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/cvs/deliantra/Deliantra-Client/bin/deliantra
Revision: 1.84
Committed: Fri Jan 9 22:38:17 2009 UTC (15 years, 5 months ago) by root
Branch: MAIN
Changes since 1.83: +5 -5 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #!/opt/bin/perl
2
3 if ($ENV{DELIANTRA_CORO_DEBUG}) {
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10 }
11
12 # do splash-screen thingy on win32
13 my $startup_done = sub { };
14 BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 }
19
20 require Win32::GUI::SplashScreen;
21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 );
30
31 $startup_done = sub {
32 Win32::GUI::SplashScreen::Done (1);
33 };
34 }
35 }
36
37 use strict;
38 use utf8;
39
40 use Carp 'verbose';
41
42 # do things only needed for single-binary version (par)
43 BEGIN {
44 if (%PAR::LibCache) {
45 @INC = grep ref, @INC; # weed out all paths except pars loader refs
46
47 my $root = $ENV{PAR_TEMP};
48
49 while (my ($filename, $zip) = each %PAR::LibCache) {
50 for ($zip->memberNames) {
51 next unless /^root\/(.*)/;
52 $zip->extractMember ($_, "$root/$1")
53 unless -e "$root/$1";
54 }
55 }
56
57 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32
59 } else {
60 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things
66 }
67
68 unshift @INC, $root;
69 }
70 }
71
72 # prepend private library directory
73 BEGIN {
74 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) {
77 unshift @INC, $path;
78 last;
79 }
80 }
81 }
82
83 # need to do it again because that pile of garbage called PAR nukes it before main
84 unshift @INC, $ENV{PAR_TEMP}
85 if %PAR::LibCache;
86
87 use EV;
88 BEGIN { *time = \&EV::time }
89
90 use List::Util qw(max min);
91
92 use Deliantra;
93 use Deliantra::Protocol::Constants;
94
95 use AnyEvent::Util ();
96 use AnyEvent::Socket ();
97 use AnyEvent::DNS ();
98
99 use Compress::LZF;
100 use JSON::XS;
101
102 use DC;
103
104 sub crash($;$) {
105 # nop during compiletime
106 }
107
108 BEGIN {
109 $SIG{__DIE__} = sub {
110 return if $^S;
111 crash "CRASH/DIE: $_[0]" => 1;
112 DC::fatal Carp::longmess "$_[0]";
113 }
114 }
115
116 use DC::OpenGL ();
117 use DC::Protocol;
118 use DC::DB;
119 use DC::UI;
120 use DC::UI::Canvas;
121 use DC::UI::Inventory;
122 use DC::UI::SpellList;
123 use DC::UI::Dockable;
124 use DC::UI::Dockbar;
125 use DC::UI::ChatView;
126 use DC::MessageDistributor;
127 use DC::Pod;
128 use DC::MapWidget;
129 use DC::Macro;
130
131 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
132 $SIG{PIPE} = 'IGNORE';
133
134 $EV::DIED = sub {
135 crash "CRASH/EV::DIED: $@" => 0;
136 DC::fatal Carp::longmess $@;
137 };
138
139 my $MAX_FPS = 60;
140
141 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142
143 our $LAST_REFRESH;
144 our $NOW;
145
146 our $CFG;
147 our $PROFILE; # current profile
148 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
149
150 our $WANT_REFRESH;
151
152 our $MODE_SLIDER;
153 our $CAVEAT_LABEL;
154
155 our @SDL_MODES;
156 our $SDL_REINIT = 1;
157 our $WIDTH;
158 our $HEIGHT;
159 our $FULLSCREEN;
160 our $FONTSIZE;
161
162 our $FONT_PROP;
163 our $FONT_FIXED;
164
165 our $CONN;
166
167 our $MAP;
168 our $MAPMAP;
169 our $MAPWIDGET;
170 our $COMPLETER;
171 our $BUTTONBAR;
172 our $METASERVER;
173 our $LOGIN_BUTTON;
174 our $QUIT_DIALOG;
175 our $HOST_ENTRY;
176 our $FULLSCREEN_ENABLE;
177 our $PICKUP_ENABLE;
178 our $SERVER_INFO;
179
180 our $SETUP_DIALOG;
181 our $SETUP_NOTEBOOK;
182 our $SETUP_SERVER;
183 our $SETUP_LOGIN;
184 our $SETUP_KEYBOARD;
185
186 our $PL_NOTEBOOK;
187 our $PL_WINDOW;
188
189 our $MUSIC_PLAYING_WIDGET;
190 our $LICENSE_WIDGET;
191
192 our $PICKUP_PAGE;
193 our $INVENTORY_PAGE;
194 our $STATS_PAGE;
195 our $SKILL_PAGE;
196 our $SPELL_PAGE;
197 our $SPELL_LIST;
198
199 our $HELP_WINDOW;
200 our $MESSAGE_WINDOW;
201 our $MESSAGE_DIST;
202 our $FLOORBOX;
203 our $GAUGES;
204 our $STATWIDS;
205
206 our $SDL_ACTIVE;
207 our %SDL_CB;
208
209 our $ALT_ENTER_MESSAGE;
210 our $STATUSBOX;
211 our $MODBOX;
212 our $DEBUG_STATUS;
213
214 our $INV;
215 our $INVR;
216 our $INVR_HB;
217
218 #############################################################################
219
220 # write a crash message blockingly to the socket, if possible
221 # this is a bit too complicated for my tastes, but it was easy.
222 *crash = sub($;$) {
223 my ($msg, $backtrace) = @_;
224
225 warn $msg;
226
227 return unless $CONN;
228
229 my $fh = $CONN->{fh}
230 or return;
231
232 my $buf = delete $CONN->{wbuf};
233
234 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
235
236 AnyEvent::Util::fh_nonblocking $fh, 0;
237 syswrite $fh, $buf;
238 AnyEvent::Util::fh_nonblocking $fh, 1;
239
240 $msg =~ s/\s+$//;
241
242 # backtrace as second step, in case it crashes, too
243 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
244 if $backtrace;
245 };
246
247 sub clienterror($;$) {
248 my ($msg, $backtrace) = @_;
249
250 warn $msg;
251
252 return unless $CONN;
253
254 $CONN->send_exti_msg (clientlog => $msg);
255 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
256 }
257
258 #############################################################################
259
260 sub status {
261 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
262 }
263
264 sub debug {
265 $DEBUG_STATUS->set_text ($_[0]);
266 }
267
268 sub message {
269 $MESSAGE_DIST->message (@_);
270 }
271
272 sub update_modbox {
273 my $mod = DC::SDL_GetModState;
274
275 my $markup;
276
277 $markup .= $mod & DC::KMOD_CTRL
278 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
279 : "[<span foreground='#888'> once </span>]";
280
281 $markup .= $mod & DC::KMOD_SHIFT
282 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
283 : "[<span foreground='#888'>move</span>]";
284
285 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
286 ? "[ALT]"
287 : "[<span foreground='#888'>alt</span>]";
288
289 $markup .= $mod & DC::KMOD_NUM
290 ? "[NUM]"
291 : "[<span foreground='#888'>num</span>]";
292
293 # <tt> around next statement works around some bug that keeps the
294 # "font =>" from being used on windows
295 $MODBOX->set_markup ("<tt>$markup</tt>");
296 }
297
298 #############################################################################
299 #TODO: maybe move into own audio module...
300
301 our $SDL_MIXER;
302
303 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
304 our $MUSIC_WANT; # arryref of ambient music we want to play
305 our @MUSIC_HAVE; # ambient music we have on disk
306 our $MUSIC_START;
307 our @MUSIC_JINGLE; # which jingles to play next
308 our $MUSIC_PLAYING_DATA;
309 our $MUSIC_PLAYING_META;
310 our $MUSIC_PLAYER;
311 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
312
313 our %AUDIO_CHUNK; # audio "files"
314 our %AUDIO_PLAY; # which audio faces should be played
315
316 sub audio_channel_finished {
317 my ($channel) = @_;
318
319 # warn "channel $channel finished\n";#d#
320 }
321
322 sub audio_sound_push($) {
323 my ($face) = @_;
324
325 $CFG->{effects_enable}
326 or return;
327
328 $AUDIO_PLAY{$face}
329 or return;
330
331 if (my $chunk = $AUDIO_CHUNK{$face}) {
332 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
333 my (undef, $dx, $dy, $vol) = @$_;
334
335 my $channel = DC::Channel::find;
336 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
337 $channel->set_position_r ($dx, $dy, 20);
338 $chunk->play ($channel);
339 }
340 } else {
341 # sound_meta not set means data is in flight either way
342 my $meta = $CONN->{face}[$face]
343 or return;
344
345 $meta->{data}
346 or return;
347
348 # if its a jingle, play it as ambient music
349 if ($meta->{data}{jingle}) {
350 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
351 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
352 &audio_music_push ($face);
353 }
354 } else {
355 # fetch from database
356 DC::DB::get res_data => $meta->{name}, sub {
357 my $rwops = new DC::RW $_[0];
358 my $chunk = new DC::MixChunk $rwops
359 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
360 $chunk->volume (($meta->{data}{volume} || 1) * 128);
361 $AUDIO_CHUNK{$face} = $chunk;
362
363 audio_sound_push ($face);
364 };
365 }
366 }
367 }
368
369 sub audio_sound_play {
370 my ($face, $dx, $dy, $vol) = @_;
371
372 $SDL_MIXER
373 or return;
374 $CFG->{effects_enable}
375 or return;
376
377 my $queue = $AUDIO_PLAY{$face} ||= [];
378 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
379 audio_sound_push $face
380 unless @$queue > 1;
381 }
382
383 sub audio_music_set_meta {
384 my ($meta) = @_;
385
386 $MUSIC_PLAYING_META = $meta;
387 $MUSIC_PLAYING_WIDGET->set_markup (
388 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
389 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
390 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
391 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
392 );
393 }
394
395 sub audio_music_update_volume {
396 return unless $MUSIC_PLAYING_META;
397 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
398 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
399 DC::MixMusic::volume $base * $volume * 128;
400 }
401
402 sub audio_music_start {
403 my $meta = $MUSIC_PLAYING_META;
404
405 DC::DB::get res_data => $meta->{name}, sub {
406 return unless $SDL_MIXER;
407
408 # music might have changed...
