… | |
… | |
56 | |
56 | |
57 | if ($^O eq "MSWin32") { |
57 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
58 | # pango is relocatable on win32 |
59 | } else { |
59 | } else { |
60 | # OS X |
60 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
61 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
62 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
63 | chdir $root; # for pango modules, maybe other things |
66 | } |
64 | } |
67 | |
65 | |
68 | unshift @INC, $root; |
66 | unshift @INC, $root; |
69 | } |
67 | } |
70 | } |
68 | } |
71 | |
69 | |
72 | # prepend private library directory |
70 | # prepend private library directory and prepare env |
73 | BEGIN { |
71 | BEGIN { |
74 | for (grep !ref, @INC) { |
72 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
73 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
74 | if (-d $path) { |
77 | unshift @INC, $path; |
75 | unshift @INC, $path; |
… | |
… | |
135 | crash "CRASH/EV::DIED: $@" => 0; |
133 | crash "CRASH/EV::DIED: $@" => 0; |
136 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
137 | }; |
135 | }; |
138 | |
136 | |
139 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
|
|
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
140 | |
140 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
142 | |
143 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
144 | our $NOW; |
144 | our $NOW; |
… | |
… | |
205 | our $FLOORBOX; |
205 | our $FLOORBOX; |
206 | our $GAUGES; |
206 | our $GAUGES; |
207 | our $STATWIDS; |
207 | our $STATWIDS; |
208 | |
208 | |
209 | our $SDL_ACTIVE; |
209 | our $SDL_ACTIVE; |
210 | our %SDL_CB; |
210 | our @SDL_CB; |
211 | |
211 | |
212 | our $ALT_ENTER_MESSAGE; |
212 | our $ALT_ENTER_MESSAGE; |
213 | our $STATUSBOX; |
213 | our $STATUSBOX; |
214 | our $MODBOX; |
214 | our $MODBOX; |
215 | our $DEBUG_STATUS; |
215 | our $DEBUG_STATUS; |
… | |
… | |
541 | sub audio_tab_update; |
541 | sub audio_tab_update; |
542 | audio_tab_update; |
542 | audio_tab_update; |
543 | } |
543 | } |
544 | |
544 | |
545 | sub audio_shutdown { |
545 | sub audio_shutdown { |
|
|
546 | if ($SDL_MIXER) { |
|
|
547 | DC::MixMusic::halt; |
|
|
548 | DC::Mix_AllocateChannels 0; |
|
|
549 | } |
|
|
550 | |
546 | undef $MUSIC_PLAYER; |
551 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
552 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
553 | undef $MUSIC_PLAYING_DATA; |
549 | |
554 | |
550 | $MUSIC_WANT = []; |
555 | $MUSIC_WANT = []; |
… | |
… | |
818 | |
823 | |
819 | on_connect => sub { |
824 | on_connect => sub { |
820 | if ($_[0]) { |
825 | if ($_[0]) { |
821 | DC::lowdelay fileno $CONN->{fh}; |
826 | DC::lowdelay fileno $CONN->{fh}; |
822 | |
827 | |
823 | status "login successful"; |
828 | status "successfully connected to the server"; |
824 | } else { |
829 | } else { |
825 | undef $CONN; |
830 | undef $CONN; |
826 | status "unable to connect: $!"; |
831 | status "unable to connect: $!"; |
827 | stop_game(); |
832 | stop_game(); |
828 | } |
833 | } |
… | |
… | |
830 | ; |
835 | ; |
831 | } |
836 | } |
832 | |
837 | |
833 | sub start_game { |
838 | sub start_game { |
834 | status "logging in..."; |
839 | status "logging in..."; |
|
|
840 | |
|
|
841 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
842 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
843 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
844 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
845 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
846 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
847 | |
841 | $MAP = new DC::Map; |
848 | $MAP = new DC::Map; |
842 | |
849 | |
843 | # hack to make SURE we find the IP address all right |
850 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
851 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
852 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
853 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
854 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
855 | status "dns failure, trying differently"; |
|
|
856 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
857 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
858 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
859 | $host = "129.13.162.95"; |
|
|
860 | } |
850 | } |
861 | } |
851 | |
862 | |
852 | dc_connect $host, $port; |
863 | dc_connect $host, $port; |
853 | }; |
864 | }; |
854 | } else { |
865 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1034 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1035 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1036 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1037 | ); |
1027 | |
1038 | |
|
|
1039 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1040 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1041 | state => $CFG->{smooth_transitions}, |
|
|
1042 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1043 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1044 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1045 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1046 | ); |
