ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.76
Committed: Wed Sep 3 12:50:43 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9976
Changes since 1.75: +2 -1 lines
Log Message:
metal

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 );
25
26 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1);
28 };
29 }
30 }
31
32 use strict;
33 use utf8;
34
35 use Carp 'verbose';
36
37 # do things only needed for single-binary version (par)
38 BEGIN {
39 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs
41
42 my $root = $ENV{PAR_TEMP};
43
44 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) {
46 next unless /^root\/(.*)/;
47 $zip->extractMember ($_, "$root/$1")
48 unless -e "$root/$1";
49 }
50 }
51
52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
81 }
82
83 unshift @INC, $root;
84 }
85 }
86
87 # prepend private library directory
88 BEGIN {
89 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) {
92 unshift @INC, $path;
93 last;
94 }
95 }
96 }
97
98 # need to do it again because that pile of garbage called PAR nukes it before main
99 unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache;
101
102 use EV;
103 BEGIN { *time = \&EV::time }
104
105 use List::Util qw(max min);
106
107 use Deliantra;
108 use Deliantra::Protocol::Constants;
109
110 use AnyEvent::Util ();
111 use AnyEvent::DNS;
112 use AnyEvent::Socket ();
113
114 use Compress::LZF;
115 use JSON::XS;
116
117 use DC;
118
119 sub crash($;$) {
120 # nop during compiletime
121 }
122
123 BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129 }
130
131 use DC::OpenGL ();
132 use DC::Protocol;
133 use DC::DB;
134 use DC::UI;
135 use DC::UI::Canvas;
136 use DC::UI::Inventory;
137 use DC::UI::SpellList;
138 use DC::UI::Dockable;
139 use DC::UI::Dockbar;
140 use DC::UI::ChatView;
141 use DC::MessageDistributor;
142 use DC::Pod;
143 use DC::MapWidget;
144 use DC::Macro;
145
146 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
147 $SIG{PIPE} = 'IGNORE';
148
149 $EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
151 DC::fatal Carp::longmess $@;
152 };
153
154 my $MAX_FPS = 60;
155
156 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157
158 our $LAST_REFRESH;
159 our $NOW;
160
161 our $CFG;
162 our $PROFILE; # current profile
163 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
164
165 our $WANT_REFRESH;
166
167 our $MODE_SLIDER;
168 our $CAVEAT_LABEL;
169
170 our @SDL_MODES;
171 our $SDL_REINIT = 1;
172 our $WIDTH;
173 our $HEIGHT;
174 our $FULLSCREEN;
175 our $FONTSIZE;
176
177 our $FONT_PROP;
178 our $FONT_FIXED;
179
180 our $CONN;
181
182 our $MAP;
183 our $MAPMAP;
184 our $MAPWIDGET;
185 our $COMPLETER;
186 our $BUTTONBAR;
187 our $METASERVER;
188 our $LOGIN_BUTTON;
189 our $QUIT_DIALOG;
190 our $HOST_ENTRY;
191 our $FULLSCREEN_ENABLE;
192 our $PICKUP_ENABLE;
193 our $SERVER_INFO;
194
195 our $SETUP_DIALOG;
196 our $SETUP_NOTEBOOK;
197 our $SETUP_SERVER;
198 our $SETUP_LOGIN;
199 our $SETUP_KEYBOARD;
200
201 our $PL_NOTEBOOK;
202 our $PL_WINDOW;
203
204 our $MUSIC_PLAYING_WIDGET;
205 our $LICENSE_WIDGET;
206
207 our $PICKUP_PAGE;
208 our $INVENTORY_PAGE;
209 our $STATS_PAGE;
210 our $SKILL_PAGE;
211 our $SPELL_PAGE;
212 our $SPELL_LIST;
213
214 our $HELP_WINDOW;
215 our $MESSAGE_WINDOW;
216 our $MESSAGE_DIST;
217 our $FLOORBOX;
218 our $GAUGES;
219 our $STATWIDS;
220
221 our $SDL_ACTIVE;
222 our %SDL_CB;
223
224 our $ALT_ENTER_MESSAGE;
225 our $STATUSBOX;
226 our $MODBOX;
227 our $DEBUG_STATUS;
228
229 our $INV;
230 our $INVR;
231 our $INVR_HB;
232
233 #############################################################################
234
235 # write a crash message blockingly to the socket, if possible
236 # this is a bit too complicated for my tastes, but it was easy.
237 *crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258 };
259
260 #############################################################################
261
262 sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
264 }
265
266 sub debug {
267 $DEBUG_STATUS->set_text ($_[0]);
268 }
269
270 sub message {
271 $MESSAGE_DIST->message (@_);
272 }
273
274 sub update_modbox {
275 my $mod = DC::SDL_GetModState;
276
277 my $markup;
278
279 $markup .= $mod & DC::KMOD_CTRL
280 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
281 : "[<span foreground='#888'> once </span>]";
282
283 $markup .= $mod & DC::KMOD_SHIFT
284 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
285 : "[<span foreground='#888'>move</span>]";
286
287 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
288 ? "[ALT]"
289 : "[<span foreground='#888'>alt</span>]";
290
291 $markup .= $mod & DC::KMOD_NUM
292 ? "[NUM]"
293 : "[<span foreground='#888'>num</span>]";
294
295 # <tt> around next statement works around some bug that keeps the
296 # "font =>" from being used on windows
297 $MODBOX->set_markup ("<tt>$markup</tt>");
298 }
299
300 #############################################################################
301 #TODO: maybe move into own audio module...
302
303 our $SDL_MIXER;
304
305 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
306 our $MUSIC_WANT; # arryref of ambient music we want to play
307 our @MUSIC_HAVE; # ambient music we have on disk
308 our $MUSIC_START;
309 our @MUSIC_JINGLE; # which jingles to play next
310 our $MUSIC_PLAYING_DATA;
311 our $MUSIC_PLAYING_META;
312 our $MUSIC_PLAYER;
313 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
314
315 our %AUDIO_CHUNK; # audio "files"
316 our %AUDIO_PLAY; # which audio faces should be played
317
318 sub audio_channel_finished {
319 my ($channel) = @_;
320
321 # warn "channel $channel finished\n";#d#
322 }
323
324 sub audio_sound_push($) {
325 my ($face) = @_;
326
327 $CFG->{effects_enable}
328 or return;
329
330 $AUDIO_PLAY{$face}
331 or return;
332
333 if (my $chunk = $AUDIO_CHUNK{$face}) {
334 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
335 my (undef, $dx, $dy, $vol) = @$_;
336
337 my $channel = DC::Channel::find;
338 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
339 $channel->set_position_r ($dx, $dy, 20);
340 $chunk->play ($channel);
341 }
342 } else {
343 # sound_meta not set means data is in flight either way
344 my $meta = $CONN->{face}[$face]
345 or return;
346
347 $meta->{data}
348 or return;
349
350 # if its a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
354 &audio_music_push ($face);
355 }
356 } else {
357 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk;
364
365 audio_sound_push ($face);
366 };
367 }
368 }
369 }
370
371 sub audio_sound_play {
372 my ($face, $dx, $dy, $vol) = @_;
373
374 $SDL_MIXER
375 or return;
376 $CFG->{effects_enable}
377 or return;
378
379 my $queue = $AUDIO_PLAY{$face} ||= [];
380 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
381 audio_sound_push $face
382 unless @$queue > 1;
383 }
384
385 sub audio_music_set_meta {
386 my ($meta) = @_;
387
388 $MUSIC_PLAYING_META = $meta;
389 $MUSIC_PLAYING_WIDGET->set_markup (
390 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
391 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
392 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
393 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
394 );
395 }
396
397 sub audio_music_update_volume {
398 return unless $MUSIC_PLAYING_META;
399 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
400 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
401 DC::MixMusic::volume $base * $volume * 128;
402 }
403
404 sub audio_music_start {
405 my $meta = $MUSIC_PLAYING_META;
406
407 DC::DB::get res_data => $meta->{name}, sub {
408 return unless $SDL_MIXER;
409
410 # music might have changed...
