744 port => $port || 13327, 801 port => $port,
745 user => $PROFILE->{user}, 802 user => $PROFILE->{user},
746 pass => $PROFILE->{password}, 803 pass => $PROFILE->{password},
747 mapw => $mapsize, 804 mapw => $mapw,
748 maph => $mapsize, 805 maph => $maph,
749 806
750 client => "$DC::VERSION $] $^O", 807 client => "$DC::VERSION $] $^O",
751 808
752 map_widget => $MAPWIDGET, 809 map_widget => $MAPWIDGET,
753 statusbox => $STATUSBOX, 810 statusbox => $STATUSBOX,
756 query => \&server_query, 813 query => \&server_query,
757 814
758 setup_req => { 815 setup_req => {
759 smoothing => $CFG->{map_smoothing}*1, 816 smoothing => $CFG->{map_smoothing}*1,
760 }, 817 },
761 };
762 818
763 if ($CONN) { 819 on_connect => sub {
820 if ($_[0]) {
764 DC::lowdelay fileno $CONN->{fh}; 821 DC::lowdelay fileno $CONN->{fh};
765 822
766 status "login successful"; 823 status "login successful";
824 } else {
825 undef $CONN;
826 status "unable to connect: $!";
827 stop_game();
828 }
829 },
830 ;
831}
832
833sub start_game {
834 status "logging in...";
835
836 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840
841 $MAP = new DC::Map;
842
843 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl
848 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95";
850 }
851
852 dc_connect $host, $port;
853 };
767 } else { 854 } else {
768 status "unable to connect"; 855 dc_connect $host, $port;
769 stop_game();
770 } 856 }
771} 857}
772 858
773sub stop_game { 859sub stop_game {
860 crash "stop_game";
861
774 $LOGIN_BUTTON->set_text ("Login / Register"); 862 $LOGIN_BUTTON->set_text ("Login / Register");
775 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 863 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
776 $SETUP_DIALOG->show; 864 $SETUP_DIALOG->show;
777 $PL_WINDOW->hide; 865 $PL_WINDOW->hide;
778 $SPELL_LIST->clear_spells; 866 $SPELL_LIST->clear_spells;
792} 880}
793 881
794sub graphics_setup { 882sub graphics_setup {
795 my $vbox = new DC::UI::VBox; 883 my $vbox = new DC::UI::VBox;
796 884
885 {
886 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
887
797 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 888 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
798 889
799 my $row = 0; 890 my $row = 0;
800 891
801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 892 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
802 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 893 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
803 can_events => 1, 894 can_events => 1,
804 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 895 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
805 896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
898 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
899 can_events => 1,
900 tooltip => "This field shows any known issues with your config or driver, such as "
901 . "a non-accelerated display format. You can try to work around these issues "
902 . "by selecting a different video mode, changing the settings below or "
903 . "by installing the right driver for your graphics card.");
904
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
906 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
907 value => $CFG->{uitheme},
908 options => [
909 [wood => "Wood (the default)"],
910 [plain => "Plain (very)"],
911 [blue => "Blue (dark)"],
912 [metal => "Metal (light)"],
913 ],
914 tooltip => "Choose the User Interface theme that you like most :)",
915 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
916 );
917
806 my $vidmode_tooltip = 918 my $vidmode_tooltip =
807 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 919 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
808 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 920 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
809 921
810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 922 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
811 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 923 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
812 924
813 $hbox->add (my $mode_slider = new DC::UI::Slider 925 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
814 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 926 c_rescale => 1,
927 force_w => $WIDTH * 0.1, expand => 1,
928 range => [ ($CFG->{sdl_mode}) x 3 ],
815 tooltip => $vidmode_tooltip); 929 tooltip => $vidmode_tooltip);
816 $hbox->add (my $mode_label = new DC::UI::Label 930 $hbox->add (my $mode_label = new DC::UI::Label
817 height => 0.8, template => "9999x9999@9+9", 931 height => 0.8, template => "9999x9999@9+9",
818 can_events => 1, tooltip => $vidmode_tooltip); 932 can_events => 1, tooltip => $vidmode_tooltip);
819 933
820 $mode_slider->connect (changed => sub { 934 $MODE_SLIDER->connect (changed => sub {
821 my ($self, $value) = @_; 935 my ($self, $value) = @_;
822 936
823 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 937 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
824 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 938 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
825 }); 939 });
826 $mode_slider->emit (changed => $mode_slider->{range}[0]); 940 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
827 941
828 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 942 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
829 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 943 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
830 state => $CFG->{fullscreen}, 944 state => $CFG->{fullscreen},
831 tooltip => "Bring the client into fullscreen mode.", 945 tooltip => "Bring the client into fullscreen mode.",
832 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 946 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
833 ); 947 );
834 948
835 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
836 $table->add_at (1, $row++, new DC::UI::CheckBox 950 $table->add_at (1, $row++, new DC::UI::CheckBox
837 state => $CFG->{force_opengl11}, 951 state => $CFG->{force_opengl11},
838 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 952 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
839 . "higher memory usage and slower performance. It will, however, help tremendously on " 953 . "higher memory usage and slower performance. It will, however, help tremendously on "
