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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.53 by root, Fri Jul 18 22:32:55 2008 UTC vs.
Revision 1.101 by root, Thu Feb 4 20:01:09 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 64 }
75 65
76 unshift @INC, $root; 66 unshift @INC, $root;
77 } 67 }
78} 68}
79 69
80# prepend private library directory 70# prepend private library directory and prepare env
81BEGIN { 71BEGIN {
82 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 74 if (-d $path) {
85 unshift @INC, $path; 75 unshift @INC, $path;
90 80
91# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 83 if %PAR::LibCache;
94 84
95use Time::HiRes 'time';
96use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
97use List::Util qw(max min); 88use List::Util qw(max min);
98 89
99use Deliantra; 90use Deliantra;
100use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
101 92
102use AnyEvent::DNS; 93use AnyEvent::Util ();
103use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
104 96
105use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
106 99
107use DC; 100use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
109use DC::OpenGL (); 114use DC::OpenGL ();
110use DC::Protocol; 115use DC::Protocol;
111use DC::DB; 116use DC::DB;
112use DC::UI; 117use DC::UI;
113use DC::UI::Canvas; 118use DC::UI::Canvas;
114use DC::UI::Inventory; 119use DC::UI::Inventory;
115use DC::UI::SpellList; 120use DC::UI::SpellList;
116use DC::UI::Dockable; 121use DC::UI::Dockable;
117use DC::UI::Dockbar; 122use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 123use DC::UI::ChatView;
120use DC::MessageDistributor; 124use DC::MessageDistributor;
121use DC::Pod; 125use DC::Pod;
122use DC::MapWidget; 126use DC::MapWidget;
123use DC::Macro; 127use DC::Macro;
124 128
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
127 131
128$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
130}; 135};
131 136
132my $MAX_FPS = 60; 137my $MAX_FPS = 60;
133 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 142
136our $LAST_REFRESH; 143our $LAST_REFRESH;
137our $NOW; 144our $NOW;
138 145
139our $CFG; 146our $CFG;
140our $CONN;
141our $PROFILE; # current profile 147our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 149
144our $WANT_REFRESH; 150our $WANT_REFRESH;
145 151
154our $FONTSIZE; 160our $FONTSIZE;
155 161
156our $FONT_PROP; 162our $FONT_PROP;
157our $FONT_FIXED; 163our $FONT_FIXED;
158 164
165our $CONN;
166
159our $MAP; 167our $MAP;
160our $MAPMAP; 168our $MAPMAP;
161our $MAPWIDGET; 169our $MAPWIDGET;
162our $COMPLETER; 170our $COMPLETER;
163our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
164our $METASERVER; 175our $METASERVER;
165our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 177our $QUIT_DIALOG;
167our $HOST_ENTRY; 178our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 205our $FLOORBOX;
195our $GAUGES; 206our $GAUGES;
196our $STATWIDS; 207our $STATWIDS;
197 208
198our $SDL_ACTIVE; 209our $SDL_ACTIVE;
199our %SDL_CB; 210our @SDL_CB;
200 211
201our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 213our $STATUSBOX;
203our $MODBOX; 214our $MODBOX;
204our $DEBUG_STATUS; 215our $DEBUG_STATUS;
205 216
206our $INV; 217our $INV;
207our $INVR; 218our $INVR;
208our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
209 260
210############################################################################# 261#############################################################################
211 262
212sub status { 263sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 346 or return;
296 347
297 $meta->{data} 348 $meta->{data}
298 or return; 349 or return;
299 350
300 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 355 &audio_music_push ($face);
305 } 356 }
306 } else { 357 } else {
307 # fetch from database 358 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
314 365
315 audio_sound_push ($face); 366 audio_sound_push ($face);
316 }; 367 };
363 414
364 audio_music_update_volume; 415 audio_music_update_volume;
365 416
366 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
367 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
368 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
371 425
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 428
375 my $NOW = time; 429 my $NOW = time;
376 430
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 541 sub audio_tab_update;
488 audio_tab_update; 542 audio_tab_update;
489} 543}
490 544
491sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
492 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
495 554
496 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
736} 795}
737 796
738sub dc_connect { 797sub dc_connect {
739 my ($host, $port) = @_; 798 my ($host, $port) = @_;
740 799
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 802
743 $CONN = 803 $CONN =
744 new DC::Protocol 804 new DC::Protocol
745 host => $host, 805 host => $host,
746 port => $port, 806 port => $port,
747 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
749 mapw => $mapsize, 809 mapw => $mapw,
750 maph => $mapsize, 810 maph => $maph,
751 811
752 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
753 813
754 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
763 823
764 on_connect => sub { 824 on_connect => sub {
765 if ($_[0]) { 825 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
767 827
768 status "login successful"; 828 status "successfully connected to the server";
769 } else { 829 } else {
770 undef $CONN; 830 undef $CONN;
771 status "unable to connect: $!"; 831 status "unable to connect: $!";
772 stop_game(); 832 stop_game();
773 } 833 }
775 ; 835 ;
776} 836}
777 837
778sub start_game { 838sub start_game {
