ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.74 by root, Wed Sep 3 06:23:04 2008 UTC vs.
Revision 1.103 by elmex, Sat Mar 20 01:01:16 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
49 } 54 }
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 59 } else {
75 # OS X 60 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
81 } 64 }
82 65
83 unshift @INC, $root; 66 unshift @INC, $root;
84 } 67 }
85} 68}
86 69
87# prepend private library directory 70# prepend private library directory and prepare env
88BEGIN { 71BEGIN {
89 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 74 if (-d $path) {
92 unshift @INC, $path; 75 unshift @INC, $path;
106 89
107use Deliantra; 90use Deliantra;
108use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
109 92
110use AnyEvent::Util (); 93use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
113 96
114use Compress::LZF; 97use Compress::LZF;
115use JSON::XS; 98use JSON::XS;
116 99
117use DC; 100use DC;
145 128
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
148 131
149$EV::DIED = sub { 132$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 133 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
152}; 135};
153 136
154my $MAX_FPS = 60; 137my $MAX_FPS = 60;
138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 140
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 142
158our $LAST_REFRESH; 143our $LAST_REFRESH;
159our $NOW; 144our $NOW;
181 166
182our $MAP; 167our $MAP;
183our $MAPMAP; 168our $MAPMAP;
184our $MAPWIDGET; 169our $MAPWIDGET;
185our $COMPLETER; 170our $COMPLETER;
186our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
187our $METASERVER; 175our $METASERVER;
188our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 177our $QUIT_DIALOG;
190our $HOST_ENTRY; 178our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 205our $FLOORBOX;
218our $GAUGES; 206our $GAUGES;
219our $STATWIDS; 207our $STATWIDS;
220 208
221our $SDL_ACTIVE; 209our $SDL_ACTIVE;
222our %SDL_CB; 210our @SDL_CB;
223 211
224our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 213our $STATUSBOX;
226our $MODBOX; 214our $MODBOX;
227our $DEBUG_STATUS; 215our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 225*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
239 227
228 warn $msg;
229
240 return unless $CONN; 230 return unless $CONN;
241 231
242 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
243 or return; 233 or return;
244 234
254 244
255 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 247 if $backtrace;
258}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
259 260
260############################################################################# 261#############################################################################
261 262
262sub status { 263sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 346 or return;
346 347
347 $meta->{data} 348 $meta->{data}
348 or return; 349 or return;
349 350
350 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 355 &audio_music_push ($face);
355 } 356 }
356 } else { 357 } else {
357 # fetch from database 358 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
364 365
365 audio_sound_push ($face); 366 audio_sound_push ($face);
366 }; 367 };
413 414
414 audio_music_update_volume; 415 audio_music_update_volume;
415 416
416 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
417 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
418 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
421 425
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 428
425 my $NOW = time; 429 my $NOW = time;
426 430
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
537 sub audio_tab_update; 541 sub audio_tab_update;
538 audio_tab_update; 542 audio_tab_update;
539} 543}
540 544
541sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
542 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
545 554
546 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
786} 795}
787 796
788sub dc_connect { 797sub dc_connect {
789 my ($host, $port) = @_; 798 my ($host, $port) = @_;
790 799
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 802
793 $CONN = 803 $CONN =
794 new DC::Protocol 804 new DC::Protocol
795 host => $host, 805 host => $host,
796 port => $port, 806 port => $port,
797 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
799 mapw => $mapsize, 809 mapw => $mapw,
800 maph => $mapsize, 810 maph => $maph,
801 811
802 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
803 813
804 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
813 823
814 on_connect => sub { 824 on_connect => sub {
815 if ($_[0]) { 825 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
817 827
818 status "login successful"; 828 status "successfully connected to the server";
819 } else { 829 } else {
820 undef $CONN; 830 undef $CONN;
821 status "unable to connect: $!"; 831 status "unable to connect: $!";
822 stop_game(); 832 stop_game();
823 } 833 }
825 ; 835 ;
826} 836}
827 837
828sub start_game { 838sub start_game {
829 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
830 844
831 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 847
836 $MAP = new DC::Map; 848 $MAP = new DC::Map;
837 849
838 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
845 } 861 }
846 862
847 dc_connect $host, $port; 863 dc_connect $host, $port;
848 }; 864 };
849 } else { 865 } else {
875} 891}
876 892
877sub graphics_setup { 893sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
879 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 900
882 my $row = 0; 901 my $row = 0;
883 902
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 905 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 907
