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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.57 by root, Wed Jul 23 03:38:34 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 148
144our $WANT_REFRESH; 149our $WANT_REFRESH;
145 150
154our $FONTSIZE; 159our $FONTSIZE;
155 160
156our $FONT_PROP; 161our $FONT_PROP;
157our $FONT_FIXED; 162our $FONT_FIXED;
158 163
164our $CONN;
165
159our $MAP; 166our $MAP;
160our $MAPMAP; 167our $MAPMAP;
161our $MAPWIDGET; 168our $MAPWIDGET;
162our $COMPLETER; 169our $COMPLETER;
163our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
164our $METASERVER; 174our $METASERVER;
165our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 176our $QUIT_DIALOG;
167our $HOST_ENTRY; 177our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 204our $FLOORBOX;
195our $GAUGES; 205our $GAUGES;
196our $STATWIDS; 206our $STATWIDS;
197 207
198our $SDL_ACTIVE; 208our $SDL_ACTIVE;
199our %SDL_CB; 209our @SDL_CB;
200 210
201our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 212our $STATUSBOX;
203our $MODBOX; 213our $MODBOX;
204our $DEBUG_STATUS; 214our $DEBUG_STATUS;
205 215
206our $INV; 216our $INV;
207our $INVR; 217our $INVR;
208our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
209 259
210############################################################################# 260#############################################################################
211 261
212sub status { 262sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 345 or return;
296 346
297 $meta->{data} 347 $meta->{data}
298 or return; 348 or return;
299 349
300 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 354 &audio_music_push ($face);
305 } 355 }
306 } else { 356 } else {
307 # fetch from database 357 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
314 364
315 audio_sound_push ($face); 365 audio_sound_push ($face);
316 }; 366 };
363 413
364 audio_music_update_volume; 414 audio_music_update_volume;
365 415
366 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
367 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
368 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
371 424
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 427
375 my $NOW = time; 428 my $NOW = time;
376 429
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 540 sub audio_tab_update;
488 audio_tab_update; 541 audio_tab_update;
489} 542}
490 543
491sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
492 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
495 553
496 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
736} 794}
737 795
738sub dc_connect { 796sub dc_connect {
739 my ($host, $port) = @_; 797 my ($host, $port) = @_;
740 798
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 801
743 $CONN = 802 $CONN =
744 new DC::Protocol 803 new DC::Protocol
745 host => $host, 804 host => $host,
746 port => $port, 805 port => $port,
747 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
749 mapw => $mapsize, 808 mapw => $mapw,
750 maph => $mapsize, 809 maph => $maph,
751 810
752 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
753 812
754 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
763 822
764 on_connect => sub { 823 on_connect => sub {
765 if ($_[0]) { 824 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
767 826
768 status "login successful"; 827 status "successfully connected to the server";
769 } else { 828 } else {
770 undef $CONN; 829 undef $CONN;
771 status "unable to connect: $!"; 830 status "unable to connect: $!";
772 stop_game(); 831 stop_game();
773 } 832 }
775 ; 834 ;
776} 835}
777 836
778sub start_game { 837sub start_game {
779 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
780 843
781 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 846
786 $MAP = new DC::Map; 847 $MAP = new DC::Map;
787 848
788 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
795 } 860 }
796 861
797 dc_connect $host, $port; 862 dc_connect $host, $port;
798 }; 863 };
799 } else { 864 } else {
800 dc_connect $host, $port; 865 dc_connect $host, $port;
801 } 866 }
802} 867}
803 868
804sub stop_game { 869sub stop_game {
870 crash "stop_game";
871
805 $LOGIN_BUTTON->set_text ("Login / Register"); 872 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 873 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 874 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 875 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 876 $SPELL_LIST->clear_spells;
823} 890}
824 891
825sub graphics_setup { 892sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
827 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 899
830 my $row = 0; 900 my $row = 0;
831 901
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 904 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 906
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 909 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 910 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 911 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 912 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 913 . "by installing the right driver for your graphics card.");
844 914
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
917 value => $CFG->{uitheme},
918 options => [
919 [wood => "Wood (the default)"],
920 [plain => "Plain (very)"],
921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
923 ],
924 tooltip => "Choose the User Interface theme that you like most :)",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
926 );
927
845 my $vidmode_tooltip = 928 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 931
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 934
