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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.79 by root, Fri Dec 19 22:06:53 2008 UTC vs.
Revision 1.102 by elmex, Sat Mar 20 00:50:06 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 # OS X 60 # OS X
56 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
60 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
61 } 64 }
62 65
63 unshift @INC, $root; 66 unshift @INC, $root;
64 } 67 }
65} 68}
66 69
67# prepend private library directory 70# prepend private library directory and prepare env
68BEGIN { 71BEGIN {
69 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
70 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
71 if (-d $path) { 74 if (-d $path) {
72 unshift @INC, $path; 75 unshift @INC, $path;
86 89
87use Deliantra; 90use Deliantra;
88use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
89 92
90use AnyEvent::Util (); 93use AnyEvent::Util ();
91use AnyEvent::DNS;
92use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
93 96
94use Compress::LZF; 97use Compress::LZF;
95use JSON::XS; 98use JSON::XS;
96 99
97use DC; 100use DC;
125 128
126$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
127$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
128 131
129$EV::DIED = sub { 132$EV::DIED = sub {
130 crash "CRASH/EV::DIED: $@" => 1; 133 crash "CRASH/EV::DIED: $@" => 0;
131 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
132}; 135};
133 136
134my $MAX_FPS = 60; 137my $MAX_FPS = 60;
138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
135 140
136our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
137 142
138our $LAST_REFRESH; 143our $LAST_REFRESH;
139our $NOW; 144our $NOW;
161 166
162our $MAP; 167our $MAP;
163our $MAPMAP; 168our $MAPMAP;
164our $MAPWIDGET; 169our $MAPWIDGET;
165our $COMPLETER; 170our $COMPLETER;
166our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
167our $METASERVER; 175our $METASERVER;
168our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
169our $QUIT_DIALOG; 177our $QUIT_DIALOG;
170our $HOST_ENTRY; 178our $HOST_ENTRY;
171our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
197our $FLOORBOX; 205our $FLOORBOX;
198our $GAUGES; 206our $GAUGES;
199our $STATWIDS; 207our $STATWIDS;
200 208
201our $SDL_ACTIVE; 209our $SDL_ACTIVE;
202our %SDL_CB; 210our @SDL_CB;
203 211
204our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
205our $STATUSBOX; 213our $STATUSBOX;
206our $MODBOX; 214our $MODBOX;
207our $DEBUG_STATUS; 215our $DEBUG_STATUS;
215# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
216# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
217*crash = sub($;$) { 225*crash = sub($;$) {
218 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
219 227
228 warn $msg;
229
220 return unless $CONN; 230 return unless $CONN;
221 231
222 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
223 or return; 233 or return;
224 234
234 244
235 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
236 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
237 if $backtrace; 247 if $backtrace;
238}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
239 260
240############################################################################# 261#############################################################################
241 262
242sub status { 263sub status {
243 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
325 or return; 346 or return;
326 347
327 $meta->{data} 348 $meta->{data}
328 or return; 349 or return;
329 350
330 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
331 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
332 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
333 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
334 &audio_music_push ($face); 355 &audio_music_push ($face);
335 } 356 }
336 } else { 357 } else {
337 # fetch from database 358 # fetch from database
338 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
339 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
340 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
341 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
342 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
343 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
344 365
345 audio_sound_push ($face); 366 audio_sound_push ($face);
346 }; 367 };
393 414
394 audio_music_update_volume; 415 audio_music_update_volume;
395 416
396 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
397 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
398 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
399 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
400 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
401 425
402 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
403 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
404 428
405 my $NOW = time; 429 my $NOW = time;
406 430
407 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
408 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
517 sub audio_tab_update; 541 sub audio_tab_update;
518 audio_tab_update; 542 audio_tab_update;
519} 543}
520 544
521sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
522 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
523 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
524 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
525 554
526 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
766} 795}
767 796
768sub dc_connect { 797sub dc_connect {
769 my ($host, $port) = @_; 798 my ($host, $port) = @_;
770 799
771 my $mapw = List::Util::min 48, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