409 $meta eq $MUSIC_PLAYING_META
410 or return &audio_music_start ();
411
412 audio_music_update_volume;
413
414 $MUSIC_PLAYING_DATA = \$_[0];
415
416 my $rwops = $meta->{path}
417 ? new_from_file DC::RW $meta->{path}
418 : new DC::RW $$MUSIC_PLAYING_DATA;
419
420 $MUSIC_PLAYER = new DC::MixMusic $rwops
421 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
422
423 my $NOW = time;
424
425 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
426 my $pos = $MUSIC_PLAYING_META->{stop_pos};
427 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
428 $MUSIC_START = time - $pos;
429 } else {
430 $MUSIC_PLAYER->play (0);
431 $MUSIC_START = time;
432 }
433
434 delete $meta->{stop_time};
435 delete $meta->{stop_pos};
436 }
437 }
438
439 sub audio_music_push {
440 return unless $SDL_MIXER;
441
442 my $fade_out;
443
444 if (@MUSIC_JINGLE) {
445 $fade_out = 333;
446 @MUSIC_HAVE = $MUSIC_JINGLE[0];
447
448 } else {
449 return unless $CFG->{bgm_enable};
450
451 $fade_out = 700;
452
453 @MUSIC_HAVE =
454 grep $_ && $_->{data},
455 map $CONN->{face}[$_],
456 @$MUSIC_WANT;
457
458 # randomize music a bit so that the order is not always the same
459 $_->{stop_time} ||= rand for @MUSIC_HAVE;
460
461 # default MUSIC_HAVE == MUSIC_DEFAULT
462 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
463 unless @MUSIC_HAVE;
464 }
465
466 # if the currently playing song is acceptable, let it continue
467 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
468
469 my $NOW = time;
470
471 if ($MUSIC_PLAYING_META) {
472 $MUSIC_PLAYING_META->{stop_time} = $NOW;
473 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
474 DC::MixMusic::fade_out $fade_out;
475 } else {
476 # sort by stop time, oldest first
477 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
478
479 # if the most recently-played piece played very recently,
480 # resume it, else choose the oldest piece for rotation.
481 audio_music_set_meta
482 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
483 ? $MUSIC_HAVE[-1]
484 : $MUSIC_HAVE[0];
485
486 audio_music_start;
487 }
488 }
489
490 sub audio_music_set_ambient {
491 my ($songs) = @_;
492
493 $MUSIC_WANT = $songs;
494 audio_music_push;
495 }
496
497 sub audio_music_finished {
498 if ($MUSIC_PLAYING_META) {
499 $MUSIC_PLAYING_META->{stop_time} = time;
500 }
501
502 # we compress multiple jingles of the same type
503 shift @MUSIC_JINGLE
504 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
505
506 $MUSIC_PLAYING_WIDGET->clear;
507
508 undef $MUSIC_PLAYER;
509 undef $MUSIC_PLAYING_META;
510 undef $MUSIC_PLAYING_DATA;
511
512 audio_music_push;
513 }
514
515 sub audio_init {
516 if ($CFG->{audio_enable}) {
517 $ENV{MIX_EFFECTSMAXSPEED} = 1;
518 $SDL_MIXER = !DC::Mix_OpenAudio
519 $CFG->{audio_hw_frequency},
520 DC::MIX_DEFAULT_FORMAT,
521 $CFG->{audio_hw_channels},
522 $CFG->{audio_hw_chunksize};
523
524 if ($SDL_MIXER) {
525 DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
526
527 audio_music_finished;
528 } else {
529 status "Unable to open sound device: there will be no sound";
530 }
531 } else {
532 undef $SDL_MIXER;
533 }
534
535 sub audio_tab_update;
536 audio_tab_update;
537 }
538
539 sub audio_shutdown {
540 undef $MUSIC_PLAYER;
541 undef $MUSIC_PLAYING_META;
542 undef $MUSIC_PLAYING_DATA;
543
544 $MUSIC_WANT = [];
545 @MUSIC_JINGLE = ();
546 %AUDIO_PLAY = ();
547 %AUDIO_CHUNK = ();
548
549 DC::Mix_CloseAudio if $SDL_MIXER;
550 undef $SDL_MIXER;
551 }
552
553 #############################################################################
554
555 sub destroy_query_dialog {
556 (delete $_[0]{query_dialog})->destroy
557 if $_[0]{query_dialog};
558 }
559
560 # FIXME: a very ugly hack to wait for stat update look below! #d#
561 our $QUERY_TIMER; #d#
562
563 # server query dialog
564 sub server_query {
565 my ($conn, $flags, $prompt) = @_;
566
567 # FIXME: a very ugly hack to wait for stat update #d#
568 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
569 unless ($QUERY_TIMER) {
570 $QUERY_TIMER = EV::timer 1, 0, sub {
571 server_query ($conn, $flags, $prompt, 1);
572 $QUERY_TIMER = undef
573 };
574
575 return;
576 }
577 }
578
579 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
580 x => "center",
581 y => "center",
582 title => "Server Query",
583 child => my $vbox = new DC::UI::VBox,
584 ;
585
586 my @dialog = my $label = new DC::UI::Label
587 max_w => $::WIDTH * 0.8,
588 ellipsise => 0,
589 text => $prompt;
590
591 if ($flags & CS_QUERY_YESNO) {
592 push @dialog, my $hbox = new DC::UI::HBox;
593
594 $hbox->add (new DC::UI::Button
595 text => "No",
596 on_activate => sub {
597 $conn->send ("reply n");
598 $dialog->destroy;
599 0
600 }
601 );
602 $hbox->add (new DC::UI::Button
603 text => "Yes",
604 on_activate => sub {
605 $conn->send ("reply y");
606 destroy_query_dialog $conn;
607 0
608 },
609 );
610
611 $dialog->grab_focus;
612
613 } elsif ($flags & CS_QUERY_SINGLECHAR) {
614 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
615 $dialog->{tooltip} = "#charcreation_focus";
616
617 unshift @dialog, new DC::UI::Label
618 max_w => $::WIDTH * 0.8,
619 ellipsise => 0,
620 markup => "\nOr use your keyboard and the text entry below:\n";
621
622 unshift @dialog, my $table = new DC::UI::Table;
623
624 $table->add_at (0, 0, new DC::UI::Button
625 text => "Next Race",
626 on_activate => sub {
627 $conn->send ("reply n");
628 destroy_query_dialog $conn;
629 0
630 },
631 );
632 $table->add_at (2, 0, new DC::UI::Button
633 text => "Accept",
634 on_activate => sub {
635 $conn->send ("reply d");
636 destroy_query_dialog $conn;
637 0
638 },
639 );
640
641 if ($conn->{chargen_race_description}) {
642 unshift @dialog, new DC::UI::Label
643 max_w => $::WIDTH * 0.8,
644 ellipsise => 0,
645 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
646 ;
647 }
648
649 unshift @dialog, new DC::UI::Face
650 face => $conn->{player}{face},
651 bg => [.2, .2, .2, 1],
652 min_w => 64,
653 min_h => 64,
654 ;
655
656 if ($conn->{chargen_race_title}) {
657 unshift @dialog, new DC::UI::Label
658 allign => 1,
659 ellipsise => 0,
660 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
661 ;
662 }
663
664 unshift @dialog, new DC::UI::Label
665 max_w => $::WIDTH * 0.4,
666 ellipsise => 0,
667 markup => (DC::Pod::section_label ui => "chargen_race"),
668 ;
669
670 } elsif ($prompt =~ /roll new stats/) {
671 if (my $stat = delete $conn->{stat_change_with}) {
672 $conn->send ("reply $stat");
673 destroy_query_dialog $conn;
674 return;
675 }
676
677 unshift @dialog, new DC::UI::Label
678 max_w => $::WIDTH * 0.4,
679 ellipsise => 0,
680 markup => "\nOr use your keyboard and the text entry below:\n";
681
682 unshift @dialog, my $table = new DC::UI::Table;
683
684 # left: re-roll
685 $table->add_at (0, 0, new DC::UI::Button
686 text => "Roll Again",
687 on_activate => sub {
688 $conn->send ("reply y");
689 destroy_query_dialog $conn;
690 0
691 },
692 );
693
694 # center: swap stats
695 my ($sw1, $sw2) = map +(new DC::UI::Selector
696 expand => 1,
697 value => $_,
698 options => [
699 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
700 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
701 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
702 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
703 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
704 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
705 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
706 ],
707 ), 1 .. 2;
708
709 $table->add_at (2, 0, new DC::UI::Button
710 text => "Swap Stats",
711 on_activate => sub {
712 $conn->{stat_change_with} = $sw2->{value};
713 $conn->send ("reply $sw1->{value}");
714 destroy_query_dialog $conn;
715 0
716 },
717 );
718 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
719
720 # right: accept
721 $table->add_at (4, 0, new DC::UI::Button
722 text => "Accept",
723 on_activate => sub {
724 $conn->send ("reply n");
725 destroy_query_dialog $conn;
726 0
727 },
728 );
729
730 unshift @dialog, my $hbox = new DC::UI::HBox;
731 for (
732 [Str => CS_STAT_STR],
733 [Dex => CS_STAT_DEX],
734 [Con => CS_STAT_CON],
735 [Int => CS_STAT_INT],
736 [Wis => CS_STAT_WIS],
737 [Pow => CS_STAT_POW],
738 [Cha => CS_STAT_CHA],
739 ) {
740 my ($name, $id) = @$_;
741 $hbox->add (new DC::UI::Label
742 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
743 expand => 1,
744 can_events => 1,
745 can_hover => 1,
746 tooltip => "#stat_$name",
747 );
748 }
749
750 unshift @dialog, new DC::UI::Label
751 max_w => $::WIDTH * 0.4,
752 ellipsise => 0,
753 markup => (DC::Pod::section_label ui => "chargen_stats"),
754 ;
755 }
756
757 push @dialog, my $entry = new DC::UI::Entry
758 on_changed => sub {
759 $conn->send ("reply $_[1]");
760 destroy_query_dialog $conn;
761 0
762 },
763 ;
764
765 $entry->grab_focus;
766
767 } else {
768 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
769
770 push @dialog, my $entry = new DC::UI::Entry
771 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
772 on_activate => sub {
773 $conn->send ("reply $_[1]");
774 destroy_query_dialog $conn;
775 0
776 },
777 ;
778
779 $entry->grab_focus;
780 }
781
782 $vbox->add (@dialog);
783 $dialog->show;
784 }
785
786 sub dc_connect {
787 my ($host, $port) = @_;
788
789 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
