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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.21 by root, Fri Dec 28 17:28:01 2007 UTC vs.
Revision 1.107 by root, Thu Apr 8 03:51:26 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private/dc"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
86 last; 75 last;
87 } 76 }
88 } 77 }
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::MessageWindow; 121use DC::UI::Dockbar;
114use DC::UI::ChatView; 122use DC::UI::ChatView;
123use DC::MessageDistributor;
115use DC::Pod; 124use DC::Pod;
116use DC::MapWidget; 125use DC::MapWidget;
117use DC::Macro; 126use DC::Macro;
118 127
119$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
120$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
121 130
122$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
123 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
124}; 134};
125 135
126my $MAX_FPS = 60; 136my $MAX_FPS = 60;
127 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
128our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
129 141
130our $LAST_REFRESH; 142our $LAST_REFRESH;
131our $NOW; 143our $NOW;
132 144
133our $CFG; 145our $CFG;
134our $CONN;
135our $PROFILE; # current profile 146our $PROFILE; # current profile
136our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
137 148
138our $WANT_REFRESH; 149our $WANT_REFRESH;
139 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
140our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
141our $WIDTH; 156our $WIDTH;
142our $HEIGHT; 157our $HEIGHT;
143our $FULLSCREEN; 158our $FULLSCREEN;
144our $FONTSIZE; 159our $FONTSIZE;
145 160
146our $FONT_PROP; 161our $FONT_PROP;
147our $FONT_FIXED; 162our $FONT_FIXED;
148 163
164our $CONN;
165
149our $MAP; 166our $MAP;
150our $MAPMAP; 167our $MAPMAP;
151our $MAPWIDGET; 168our $MAPWIDGET;
152our $COMPLETER; 169our $COMPLETER;
153our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
154our $METASERVER; 174our $METASERVER;
155our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
156our $QUIT_DIALOG; 176our $QUIT_DIALOG;
157our $HOST_ENTRY; 177our $HOST_ENTRY;
158our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
178our $SPELL_PAGE; 198our $SPELL_PAGE;
179our $SPELL_LIST; 199our $SPELL_LIST;
180 200
181our $HELP_WINDOW; 201our $HELP_WINDOW;
182our $MESSAGE_WINDOW; 202our $MESSAGE_WINDOW;
203our $MESSAGE_DIST;
183our $FLOORBOX; 204our $FLOORBOX;
184our $GAUGES; 205our $GAUGES;
185our $STATWIDS; 206our $STATWIDS;
186 207
187our $SDL_ACTIVE; 208our $SDL_ACTIVE;
188our %SDL_CB; 209our @SDL_CB;
189 210
190our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
191our $STATUSBOX; 212our $STATUSBOX;
213our $MODBOX;
192our $DEBUG_STATUS; 214our $DEBUG_STATUS;
193 215
194our $INV; 216our $INV;
195our $INVR; 217our $INVR;
196our $INVR_HB; 218our $INVR_HB;
197 219
198############################################################################# 220#############################################################################
199 221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
259
260#############################################################################
261
200sub status { 262sub status {
201 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
202} 264}
203 265
204sub debug { 266sub debug {
205 $DEBUG_STATUS->set_text ($_[0]); 267 $DEBUG_STATUS->set_text ($_[0]);
206} 268}
207 269
208sub message { 270sub message {
209 $MESSAGE_WINDOW->message (@_); 271 $MESSAGE_DIST->message (@_);
272}
273
274sub update_modbox {
275 my $mod = DC::SDL_GetModState;
276
277 my $markup;
278
279 $markup .= $mod & DC::KMOD_CTRL
280 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
281 : "[<span foreground='#888'> once </span>]";
282
283 $markup .= $mod & DC::KMOD_SHIFT
284 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
285 : "[<span foreground='#888'>move</span>]";
286
287 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
288 ? "[ALT]"
289 : "[<span foreground='#888'>alt</span>]";
290
291 $markup .= $mod & DC::KMOD_NUM
292 ? "[NUM]"
293 : "[<span foreground='#888'>num</span>]";
294
295 # <tt> around next statement works around some bug that keeps the
296 # "font =>" from being used on windows
297 $MODBOX->set_markup ("<tt>$markup</tt>");
210} 298}
211 299
212############################################################################# 300#############################################################################
213#TODO: maybe move into own audio module... 301#TODO: maybe move into own audio module...
214 302
257 or return; 345 or return;
258 346
259 $meta->{data} 347 $meta->{data}
260 or return; 348 or return;
261 349
262 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
263 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
264 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
265 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
266 &audio_music_push ($face); 354 &audio_music_push ($face);
267 } 355 }
268 } else { 356 } else {
269 # fetch from database 357 # fetch from database
270 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
271 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
272 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
273 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
274 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
275 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
276 364
277 audio_sound_push ($face); 365 audio_sound_push ($face);
278 }; 366 };
325 413
326 audio_music_update_volume; 414 audio_music_update_volume;
327 415
328 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
329 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
330 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
331 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
332 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
333 424
334 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
335 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
336 427
337 my $NOW = time; 428 my $NOW = time;
338 429
339 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
340 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
449 sub audio_tab_update; 540 sub audio_tab_update;
450 audio_tab_update; 541 audio_tab_update;
451} 542}
452 543
453sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
454 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
455 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
456 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
457 553
458 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
634 # right: accept 730 # right: accept
635 $table->add_at (4, 0, new DC::UI::Button 731 $table->add_at (4, 0, new DC::UI::Button
636 text => "Accept", 732 text => "Accept",
637 on_activate => sub { 733 on_activate => sub {
638 $conn->send ("reply n"); 734 $conn->send ("reply n");
639 $STATS_PAGE->hide;
640 destroy_query_dialog $conn; 735 destroy_query_dialog $conn;
641 0 736 0
642 }, 737 },
643 ); 738 );
644 739
653 [Cha => CS_STAT_CHA], 748 [Cha => CS_STAT_CHA],
654 ) { 749 ) {
655 my ($name, $id) = @$_; 750 my ($name, $id) = @$_;
656 $hbox->add (new DC::UI::Label 751 $hbox->add (new DC::UI::Label
657 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>", 752 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
658 align => 0,
659 expand => 1, 753 expand => 1,
660 can_events => 1, 754 can_events => 1,
661 can_hover => 1, 755 can_hover => 1,
662 tooltip => "#stat_$name", 756 tooltip => "#stat_$name",
663 ); 757 );
697 791
698 $vbox->add (@dialog); 792 $vbox->add (@dialog);
699 $dialog->show; 793 $dialog->show;
700} 794}
701 795
702sub start_game { 796sub dc_connect {
703 status "logging in..."; 797 my ($host, $port) = @_;
704 798
705 $LOGIN_BUTTON->set_text ("Logout");
706 $SETUP_DIALOG->hide;
707
708 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
709 801
710 my ($host, $port) = split /:/, $PROFILE->{host};
711
712 $MAP = new DC::Map;
713
714 $CONN = eval { 802 $CONN =
715 new DC::Protocol 803 new DC::Protocol
716 host => $host, 804 host => $host,
717 port => $port || 13327, 805 port => $port,
718 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
719 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
720 mapw => $mapsize, 808 mapw => $mapw,
721 maph => $mapsize, 809 maph => $maph,
722 810
723 client => "cfplus $DC::VERSION $] $^O", 811 client => "deliantra",
812 clientversion => $DC::VERSION,
724 813
725 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
726 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
727 map => $MAP, 816 map => $MAP,
728 mapmap => $MAPMAP, 817 mapmap => $MAPMAP,
729 query => \&server_query, 818 query => \&server_query,
730 819
731 setup_req => { 820 setup_req => {
732 smoothing => $CFG->{map_smoothing}*1, 821 smoothing => $CFG->{map_smoothing}*1,
733 }, 822 },
734 };
735 823
736 if ($CONN) { 824 on_connect => sub {
825 if ($_[0]) {
737 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
738 827
739 status "login successful"; 828 status "successfully connected to the server";
829 } else {
830 undef $CONN;
831 status "unable to connect: $!";
832 stop_game();
833 }
834 },
835 ;
836}
837
838sub start_game {
839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
844
845 $LOGIN_BUTTON->set_text ("Logout");
846 $SETUP_DIALOG->hide;
847
848 $MAP = new DC::Map;
849
850 # hack to make SURE we find the IP address all right
851 # can be removed once AnyEvent::DNS is proven stable.