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
936 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 937 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ], 938 range => [ ($CFG->{sdl_mode}) x 3 ],
855 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
856 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
857 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
858 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
859 943
860 $MODE_SLIDER->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
861 my ($self, $value) = @_;
862
863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
865 });
866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
867
868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
870 state => $CFG->{fullscreen},
871 tooltip => "Bring the client into fullscreen mode.",
872 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
873 );
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
876 $table->add_at (1, $row++, new DC::UI::CheckBox
877 state => $CFG->{force_opengl11},
878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
879 . "higher memory usage and slower performance. It will, however, help tremendously on "
880 . "cards that claim to support a feature but fall back to software rendering. "
881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_; 945 my ($self, $value) = @_;
946
947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
949 });
950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
951
952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
954 state => $CFG->{fullscreen},
955 tooltip => "Bring the client into fullscreen mode.",
956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
957 );
958
959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
960 $table->add_at (1, $row++, new DC::UI::CheckBox
961 state => $CFG->{force_opengl11},
962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
963 . "higher memory usage and slower performance. It will, however, help tremendously on "
964 . "cards that claim to support a feature but fall back to software rendering. "
965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
969 );
970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value; 982 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
900 0 985 }
901 } 986 );
902 );
903 987
904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
905 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
906 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
907 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
908 . "will save a lot of memory and increase performance. The compression algorithm " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
909 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
910 . "forced OpenGL 1.1 mode.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
912 ); 996 );
913 997
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
915 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
916 state => $CFG->{fast}, 1000 state => $CFG->{fast},
917 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
919 ); 1003 );
920 1004
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
925 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
926 ); 1010 );
927 1011
928 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
929 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
930 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
931 on_activate => sub { 1015 on_activate => sub {
932 video_shutdown (); 1016 video_shutdown ();
933 video_init (); 1017 video_init ();
1018 0
934 0 1019 }
935 } 1020 );
936 ); 1021 }
937 1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox 1030 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement}, 1031 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.", 1034 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
945 ); 1036 );
946 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
948 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
950 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
952 ); 1053 );
953 1054
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
955 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
956 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
957 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
958 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
959 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
960 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
961 ); 1062 );
962 1063
963 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
964 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
965 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
966 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
968 ); 1069 );
969 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
971 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
972 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
973 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
975 ); 1091 );
976 1092
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
978 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
980 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
981 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
982 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
983 ); 1099 );
984 1100
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
989 on_changed => sub { 1105 on_changed => sub {
990 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
991 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
992 0 1109 }
993 } 1110 );
994 );
995 1111
996 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
997 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