840 . "cards that claim to support a feature but fall back to software rendering. " 954 . "cards that claim to support a feature but fall back to software rendering. "
841 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 955 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
842 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 956 . "but cards and drivers from other vendors (ATI) are often just as bad. "
843 . "experience extremely low framerates and your card should do better, try this option.</b>", 957 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
844 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 958 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
845 ); 959 );
846 960
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
962 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{disable_alpha},
964 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
965 . "by disabling a number of textures and transparency effects. Normally, these "
966 . "effects do not cost a lot of resources, but some graphics cards might fall "
967 . "back to extremely slow rendering if this is enabled. If disabling this option "
968 . "noticably improves the framerate of the client please report this! "
969 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
970 on_changed => sub {
971 my ($self, $value) = @_;
972 $CFG->{disable_alpha} = $value;
973 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
974 0
975 }
976 );
977
847 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
848 $table->add_at (1, $row++, new DC::UI::CheckBox 979 $table->add_at (1, $row++, new DC::UI::CheckBox
849 state => $CFG->{texture_compression}, 980 state => $CFG->{texture_compression},
850 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 981 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
851 . "will save a lot of memory and increase performance. The compression algorithm " 982 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
852 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 983 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
853 . "forced OpenGL 1.1 mode.", 984 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
854 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 985 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
855 ); 986 );
856 987
857 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
858 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
859 state => $CFG->{fast}, 990 state => $CFG->{fast},
860 tooltip => "Lower the visual quality considerably to speed up rendering.", 991 tooltip => "Lower the visual quality considerably to speed up rendering.",
861 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 992 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
862 ); 993 );
863 994
864 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 995 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
865 $table->add_at (1, $row++, new DC::UI::Slider 996 $table->add_at (1, $row++, new DC::UI::Slider
866 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 997 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
867 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 998 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
868 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 999 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
869 ); 1000 );
870 1001
871 $table->add_at (1, $row++, new DC::UI::Button 1002 $table->add_at (1, $row++, new DC::UI::Button
872 expand => 1, text => "Apply", 1003 expand => 1, text => "Apply",
873 tooltip => "Apply the video settings above.", 1004 tooltip => "Apply the video settings above.",
874 on_activate => sub { 1005 on_activate => sub {
875 video_shutdown (); 1006 video_shutdown ();
876 video_init (); 1007 video_init ();
1008 0
877 0 1009 }
878 } 1010 );
1011 }
1012
1013 {
1014 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1015
1016 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1017
1018 my $row = 0;
1019 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1020 $table->add_at (1, $row++, new DC::UI::CheckBox
1021 state => $CFG->{smooth_movement},
1022 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
879 ); 1026 );
880 1027
881 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
882 $table->add_at (1, $row++, new DC::UI::Slider 1029 $table->add_at (1, $row++, new DC::UI::Slider
883 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
884 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
885 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
886 ); 1033 );
887 1034
888 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
889 $table->add_at (1, $row++, new DC::UI::CheckBox 1036 $table->add_at (1, $row++, new DC::UI::CheckBox
890 state => $CFG->{map_smoothing}, 1037 state => $CFG->{map_smoothing},
891 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1038 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
892 . "This increases load on the graphics subsystem and works only with TRT servers. " 1039 . "This increases load on the graphics subsystem and works only with TRT servers. "
893 . "Changes take effect at next login only.", 1040 . "Changes take effect at next login only.",
894 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1041 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
895 ); 1042 );
896 1043
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
898 $table->add_at (1, $row++, new DC::UI::CheckBox 1045 $table->add_at (1, $row++, new DC::UI::CheckBox
899 state => $CFG->{fow_enable}, 1046 state => $CFG->{fow_enable},
900 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
901 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
902 ); 1049 );
903 1050
904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
905 $table->add_at (1, $row++, new DC::UI::Slider 1052 $table->add_at (1, $row++, new DC::UI::Slider
906 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
907 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1054 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
908 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1055 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
909 ); 1056 );
910 1057
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1058 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
912 $table->add_at (1, $row++, new DC::UI::Slider 1059 $table->add_at (1, $row++, new DC::UI::Slider