772 my $maph = List::Util::min 48, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32; 801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
773 802
774 $CONN = 803 $CONN =
775 new DC::Protocol 804 new DC::Protocol
776 host => $host, 805 host => $host,
777 port => $port, 806 port => $port,
794 823
795 on_connect => sub { 824 on_connect => sub {
796 if ($_[0]) { 825 if ($_[0]) {
797 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
798 827
799 status "login successful"; 828 status "successfully connected to the server";
800 } else { 829 } else {
801 undef $CONN; 830 undef $CONN;
802 status "unable to connect: $!"; 831 status "unable to connect: $!";
803 stop_game(); 832 stop_game();
804 } 833 }
806 ; 835 ;
807} 836}
808 837
809sub start_game { 838sub start_game {
810 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
811 844
812 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
813 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
814
815 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
816 847
817 $MAP = new DC::Map; 848 $MAP = new DC::Map;
818 849
819 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
820 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
821 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
822 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
823 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
824 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
825 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
826 } 861 }
827 862
828 dc_connect $host, $port; 863 dc_connect $host, $port;
829 }; 864 };
830 } else { 865 } else {
897 932
898 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
899 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
900 935
901 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
902 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
903 range => [ ($CFG->{sdl_mode}) x 3 ], 939 range => [ ($CFG->{sdl_mode}) x 3 ],
904 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
905 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
906 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
934 ); 970 );
935 971
936 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); 972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
937 $table->add_at (1, $row++, new DC::UI::CheckBox 973 $table->add_at (1, $row++, new DC::UI::CheckBox
938 state => $CFG->{disable_alpha}, 974 state => $CFG->{disable_alpha},
939 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse " 975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
940 . "by disabling a number of textures and transparency effects. Normally, these " 976 . "by disabling a number of textures and transparency effects. Normally, these "
941 . "effects do not cost a lot of resources, but some graphics cards might fall " 977 . "effects do not cost a lot of resources, but some graphics cards might fall "
942 . "back to extremely slow rendering if this is enabled. If disabling this option " 978 . "back to extremely slow rendering if this is enabled. If disabling this option "
943 . "noticably improves the framerate of the client please report this! " 979 . "noticably improves the framerate of the client please report this! "
944 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", 980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
998 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
999 . "then disable this option. Changes take effect immdiately.", 1035 . "then disable this option. Changes take effect immdiately.",
1000 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1001 ); 1037 );
1002 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1004 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1006 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1007 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1019 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1020 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
1021 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
1022 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1023 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1070 );
1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1024 ); 1085 );
1025 1086
1026 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1027 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
1028 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1080 1141
1081 my $text = !$freq 1142 my $text = !$freq
1082 ? "audio is off" 1143 ? "audio is off"
1083 : "audio is enabled\n" 1144 : "audio is enabled\n"
1084 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1085 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1086 1149
1087 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1088} 1151}
1089 1152
1090sub audio_setup { 1153sub audio_setup {
1230} 1293}
1231 1294
1232sub make_gauge_window { 1295sub make_gauge_window {
1233 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1234 1297
1235 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1236 force_x => 0, 1299 force_x => 0,
1237 force_y => "max", 1300 force_y => "max",
1238 force_w => $WIDTH, 1301 force_w => $WIDTH,
1239 force_h => $gh, 1302 force_h => $gh,
1240 ); 1303 );
1256 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1257 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1258 ], 1321 ],
1259 ); 1322 );
1260 1323
1261 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1262 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1263 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1264 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1265