998 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
999 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1000 on_changed => sub { 1116 on_changed => sub {
1001 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
1002 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
1003 0 1120 }
1004 } 1121 );
1005 ); 1122 }
1006 1123
1007 $vbox 1124 $vbox
1008} 1125}
1009 1126
1010our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
1023 1140
1024 my $text = !$freq 1141 my $text = !$freq
1025 ? "audio is off" 1142 ? "audio is off"
1026 : "audio is enabled\n" 1143 : "audio is enabled\n"
1027 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
1028 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1029 1148
1030 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
1031} 1150}
1032 1151
1033sub audio_setup { 1152sub audio_setup {
1173} 1292}
1174 1293
1175sub make_gauge_window { 1294sub make_gauge_window {
1176 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1177 1296
1178 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1179 force_x => 0, 1298 force_x => 0,
1180 force_y => "max", 1299 force_y => "max",
1181 force_w => $WIDTH, 1300 force_w => $WIDTH,
1182 force_h => $gh, 1301 force_h => $gh,
1183 ); 1302 );
1199 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1200 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1201 ], 1320 ],
1202 ); 1321 );
1203 1322
1204 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1205 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1206 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1207 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1208
1209 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1210 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1211 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1212 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1213
1214 $GAUGES = {
1215 exp => $exp, prg => $prg, sklprg => $sklprg,
1216 win => $win, range => $rng,
1217 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1218 };
1219 1327
1220 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1221 1329
1222 $win 1330 $win
1223} 1331}
1564 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1565 ); 1673 );
1566 1674
1567 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1568 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1569 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1570 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1571 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1572 ); 1680 );
1573 1681
1574 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1575 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1577 hidden => 1, 1685 hidden => 1,
1578 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1579 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1580 ); 1688 );
1581 1689
1582 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1583 expand => 1, 1691 expand => 1,
1584 text => "Login / Register", 1692 text => "Login / Register",
1589 1 1697 1
1590 }, 1698 },
1591 ); 1699 );
1592 1700
1593 $vbox->add (new DC::UI::FancyFrame 1701 $vbox->add (new DC::UI::FancyFrame
1594 label => "Registering", 1702 label => "How to Play",
1595 min_h => 200, 1703 min_h => 240,
1596 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1704 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1597 markup => 1705 markup =>
1706 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1707 . "Then register a new account (or use an existing one if you have one). "
1598 "To register a new account, choose a username that hasn't been taken yet and " 1708 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1599 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1709 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1600 ), 1710 ),
1601 ); 1711 );
1602 1712
1603 $vbox 1713 $vbox
1618 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1619 1729
1620 $vbox->add ( 1730 $vbox->add (
1621 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1622 expand => 1, 1732 expand => 1,
1623 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1624 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1625 on_changed => sub { 1735 on_changed => sub {
1626 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1627 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1628 1 1738 1
1629 } 1739 }
1630 ); 1740 );
1631 1741
1632 if (0) { #d# disabled 1742 if (0) { #d# disabled
1675 1785
1676 my $row = 0; 1786 my $row = 0;
1677 1787
1678 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1679 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1680 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1681 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1682 on_changed => sub { 1793 on_changed => sub {
1683 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1684 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1686 } 1797 }
1687 ); 1798 );
1688 1799
1689 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1690 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1691 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1692 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1693 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1694 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1695 on_changed => sub { 1807 on_changed => sub {
1697 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1698 0 1810 0
1699 }, 1811 },
1700 ); 1812 );
1701 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1702 $table 1836 $table
1703} 1837}
1704 1838
1705sub autopickup_setup { 1839sub autopickup_setup {
1706 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1712 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1713 ); 1847 );