411 $meta eq $MUSIC_PLAYING_META
412 or return &audio_music_start ();
413
414 audio_music_update_volume;
415
416 $MUSIC_PLAYING_DATA = \$_[0];
417
418 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path}
420 : new DC::RW $$MUSIC_PLAYING_DATA;
421
422 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
424
425 my $NOW = time;
426
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos};
429 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
430 $MUSIC_START = time - $pos;
431 } else {
432 $MUSIC_PLAYER->play (0);
433 $MUSIC_START = time;
434 }
435
436 delete $meta->{stop_time};
437 delete $meta->{stop_pos};
438 }
439 }
440
441 sub audio_music_push {
442 return unless $SDL_MIXER;
443
444 my $fade_out;
445
446 if (@MUSIC_JINGLE) {
447 $fade_out = 333;
448 @MUSIC_HAVE = $MUSIC_JINGLE[0];
449
450 } else {
451 return unless $CFG->{bgm_enable};
452
453 $fade_out = 700;
454
455 @MUSIC_HAVE =
456 grep $_ && $_->{data},
457 map $CONN->{face}[$_],
458 @$MUSIC_WANT;
459
460 # randomize music a bit so that the order is not always the same
461 $_->{stop_time} ||= rand for @MUSIC_HAVE;
462
463 # default MUSIC_HAVE == MUSIC_DEFAULT
464 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
465 unless @MUSIC_HAVE;
466 }
467
468 # if the currently playing song is acceptable, let it continue
469 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
470
471 my $NOW = time;
472
473 if ($MUSIC_PLAYING_META) {
474 $MUSIC_PLAYING_META->{stop_time} = $NOW;
475 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
476 DC::MixMusic::fade_out $fade_out;
477 } else {
478 # sort by stop time, oldest first
479 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
480
481 # if the most recently-played piece played very recently,
482 # resume it, else choose the oldest piece for rotation.
483 audio_music_set_meta
484 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
485 ? $MUSIC_HAVE[-1]
486 : $MUSIC_HAVE[0];
487
488 audio_music_start;
489 }
490 }
491
492 sub audio_music_set_ambient {
493 my ($songs) = @_;
494
495 $MUSIC_WANT = $songs;
496 audio_music_push;
497 }
498
499 sub audio_music_finished {
500 if ($MUSIC_PLAYING_META) {
501 $MUSIC_PLAYING_META->{stop_time} = time;
502 }
503
504 # we compress multiple jingles of the same type
505 shift @MUSIC_JINGLE
506 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
507
508 $MUSIC_PLAYING_WIDGET->clear;
509
510 undef $MUSIC_PLAYER;
511 undef $MUSIC_PLAYING_META;
512 undef $MUSIC_PLAYING_DATA;
513
514 audio_music_push;
515 }
516
517 sub audio_init {
518 if ($CFG->{audio_enable}) {
519 $ENV{MIX_EFFECTSMAXSPEED} = 1;
520 $SDL_MIXER = !DC::Mix_OpenAudio
521 $CFG->{audio_hw_frequency},
522 DC::MIX_DEFAULT_FORMAT,
523 $CFG->{audio_hw_channels},
524 $CFG->{audio_hw_chunksize};
525
526 if ($SDL_MIXER) {
527 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
528
529 audio_music_finished;
530 } else {
531 status "Unable to open sound device: there will be no sound";
532 }
533 } else {
534 undef $SDL_MIXER;
535 }
536
537 sub audio_tab_update;
538 audio_tab_update;
539 }
540
541 sub audio_shutdown {
542 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA;
545
546 $MUSIC_WANT = [];
547 @MUSIC_JINGLE = ();
548 %AUDIO_PLAY = ();
549 %AUDIO_CHUNK = ();
550
551 DC::Mix_CloseAudio if $SDL_MIXER;
552 undef $SDL_MIXER;
553 }
554
555 #############################################################################
556
557 sub destroy_query_dialog {
558 (delete $_[0]{query_dialog})->destroy
559 if $_[0]{query_dialog};
560 }
561
562 # FIXME: a very ugly hack to wait for stat update look below! #d#
563 our $QUERY_TIMER; #d#
564
565 # server query dialog
566 sub server_query {
567 my ($conn, $flags, $prompt) = @_;
568
569 # FIXME: a very ugly hack to wait for stat update #d#
570 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
571 unless ($QUERY_TIMER) {
572 $QUERY_TIMER = EV::timer 1, 0, sub {
573 server_query ($conn, $flags, $prompt, 1);
574 $QUERY_TIMER = undef
575 };
576
577 return;
578 }
579 }
580
581 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
582 x => "center",
583 y => "center",
584 title => "Server Query",
585 child => my $vbox = new DC::UI::VBox,
586 ;
587
588 my @dialog = my $label = new DC::UI::Label
589 max_w => $::WIDTH * 0.8,
590 ellipsise => 0,
591 text => $prompt;
592
593 if ($flags & CS_QUERY_YESNO) {
594 push @dialog, my $hbox = new DC::UI::HBox;
595
596 $hbox->add (new DC::UI::Button
597 text => "No",
598 on_activate => sub {
599 $conn->send ("reply n");
600 $dialog->destroy;
601 0
602 }
603 );
604 $hbox->add (new DC::UI::Button
605 text => "Yes",
606 on_activate => sub {
607 $conn->send ("reply y");
608 destroy_query_dialog $conn;
609 0
610 },
611 );
612
613 $dialog->grab_focus;
614
615 } elsif ($flags & CS_QUERY_SINGLECHAR) {
616 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
617 $dialog->{tooltip} = "#charcreation_focus";
618
619 unshift @dialog, new DC::UI::Label
620 max_w => $::WIDTH * 0.8,
621 ellipsise => 0,
622 markup => "\nOr use your keyboard and the text entry below:\n";
623
624 unshift @dialog, my $table = new DC::UI::Table;
625
626 $table->add_at (0, 0, new DC::UI::Button
627 text => "Next Race",
628 on_activate => sub {
629 $conn->send ("reply n");
630 destroy_query_dialog $conn;
631 0
632 },
633 );
634 $table->add_at (2, 0, new DC::UI::Button
635 text => "Accept",
636 on_activate => sub {
637 $conn->send ("reply d");
638 destroy_query_dialog $conn;
639 0
640 },
641 );
642
643 if ($conn->{chargen_race_description}) {
644 unshift @dialog, new DC::UI::Label
645 max_w => $::WIDTH * 0.8,
646 ellipsise => 0,
647 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
648 ;
649 }
650
651 unshift @dialog, new DC::UI::Face
652 face => $conn->{player}{face},
653 bg => [.2, .2, .2, 1],
654 min_w => 64,
655 min_h => 64,
656 ;
657
658 if ($conn->{chargen_race_title}) {
659 unshift @dialog, new DC::UI::Label
660 allign => 1,
661 ellipsise => 0,
662 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
663 ;
664 }
665
666 unshift @dialog, new DC::UI::Label
667 max_w => $::WIDTH * 0.4,
668 ellipsise => 0,
669 markup => (DC::Pod::section_label ui => "chargen_race"),
670 ;
671
672 } elsif ($prompt =~ /roll new stats/) {
673 if (my $stat = delete $conn->{stat_change_with}) {
674 $conn->send ("reply $stat");
675 destroy_query_dialog $conn;
676 return;
677 }
678
679 unshift @dialog, new DC::UI::Label
680 max_w => $::WIDTH * 0.4,
681 ellipsise => 0,
682 markup => "\nOr use your keyboard and the text entry below:\n";
683
684 unshift @dialog, my $table = new DC::UI::Table;
685
686 # left: re-roll
687 $table->add_at (0, 0, new DC::UI::Button
688 text => "Roll Again",
689 on_activate => sub {
690 $conn->send ("reply y");
691 destroy_query_dialog $conn;
692 0
693 },
694 );
695
696 # center: swap stats
697 my ($sw1, $sw2) = map +(new DC::UI::Selector
698 expand => 1,
699 value => $_,
700 options => [
701 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
702 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
703 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
704 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
705 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
706 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
707 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
708 ],
709 ), 1 .. 2;
710
711 $table->add_at (2, 0, new DC::UI::Button
712 text => "Swap Stats",
713 on_activate => sub {
714 $conn->{stat_change_with} = $sw2->{value};
715 $conn->send ("reply $sw1->{value}");
716 destroy_query_dialog $conn;
717 0
718 },
719 );
720 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
721
722 # right: accept
723 $table->add_at (4, 0, new DC::UI::Button
724 text => "Accept",
725 on_activate => sub {
726 $conn->send ("reply n");
727 destroy_query_dialog $conn;
728 0
729 },
730 );
731
732 unshift @dialog, my $hbox = new DC::UI::HBox;
733 for (
734 [Str => CS_STAT_STR],
735 [Dex => CS_STAT_DEX],
736 [Con => CS_STAT_CON],
737 [Int => CS_STAT_INT],
738 [Wis => CS_STAT_WIS],
739 [Pow => CS_STAT_POW],
740 [Cha => CS_STAT_CHA],
741 ) {
742 my ($name, $id) = @$_;
743 $hbox->add (new DC::UI::Label
744 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
745 expand => 1,
746 can_events => 1,
747 can_hover => 1,
748 tooltip => "#stat_$name",
749 );
750 }
751
752 unshift @dialog, new DC::UI::Label
753 max_w => $::WIDTH * 0.4,
754 ellipsise => 0,
755 markup => (DC::Pod::section_label ui => "chargen_stats"),
756 ;
757 }
758
759 push @dialog, my $entry = new DC::UI::Entry
760 on_changed => sub {
761 $conn->send ("reply $_[1]");
762 destroy_query_dialog $conn;
763 0
764 },
765 ;
766
767 $entry->grab_focus;
768
769 } else {
770 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
771
772 push @dialog, my $entry = new DC::UI::Entry
773 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
774 on_activate => sub {
775 $conn->send ("reply $_[1]");
776 destroy_query_dialog $conn;
777 0
778 },
779 ;
780
781 $entry->grab_focus;
782 }
783
784 $vbox->add (@dialog);
785 $dialog->show;
786 }
787
788 sub dc_connect {
789 my ($host, $port) = @_;
790
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
792
793 $CONN =
794 new DC::Protocol
795 host => $host,
796 port => $port,
797 user => $PROFILE->{user},
798 pass => $PROFILE->{password},
799 mapw => $mapsize,
800 maph => $mapsize,
801
802 client => "$DC::VERSION $] $^O",
803
804 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX,
806 map => $MAP,
807 mapmap => $MAPMAP,