913 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1060 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
914 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1061 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
915 . "but you still need to press apply to correctly re-layout the widget.", 1062 . "but you still need to press apply to correctly re-layout the widget.",
916 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1063 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
917 ); 1064 );
918 1065
919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1066 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
920 $table->add_at (1, $row++, new DC::UI::Slider 1067 $table->add_at (1, $row++, new DC::UI::Slider
921 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1068 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
922 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1069 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
923 on_changed => sub { 1070 on_changed => sub {
924 $CFG->{gauge_fontsize} = $_[1]; 1071 $CFG->{gauge_fontsize} = $_[1];
925 &set_gauge_window_fontsize; 1072 &set_gauge_window_fontsize;
1073 0
926 0 1074 }
927 } 1075 );
928 );
929 1076
930 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
931 $table->add_at (1, $row++, new DC::UI::Slider 1078 $table->add_at (1, $row++, new DC::UI::Slider
932 range => [$CFG->{gauge_size}, 0.2, 0.8], 1079 range => [$CFG->{gauge_size}, 0.2, 0.8],
933 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1080 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
934 on_changed => sub { 1081 on_changed => sub {
935 $CFG->{gauge_size} = $_[1]; 1082 $CFG->{gauge_size} = $_[1];
936 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1083 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1084 0
937 0 1085 }
938 } 1086 );
939 ); 1087 }
940 1088
941 $vbox 1089 $vbox
942} 1090}
943 1091
944our $AUDIO_HW_CHUNKSIZE; 1092our $AUDIO_HW_CHUNKSIZE;
1107} 1255}
1108 1256
1109sub make_gauge_window { 1257sub make_gauge_window {
1110 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1258 my $gh = int $HEIGHT * $CFG->{gauge_size};
1111 1259
1112 my $win = new DC::UI::Frame ( 1260 $GAUGES->{win} = my $win = new DC::UI::Frame (
1113 force_x => 0, 1261 force_x => 0,
1114 force_y => "max", 1262 force_y => "max",
1115 force_w => $WIDTH, 1263 force_w => $WIDTH,
1116 force_h => $gh, 1264 force_h => $gh,
1117 ); 1265 );
1133 (new DC::UI::Empty expand => 1), 1281 (new DC::UI::Empty expand => 1),
1134 (my $hb = new DC::UI::HBox), 1282 (my $hb = new DC::UI::HBox),
1135 ], 1283 ],
1136 ); 1284 );
1137 1285
1138 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1286 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1139 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1287 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1140 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1288 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1141 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1289 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1142
1143 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1144 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1145 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1146 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1147
1148 $GAUGES = {
1149 exp => $exp, prg => $prg, sklprg => $sklprg,
1150 win => $win, range => $rng,
1151 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1152 };
1153 1290
1154 &set_gauge_window_fontsize; 1291 &set_gauge_window_fontsize;
1155 1292
1156 $win 1293 $win
1157} 1294}
1499 ); 1636 );
1500 1637
1501 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1502 $table->add_at (1, 4, new DC::UI::Entry 1639 $table->add_at (1, 4, new DC::UI::Entry
1503 text => $CFG->{profile}{default}{user}, 1640 text => $CFG->{profile}{default}{user},
1504 tooltip => "The name of your character on the server.", 1641 tooltip => "The name of your character on the server. The name is case-sensitive!",
1505 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1506 ); 1643 );
1507 1644
1508 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1509 $table->add_at (1, 5, new DC::UI::Entry 1646 $table->add_at (1, 5, new DC::UI::Entry
1523 1 1660 1
1524 }, 1661 },
1525 ); 1662 );
1526 1663
1527 $vbox->add (new DC::UI::FancyFrame 1664 $vbox->add (new DC::UI::FancyFrame
1528 label => "Registering", 1665 label => "How to Play",
1529 min_h => 200, 1666 min_h => 240,
1530 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1667 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1531 markup => 1668 markup =>
1669 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1670 . "Then register a new account (or use an existing one if you have one). "
1532 "To register a new account, choose a username that hasn't been taken yet and " 1671 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1533 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1672 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1534 ), 1673 ),
1535 ); 1674 );
1536 1675
1537 $vbox 1676 $vbox
1609 1748
1610 my $row = 0; 1749 my $row = 0;
1611 1750
1612 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1751 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1613 $table->add_at (1, $row++, new DC::UI::CheckBox 1752 $table->add_at (1, $row++, new DC::UI::CheckBox
1753 c_colspan => 2,
1614 state => $CFG->{show_tips}, 1754 state => $CFG->{show_tips},
1615 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1755 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1616 on_changed => sub { 1756 on_changed => sub {
1617 my ($self, $value) = @_; 1757 my ($self, $value) = @_;
1618 $CFG->{show_tips} = $value; 1758 $CFG->{show_tips} = $value;
1619 0 1759 0
1620 } 1760 }
1621 ); 1761 );
1622 1762
1623 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1763 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1624 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1764 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1765 c_colspan => 2,
1625 text => $CFG->{logview_max_par}, 1766 text => $CFG->{logview_max_par},
1626 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1767 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1627 . "sends more messages than this number, older messages get removed to save memory and " 1768 . "sends more messages than this number, older messages get removed to save memory and "