852 if ($host eq "gameserver.deliantra.net") {
853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
858 status "dns failure, using hardcoded address";
859 $host = "129.13.162.95";
860 }
861 }
862
863 dc_connect $host, $port;
864 };
740 } else { 865 } else {
741 status "unable to connect"; 866 dc_connect $host, $port;
742 stop_game();
743 } 867 }
744} 868}
745 869
746sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
747 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
748 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
749 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
750 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
751 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
765} 891}
766 892
767sub graphics_setup { 893sub graphics_setup {
768 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
769 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
770 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
771 900
772 my $row = 0; 901 my $row = 0;
773 902
774 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
775 $table->add_at (1, $row++, new DC::UI::Label valign => 0, fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
776 can_events => 1, 905 can_events => 1,
777 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
778 907
908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
910 can_events => 1,
911 tooltip => "This field shows any known issues with your config or driver, such as "
912 . "a non-accelerated display format. You can try to work around these issues "
913 . "by selecting a different video mode, changing the settings below or "
914 . "by installing the right driver for your graphics card.");
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
779 my $vidmode_tooltip = 929 my $vidmode_tooltip =
780 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
781 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
782 932
783 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
784 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
785 935
786 $hbox->add (my $mode_slider = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
787 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 937 c_rescale => 1,
938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
788 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
789 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
790 align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
791 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
792 944
793 $mode_slider->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
794 my ($self, $value) = @_; 946 my ($self, $value) = @_;
795 947
796 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
797 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
798 }); 950 });
799 $mode_slider->emit (changed => $mode_slider->{range}[0]); 951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
800 952
801 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fullscreen"); 953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
802 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
803 state => $CFG->{fullscreen}, 955 state => $CFG->{fullscreen},
804 tooltip => "Bring the client into fullscreen mode.", 956 tooltip => "Bring the client into fullscreen mode.",
805 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
806 ); 958 );
807 959
808 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1"); 960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
809 $table->add_at (1, $row++, new DC::UI::CheckBox 961 $table->add_at (1, $row++, new DC::UI::CheckBox
810 state => $CFG->{force_opengl11}, 962 state => $CFG->{force_opengl11},
811 tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in " 963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
812 . "higher memory usage and slower performance. It will, however, help tremendously on " 964 . "higher memory usage and slower performance. It will, however, help tremendously on "
813 . "cards that claim to support a feature but fall back to software rendering. " 965 . "cards that claim to support a feature but fall back to software rendering. "
814 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
815 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
816 . "experience extremely low framerates and your card should do better, try this option.</b>", 968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
817 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
818 ); 970 );
819 971
820 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Compress Textures"); 972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
821 $table->add_at (1, $row++, new DC::UI::CheckBox 973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
983 $CFG->{disable_alpha} = $value;
984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
986 }
987 );
988
989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
990 $table->add_at (1, $row++, new DC::UI::CheckBox
822 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
823 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
824 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
825 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
826 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
827 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
828 ); 997 );
829 998
830 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
831 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
832 state => $CFG->{fast}, 1001 state => $CFG->{fast},
833 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
834 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
835 ); 1004 );
836 1005
837 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
838 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
839 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
840 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
841 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
842 ); 1011 );
843 1012
844 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
845 expand => 1, align => 0, text => "Apply", 1014 expand => 1, text => "Apply",
846 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
847 on_activate => sub { 1016 on_activate => sub {
848 video_shutdown (); 1017 video_shutdown ();
849 video_init (); 1018 video_init ();
1019 0
850 0 1020 }
851 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
852 ); 1037 );
853 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
854 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
855 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
856 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
857 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
858 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
859 ); 1054 );
860 1055
861 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
862 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
863 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
864 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
865 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
866 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
867 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
868 ); 1063 );
869 1064
870 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
871 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
872 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
873 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
874 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
875 ); 1070 );
876 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
877 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
878 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
879 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
880 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
881 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
882 ); 1092 );
883 1093
884 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
885 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
886 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
887 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
888 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
889 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
890 ); 1100 );
891 1101
892 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
893 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
894 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
895 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
896 on_changed => sub { 1106 on_changed => sub {
897 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
898 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
899 0 1110 }
900 } 1111 );
901 );
902 1112
903 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
904 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
905 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
906 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
907 on_changed => sub { 1117 on_changed => sub {
908 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