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 910 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 911 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 912 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 913 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 914 . "by installing the right driver for your graphics card.");
896 915
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); 916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector 917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme}, 918 value => $CFG->{uitheme},
900 options => [ 919 options => [
901 [wood => "Wood (the default)"], 920 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"], 921 [plain => "Plain (very)"],
903 [blue => "Blue"], 922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
904 ], 924 ],
905 tooltip => "Choose the User Interface theme that you like most :)", 925 tooltip => "Choose the User Interface theme that you like most :)",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } 926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
907 ); 927 );
908 928
909 my $vidmode_tooltip = 929 my $vidmode_tooltip =
910 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
911 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
912 932
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
914 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
915 935
916 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
917 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
918 range => [ ($CFG->{sdl_mode}) x 3 ], 939 range => [ ($CFG->{sdl_mode}) x 3 ],
919 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
920 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
921 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
922 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
923 944
924 $MODE_SLIDER->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
925 my ($self, $value) = @_;
926
927 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
928 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
929 });
930 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
934 state => $CFG->{fullscreen},
935 tooltip => "Bring the client into fullscreen mode.",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{force_opengl11},
942 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
943 . "higher memory usage and slower performance. It will, however, help tremendously on "
944 . "cards that claim to support a feature but fall back to software rendering. "
945 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
946 . "but cards and drivers from other vendors (ATI) are often just as bad. "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
949 );
950
951 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
952 $table->add_at (1, $row++, new DC::UI::CheckBox
953 state => $CFG->{disable_alpha},
954 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
955 . "by disabling a number of textures and transparency effects. Normally, these "
956 . "effects do not cost a lot of resources, but some graphics cards might fall "
957 . "back to etxremely slow rendering if this is enabled. If disabling this option "
958 . "noticably improves the framerate of the client please report this! "
959 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
960 on_changed => sub {
961 my ($self, $value) = @_; 946 my ($self, $value) = @_;
947
948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
950 });
951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
952
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
955 state => $CFG->{fullscreen},
956 tooltip => "Bring the client into fullscreen mode.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
958 );
959
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
961 $table->add_at (1, $row++, new DC::UI::CheckBox
962 state => $CFG->{force_opengl11},
963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
964 . "higher memory usage and slower performance. It will, however, help tremendously on "
965 . "cards that claim to support a feature but fall back to software rendering. "
966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
970 );
971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
962 $CFG->{disable_alpha} = $value; 983 $CFG->{disable_alpha} = $value;
963 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
964 0 986 }
965 } 987 );
966 );
967 988
968 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
969 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
970 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
971 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
972 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
973 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
974 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
975 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
976 ); 997 );
977 998
978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
979 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
980 state => $CFG->{fast}, 1001 state => $CFG->{fast},
981 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
982 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
983 ); 1004 );
984 1005
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
989 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
990 ); 1011 );
991 1012
992 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
993 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
994 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
995 on_activate => sub { 1016 on_activate => sub {
996 video_shutdown (); 1017 video_shutdown ();
997 video_init (); 1018 video_init ();
1019 0
998 0 1020 }
999 } 1021 );
1000 ); 1022 }