790 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
791
792 $CONN =
793 new DC::Protocol
794 host => $host,
795 port => $port,
796 user => $PROFILE->{user},
797 pass => $PROFILE->{password},
798 mapw => $mapw,
799 maph => $maph,
800
801 client => "$DC::VERSION $] $^O",
802
803 map_widget => $MAPWIDGET,
804 statusbox => $STATUSBOX,
805 map => $MAP,
806 mapmap => $MAPMAP,
807 query => \&server_query,
808
809 setup_req => {
810 smoothing => $CFG->{map_smoothing}*1,
811 },
812
813 on_connect => sub {
814 if ($_[0]) {
815 DC::lowdelay fileno $CONN->{fh};
816
817 status "login successful";
818 } else {
819 undef $CONN;
820 status "unable to connect: $!";
821 stop_game();
822 }
823 },
824 ;
825 }
826
827 sub start_game {
828 status "logging in...";
829
830 $LOGIN_BUTTON->set_text ("Logout");
831 $SETUP_DIALOG->hide;
832
833 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
834
835 $MAP = new DC::Map;
836
837 # hack to make SURE we find the IP address all right
838 # can be removed once AnyEvent::DNS is proven stable.
839 if ($host eq "gameserver.deliantra.net") {
840 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
841 if ($_[0] ne "80.101.114.108") { # Perl
842 status "dns failure, using hardcoded address";
843 $host = "129.13.162.95";
844 }
845
846 dc_connect $host, $port;
847 };
848 } else {
849 dc_connect $host, $port;
850 }
851 }
852
853 sub stop_game {
854 crash "stop_game";
855
856 $LOGIN_BUTTON->set_text ("Login / Register");
857 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
858 $SETUP_DIALOG->show;
859 $PL_WINDOW->hide;
860 $SPELL_LIST->clear_spells;
861 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
862
863 &audio_music_set_ambient ([]);
864
865 return unless $CONN;
866
867 status "connection closed";
868
869 destroy_query_dialog $CONN;
870 $CONN->destroy;
871 $CONN = 0; # false, does not autovivify
872
873 undef $MAP;
874 }
875
876 sub graphics_setup {
877 my $vbox = new DC::UI::VBox;
878
879 {
880 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
881
882 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
883
884 my $row = 0;
885
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
887 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
888 can_events => 1,
889 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
890
891 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
892 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
893 can_events => 1,
894 tooltip => "This field shows any known issues with your config or driver, such as "
895 . "a non-accelerated display format. You can try to work around these issues "
896 . "by selecting a different video mode, changing the settings below or "
897 . "by installing the right driver for your graphics card.");
898
899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
900 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
901 value => $CFG->{uitheme},
902 options => [
903 [wood => "Wood (the default)"],
904 [plain => "Plain (very)"],
905 [blue => "Blue (dark)"],
906 [metal => "Metal (light)"],
907 ],
908 tooltip => "Choose the User Interface theme that you like most :)",
909 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
910 );
911
912 my $vidmode_tooltip =
913 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
914 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
917 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
918
919 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
920 force_w => $WIDTH * 0.1, expand => 1,
921 range => [ ($CFG->{sdl_mode}) x 3 ],
922 tooltip => $vidmode_tooltip);
923 $hbox->add (my $mode_label = new DC::UI::Label
924 height => 0.8, template => "9999x9999@9+9",
925 can_events => 1, tooltip => $vidmode_tooltip);
926
927 $MODE_SLIDER->connect (changed => sub {
928 my ($self, $value) = @_;
929
930 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
931 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
932 });
933 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
934
935 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
936 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
937 state => $CFG->{fullscreen},
938 tooltip => "Bring the client into fullscreen mode.",
939 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
940 );
941
942 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
943 $table->add_at (1, $row++, new DC::UI::CheckBox
944 state => $CFG->{force_opengl11},
945 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
946 . "higher memory usage and slower performance. It will, however, help tremendously on "
947 . "cards that claim to support a feature but fall back to software rendering. "
948 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
949 . "but cards and drivers from other vendors (ATI) are often just as bad. "
950 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
952 );
953
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
955 $table->add_at (1, $row++, new DC::UI::CheckBox
956 state => $CFG->{disable_alpha},
957 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
958 . "by disabling a number of textures and transparency effects. Normally, these "
959 . "effects do not cost a lot of resources, but some graphics cards might fall "
960 . "back to extremely slow rendering if this is enabled. If disabling this option "
961 . "noticably improves the framerate of the client please report this! "
962 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
963 on_changed => sub {
964 my ($self, $value) = @_;
965 $CFG->{disable_alpha} = $value;
966 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
967 0
968 }
969 );
970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{texture_compression},
974 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
975 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
976 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
977 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
978 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
979 );
980
981 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
982 $table->add_at (1, $row++, new DC::UI::CheckBox
983 state => $CFG->{fast},
984 tooltip => "Lower the visual quality considerably to speed up rendering.",
985 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
989 $table->add_at (1, $row++, new DC::UI::Slider
990 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
991 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
992 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
993 );
994
995 $table->add_at (1, $row++, new DC::UI::Button
996 expand => 1, text => "Apply",
997 tooltip => "Apply the video settings above.",
998 on_activate => sub {
999 video_shutdown ();
1000 video_init ();
1001 0
1002 }
1003 );
1004 }
1005
1006 {
1007 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1008
1009 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1010
1011 my $row = 0;
1012 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1013 $table->add_at (1, $row++, new DC::UI::CheckBox
1014 state => $CFG->{smooth_movement},
1015 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1016 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1017 . "then disable this option. Changes take effect immdiately.",
1018 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1019 );
1020
1021 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1022 $table->add_at (1, $row++, new DC::UI::Slider
1023 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1024 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1026 );
1027
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1029 $table->add_at (1, $row++, new DC::UI::CheckBox
1030 state => $CFG->{map_smoothing},
1031 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1032 . "This increases load on the graphics subsystem and works only with TRT servers. "
1033 . "Changes take effect at next login only.",
1034 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1035 );
1036
1037 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1038 $table->add_at (1, $row++, new DC::UI::CheckBox
1039 state => $CFG->{fow_enable},
1040 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1041 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1042 );
1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1045 $table->add_at (1, $row++, new DC::UI::Slider
1046 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1047 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1049 );
1050
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1052 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1054 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1055 . "but you still need to press apply to correctly re-layout the widget.",
1056 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1057 );
1058
1059 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1060 $table->add_at (1, $row++, new DC::UI::Slider
1061 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1062 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1063 on_changed => sub {
1064 $CFG->{gauge_fontsize} = $_[1];
1065 &set_gauge_window_fontsize;
1066 0
1067 }
1068 );
1069
1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1071 $table->add_at (1, $row++, new DC::UI::Slider
1072 range => [$CFG->{gauge_size}, 0.2, 0.8],