1628 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1769 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1629 on_changed => sub { 1770 on_changed => sub {
1630 my ($self, $value) = @_; 1771 my ($self, $value) = @_;
1631 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1772 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1632 0 1773 0
1633 }, 1774 },
1634 ); 1775 );
1635 1776
1777 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1778 $table->add_at (1, $row, new DC::UI::CheckBox
1779 state => $CFG->{config_autosave},
1780 tooltip => "Normally, configuration settings and the user interface layout "
1781 . "are saved on client exit. You can disable this behaviour by "
1782 . "unchecking this checkbox.",
1783 on_changed => sub {
1784 my ($self, $value) = @_;
1785 $CFG->{config_autosave} = $value;
1786 0
1787 }
1788 );
1789 $table->add_at (2, $row++, new DC::UI::Button
1790 text => "Save Now",
1791 tooltip => "Use this to manually save configuration and UI layout when "
1792 . "autosave is disabled.",
1793 on_activate => sub {
1794 DC::write_cfg;
1795 0
1796 }
1797 );
1798
1636 $table 1799 $table
1637} 1800}
1638 1801
1639sub autopickup_setup { 1802sub autopickup_setup {
1640 my $r = new DC::UI::ScrolledWindow ( 1803 my $r = new DC::UI::ScrolledWindow (
1646 col_expand => [0, 1, 0, 1], 1809 col_expand => [0, 1, 0, 1],
1647 ); 1810 );
1648 1811
1649 for ( 1812 for (
1650 ["General", 0, 0, 1813 ["General", 0, 0,
1651 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1652 ["Inhibit autopickup" => PICKUP_INHIBIT], 1814# ["Inhibit autopickup" => PICKUP_INHIBIT],
1653 ["Stop before pickup" => PICKUP_STOP], 1815 ["Stop before pickup" => PICKUP_STOP],
1654 ["Debug autopickup" => PICKUP_DEBUG], 1816 ["Debug autopickup" => PICKUP_DEBUG],
1655 ], 1817 ],
1656 ["Weapons", 0, 6, 1818 ["Weapons", 0, 6,
1657 ["All weapons" => PICKUP_ALLWEAPON], 1819 ["All weapons" => PICKUP_ALLWEAPON],
1683 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1845 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1684 ["Ignore cursed" => PICKUP_NOT_CURSED], 1846 ["Ignore cursed" => PICKUP_NOT_CURSED],
1685 ["Jewelery" => PICKUP_JEWELS], 1847 ["Jewelery" => PICKUP_JEWELS],
1686 ["Flesh" => PICKUP_FLESH], 1848 ["Flesh" => PICKUP_FLESH],
1687 ], 1849 ],
1688 ["Weight/Value ratio", 2, 17] 1850 ["Value/Weight ratio", 2, 17]
1689 ) 1851 )
1690 { 1852 {
1691 my ($title, $x, $y, @bits) = @$_; 1853 my ($title, $x, $y, @bits) = @$_;
1692 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1854 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1693 1855
1705 $::CFG->{pickup} |= $mask; 1867 $::CFG->{pickup} |= $mask;
1706 } else { 1868 } else {
1707 $::CFG->{pickup} &= ~$mask; 1869 $::CFG->{pickup} &= ~$mask;
1708 } 1870 }
1709 1871
1710 $::CONN->send_command ("pickup $::CFG->{pickup}") 1872 $::CONN->send_pickup ($::CFG->{pickup})
1711 if defined $::CONN; 1873 if defined $::CONN;
1712 1874
1713 0 1875 0
1714 }); 1876 });
1715 1877
1718 } 1880 }
1719 1881
1720 $table->add_at (2, 18, new DC::UI::ValSlider 1882 $table->add_at (2, 18, new DC::UI::ValSlider
1721 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1883 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1722 template => ">= 99", 1884 template => ">= 99",
1885 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1723 to_value => sub { ">= " . 5 * $_[0] }, 1886 to_value => sub { ">= " . 5 * $_[0] },
1724 on_changed => sub { 1887 on_changed => sub {
1725 my ($slider, $value) = @_; 1888 my ($slider, $value) = @_;
1726 1889
1727 $::CFG->{pickup} &= ~0xF; 1890 $::CFG->{pickup} &= ~0xF;
1731 }); 1894 });
1732 1895
1733 $table->add_at (3, 18, new DC::UI::Button 1896 $table->add_at (3, 18, new DC::UI::Button
1734 text => "set", 1897 text => "set",
1735 on_activate => sub { 1898 on_activate => sub {
1736 $::CONN->send_command ("pickup $::CFG->{pickup}") 1899 $::CONN->send_pickup ($::CFG->{pickup})
1737 if defined $::CONN; 1900 if defined $::CONN;
1738 0 1901 0
1739 }); 1902 });
1740 1903
1741 $r 1904 $r
1742} 1905}
1743 1906
1744my %SORT_ORDER = ( 1907my %SORT_ORDER = (
1745 type => undef, 1908 type => sub {
1909 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1910 },
1746 mtime => sub { 1911 mtime => sub {
1747 my $NOW = time; 1912 my $NOW = time;
1748 sort { 1913 sort {
1749 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1914 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1750 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1915 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1781 $::CFG->{inv_sort} = $_[1]; 1946 $::CFG->{inv_sort} = $_[1];
1782 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1947 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1783 }, 1948 },
1784 ); 1949 );
1785 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1950 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1786 #TODO# update to weigh/maxweight 1951 #TODO# update to weight/maxweight
1787 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1952 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1788 1953
1789 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1954 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1790 $sw1->add ($INV = new DC::UI::Inventory); 1955 $sw1->add ($INV = new DC::UI::Inventory);
1791 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1956 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1852 $PL_NOTEBOOK->set_current_page ($widget); 2017 $PL_NOTEBOOK->set_current_page ($widget);
1853 $PL_WINDOW->show; 2018 $PL_WINDOW->show;
1854 } 2019 }
1855} 2020}
1856 2021
1857sub player_window { 2022sub make_playerbook {
1858 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2023 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1859 x => "center", 2024 x => "center",
1860 y => "center", 2025 y => "center",
1861 force_w => $WIDTH * 9/10, 2026 force_w => $WIDTH * 9/10,
1862 force_h => $HEIGHT * 9/10, 2027 force_h => $HEIGHT * 9/10,
1896 "License, Author and Source info for media sent by the server."); 2061 "License, Author and Source info for media sent by the server.");
1897 2062
1898 $ntb->set_current_page ($INVENTORY_PAGE); 2063 $ntb->set_current_page ($INVENTORY_PAGE);
1899 2064