|
|
1047 | |
|
|
1048 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1049 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1050 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1051 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1052 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1065 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1066 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1067 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1068 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1069 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1070 | ); |
|
|
1071 | |
|
|
1072 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1073 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1074 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1075 | bg => [0.3, 0.3, 0.2], |
|
|
1076 | force_w => 64, |
|
|
1077 | force_h => 64, |
|
|
1078 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1079 | on_activate => sub { |
|
|
1080 | my ($self) = @_; |
|
|
1081 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1082 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1083 | $MAPWIDGET->update; |
|
|
1084 | } |
1049 | ); |
1085 | ); |
1050 | |
1086 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1087 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1088 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1089 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1105 | |
1141 | |
1106 | my $text = !$freq |
1142 | my $text = !$freq |
1107 | ? "audio is off" |
1143 | ? "audio is off" |
1108 | : "audio is enabled\n" |
1144 | : "audio is enabled\n" |
1109 | . "frequency (Hz): $freq\n" |
1145 | . "frequency (Hz): $freq\n" |
1110 | . "channels: $chans"; |
1146 | . "channels: $chans\n" |
|
|
1147 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1148 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1111 | |
1149 | |
1112 | $AUDIO_INFO->set_text ($text); |
1150 | $AUDIO_INFO->set_text ($text); |
1113 | } |
1151 | } |
1114 | |
1152 | |
1115 | sub audio_setup { |
1153 | sub audio_setup { |
… | |
… | |
1809 | col_expand => [0, 1, 0, 1], |
1847 | col_expand => [0, 1, 0, 1], |
1810 | ); |
1848 | ); |
1811 | |
1849 | |
1812 | for ( |
1850 | for ( |
1813 | ["General", 0, 0, |
1851 | ["General", 0, 0, |
1814 | ["Inhibit autopickup" => PICKUP_INHIBIT], |
1852 | # ["Inhibit autopickup" => PICKUP_INHIBIT], |
1815 | ["Stop before pickup" => PICKUP_STOP], |
1853 | ["Stop before pickup" => PICKUP_STOP], |
1816 | ["Debug autopickup" => PICKUP_DEBUG], |
1854 | ["Debug autopickup" => PICKUP_DEBUG], |
1817 | ], |
1855 | ], |
1818 | ["Weapons", 0, 6, |
1856 | ["Weapons", 0, 6, |
1819 | ["All weapons" => PICKUP_ALLWEAPON], |
1857 | ["All weapons" => PICKUP_ALLWEAPON], |
… | |
… | |
2258 | ); |
2296 | ); |
2259 | |
2297 | |
2260 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2298 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2261 | padding_x => 6, |
2299 | padding_x => 6, |
2262 | padding_y => 3, |
2300 | padding_y => 3, |
2263 | tooltip => "This progress bar shows your progress towards the next character level.", |
2301 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
2264 | template => " Exp: 8,888,888,888 (lvl 188) ", |
2302 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2265 | ); |
2303 | ); |
2266 | |
2304 | |
2267 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2305 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2268 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2306 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2269 | . "will automatically pick up items as defined by your item pickup settings " |
2307 | . "will automatically pick up items as defined by your item pickup settings " |
2270 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2308 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2271 | . "disable autopickup by disdabling this checkbox.", |
2309 | . "disable autopickup by disabling this checkbox.", |
2272 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2310 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2273 | on_changed => sub { |
2311 | on_changed => sub { |
2274 | my ($self, $value) = @_; |
2312 | my ($self, $value) = @_; |
2275 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2313 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2276 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
2314 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
… | |
… | |
2481 | |
2519 | |
2482 | DC::UI::Toplevel->new ( |
2520 | DC::UI::Toplevel->new ( |
2483 | title => "Minimap", |
2521 | title => "Minimap", |
2484 | name => "mapmap", |
2522 | name => "mapmap", |
2485 | x => 0, |
2523 | x => 0, |
2486 | y => $FONTSIZE + 8, |
2524 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2487 | border_bg => [1, 1, 1, 192/255], |
2525 | border_bg => [1, 1, 1, 192/255], |
2488 | bg => [1, 1, 1, 0], |
2526 | bg => [1, 1, 1, 0], |
2489 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2527 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2490 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2528 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2491 | ), |