1073 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1074 on_changed => sub {
1075 $CFG->{gauge_size} = $_[1];
1076 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1077 0
1078 }
1079 );
1080 }
1081
1082 $vbox
1083 }
1084
1085 our $AUDIO_HW_CHUNKSIZE;
1086 our $AUDIO_INFO;
1087
1088 sub audio_tab_update {
1089 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1090
1091 $AUDIO_HW_CHUNKSIZE->set_options ([
1092 [0, "default", "Use System Default"],
1093 map {
1094 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1095 [$_, $ms, "$ms ($_ samples)"],
1096 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1097 ]);
1098
1099 my $text = !$freq
1100 ? "audio is off"
1101 : "audio is enabled\n"
1102 . "frequency (Hz): $freq\n"
1103 . "channels: $chans";
1104
1105 $AUDIO_INFO->set_text ($text);
1106 }
1107
1108 sub audio_setup {
1109 my $vbox = new DC::UI::VBox;
1110
1111 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1112
1113 my $row = 0;
1114
1115 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1116 $table->add_at (1, $row++, new DC::UI::CheckBox
1117 state => $CFG->{audio_enable},
1118 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1119 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1120 );
1121
1122 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1123 $table->add_at (1, $row, new DC::UI::CheckBox
1124 expand => 1, state => $CFG->{effects_enable},
1125 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1126 on_changed => sub {
1127 $CFG->{effects_enable} = $_[1];
1128 $CONN->update_fx_want if $CONN;
1129 1
1130 }
1131 );
1132 $table->add_at (2, $row++, new DC::UI::Slider
1133 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1134 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1135 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1136 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1137 );
1138
1139 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1140 $table->add_at (1, $row, new DC::UI::CheckBox
1141 expand => 1, state => $CFG->{bgm_enable},
1142 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
1143 on_changed => sub {
1144 $CFG->{bgm_enable} = $_[1];
1145 $CONN->update_fx_want if $CONN;
1146 audio_music_push;
1147 1
1148 }
1149 );
1150 $table->add_at (2, $row++, new DC::UI::Slider
1151 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1152 tooltip => "The volume of the background music. Changes are instant.",
1153 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1154 );
1155
1156 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1157 $table->add_at (1, $row++, new DC::UI::Selector
1158 c_colspan => 2, expand => 1,
1159 value => $CFG->{audio_hw_frequency},
1160 options => [
1161 [ 0, "default" , "Use System Default"],
1162 [11025, "11 kHz" , "11kHz (low quality)"],
1163 [22050, "22 kHz" , "22kHz (reduced quality)"],
1164 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1165 [48000, "48 kHz" , "48kHz (studio quality)"],
1166 ],
1167 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1168 on_changed => sub {
1169 $CFG->{audio_hw_frequency} = $_[1];
1170 audio_tab_update;
1171 1
1172 }
1173 );
1174
1175 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1176 $table->add_at (1, $row++, new DC::UI::Selector
1177 c_colspan => 2, expand => 1,
1178 value => $CFG->{audio_hw_channels},
1179 options => [
1180 [0, "default" , "Use System Default"],
1181 [1, "Mono" , "Mono (single channel, low quality)"],
1182 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1183 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1184 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1185 ],
1186 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1187 on_changed => sub {
1188 $CFG->{audio_hw_channels} = $_[1];
1189 audio_tab_update;
1190 1
1191 }
1192 );
1193
1194 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1195 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1196 c_colspan => 2, expand => 1,
1197 value => $CFG->{audio_hw_chunksize},
1198 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1199 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1200 on_changed => sub {
1201 $CFG->{audio_hw_chunksize} = $_[1];
1202 audio_tab_update;
1203 1
1204 }
1205 );
1206
1207 # should really be a slider
1208 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1209 $table->add_at (1, $row++, new DC::UI::ValSlider
1210 c_colspan => 2, expand => 1,
1211 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1212 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1213 template => ">= 99",
1214 on_changed => sub {
1215 my ($slider, $value) = @_;
1216
1217 $CFG->{audio_mix_channels} = $value
1218 if $value;
1219 1;
1220 }
1221 );
1222
1223 $table->add_at (1, $row++, new DC::UI::Button
1224 c_colspan => 2, expand => 1, text => "Apply",
1225 tooltip => "Apply the audio settings",
1226 on_activate => sub {
1227 audio_shutdown ();
1228 audio_init ();
1229 0
1230 }
1231 );
1232
1233 $vbox->add (new DC::UI::FancyFrame
1234 expand => 1,
1235 label => "Audio Info",
1236 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1237 );
1238
1239 audio_tab_update;
1240
1241 $vbox
1242 }
1243
1244 sub set_gauge_window_fontsize {
1245 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1246 $_->set_fontsize ($::CFG->{gauge_fontsize});
1247 }
1248 }
1249
1250 sub make_gauge_window {
1251 my $gh = int $HEIGHT * $CFG->{gauge_size};
1252
1253 my $win = new DC::UI::Frame (
1254 force_x => 0,
1255 force_y => "max",
1256 force_w => $WIDTH,
1257 force_h => $gh,
1258 );
1259
1260 $win->add (my $hbox = new DC::UI::HBox
1261 children => [
1262 (new DC::UI::HBox expand => 1),
1263 (new DC::UI::VBox children => [
1264 (new DC::UI::Empty expand => 1),
1265 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1266 ]),
1267 (my $vbox = new DC::UI::VBox),
1268 ],
1269 );
1270
1271 $vbox->add (new DC::UI::HBox
1272 expand => 1,
1273 children => [
1274 (new DC::UI::Empty expand => 1),
1275 (my $hb = new DC::UI::HBox),
1276 ],
1277 );
1278
1279 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1280 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1281 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1282 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1283
1284 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1285 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1286 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1287 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1288
1289 $GAUGES = {
1290 exp => $exp, prg => $prg, sklprg => $sklprg,
1291 win => $win, range => $rng,
1292 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1293 };
1294
1295 &set_gauge_window_fontsize;
1296
1297 $win
1298 }
1299
1300 sub debug_setup {
1301 my $table = new DC::UI::Table;
1302
1303 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1304 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1305 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1306 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1307 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1308 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1309 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1310 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1311 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1312
1313 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1314
1315 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1316 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1317 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1318 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1319 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1320 $t->add_at (1,1, new DC::UI::Label text => "e");
1321
1322 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1323
1324 $c->add_items ({
1325 type => "line_loop",
1326 color => [0, 1, 0],
1327 width => 9,
1328 coord_mode => "abs",
1329 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1330 });
1331
1332 $c->add_items ({
1333 type => "lines",
1334 color => [1, 1, 0],
1335 width => 2,
1336 coord_mode => "rel",
1337 coord => [[0,0], [1,1], [1,0], [0,1]],
1338 });
1339
1340 $c->add_items ({
1341 type => "polygon",
1342 color => [0, 0.43, 0],
1343 width => 2,
1344 coord_mode => "rel",
1345 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1346 });
1347
1348 $table
1349 }
1350
1351 sub stats_window {
1352 my $r = new DC::UI::ScrolledWindow (
1353 expand => 1,
1354 scroll_y => 1
1355 );
1356 $r->add (my $vb = new DC::UI::VBox);
1357
1358 $vb->add (new DC::UI::FancyFrame
1359 label => "Player",
1360 child => (my $pi = new DC::UI::VBox),
1361 );
1362
1363 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1364 can_hover => 1, can_events => 1,
1365 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1366 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1367 can_hover => 1, can_events => 1,
1368 tooltip => "The map you are currently on (if supported by the server).");
1369
1370 $pi->add (my $hb0 = new DC::UI::HBox);
1371 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1372 can_hover => 1, can_events => 1,
1373 tooltip => "The weight of the player including all inventory items.");
1374 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1375 can_hover => 1, can_events => 1,
1376 tooltip => "The weight limit: you cannot carry more than this.");