1714 1848
1715 for ( 1849 for (
1716 ["General", 0, 0, 1850 ["General", 0, 0,
1717 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1718 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1719 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1720 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1721 ], 1854 ],
1722 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1723 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1749 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1882 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1750 ["Ignore cursed" => PICKUP_NOT_CURSED], 1883 ["Ignore cursed" => PICKUP_NOT_CURSED],
1751 ["Jewelery" => PICKUP_JEWELS], 1884 ["Jewelery" => PICKUP_JEWELS],
1752 ["Flesh" => PICKUP_FLESH], 1885 ["Flesh" => PICKUP_FLESH],
1753 ], 1886 ],
1754 ["Weight/Value ratio", 2, 17] 1887 ["Value/Weight ratio", 2, 17]
1755 ) 1888 )
1756 { 1889 {
1757 my ($title, $x, $y, @bits) = @$_; 1890 my ($title, $x, $y, @bits) = @$_;
1758 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1891 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1759 1892
1771 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1772 } else { 1905 } else {
1773 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1774 } 1907 }
1775 1908
1776 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1777 if defined $::CONN; 1910 if defined $::CONN;
1778 1911
1779 0 1912 0
1780 }); 1913 });
1781 1914
1784 } 1917 }
1785 1918
1786 $table->add_at (2, 18, new DC::UI::ValSlider 1919 $table->add_at (2, 18, new DC::UI::ValSlider
1787 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1920 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1788 template => ">= 99", 1921 template => ">= 99",
1922 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1789 to_value => sub { ">= " . 5 * $_[0] }, 1923 to_value => sub { ">= " . 5 * $_[0] },
1790 on_changed => sub { 1924 on_changed => sub {
1791 my ($slider, $value) = @_; 1925 my ($slider, $value) = @_;
1792 1926
1793 $::CFG->{pickup} &= ~0xF; 1927 $::CFG->{pickup} &= ~0xF;
1797 }); 1931 });
1798 1932
1799 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1800 text => "set", 1934 text => "set",
1801 on_activate => sub { 1935 on_activate => sub {
1802 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1803 if defined $::CONN; 1937 if defined $::CONN;
1804 0 1938 0
1805 }); 1939 });
1806 1940
1807 $r 1941 $r
1849 $::CFG->{inv_sort} = $_[1]; 1983 $::CFG->{inv_sort} = $_[1];
1850 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1984 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1851 }, 1985 },
1852 ); 1986 );
1853 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1987 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1854 #TODO# update to weigh/maxweight 1988 #TODO# update to weight/maxweight
1855 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1989 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1856 1990
1857 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1991 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1858 $sw1->add ($INV = new DC::UI::Inventory); 1992 $sw1->add ($INV = new DC::UI::Inventory);
1859 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1993 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1920 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1921 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1922 } 2056 }
1923} 2057}
1924 2058
1925sub player_window { 2059sub make_playerbook {
1926 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1927 x => "center", 2061 x => "center",
1928 y => "center", 2062 y => "center",
1929 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1930 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
1964 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
1965 2099
1966 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
1967 2101
1968 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
1969 $plwin
1970} 2103}
1971 2104
1972sub keyboard_setup { 2105sub keyboard_setup {
1973 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
1974} 2107}
1975 2108
1976sub help_window { 2109sub make_help_window {
1977 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
1978 x => 'center', 2111 x => 'center',
1979 y => 'center', 2112 y => 'center',
1980 z => 4, 2113 z => 4,
1981 name => 'doc_browser', 2114 name => 'doc_browser',
2070 2203
2071 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2072 $win->show; 2205 $win->show;
2073 }; 2206 };
2074 2207
2075 $win 2208 $HELP_WINDOW = $win;
2076}
2077
2078sub open_string_query {
2079 my ($title, $cb, $txt, $tooltip) = @_;
2080 my $dialog = new DC::UI::Toplevel
2081 x => "center",
2082 y => "center",
2083 z => 50,
2084 force_w => $WIDTH * 4/5,
2085 title => $title;
2086
2087 $dialog->add (
2088 my $e = new DC::UI::Entry
2089 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2090 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2091 tooltip => $tooltip
2092 );
2093
2094 $e->grab_focus;
2095 $e->set_text ($txt) if $txt;
2096 $dialog->show;
2097} 2209}
2098 2210
2099sub open_quit_dialog { 2211sub open_quit_dialog {
2100 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2101 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2123 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2235 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2124 ); 2236 );
2125 $hb->add (new DC::UI::Button 2237 $hb->add (new DC::UI::Button
2126 text => "Quit anyway", 2238 text => "Quit anyway",
2127 expand => 1, 2239 expand => 1,
2128 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2240 on_activate => sub {
2241 crash "Quit anyway";
2242 EV::unloop EV::UNLOOP_ALL;