779 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
780 844
781 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 847
786 $MAP = new DC::Map; 848 $MAP = new DC::Map;
787 849
788 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
795 } 861 }
796 862
797 dc_connect $host, $port; 863 dc_connect $host, $port;
798 }; 864 };
799 } else { 865 } else {
800 dc_connect $host, $port; 866 dc_connect $host, $port;
801 } 867 }
802} 868}
803 869
804sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
805 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
823} 891}
824 892
825sub graphics_setup { 893sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
827 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 900
830 my $row = 0; 901 my $row = 0;
831 902
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 905 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 907
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 910 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 911 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 912 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 913 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 914 . "by installing the right driver for your graphics card.");
844 915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
845 my $vidmode_tooltip = 929 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 932
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 935
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
854 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
855 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
856 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
857 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
858 944
859 $MODE_SLIDER->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
860 my ($self, $value) = @_;
861
862 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
863 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
864 });
865 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
866
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
868 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
869 state => $CFG->{fullscreen},
870 tooltip => "Bring the client into fullscreen mode.",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
872 );
873
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
875 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{force_opengl11},
877 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
878 . "higher memory usage and slower performance. It will, however, help tremendously on "
879 . "cards that claim to support a feature but fall back to software rendering. "
880 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
881 . "but cards and drivers from other vendors (ATI) are often just as bad. "
882 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
884 );
885
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
887 $table->add_at (1, $row++, new DC::UI::CheckBox
888 state => $CFG->{disable_alpha},
889 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
890 . "by disabling a number of textures and transparency effects. Normally, these "
891 . "effects do not cost a lot of resources, but some graphics cards might fall "
892 . "back to etxremely slow rendering if this is enabled. If disabling this option "
893 . "noticably improves the framerate of the client please report this! "
894 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
895 on_changed => sub {
896 my ($self, $value) = @_; 946 my ($self, $value) = @_;
947
948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
950 });
951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
952
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
955 state => $CFG->{fullscreen},
956 tooltip => "Bring the client into fullscreen mode.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
958 );
959
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
961 $table->add_at (1, $row++, new DC::UI::CheckBox
962 state => $CFG->{force_opengl11},
963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
964 . "higher memory usage and slower performance. It will, however, help tremendously on "
965 . "cards that claim to support a feature but fall back to software rendering. "
966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
970 );
971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
897 $CFG->{disable_alpha} = $value; 983 $CFG->{disable_alpha} = $value;
898 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
899 0 986 }
900 } 987 );
901 );
902 988
903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
904 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
905 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
906 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
907 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
908 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
909 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
911 ); 997 );
912 998
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
914 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
915 state => $CFG->{fast}, 1001 state => $CFG->{fast},
916 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
917 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
918 ); 1004 );
919 1005
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
921 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
922 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
923 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
924 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
925 ); 1011 );
926 1012
927 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
928 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