1377
1378 $vb->add (new DC::UI::FancyFrame
1379 label => "Primary/Secondary Statistics",
1380 child => (my $hb = new DC::UI::HBox expand => 1),
1381 );
1382 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1383
1384 my $color2 = [1, 1, 0];
1385
1386 for (
1387 [0, 0, st_str => "Str", 30],
1388 [0, 1, st_dex => "Dex", 30],
1389 [0, 2, st_con => "Con", 30],
1390 [0, 3, st_int => "Int", 30],
1391 [0, 4, st_wis => "Wis", 30],
1392 [0, 5, st_pow => "Pow", 30],
1393 [0, 6, st_cha => "Cha", 30],
1394
1395 [2, 0, st_wc => "Wc", -120],
1396 [2, 1, st_ac => "Ac", -120],
1397 [2, 2, st_dam => "Dam", 120],
1398 [2, 3, st_arm => "Arm", 120],
1399 [2, 4, st_spd => "Spd", 10.54],
1400 [2, 5, st_wspd => "WSp", 10.54],
1401 ) {
1402 my ($col, $row, $id, $label, $template) = @$_;
1403
1404 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1405 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1406 align => 1, template => $template, tooltip => "#stat_$label");
1407 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1408 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1409 align => 0, text => $label, tooltip => "#stat_$label");
1410 }
1411
1412 $vb->add (new DC::UI::FancyFrame
1413 label => "Resistancies",
1414 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1415 );
1416
1417 my $row = 0;
1418 my $col = 0;
1419
1420 my %resist_names = (
1421 slow => ["Slow",
1422 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1423 holyw => ["Holy Word",
1424 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1425 conf => ["Confusion",
1426 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1427 fire => ["Fire",
1428 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1429 depl => ["Depletion",
1430 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1431 magic => ["Magic",
1432 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1433 drain => ["Draining",
1434 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1435 acid => ["Acid",
1436 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1437 pois => ["Poison",
1438 "<b>Poison</b> (resistance to getting poisoned)"],
1439 para => ["Paralysation",
1440 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1441 deat => ["Death",
1442 "<b>Death</b> (resistance against death spells)"],
1443 phys => ["Physical",
1444 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1445 blind => ["Blind",
1446 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1447 fear => ["Fear",
1448 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1449 tund => ["Turn undead",
1450 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1451 elec => ["Electricity",
1452 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1453 cold => ["Cold",
1454 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1455 ghit => ["Ghost hit",
1456 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1457 );
1458
1459 for (qw/slow holyw conf fire depl magic
1460 drain acid pois para deat phys
1461 blind fear tund elec cold ghit/)
1462 {
1463 $tbl2->add_at ($col + 2, $row,
1464 $STATWIDS->{"res_$_"} =
1465 new DC::UI::Label
1466 font => $FONT_FIXED,
1467 template => "-100%",
1468 align => 1,
1469 can_events => 1,
1470 can_hover => 1,
1471 tooltip => $resist_names{$_}->[1],
1472 );
1473 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1474 font => $FONT_FIXED,
1475 can_hover => 1,
1476 can_events => 1,
1477 path => "ui/resist/resist_$_.png",
1478 tooltip => $resist_names{$_}->[1],
1479 );
1480 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1481 text => $resist_names{$_}->[0],
1482 font => $FONT_FIXED,
1483 align => 1,
1484 can_hover => 1,
1485 can_events => 1,
1486 tooltip => $resist_names{$_}->[1],
1487 );
1488
1489 $row++;
1490 if ($row % 6 == 0) {
1491 $col += 4;
1492 $row = 0;
1493 }
1494 }
1495
1496 #update_stats_window ({});
1497
1498 $r
1499 }
1500
1501 sub skill_window {
1502 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1503
1504 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1505
1506 $sw
1507 }
1508
1509 sub formsep($) {
1510 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1511 }
1512
1513 my $METASERVER_ATIME;
1514
1515 sub update_metaserver {
1516 my ($metaserver_dialog) = @_;
1517
1518 $METASERVER = $metaserver_dialog
1519 if defined $metaserver_dialog;
1520
1521 return if $METASERVER_ATIME > time;
1522 $METASERVER_ATIME = time + 60;
1523
1524 my $table = $METASERVER->{table};
1525 $table->clear;
1526 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1527
1528 my $ok = 0;
1529
1530 DC::background {
1531 my $ua = DC::lwp_useragent;
1532
1533 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1534 } sub {
1535 my ($msg) = @_;
1536 if ($msg) {
1537 $table->clear;
1538
1539 my @tip = (
1540 "The current number of users logged in on the server.",
1541 "The hostname of the server.",
1542 "The time this server has been running without being restarted.",
1543 "Short information about this server provided by its admins.",
1544 );
1545 my @col = qw(#Users Host Uptime Version Description);
1546 $table->add_at ($_, 0, new DC::UI::Label
1547 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1548 text => $col[$_], tooltip => $tip[$_])
1549 for 0 .. $#col;
1550
1551 my @align = qw(1 0.5 1 1 0);
1552
1553 my $y = 0;
1554 for my $m (@{ $msg->{servers} }) {
1555 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1556 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1557
1558 for ($desc) {
1559 s/<br>/\n/gi;
1560 s/<li>/\n· /gi;
1561 s/<.*?>//sgi;
1562 s/&amp;/&/g;
1563 s/&lt;/</g;
1564 s/&gt;/>/g;
1565 }
1566
1567 $uptime = sprintf "%dd %02d:%02d:%02d",
1568 (int $uptime / 86400),
1569 (int $uptime / 3600) % 24,
1570 (int $uptime / 60) % 60,
1571 $uptime % 60;
1572
1573 $m = [$users, $host, $uptime, $version, $desc];
1574
1575 $y++;
1576
1577 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1578 (new DC::UI::Button
1579 text => "Use",
1580 tooltip => "Put this server into the <b>Host:Port</b> field",
1581 on_activate => sub {
1582 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1583 $METASERVER->hide;
1584 0
1585 },
1586 ),
1587 (new DC::UI::Empty expand => 1),
1588 ]);
1589
1590 $table->add_at ($_, $y, new DC::UI::Label
1591 max_w => $::WIDTH * 0.4,
1592 ellipsise => 0,
1593 align => $align[$_],
1594 text => $m->[$_],
1595 tooltip => $tip[$_],
1596 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1597 can_hover => 1,
1598 can_events => 1,
1599 fontsize => 0.8)
1600 for 0 .. $#$m;
1601 }
1602 } else {
1603 $ok or $label->set_text ("error while contacting metaserver");
1604 }
1605 };
1606
1607 }
1608
1609 sub metaserver_dialog {
1610 my $vbox = new DC::UI::VBox;
1611 my $table = new DC::UI::Table;
1612 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1613
1614 my $dialog = new DC::UI::Toplevel
1615 title => "Server List",
1616 name => 'metaserver_dialog',
1617 x => 'center',
1618 y => 'center',
1619 z => 3,
1620 force_w => $::WIDTH * 0.9,
1621 force_h => $::HEIGHT * 0.7,
1622 child => $vbox,
1623 has_close_button => 1,
1624 table => $table,
1625 on_visibility_change => sub {
1626 update_metaserver ($_[0]) if $_[1];
1627 0
1628 },
1629 ;
1630
1631 $dialog
1632 }
1633
1634 sub login_setup {
1635 my $vbox = new DC::UI::VBox;
1636
1637 $vbox->add (new DC::UI::FancyFrame
1638 label => "Login Settings",
1639 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1640 );
1641
1642 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1643 $table->add_at (1, 4, new DC::UI::Entry
1644 text => $CFG->{profile}{default}{user},
1645 tooltip => "The name of your character on the server.",
1646 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1647 );
1648
1649 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1650 $table->add_at (1, 5, new DC::UI::Entry
1651 text => $CFG->{profile}{default}{password},
1652 hidden => 1,
1653 tooltip => "The password for your character.",
1654 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1655 );
1656
1657 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1658 expand => 1,
1659 text => "Login / Register",
1660 tooltip => "This button will either login to the account configured above or register a new account.",
1661 on_activate => sub {
1662 $CONN ? stop_game
1663 : start_game;
1664 1
1665 },
1666 );
1667
1668 $vbox->add (new DC::UI::FancyFrame
1669 label => "How to Play",
1670 min_h => 240,
1671 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1672 markup =>
1673 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1674 . "Then register a new account (or use an existing one if you have one). "
1675 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1676 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1677 ),
1678 );
1679
1680 $vbox
1681 }
1682
1683 sub server_setup {
1684 my $vbox = new DC::UI::VBox;
1685
1686 $vbox->add (new DC::UI::FancyFrame
1687 label => "Connection Settings",
1688 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1689 );
1690
1691 my $row = 0;
1692
1693 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1694 {
1695 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1696
1697 $vbox->add (
1698 $HOST_ENTRY = new DC::UI::Entry
1699 expand => 1,
1700 text => $CFG->{profile}{default}{host},
1701 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1702 on_changed => sub {