808 query => \&server_query,
809
810 setup_req => {
811 smoothing => $CFG->{map_smoothing}*1,
812 },
813
814 on_connect => sub {
815 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh};
817
818 status "login successful";
819 } else {
820 undef $CONN;
821 status "unable to connect: $!";
822 stop_game();
823 }
824 },
825 ;
826 }
827
828 sub start_game {
829 status "logging in...";
830
831 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835
836 $MAP = new DC::Map;
837
838 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl
843 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95";
845 }
846
847 dc_connect $host, $port;
848 };
849 } else {
850 dc_connect $host, $port;
851 }
852 }
853
854 sub stop_game {
855 crash "stop_game";
856
857 $LOGIN_BUTTON->set_text ("Login / Register");
858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
859 $SETUP_DIALOG->show;
860 $PL_WINDOW->hide;
861 $SPELL_LIST->clear_spells;
862 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
863
864 &audio_music_set_ambient ([]);
865
866 return unless $CONN;
867
868 status "connection closed";
869
870 destroy_query_dialog $CONN;
871 $CONN->destroy;
872 $CONN = 0; # false, does not autovivify
873
874 undef $MAP;
875 }
876
877 sub graphics_setup {
878 my $vbox = new DC::UI::VBox;
879
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881
882 my $row = 0;
883
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card.");
896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme},
900 options => [
901 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"],
903 [blue => "Blue (dark)"],
904 [metal => "Metal (light)"],
905 ],
906 tooltip => "Choose the User Interface theme that you like most :)",
907 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
908 );
909
910 my $vidmode_tooltip =
911 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
912 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
913
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
915 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
916
917 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
918 force_w => $WIDTH * 0.1, expand => 1,
919 range => [ ($CFG->{sdl_mode}) x 3 ],
920 tooltip => $vidmode_tooltip);
921 $hbox->add (my $mode_label = new DC::UI::Label
922 height => 0.8, template => "9999x9999@9+9",
923 can_events => 1, tooltip => $vidmode_tooltip);
924
925 $MODE_SLIDER->connect (changed => sub {
926 my ($self, $value) = @_;
927
928 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
929 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
930 });
931 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
932
933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
934 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
935 state => $CFG->{fullscreen},
936 tooltip => "Bring the client into fullscreen mode.",
937 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
938 );
939
940 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
941 $table->add_at (1, $row++, new DC::UI::CheckBox
942 state => $CFG->{force_opengl11},
943 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
944 . "higher memory usage and slower performance. It will, however, help tremendously on "
945 . "cards that claim to support a feature but fall back to software rendering. "
946 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
947 . "but cards and drivers from other vendors (ATI) are often just as bad. "
948 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
949 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
950 );
951
952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
953 $table->add_at (1, $row++, new DC::UI::CheckBox
954 state => $CFG->{disable_alpha},
955 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
956 . "by disabling a number of textures and transparency effects. Normally, these "
957 . "effects do not cost a lot of resources, but some graphics cards might fall "
958 . "back to etxremely slow rendering if this is enabled. If disabling this option "
959 . "noticably improves the framerate of the client please report this! "
960 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
961 on_changed => sub {
962 my ($self, $value) = @_;
963 $CFG->{disable_alpha} = $value;
964 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
965 0
966 }
967 );
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
970 $table->add_at (1, $row++, new DC::UI::CheckBox
971 state => $CFG->{texture_compression},
972 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
973 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
974 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
975 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
976 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
977 );
978
979 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
980 $table->add_at (1, $row++, new DC::UI::CheckBox
981 state => $CFG->{fast},
982 tooltip => "Lower the visual quality considerably to speed up rendering.",
983 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
984 );
985
986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
987 $table->add_at (1, $row++, new DC::UI::Slider
988 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
989 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
990 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
991 );
992
993 $table->add_at (1, $row++, new DC::UI::Button
994 expand => 1, text => "Apply",
995 tooltip => "Apply the video settings above.",
996 on_activate => sub {
997 video_shutdown ();
998 video_init ();
999 0
1000 }
1001 );
1002
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1004 $table->add_at (1, $row++, new DC::UI::CheckBox
1005 state => $CFG->{smooth_movement},
1006 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1007 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1008 . "then disable this option. Changes take effect immdiately.",
1009 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1010 );
1011
1012 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1013 $table->add_at (1, $row++, new DC::UI::Slider
1014 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1015 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1016 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1017 );
1018
1019 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1020 $table->add_at (1, $row++, new DC::UI::CheckBox
1021 state => $CFG->{map_smoothing},
1022 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1023 . "This increases load on the graphics subsystem and works only with TRT servers. "
1024 . "Changes take effect at next login only.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1026 );
1027
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1029 $table->add_at (1, $row++, new DC::UI::CheckBox
1030 state => $CFG->{fow_enable},
1031 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1032 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1033 );
1034
1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1036 $table->add_at (1, $row++, new DC::UI::Slider
1037 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1038 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1039 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1040 );
1041
1042 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1043 $table->add_at (1, $row++, new DC::UI::Slider
1044 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1045 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1046 . "but you still need to press apply to correctly re-layout the widget.",
1047 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1048 );
1049
1050 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1051 $table->add_at (1, $row++, new DC::UI::Slider
1052 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1053 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1054 on_changed => sub {
1055 $CFG->{gauge_fontsize} = $_[1];
1056 &set_gauge_window_fontsize;
1057 0
1058 }
1059 );
1060
1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1062 $table->add_at (1, $row++, new DC::UI::Slider
1063 range => [$CFG->{gauge_size}, 0.2, 0.8],
1064 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1065 on_changed => sub {
1066 $CFG->{gauge_size} = $_[1];
1067 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1068 0
1069 }
1070 );
1071
1072 $vbox
1073 }
1074
1075 our $AUDIO_HW_CHUNKSIZE;
1076 our $AUDIO_INFO;
1077
1078 sub audio_tab_update {
1079 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1080
1081 $AUDIO_HW_CHUNKSIZE->set_options ([
1082 [0, "default", "Use System Default"],
1083 map {
1084 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1085 [$_, $ms, "$ms ($_ samples)"],
1086 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1087 ]);
1088
1089 my $text = !$freq
1090 ? "audio is off"
1091 : "audio is enabled\n"
1092 . "frequency (Hz): $freq\n"
1093 . "channels: $chans";
1094
1095 $AUDIO_INFO->set_text ($text);
1096 }
1097
1098 sub audio_setup {
1099 my $vbox = new DC::UI::VBox;
1100
1101 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1102
1103 my $row = 0;
1104
1105 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1106 $table->add_at (1, $row++, new DC::UI::CheckBox
1107 state => $CFG->{audio_enable},
1108 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1109 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1110 );
1111
1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1113 $table->add_at (1, $row, new DC::UI::CheckBox