929 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
930 on_activate => sub { 1016 on_activate => sub {
931 video_shutdown (); 1017 video_shutdown ();
932 video_init (); 1018 video_init ();
1019 0
933 0 1020 }
934 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
935 ); 1037 );
936 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
938 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
939 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
940 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
941 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
942 ); 1054 );
943 1055
944 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
945 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
946 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
947 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
948 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
949 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
950 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
951 ); 1063 );
952 1064
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
954 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
955 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
956 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
958 ); 1070 );
959 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
961 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
962 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
963 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
964 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
965 ); 1092 );
966 1093
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
968 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
969 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
970 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
971 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
972 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
973 ); 1100 );
974 1101
975 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
976 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
977 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
978 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
979 on_changed => sub { 1106 on_changed => sub {
980 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
981 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
982 0 1110 }
983 } 1111 );
984 );
985 1112
986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
987 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
988 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
989 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
990 on_changed => sub { 1117 on_changed => sub {
991 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
992 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
993 0 1121 }
994 } 1122 );
995 ); 1123 }
996 1124
997 $vbox 1125 $vbox
998} 1126}
999 1127
1000our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
1013 1141
1014 my $text = !$freq 1142 my $text = !$freq
1015 ? "audio is off" 1143 ? "audio is off"
1016 : "audio is enabled\n" 1144 : "audio is enabled\n"
1017 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1018 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1019 1149
1020 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1021} 1151}
1022 1152
1023sub audio_setup { 1153sub audio_setup {
1163} 1293}
1164 1294
1165sub make_gauge_window { 1295sub make_gauge_window {
1166 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1167 1297
1168 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1169 force_x => 0, 1299 force_x => 0,
1170 force_y => "max", 1300 force_y => "max",
1171 force_w => $WIDTH, 1301 force_w => $WIDTH,
1172 force_h => $gh, 1302 force_h => $gh,
1173 ); 1303 );
1189 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1190 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1191 ], 1321 ],
1192 ); 1322 );
1193 1323
1194 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1195 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1196 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1197 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1198
1199 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1200 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1201 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1202 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1203
1204 $GAUGES = {
1205 exp => $exp, prg => $prg, sklprg => $sklprg,
1206 win => $win, range => $rng,
1207 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1208 };
1209 1328
1210 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1211 1330
1212 $win 1331 $win
1213} 1332}
1555 ); 1674 );
1556 1675
1557 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1558 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1559 text => $CFG->{profile}{default}{user}, 1678 text => $CFG->{profile}{default}{user},
1560 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1561 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1562 ); 1681 );
1563 1682
1564 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1565 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1579 1 1698 1
1580 }, 1699 },
1581 ); 1700 );
1582 1701
1583 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1584 label => "Registering", 1703 label => "How to Play",
1585 min_h => 200, 1704 min_h => 240,
1586 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1587 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1588 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1589 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1590 ), 1711 ),
1591 ); 1712 );
1592 1713
1593 $vbox 1714 $vbox
1665 1786