1703 my ($self, $value) = @_;
1704 $CFG->{profile}{default}{host} = $value;
1705 1
1706 }
1707 );
1708
1709 if (0) { #d# disabled
1710 $vbox->add (new DC::UI::Button
1711 expand => 1,
1712 text => "Server List",
1713 other => $METASERVER,
1714 tooltip => "Show a list of available Deliantra servers",
1715 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1716 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1717 );
1718 }#d#
1719 }
1720
1721 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1722 $table->add_at (1, $row, new DC::UI::Slider
1723 force_w => 100,
1724 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1725 tooltip => "This is the size of the portion of the map update the server sends you. "
1726 . "If you set this to a high value you will be able to see further, "
1727 . "but you also increase bandwidth requirements and latency. "
1728 . "This option is only used once at log-in.",
1729 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1730 );
1731
1732 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1733 $table->add_at (1, $row, new DC::UI::Entry
1734 text => $CFG->{output_rate},
1735 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1736 . "when sending data. When 0 or unset, the server "
1737 . "default will be used, which is usually around 100kb/s. Most servers will "
1738 . "dynamically find an optimal rate, so adjust this only when necessary.",
1739 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1740 );
1741
1742 $vbox->add (new DC::UI::FancyFrame
1743 label => "Server Info",
1744 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1745 );
1746
1747 $vbox
1748 }
1749
1750 sub client_setup {
1751 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1752
1753 my $row = 0;
1754
1755 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1756 $table->add_at (1, $row++, new DC::UI::CheckBox
1757 state => $CFG->{show_tips},
1758 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1759 on_changed => sub {
1760 my ($self, $value) = @_;
1761 $CFG->{show_tips} = $value;
1762 0
1763 }
1764 );
1765
1766 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1767 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1768 text => $CFG->{logview_max_par},
1769 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1770 . "sends more messages than this number, older messages get removed to save memory and "
1771 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1772 on_changed => sub {
1773 my ($self, $value) = @_;
1774 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1775 0
1776 },
1777 );
1778
1779 $table
1780 }
1781
1782 sub autopickup_setup {
1783 my $r = new DC::UI::ScrolledWindow (
1784 expand => 1,
1785 scroll_y => 1
1786 );
1787 $r->add (my $table = new DC::UI::Table
1788 row_expand => [0],
1789 col_expand => [0, 1, 0, 1],
1790 );
1791
1792 for (
1793 ["General", 0, 0,
1794 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1795 ["Inhibit autopickup" => PICKUP_INHIBIT],
1796 ["Stop before pickup" => PICKUP_STOP],
1797 ["Debug autopickup" => PICKUP_DEBUG],
1798 ],
1799 ["Weapons", 0, 6,
1800 ["All weapons" => PICKUP_ALLWEAPON],
1801 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1802 ["Bows" => PICKUP_BOW],
1803 ["Arrows" => PICKUP_ARROW],
1804 ],
1805 ["Armour", 0, 12,
1806 ["Helmets" => PICKUP_HELMET],
1807 ["Shields" => PICKUP_SHIELD],
1808 ["Body Armour" => PICKUP_ARMOUR],
1809 ["Boots" => PICKUP_BOOTS],
1810 ["Gloves" => PICKUP_GLOVES],
1811 ["Cloaks" => PICKUP_CLOAK],
1812 ],
1813
1814 ["Readables", 2, 0,
1815 ["Spellbooks" => PICKUP_SPELLBOOK],
1816 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1817 ["Normal Books/Scrolls" => PICKUP_READABLES],
1818 ],
1819 ["Misc", 2, 5,
1820 ["Food" => PICKUP_FOOD],
1821 ["Drinks" => PICKUP_DRINK],
1822 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1823 ["Keys" => PICKUP_KEY],
1824 ["Magical Items" => PICKUP_MAGICAL],
1825 ["Potions" => PICKUP_POTION],
1826 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1827 ["Ignore cursed" => PICKUP_NOT_CURSED],
1828 ["Jewelery" => PICKUP_JEWELS],
1829 ["Flesh" => PICKUP_FLESH],
1830 ],
1831 ["Value/Weight ratio", 2, 17]
1832 )
1833 {
1834 my ($title, $x, $y, @bits) = @$_;
1835 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1836
1837 for (@bits) {
1838 ++$y;
1839
1840 my $mask = $_->[1];
1841 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
1842 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
1843 state => $::CFG->{pickup} & $mask,
1844 on_changed => sub {
1845 my ($box, $value) = @_;
1846
1847 if ($value) {
1848 $::CFG->{pickup} |= $mask;
1849 } else {
1850 $::CFG->{pickup} &= ~$mask;
1851 }
1852
1853 $::CONN->send_command ("pickup $::CFG->{pickup}")
1854 if defined $::CONN;
1855
1856 0
1857 });
1858
1859 ${$_->[2]} = $checkbox if $_->[2];
1860 }
1861 }
1862
1863 $table->add_at (2, 18, new DC::UI::ValSlider
1864 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1865 template => ">= 99",
1866 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1867 to_value => sub { ">= " . 5 * $_[0] },
1868 on_changed => sub {
1869 my ($slider, $value) = @_;
1870
1871 $::CFG->{pickup} &= ~0xF;
1872 $::CFG->{pickup} |= int $value
1873 if $value;
1874 1;
1875 });
1876
1877 $table->add_at (3, 18, new DC::UI::Button
1878 text => "set",
1879 on_activate => sub {
1880 $::CONN->send_command ("pickup $::CFG->{pickup}")
1881 if defined $::CONN;
1882 0
1883 });
1884
1885 $r
1886 }
1887
1888 my %SORT_ORDER = (
1889 type => sub {
1890 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1891 },
1892 mtime => sub {
1893 my $NOW = time;
1894 sort {
1895 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1896 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1897
1898 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1899 or $btime <=> $atime
1900 or $a->{type} <=> $b->{type}
1901 } @_
1902 },
1903 weight => sub { sort {
1904 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1905 or $a->{type} <=> $b->{type}
1906 } @_ },
1907 );
1908
1909 sub inventory_widget {
1910 my $hb = new DC::UI::HBox homogeneous => 1;
1911
1912 $hb->add (my $vb1 = new DC::UI::VBox);
1913 $vb1->add (new DC::UI::Label text => "Player");
1914
1915 $vb1->add (my $hb1 = new DC::UI::HBox);
1916
1917 use sort 'stable';
1918
1919 $hb1->add (new DC::UI::Selector
1920 value => $::CFG->{inv_sort},
1921 options => [
1922 [type => "Type/Name"],
1923 [mtime => "Recent/Normal/Locked"],
1924 [weight => "Weight/Type"],
1925 ],
1926 on_changed => sub {
1927 $::CFG->{inv_sort} = $_[1];
1928 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1929 },
1930 );
1931 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1932 #TODO# update to weight/maxweight
1933 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1934
1935 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1936 $sw1->add ($INV = new DC::UI::Inventory);
1937 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1938
1939 $hb->add (my $vb2 = new DC::UI::VBox);
1940
1941 $vb2->add ($INVR_HB = new DC::UI::HBox);
1942
1943 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1944 $sw2->add ($INVR = new DC::UI::Inventory);
1945
1946 # XXX: Call after $INVR = ... because set_opencont sets the items
1947 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
1948
1949 $hb
1950 }
1951
1952 sub media_window {
1953 my $vb = new DC::UI::VBox;
1954
1955 $vb->add (new DC::UI::FancyFrame
1956 label => "Currently playing music",
1957 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1958 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
1959 );
1960
1961 $vb->add (new DC::UI::FancyFrame
1962 label => "Other media used in this session",
1963 expand => 1,
1964 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
1965 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1966 );
1967
1968 $vb
1969 }
1970
1971 sub add_license {
1972 my ($meta) = @_;
1973
1974 $meta = $meta->{data}
1975 or return;
1976
1977 $meta->{license} || $meta->{author} || $meta->{source}
1978 or return;
1979
1980 $LICENSE_WIDGET->add_paragraph ({
1981 fg => [1, 1, 1, 1],
1982 markup => "<small>"
1983 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
1984 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
1985 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
1986 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
1987 . "</small>",
1988 });
1989 $LICENSE_WIDGET->scroll_to_bottom;
1990 }
1991
1992 sub toggle_player_page {
1993 my ($widget) = @_;
1994
1995 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1996 $PL_WINDOW->hide;
1997 } else {
1998 $PL_NOTEBOOK->set_current_page ($widget);
1999 $PL_WINDOW->show;
2000 }
2001 }
2002
2003 sub player_window {
2004 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2005 x => "center",
2006 y => "center",
2007 force_w => $WIDTH * 9/10,
2008 force_h => $HEIGHT * 9/10,
2009 title => "Player",
2010 name => "playerbook",
2011 has_close_button => 1
2012 ;
2013
2014 my $ntb =
2015 $PL_NOTEBOOK =
2016 new DC::UI::Notebook expand => 1;
2017
2018 $ntb->add_tab (
2019 "Statistics (F2)" => $STATS_PAGE = stats_window,
2020 "Shows statistics, where all your Stats and Resistances are shown."
2021 );
2022 $ntb->add_tab (
2023 "Skills (F3)" => $SKILL_PAGE = skill_window,
2024 "Shows all your Skills."