1114 expand => 1, state => $CFG->{effects_enable},
1115 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1116 on_changed => sub {
1117 $CFG->{effects_enable} = $_[1];
1118 $CONN->update_fx_want if $CONN;
1119 1
1120 }
1121 );
1122 $table->add_at (2, $row++, new DC::UI::Slider
1123 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1124 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1125 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1126 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1127 );
1128
1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1130 $table->add_at (1, $row, new DC::UI::CheckBox
1131 expand => 1, state => $CFG->{bgm_enable},
1132 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1133 on_changed => sub {
1134 $CFG->{bgm_enable} = $_[1];
1135 $CONN->update_fx_want if $CONN;
1136 audio_music_push;
1137 1
1138 }
1139 );
1140 $table->add_at (2, $row++, new DC::UI::Slider
1141 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1142 tooltip => "The volume of the background music. Changes are instant.",
1143 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1144 );
1145
1146 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1147 $table->add_at (1, $row++, new DC::UI::Selector
1148 c_colspan => 2, expand => 1,
1149 value => $CFG->{audio_hw_frequency},
1150 options => [
1151 [ 0, "default" , "Use System Default"],
1152 [11025, "11 kHz" , "11kHz (low quality)"],
1153 [22050, "22 kHz" , "22kHz (reduced quality)"],
1154 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1155 [48000, "48 kHz" , "48kHz (studio quality)"],
1156 ],
1157 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1158 on_changed => sub {
1159 $CFG->{audio_hw_frequency} = $_[1];
1160 audio_tab_update;
1161 1
1162 }
1163 );
1164
1165 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1166 $table->add_at (1, $row++, new DC::UI::Selector
1167 c_colspan => 2, expand => 1,
1168 value => $CFG->{audio_hw_channels},
1169 options => [
1170 [0, "default" , "Use System Default"],
1171 [1, "Mono" , "Mono (single channel, low quality)"],
1172 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1173 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1174 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1175 ],
1176 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1177 on_changed => sub {
1178 $CFG->{audio_hw_channels} = $_[1];
1179 audio_tab_update;
1180 1
1181 }
1182 );
1183
1184 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1185 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1186 c_colspan => 2, expand => 1,
1187 value => $CFG->{audio_hw_chunksize},
1188 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1189 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1190 on_changed => sub {
1191 $CFG->{audio_hw_chunksize} = $_[1];
1192 audio_tab_update;
1193 1
1194 }
1195 );
1196
1197 # should really be a slider
1198 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1199 $table->add_at (1, $row++, new DC::UI::ValSlider
1200 c_colspan => 2, expand => 1,
1201 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1202 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1203 template => ">= 99",
1204 on_changed => sub {
1205 my ($slider, $value) = @_;
1206
1207 $CFG->{audio_mix_channels} = $value
1208 if $value;
1209 1;
1210 }
1211 );
1212
1213 $table->add_at (1, $row++, new DC::UI::Button
1214 c_colspan => 2, expand => 1, text => "Apply",
1215 tooltip => "Apply the audio settings",
1216 on_activate => sub {
1217 audio_shutdown ();
1218 audio_init ();
1219 0
1220 }
1221 );
1222
1223 $vbox->add (new DC::UI::FancyFrame
1224 expand => 1,
1225 label => "Audio Info",
1226 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1227 );
1228
1229 audio_tab_update;
1230
1231 $vbox
1232 }
1233
1234 sub set_gauge_window_fontsize {
1235 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1236 $_->set_fontsize ($::CFG->{gauge_fontsize});
1237 }
1238 }
1239
1240 sub make_gauge_window {
1241 my $gh = int $HEIGHT * $CFG->{gauge_size};
1242
1243 my $win = new DC::UI::Frame (
1244 force_x => 0,
1245 force_y => "max",
1246 force_w => $WIDTH,
1247 force_h => $gh,
1248 );
1249
1250 $win->add (my $hbox = new DC::UI::HBox
1251 children => [
1252 (new DC::UI::HBox expand => 1),
1253 (new DC::UI::VBox children => [
1254 (new DC::UI::Empty expand => 1),
1255 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1256 ]),
1257 (my $vbox = new DC::UI::VBox),
1258 ],
1259 );
1260
1261 $vbox->add (new DC::UI::HBox
1262 expand => 1,
1263 children => [
1264 (new DC::UI::Empty expand => 1),
1265 (my $hb = new DC::UI::HBox),
1266 ],
1267 );
1268
1269 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1270 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1271 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1272 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1273
1274 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1275 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1276 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1277 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1278
1279 $GAUGES = {
1280 exp => $exp, prg => $prg, sklprg => $sklprg,
1281 win => $win, range => $rng,
1282 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1283 };
1284
1285 &set_gauge_window_fontsize;
1286
1287 $win
1288 }
1289
1290 sub debug_setup {
1291 my $table = new DC::UI::Table;
1292
1293 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1294 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1295 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1296 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1297 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1298 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1299 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1300 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1301 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1302
1303 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1304
1305 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1306 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1307 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1308 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1309 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1310 $t->add_at (1,1, new DC::UI::Label text => "e");
1311
1312 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1313
1314 $c->add_items ({
1315 type => "line_loop",
1316 color => [0, 1, 0],
1317 width => 9,
1318 coord_mode => "abs",
1319 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1320 });
1321
1322 $c->add_items ({
1323 type => "lines",
1324 color => [1, 1, 0],
1325 width => 2,
1326 coord_mode => "rel",
1327 coord => [[0,0], [1,1], [1,0], [0,1]],
1328 });
1329
1330 $c->add_items ({
1331 type => "polygon",
1332 color => [0, 0.43, 0],
1333 width => 2,
1334 coord_mode => "rel",
1335 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1336 });
1337
1338 $table
1339 }
1340
1341 sub stats_window {
1342 my $r = new DC::UI::ScrolledWindow (
1343 expand => 1,
1344 scroll_y => 1
1345 );
1346 $r->add (my $vb = new DC::UI::VBox);
1347
1348 $vb->add (new DC::UI::FancyFrame
1349 label => "Player",
1350 child => (my $pi = new DC::UI::VBox),
1351 );
1352
1353 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1354 can_hover => 1, can_events => 1,
1355 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1356 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1357 can_hover => 1, can_events => 1,
1358 tooltip => "The map you are currently on (if supported by the server).");
1359
1360 $pi->add (my $hb0 = new DC::UI::HBox);
1361 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1362 can_hover => 1, can_events => 1,
1363 tooltip => "The weight of the player including all inventory items.");
1364 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1365 can_hover => 1, can_events => 1,
1366 tooltip => "The weight limit: you cannot carry more than this.");
1367
1368 $vb->add (new DC::UI::FancyFrame
1369 label => "Primary/Secondary Statistics",
1370 child => (my $hb = new DC::UI::HBox expand => 1),
1371 );
1372 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1373
1374 my $color2 = [1, 1, 0];
1375
1376 for (
1377 [0, 0, st_str => "Str", 30],
1378 [0, 1, st_dex => "Dex", 30],
1379 [0, 2, st_con => "Con", 30],
1380 [0, 3, st_int => "Int", 30],
1381 [0, 4, st_wis => "Wis", 30],
1382 [0, 5, st_pow => "Pow", 30],
1383 [0, 6, st_cha => "Cha", 30],
1384
1385 [2, 0, st_wc => "Wc", -120],
1386 [2, 1, st_ac => "Ac", -120],
1387 [2, 2, st_dam => "Dam", 120],
1388 [2, 3, st_arm => "Arm", 120],
1389 [2, 4, st_spd => "Spd", 10.54],
1390 [2, 5, st_wspd => "WSp", 10.54],
1391 ) {
1392 my ($col, $row, $id, $label, $template) = @$_;
1393
1394 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1395 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1396 align => 1, template => $template, tooltip => "#stat_$label");
1397 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1398 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1399 align => 0, text => $label, tooltip => "#stat_$label");
1400 }
1401
1402 $vb->add (new DC::UI::FancyFrame
1403 label => "Resistancies",
1404 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1405 );
1406
1407 my $row = 0;
1408 my $col = 0;
1409
1410 my %resist_names = (
1411 slow => ["Slow",
1412 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1413 holyw => ["Holy Word",