1666 my $row = 0; 1787 my $row = 0;
1667 1788
1668 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1669 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1670 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1671 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1672 on_changed => sub { 1794 on_changed => sub {
1673 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1674 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1676 } 1798 }
1677 ); 1799 );
1678 1800
1679 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1680 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1681 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1682 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1683 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1684 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1685 on_changed => sub { 1808 on_changed => sub {
1687 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1688 0 1811 0
1689 }, 1812 },
1690 ); 1813 );
1691 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1692 $table 1837 $table
1693} 1838}
1694 1839
1695sub autopickup_setup { 1840sub autopickup_setup {
1696 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1702 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1703 ); 1848 );
1704 1849
1705 for ( 1850 for (
1706 ["General", 0, 0, 1851 ["General", 0, 0,
1707 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1708 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1709 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1710 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1711 ], 1855 ],
1712 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1713 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1739 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1740 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1741 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1742 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1743 ], 1887 ],
1744 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1745 ) 1889 )
1746 { 1890 {
1747 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1748 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1749 1893
1761 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1762 } else { 1906 } else {
1763 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1764 } 1908 }
1765 1909
1766 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1767 if defined $::CONN; 1911 if defined $::CONN;
1768 1912
1769 0 1913 0
1770 }); 1914 });
1771 1915
1774 } 1918 }
1775 1919
1776 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1777 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1778 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1779 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1780 on_changed => sub { 1925 on_changed => sub {
1781 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1782 1927
1783 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1787 }); 1932 });
1788 1933
1789 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1790 text => "set", 1935 text => "set",
1791 on_activate => sub { 1936 on_activate => sub {
1792 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1793 if defined $::CONN; 1938 if defined $::CONN;
1794 0 1939 0
1795 }); 1940 });
1796 1941
1797 $r 1942 $r
1839 $::CFG->{inv_sort} = $_[1]; 1984 $::CFG->{inv_sort} = $_[1];
1840 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1985 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1841 }, 1986 },
1842 ); 1987 );
1843 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1988 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1844 #TODO# update to weigh/maxweight 1989 #TODO# update to weight/maxweight
1845 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1990 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1846 1991
1847 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1992 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1848 $sw1->add ($INV = new DC::UI::Inventory); 1993 $sw1->add ($INV = new DC::UI::Inventory);
1849 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1994 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1910 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1911 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1912 } 2057 }
1913} 2058}
1914 2059
1915sub player_window { 2060sub make_playerbook {
1916 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1917 x => "center", 2062 x => "center",
1918 y => "center", 2063 y => "center",
1919 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1920 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
1954 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
1955 2100
1956 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
1957 2102
1958 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
1959 $plwin
1960} 2104}
1961 2105
1962sub keyboard_setup { 2106sub keyboard_setup {
1963 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
1964} 2108}
1965 2109
1966sub help_window { 2110sub make_help_window {
1967 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
1968 x => 'center', 2112 x => 'center',
1969 y => 'center', 2113 y => 'center',
1970 z => 4, 2114 z => 4,
1971 name => 'doc_browser', 2115 name => 'doc_browser',
2060 2204
2061 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2062 $win->show; 2206 $win->show;
2063 }; 2207 };
2064 2208
2065 $win 2209 $HELP_WINDOW = $win;
2066}
2067
2068sub open_string_query {
2069 my ($title, $cb, $txt, $tooltip) = @_;
2070 my $dialog = new DC::UI::Toplevel
2071 x => "center",
2072 y => "center",
2073 z => 50,
2074 force_w => $WIDTH * 4/5,
2075 title => $title;
2076
2077 $dialog->add (
2078 my $e = new DC::UI::Entry