909 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
910 0 1121 }
911 } 1122 );
912 ); 1123 }
913 1124
914 $vbox 1125 $vbox
915} 1126}
916 1127
917our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
930 1141
931 my $text = !$freq 1142 my $text = !$freq
932 ? "audio is off" 1143 ? "audio is off"
933 : "audio is enabled\n" 1144 : "audio is enabled\n"
934 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
935 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
936 1149
937 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
938} 1151}
939 1152
940sub audio_setup { 1153sub audio_setup {
942 1155
943 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1156 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
944 1157
945 my $row = 0; 1158 my $row = 0;
946 1159
947 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Audio Enable"); 1160 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
948 $table->add_at (1, $row++, new DC::UI::CheckBox 1161 $table->add_at (1, $row++, new DC::UI::CheckBox
949 state => $CFG->{audio_enable}, 1162 state => $CFG->{audio_enable},
950 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1163 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
951 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1164 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
952 ); 1165 );
953 1166
954 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Sound Effects"); 1167 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
955 $table->add_at (1, $row, new DC::UI::CheckBox 1168 $table->add_at (1, $row, new DC::UI::CheckBox
956 expand => 1, state => $CFG->{effects_enable}, 1169 expand => 1, state => $CFG->{effects_enable},
957 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", 1170 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
958 on_changed => sub { 1171 on_changed => sub {
959 $CFG->{effects_enable} = $_[1]; 1172 $CFG->{effects_enable} = $_[1];
966 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " 1179 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
967 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", 1180 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
968 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
969 ); 1182 );
970 1183
971 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Background Music"); 1184 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
972 $table->add_at (1, $row, new DC::UI::CheckBox 1185 $table->add_at (1, $row, new DC::UI::CheckBox
973 expand => 1, state => $CFG->{bgm_enable}, 1186 expand => 1, state => $CFG->{bgm_enable},
974 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1187 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
975 on_changed => sub { 1188 on_changed => sub {
976 $CFG->{bgm_enable} = $_[1]; 1189 $CFG->{bgm_enable} = $_[1];
983 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 1196 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
984 tooltip => "The volume of the background music. Changes are instant.", 1197 tooltip => "The volume of the background music. Changes are instant.",
985 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } 1198 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
986 ); 1199 );
987 1200
988 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Frequency"); 1201 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
989 $table->add_at (1, $row++, new DC::UI::Selector 1202 $table->add_at (1, $row++, new DC::UI::Selector
990 c_colspan => 2, expand => 1, 1203 c_colspan => 2, expand => 1,
991 value => $CFG->{audio_hw_frequency}, 1204 value => $CFG->{audio_hw_frequency},
992 options => [ 1205 options => [
993 [ 0, "default" , "Use System Default"], 1206 [ 0, "default" , "Use System Default"],
1002 audio_tab_update; 1215 audio_tab_update;
1003 1 1216 1
1004 } 1217 }
1005 ); 1218 );
1006 1219
1007 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Channels"); 1220 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1008 $table->add_at (1, $row++, new DC::UI::Selector 1221 $table->add_at (1, $row++, new DC::UI::Selector
1009 c_colspan => 2, expand => 1, 1222 c_colspan => 2, expand => 1,
1010 value => $CFG->{audio_hw_channels}, 1223 value => $CFG->{audio_hw_channels},
1011 options => [ 1224 options => [
1012 [0, "default" , "Use System Default"], 1225 [0, "default" , "Use System Default"],
1021 audio_tab_update; 1234 audio_tab_update;
1022 1 1235 1
1023 } 1236 }
1024 ); 1237 );
1025 1238
1026 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Latency"); 1239 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1027 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1240 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1028 c_colspan => 2, expand => 1, 1241 c_colspan => 2, expand => 1,
1029 value => $CFG->{audio_hw_chunksize}, 1242 value => $CFG->{audio_hw_chunksize},
1030 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1243 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1031 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1244 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1035 1 1248 1
1036 } 1249 }
1037 ); 1250 );
1038 1251
1039 # should really be a slider 1252 # should really be a slider
1040 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Mixer Voices"); 1253 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1041 $table->add_at (1, $row++, new DC::UI::ValSlider 1254 $table->add_at (1, $row++, new DC::UI::ValSlider
1042 c_colspan => 2, expand => 1, 1255 c_colspan => 2, expand => 1,
1043 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", 1256 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1044 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], 1257 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1045 template => ">= 99", 1258 template => ">= 99",
1051 1; 1264 1;
1052 } 1265 }
1053 ); 1266 );
1054 1267
1055 $table->add_at (1, $row++, new DC::UI::Button 1268 $table->add_at (1, $row++, new DC::UI::Button
1056 c_colspan => 2, expand => 1, align => 0, text => "Apply", 1269 c_colspan => 2, expand => 1, text => "Apply",
1057 tooltip => "Apply the audio settings", 1270 tooltip => "Apply the audio settings",
1058 on_activate => sub { 1271 on_activate => sub {
1059 audio_shutdown (); 1272 audio_shutdown ();
1060 audio_init (); 1273 audio_init ();
1061 0 1274 0
1080} 1293}
1081 1294
1082sub make_gauge_window { 1295sub make_gauge_window {
1083 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1084 1297
1085 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1086 force_x => 0, 1299 force_x => 0,
1087 force_y => "max", 1300 force_y => "max",
1088 force_w => $WIDTH, 1301 force_w => $WIDTH,
1089 force_h => $gh, 1302 force_h => $gh,
1090 ); 1303 );
1106 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1107 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1108 ], 1321 ],
1109 ); 1322 );
1110 1323
1111 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1112 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1113 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1114 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1115
1116 $vbox->add (my $exp = new DC::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1117 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1118 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1119 $vbox->add (my $rng = new DC::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1120
1121 $GAUGES = {
1122 exp => $exp, prg => $prg, sklprg => $sklprg,
1123 win => $win, range => $rng,
1124 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1125 };
1126 1328
1127 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1128 1330
1129 $win 1331 $win
1130} 1332}
1190 $vb->add (new DC::UI::FancyFrame 1392 $vb->add (new DC::UI::FancyFrame
1191 label => "Player", 1393 label => "Player",
1192 child => (my $pi = new DC::UI::VBox), 1394 child => (my $pi = new DC::UI::VBox),
1193 ); 1395 );
1194 1396
1195 $pi->add ($STATWIDS->{title} = new DC::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, 1397 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1196 can_hover => 1, can_events => 1, 1398 can_hover => 1, can_events => 1,
1197 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server."); 1399 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1198 $pi->add ($STATWIDS->{map} = new DC::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, 1400 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1199 can_hover => 1, can_events => 1, 1401 can_hover => 1, can_events => 1,
1200 tooltip => "The map you are currently on (if supported by the server)."); 1402 tooltip => "The map you are currently on (if supported by the server).");
1201 1403
1202 $pi->add (my $hb0 = new DC::UI::HBox); 1404 $pi->add (my $hb0 = new DC::UI::HBox);
1203 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, 1405 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1204 can_hover => 1, can_events => 1, 1406 can_hover => 1, can_events => 1,
1205 tooltip => "The weight of the player including all inventory items."); 1407 tooltip => "The weight of the player including all inventory items.");