1414 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1415 conf => ["Confusion",
1416 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1417 fire => ["Fire",
1418 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1419 depl => ["Depletion",
1420 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1421 magic => ["Magic",
1422 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1423 drain => ["Draining",
1424 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1425 acid => ["Acid",
1426 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1427 pois => ["Poison",
1428 "<b>Poison</b> (resistance to getting poisoned)"],
1429 para => ["Paralysation",
1430 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1431 deat => ["Death",
1432 "<b>Death</b> (resistance against death spells)"],
1433 phys => ["Physical",
1434 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1435 blind => ["Blind",
1436 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1437 fear => ["Fear",
1438 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1439 tund => ["Turn undead",
1440 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1441 elec => ["Electricity",
1442 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1443 cold => ["Cold",
1444 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1445 ghit => ["Ghost hit",
1446 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1447 );
1448
1449 for (qw/slow holyw conf fire depl magic
1450 drain acid pois para deat phys
1451 blind fear tund elec cold ghit/)
1452 {
1453 $tbl2->add_at ($col + 2, $row,
1454 $STATWIDS->{"res_$_"} =
1455 new DC::UI::Label
1456 font => $FONT_FIXED,
1457 template => "-100%",
1458 align => 1,
1459 can_events => 1,
1460 can_hover => 1,
1461 tooltip => $resist_names{$_}->[1],
1462 );
1463 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1464 font => $FONT_FIXED,
1465 can_hover => 1,
1466 can_events => 1,
1467 path => "ui/resist/resist_$_.png",
1468 tooltip => $resist_names{$_}->[1],
1469 );
1470 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1471 text => $resist_names{$_}->[0],
1472 font => $FONT_FIXED,
1473 align => 1,
1474 can_hover => 1,
1475 can_events => 1,
1476 tooltip => $resist_names{$_}->[1],
1477 );
1478
1479 $row++;
1480 if ($row % 6 == 0) {
1481 $col += 4;
1482 $row = 0;
1483 }
1484 }
1485
1486 #update_stats_window ({});
1487
1488 $r
1489 }
1490
1491 sub skill_window {
1492 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1493
1494 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1495
1496 $sw
1497 }
1498
1499 sub formsep($) {
1500 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1501 }
1502
1503 my $METASERVER_ATIME;
1504
1505 sub update_metaserver {
1506 my ($metaserver_dialog) = @_;
1507
1508 $METASERVER = $metaserver_dialog
1509 if defined $metaserver_dialog;
1510
1511 return if $METASERVER_ATIME > time;
1512 $METASERVER_ATIME = time + 60;
1513
1514 my $table = $METASERVER->{table};
1515 $table->clear;
1516 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1517
1518 my $ok = 0;
1519
1520 DC::background {
1521 my $ua = DC::lwp_useragent;
1522
1523 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1524 } sub {
1525 my ($msg) = @_;
1526 if ($msg) {
1527 $table->clear;
1528
1529 my @tip = (
1530 "The current number of users logged in on the server.",
1531 "The hostname of the server.",
1532 "The time this server has been running without being restarted.",
1533 "Short information about this server provided by its admins.",
1534 );
1535 my @col = qw(#Users Host Uptime Version Description);
1536 $table->add_at ($_, 0, new DC::UI::Label
1537 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1538 text => $col[$_], tooltip => $tip[$_])
1539 for 0 .. $#col;
1540
1541 my @align = qw(1 0.5 1 1 0);
1542
1543 my $y = 0;
1544 for my $m (@{ $msg->{servers} }) {
1545 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1546 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1547
1548 for ($desc) {
1549 s/<br>/\n/gi;
1550 s/<li>/\n· /gi;
1551 s/<.*?>//sgi;
1552 s/&amp;/&/g;
1553 s/&lt;/</g;
1554 s/&gt;/>/g;
1555 }
1556
1557 $uptime = sprintf "%dd %02d:%02d:%02d",
1558 (int $uptime / 86400),
1559 (int $uptime / 3600) % 24,
1560 (int $uptime / 60) % 60,
1561 $uptime % 60;
1562
1563 $m = [$users, $host, $uptime, $version, $desc];
1564
1565 $y++;
1566
1567 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1568 (new DC::UI::Button
1569 text => "Use",
1570 tooltip => "Put this server into the <b>Host:Port</b> field",
1571 on_activate => sub {
1572 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1573 $METASERVER->hide;
1574 0
1575 },
1576 ),
1577 (new DC::UI::Empty expand => 1),
1578 ]);
1579
1580 $table->add_at ($_, $y, new DC::UI::Label
1581 max_w => $::WIDTH * 0.4,
1582 ellipsise => 0,
1583 align => $align[$_],
1584 text => $m->[$_],
1585 tooltip => $tip[$_],
1586 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1587 can_hover => 1,
1588 can_events => 1,
1589 fontsize => 0.8)
1590 for 0 .. $#$m;
1591 }
1592 } else {
1593 $ok or $label->set_text ("error while contacting metaserver");
1594 }
1595 };
1596
1597 }
1598
1599 sub metaserver_dialog {
1600 my $vbox = new DC::UI::VBox;
1601 my $table = new DC::UI::Table;
1602 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1603
1604 my $dialog = new DC::UI::Toplevel
1605 title => "Server List",
1606 name => 'metaserver_dialog',
1607 x => 'center',
1608 y => 'center',
1609 z => 3,
1610 force_w => $::WIDTH * 0.9,
1611 force_h => $::HEIGHT * 0.7,
1612 child => $vbox,
1613 has_close_button => 1,
1614 table => $table,
1615 on_visibility_change => sub {
1616 update_metaserver ($_[0]) if $_[1];
1617 0
1618 },
1619 ;
1620
1621 $dialog
1622 }
1623
1624 sub login_setup {
1625 my $vbox = new DC::UI::VBox;
1626
1627 $vbox->add (new DC::UI::FancyFrame
1628 label => "Login Settings",
1629 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1630 );
1631
1632 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1633 $table->add_at (1, 4, new DC::UI::Entry
1634 text => $CFG->{profile}{default}{user},
1635 tooltip => "The name of your character on the server.",
1636 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1637 );
1638
1639 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1640 $table->add_at (1, 5, new DC::UI::Entry
1641 text => $CFG->{profile}{default}{password},
1642 hidden => 1,
1643 tooltip => "The password for your character.",
1644 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1645 );
1646
1647 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1648 expand => 1,
1649 text => "Login / Register",
1650 tooltip => "This button will either login to the account configured above or register a new account.",
1651 on_activate => sub {
1652 $CONN ? stop_game
1653 : start_game;
1654 1
1655 },
1656 );
1657
1658 $vbox->add (new DC::UI::FancyFrame
1659 label => "How to Play",
1660 min_h => 240,
1661 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1662 markup =>
1663 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1664 . "Then register a new account (or use an existing one if you have one). "
1665 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1666 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1667 ),
1668 );
1669
1670 $vbox
1671 }
1672
1673 sub server_setup {
1674 my $vbox = new DC::UI::VBox;
1675
1676 $vbox->add (new DC::UI::FancyFrame
1677 label => "Connection Settings",
1678 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1679 );
1680
1681 my $row = 0;
1682
1683 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1684 {
1685 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1686
1687 $vbox->add (
1688 $HOST_ENTRY = new DC::UI::Entry
1689 expand => 1,
1690 text => $CFG->{profile}{default}{host},
1691 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1692 on_changed => sub {
1693 my ($self, $value) = @_;
1694 $CFG->{profile}{default}{host} = $value;
1695 1
1696 }
1697 );
1698
1699 if (0) { #d# disabled
1700 $vbox->add (new DC::UI::Button
1701 expand => 1,
1702 text => "Server List",
1703 other => $METASERVER,
1704 tooltip => "Show a list of available Deliantra servers",
1705 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1706 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1707 );
1708 }#d#
1709 }
1710
1711 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1712 $table->add_at (1, $row, new DC::UI::Slider
1713 force_w => 100,
1714 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1715 tooltip => "This is the size of the portion of the map update the server sends you. "
1716 . "If you set this to a high value you will be able to see further, "
1717 . "but you also increase bandwidth requirements and latency. "
1718 . "This option is only used once at log-in.",
1719 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1720 );
1721
1722 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1723 $table->add_at (1, $row, new DC::UI::Entry
1724 text => $CFG->{output_rate},
1725 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1726 . "when sending data. When 0 or unset, the server "
1727 . "default will be used, which is usually around 100kb/s. Most servers will "
1728 . "dynamically find an optimal rate, so adjust this only when necessary.",
1729 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1730 );
1731
1732 $vbox->add (new DC::UI::FancyFrame
1733 label => "Server Info",
1734 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1735 );
1736
1737 $vbox
1738 }