2079 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2080 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2081 tooltip => $tooltip
2082 );
2083
2084 $e->grab_focus;
2085 $e->set_text ($txt) if $txt;
2086 $dialog->show;
2087} 2210}
2088 2211
2089sub open_quit_dialog { 2212sub open_quit_dialog {
2090 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2091 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2113 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2236 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2114 ); 2237 );
2115 $hb->add (new DC::UI::Button 2238 $hb->add (new DC::UI::Button
2116 text => "Quit anyway", 2239 text => "Quit anyway",
2117 expand => 1, 2240 expand => 1,
2118 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2241 on_activate => sub {
2242 crash "Quit anyway";
2243 EV::unloop EV::UNLOOP_ALL;
2244 },
2119 ); 2245 );
2120 } 2246 }
2121 2247
2122 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2123 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2250}
2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2124} 2358}
2125 2359
2126sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2127 # find all tips 2361 # find all tips
2128 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2181 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2182 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2183} 2417}
2184 2418
2185sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2186 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2187 $SDL_REINIT = 0; 2423 $SDL_REINIT = 0;
2188 2424
2189 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2190 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2191 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2427 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2192 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2428 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2193 2429
2194 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2195 2431
2196 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) { 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2197 $CFG->{sdl_mode} = 0; 2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2434
2435 # now choose biggest mode <= 1024x768
2198 for (reverse 0 .. $#SDL_MODES) { 2436 for (0 .. $#SDL_MODES) {
2199 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2438 $CFG->{sdl_mode} = $_;
2439 }
2200 } 2440 }
2201 } 2441 }
2202 2442
2203 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2443 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2204 2444
2205 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2445 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2206 $FULLSCREEN = $CFG->{fullscreen}; 2446 $FULLSCREEN = $CFG->{fullscreen};
2207 $FAST = $CFG->{fast}; 2447 $FAST = $CFG->{fast};
2208 2448
2449 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2209 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2450 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2451 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2210 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2452 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2211 2453
2212 $SDL_ACTIVE = 1; 2454 $SDL_ACTIVE = 1;
2213 $LAST_REFRESH = time - 0.01; 2455 $LAST_REFRESH = time - 0.01;
2214 2456
2261 2503
2262 (new DC::UI::Frame 2504 (new DC::UI::Frame
2263 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2264 force_x => 0, 2506 force_x => 0,
2265 force_y => "max", 2507 force_y => "max",
2266 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2267 )->show; 2509 )->show;
2268 2510
2269 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2270 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2271 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2272 align => 0, 2514 align => 0,
2273 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2274 fontsize => 0.5, 2516 fontsize => 0.5,
2275 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2276 ); 2518 );
2277 2519
2278 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2279 title => "Minimap", 2521 title => "Minimap",
2280 name => "mapmap", 2522 name => "mapmap",
2281 x => 0, 2523 x => 0,
2282 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2283 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2284 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2285 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2286 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2287 ), 2529 ),
2288 )->show; 2530 )->show;
2289 2531
2290 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2291 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2316 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2317 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2318 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2319 name => "message_window2", 2561 name => "message_window2",
2320 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2321 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2322 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2323 ; 2566 ;
2324 2567
2325 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2345 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2346 . "binding editor closes"); 2589 . "binding editor closes");
2347 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2348 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2349 2592
2350 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2351 2595
2352 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2353 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2354
2355# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2356# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2357