1900 $plwin->add ($ntb); 2065 $plwin->add ($ntb);
1901 $plwin
1902} 2066}
1903 2067
1904sub keyboard_setup { 2068sub keyboard_setup {
1905 DC::Macro::keyboard_setup 2069 DC::Macro::keyboard_setup
1906} 2070}
1907 2071
1908sub help_window { 2072sub make_help_window {
1909 my $win = new DC::UI::Toplevel 2073 my $win = new DC::UI::Toplevel
1910 x => 'center', 2074 x => 'center',
1911 y => 'center', 2075 y => 'center',
1912 z => 4, 2076 z => 4,
1913 name => 'doc_browser', 2077 name => 'doc_browser',
1972 my @path = DC::Pod::full_path_of $node; 2136 my @path = DC::Pod::full_path_of $node;
1973 pop @path; # drop current node 2137 pop @path; # drop current node
1974 2138
1975 for my $node (@path) { 2139 for my $node (@path) {
1976 $buttons->add (new DC::UI::Button 2140 $buttons->add (new DC::UI::Button
1977 text => $node->{kw}[0], 2141 text => $node->[DC::Pod::N_KW][0],
1978 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2142 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1979 on_activate => sub { 2143 on_activate => sub {
1980 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2144 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1981 $load_node->($node); 2145 $load_node->($node);
1982 }, 2146 },
1983 ); 2147 );
1984 $buttons->add (new DC::UI::Label text => "/"); 2148 $buttons->add (new DC::UI::Label text => "/");
1985 } 2149 }
1986 2150
1987 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2151 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1988 2152
1989 $curnode = $node; 2153 $curnode = $node;
1990 2154
1991 $viewer->clear; 2155 $viewer->clear;
1992 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2156 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2002 2166
2003 $load_node->((DC::Pod::find @path)[0]); 2167 $load_node->((DC::Pod::find @path)[0]);
2004 $win->show; 2168 $win->show;
2005 }; 2169 };
2006 2170
2007 $win 2171 $HELP_WINDOW = $win;
2008}
2009
2010sub open_string_query {
2011 my ($title, $cb, $txt, $tooltip) = @_;
2012 my $dialog = new DC::UI::Toplevel
2013 x => "center",
2014 y => "center",
2015 z => 50,
2016 force_w => $WIDTH * 4/5,
2017 title => $title;
2018
2019 $dialog->add (
2020 my $e = new DC::UI::Entry
2021 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2022 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2023 tooltip => $tooltip
2024 );
2025
2026 $e->grab_focus;
2027 $e->set_text ($txt) if $txt;
2028 $dialog->show;
2029} 2172}
2030 2173
2031sub open_quit_dialog { 2174sub open_quit_dialog {
2032 unless ($QUIT_DIALOG) { 2175 unless ($QUIT_DIALOG) {
2033 $QUIT_DIALOG = new DC::UI::Toplevel 2176 $QUIT_DIALOG = new DC::UI::Toplevel
2055 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2198 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2056 ); 2199 );
2057 $hb->add (new DC::UI::Button 2200 $hb->add (new DC::UI::Button
2058 text => "Quit anyway", 2201 text => "Quit anyway",
2059 expand => 1, 2202 expand => 1,
2060 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2203 on_activate => sub {
2204 crash "Quit anyway";
2205 EV::unloop EV::UNLOOP_ALL;
2206 },
2061 ); 2207 );
2062 } 2208 }
2063 2209
2064 $QUIT_DIALOG->show; 2210 $QUIT_DIALOG->show;
2065 $QUIT_DIALOG->grab_focus; 2211 $QUIT_DIALOG->grab_focus;
2212}
2213
2214sub make_menubar {
2215 $MENUFRAME = new DC::UI::Toplevel
2216 border => 0,
2217 force_x => 0,
2218 force_y => 0,
2219 force_w => $::WIDTH,
2220 child => ($MENUBAR = new DC::UI::HBox),
2221 ;
2222
2223 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2224
2225 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2226 make_gauge_window->show;
2227
2228# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2229# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2230
2231 make_playerbook;
2232
2233 $MENUPOPUP = DC::UI::Menu->new (items => [
2234 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2235 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2236 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2237 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2238 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2239 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2240 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2241 ["Quit…" , sub {
2242 if ($CONN) {
2243 open_quit_dialog;
2244 } else {
2245 EV::unloop EV::UNLOOP_ALL;
2246 }
2247 }],
2248 ]);
2249
2250 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2251 tooltip => "Shows the main menu",
2252 on_button_down => sub {
2253 my ($self, $ev) = @_;
2254 local $ev->{x} = 0;
2255 local $ev->{y} = 0;
2256 $MENUPOPUP->popup ($ev);
2257 },
2258 );
2259
2260 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2261 padding_x => 6,
2262 padding_y => 3,
2263 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2264 template => " Exp: 888,888,888,888 (lvl 188) ",
2265 );
2266
2267 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2268 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2269 . "will automatically pick up items as defined by your item pickup settings "
2270 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2271 . "disable autopickup by disabling this checkbox.",
2272 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2273 on_changed => sub {
2274 my ($self, $value) = @_;
2275 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2276 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2277 $CONN->send_pickup ($CFG->{pickup})
2278 if $CONN;
2279 },
2280 );
2281
2282 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2283 c_rescale => 1,
2284 padding_x => 6,
2285 padding_y => 3,
2286 force_w => $::WIDTH * 0.2,
2287 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2288 template => "two handed weapons 99%",
2289 );
2290
2291 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2292 expand => 1,
2293 align => 1, can_hover => 1, can_events => 1,
2294 text => "Range and Combat Slots",
2295 tooltip => "#stat_ranged",
2296 );
2297
2298 $MENUFRAME->show;
2299}
2300
2301sub open_string_query {
2302 my ($title, $cb, $txt, $tooltip) = @_;
2303 my $dialog = new DC::UI::Toplevel
2304 x => "center",
2305 y => "center",
2306 z => 50,
2307 force_w => $WIDTH * 4/5,
2308 title => $title;
2309
2310 $dialog->add (
2311 my $e = new DC::UI::Entry
2312 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2313 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2314 tooltip => $tooltip