2529 | ), |
… | |
… | |
2520 | $METASERVER = metaserver_dialog; |
2558 | $METASERVER = metaserver_dialog; |
2521 | # the name is changed to not conflict with the older name as users could have hidden it |
2559 | # the name is changed to not conflict with the older name as users could have hidden it |
2522 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2560 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2523 | name => "message_window2", |
2561 | name => "message_window2", |
2524 | title => 'Messages', |
2562 | title => 'Messages', |
|
|
2563 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2525 | force_w => $::WIDTH * 0.6, |
2564 | force_w => $::WIDTH * 0.6, |
2526 | force_h => $::HEIGHT * 0.25, |
2565 | force_h => $::HEIGHT * 0.25, |
2527 | ; |
2566 | ; |
2528 | |
2567 | |
2529 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2568 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2560 | |
2599 | |
2561 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2600 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2562 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2601 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2563 | |
2602 | |
2564 | $CAVEAT_LABEL->set_text ("None :)"); |
2603 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2604 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2605 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2565 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2606 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2566 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2607 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2567 | |
2608 | |
2568 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2609 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2569 | } |
2610 | } |
… | |
… | |
2597 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2638 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2598 | |
2639 | |
2599 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2640 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2600 | $NOW = EV::now; |
2641 | $NOW = EV::now; |
2601 | |
2642 | |
2602 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2643 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2603 | for DC::poll_events; |
2644 | for DC::poll_events; |
2604 | |
2645 | |
2605 | if (%animate_object) { |
2646 | if (%animate_object) { |
2606 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2647 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2607 | $WANT_REFRESH = 1; |
2648 | $WANT_REFRESH = 1; |
… | |
… | |
2619 | sub animation_stop { |
2660 | sub animation_stop { |
2620 | my ($widget) = @_; |
2661 | my ($widget) = @_; |
2621 | delete $animate_object{$widget}; |
2662 | delete $animate_object{$widget}; |
2622 | } |
2663 | } |
2623 | |
2664 | |
2624 | %SDL_CB = ( |
|
|
2625 | DC::SDL_QUIT => sub { |
2665 | $SDL_CB[DC::SDL_QUIT] = sub { |
2626 | crash "SDL_QUIT"; |
2666 | crash "SDL_QUIT"; |
2627 | EV::unloop EV::UNLOOP_ALL; |
2667 | EV::unloop EV::UNLOOP_ALL; |
2628 | }, |
2668 | }; |
2629 | DC::SDL_VIDEORESIZE => sub { |
2669 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2630 | }, |
|
|
2631 | DC::SDL_VIDEOEXPOSE => sub { |
2670 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2632 | DC::UI::full_refresh; |
2671 | DC::UI::full_refresh; |
2633 | }, |
2672 | }; |
2634 | DC::SDL_ACTIVEEVENT => sub { |
2673 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2635 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2674 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2636 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2675 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2637 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2676 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2638 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2677 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2639 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2678 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2640 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2679 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2641 | }, |
2680 | }; |
2642 | DC::SDL_KEYDOWN => sub { |
2681 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2643 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2682 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2644 | # alt-enter |
2683 | # alt-enter |
2645 | video_shutdown; |
2684 | video_shutdown; |
2646 | $FULLSCREEN_ENABLE->toggle; |
2685 | $FULLSCREEN_ENABLE->toggle; |
2647 | video_init; |
2686 | video_init; |
2648 | } else { |
2687 | } else { |
2649 | &DC::UI::feed_sdl_key_down_event; |
2688 | &DC::UI::feed_sdl_key_down_event; |
2650 | } |
2689 | } |
2651 | update_modbox; |
2690 | update_modbox; |
2652 | }, |
2691 | }; |
2653 | DC::SDL_KEYUP => sub { |
2692 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2654 | &DC::UI::feed_sdl_key_up_event; |
2693 | &DC::UI::feed_sdl_key_up_event; |