2243 },
2129 ); 2244 );
2130 } 2245 }
2131 2246
2132 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2133 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2249}
2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2134} 2357}
2135 2358
2136sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2137 # find all tips 2360 # find all tips
2138 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2191 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2414 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2192 and die "SDL::Init failed!\n"; 2415 and die "SDL::Init failed!\n";
2193} 2416}
2194 2417
2195sub video_init { 2418sub video_init {
2419 DC::set_theme $CFG->{uitheme};
2420
2196 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2421 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2197 $SDL_REINIT = 0; 2422 $SDL_REINIT = 0;
2198 2423
2199 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2424 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2200 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2425 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2201 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2426 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2202 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2427 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2203 2428
2204 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2429 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2205 2430
2206 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2431 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2207 $CFG->{sdl_mode} = 0; 2432 $CFG->{sdl_mode} = 0; # lowest resolution by default
2433
2434 # now choose biggest mode <= 1024x768
2208 for (reverse 0 .. $#SDL_MODES) { 2435 for (0 .. $#SDL_MODES) {
2209 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2436 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2437 $CFG->{sdl_mode} = $_;
2438 }
2210 } 2439 }
2211 } 2440 }
2212 2441
2213 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2442 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2214 2443
2215 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2444 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2216 $FULLSCREEN = $CFG->{fullscreen}; 2445 $FULLSCREEN = $CFG->{fullscreen};
2217 $FAST = $CFG->{fast}; 2446 $FAST = $CFG->{fast};
2218 2447
2448 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2219 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2449 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2450 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2220 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2451 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2221 2452
2222 $SDL_ACTIVE = 1; 2453 $SDL_ACTIVE = 1;
2223 $LAST_REFRESH = time - 0.01; 2454 $LAST_REFRESH = time - 0.01;
2224 2455
2271 2502
2272 (new DC::UI::Frame 2503 (new DC::UI::Frame
2273 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2274 force_x => 0, 2505 force_x => 0,
2275 force_y => "max", 2506 force_y => "max",
2276 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2277 )->show; 2508 )->show;
2278 2509
2279 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2280 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2281 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2282 align => 0, 2513 align => 0,
2283 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2284 fontsize => 0.5, 2515 fontsize => 0.5,
2285 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2286 ); 2517 );
2287 2518
2288 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2289 title => "Minimap", 2520 title => "Minimap",
2290 name => "mapmap", 2521 name => "mapmap",
2291 x => 0, 2522 x => 0,
2292 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2293 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2294 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2295 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2296 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2297 ), 2528 ),
2298 )->show; 2529 )->show;
2299 2530
2300 $MAPWIDGET = new DC::MapWidget; 2531 $MAPWIDGET = new DC::MapWidget;
2301 $MAPWIDGET->connect (activate_console => sub { 2532 $MAPWIDGET->connect (activate_console => sub {
2326 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2327 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2328 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2329 name => "message_window2", 2560 name => "message_window2",
2330 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2331 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2332 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2333 ; 2565 ;
2334 2566
2335 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2355 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2356 . "binding editor closes"); 2588 . "binding editor closes");
2357 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2358 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2359 2591
2360 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2361 2594
2362 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2363 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2364
2365# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2366# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2367
2368 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2369
2370 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2371 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2372
2373 $BUTTONBAR->add (new DC::UI::Button
2374 text => "Save Config",
2375 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2376 on_activate => sub {
2377 $::CFG->{layout} = DC::UI::get_layout;