1206 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, 1408 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1207 can_hover => 1, can_events => 1, 1409 can_hover => 1, can_events => 1,
1208 tooltip => "The weight limit: you cannot carry more than this."); 1410 tooltip => "The weight limit: you cannot carry more than this.");
1209 1411
1210 $vb->add (new DC::UI::FancyFrame 1412 $vb->add (new DC::UI::FancyFrame
1211 label => "Primary/Secondary Statistics", 1413 label => "Primary/Secondary Statistics",
1232 [2, 5, st_wspd => "WSp", 10.54], 1434 [2, 5, st_wspd => "WSp", 10.54],
1233 ) { 1435 ) {
1234 my ($col, $row, $id, $label, $template) = @$_; 1436 my ($col, $row, $id, $label, $template) = @$_;
1235 1437
1236 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label 1438 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1237 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, 1439 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1238 align => +1, template => $template, tooltip => "#stat_$label"); 1440 align => 1, template => $template, tooltip => "#stat_$label");
1239 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label 1441 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1240 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, 1442 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1241 align => -1, text => $label, tooltip => "#stat_$label"); 1443 align => 0, text => $label, tooltip => "#stat_$label");
1242 } 1444 }
1243 1445
1244 $vb->add (new DC::UI::FancyFrame 1446 $vb->add (new DC::UI::FancyFrame
1245 label => "Resistancies", 1447 label => "Resistancies",
1246 child => (my $tbl2 = new DC::UI::Table expand => 1), 1448 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1247 ); 1449 );
1248 1450
1249 my $row = 0; 1451 my $row = 0;
1250 my $col = 0; 1452 my $col = 0;
1251 1453
1290 1492
1291 for (qw/slow holyw conf fire depl magic 1493 for (qw/slow holyw conf fire depl magic
1292 drain acid pois para deat phys 1494 drain acid pois para deat phys
1293 blind fear tund elec cold ghit/) 1495 blind fear tund elec cold ghit/)
1294 { 1496 {
1295 $tbl2->add_at ($col, $row, 1497 $tbl2->add_at ($col + 2, $row,
1296 $STATWIDS->{"res_$_"} = 1498 $STATWIDS->{"res_$_"} =
1297 new DC::UI::Label 1499 new DC::UI::Label
1298 font => $FONT_FIXED, 1500 font => $FONT_FIXED,
1299 template => "-100%", 1501 template => "-100%",
1300 align => +1, 1502 align => 1,
1301 valign => 0,
1302 can_events => 1, 1503 can_events => 1,
1303 can_hover => 1, 1504 can_hover => 1,
1304 tooltip => $resist_names{$_}->[1], 1505 tooltip => $resist_names{$_}->[1],
1305 ); 1506 );
1306 $tbl2->add_at ($col + 1, $row, new DC::UI::Image 1507 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1308 can_hover => 1, 1509 can_hover => 1,
1309 can_events => 1, 1510 can_events => 1,
1310 path => "ui/resist/resist_$_.png", 1511 path => "ui/resist/resist_$_.png",
1311 tooltip => $resist_names{$_}->[1], 1512 tooltip => $resist_names{$_}->[1],
1312 ); 1513 );
1313 $tbl2->add_at ($col + 2, $row, new DC::UI::Label 1514 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1314 text => $resist_names{$_}->[0], 1515 text => $resist_names{$_}->[0],
1315 font => $FONT_FIXED, 1516 font => $FONT_FIXED,
1517 align => 1,
1316 can_hover => 1, 1518 can_hover => 1,
1317 can_events => 1, 1519 can_events => 1,
1318 tooltip => $resist_names{$_}->[1], 1520 tooltip => $resist_names{$_}->[1],
1319 ); 1521 );
1320 1522
1321 $row++; 1523 $row++;
1322 if ($row % 6 == 0) { 1524 if ($row % 6 == 0) {
1323 $col += 3; 1525 $col += 4;
1324 $row = 0; 1526 $row = 0;
1325 } 1527 }
1326 } 1528 }
1327 1529
1328 #update_stats_window ({}); 1530 #update_stats_window ({});
1374 "The time this server has been running without being restarted.", 1576 "The time this server has been running without being restarted.",
1375 "Short information about this server provided by its admins.", 1577 "Short information about this server provided by its admins.",
1376 ); 1578 );
1377 my @col = qw(#Users Host Uptime Version Description); 1579 my @col = qw(#Users Host Uptime Version Description);
1378 $table->add_at ($_, 0, new DC::UI::Label 1580 $table->add_at ($_, 0, new DC::UI::Label
1379 can_hover => 1, can_events => 1, 1581 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1380 align => 0, fg => [1, 1, 0],
1381 text => $col[$_], tooltip => $tip[$_]) 1582 text => $col[$_], tooltip => $tip[$_])
1382 for 0 .. $#col; 1583 for 0 .. $#col;
1383 1584
1384 my @align = qw(1 0 1 1 -1); 1585 my @align = qw(1 0.5 1 1 0);
1385 1586
1386 my $y = 0; 1587 my $y = 0;
1387 for my $m (@{ $msg->{servers} }) { 1588 for my $m (@{ $msg->{servers} }) {
1388 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = 1589 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1389 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; 1590 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1470 $vbox->add (new DC::UI::FancyFrame 1671 $vbox->add (new DC::UI::FancyFrame
1471 label => "Login Settings", 1672 label => "Login Settings",
1472 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1473 ); 1674 );
1474 1675
1475 $table->add_at (0, 4, new DC::UI::Label valign => 0, align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1476 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1477 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1478 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1479 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1480 ); 1681 );
1481 1682
1482 $table->add_at (0, 5, new DC::UI::Label valign => 0, align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1483 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1484 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1485 hidden => 1, 1686 hidden => 1,
1486 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1487 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1488 ); 1689 );
1489 1690
1490 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1491 expand => 1, 1692 expand => 1,
1492 align => 0,
1493 text => "Login / Register", 1693 text => "Login / Register",
1494 tooltip => "This button will either login to the account configured above or register a new account.", 1694 tooltip => "This button will either login to the account configured above or register a new account.",
1495 on_activate => sub { 1695 on_activate => sub {
1496 $CONN ? stop_game 1696 $CONN ? stop_game
1497 : start_game; 1697 : start_game;
1498 1 1698 1
1499 }, 1699 },
1500 ); 1700 );
1501 1701
1502 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1503 label => "Registering", 1703 label => "How to Play",
1504 min_h => 200, 1704 min_h => 240,
1505 child => (new DC::UI::Label valign => -1, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1506 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1507 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1508 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1509 ), 1711 ),
1510 ); 1712 );
1511 1713
1512 $vbox 1714 $vbox
1520 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1521 ); 1723 );
1522 1724
1523 my $row = 0; 1725 my $row = 0;
1524 1726
1525 $table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Host:Port"); 1727 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1526 { 1728 {
1527 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1528 1730
1529 $vbox->add ( 1731 $vbox->add (
1530 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1531 expand => 1, 1733 expand => 1,
1532 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1533 tooltip => "The hostname or ip address of the Deliantra server to connect to", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1534 on_changed => sub { 1736 on_changed => sub {
1535 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1536 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1537 1 1739 1
1538 } 1740 }
1539 ); 1741 );
1540 1742
1541 if (0) { #d# disabled 1743 if (0) { #d# disabled
1542 $vbox->add (new DC::UI::Button 1744 $vbox->add (new DC::UI::Button
1543 expand => 1, 1745 expand => 1,
1544 text => "Server List", 1746 text => "Server List",
1545 other => $METASERVER, 1747 other => $METASERVER,
1546 tooltip => "Show a list of available crossfire servers", 1748 tooltip => "Show a list of available Deliantra servers",
1547 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1749 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1548 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, 1750 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1549 ); 1751 );
1550 }#d# 1752 }#d#
1551 } 1753 }
1552 1754
1553 $table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Map Size"); 1755 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1554 $table->add_at (1, $row, new DC::UI::Slider 1756 $table->add_at (1, $row, new DC::UI::Slider
1555 force_w => 100, 1757 force_w => 100,