1001 1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1003 $table->add_at (1, $row++, new DC::UI::CheckBox 1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1004 state => $CFG->{smooth_movement}, 1032 state => $CFG->{smooth_movement},
1005 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1006 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1007 . "then disable this option. Changes take effect immdiately.", 1035 . "then disable this option. Changes take effect immdiately.",
1008 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1009 ); 1037 );
1010 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1012 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
1013 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1014 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1015 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1016 ); 1054 );
1017 1055
1018 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1019 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
1020 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
1021 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1022 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
1023 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
1024 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1025 ); 1063 );
1026 1064
1027 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1028 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
1029 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
1030 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1031 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1032 ); 1070 );
1033 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1035 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
1036 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1037 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1038 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1039 ); 1092 );
1040 1093
1041 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1042 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
1043 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1044 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1045 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
1046 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1047 ); 1100 );
1048 1101
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1050 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1052 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1053 on_changed => sub { 1106 on_changed => sub {
1054 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
1055 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
1056 0 1110 }
1057 } 1111 );
1058 );
1059 1112
1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1061 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
1062 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
1063 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1064 on_changed => sub { 1117 on_changed => sub {
1065 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
1066 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
1067 0 1121 }
1068 } 1122 );
1069 ); 1123 }
1070 1124
1071 $vbox 1125 $vbox
1072} 1126}
1073 1127
1074our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
1087 1141
1088 my $text = !$freq 1142 my $text = !$freq
1089 ? "audio is off" 1143 ? "audio is off"
1090 : "audio is enabled\n" 1144 : "audio is enabled\n"
1091 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1092 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1093 1149
1094 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1095} 1151}
1096 1152
1097sub audio_setup { 1153sub audio_setup {
1237} 1293}
1238 1294
1239sub make_gauge_window { 1295sub make_gauge_window {
1240 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1241 1297
1242 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1243 force_x => 0, 1299 force_x => 0,
1244 force_y => "max", 1300 force_y => "max",
1245 force_w => $WIDTH, 1301 force_w => $WIDTH,
1246 force_h => $gh, 1302 force_h => $gh,
1247 ); 1303 );
1263 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1264 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1265 ], 1321 ],
1266 ); 1322 );
1267 1323
1268 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1269 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1270 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1271 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1272
1273 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1274 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1275 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1276 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1277
1278 $GAUGES = {
1279 exp => $exp, prg => $prg, sklprg => $sklprg,
1280 win => $win, range => $rng,
1281 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1282 };
1283 1328
1284 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1285 1330
1286 $win 1331 $win
1287} 1332}
1628 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1629 ); 1674 );
1630 1675
1631 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1632 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1633 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1634 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1635 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1636 ); 1681 );
1637 1682
1638 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1639 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1641 hidden => 1, 1686 hidden => 1,
1642 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1643 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1644 ); 1689 );
1645 1690