2378 DC::write_cfg;
2379 status "Configuration Saved";
2380 0
2381 },
2382 );
2383
2384 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2385 tooltip => "View Documentation");
2386
2387 $BUTTONBAR->add (new DC::UI::Button
2388 text => "Quit",
2389 tooltip => "Terminates the program",
2390 on_activate => sub {
2391 if ($CONN) {
2392 open_quit_dialog;
2393 } else {
2394 EV::unloop EV::UNLOOP_ALL;
2395 }
2396 0
2397 },
2398 );
2399
2400 $BUTTONBAR->show;
2401 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2402 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2403 } 2597 }
2404 2598
2405 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2406 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2407 2601
2408 $CAVEAT_LABEL->set_text ("None :)"); 2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2409 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2410 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2411 2607
2412 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2413} 2609}
2441my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2442 2638
2443my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2444 $NOW = EV::now; 2640 $NOW = EV::now;
2445 2641
2446 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2447 for DC::poll_events; 2643 for DC::poll_events;
2448 2644
2449 if (%animate_object) { 2645 if (%animate_object) {
2450 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2451 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2463sub animation_stop { 2659sub animation_stop {
2464 my ($widget) = @_; 2660 my ($widget) = @_;
2465 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2466} 2662}
2467 2663
2468%SDL_CB = (
2469 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2665 crash "SDL_QUIT";
2470 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2471 }, 2667};
2472 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2473 },
2474 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2475 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2476 }, 2671};
2477 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2478# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2479# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2480# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2481# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2482# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2483# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2484 }, 2679};
2485 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2486 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2487 # alt-enter 2682 # alt-enter
2488 video_shutdown; 2683 video_shutdown;
2489 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2490 video_init; 2685 video_init;
2491 } else { 2686 } else {
2492 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2493 } 2688 }
2494 update_modbox; 2689 update_modbox;
2495 }, 2690};
2496 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2497 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2498 update_modbox; 2693 update_modbox;
2499 }, 2694};
2500 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2501 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2502 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2503 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2504 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2505 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2506 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2507 audio_music_finished; 2702 audio_music_finished;
2508 }
2509 }, 2703 }
2510); 2704};
2511 2705
2512############################################################################# 2706#############################################################################
2513 2707
2514$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2515 EV::unloop; 2709 EV::unloop;
2516 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2517}; 2711};
2518 2712
2519{ 2713# due to mac os x + sdl combined braindamage, we need this contortion
2714sub main {
2715 {
2520 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2521 2717
2522 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2523 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2719 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2524 } else { 2720 } else {
2525 #TODO: compatibility cruft 2721 #TODO: compatibility cruft
2526 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2722 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2527 print STDERR "INFO: used old configuration file\n"; 2723 print STDERR "INFO: used old configuration file\n";
2528 } 2724 }
2529 2725
2530 DC::DB::Server::run; 2726 DC::DB::Server::run;
2531 2727
2532 if ($CFG->{db_schema} < 1) { 2728 if ($CFG->{db_schema} < 1) {
2533 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2729 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2534 DC::DB::nuke_db; 2730 DC::DB::nuke_db;
2535 $CFG->{db_schema} = 1; 2731 $CFG->{db_schema} = 1;
2536 DC::write_cfg; 2732 DC::write_cfg;
2537 } 2733 }
2538 2734
2539 DC::DB::open_db; 2735 DC::DB::open_db;
2540 2736
2541 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2542 2738
2543 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2544 sdl_mode => 0, 2741 sdl_mode => undef,
2545 fullscreen => 1, 2742 fullscreen => 1,
2546 fast => 0, 2743 fast => 0,
2547 force_opengl11 => undef, 2744 force_opengl11 => undef,
2548 disable_alpha => 0, 2745 disable_alpha => 0,
2549 smooth_movement => 1, 2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2550 texture_compression => 1, 2748 texture_compression => 1,
2551 map_scale => 1, 2749 map_scale => 1,
2552 fow_enable => 1, 2750 fow_enable => 1,