1556 range => [$CFG->{mapsize}, 10, 100, 0, 1], 1758 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1557 tooltip => "This is the size of the portion of the map update the server sends you. " 1759 tooltip => "This is the size of the portion of the map update the server sends you. "
1558 . "If you set this to a high value you will be able to see further, " 1760 . "If you set this to a high value you will be able to see further, "
1559 . "but you also increase bandwidth requirements and latency. " 1761 . "but you also increase bandwidth requirements and latency. "
1560 . "This option is only used once at log-in.", 1762 . "This option is only used once at log-in.",
1561 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, 1763 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1562 ); 1764 );
1563 1765
1564 $table->add_at (0, ++$row, new DC::UI::Label valign => 0, align => 1, text => "Output-Rate"); 1766 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1565 $table->add_at (1, $row, new DC::UI::Entry 1767 $table->add_at (1, $row, new DC::UI::Entry
1566 text => $CFG->{output_rate}, 1768 text => $CFG->{output_rate},
1567 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " 1769 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1568 . "when sending data. When 0 or unset, the server " 1770 . "when sending data. When 0 or unset, the server "
1569 . "default will be used, which is usually around 100kb/s. Most servers will " 1771 . "default will be used, which is usually around 100kb/s. Most servers will "
1582sub client_setup { 1784sub client_setup {
1583 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; 1785 my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
1584 1786
1585 my $row = 0; 1787 my $row = 0;
1586 1788
1587 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1588 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1589 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1590 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1591 on_changed => sub { 1794 on_changed => sub {
1592 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1593 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1594 0 1797 0
1595 } 1798 }
1596 ); 1799 );
1597 1800
1598 $table->add_at (0, $row, new DC::UI::Label valign => 0, align => 1, text => "Messages Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1599 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1600 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1601 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1602 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1603 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1604 on_changed => sub { 1808 on_changed => sub {
1605 my ($self, $value) = @_; 1809 my ($self, $value) = @_;
1606 $MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1607 0 1811 0
1608 }, 1812 },
1813 );
1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1609 ); 1835 );
1610 1836
1611 $table 1837 $table
1612} 1838}
1613 1839
1621 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1622 ); 1848 );
1623 1849
1624 for ( 1850 for (
1625 ["General", 0, 0, 1851 ["General", 0, 0,
1626 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1627 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1628 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1629 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1630 ], 1855 ],
1631 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1632 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1658 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1659 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1660 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1661 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1662 ], 1887 ],
1663 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1664 ) 1889 )
1665 { 1890 {
1666 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1667 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1668 1893
1680 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1681 } else { 1906 } else {
1682 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1683 } 1908 }
1684 1909
1685 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1686 if defined $::CONN; 1911 if defined $::CONN;
1687 1912
1688 0 1913 0
1689 }); 1914 });
1690 1915
1693 } 1918 }
1694 1919
1695 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1696 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1697 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1698 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1699 on_changed => sub { 1925 on_changed => sub {
1700 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1701 1927
1702 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1706 }); 1932 });
1707 1933
1708 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1709 text => "set", 1935 text => "set",
1710 on_activate => sub { 1936 on_activate => sub {
1711 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1712 if defined $::CONN; 1938 if defined $::CONN;
1713 0 1939 0
1714 }); 1940 });
1715 1941
1716 $r 1942 $r
1717} 1943}
1718 1944
1719my %SORT_ORDER = ( 1945my %SORT_ORDER = (
1720 type => undef, 1946 type => sub {
1947 use sort 'stable';
1948 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1949 },
1721 mtime => sub { 1950 mtime => sub {
1951 use sort 'stable';
1722 my $NOW = time; 1952 my $NOW = time;
1723 sort { 1953 sort {
1724 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1954 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1725 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1955 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1726 1956
1727 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1957 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1728 or $btime <=> $atime 1958 or $btime <=> $atime
1729 or $a->{type} <=> $b->{type} 1959 or $a->{type} <=> $b->{type}
1730 } @_ 1960 } @_
1731 }, 1961 },
1732 weight => sub { sort { 1962 weight => sub {
1963 use sort 'stable';
1964 sort {
1733 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1965 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1734 or $a->{type} <=> $b->{type} 1966 or $a->{type} <=> $b->{type}
1735 } @_ }, 1967 } @_
1968 },
1736); 1969);
1737 1970
1738sub inventory_widget { 1971sub inventory_widget {
1739 my $hb = new DC::UI::HBox homogeneous => 1; 1972 my $hb = new DC::UI::HBox homogeneous => 1;
1740 1973
1741 $hb->add (my $vb1 = new DC::UI::VBox); 1974 $hb->add (my $vb1 = new DC::UI::VBox);
1742 $vb1->add (new DC::UI::Label align => 0, text => "Player"); 1975 $vb1->add (new DC::UI::Label text => "Player");
1743 1976
1744 $vb1->add (my $hb1 = new DC::UI::HBox); 1977 $vb1->add (my $hb1 = new DC::UI::HBox);
1745 1978
1746 use sort 'stable'; 1979 use sort 'stable';
1747 1980
1756 $::CFG->{inv_sort} = $_[1]; 1989 $::CFG->{inv_sort} = $_[1];
1757 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1990 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1758 }, 1991 },
1759 ); 1992 );
1760 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1993 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1761 #TODO# update to weigh/maxweight 1994 #TODO# update to weight/maxweight
1762 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => -1); 1995 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1763 1996
1764 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1997 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1765 $sw1->add ($INV = new DC::UI::Inventory); 1998 $sw1->add ($INV = new DC::UI::Inventory);
1766 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1999 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1767 2000
1827 $PL_NOTEBOOK->set_current_page ($widget); 2060 $PL_NOTEBOOK->set_current_page ($widget);
1828 $PL_WINDOW->show; 2061 $PL_WINDOW->show;
1829 } 2062 }
1830} 2063}
1831 2064
1832sub player_window { 2065sub make_playerbook {
1833 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2066 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1834 x => "center", 2067 x => "center",
1835 y => "center", 2068 y => "center",
1836 force_w => $WIDTH * 9/10, 2069 force_w => $WIDTH * 9/10,
1837 force_h => $HEIGHT * 9/10, 2070 force_h => $HEIGHT * 9/10,
1871 "License, Author and Source info for media sent by the server."); 2104 "License, Author and Source info for media sent by the server.");
1872 2105
1873 $ntb->set_current_page ($INVENTORY_PAGE); 2106 $ntb->set_current_page ($INVENTORY_PAGE);
1874 2107
1875 $plwin->add ($ntb); 2108 $plwin->add ($ntb);
1876 $plwin
1877} 2109}
1878 2110
1879sub keyboard_setup { 2111sub keyboard_setup {
1880 DC::Macro::keyboard_setup 2112 DC::Macro::keyboard_setup
1881} 2113}
1882 2114
1883sub help_window { 2115sub make_help_window {
1884 my $win = new DC::UI::Toplevel 2116 my $win = new DC::UI::Toplevel
1885 x => 'center', 2117 x => 'center',
1886 y => 'center', 2118 y => 'center',
1887 z => 4, 2119 z => 4,
1888 name => 'doc_browser', 2120 name => 'doc_browser',
1947 my @path = DC::Pod::full_path_of $node; 2179 my @path = DC::Pod::full_path_of $node;
1948 pop @path; # drop current node 2180 pop @path; # drop current node