1739
1740 sub client_setup {
1741 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1742
1743 my $row = 0;
1744
1745 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1746 $table->add_at (1, $row++, new DC::UI::CheckBox
1747 state => $CFG->{show_tips},
1748 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1749 on_changed => sub {
1750 my ($self, $value) = @_;
1751 $CFG->{show_tips} = $value;
1752 0
1753 }
1754 );
1755
1756 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1757 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1758 text => $CFG->{logview_max_par},
1759 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1760 . "sends more messages than this number, older messages get removed to save memory and "
1761 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1762 on_changed => sub {
1763 my ($self, $value) = @_;
1764 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1765 0
1766 },
1767 );
1768
1769 $table
1770 }
1771
1772 sub autopickup_setup {
1773 my $r = new DC::UI::ScrolledWindow (
1774 expand => 1,
1775 scroll_y => 1
1776 );
1777 $r->add (my $table = new DC::UI::Table
1778 row_expand => [0],
1779 col_expand => [0, 1, 0, 1],
1780 );
1781
1782 for (
1783 ["General", 0, 0,
1784 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1785 ["Inhibit autopickup" => PICKUP_INHIBIT],
1786 ["Stop before pickup" => PICKUP_STOP],
1787 ["Debug autopickup" => PICKUP_DEBUG],
1788 ],
1789 ["Weapons", 0, 6,
1790 ["All weapons" => PICKUP_ALLWEAPON],
1791 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1792 ["Bows" => PICKUP_BOW],
1793 ["Arrows" => PICKUP_ARROW],
1794 ],
1795 ["Armour", 0, 12,
1796 ["Helmets" => PICKUP_HELMET],
1797 ["Shields" => PICKUP_SHIELD],
1798 ["Body Armour" => PICKUP_ARMOUR],
1799 ["Boots" => PICKUP_BOOTS],
1800 ["Gloves" => PICKUP_GLOVES],
1801 ["Cloaks" => PICKUP_CLOAK],
1802 ],
1803
1804 ["Readables", 2, 0,
1805 ["Spellbooks" => PICKUP_SPELLBOOK],
1806 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1807 ["Normal Books/Scrolls" => PICKUP_READABLES],
1808 ],
1809 ["Misc", 2, 5,
1810 ["Food" => PICKUP_FOOD],
1811 ["Drinks" => PICKUP_DRINK],
1812 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1813 ["Keys" => PICKUP_KEY],
1814 ["Magical Items" => PICKUP_MAGICAL],
1815 ["Potions" => PICKUP_POTION],
1816 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1817 ["Ignore cursed" => PICKUP_NOT_CURSED],
1818 ["Jewelery" => PICKUP_JEWELS],
1819 ["Flesh" => PICKUP_FLESH],
1820 ],
1821 ["Value/Weight ratio", 2, 17]
1822 )
1823 {
1824 my ($title, $x, $y, @bits) = @$_;
1825 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1826
1827 for (@bits) {
1828 ++$y;
1829
1830 my $mask = $_->[1];
1831 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1832 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1833 state => $::CFG->{pickup} & $mask,
1834 on_changed => sub {
1835 my ($box, $value) = @_;
1836
1837 if ($value) {
1838 $::CFG->{pickup} |= $mask;
1839 } else {
1840 $::CFG->{pickup} &= ~$mask;
1841 }
1842
1843 $::CONN->send_command ("pickup $::CFG->{pickup}")
1844 if defined $::CONN;
1845
1846 0
1847 });
1848
1849 ${$_->[2]} = $checkbox if $_->[2];
1850 }
1851 }
1852
1853 $table->add_at (2, 18, new DC::UI::ValSlider
1854 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1855 template => ">= 99",
1856 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1857 to_value => sub { ">= " . 5 * $_[0] },
1858 on_changed => sub {
1859 my ($slider, $value) = @_;
1860
1861 $::CFG->{pickup} &= ~0xF;
1862 $::CFG->{pickup} |= int $value
1863 if $value;
1864 1;
1865 });
1866
1867 $table->add_at (3, 18, new DC::UI::Button
1868 text => "set",
1869 on_activate => sub {
1870 $::CONN->send_command ("pickup $::CFG->{pickup}")
1871 if defined $::CONN;
1872 0
1873 });
1874
1875 $r
1876 }
1877
1878 my %SORT_ORDER = (
1879 type => sub {
1880 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1881 },
1882 mtime => sub {
1883 my $NOW = time;
1884 sort {
1885 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1886 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1887
1888 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1889 or $btime <=> $atime
1890 or $a->{type} <=> $b->{type}
1891 } @_
1892 },
1893 weight => sub { sort {
1894 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1895 or $a->{type} <=> $b->{type}
1896 } @_ },
1897 );
1898
1899 sub inventory_widget {
1900 my $hb = new DC::UI::HBox homogeneous => 1;
1901
1902 $hb->add (my $vb1 = new DC::UI::VBox);
1903 $vb1->add (new DC::UI::Label text => "Player");
1904
1905 $vb1->add (my $hb1 = new DC::UI::HBox);
1906
1907 use sort 'stable';
1908
1909 $hb1->add (new DC::UI::Selector
1910 value => $::CFG->{inv_sort},
1911 options => [
1912 [type => "Type/Name"],
1913 [mtime => "Recent/Normal/Locked"],
1914 [weight => "Weight/Type"],
1915 ],
1916 on_changed => sub {
1917 $::CFG->{inv_sort} = $_[1];
1918 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1919 },
1920 );
1921 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1922 #TODO# update to weight/maxweight
1923 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1924
1925 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1926 $sw1->add ($INV = new DC::UI::Inventory);
1927 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1928
1929 $hb->add (my $vb2 = new DC::UI::VBox);
1930
1931 $vb2->add ($INVR_HB = new DC::UI::HBox);
1932
1933 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1934 $sw2->add ($INVR = new DC::UI::Inventory);
1935
1936 # XXX: Call after $INVR = ... because set_opencont sets the items
1937 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1938
1939 $hb
1940 }
1941
1942 sub media_window {
1943 my $vb = new DC::UI::VBox;
1944
1945 $vb->add (new DC::UI::FancyFrame
1946 label => "Currently playing music",
1947 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1948 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1949 );
1950
1951 $vb->add (new DC::UI::FancyFrame
1952 label => "Other media used in this session",
1953 expand => 1,
1954 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1955 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1956 );
1957
1958 $vb
1959 }
1960
1961 sub add_license {
1962 my ($meta) = @_;
1963
1964 $meta = $meta->{data}
1965 or return;
1966
1967 $meta->{license} || $meta->{author} || $meta->{source}
1968 or return;
1969
1970 $LICENSE_WIDGET->add_paragraph ({
1971 fg => [1, 1, 1, 1],
1972 markup => "<small>"
1973 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1974 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1975 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1976 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1977 . "</small>",
1978 });
1979 $LICENSE_WIDGET->scroll_to_bottom;
1980 }
1981
1982 sub toggle_player_page {
1983 my ($widget) = @_;
1984
1985 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1986 $PL_WINDOW->hide;
1987 } else {
1988 $PL_NOTEBOOK->set_current_page ($widget);
1989 $PL_WINDOW->show;
1990 }
1991 }
1992
1993 sub player_window {
1994 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1995 x => "center",
1996 y => "center",
1997 force_w => $WIDTH * 9/10,
1998 force_h => $HEIGHT * 9/10,
1999 title => "Player",
2000 name => "playerbook",
2001 has_close_button => 1
2002 ;
2003
2004 my $ntb =
2005 $PL_NOTEBOOK =
2006 new DC::UI::Notebook expand => 1;
2007
2008 $ntb->add_tab (
2009 "Statistics (F2)" => $STATS_PAGE = stats_window,
2010 "Shows statistics, where all your Stats and Resistances are shown."
2011 );
2012 $ntb->add_tab (
2013 "Skills (F3)" => $SKILL_PAGE = skill_window,
2014 "Shows all your Skills."
2015 );
2016
2017 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2018 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2019 $ntb->add_tab (
2020 "Spellbook (F4)" => $spellsw,
2021 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2022 );
2023 $ntb->add_tab (
2024 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2025 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2026 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2027 );
2028 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2029 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2030
2031 $ntb->add_tab (Media => media_window,
2032 "License, Author and Source info for media sent by the server.");
2033
2034 $ntb->set_current_page ($INVENTORY_PAGE);
2035
2036 $plwin->add ($ntb);
2037 $plwin
2038 }
2039
2040 sub keyboard_setup {
2041 DC::Macro::keyboard_setup
2042 }
2043
2044 sub help_window {
2045 my $win = new DC::UI::Toplevel
2046 x => 'center',
2047 y => 'center',
2048 z => 4,
2049 name => 'doc_browser',
2050 force_w => int $WIDTH * 7/8,
2051 force_h => int $HEIGHT * 7/8,
2052 title => "Help Browser",
2053 has_close_button => 1;
2054
2055 $win->add (my $vbox = new DC::UI::VBox);
2056
2057 $vbox->add (new DC::UI::FancyFrame
2058 label => "Navigation",
2059 child => (my $buttons = new DC::UI::HBox),
2060 );
2061 $vbox->add (my $viewer = new DC::UI::TextScroller
2062 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2063
2064 my @history;
2065 my @future;
2066 my $curnode;
2067
2068 my $load_node; $load_node = sub {
2069 my ($node, $para) = @_;
2070
2071 $buttons->clear;
2072
2073 $buttons->add (new DC::UI::Button
2074 text => "⇤",
2075 tooltip => "back to the starting page",
2076 on_activate => sub {
2077 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2078 unshift @future, @history;
2079 @history = ();