2358 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2359
2360 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2361 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2362
2363 $BUTTONBAR->add (new DC::UI::Button
2364 text => "Save Config",
2365 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2366 on_activate => sub {
2367 $::CFG->{layout} = DC::UI::get_layout;
2368 DC::write_cfg;
2369 status "Configuration Saved";
2370 0
2371 },
2372 );
2373
2374 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2375 tooltip => "View Documentation");
2376
2377 $BUTTONBAR->add (new DC::UI::Button
2378 text => "Quit",
2379 tooltip => "Terminates the program",
2380 on_activate => sub {
2381 if ($CONN) {
2382 open_quit_dialog;
2383 } else {
2384 EV::unloop EV::UNLOOP_ALL;
2385 }
2386 0
2387 },
2388 );
2389
2390 $BUTTONBAR->show;
2391 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2392 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2393 } 2598 }
2394 2599
2395 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2396 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2397 2602
2398 $CAVEAT_LABEL->set_text ("None :)"); 2603 $CAVEAT_LABEL->set_text ("None :)");
2399 $CAVEAT_LABEL->set_text ("Non-accelerated video mode") 2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2400 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2401 2608
2402 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2403} 2610}
2404 2611
2431my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2432 2639
2433my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2434 $NOW = EV::now; 2641 $NOW = EV::now;
2435 2642
2436 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2437 for DC::poll_events; 2644 for DC::poll_events;
2438 2645
2439 if (%animate_object) { 2646 if (%animate_object) {
2440 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2441 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2453sub animation_stop { 2660sub animation_stop {
2454 my ($widget) = @_; 2661 my ($widget) = @_;
2455 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2456} 2663}
2457 2664
2458%SDL_CB = (
2459 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2666 crash "SDL_QUIT";
2460 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2461 }, 2668};
2462 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2463 },
2464 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2465 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2466 }, 2672};
2467 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2468# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2469# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2470# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2471# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2472# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2473# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2474 }, 2680};
2475 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2476 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2477 # alt-enter 2683 # alt-enter
2478 video_shutdown; 2684 video_shutdown;
2479 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2480 video_init; 2686 video_init;
2481 } else { 2687 } else {
2482 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2483 } 2689 }
2484 update_modbox; 2690 update_modbox;
2485 }, 2691};
2486 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2487 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2488 update_modbox; 2694 update_modbox;
2489 }, 2695};
2490 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2491 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2492 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2493 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2494 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2495 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2496 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2497 audio_music_finished; 2703 audio_music_finished;
2498 }
2499 }, 2704 }
2500); 2705};
2501 2706
2502############################################################################# 2707#############################################################################
2503 2708
2504$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2505 EV::unloop; 2710 EV::unloop;
2506 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2507}; 2712};
2508 2713
2509{ 2714# due to mac os x + sdl combined braindamage, we need this contortion
2715sub main {
2716 {
2510 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2511 2718
2512 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2513 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2720 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2514 } else { 2721 } else {
2515 #TODO: compatibility cruft 2722 #TODO: compatibility cruft
2516 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2723 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2517 print STDERR "INFO: used old configuration file\n"; 2724 print STDERR "INFO: used old configuration file\n";
2518 } 2725 }
2519 2726
2520 DC::DB::Server::run; 2727 DC::DB::Server::run;
2521 2728
2522 if ($CFG->{db_schema} < 1) { 2729 if ($CFG->{db_schema} < 1) {
2523 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2730 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2524 DC::DB::nuke_db; 2731 DC::DB::nuke_db;
2525 $CFG->{db_schema} = 1; 2732 $CFG->{db_schema} = 1;
2526 DC::write_cfg; 2733 DC::write_cfg;
2527 } 2734 }
2528 2735
2529 DC::DB::open_db; 2736 DC::DB::open_db;
2530 2737
2531 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2532 2739
2533 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2534 sdl_mode => 0, 2742 sdl_mode => undef,