1949 2181
1950 for my $node (@path) { 2182 for my $node (@path) {
1951 $buttons->add (new DC::UI::Button 2183 $buttons->add (new DC::UI::Button
1952 text => $node->{kw}[0], 2184 text => $node->[DC::Pod::N_KW][0],
1953 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2185 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1954 on_activate => sub { 2186 on_activate => sub {
1955 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2187 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1956 $load_node->($node); 2188 $load_node->($node);
1957 }, 2189 },
1958 ); 2190 );
1959 $buttons->add (new DC::UI::Label text => "/"); 2191 $buttons->add (new DC::UI::Label text => "/");
1960 } 2192 }
1961 2193
1962 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2194 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1963 2195
1964 $curnode = $node; 2196 $curnode = $node;
1965 2197
1966 $viewer->clear; 2198 $viewer->clear;
1967 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2199 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
1977 2209
1978 $load_node->((DC::Pod::find @path)[0]); 2210 $load_node->((DC::Pod::find @path)[0]);
1979 $win->show; 2211 $win->show;
1980 }; 2212 };
1981 2213
1982 $win 2214 $HELP_WINDOW = $win;
1983}
1984
1985sub open_string_query {
1986 my ($title, $cb, $txt, $tooltip) = @_;
1987 my $dialog = new DC::UI::Toplevel
1988 x => "center",
1989 y => "center",
1990 z => 50,
1991 force_w => $WIDTH * 4/5,
1992 title => $title;
1993
1994 $dialog->add (
1995 my $e = new DC::UI::Entry
1996 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
1997 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
1998 tooltip => $tooltip
1999 );
2000
2001 $e->grab_focus;
2002 $e->set_text ($txt) if $txt;
2003 $dialog->show;
2004} 2215}
2005 2216
2006sub open_quit_dialog { 2217sub open_quit_dialog {
2007 unless ($QUIT_DIALOG) { 2218 unless ($QUIT_DIALOG) {
2008 $QUIT_DIALOG = new DC::UI::Toplevel 2219 $QUIT_DIALOG = new DC::UI::Toplevel
2030 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2241 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2031 ); 2242 );
2032 $hb->add (new DC::UI::Button 2243 $hb->add (new DC::UI::Button
2033 text => "Quit anyway", 2244 text => "Quit anyway",
2034 expand => 1, 2245 expand => 1,
2035 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2246 on_activate => sub {
2247 crash "Quit anyway";
2248 EV::unloop EV::UNLOOP_ALL;
2249 },
2036 ); 2250 );
2037 } 2251 }
2038 2252
2039 $QUIT_DIALOG->show; 2253 $QUIT_DIALOG->show;
2040 $QUIT_DIALOG->grab_focus; 2254 $QUIT_DIALOG->grab_focus;
2255}
2256
2257sub make_menubar {
2258 $MENUFRAME = new DC::UI::Toplevel
2259 border => 0,
2260 force_x => 0,
2261 force_y => 0,
2262 force_w => $::WIDTH,
2263 child => ($MENUBAR = new DC::UI::HBox),
2264 ;
2265
2266 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2267
2268 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2269 make_gauge_window->show;
2270
2271# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2272# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2273
2274 make_playerbook;
2275
2276 $MENUPOPUP = DC::UI::Menu->new (items => [
2277 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2278 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2279 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2280 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2281 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2282 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2283 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2284 ["Quit…" , sub {
2285 if ($CONN) {
2286 open_quit_dialog;
2287 } else {
2288 EV::unloop EV::UNLOOP_ALL;
2289 }
2290 }],
2291 ]);
2292
2293 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2294 tooltip => "Shows the main menu",
2295 on_button_down => sub {
2296 my ($self, $ev) = @_;
2297 local $ev->{x} = 0;
2298 local $ev->{y} = 0;
2299 $MENUPOPUP->popup ($ev);
2300 },
2301 );
2302
2303 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2304 padding_x => 6,
2305 padding_y => 3,
2306 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2307 template => " Exp: 888,888,888,888 (lvl 188) ",
2308 );
2309
2310 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2311 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2312 . "will automatically pick up items as defined by your item pickup settings "
2313 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2314 . "disable autopickup by disabling this checkbox.",
2315 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2316 on_changed => sub {
2317 my ($self, $value) = @_;
2318 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2319 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2320 $CONN->send_pickup ($CFG->{pickup})
2321 if $CONN;
2322 },
2323 );
2324
2325 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2326 c_rescale => 1,
2327 padding_x => 6,
2328 padding_y => 3,
2329 force_w => $::WIDTH * 0.2,
2330 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2331 template => "two handed weapons 99%",
2332 );
2333
2334 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2335 expand => 1,
2336 align => 1, can_hover => 1, can_events => 1,
2337 text => "Range and Combat Slots",
2338 tooltip => "#stat_ranged",
2339 );
2340
2341 $MENUFRAME->show;
2342}
2343
2344sub open_string_query {
2345 my ($title, $cb, $txt, $tooltip) = @_;
2346 my $dialog = new DC::UI::Toplevel
2347 x => "center",
2348 y => "center",
2349 z => 50,
2350 force_w => $WIDTH * 4/5,
2351 title => $title;
2352
2353 $dialog->add (
2354 my $e = new DC::UI::Entry
2355 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2356 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2357 tooltip => $tooltip
2358 );
2359
2360 $e->grab_focus;
2361 $e->set_text ($txt) if $txt;
2362 $dialog->show;
2041} 2363}
2042 2364
2043sub show_tip_of_the_day { 2365sub show_tip_of_the_day {
2044 # find all tips 2366 # find all tips
2045 my @tod = DC::Pod::find tip_of_the_day => "*"; 2367 my @tod = DC::Pod::find tip_of_the_day => "*";
2093 $dialog->show; 2415 $dialog->show;
2094 }; 2416 };
2095} 2417}
2096 2418
2097sub sdl_init { 2419sub sdl_init {
2098 DC::SDL_Init 2420 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2099 and die "SDL::Init failed!\n"; 2421 and die "SDL::Init failed!\n";
2100} 2422}
2101 2423
2102sub video_init { 2424sub video_init {
2425 DC::set_theme $CFG->{uitheme};
2426
2427 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2428 $SDL_REINIT = 0;
2429
2430 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2431 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2432 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2433 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2434
2435 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2436
2103 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2437 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2438 $CFG->{sdl_mode} = 0; # lowest resolution by default
2439
2440 # now choose biggest mode <= 1024x768
2441 for (0 .. $#SDL_MODES) {
2442 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2443 $CFG->{sdl_mode} = $_;
2444 }
2445 }
2446 }
2104 2447
2105 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2448 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2106 2449
2107 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2450 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2108 $FULLSCREEN = $CFG->{fullscreen}; 2451 $FULLSCREEN = $CFG->{fullscreen};
2109 $FAST = $CFG->{fast}; 2452 $FAST = $CFG->{fast};
2110 2453
2454 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2111 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2455 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2456 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2112 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2457 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2113 2458
2114 $SDL_ACTIVE = 1; 2459 $SDL_ACTIVE = 1;
2115 $LAST_REFRESH = time - 0.01; 2460 $LAST_REFRESH = time - 0.01;
2116 2461
2146 force_x => "max", 2491 force_x => "max",
2147 force_y => 0; 2492 force_y => 0;
2148 $DEBUG_STATUS->show; 2493 $DEBUG_STATUS->show;
2149 2494
2150 $STATUSBOX = new DC::UI::Statusbox; 2495 $STATUSBOX = new DC::UI::Statusbox;
2151 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); 2496
2497 $MODBOX = new DC::UI::Label
2498 can_events => 1,
2499 can_hover => 1,
2500 markup => "",
2501 align => 0,
2502 font => $FONT_FIXED,
2503 tooltip => "#modifier_box",
2504 tooltip_width => 0.67,
2505 ;
2506
2507 update_modbox;
2152 2508
2153 (new DC::UI::Frame 2509 (new DC::UI::Frame
2154 bg => [0, 0, 0, 0.4], 2510 bg => [0, 0, 0, 0.4],
2155 force_x => 0, 2511 force_x => 0,
2156 force_y => "max", 2512 force_y => "max",
2157 child => $STATUSBOX, 2513 child => (my $LL = new DC::UI::VBox),
2158 )->show; 2514 )->show;
2515
2516 $LL->add ($STATUSBOX);
2517 $LL->add ($MODBOX);
2518 $LL->add (new DC::UI::Label
2519 align => 0,
2520 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2521 fontsize => 0.5,