2025 );
2026
2027 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2028 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2029 $ntb->add_tab (
2030 "Spellbook (F4)" => $spellsw,
2031 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2032 );
2033 $ntb->add_tab (
2034 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2035 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2036 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2037 );
2038 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2039 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2040
2041 $ntb->add_tab (Media => media_window,
2042 "License, Author and Source info for media sent by the server.");
2043
2044 $ntb->set_current_page ($INVENTORY_PAGE);
2045
2046 $plwin->add ($ntb);
2047 $plwin
2048 }
2049
2050 sub keyboard_setup {
2051 DC::Macro::keyboard_setup
2052 }
2053
2054 sub help_window {
2055 my $win = new DC::UI::Toplevel
2056 x => 'center',
2057 y => 'center',
2058 z => 4,
2059 name => 'doc_browser',
2060 force_w => int $WIDTH * 7/8,
2061 force_h => int $HEIGHT * 7/8,
2062 title => "Help Browser",
2063 has_close_button => 1;
2064
2065 $win->add (my $vbox = new DC::UI::VBox);
2066
2067 $vbox->add (new DC::UI::FancyFrame
2068 label => "Navigation",
2069 child => (my $buttons = new DC::UI::HBox),
2070 );
2071 $vbox->add (my $viewer = new DC::UI::TextScroller
2072 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2073
2074 my @history;
2075 my @future;
2076 my $curnode;
2077
2078 my $load_node; $load_node = sub {
2079 my ($node, $para) = @_;
2080
2081 $buttons->clear;
2082
2083 $buttons->add (new DC::UI::Button
2084 text => "⇤",
2085 tooltip => "back to the starting page",
2086 on_activate => sub {
2087 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2088 unshift @future, @history;
2089 @history = ();
2090 $load_node->(@{shift @future});
2091 },
2092 );
2093
2094 if (@history) {
2095 $buttons->add (new DC::UI::Button
2096 text => "⋘",
2097 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2098 on_activate => sub {
2099 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2100 $load_node->(@{pop @history});
2101 },
2102 );
2103 }
2104
2105 if (@future) {
2106 $buttons->add (new DC::UI::Button
2107 text => "⋙",
2108 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2109 on_activate => sub {
2110 push @history, [$curnode, $viewer->current_paragraph];
2111 $load_node->(@{shift @future});
2112 },
2113 );
2114 }
2115
2116 $buttons->add (new DC::UI::Label text => " ");
2117
2118 my @path = DC::Pod::full_path_of $node;
2119 pop @path; # drop current node
2120
2121 for my $node (@path) {
2122 $buttons->add (new DC::UI::Button
2123 text => $node->[DC::Pod::N_KW][0],
2124 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2125 on_activate => sub {
2126 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2127 $load_node->($node);
2128 },
2129 );
2130 $buttons->add (new DC::UI::Label text => "/");
2131 }
2132
2133 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2134
2135 $curnode = $node;
2136
2137 $viewer->clear;
2138 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2139 $viewer->scroll_to ($para);
2140 };
2141
2142 $load_node->(DC::Pod::find pod => "mainpage");
2143
2144 $DC::Pod::goto_document = sub {
2145 my (@path) = @_;
2146
2147 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2148
2149 $load_node->((DC::Pod::find @path)[0]);
2150 $win->show;
2151 };
2152
2153 $win
2154 }
2155
2156 sub open_string_query {
2157 my ($title, $cb, $txt, $tooltip) = @_;
2158 my $dialog = new DC::UI::Toplevel
2159 x => "center",
2160 y => "center",
2161 z => 50,
2162 force_w => $WIDTH * 4/5,
2163 title => $title;
2164
2165 $dialog->add (
2166 my $e = new DC::UI::Entry
2167 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2168 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2169 tooltip => $tooltip
2170 );
2171
2172 $e->grab_focus;
2173 $e->set_text ($txt) if $txt;
2174 $dialog->show;
2175 }
2176
2177 sub open_quit_dialog {
2178 unless ($QUIT_DIALOG) {
2179 $QUIT_DIALOG = new DC::UI::Toplevel
2180 x => "center",
2181 y => "center",
2182 z => 50,
2183 title => "Really Quit?",
2184 on_key_down => sub {
2185 my ($dialog, $ev) = @_;
2186 $ev->{sym} == 27 and $dialog->hide;
2187 }
2188 ;
2189
2190 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2191
2192 $vb->add (new DC::UI::Label
2193 text => "You should find a savebed and apply it first!",
2194 max_w => $WIDTH * 0.25,
2195 ellipsize => 0,
2196 );
2197 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2198 $hb->add (new DC::UI::Button
2199 text => "Ok",
2200 expand => 1,
2201 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2202 );
2203 $hb->add (new DC::UI::Button
2204 text => "Quit anyway",
2205 expand => 1,
2206 on_activate => sub {
2207 crash "Quit anyway";
2208 EV::unloop EV::UNLOOP_ALL;
2209 },
2210 );
2211 }
2212
2213 $QUIT_DIALOG->show;
2214 $QUIT_DIALOG->grab_focus;
2215 }
2216
2217 sub show_tip_of_the_day {
2218 # find all tips
2219 my @tod = DC::Pod::find tip_of_the_day => "*";
2220
2221 DC::DB::get state => "tip_of_the_day", sub {
2222 my ($todindex) = @_;
2223 $todindex = 0 if $todindex >= @tod;
2224 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2225
2226 # create dialog
2227 my $dialog;
2228
2229 my $close = sub {
2230 $dialog->destroy;
2231 };
2232
2233 $dialog = new DC::UI::Toplevel
2234 x => "center",
2235 y => "center",
2236 z => 3,
2237 name => 'tip_of_the_day',
2238 force_w => int $WIDTH * 4/9,
2239 force_h => int $WIDTH * 2/9,
2240 title => "Tip of the day #" . (1 + $todindex),
2241 child => my $vbox = new DC::UI::VBox,
2242 has_close_button => 1,
2243 on_delete => $close,
2244 ;
2245
2246 $vbox->add (my $viewer = new DC::UI::TextScroller
2247 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2248 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2249
2250 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2251
2252 $table->add_at (0, 0, new DC::UI::Button
2253 text => "Close",
2254 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2255 on_activate => $close,
2256 );
2257
2258 $table->add_at (2, 0, new DC::UI::Button
2259 text => "Next",
2260 tooltip => "Show the next <b>Tip of the day</b>.",
2261 on_activate => sub {
2262 $close->();
2263 &show_tip_of_the_day;
2264 },
2265 );
2266
2267 $dialog->show;
2268 };
2269 }
2270
2271 sub sdl_init {
2272 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2273 and die "SDL::Init failed!\n";
2274 }
2275
2276 sub video_init {
2277 DC::set_theme $CFG->{uitheme};
2278
2279 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2280 $SDL_REINIT = 0;
2281
2282 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2283 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2284 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2285 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2286
2287 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2288
2289 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2290 $CFG->{sdl_mode} = 0; # lowest resolution by default
2291
2292 # now choose biggest mode <= 1024x768
2293 for (0 .. $#SDL_MODES) {
2294 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2295 $CFG->{sdl_mode} = $_;
2296 }
2297 }
2298 }
2299
2300 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2301
2302 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2303 $FULLSCREEN = $CFG->{fullscreen};
2304 $FAST = $CFG->{fast};
2305
2306 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2307 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2308 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2309 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2310
2311 $SDL_ACTIVE = 1;
2312 $LAST_REFRESH = time - 0.01;
2313
2314 DC::OpenGL::init;
2315 DC::Macro::init;
2316
2317 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2318
2319 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2320
2321 #############################################################################
2322
2323 if ($DEBUG_STATUS) {
2324 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2325 } else {
2326 # create/configure the widgets
2327
2328 $DC::UI::ROOT->connect (key_down => sub {
2329 my (undef, $ev) = @_;
2330
2331 if (my @macros = DC::Macro::find $ev) {
2332 DC::Macro::execute $_ for @macros;
2333
2334 return 1;
2335 }
2336
2337 0
2338 });
2339
2340 $DEBUG_STATUS = new DC::UI::Label
2341 padding => 0,
2342 z => 100,
2343 force_x => "max",
2344 force_y => 0;
2345 $DEBUG_STATUS->show;
2346
2347 $STATUSBOX = new DC::UI::Statusbox;
2348
2349 $MODBOX = new DC::UI::Label
2350 can_events => 1,
2351 can_hover => 1,
2352 markup => "",
2353 align => 0,
2354 font => $FONT_FIXED,
2355 tooltip => "#modifier_box",
2356 tooltip_width => 0.67,
2357 ;
2358
2359 update_modbox;
2360
2361 (new DC::UI::Frame
2362 bg => [0, 0, 0, 0.4],
2363 force_x => 0,
2364 force_y => "max",
2365 child => (my $LR = new DC::UI::VBox),
2366 )->show;
2367
2368 $LR->add ($STATUSBOX);
2369 $LR->add ($MODBOX);
2370 $LR->add (new DC::UI::Label
2371 align => 0,
2372 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2373 fontsize => 0.5,
2374 fg => [1, 1, 0, 0.7],
2375 );
2376
2377 DC::UI::Toplevel->new (
2378 title => "Minimap",
2379 name => "mapmap",
2380 x => 0,
2381 y => $FONTSIZE + 8,
2382 border_bg => [1, 1, 1, 192/255],
2383 bg => [1, 1, 1, 0],
2384 child => ($MAPMAP = new DC::MapWidget::MapMap
2385 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2386 ),
2387 )->show;
2388
2389 $MAPWIDGET = new DC::MapWidget;
2390 $MAPWIDGET->connect (activate_console => sub {
2391 my ($mapwidget, $preset) = @_;
2392
2393 $MESSAGE_DIST->activate_console ($preset)
2394 if $MESSAGE_DIST;
2395 });
2396 $MAPWIDGET->show;
2397 $MAPWIDGET->grab_focus;
2398
2399 $COMPLETER = new DC::MapWidget::Command::
2400 command => { },
2401 tooltip => "#completer_help",
2402 ;
2403
2404 $SETUP_DIALOG = new DC::UI::Toplevel
2405 title => "Setup",
2406 name => "setup_dialog",
2407 x => 'center',
2408 y => 'center',
2409 z => 2,
2410 force_w => $::WIDTH * 0.6,
2411 force_h => $::HEIGHT * 0.6,
2412 has_close_button => 1,
2413 ;
2414
2415 $METASERVER = metaserver_dialog;
2416 # the name is changed to not conflict with the older name as users could have hidden it
2417 $MESSAGE_WINDOW = new DC::UI::Dockbar
2418 name => "message_window2",
2419 title => 'Messages',
2420 force_w => $::WIDTH * 0.6,
2421 force_h => $::HEIGHT * 0.25,
2422 ;
2423
2424 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2425
2426 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2427 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2428
2429 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2430 "Configure the server to play on, your username and password.");
2431 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2432 "Configure other server related options.");
2433 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2434 "Configure various client-specific settings.");
2435 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2436 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2437 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2438 "Configure the use of audio, sound effects and background music.");
2439 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2440 "Lets you define, edit and delete key bindings."