1266 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1267 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1268 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1269 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1270
1271 $GAUGES = {
1272 exp => $exp, prg => $prg, sklprg => $sklprg,
1273 win => $win, range => $rng,
1274 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1275 };
1276 1328
1277 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1278 1330
1279 $win 1331 $win
1280} 1332}
1622 ); 1674 );
1623 1675
1624 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1625 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1626 text => $CFG->{profile}{default}{user}, 1678 text => $CFG->{profile}{default}{user},
1627 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1628 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1629 ); 1681 );
1630 1682
1631 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1632 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1734 1786
1735 my $row = 0; 1787 my $row = 0;
1736 1788
1737 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1738 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1739 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1740 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1741 on_changed => sub { 1794 on_changed => sub {
1742 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1743 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1745 } 1798 }
1746 ); 1799 );
1747 1800
1748 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1749 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1750 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1751 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1752 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1753 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1754 on_changed => sub { 1808 on_changed => sub {
1756 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1757 0 1811 0
1758 }, 1812 },
1759 ); 1813 );
1760 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1761 $table 1837 $table
1762} 1838}
1763 1839
1764sub autopickup_setup { 1840sub autopickup_setup {
1765 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1771 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1772 ); 1848 );
1773 1849
1774 for ( 1850 for (
1775 ["General", 0, 0, 1851 ["General", 0, 0,
1776 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1777 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1778 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1779 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1780 ], 1855 ],
1781 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1782 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1830 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1831 } else { 1906 } else {
1832 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1833 } 1908 }
1834 1909
1835 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1836 if defined $::CONN; 1911 if defined $::CONN;
1837 1912
1838 0 1913 0
1839 }); 1914 });
1840 1915
1857 }); 1932 });
1858 1933
1859 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1860 text => "set", 1935 text => "set",
1861 on_activate => sub { 1936 on_activate => sub {
1862 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1863 if defined $::CONN; 1938 if defined $::CONN;
1864 0 1939 0
1865 }); 1940 });
1866 1941
1867 $r 1942 $r
1980 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1981 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1982 } 2057 }
1983} 2058}
1984 2059
1985sub player_window { 2060sub make_playerbook {
1986 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1987 x => "center", 2062 x => "center",
1988 y => "center", 2063 y => "center",
1989 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1990 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
2024 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
2025 2100
2026 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
2027 2102
2028 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
2029 $plwin
2030} 2104}
2031 2105
2032sub keyboard_setup { 2106sub keyboard_setup {
2033 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
2034} 2108}
2035 2109
2036sub help_window { 2110sub make_help_window {
2037 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
2038 x => 'center', 2112 x => 'center',
2039 y => 'center', 2113 y => 'center',
2040 z => 4, 2114 z => 4,
2041 name => 'doc_browser', 2115 name => 'doc_browser',
2130 2204
2131 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2132 $win->show; 2206 $win->show;
2133 }; 2207 };
2134 2208
2135 $win 2209 $HELP_WINDOW = $win;
2136}
2137
2138sub open_string_query {
2139 my ($title, $cb, $txt, $tooltip) = @_;
2140 my $dialog = new DC::UI::Toplevel
2141 x => "center",
2142 y => "center",
2143 z => 50,
2144 force_w => $WIDTH * 4/5,
2145 title => $title;
2146
2147 $dialog->add (
2148 my $e = new DC::UI::Entry
2149 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2150 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2151 tooltip => $tooltip
2152 );
2153
2154 $e->grab_focus;
2155 $e->set_text ($txt) if $txt;
2156 $dialog->show;
2157} 2210}
2158 2211
2159sub open_quit_dialog { 2212sub open_quit_dialog {
2160 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2161 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2194 2247
2195 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2196 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2197} 2250}
2198 2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2358}
2359
2199sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2200 # find all tips 2361 # find all tips