2522 fg => [1, 1, 0, 0.7],
2523 );
2159 2524
2160 DC::UI::Toplevel->new ( 2525 DC::UI::Toplevel->new (
2161 title => "Minimap", 2526 title => "Minimap",
2162 name => "mapmap", 2527 name => "mapmap",
2163 x => 0, 2528 x => 0,
2164 y => $FONTSIZE + 8, 2529 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2165 border_bg => [1, 1, 1, 192/255], 2530 border_bg => [1, 1, 1, 192/255],
2166 bg => [1, 1, 1, 0], 2531 bg => [1, 1, 1, 0],
2167 child => ($MAPMAP = new DC::MapWidget::MapMap 2532 child => ($MAPMAP = new DC::MapWidget::MapMap
2168 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2533 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2169 ), 2534 ),
2170 )->show; 2535 )->show;
2171 2536
2172 $MAPWIDGET = new DC::MapWidget; 2537 $MAPWIDGET = new DC::MapWidget;
2173 $MAPWIDGET->connect (activate_console => sub { 2538 $MAPWIDGET->connect (activate_console => sub {
2174 my ($mapwidget, $preset) = @_; 2539 my ($mapwidget, $preset) = @_;
2175 2540
2176 $MESSAGE_WINDOW->activate_console ($preset) 2541 $MESSAGE_DIST->activate_console ($preset)
2177 if $MESSAGE_WINDOW; 2542 if $MESSAGE_DIST;
2178 }); 2543 });
2179 $MAPWIDGET->show; 2544 $MAPWIDGET->show;
2180 $MAPWIDGET->grab_focus; 2545 $MAPWIDGET->grab_focus;
2181 2546
2182 $COMPLETER = new DC::MapWidget::Command:: 2547 $COMPLETER = new DC::MapWidget::Command::
2194 force_h => $::HEIGHT * 0.6, 2559 force_h => $::HEIGHT * 0.6,
2195 has_close_button => 1, 2560 has_close_button => 1,
2196 ; 2561 ;
2197 2562
2198 $METASERVER = metaserver_dialog; 2563 $METASERVER = metaserver_dialog;
2564 # the name is changed to not conflict with the older name as users could have hidden it
2199 $MESSAGE_WINDOW = new DC::UI::MessageWindow; 2565 $MESSAGE_WINDOW = new DC::UI::Dockbar
2566 name => "message_window2",
2567 title => 'Messages',
2568 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2569 force_w => $::WIDTH * 0.6,
2570 force_h => $::HEIGHT * 0.25,
2571 ;
2200 2572
2573 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2574
2201 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2575 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2202 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2576 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2203 2577
2204 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2578 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2205 "Configure the server to play on, your username and password."); 2579 "Configure the server to play on, your username and password.");
2206 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2580 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2219 . "After pressing the combo the binding will be saved automatically and the " 2593 . "After pressing the combo the binding will be saved automatically and the "
2220 . "binding editor closes"); 2594 . "binding editor closes");
2221 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2595 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2222 "Some debuggin' options. Do not ask."); 2596 "Some debuggin' options. Do not ask.");
2223 2597
2224 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2598 make_help_window;
2599 make_menubar;
2225 2600
2226 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2227 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2228
2229 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2230 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2231
2232 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2233
2234 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2235 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2236
2237 $BUTTONBAR->add (new DC::UI::Button
2238 text => "Save Config",
2239 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2240 on_activate => sub {
2241 $::CFG->{layout} = DC::UI::get_layout;
2242 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2243 status "Configuration Saved";
2244 0
2245 },
2246 );
2247
2248 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2249 tooltip => "View Documentation");
2250
2251
2252 $BUTTONBAR->add (new DC::UI::Button
2253 text => "Quit",
2254 tooltip => "Terminates the program",
2255 on_activate => sub {
2256 if ($CONN) {
2257 open_quit_dialog;
2258 } else {
2259 EV::unloop EV::UNLOOP_ALL;
2260 }
2261 0
2262 },
2263 );
2264
2265 $BUTTONBAR->show;
2266 $SETUP_DIALOG->show; 2601 $SETUP_DIALOG->show;
2267 $MESSAGE_WINDOW->show; 2602 $MESSAGE_WINDOW->show;
2268 } 2603 }
2269 2604
2605 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2606 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2607
2608 $CAVEAT_LABEL->set_text ("None :)");
2609 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2610 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2611 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2612 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2613
2270 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2614 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2271} 2615}
2272 2616
2273sub video_shutdown { 2617sub video_shutdown {
2274 DC::OpenGL::shutdown; 2618 DC::OpenGL::shutdown;
2619 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2275 2620
2276 undef $SDL_ACTIVE; 2621 undef $SDL_ACTIVE;
2277} 2622}
2278 2623
2279my %animate_object; 2624my %animate_object;
2298my $want_refresh = EV::prepare_ns \&force_refresh; 2643my $want_refresh = EV::prepare_ns \&force_refresh;
2299 2644
2300my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2645my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2301 $NOW = EV::now; 2646 $NOW = EV::now;
2302 2647
2303 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2648 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2304 for DC::poll_events; 2649 for DC::poll_events;
2305 2650
2306 if (%animate_object) { 2651 if (%animate_object) {
2307 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2652 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2308 $WANT_REFRESH = 1; 2653 $WANT_REFRESH = 1;
2320sub animation_stop { 2665sub animation_stop {
2321 my ($widget) = @_; 2666 my ($widget) = @_;
2322 delete $animate_object{$widget}; 2667 delete $animate_object{$widget};
2323} 2668}
2324 2669
2325%SDL_CB = (
2326 DC::SDL_QUIT => sub { 2670$SDL_CB[DC::SDL_QUIT] = sub {
2671 crash "SDL_QUIT";
2327 EV::unloop EV::UNLOOP_ALL; 2672 EV::unloop EV::UNLOOP_ALL;
2328 }, 2673};
2329 DC::SDL_VIDEORESIZE => sub { 2674$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2330 },
2331 DC::SDL_VIDEOEXPOSE => sub { 2675$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2332 DC::UI::full_refresh; 2676 DC::UI::full_refresh;
2333 }, 2677};
2334 DC::SDL_ACTIVEEVENT => sub { 2678$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2335# not useful, as APPACTIVE includes only iconified state, not unmapped 2679# not useful, as APPACTIVE includes only iconified state, not unmapped
2336# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2680# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2337# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2681# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2338# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2682# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2339# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2683# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2340# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2684# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2341 }, 2685};
2342 DC::SDL_KEYDOWN => sub { 2686$SDL_CB[DC::SDL_KEYDOWN] = sub {
2343 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2687 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2344 # alt-enter 2688 # alt-enter
2689 video_shutdown;
2345 $FULLSCREEN_ENABLE->toggle; 2690 $FULLSCREEN_ENABLE->toggle;
2346 video_shutdown;
2347 video_init; 2691 video_init;
2348 } else { 2692 } else {
2349 DC::UI::feed_sdl_key_down_event ($_[0]); 2693 &DC::UI::feed_sdl_key_down_event;
2350 }
2351 }, 2694 }
2352 DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, 2695 update_modbox;
2696};
2697$SDL_CB[DC::SDL_KEYUP] = sub {
2698 &DC::UI::feed_sdl_key_up_event;
2699 update_modbox;
2700};
2353 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2701$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2354 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2702$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2355 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2703$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2356 DC::SDL_USEREVENT => sub { 2704$SDL_CB[DC::SDL_USEREVENT] = sub {
2357 if ($_[0]{code} == 1) { 2705 if ($_[0]{code} == 1) {
2358 audio_channel_finished $_[0]{data1}; 2706 audio_channel_finished $_[0]{data1};
2359 } elsif ($_[0]{code} == 0) { 2707 } elsif ($_[0]{code} == 0) {
2360 audio_music_finished; 2708 audio_music_finished;
2361 }
2362 }, 2709 }
2363); 2710};
2364 2711
2365############################################################################# 2712#############################################################################