2315 );
2316
2317 $e->grab_focus;
2318 $e->set_text ($txt) if $txt;
2319 $dialog->show;
2066} 2320}
2067 2321
2068sub show_tip_of_the_day { 2322sub show_tip_of_the_day {
2069 # find all tips 2323 # find all tips
2070 my @tod = DC::Pod::find tip_of_the_day => "*"; 2324 my @tod = DC::Pod::find tip_of_the_day => "*";
2118 $dialog->show; 2372 $dialog->show;
2119 }; 2373 };
2120} 2374}
2121 2375
2122sub sdl_init { 2376sub sdl_init {
2123 DC::SDL_Init 2377 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2124 and die "SDL::Init failed!\n"; 2378 and die "SDL::Init failed!\n";
2125} 2379}
2126 2380
2127sub video_init { 2381sub video_init {
2382 DC::set_theme $CFG->{uitheme};
2383
2384 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2385 $SDL_REINIT = 0;
2386
2387 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2388 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2389 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2390 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2391
2392 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2393
2128 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2394 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2395 $CFG->{sdl_mode} = 0; # lowest resolution by default
2396
2397 # now choose biggest mode <= 1024x768
2398 for (0 .. $#SDL_MODES) {
2399 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2400 $CFG->{sdl_mode} = $_;
2401 }
2402 }
2403 }
2129 2404
2130 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2405 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2131 2406
2132 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2407 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2133 $FULLSCREEN = $CFG->{fullscreen}; 2408 $FULLSCREEN = $CFG->{fullscreen};
2134 $FAST = $CFG->{fast}; 2409 $FAST = $CFG->{fast};
2135 2410
2411 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2136 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2412 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2413 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2137 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2414 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2138 2415
2139 $SDL_ACTIVE = 1; 2416 $SDL_ACTIVE = 1;
2140 $LAST_REFRESH = time - 0.01; 2417 $LAST_REFRESH = time - 0.01;
2141 2418
2178 can_events => 1, 2455 can_events => 1,
2179 can_hover => 1, 2456 can_hover => 1,
2180 markup => "", 2457 markup => "",
2181 align => 0, 2458 align => 0,
2182 font => $FONT_FIXED, 2459 font => $FONT_FIXED,
2183 tooltip => "#modifier_box"; 2460 tooltip => "#modifier_box",
2461 tooltip_width => 0.67,
2462 ;
2184 2463
2185 update_modbox; 2464 update_modbox;
2186 2465
2187 (new DC::UI::Frame 2466 (new DC::UI::Frame
2188 bg => [0, 0, 0, 0.4], 2467 bg => [0, 0, 0, 0.4],
2189 force_x => 0, 2468 force_x => 0,
2190 force_y => "max", 2469 force_y => "max",
2191 child => (my $LR = new DC::UI::VBox), 2470 child => (my $LL = new DC::UI::VBox),
2192 )->show; 2471 )->show;
2193 2472
2194 $LR->add ($STATUSBOX); 2473 $LL->add ($STATUSBOX);
2195 $LR->add ($MODBOX); 2474 $LL->add ($MODBOX);
2196 $LR->add (new DC::UI::Label 2475 $LL->add (new DC::UI::Label
2197 align => 0, 2476 align => 0,
2198 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2477 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2199 fontsize => 0.5, 2478 fontsize => 0.5,
2200 fg => [1, 1, 0, 0.7], 2479 fg => [1, 1, 0, 0.7],
2201 ); 2480 );
2206 x => 0, 2485 x => 0,
2207 y => $FONTSIZE + 8, 2486 y => $FONTSIZE + 8,
2208 border_bg => [1, 1, 1, 192/255], 2487 border_bg => [1, 1, 1, 192/255],
2209 bg => [1, 1, 1, 0], 2488 bg => [1, 1, 1, 0],
2210 child => ($MAPMAP = new DC::MapWidget::MapMap 2489 child => ($MAPMAP = new DC::MapWidget::MapMap
2211 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2490 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2212 ), 2491 ),
2213 )->show; 2492 )->show;
2214 2493
2215 $MAPWIDGET = new DC::MapWidget; 2494 $MAPWIDGET = new DC::MapWidget;
2216 $MAPWIDGET->connect (activate_console => sub { 2495 $MAPWIDGET->connect (activate_console => sub {
2237 force_h => $::HEIGHT * 0.6, 2516 force_h => $::HEIGHT * 0.6,
2238 has_close_button => 1, 2517 has_close_button => 1,
2239 ; 2518 ;
2240 2519
2241 $METASERVER = metaserver_dialog; 2520 $METASERVER = metaserver_dialog;
2242 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2521 # the name is changed to not conflict with the older name as users could have hidden it
2522 $MESSAGE_WINDOW = new DC::UI::Dockbar
2523 name => "message_window2",
2524 title => 'Messages',
2525 force_w => $::WIDTH * 0.6,
2526 force_h => $::HEIGHT * 0.25,
2527 ;
2528
2243 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2529 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2244 2530
2245 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2531 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2246 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2532 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2247 2533
2248 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2534 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2249 "Configure the server to play on, your username and password."); 2535 "Configure the server to play on, your username and password.");
2250 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2536 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2263 . "After pressing the combo the binding will be saved automatically and the " 2549 . "After pressing the combo the binding will be saved automatically and the "
2264 . "binding editor closes"); 2550 . "binding editor closes");
2265 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2551 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2266 "Some debuggin' options. Do not ask."); 2552 "Some debuggin' options. Do not ask.");
2267 2553
2268 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2554 make_help_window;
2555 make_menubar;
2269 2556
2270 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2271 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2272
2273 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2274 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2275
2276 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2277
2278 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2279 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2280