2080 $load_node->(@{shift @future});
2081 },
2082 );
2083
2084 if (@history) {
2085 $buttons->add (new DC::UI::Button
2086 text => "⋘",
2087 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2088 on_activate => sub {
2089 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2090 $load_node->(@{pop @history});
2091 },
2092 );
2093 }
2094
2095 if (@future) {
2096 $buttons->add (new DC::UI::Button
2097 text => "⋙",
2098 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2099 on_activate => sub {
2100 push @history, [$curnode, $viewer->current_paragraph];
2101 $load_node->(@{shift @future});
2102 },
2103 );
2104 }
2105
2106 $buttons->add (new DC::UI::Label text => " ");
2107
2108 my @path = DC::Pod::full_path_of $node;
2109 pop @path; # drop current node
2110
2111 for my $node (@path) {
2112 $buttons->add (new DC::UI::Button
2113 text => $node->[DC::Pod::N_KW][0],
2114 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2115 on_activate => sub {
2116 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2117 $load_node->($node);
2118 },
2119 );
2120 $buttons->add (new DC::UI::Label text => "/");
2121 }
2122
2123 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2124
2125 $curnode = $node;
2126
2127 $viewer->clear;
2128 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2129 $viewer->scroll_to ($para);
2130 };
2131
2132 $load_node->(DC::Pod::find pod => "mainpage");
2133
2134 $DC::Pod::goto_document = sub {
2135 my (@path) = @_;
2136
2137 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2138
2139 $load_node->((DC::Pod::find @path)[0]);
2140 $win->show;
2141 };
2142
2143 $win
2144 }
2145
2146 sub open_string_query {
2147 my ($title, $cb, $txt, $tooltip) = @_;
2148 my $dialog = new DC::UI::Toplevel
2149 x => "center",
2150 y => "center",
2151 z => 50,
2152 force_w => $WIDTH * 4/5,
2153 title => $title;
2154
2155 $dialog->add (
2156 my $e = new DC::UI::Entry
2157 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2158 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2159 tooltip => $tooltip
2160 );
2161
2162 $e->grab_focus;
2163 $e->set_text ($txt) if $txt;
2164 $dialog->show;
2165 }
2166
2167 sub open_quit_dialog {
2168 unless ($QUIT_DIALOG) {
2169 $QUIT_DIALOG = new DC::UI::Toplevel
2170 x => "center",
2171 y => "center",
2172 z => 50,
2173 title => "Really Quit?",
2174 on_key_down => sub {
2175 my ($dialog, $ev) = @_;
2176 $ev->{sym} == 27 and $dialog->hide;
2177 }
2178 ;
2179
2180 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2181
2182 $vb->add (new DC::UI::Label
2183 text => "You should find a savebed and apply it first!",
2184 max_w => $WIDTH * 0.25,
2185 ellipsize => 0,
2186 );
2187 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2188 $hb->add (new DC::UI::Button
2189 text => "Ok",
2190 expand => 1,
2191 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2192 );
2193 $hb->add (new DC::UI::Button
2194 text => "Quit anyway",
2195 expand => 1,
2196 on_activate => sub {
2197 crash "Quit anyway";
2198 EV::unloop EV::UNLOOP_ALL;
2199 },
2200 );
2201 }
2202
2203 $QUIT_DIALOG->show;
2204 $QUIT_DIALOG->grab_focus;
2205 }
2206
2207 sub show_tip_of_the_day {
2208 # find all tips
2209 my @tod = DC::Pod::find tip_of_the_day => "*";
2210
2211 DC::DB::get state => "tip_of_the_day", sub {
2212 my ($todindex) = @_;
2213 $todindex = 0 if $todindex >= @tod;
2214 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2215
2216 # create dialog
2217 my $dialog;
2218
2219 my $close = sub {
2220 $dialog->destroy;
2221 };
2222
2223 $dialog = new DC::UI::Toplevel
2224 x => "center",
2225 y => "center",
2226 z => 3,
2227 name => 'tip_of_the_day',
2228 force_w => int $WIDTH * 4/9,
2229 force_h => int $WIDTH * 2/9,
2230 title => "Tip of the day #" . (1 + $todindex),
2231 child => my $vbox = new DC::UI::VBox,
2232 has_close_button => 1,
2233 on_delete => $close,
2234 ;
2235
2236 $vbox->add (my $viewer = new DC::UI::TextScroller
2237 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2238 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2239
2240 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2241
2242 $table->add_at (0, 0, new DC::UI::Button
2243 text => "Close",
2244 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2245 on_activate => $close,
2246 );
2247
2248 $table->add_at (2, 0, new DC::UI::Button
2249 text => "Next",
2250 tooltip => "Show the next <b>Tip of the day</b>.",
2251 on_activate => sub {
2252 $close->();
2253 &show_tip_of_the_day;
2254 },
2255 );
2256
2257 $dialog->show;
2258 };
2259 }
2260
2261 sub sdl_init {
2262 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2263 and die "SDL::Init failed!\n";
2264 }
2265
2266 sub video_init {
2267 DC::set_theme $CFG->{uitheme};
2268
2269 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2270 $SDL_REINIT = 0;
2271
2272 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2273 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2274 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2275 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2276
2277 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2278
2279 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2280 $CFG->{sdl_mode} = 0; # lowest resolution by default
2281
2282 # now choose biggest mode <= 1024x768
2283 for (0 .. $#SDL_MODES) {
2284 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2285 $CFG->{sdl_mode} = $_;
2286 }
2287 }
2288 }
2289
2290 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2291
2292 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2293 $FULLSCREEN = $CFG->{fullscreen};
2294 $FAST = $CFG->{fast};
2295
2296 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2297 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2298 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2299 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2300
2301 $SDL_ACTIVE = 1;
2302 $LAST_REFRESH = time - 0.01;
2303
2304 DC::OpenGL::init;
2305 DC::Macro::init;
2306
2307 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2308
2309 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2310
2311 #############################################################################
2312
2313 if ($DEBUG_STATUS) {
2314 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2315 } else {
2316 # create/configure the widgets
2317
2318 $DC::UI::ROOT->connect (key_down => sub {
2319 my (undef, $ev) = @_;
2320
2321 if (my @macros = DC::Macro::find $ev) {
2322 DC::Macro::execute $_ for @macros;
2323
2324 return 1;
2325 }
2326
2327 0
2328 });
2329
2330 $DEBUG_STATUS = new DC::UI::Label
2331 padding => 0,
2332 z => 100,
2333 force_x => "max",
2334 force_y => 0;
2335 $DEBUG_STATUS->show;
2336
2337 $STATUSBOX = new DC::UI::Statusbox;
2338
2339 $MODBOX = new DC::UI::Label
2340 can_events => 1,
2341 can_hover => 1,
2342 markup => "",
2343 align => 0,
2344 font => $FONT_FIXED,
2345 tooltip => "#modifier_box",
2346 tooltip_width => 0.67,
2347 ;
2348
2349 update_modbox;
2350
2351 (new DC::UI::Frame
2352 bg => [0, 0, 0, 0.4],
2353 force_x => 0,
2354 force_y => "max",
2355 child => (my $LR = new DC::UI::VBox),
2356 )->show;
2357
2358 $LR->add ($STATUSBOX);
2359 $LR->add ($MODBOX);
2360 $LR->add (new DC::UI::Label
2361 align => 0,
2362 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2363 fontsize => 0.5,
2364 fg => [1, 1, 0, 0.7],
2365 );
2366
2367 DC::UI::Toplevel->new (
2368 title => "Minimap",
2369 name => "mapmap",
2370 x => 0,
2371 y => $FONTSIZE + 8,
2372 border_bg => [1, 1, 1, 192/255],
2373 bg => [1, 1, 1, 0],
2374 child => ($MAPMAP = new DC::MapWidget::MapMap
2375 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2376 ),
2377 )->show;
2378
2379 $MAPWIDGET = new DC::MapWidget;
2380 $MAPWIDGET->connect (activate_console => sub {
2381 my ($mapwidget, $preset) = @_;
2382
2383 $MESSAGE_DIST->activate_console ($preset)
2384 if $MESSAGE_DIST;
2385 });
2386 $MAPWIDGET->show;
2387 $MAPWIDGET->grab_focus;
2388
2389 $COMPLETER = new DC::MapWidget::Command::
2390 command => { },
2391 tooltip => "#completer_help",
2392 ;
2393
2394 $SETUP_DIALOG = new DC::UI::Toplevel
2395 title => "Setup",
2396 name => "setup_dialog",
2397 x => 'center',
2398 y => 'center',
2399 z => 2,
2400 force_w => $::WIDTH * 0.6,
2401 force_h => $::HEIGHT * 0.6,
2402 has_close_button => 1,
2403 ;
2404
2405 $METASERVER = metaserver_dialog;
2406 # the name is changed to not conflict with the older name as users could have hidden it
2407 $MESSAGE_WINDOW = new DC::UI::Dockbar
2408 name => "message_window2",
2409 title => 'Messages',
2410 force_w => $::WIDTH * 0.6,
2411 force_h => $::HEIGHT * 0.25,
2412 ;
2413
2414 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2415
2416 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2417 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2418
2419 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2420 "Configure the server to play on, your username and password.");
2421 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2422 "Configure other server related options.");
2423 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2424 "Configure various client-specific settings.");
2425 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2426 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2427 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2428 "Configure the use of audio, sound effects and background music.");
2429 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2430 "Lets you define, edit and delete key bindings."