2366 2713
2367$SIG{INT} = $SIG{TERM} = sub { 2714$SIG{INT} = $SIG{TERM} = sub {
2368 EV::unloop; 2715 EV::unloop;
2369 #d# TODO calling exit here hangs the process in some futex 2716 #d# TODO calling exit here hangs the process in some futex
2370}; 2717};
2371 2718
2372{ 2719# due to mac os x + sdl combined braindamage, we need this contortion
2720sub main {
2721 {
2722 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2723
2373 if (-e "$Deliantra::VARDIR/client.cf") { 2724 if (-e "$Deliantra::VARDIR/client.cf") {
2374 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2725 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2375 } else { 2726 } else {
2376 #TODO: compatibility cruft 2727 #TODO: compatibility cruft
2377 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2728 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2378 print STDERR "INFO: used old configuratrion file\n"; 2729 print STDERR "INFO: used old configuration file\n";
2379 } 2730 }
2380 2731
2381 DC::DB::Server::run; 2732 DC::DB::Server::run;
2382 2733
2734 if ($CFG->{db_schema} < 1) {
2735 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2736 DC::DB::nuke_db;
2737 $CFG->{db_schema} = 1;
2738 DC::write_cfg;
2739 }
2740
2741 DC::DB::open_db;
2742
2383 DC::UI::set_layout ($::CFG->{layout}); 2743 DC::UI::set_layout ($::CFG->{layout});
2384 2744
2385 my %DEF_CFG = ( 2745 my %DEF_CFG = (
2746 config_autosave => 1,
2386 sdl_mode => 0, 2747 sdl_mode => undef,
2387 fullscreen => 1, 2748 fullscreen => 1,
2388 fast => 0, 2749 fast => 0,
2389 force_opengl11 => undef, 2750 force_opengl11 => undef,
2751 disable_alpha => 0,
2752 smooth_movement => 1,
2753 smooth_transitions => 1,
2390 texture_compression => 1, 2754 texture_compression => 1,
2391 map_scale => 1, 2755 map_scale => 1,
2392 fow_enable => 1, 2756 fow_enable => 1,
2393 fow_intensity => 0, 2757 fow_intensity => 0,
2758 fow_texture => 0,
2394 map_smoothing => 1, 2759 map_smoothing => 1,
2395 gui_fontsize => 1, 2760 gui_fontsize => 1,
2396 log_fontsize => 0.7, 2761 log_fontsize => 0.7,
2397 gauge_fontsize => 1, 2762 gauge_fontsize => 1,
2398 gauge_size => 0.35, 2763 gauge_size => 0.35,
2399 stat_fontsize => 0.7, 2764 stat_fontsize => 0.7,
2400 mapsize => 100, 2765 mapsize => 100,
2401 audio_enable => 1, 2766 audio_enable => 1,
2402 audio_hw_channels => 0, 2767 audio_hw_channels => 0,
2403 audio_hw_frequency => 0, 2768 audio_hw_frequency => 0,
2404 audio_hw_chunksize => 0, 2769 audio_hw_chunksize => 0,
2405 audio_mix_channels => 8, 2770 audio_mix_channels => 8,
2406 effects_enable => 1, 2771 effects_enable => 1,
2407 effects_volume => 1, 2772 effects_volume => 1,
2408 bgm_enable => 1, 2773 bgm_enable => 1,
2409 bgm_volume => 0.5, 2774 bgm_volume => 0.5,
2410 output_rate => "", 2775 output_rate => "",
2411 pickup => 0, 2776 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2412 inv_sort => "mtime", 2777 inv_sort => "mtime",
2413 default => "profile", # default profile 2778 default => "profile", # default profile
2414 show_tips => 1, 2779 show_tips => 1,
2415 logview_max_par => 1000, 2780 logview_max_par => 1000,
2781 shift_fire_stop => 0,
2782 uitheme => "wood",
2783 map_shift_x => -24, # arbitrary
2784 map_shift_y => +24, # arbitrary
2416 ); 2785 );
2417 2786
2418 while (my ($k, $v) = each %DEF_CFG) { 2787 while (my ($k, $v) = each %DEF_CFG) {
2419 $CFG->{$k} = $v unless exists $CFG->{$k}; 2788 $CFG->{$k} = $v unless exists $CFG->{$k};
2420 } 2789 }
2421 2790
2422 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2791 my @args = @ARGV;
2423 $PROFILE = $CFG->{profile}{default};
2424 2792
2425 # convert old bindings (only default profile matters) 2793 my $profile = 'default';
2426 if (my $bindings = delete $PROFILE->{bindings}) { 2794
2427 while (my ($mod, $syms) = each %$bindings) { 2795 for (my $i = 0; $i < @args; $i++) {
2428 while (my ($sym, $cmds) = each %$syms) { 2796 if ($args[$i] =~ /^--?profile$/) {
2429 push @{ $PROFILE->{macro} }, { 2797 $profile = $args[$i + 1];
2430 accelkey => [$mod*1, $sym*1], 2798 splice @args, $i, 2, ();
2431 action => $cmds,
2432 }; 2799 $i = 0;
2800 } elsif ($args[$i] =~ /^--?h/) {
2801 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2802 exit 0;
2433 } 2803 }
2434 } 2804 }
2435 }
2436 2805
2806 $CFG->{profile}{$profile} ||= {};
2807 $PROFILE = $CFG->{profile}{$profile};
2808 $PROFILE->{host} ||= "gameserver.deliantra.net";
2809
2810 $PROFILE->{host} = $args[0] if @args > 0;
2811 $PROFILE->{user} = $args[1] if @args > 1;
2812 $PROFILE->{password} = $args[2] if @args > 2;
2813
2814 # convert old bindings (only default profile matters)
2815 if (my $bindings = delete $PROFILE->{bindings}) {
2816 while (my ($mod, $syms) = each %$bindings) {
2817 while (my ($sym, $cmds) = each %$syms) {
2818 push @{ $PROFILE->{macro} }, {
2819 accelkey => [$mod*1, $sym*1],
2820 action => $cmds,
2821 };
2822 }
2823 }
2824 }
2825
2437 sdl_init; 2826 sdl_init;
2438 2827
2439 @SDL_MODES = DC::SDL_ListModes 8, 8; 2828 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2440 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2829 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2441 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2442 2830
2443 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2831 {
2444
2445 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2446
2447 {
2448 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2832 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2449 DejaVuSans.ttf 2833 DejaVuSans.ttf
2450 DejaVuSansMono.ttf 2834 DejaVuSansMono.ttf
2451 DejaVuSans-Bold.ttf 2835 DejaVuSans-Bold.ttf
2452 DejaVuSansMono-Bold.ttf 2836 DejaVuSansMono-Bold.ttf
2453 DejaVuSans-Oblique.ttf 2837 DejaVuSans-Oblique.ttf
2454 DejaVuSansMono-Oblique.ttf 2838 DejaVuSansMono-Oblique.ttf
2455 DejaVuSans-BoldOblique.ttf 2839 DejaVuSans-BoldOblique.ttf
2456 DejaVuSansMono-BoldOblique.ttf 2840 DejaVuSansMono-BoldOblique.ttf
2841 mona.ttf
2457 ); 2842 );
2458 2843
2459 DC::add_font $_ for @fonts; 2844 DC::add_font $_ for @fonts;
2460
2461 DC::pango_init;
2462 2845
2463 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2846 $FONT_PROP = new_from_file DC::Font $fonts[0];
2464 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2847 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2465 2848
2466 $FONT_PROP->make_default; 2849 $FONT_PROP->make_default;
2467 } 2850
2851 DC::pango_init;
2852 }
2468 2853
2469# compare mono (ft) vs. rgba (cairo) 2854# compare mono (ft) vs. rgba (cairo)
2470# ft - 1.8s, cairo 3s, even in alpha-only mode 2855# ft - 1.8s, cairo 3s, even in alpha-only mode
2471# for my $rgba (0..1) { 2856# for my $rgba (0..1) {
2472# my $t1 = Time::HiRes::time; 2857# my $t1 = Time::HiRes::time;
2477# } 2862# }
2478# my $t2 = Time::HiRes::time; 2863# my $t2 = Time::HiRes::time;
2479# warn $t2-$t1; 2864# warn $t2-$t1;
2480# } 2865# }
2481 2866
2482 video_init; 2867 video_init;
2483 audio_init; 2868 audio_init;
2484} 2869 }
2485 2870
2486show_tip_of_the_day if $CFG->{show_tips}; 2871 show_tip_of_the_day if $CFG->{show_tips};
2487 2872
2488our $STARTUP_CANCEL = EV::idle sub { 2873 our $STARTUP_CANCEL = EV::idle sub {
2489 undef $::STARTUP_CANCEL; 2874 undef $::STARTUP_CANCEL;
2490 $startup_done->(); 2875 $startup_done->();
2491}; 2876 };
2492 2877
2878 delete $SIG{__DIE__};
2493EV::loop; 2879 EV::loop;
2494 2880
2881 DC::write_cfg if $CFG->{config_autosave};
2882
2495#video_shutdown; 2883 #video_shutdown;
2496#audio_shutdown; 2884 #audio_shutdown;
2885
2497DC::OpenGL::quit; 2886 DC::OpenGL::quit;
2498DC::SDL_Quit; 2887 DC::SDL_Quit;
2499DC::DB::Server::stop; 2888 DC::DB::Server::stop;
2889}
2890
2891DC::SDL_braino; # see sub above
2500 2892
2501=head1 NAME 2893=head1 NAME
2502 2894
2503deliantra - A Deliantra MORPG game client 2895deliantra - A Deliantra MORPG game client
2504 2896
2505=head1 SYNOPSIS 2897=head1 SYNOPSIS
2506 2898
2507Just run it - no commandline arguments are supported. 2899 deliantra [--profile name] [host [user [password]]]
2900 deliantra --help
2508 2901
2509=head1 USAGE 2902=head1 USAGE
2510 2903
2511deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2904The deliantra client utilises OpenGL for all UI elements and the game. It
2512be used in fullscreen mode and interactively. 2905is supposed to be used in fullscreen mode and interactively.
2513 2906
2514=head1 DEBUGGING 2907=head1 DEBUGGING
2515
2516 2908
2517CFPLUS_DEBUG - environment variable 2909CFPLUS_DEBUG - environment variable
2518 2910
2519 1 draw borders around widgets 2911 1 draw borders around widgets
2520 2 add low-level widget info to tooltips 2912 2 add low-level widget info to tooltips
2521 4 show fps 2913 4 show fps
2522 8 suppress tooltips 2914 8 suppress tooltips
2523 2915
2524=head1 AUTHOR 2916=head1 AUTHOR
2525 2917
2526Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2918Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2527 2919
2528 2920
2529 2921

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