2281 $BUTTONBAR->add (new DC::UI::Button
2282 text => "Save Config",
2283 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2284 on_activate => sub {
2285 $::CFG->{layout} = DC::UI::get_layout;
2286 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2287 status "Configuration Saved";
2288 0
2289 },
2290 );
2291
2292 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2293 tooltip => "View Documentation");
2294
2295
2296 $BUTTONBAR->add (new DC::UI::Button
2297 text => "Quit",
2298 tooltip => "Terminates the program",
2299 on_activate => sub {
2300 if ($CONN) {
2301 open_quit_dialog;
2302 } else {
2303 EV::unloop EV::UNLOOP_ALL;
2304 }
2305 0
2306 },
2307 );
2308
2309 $BUTTONBAR->show;
2310 $SETUP_DIALOG->show; 2557 $SETUP_DIALOG->show;
2311 $MESSAGE_WINDOW->show; 2558 $MESSAGE_WINDOW->show;
2312 } 2559 }
2313 2560
2561 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2562 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2563
2564 $CAVEAT_LABEL->set_text ("None :)");
2565 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2566 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2567
2314 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2568 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2315} 2569}
2316 2570
2317sub video_shutdown { 2571sub video_shutdown {
2318 DC::OpenGL::shutdown; 2572 DC::OpenGL::shutdown;
2573 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2319 2574
2320 undef $SDL_ACTIVE; 2575 undef $SDL_ACTIVE;
2321} 2576}
2322 2577
2323my %animate_object; 2578my %animate_object;
2342my $want_refresh = EV::prepare_ns \&force_refresh; 2597my $want_refresh = EV::prepare_ns \&force_refresh;
2343 2598
2344my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2599my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2345 $NOW = EV::now; 2600 $NOW = EV::now;
2346 2601
2347 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2602 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2348 for DC::poll_events; 2603 for DC::poll_events;
2349 2604
2350 if (%animate_object) { 2605 if (%animate_object) {
2351 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2606 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2352 $WANT_REFRESH = 1; 2607 $WANT_REFRESH = 1;
2364sub animation_stop { 2619sub animation_stop {
2365 my ($widget) = @_; 2620 my ($widget) = @_;
2366 delete $animate_object{$widget}; 2621 delete $animate_object{$widget};
2367} 2622}
2368 2623
2369%SDL_CB = (
2370 DC::SDL_QUIT => sub { 2624$SDL_CB[DC::SDL_QUIT] = sub {
2625 crash "SDL_QUIT";
2371 EV::unloop EV::UNLOOP_ALL; 2626 EV::unloop EV::UNLOOP_ALL;
2372 }, 2627};
2373 DC::SDL_VIDEORESIZE => sub { 2628$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2374 },
2375 DC::SDL_VIDEOEXPOSE => sub { 2629$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2376 DC::UI::full_refresh; 2630 DC::UI::full_refresh;
2377 }, 2631};
2378 DC::SDL_ACTIVEEVENT => sub { 2632$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2379# not useful, as APPACTIVE includes only iconified state, not unmapped 2633# not useful, as APPACTIVE includes only iconified state, not unmapped
2380# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2634# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2381# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2635# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2382# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2636# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2383# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2637# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2384# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2638# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2385 }, 2639};
2386 DC::SDL_KEYDOWN => sub { 2640$SDL_CB[DC::SDL_KEYDOWN] = sub {
2387 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2641 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2388 # alt-enter 2642 # alt-enter
2643 video_shutdown;
2389 $FULLSCREEN_ENABLE->toggle; 2644 $FULLSCREEN_ENABLE->toggle;
2390 video_shutdown;
2391 video_init; 2645 video_init;
2392 } else { 2646 } else {
2393 &DC::UI::feed_sdl_key_down_event; 2647 &DC::UI::feed_sdl_key_down_event;
2394 } 2648 }
2395 update_modbox; 2649 update_modbox;
2396 }, 2650};
2397 DC::SDL_KEYUP => sub { 2651$SDL_CB[DC::SDL_KEYUP] = sub {
2398 &DC::UI::feed_sdl_key_up_event; 2652 &DC::UI::feed_sdl_key_up_event;
2399 update_modbox; 2653 update_modbox;
2400 }, 2654};
2401 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2655$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2402 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2656$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2403 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2657$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2404 DC::SDL_USEREVENT => sub { 2658$SDL_CB[DC::SDL_USEREVENT] = sub {
2405 if ($_[0]{code} == 1) { 2659 if ($_[0]{code} == 1) {
2406 audio_channel_finished $_[0]{data1}; 2660 audio_channel_finished $_[0]{data1};
2407 } elsif ($_[0]{code} == 0) { 2661 } elsif ($_[0]{code} == 0) {
2408 audio_music_finished; 2662 audio_music_finished;
2409 }
2410 }, 2663 }
2411); 2664};
2412 2665
2413############################################################################# 2666#############################################################################
2414 2667
2415$SIG{INT} = $SIG{TERM} = sub { 2668$SIG{INT} = $SIG{TERM} = sub {
2416 EV::unloop; 2669 EV::unloop;
2417 #d# TODO calling exit here hangs the process in some futex 2670 #d# TODO calling exit here hangs the process in some futex
2418}; 2671};
2419 2672
2420{ 2673# due to mac os x + sdl combined braindamage, we need this contortion
2674sub main {
2675 {
2676 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2677
2421 if (-e "$Deliantra::VARDIR/client.cf") { 2678 if (-e "$Deliantra::VARDIR/client.cf") {
2422 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2679 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2423 } else { 2680 } else {
2424 #TODO: compatibility cruft 2681 #TODO: compatibility cruft
2425 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2682 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2426 print STDERR "INFO: used old configuration file\n"; 2683 print STDERR "INFO: used old configuration file\n";
2427 } 2684 }
2428 2685