2535 fullscreen => 1, 2743 fullscreen => 1,
2536 fast => 0, 2744 fast => 0,
2537 force_opengl11 => undef, 2745 force_opengl11 => undef,
2538 disable_alpha => 0, 2746 disable_alpha => 0,
2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2539 texture_compression => 1, 2749 texture_compression => 1,
2540 map_scale => 1, 2750 map_scale => 1,
2541 fow_enable => 1, 2751 fow_enable => 1,
2542 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2543 map_smoothing => 1, 2754 map_smoothing => 1,
2544 gui_fontsize => 1, 2755 gui_fontsize => 1,
2545 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2546 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2547 gauge_size => 0.35, 2758 gauge_size => 0.35,
2548 stat_fontsize => 0.7, 2759 stat_fontsize => 0.7,
2549 mapsize => 100, 2760 mapsize => 100,
2550 audio_enable => 1, 2761 audio_enable => 1,
2551 audio_hw_channels => 0, 2762 audio_hw_channels => 0,
2552 audio_hw_frequency => 0, 2763 audio_hw_frequency => 0,
2553 audio_hw_chunksize => 0, 2764 audio_hw_chunksize => 0,
2554 audio_mix_channels => 8, 2765 audio_mix_channels => 8,
2555 effects_enable => 1, 2766 effects_enable => 1,
2556 effects_volume => 1, 2767 effects_volume => 1,
2557 bgm_enable => 1, 2768 bgm_enable => 1,
2558 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2559 output_rate => "", 2770 output_rate => "",
2560 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2561 inv_sort => "mtime", 2772 inv_sort => "mtime",
2562 default => "profile", # default profile 2773 default => "profile", # default profile
2563 show_tips => 1, 2774 show_tips => 1,
2564 logview_max_par => 1000, 2775 logview_max_par => 1000,
2565 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2566 ); 2780 );
2567 2781
2568 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2569 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2570 } 2784 }
2571 2785
2572 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2573 $PROFILE = $CFG->{profile}{default}; 2787 $PROFILE = $CFG->{profile}{default};
2574 2788
2575 # convert old bindings (only default profile matters) 2789 # convert old bindings (only default profile matters)
2576 if (my $bindings = delete $PROFILE->{bindings}) { 2790 if (my $bindings = delete $PROFILE->{bindings}) {
2577 while (my ($mod, $syms) = each %$bindings) { 2791 while (my ($mod, $syms) = each %$bindings) {
2578 while (my ($sym, $cmds) = each %$syms) { 2792 while (my ($sym, $cmds) = each %$syms) {
2579 push @{ $PROFILE->{macro} }, { 2793 push @{ $PROFILE->{macro} }, {
2580 accelkey => [$mod*1, $sym*1], 2794 accelkey => [$mod*1, $sym*1],
2581 action => $cmds, 2795 action => $cmds,
2796 };
2582 }; 2797 }
2583 } 2798 }
2584 } 2799 }
2585 }
2586 2800
2587 sdl_init; 2801 sdl_init;
2588 2802
2589 { 2803 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2804 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2805
2806 {
2590 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2807 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2591 DejaVuSans.ttf 2808 DejaVuSans.ttf
2592 DejaVuSansMono.ttf 2809 DejaVuSansMono.ttf
2593 DejaVuSans-Bold.ttf 2810 DejaVuSans-Bold.ttf
2594 DejaVuSansMono-Bold.ttf 2811 DejaVuSansMono-Bold.ttf
2595 DejaVuSans-Oblique.ttf 2812 DejaVuSans-Oblique.ttf
2596 DejaVuSansMono-Oblique.ttf 2813 DejaVuSansMono-Oblique.ttf
2597 DejaVuSans-BoldOblique.ttf 2814 DejaVuSans-BoldOblique.ttf
2598 DejaVuSansMono-BoldOblique.ttf 2815 DejaVuSansMono-BoldOblique.ttf
2816 mona.ttf
2599 ); 2817 );
2600 2818
2601 DC::add_font $_ for @fonts; 2819 DC::add_font $_ for @fonts;
2602 2820
2603 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2821 $FONT_PROP = new_from_file DC::Font $fonts[0];
2604 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2822 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2605 2823
2606 $FONT_PROP->make_default; 2824 $FONT_PROP->make_default;
2607 2825
2608 DC::pango_init; 2826 DC::pango_init;
2609 } 2827 }
2610 2828
2611# compare mono (ft) vs. rgba (cairo) 2829# compare mono (ft) vs. rgba (cairo)
2612# ft - 1.8s, cairo 3s, even in alpha-only mode 2830# ft - 1.8s, cairo 3s, even in alpha-only mode
2613# for my $rgba (0..1) { 2831# for my $rgba (0..1) {
2614# my $t1 = Time::HiRes::time; 2832# my $t1 = Time::HiRes::time;
2619# } 2837# }
2620# my $t2 = Time::HiRes::time; 2838# my $t2 = Time::HiRes::time;
2621# warn $t2-$t1; 2839# warn $t2-$t1;
2622# } 2840# }
2623 2841
2624 video_init; 2842 video_init;
2625 audio_init; 2843 audio_init;
2626} 2844 }
2627 2845
2628show_tip_of_the_day if $CFG->{show_tips}; 2846 show_tip_of_the_day if $CFG->{show_tips};
2629 2847
2630our $STARTUP_CANCEL = EV::idle sub { 2848 our $STARTUP_CANCEL = EV::idle sub {
2631 undef $::STARTUP_CANCEL; 2849 undef $::STARTUP_CANCEL;
2632 $startup_done->(); 2850 $startup_done->();
2633}; 2851 };
2634 2852
2635delete $SIG{__DIE__}; 2853 delete $SIG{__DIE__};
2636EV::loop; 2854 EV::loop;
2637 2855
2856 DC::write_cfg if $CFG->{config_autosave};
2857
2638#video_shutdown; 2858 #video_shutdown;
2639#audio_shutdown; 2859 #audio_shutdown;
2860
2640DC::OpenGL::quit; 2861 DC::OpenGL::quit;
2641DC::SDL_Quit; 2862 DC::SDL_Quit;
2642DC::DB::Server::stop; 2863 DC::DB::Server::stop;
2864}
2865
2866DC::SDL_braino; # see sub above
2643 2867
2644=head1 NAME 2868=head1 NAME
2645 2869
2646deliantra - A Deliantra MORPG game client 2870deliantra - A Deliantra MORPG game client
2647 2871
2664 4 show fps 2888 4 show fps
2665 8 suppress tooltips 2889 8 suppress tooltips
2666 2890
2667=head1 AUTHOR 2891=head1 AUTHOR
2668 2892
2669Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2893Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2670 2894
2671 2895
2672 2896

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