2553 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2554 map_smoothing => 1, 2753 map_smoothing => 1,
2555 gui_fontsize => 1, 2754 gui_fontsize => 1,
2556 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2557 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2558 gauge_size => 0.35, 2757 gauge_size => 0.35,
2559 stat_fontsize => 0.7, 2758 stat_fontsize => 0.7,
2560 mapsize => 100, 2759 mapsize => 100,
2561 audio_enable => 1, 2760 audio_enable => 1,
2562 audio_hw_channels => 0, 2761 audio_hw_channels => 0,
2563 audio_hw_frequency => 0, 2762 audio_hw_frequency => 0,
2564 audio_hw_chunksize => 0, 2763 audio_hw_chunksize => 0,
2565 audio_mix_channels => 8, 2764 audio_mix_channels => 8,
2566 effects_enable => 1, 2765 effects_enable => 1,
2567 effects_volume => 1, 2766 effects_volume => 1,
2568 bgm_enable => 1, 2767 bgm_enable => 1,
2569 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2570 output_rate => "", 2769 output_rate => "",
2571 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2572 inv_sort => "mtime", 2771 inv_sort => "mtime",
2573 default => "profile", # default profile 2772 default => "profile", # default profile
2574 show_tips => 1, 2773 show_tips => 1,
2575 logview_max_par => 1000, 2774 logview_max_par => 1000,
2576 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2776 uitheme => "wood",
2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2577 ); 2779 );
2578 2780
2579 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2580 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2581 } 2783 }
2582 2784
2583 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2584 $PROFILE = $CFG->{profile}{default};
2585 2786
2586 # convert old bindings (only default profile matters) 2787 my $profile = 'default';
2587 if (my $bindings = delete $PROFILE->{bindings}) { 2788
2588 while (my ($mod, $syms) = each %$bindings) { 2789 for (my $i = 0; $i < @args; $i++) {
2589 while (my ($sym, $cmds) = each %$syms) { 2790 if ($args[$i] =~ /^--?profile$/) {
2590 push @{ $PROFILE->{macro} }, { 2791 $profile = $args[$i + 1];
2591 accelkey => [$mod*1, $sym*1], 2792 splice @args, $i, 2, ();
2592 action => $cmds,
2593 }; 2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2594 } 2797 }
2595 } 2798 }
2596 }
2597 2799
2800 $CFG->{profile}{$profile} ||= {};
2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2807
2808 # convert old bindings (only default profile matters)
2809 if (my $bindings = delete $PROFILE->{bindings}) {
2810 while (my ($mod, $syms) = each %$bindings) {
2811 while (my ($sym, $cmds) = each %$syms) {
2812 push @{ $PROFILE->{macro} }, {
2813 accelkey => [$mod*1, $sym*1],
2814 action => $cmds,
2815 };
2816 }
2817 }
2818 }
2819
2598 sdl_init; 2820 sdl_init;
2599 2821
2600 { 2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2824
2825 {
2601 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2602 DejaVuSans.ttf 2827 DejaVuSans.ttf
2603 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2604 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2605 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2606 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2607 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2608 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2609 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2610 ); 2836 );
2611 2837
2612 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2613 2839
2614 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2615 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2616 2842
2617 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2618 2844
2619 DC::pango_init; 2845 DC::pango_init;
2620 } 2846 }
2621 2847
2622# compare mono (ft) vs. rgba (cairo) 2848# compare mono (ft) vs. rgba (cairo)
2623# ft - 1.8s, cairo 3s, even in alpha-only mode 2849# ft - 1.8s, cairo 3s, even in alpha-only mode
2624# for my $rgba (0..1) { 2850# for my $rgba (0..1) {
2625# my $t1 = Time::HiRes::time; 2851# my $t1 = Time::HiRes::time;
2630# } 2856# }
2631# my $t2 = Time::HiRes::time; 2857# my $t2 = Time::HiRes::time;
2632# warn $t2-$t1; 2858# warn $t2-$t1;
2633# } 2859# }
2634 2860
2635 video_init; 2861 video_init;
2636 audio_init; 2862 audio_init;
2637} 2863 }
2638 2864
2639show_tip_of_the_day if $CFG->{show_tips}; 2865 show_tip_of_the_day if $CFG->{show_tips};
2640 2866
2641our $STARTUP_CANCEL = EV::idle sub { 2867 our $STARTUP_CANCEL = EV::idle sub {
2642 undef $::STARTUP_CANCEL; 2868 undef $::STARTUP_CANCEL;
2643 $startup_done->(); 2869 $startup_done->();
2644}; 2870 };
2645 2871
2646delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2647EV::loop; 2873 EV::loop;
2648 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2649#video_shutdown; 2877 #video_shutdown;
2650#audio_shutdown; 2878 #audio_shutdown;
2879
2651DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2652DC::SDL_Quit; 2881 DC::SDL_Quit;
2653DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2883}
2884
2885DC::SDL_braino; # see sub above
2654 2886
2655=head1 NAME 2887=head1 NAME
2656 2888
2657deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2658 2890
2659=head1 SYNOPSIS 2891=head1 SYNOPSIS
2660 2892
2661Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2662 2895
2663=head1 USAGE 2896=head1 USAGE
2664 2897
2665deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2666be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2667 2900
2668=head1 DEBUGGING 2901=head1 DEBUGGING
2669
2670 2902
2671CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2672 2904
2673 1 draw borders around widgets 2905 1 draw borders around widgets
2674 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips

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