1646 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1647 expand => 1, 1692 expand => 1,
1648 text => "Login / Register", 1693 text => "Login / Register",
1684 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1685 1730
1686 $vbox->add ( 1731 $vbox->add (
1687 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1688 expand => 1, 1733 expand => 1,
1689 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1690 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1691 on_changed => sub { 1736 on_changed => sub {
1692 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1693 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1694 1 1739 1
1695 } 1740 }
1696 ); 1741 );
1697 1742
1698 if (0) { #d# disabled 1743 if (0) { #d# disabled
1741 1786
1742 my $row = 0; 1787 my $row = 0;
1743 1788
1744 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1745 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1746 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1747 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1748 on_changed => sub { 1794 on_changed => sub {
1749 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1750 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1752 } 1798 }
1753 ); 1799 );
1754 1800
1755 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1756 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1757 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1758 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1759 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1760 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1761 on_changed => sub { 1808 on_changed => sub {
1763 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1764 0 1811 0
1765 }, 1812 },
1766 ); 1813 );
1767 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1768 $table 1837 $table
1769} 1838}
1770 1839
1771sub autopickup_setup { 1840sub autopickup_setup {
1772 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1778 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1779 ); 1848 );
1780 1849
1781 for ( 1850 for (
1782 ["General", 0, 0, 1851 ["General", 0, 0,
1783 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1784 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1785 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1786 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1787 ], 1855 ],
1788 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1789 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1837 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1838 } else { 1906 } else {
1839 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1840 } 1908 }
1841 1909
1842 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1843 if defined $::CONN; 1911 if defined $::CONN;
1844 1912
1845 0 1913 0
1846 }); 1914 });
1847 1915
1864 }); 1932 });
1865 1933
1866 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1867 text => "set", 1935 text => "set",
1868 on_activate => sub { 1936 on_activate => sub {
1869 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1870 if defined $::CONN; 1938 if defined $::CONN;
1871 0 1939 0
1872 }); 1940 });
1873 1941
1874 $r 1942 $r
1987 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1988 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1989 } 2057 }
1990} 2058}
1991 2059
1992sub player_window { 2060sub make_playerbook {
1993 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1994 x => "center", 2062 x => "center",
1995 y => "center", 2063 y => "center",
1996 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1997 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
2031 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
2032 2100
2033 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
2034 2102
2035 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
2036 $plwin
2037} 2104}
2038 2105
2039sub keyboard_setup { 2106sub keyboard_setup {
2040 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
2041} 2108}
2042 2109
2043sub help_window { 2110sub make_help_window {
2044 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
2045 x => 'center', 2112 x => 'center',
2046 y => 'center', 2113 y => 'center',
2047 z => 4, 2114 z => 4,
2048 name => 'doc_browser', 2115 name => 'doc_browser',
2137 2204
2138 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2139 $win->show; 2206 $win->show;
2140 }; 2207 };
2141 2208
2142 $win 2209 $HELP_WINDOW = $win;
2143}
2144
2145sub open_string_query {
2146 my ($title, $cb, $txt, $tooltip) = @_;
2147 my $dialog = new DC::UI::Toplevel
2148 x => "center",
2149 y => "center",
2150 z => 50,
2151 force_w => $WIDTH * 4/5,
2152 title => $title;
2153
2154 $dialog->add (
2155 my $e = new DC::UI::Entry
2156 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2157 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2158 tooltip => $tooltip
2159 );
2160
2161 $e->grab_focus;
2162 $e->set_text ($txt) if $txt;
2163 $dialog->show;
2164} 2210}
2165 2211
2166sub open_quit_dialog { 2212sub open_quit_dialog {
2167 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2168 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2201 2247
2202 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2203 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2204} 2250}
2205 2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2358}
2359
2206sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2207 # find all tips 2361 # find all tips
2208 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2209 2363
2210 DC::DB::get state => "tip_of_the_day", sub { 2364 DC::DB::get state => "tip_of_the_day", sub {
2349 2503
2350 (new DC::UI::Frame 2504 (new DC::UI::Frame
2351 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2352 force_x => 0, 2506 force_x => 0,