2655 | update_modbox; |
2694 | update_modbox; |
2656 | }, |
2695 | }; |
2657 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2696 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2658 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2697 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2659 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2698 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2660 | DC::SDL_USEREVENT => sub { |
2699 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2661 | if ($_[0]{code} == 1) { |
2700 | if ($_[0]{code} == 1) { |
2662 | audio_channel_finished $_[0]{data1}; |
2701 | audio_channel_finished $_[0]{data1}; |
2663 | } elsif ($_[0]{code} == 0) { |
2702 | } elsif ($_[0]{code} == 0) { |
2664 | audio_music_finished; |
2703 | audio_music_finished; |
2665 | } |
|
|
2666 | }, |
2704 | } |
2667 | ); |
2705 | }; |
2668 | |
2706 | |
2669 | ############################################################################# |
2707 | ############################################################################# |
2670 | |
2708 | |
2671 | $SIG{INT} = $SIG{TERM} = sub { |
2709 | $SIG{INT} = $SIG{TERM} = sub { |
2672 | EV::unloop; |
2710 | EV::unloop; |
… | |
… | |
2705 | fullscreen => 1, |
2743 | fullscreen => 1, |
2706 | fast => 0, |
2744 | fast => 0, |
2707 | force_opengl11 => undef, |
2745 | force_opengl11 => undef, |
2708 | disable_alpha => 0, |
2746 | disable_alpha => 0, |
2709 | smooth_movement => 1, |
2747 | smooth_movement => 1, |
|
|
2748 | smooth_transitions => 1, |
2710 | texture_compression => 1, |
2749 | texture_compression => 1, |
2711 | map_scale => 1, |
2750 | map_scale => 1, |
2712 | fow_enable => 1, |
2751 | fow_enable => 1, |
2713 | fow_intensity => 0, |
2752 | fow_intensity => 0, |
|
|
2753 | fow_texture => 0, |
2714 | map_smoothing => 1, |
2754 | map_smoothing => 1, |
2715 | gui_fontsize => 1, |
2755 | gui_fontsize => 1, |
2716 | log_fontsize => 0.7, |
2756 | log_fontsize => 0.7, |
2717 | gauge_fontsize => 1, |
2757 | gauge_fontsize => 1, |
2718 | gauge_size => 0.35, |
2758 | gauge_size => 0.35, |
… | |
… | |
2733 | default => "profile", # default profile |
2773 | default => "profile", # default profile |
2734 | show_tips => 1, |
2774 | show_tips => 1, |
2735 | logview_max_par => 1000, |
2775 | logview_max_par => 1000, |
2736 | shift_fire_stop => 0, |
2776 | shift_fire_stop => 0, |
2737 | uitheme => "wood", |
2777 | uitheme => "wood", |
2738 | ); |
2778 | map_shift_x => -24, # arbitrary |
|
|
2779 | map_shift_y => +24, # arbitrary |
2739 | |
2780 | ); |
|
|
2781 | |
2740 | while (my ($k, $v) = each %DEF_CFG) { |
2782 | while (my ($k, $v) = each %DEF_CFG) { |
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2783 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2742 | } |
2784 | } |
2743 | |
2785 | |
2744 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2786 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2745 | $PROFILE = $CFG->{profile}{default}; |
2787 | $PROFILE = $CFG->{profile}{default}; |
|
|
2788 | |
|
|
2789 | $PROFILE->{host} = $ARGV[0] if @ARGV > 0; |
|
|
2790 | $PROFILE->{user} = $ARGV[1] if @ARGV > 1; |
|
|
2791 | $PROFILE->{password} = $ARGV[2] if @ARGV > 2; |
2746 | |
2792 | |
2747 | # convert old bindings (only default profile matters) |
2793 | # convert old bindings (only default profile matters) |
2748 | if (my $bindings = delete $PROFILE->{bindings}) { |
2794 | if (my $bindings = delete $PROFILE->{bindings}) { |
2749 | while (my ($mod, $syms) = each %$bindings) { |
2795 | while (my ($mod, $syms) = each %$bindings) { |
2750 | while (my ($sym, $cmds) = each %$syms) { |
2796 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2756 | } |
2802 | } |
2757 | } |
2803 | } |
2758 | |
2804 | |
2759 | sdl_init; |
2805 | sdl_init; |
2760 | |
2806 | |
|
|
2807 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2808 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2809 | |
2761 | { |
2810 | { |
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2811 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2763 | DejaVuSans.ttf |
2812 | DejaVuSans.ttf |
2764 | DejaVuSansMono.ttf |
2813 | DejaVuSansMono.ttf |
2765 | DejaVuSans-Bold.ttf |
2814 | DejaVuSans-Bold.ttf |
2766 | DejaVuSansMono-Bold.ttf |
2815 | DejaVuSansMono-Bold.ttf |
2767 | DejaVuSans-Oblique.ttf |
2816 | DejaVuSans-Oblique.ttf |
2768 | DejaVuSansMono-Oblique.ttf |
2817 | DejaVuSansMono-Oblique.ttf |
2769 | DejaVuSans-BoldOblique.ttf |
2818 | DejaVuSans-BoldOblique.ttf |
2770 | DejaVuSansMono-BoldOblique.ttf |
2819 | DejaVuSansMono-BoldOblique.ttf |
|
|
2820 | mona.ttf |
2771 | ); |
2821 | ); |
2772 | |
2822 | |
2773 | DC::add_font $_ for @fonts; |
2823 | DC::add_font $_ for @fonts; |
2774 | |
2824 | |
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2825 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2776 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2826 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2777 | |
2827 | |
2778 | $FONT_PROP->make_default; |
2828 | $FONT_PROP->make_default; |
2779 | |
2829 | |