2201 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2202 2363
2203 DC::DB::get state => "tip_of_the_day", sub { 2364 DC::DB::get state => "tip_of_the_day", sub {
2342 2503
2343 (new DC::UI::Frame 2504 (new DC::UI::Frame
2344 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2345 force_x => 0, 2506 force_x => 0,
2346 force_y => "max", 2507 force_y => "max",
2347 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2348 )->show; 2509 )->show;
2349 2510
2350 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2351 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2352 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2353 align => 0, 2514 align => 0,
2354 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2355 fontsize => 0.5, 2516 fontsize => 0.5,
2356 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2357 ); 2518 );
2358 2519
2359 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2360 title => "Minimap", 2521 title => "Minimap",
2361 name => "mapmap", 2522 name => "mapmap",
2362 x => 0, 2523 x => 0,
2363 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2364 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2365 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2366 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2367 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2368 ), 2529 ),
2397 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2398 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2399 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2400 name => "message_window2", 2561 name => "message_window2",
2401 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2402 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2403 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2404 ; 2566 ;
2405 2567
2406 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2426 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2427 . "binding editor closes"); 2589 . "binding editor closes");
2428 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2429 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2430 2592
2431 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2432 2595
2433 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2434 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2435
2436# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2437# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2438
2439 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2440
2441 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2442 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2443
2444 $BUTTONBAR->add (new DC::UI::Button
2445 text => "Save Config",
2446 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2447 on_activate => sub {
2448 $::CFG->{layout} = DC::UI::get_layout;
2449 DC::write_cfg;
2450 status "Configuration Saved";
2451 0
2452 },
2453 );
2454
2455 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2456 tooltip => "View Documentation");
2457
2458 $BUTTONBAR->add (new DC::UI::Button
2459 text => "Quit",
2460 tooltip => "Terminates the program",
2461 on_activate => sub {
2462 if ($CONN) {
2463 open_quit_dialog;
2464 } else {
2465 EV::unloop EV::UNLOOP_ALL;
2466 }
2467 0
2468 },
2469 );
2470
2471 $BUTTONBAR->show;
2472 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2473 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2474 } 2598 }
2475 2599
2476 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2477 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2478 2602
2479 $CAVEAT_LABEL->set_text ("None :)"); 2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2480 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2481 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2482 2608
2483 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2484} 2610}
2512my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2513 2639
2514my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2515 $NOW = EV::now; 2641 $NOW = EV::now;
2516 2642
2517 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2518 for DC::poll_events; 2644 for DC::poll_events;
2519 2645
2520 if (%animate_object) { 2646 if (%animate_object) {
2521 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2522 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2534sub animation_stop { 2660sub animation_stop {
2535 my ($widget) = @_; 2661 my ($widget) = @_;
2536 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2537} 2663}
2538 2664
2539%SDL_CB = (
2540 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2541 crash "SDL_QUIT"; 2666 crash "SDL_QUIT";
2542 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2543 }, 2668};
2544 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2545 },
2546 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2547 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2548 }, 2672};
2549 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2550# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2551# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2552# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2553# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2554# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2555# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2556 }, 2680};
2557 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2558 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2559 # alt-enter 2683 # alt-enter
2560 video_shutdown; 2684 video_shutdown;
2561 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2562 video_init; 2686 video_init;
2563 } else { 2687 } else {
2564 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2565 } 2689 }