2353 force_y => "max", 2507 force_y => "max",
2354 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2355 )->show; 2509 )->show;
2356 2510
2357 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2358 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2359 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2360 align => 0, 2514 align => 0,
2361 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2362 fontsize => 0.5, 2516 fontsize => 0.5,
2363 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2364 ); 2518 );
2365 2519
2366 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2367 title => "Minimap", 2521 title => "Minimap",
2368 name => "mapmap", 2522 name => "mapmap",
2369 x => 0, 2523 x => 0,
2370 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2371 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2372 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2373 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2374 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2375 ), 2529 ),
2376 )->show; 2530 )->show;
2377 2531
2378 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2379 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2404 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2405 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2406 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2407 name => "message_window2", 2561 name => "message_window2",
2408 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2409 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2410 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2411 ; 2566 ;
2412 2567
2413 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2433 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2434 . "binding editor closes"); 2589 . "binding editor closes");
2435 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2436 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2437 2592
2438 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2439 2595
2440 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2441 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2442
2443# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2444# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2445
2446 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2449 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Save Config",
2453 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2454 on_activate => sub {
2455 $::CFG->{layout} = DC::UI::get_layout;
2456 DC::write_cfg;
2457 status "Configuration Saved";
2458 0
2459 },
2460 );
2461
2462 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2463 tooltip => "View Documentation");
2464
2465 $BUTTONBAR->add (new DC::UI::Button
2466 text => "Quit",
2467 tooltip => "Terminates the program",
2468 on_activate => sub {
2469 if ($CONN) {
2470 open_quit_dialog;
2471 } else {
2472 EV::unloop EV::UNLOOP_ALL;
2473 }
2474 0
2475 },
2476 );
2477
2478 $BUTTONBAR->show;
2479 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2480 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2481 } 2598 }
2482 2599
2483 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2484 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2485 2602
2486 $CAVEAT_LABEL->set_text ("None :)"); 2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2487 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2488 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2489 2608
2490 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2491} 2610}
2519my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2520 2639
2521my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2522 $NOW = EV::now; 2641 $NOW = EV::now;
2523 2642
2524 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2525 for DC::poll_events; 2644 for DC::poll_events;
2526 2645
2527 if (%animate_object) { 2646 if (%animate_object) {
2528 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2529 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2541sub animation_stop { 2660sub animation_stop {
2542 my ($widget) = @_; 2661 my ($widget) = @_;
2543 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2544} 2663}
2545 2664
2546%SDL_CB = (
2547 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2548 crash "SDL_QUIT"; 2666 crash "SDL_QUIT";
2549 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2550 }, 2668};
2551 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2552 },
2553 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2554 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2555 }, 2672};
2556 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2557# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2558# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2559# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2560# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2561# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2562# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2563 }, 2680};
2564 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2565 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2566 # alt-enter 2683 # alt-enter
2567 video_shutdown; 2684 video_shutdown;
2568 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2569 video_init; 2686 video_init;
2570 } else { 2687 } else {
2571 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2572 } 2689 }
2573 update_modbox; 2690 update_modbox;
2574 }, 2691};
2575 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2576 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2577 update_modbox; 2694 update_modbox;
2578 }, 2695};