2431 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2432 . "with nothing set and the recording started. After doing the actions you "
2433 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2434 . "After pressing the combo the binding will be saved automatically and the "
2435 . "binding editor closes");
2436 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2437 "Some debuggin' options. Do not ask.");
2438
2439 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2440
2441 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2442 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2443
2444 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2445 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2446
2447 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2448
2449 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2450 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2451
2452 $BUTTONBAR->add (new DC::UI::Button
2453 text => "Save Config",
2454 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2455 on_activate => sub {
2456 $::CFG->{layout} = DC::UI::get_layout;
2457 DC::write_cfg;
2458 status "Configuration Saved";
2459 0
2460 },
2461 );
2462
2463 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2464 tooltip => "View Documentation");
2465
2466 $BUTTONBAR->add (new DC::UI::Button
2467 text => "Quit",
2468 tooltip => "Terminates the program",
2469 on_activate => sub {
2470 if ($CONN) {
2471 open_quit_dialog;
2472 } else {
2473 EV::unloop EV::UNLOOP_ALL;
2474 }
2475 0
2476 },
2477 );
2478
2479 $BUTTONBAR->show;
2480 $SETUP_DIALOG->show;
2481 $MESSAGE_WINDOW->show;
2482 }
2483
2484 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2485 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2486
2487 $CAVEAT_LABEL->set_text ("None :)");
2488 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2489 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2490
2491 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2492 }
2493
2494 sub video_shutdown {
2495 DC::OpenGL::shutdown;
2496 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2497
2498 undef $SDL_ACTIVE;
2499 }
2500
2501 my %animate_object;
2502 my $animate_timer;
2503
2504 my $fps = 9;
2505
2506 sub force_refresh {
2507 if ($ENV{CFPLUS_DEBUG} & 4) {
2508 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2509 debug sprintf "%3.2f", $fps;
2510 }
2511
2512 undef $WANT_REFRESH;
2513 $_[0]->stop;
2514
2515 $DC::UI::ROOT->draw;
2516 DC::SDL_GL_SwapBuffers;
2517 $LAST_REFRESH = $NOW;
2518 }
2519
2520 my $want_refresh = EV::prepare_ns \&force_refresh;
2521
2522 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2523 $NOW = EV::now;
2524
2525 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2526 for DC::poll_events;
2527
2528 if (%animate_object) {
2529 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2530 $WANT_REFRESH = 1;
2531 }
2532
2533 $want_refresh->start
2534 if $WANT_REFRESH;
2535 };
2536
2537 sub animation_start {
2538 my ($widget) = @_;
2539 $animate_object{$widget} = $widget;
2540 }
2541
2542 sub animation_stop {
2543 my ($widget) = @_;
2544 delete $animate_object{$widget};
2545 }
2546
2547 %SDL_CB = (
2548 DC::SDL_QUIT => sub {
2549 crash "SDL_QUIT";
2550 EV::unloop EV::UNLOOP_ALL;
2551 },
2552 DC::SDL_VIDEORESIZE => sub {
2553 },
2554 DC::SDL_VIDEOEXPOSE => sub {
2555 DC::UI::full_refresh;
2556 },
2557 DC::SDL_ACTIVEEVENT => sub {
2558 # not useful, as APPACTIVE includes only iconified state, not unmapped
2559 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2560 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2561 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2562 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2563 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2564 },
2565 DC::SDL_KEYDOWN => sub {
2566 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2567 # alt-enter
2568 video_shutdown;
2569 $FULLSCREEN_ENABLE->toggle;
2570 video_init;
2571 } else {
2572 &DC::UI::feed_sdl_key_down_event;
2573 }
2574 update_modbox;
2575 },
2576 DC::SDL_KEYUP => sub {
2577 &DC::UI::feed_sdl_key_up_event;
2578 update_modbox;
2579 },
2580 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2581 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2582 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2583 DC::SDL_USEREVENT => sub {
2584 if ($_[0]{code} == 1) {
2585 audio_channel_finished $_[0]{data1};
2586 } elsif ($_[0]{code} == 0) {
2587 audio_music_finished;
2588 }
2589 },
2590 );
2591
2592 #############################################################################
2593
2594 $SIG{INT} = $SIG{TERM} = sub {
2595 EV::unloop;
2596 #d# TODO calling exit here hangs the process in some futex
2597 };
2598
2599 # due to mac os x + sdl combined briandamage, we need this contortion
2600 sub main {
2601 {
2602 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2603
2604 if (-e "$Deliantra::VARDIR/client.cf") {
2605 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2606 } else {
2607 #TODO: compatibility cruft
2608 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2609 print STDERR "INFO: used old configuration file\n";
2610 }
2611
2612 DC::DB::Server::run;
2613
2614 if ($CFG->{db_schema} < 1) {
2615 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2616 DC::DB::nuke_db;
2617 $CFG->{db_schema} = 1;
2618 DC::write_cfg;
2619 }
2620
2621 DC::DB::open_db;
2622
2623 DC::UI::set_layout ($::CFG->{layout});
2624
2625 my %DEF_CFG = (
2626 sdl_mode => undef,
2627 fullscreen => 1,
2628 fast => 0,
2629 force_opengl11 => undef,
2630 disable_alpha => 0,
2631 smooth_movement => 1,
2632 texture_compression => 1,
2633 map_scale => 1,
2634 fow_enable => 1,
2635 fow_intensity => 0,
2636 map_smoothing => 1,
2637 gui_fontsize => 1,
2638 log_fontsize => 0.7,
2639 gauge_fontsize => 1,
2640 gauge_size => 0.35,
2641 stat_fontsize => 0.7,
2642 mapsize => 100,
2643 audio_enable => 1,
2644 audio_hw_channels => 0,
2645 audio_hw_frequency => 0,
2646 audio_hw_chunksize => 0,
2647 audio_mix_channels => 8,
2648 effects_enable => 1,
2649 effects_volume => 1,
2650 bgm_enable => 1,
2651 bgm_volume => 0.5,
2652 output_rate => "",
2653 pickup => 0,
2654 inv_sort => "mtime",
2655 default => "profile", # default profile
2656 show_tips => 1,
2657 logview_max_par => 1000,
2658 shift_fire_stop => 0,
2659 uitheme => "wood",
2660 );
2661
2662 while (my ($k, $v) = each %DEF_CFG) {
2663 $CFG->{$k} = $v unless exists $CFG->{$k};
2664 }
2665
2666 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2667 $PROFILE = $CFG->{profile}{default};
2668
2669 # convert old bindings (only default profile matters)
2670 if (my $bindings = delete $PROFILE->{bindings}) {
2671 while (my ($mod, $syms) = each %$bindings) {
2672 while (my ($sym, $cmds) = each %$syms) {
2673 push @{ $PROFILE->{macro} }, {
2674 accelkey => [$mod*1, $sym*1],
2675 action => $cmds,
2676 };
2677 }
2678 }
2679 }
2680
2681 sdl_init;
2682
2683 {
2684 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2685 DejaVuSans.ttf
2686 DejaVuSansMono.ttf
2687 DejaVuSans-Bold.ttf
2688 DejaVuSansMono-Bold.ttf
2689 DejaVuSans-Oblique.ttf
2690 DejaVuSansMono-Oblique.ttf
2691 DejaVuSans-BoldOblique.ttf
2692 DejaVuSansMono-BoldOblique.ttf
2693 );
2694
2695 DC::add_font $_ for @fonts;
2696
2697 $FONT_PROP = new_from_file DC::Font $fonts[0];
2698 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2699
2700 $FONT_PROP->make_default;
2701
2702 DC::pango_init;
2703 }
2704
2705 # compare mono (ft) vs. rgba (cairo)
2706 # ft - 1.8s, cairo 3s, even in alpha-only mode
2707 # for my $rgba (0..1) {
2708 # my $t1 = Time::HiRes::time;
2709 # for (1..1000) {
2710 # my $layout = DC::Layout->new ($rgba);
2711 # $layout->set_text ("hallo" x 100);
2712 # $layout->render;
2713 # }
2714 # my $t2 = Time::HiRes::time;
2715 # warn $t2-$t1;
2716 # }
2717
2718 video_init;
2719 audio_init;
2720 }
2721
2722 show_tip_of_the_day if $CFG->{show_tips};
2723
2724 our $STARTUP_CANCEL = EV::idle sub {
2725 undef $::STARTUP_CANCEL;
2726 $startup_done->();
2727 };
2728
2729 delete $SIG{__DIE__};
2730 EV::loop;
2731
2732 #video_shutdown;
2733 #audio_shutdown;
2734 DC::OpenGL::quit;
2735 DC::SDL_Quit;
2736 DC::DB::Server::stop;
2737 }
2738
2739 DC::SDL_braino; # see sub above
2740
2741 =head1 NAME
2742
2743 deliantra - A Deliantra MORPG game client
2744
2745 =head1 SYNOPSIS
2746
2747 Just run it - no commandline arguments are supported.
2748
2749 =head1 USAGE
2750
2751 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2752 be used in fullscreen mode and interactively.
2753
2754 =head1 DEBUGGING
2755
2756
2757 CFPLUS_DEBUG - environment variable
2758
2759 1 draw borders around widgets
2760 2 add low-level widget info to tooltips
2761 4 show fps
2762 8 suppress tooltips
2763
2764 =head1 AUTHOR
2765
2766 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2767
2768
2769