2566 update_modbox; 2690 update_modbox;
2567 }, 2691};
2568 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2569 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2570 update_modbox; 2694 update_modbox;
2571 }, 2695};
2572 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2573 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2574 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2575 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2576 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2577 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2578 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2579 audio_music_finished; 2703 audio_music_finished;
2580 }
2581 }, 2704 }
2582); 2705};
2583 2706
2584############################################################################# 2707#############################################################################
2585 2708
2586$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2587 EV::unloop; 2710 EV::unloop;
2588 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2589}; 2712};
2590 2713
2591# due to mac os x + sdl combined briandamage, we need this contortion 2714# due to mac os x + sdl combined braindamage, we need this contortion
2592sub main { 2715sub main {
2593 { 2716 {
2594 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2595 2718
2596 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2613 DC::DB::open_db; 2736 DC::DB::open_db;
2614 2737
2615 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2616 2739
2617 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2618 sdl_mode => undef, 2742 sdl_mode => undef,
2619 fullscreen => 1, 2743 fullscreen => 1,
2620 fast => 0, 2744 fast => 0,
2621 force_opengl11 => undef, 2745 force_opengl11 => undef,
2622 disable_alpha => 0, 2746 disable_alpha => 0,
2623 smooth_movement => 1, 2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2624 texture_compression => 1, 2749 texture_compression => 1,
2625 map_scale => 1, 2750 map_scale => 1,
2626 fow_enable => 1, 2751 fow_enable => 1,
2627 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2628 map_smoothing => 1, 2754 map_smoothing => 1,
2629 gui_fontsize => 1, 2755 gui_fontsize => 1,
2630 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2631 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2632 gauge_size => 0.35, 2758 gauge_size => 0.35,
2640 effects_enable => 1, 2766 effects_enable => 1,
2641 effects_volume => 1, 2767 effects_volume => 1,
2642 bgm_enable => 1, 2768 bgm_enable => 1,
2643 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2644 output_rate => "", 2770 output_rate => "",
2645 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2646 inv_sort => "mtime", 2772 inv_sort => "mtime",
2647 default => "profile", # default profile 2773 default => "profile", # default profile
2648 show_tips => 1, 2774 show_tips => 1,
2649 logview_max_par => 1000, 2775 logview_max_par => 1000,
2650 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2651 uitheme => "wood", 2777 uitheme => "wood",
2652 ); 2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2653 2780 );
2781
2654 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2655 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2656 } 2784 }
2657 2785
2658 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2659 $PROFILE = $CFG->{profile}{default}; 2787 $PROFILE = $CFG->{profile}{default};
2788
2789 $PROFILE->{host} = $ARGV[0] if @ARGV > 0;
2790 $PROFILE->{user} = $ARGV[1] if @ARGV > 1;
2791 $PROFILE->{password} = $ARGV[2] if @ARGV > 2;
2660 2792
2661 # convert old bindings (only default profile matters) 2793 # convert old bindings (only default profile matters)
2662 if (my $bindings = delete $PROFILE->{bindings}) { 2794 if (my $bindings = delete $PROFILE->{bindings}) {
2663 while (my ($mod, $syms) = each %$bindings) { 2795 while (my ($mod, $syms) = each %$bindings) {
2664 while (my ($sym, $cmds) = each %$syms) { 2796 while (my ($sym, $cmds) = each %$syms) {
2670 } 2802 }
2671 } 2803 }
2672 2804
2673 sdl_init; 2805 sdl_init;
2674 2806
2807 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2808 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2809
2675 { 2810 {
2676 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2811 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2677 DejaVuSans.ttf 2812 DejaVuSans.ttf
2678 DejaVuSansMono.ttf 2813 DejaVuSansMono.ttf
2679 DejaVuSans-Bold.ttf 2814 DejaVuSans-Bold.ttf
2680 DejaVuSansMono-Bold.ttf 2815 DejaVuSansMono-Bold.ttf
2681 DejaVuSans-Oblique.ttf 2816 DejaVuSans-Oblique.ttf
2682 DejaVuSansMono-Oblique.ttf 2817 DejaVuSansMono-Oblique.ttf
2683 DejaVuSans-BoldOblique.ttf 2818 DejaVuSans-BoldOblique.ttf
2684 DejaVuSansMono-BoldOblique.ttf 2819 DejaVuSansMono-BoldOblique.ttf
2820 mona.ttf
2685 ); 2821 );
2686 2822
2687 DC::add_font $_ for @fonts; 2823 DC::add_font $_ for @fonts;
2688 2824
2689 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2825 $FONT_PROP = new_from_file DC::Font $fonts[0];
2690 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2826 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2691 2827
2692 $FONT_PROP->make_default; 2828 $FONT_PROP->make_default;
2693 2829
2719 }; 2855 };
2720 2856
2721 delete $SIG{__DIE__}; 2857 delete $SIG{__DIE__};
2722 EV::loop; 2858 EV::loop;
2723 2859
2860 DC::write_cfg if $CFG->{config_autosave};
2861
2724#video_shutdown; 2862 #video_shutdown;
2725#audio_shutdown; 2863 #audio_shutdown;
2864
2726 DC::OpenGL::quit; 2865 DC::OpenGL::quit;
2727 DC::SDL_Quit; 2866 DC::SDL_Quit;
2728 DC::DB::Server::stop; 2867 DC::DB::Server::stop;
2729} 2868}
2730 2869

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