2429 DC::DB::Server::run; 2686 DC::DB::Server::run;
2430 2687
2688 if ($CFG->{db_schema} < 1) {
2689 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2690 DC::DB::nuke_db;
2691 $CFG->{db_schema} = 1;
2692 DC::write_cfg;
2693 }
2694
2695 DC::DB::open_db;
2696
2431 DC::UI::set_layout ($::CFG->{layout}); 2697 DC::UI::set_layout ($::CFG->{layout});
2432 2698
2433 my %DEF_CFG = ( 2699 my %DEF_CFG = (
2700 config_autosave => 1,
2434 sdl_mode => 0, 2701 sdl_mode => undef,
2435 fullscreen => 1, 2702 fullscreen => 1,
2436 fast => 0, 2703 fast => 0,
2437 force_opengl11 => undef, 2704 force_opengl11 => undef,
2705 disable_alpha => 0,
2706 smooth_movement => 1,
2438 texture_compression => 1, 2707 texture_compression => 1,
2439 map_scale => 1, 2708 map_scale => 1,
2440 fow_enable => 1, 2709 fow_enable => 1,
2441 fow_intensity => 0, 2710 fow_intensity => 0,
2442 map_smoothing => 1, 2711 map_smoothing => 1,
2443 gui_fontsize => 1, 2712 gui_fontsize => 1,
2444 log_fontsize => 0.7, 2713 log_fontsize => 0.7,
2445 gauge_fontsize => 1, 2714 gauge_fontsize => 1,
2446 gauge_size => 0.35, 2715 gauge_size => 0.35,
2447 stat_fontsize => 0.7, 2716 stat_fontsize => 0.7,
2448 mapsize => 100, 2717 mapsize => 100,
2449 audio_enable => 1, 2718 audio_enable => 1,
2450 audio_hw_channels => 0, 2719 audio_hw_channels => 0,
2451 audio_hw_frequency => 0, 2720 audio_hw_frequency => 0,
2452 audio_hw_chunksize => 0, 2721 audio_hw_chunksize => 0,
2453 audio_mix_channels => 8, 2722 audio_mix_channels => 8,
2454 effects_enable => 1, 2723 effects_enable => 1,
2455 effects_volume => 1, 2724 effects_volume => 1,
2456 bgm_enable => 1, 2725 bgm_enable => 1,
2457 bgm_volume => 0.5, 2726 bgm_volume => 0.5,
2458 output_rate => "", 2727 output_rate => "",
2459 pickup => 0, 2728 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2460 inv_sort => "mtime", 2729 inv_sort => "mtime",
2461 default => "profile", # default profile 2730 default => "profile", # default profile
2462 show_tips => 1, 2731 show_tips => 1,
2463 logview_max_par => 1000, 2732 logview_max_par => 1000,
2733 shift_fire_stop => 0,
2734 uitheme => "wood",
2464 ); 2735 );
2465 2736
2466 while (my ($k, $v) = each %DEF_CFG) { 2737 while (my ($k, $v) = each %DEF_CFG) {
2467 $CFG->{$k} = $v unless exists $CFG->{$k}; 2738 $CFG->{$k} = $v unless exists $CFG->{$k};
2468 } 2739 }
2469 2740
2470 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2741 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2471 $PROFILE = $CFG->{profile}{default}; 2742 $PROFILE = $CFG->{profile}{default};
2472 2743
2473 # convert old bindings (only default profile matters) 2744 # convert old bindings (only default profile matters)
2474 if (my $bindings = delete $PROFILE->{bindings}) { 2745 if (my $bindings = delete $PROFILE->{bindings}) {
2475 while (my ($mod, $syms) = each %$bindings) { 2746 while (my ($mod, $syms) = each %$bindings) {
2476 while (my ($sym, $cmds) = each %$syms) { 2747 while (my ($sym, $cmds) = each %$syms) {
2477 push @{ $PROFILE->{macro} }, { 2748 push @{ $PROFILE->{macro} }, {
2478 accelkey => [$mod*1, $sym*1], 2749 accelkey => [$mod*1, $sym*1],
2479 action => $cmds, 2750 action => $cmds,
2751 };
2480 }; 2752 }
2481 } 2753 }
2482 } 2754 }
2483 }
2484 2755
2485 sdl_init; 2756 sdl_init;
2486 2757
2487 @SDL_MODES = DC::SDL_ListModes 8, 8; 2758 {
2488 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2489 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2490
2491 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2492
2493 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2494
2495 {
2496 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2759 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2497 DejaVuSans.ttf 2760 DejaVuSans.ttf
2498 DejaVuSansMono.ttf 2761 DejaVuSansMono.ttf
2499 DejaVuSans-Bold.ttf 2762 DejaVuSans-Bold.ttf
2500 DejaVuSansMono-Bold.ttf 2763 DejaVuSansMono-Bold.ttf
2501 DejaVuSans-Oblique.ttf 2764 DejaVuSans-Oblique.ttf
2502 DejaVuSansMono-Oblique.ttf 2765 DejaVuSansMono-Oblique.ttf
2503 DejaVuSans-BoldOblique.ttf 2766 DejaVuSans-BoldOblique.ttf
2504 DejaVuSansMono-BoldOblique.ttf 2767 DejaVuSansMono-BoldOblique.ttf
2505 ); 2768 );
2506 2769
2507 DC::add_font $_ for @fonts; 2770 DC::add_font $_ for @fonts;
2508 2771
2509 DC::pango_init;
2510
2511 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2772 $FONT_PROP = new_from_file DC::Font $fonts[0];
2512 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2773 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2513 2774
2514 $FONT_PROP->make_default; 2775 $FONT_PROP->make_default;
2515 } 2776
2777 DC::pango_init;
2778 }
2516 2779
2517# compare mono (ft) vs. rgba (cairo) 2780# compare mono (ft) vs. rgba (cairo)
2518# ft - 1.8s, cairo 3s, even in alpha-only mode 2781# ft - 1.8s, cairo 3s, even in alpha-only mode
2519# for my $rgba (0..1) { 2782# for my $rgba (0..1) {
2520# my $t1 = Time::HiRes::time; 2783# my $t1 = Time::HiRes::time;
2525# } 2788# }
2526# my $t2 = Time::HiRes::time; 2789# my $t2 = Time::HiRes::time;
2527# warn $t2-$t1; 2790# warn $t2-$t1;
2528# } 2791# }
2529 2792
2530 video_init; 2793 video_init;
2531 audio_init; 2794 audio_init;
2532} 2795 }
2533 2796
2534show_tip_of_the_day if $CFG->{show_tips}; 2797 show_tip_of_the_day if $CFG->{show_tips};
2535 2798
2536our $STARTUP_CANCEL = EV::idle sub { 2799 our $STARTUP_CANCEL = EV::idle sub {
2537 undef $::STARTUP_CANCEL; 2800 undef $::STARTUP_CANCEL;
2538 $startup_done->(); 2801 $startup_done->();
2539}; 2802 };
2540 2803
2804 delete $SIG{__DIE__};
2541EV::loop; 2805 EV::loop;
2542 2806
2807 DC::write_cfg if $CFG->{config_autosave};
2808
2543#video_shutdown; 2809 #video_shutdown;
2544#audio_shutdown; 2810 #audio_shutdown;
2811
2545DC::OpenGL::quit; 2812 DC::OpenGL::quit;
2546DC::SDL_Quit; 2813 DC::SDL_Quit;
2547DC::DB::Server::stop; 2814 DC::DB::Server::stop;
2815}
2816
2817DC::SDL_braino; # see sub above
2548 2818
2549=head1 NAME 2819=head1 NAME
2550 2820
2551deliantra - A Deliantra MORPG game client 2821deliantra - A Deliantra MORPG game client
2552 2822
2569 4 show fps 2839 4 show fps
2570 8 suppress tooltips 2840 8 suppress tooltips
2571 2841
2572=head1 AUTHOR 2842=head1 AUTHOR
2573 2843
2574Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2844Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2575 2845
2576 2846
2577 2847

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