2441 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2442 . "with nothing set and the recording started. After doing the actions you "
2443 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2444 . "After pressing the combo the binding will be saved automatically and the "
2445 . "binding editor closes");
2446 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2447 "Some debuggin' options. Do not ask.");
2448
2449 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2450
2451 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2452 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2453
2454 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2455 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2456
2457 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2458
2459 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2460 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2461
2462 $BUTTONBAR->add (new DC::UI::Button
2463 text => "Save Config",
2464 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2465 on_activate => sub {
2466 $::CFG->{layout} = DC::UI::get_layout;
2467 DC::write_cfg;
2468 status "Configuration Saved";
2469 0
2470 },
2471 );
2472
2473 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2474 tooltip => "View Documentation");
2475
2476 $BUTTONBAR->add (new DC::UI::Button
2477 text => "Quit",
2478 tooltip => "Terminates the program",
2479 on_activate => sub {
2480 if ($CONN) {
2481 open_quit_dialog;
2482 } else {
2483 EV::unloop EV::UNLOOP_ALL;
2484 }
2485 0
2486 },
2487 );
2488
2489 $BUTTONBAR->show;
2490 $SETUP_DIALOG->show;
2491 $MESSAGE_WINDOW->show;
2492 }
2493
2494 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2495 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2496
2497 $CAVEAT_LABEL->set_text ("None :)");
2498 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2499 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2500
2501 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2502 }
2503
2504 sub video_shutdown {
2505 DC::OpenGL::shutdown;
2506 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2507
2508 undef $SDL_ACTIVE;
2509 }
2510
2511 my %animate_object;
2512 my $animate_timer;
2513
2514 my $fps = 9;
2515
2516 sub force_refresh {
2517 if ($ENV{CFPLUS_DEBUG} & 4) {
2518 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2519 debug sprintf "%3.2f", $fps;
2520 }
2521
2522 undef $WANT_REFRESH;
2523 $_[0]->stop;
2524
2525 $DC::UI::ROOT->draw;
2526 DC::SDL_GL_SwapBuffers;
2527 $LAST_REFRESH = $NOW;
2528 }
2529
2530 my $want_refresh = EV::prepare_ns \&force_refresh;
2531
2532 my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2533 $NOW = EV::now;
2534
2535 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2536 for DC::poll_events;
2537
2538 if (%animate_object) {
2539 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2540 $WANT_REFRESH = 1;
2541 }
2542
2543 $want_refresh->start
2544 if $WANT_REFRESH;
2545 };
2546
2547 sub animation_start {
2548 my ($widget) = @_;
2549 $animate_object{$widget} = $widget;
2550 }
2551
2552 sub animation_stop {
2553 my ($widget) = @_;
2554 delete $animate_object{$widget};
2555 }
2556
2557 %SDL_CB = (
2558 DC::SDL_QUIT => sub {
2559 crash "SDL_QUIT";
2560 EV::unloop EV::UNLOOP_ALL;
2561 },
2562 DC::SDL_VIDEORESIZE => sub {
2563 },
2564 DC::SDL_VIDEOEXPOSE => sub {
2565 DC::UI::full_refresh;
2566 },
2567 DC::SDL_ACTIVEEVENT => sub {
2568 # not useful, as APPACTIVE includes only iconified state, not unmapped
2569 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2570 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2571 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2572 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2573 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2574 },
2575 DC::SDL_KEYDOWN => sub {
2576 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2577 # alt-enter
2578 video_shutdown;
2579 $FULLSCREEN_ENABLE->toggle;
2580 video_init;
2581 } else {
2582 &DC::UI::feed_sdl_key_down_event;
2583 }
2584 update_modbox;
2585 },
2586 DC::SDL_KEYUP => sub {
2587 &DC::UI::feed_sdl_key_up_event;
2588 update_modbox;
2589 },
2590 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
2591 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
2592 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
2593 DC::SDL_USEREVENT => sub {
2594 if ($_[0]{code} == 1) {
2595 audio_channel_finished $_[0]{data1};
2596 } elsif ($_[0]{code} == 0) {
2597 audio_music_finished;
2598 }
2599 },
2600 );
2601
2602 #############################################################################
2603
2604 $SIG{INT} = $SIG{TERM} = sub {
2605 EV::unloop;
2606 #d# TODO calling exit here hangs the process in some futex
2607 };
2608
2609 # due to mac os x + sdl combined braindamage, we need this contortion
2610 sub main {
2611 {
2612 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2613
2614 if (-e "$Deliantra::VARDIR/client.cf") {
2615 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2616 } else {
2617 #TODO: compatibility cruft
2618 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2619 print STDERR "INFO: used old configuration file\n";
2620 }
2621
2622 DC::DB::Server::run;
2623
2624 if ($CFG->{db_schema} < 1) {
2625 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2626 DC::DB::nuke_db;
2627 $CFG->{db_schema} = 1;
2628 DC::write_cfg;
2629 }
2630
2631 DC::DB::open_db;
2632
2633 DC::UI::set_layout ($::CFG->{layout});
2634
2635 my %DEF_CFG = (
2636 sdl_mode => undef,
2637 fullscreen => 1,
2638 fast => 0,
2639 force_opengl11 => undef,
2640 disable_alpha => 0,
2641 smooth_movement => 1,
2642 texture_compression => 1,
2643 map_scale => 1,
2644 fow_enable => 1,
2645 fow_intensity => 0,
2646 map_smoothing => 1,
2647 gui_fontsize => 1,
2648 log_fontsize => 0.7,
2649 gauge_fontsize => 1,
2650 gauge_size => 0.35,
2651 stat_fontsize => 0.7,
2652 mapsize => 100,
2653 audio_enable => 1,
2654 audio_hw_channels => 0,
2655 audio_hw_frequency => 0,
2656 audio_hw_chunksize => 0,
2657 audio_mix_channels => 8,
2658 effects_enable => 1,
2659 effects_volume => 1,
2660 bgm_enable => 1,
2661 bgm_volume => 0.5,
2662 output_rate => "",
2663 pickup => 0,
2664 inv_sort => "mtime",
2665 default => "profile", # default profile
2666 show_tips => 1,
2667 logview_max_par => 1000,
2668 shift_fire_stop => 0,
2669 uitheme => "wood",
2670 );
2671
2672 while (my ($k, $v) = each %DEF_CFG) {
2673 $CFG->{$k} = $v unless exists $CFG->{$k};
2674 }
2675
2676 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2677 $PROFILE = $CFG->{profile}{default};
2678
2679 # convert old bindings (only default profile matters)
2680 if (my $bindings = delete $PROFILE->{bindings}) {
2681 while (my ($mod, $syms) = each %$bindings) {
2682 while (my ($sym, $cmds) = each %$syms) {
2683 push @{ $PROFILE->{macro} }, {
2684 accelkey => [$mod*1, $sym*1],
2685 action => $cmds,
2686 };
2687 }
2688 }
2689 }
2690
2691 sdl_init;
2692
2693 {
2694 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2695 DejaVuSans.ttf
2696 DejaVuSansMono.ttf
2697 DejaVuSans-Bold.ttf
2698 DejaVuSansMono-Bold.ttf
2699 DejaVuSans-Oblique.ttf
2700 DejaVuSansMono-Oblique.ttf
2701 DejaVuSans-BoldOblique.ttf
2702 DejaVuSansMono-BoldOblique.ttf
2703 );
2704
2705 DC::add_font $_ for @fonts;
2706
2707 $FONT_PROP = new_from_file DC::Font $fonts[0];
2708 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2709
2710 $FONT_PROP->make_default;
2711
2712 DC::pango_init;
2713 }
2714
2715 # compare mono (ft) vs. rgba (cairo)
2716 # ft - 1.8s, cairo 3s, even in alpha-only mode
2717 # for my $rgba (0..1) {
2718 # my $t1 = Time::HiRes::time;
2719 # for (1..1000) {
2720 # my $layout = DC::Layout->new ($rgba);
2721 # $layout->set_text ("hallo" x 100);
2722 # $layout->render;
2723 # }
2724 # my $t2 = Time::HiRes::time;
2725 # warn $t2-$t1;
2726 # }
2727
2728 video_init;
2729 audio_init;
2730 }
2731
2732 show_tip_of_the_day if $CFG->{show_tips};
2733
2734 our $STARTUP_CANCEL = EV::idle sub {
2735 undef $::STARTUP_CANCEL;
2736 $startup_done->();
2737 };
2738
2739 delete $SIG{__DIE__};
2740 EV::loop;
2741
2742 #video_shutdown;
2743 #audio_shutdown;
2744 DC::OpenGL::quit;
2745 DC::SDL_Quit;
2746 DC::DB::Server::stop;
2747 }
2748
2749 DC::SDL_braino; # see sub above
2750
2751 =head1 NAME
2752
2753 deliantra - A Deliantra MORPG game client
2754
2755 =head1 SYNOPSIS
2756
2757 Just run it - no commandline arguments are supported.
2758
2759 =head1 USAGE
2760
2761 deliantra utilises OpenGL for all UI elements and the game. It is supposed to
2762 be used in fullscreen mode and interactively.
2763
2764 =head1 DEBUGGING
2765
2766
2767 CFPLUS_DEBUG - environment variable
2768
2769 1 draw borders around widgets
2770 2 add low-level widget info to tooltips
2771 4 show fps
2772 8 suppress tooltips
2773
2774 =head1 AUTHOR
2775
2776 Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2777
2778
2779