2579 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2580 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2581 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2582 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2583 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2584 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2585 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2586 audio_music_finished; 2703 audio_music_finished;
2587 }
2588 }, 2704 }
2589); 2705};
2590 2706
2591############################################################################# 2707#############################################################################
2592 2708
2593$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2594 EV::unloop; 2710 EV::unloop;
2595 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2596}; 2712};
2597 2713
2598# due to mac os x + sdl combined briandamage, we need this contortion 2714# due to mac os x + sdl combined braindamage, we need this contortion
2599sub main { 2715sub main {
2600 { 2716 {
2601 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2602 2718
2603 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2620 DC::DB::open_db; 2736 DC::DB::open_db;
2621 2737
2622 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2623 2739
2624 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2625 sdl_mode => undef, 2742 sdl_mode => undef,
2626 fullscreen => 1, 2743 fullscreen => 1,
2627 fast => 0, 2744 fast => 0,
2628 force_opengl11 => undef, 2745 force_opengl11 => undef,
2629 disable_alpha => 0, 2746 disable_alpha => 0,
2630 smooth_movement => 1, 2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2631 texture_compression => 1, 2749 texture_compression => 1,
2632 map_scale => 1, 2750 map_scale => 1,
2633 fow_enable => 1, 2751 fow_enable => 1,
2634 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2635 map_smoothing => 1, 2754 map_smoothing => 1,
2636 gui_fontsize => 1, 2755 gui_fontsize => 1,
2637 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2638 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2639 gauge_size => 0.35, 2758 gauge_size => 0.35,
2647 effects_enable => 1, 2766 effects_enable => 1,
2648 effects_volume => 1, 2767 effects_volume => 1,
2649 bgm_enable => 1, 2768 bgm_enable => 1,
2650 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2651 output_rate => "", 2770 output_rate => "",
2652 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2653 inv_sort => "mtime", 2772 inv_sort => "mtime",
2654 default => "profile", # default profile 2773 default => "profile", # default profile
2655 show_tips => 1, 2774 show_tips => 1,
2656 logview_max_par => 1000, 2775 logview_max_par => 1000,
2657 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2658 uitheme => "wood", 2777 uitheme => "wood",
2659 ); 2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2660 2780 );
2781
2661 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2662 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2663 } 2784 }
2664 2785
2665 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 my @args = @ARGV;
2787
2788 my $profile = 'default';
2789
2790 for (my $i = 0; $i < @args; $i++) {
2791 if ($args[$i] eq '-profile') {
2792 $profile = $args[$i + 1];
2793 splice @args, $i, 2, ();
2794 $i = 0;
2795 }
2796 }
2797
2798 $CFG->{profile}{$profile} ||= {};
2666 $PROFILE = $CFG->{profile}{default}; 2799 $PROFILE = $CFG->{profile}{$profile};
2800 $PROFILE->{host} ||= "gameserver.deliantra.net";
2801
2802 $PROFILE->{host} = $args[0] if @args > 0;
2803 $PROFILE->{user} = $args[1] if @args > 1;
2804 $PROFILE->{password} = $args[2] if @args > 2;
2667 2805
2668 # convert old bindings (only default profile matters) 2806 # convert old bindings (only default profile matters)
2669 if (my $bindings = delete $PROFILE->{bindings}) { 2807 if (my $bindings = delete $PROFILE->{bindings}) {
2670 while (my ($mod, $syms) = each %$bindings) { 2808 while (my ($mod, $syms) = each %$bindings) {
2671 while (my ($sym, $cmds) = each %$syms) { 2809 while (my ($sym, $cmds) = each %$syms) {
2677 } 2815 }
2678 } 2816 }
2679 2817
2680 sdl_init; 2818 sdl_init;
2681 2819
2820 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2821 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2822
2682 { 2823 {
2683 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2824 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2684 DejaVuSans.ttf 2825 DejaVuSans.ttf
2685 DejaVuSansMono.ttf 2826 DejaVuSansMono.ttf
2686 DejaVuSans-Bold.ttf 2827 DejaVuSans-Bold.ttf
2687 DejaVuSansMono-Bold.ttf 2828 DejaVuSansMono-Bold.ttf
2688 DejaVuSans-Oblique.ttf 2829 DejaVuSans-Oblique.ttf
2689 DejaVuSansMono-Oblique.ttf 2830 DejaVuSansMono-Oblique.ttf
2690 DejaVuSans-BoldOblique.ttf 2831 DejaVuSans-BoldOblique.ttf
2691 DejaVuSansMono-BoldOblique.ttf 2832 DejaVuSansMono-BoldOblique.ttf
2833 mona.ttf
2692 ); 2834 );
2693 2835
2694 DC::add_font $_ for @fonts; 2836 DC::add_font $_ for @fonts;
2695 2837
2696 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2838 $FONT_PROP = new_from_file DC::Font $fonts[0];
2697 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2839 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2698 2840
2699 $FONT_PROP->make_default; 2841 $FONT_PROP->make_default;
2700 2842
2726 }; 2868 };
2727 2869
2728 delete $SIG{__DIE__}; 2870 delete $SIG{__DIE__};
2729 EV::loop; 2871 EV::loop;
2730 2872
2873 DC::write_cfg if $CFG->{config_autosave};
2874
2731#video_shutdown; 2875 #video_shutdown;
2732#audio_shutdown; 2876 #audio_shutdown;
2877
2733 DC::OpenGL::quit; 2878 DC::OpenGL::quit;
2734 DC::SDL_Quit; 2879 DC::SDL_Quit;
2735 DC::DB::Server::stop; 2880 DC::DB::Server::stop;
2736} 2881}
2737 2882

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines