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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.54 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.107 by root, Thu Apr 8 03:51:26 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 148
144our $WANT_REFRESH; 149our $WANT_REFRESH;
145 150
154our $FONTSIZE; 159our $FONTSIZE;
155 160
156our $FONT_PROP; 161our $FONT_PROP;
157our $FONT_FIXED; 162our $FONT_FIXED;
158 163
164our $CONN;
165
159our $MAP; 166our $MAP;
160our $MAPMAP; 167our $MAPMAP;
161our $MAPWIDGET; 168our $MAPWIDGET;
162our $COMPLETER; 169our $COMPLETER;
163our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
164our $METASERVER; 174our $METASERVER;
165our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 176our $QUIT_DIALOG;
167our $HOST_ENTRY; 177our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 204our $FLOORBOX;
195our $GAUGES; 205our $GAUGES;
196our $STATWIDS; 206our $STATWIDS;
197 207
198our $SDL_ACTIVE; 208our $SDL_ACTIVE;
199our %SDL_CB; 209our @SDL_CB;
200 210
201our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 212our $STATUSBOX;
203our $MODBOX; 213our $MODBOX;
204our $DEBUG_STATUS; 214our $DEBUG_STATUS;
205 215
206our $INV; 216our $INV;
207our $INVR; 217our $INVR;
208our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
209 259
210############################################################################# 260#############################################################################
211 261
212sub status { 262sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 345 or return;
296 346
297 $meta->{data} 347 $meta->{data}
298 or return; 348 or return;
299 349
300 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 354 &audio_music_push ($face);
305 } 355 }
306 } else { 356 } else {
307 # fetch from database 357 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
314 364
315 audio_sound_push ($face); 365 audio_sound_push ($face);
316 }; 366 };
363 413
364 audio_music_update_volume; 414 audio_music_update_volume;
365 415
366 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
367 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
368 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
371 424
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 427
375 my $NOW = time; 428 my $NOW = time;
376 429
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 540 sub audio_tab_update;
488 audio_tab_update; 541 audio_tab_update;
489} 542}
490 543
491sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
492 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
495 553
496 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
736} 794}
737 795
738sub dc_connect { 796sub dc_connect {
739 my ($host, $port) = @_; 797 my ($host, $port) = @_;
740 798
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 801
743 $CONN = 802 $CONN =
744 new DC::Protocol 803 new DC::Protocol
745 host => $host, 804 host => $host,
746 port => $port, 805 port => $port,
747 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
749 mapw => $mapsize, 808 mapw => $mapw,
750 maph => $mapsize, 809 maph => $maph,
751 810
811 client => "deliantra",
752 client => "$DC::VERSION $] $^O", 812 clientversion => $DC::VERSION,
753 813
754 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
756 map => $MAP, 816 map => $MAP,
757 mapmap => $MAPMAP, 817 mapmap => $MAPMAP,
763 823
764 on_connect => sub { 824 on_connect => sub {
765 if ($_[0]) { 825 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
767 827
768 status "login successful"; 828 status "successfully connected to the server";
769 } else { 829 } else {
770 undef $CONN; 830 undef $CONN;
771 status "unable to connect: $!"; 831 status "unable to connect: $!";
772 stop_game(); 832 stop_game();
773 } 833 }
775 ; 835 ;
776} 836}
777 837
778sub start_game { 838sub start_game {
779 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
780 844
781 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 847
786 $MAP = new DC::Map; 848 $MAP = new DC::Map;
787 849
788 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
795 } 861 }
796 862
797 dc_connect $host, $port; 863 dc_connect $host, $port;
798 }; 864 };
799 } else { 865 } else {
800 dc_connect $host, $port; 866 dc_connect $host, $port;
801 } 867 }
802} 868}
803 869
804sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
805 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
823} 891}
824 892
825sub graphics_setup { 893sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
827 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 900
830 my $row = 0; 901 my $row = 0;
831 902
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 905 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 907
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 910 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 911 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 912 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 913 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 914 . "by installing the right driver for your graphics card.");
844 915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
845 my $vidmode_tooltip = 929 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 932
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 935
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
854 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
855 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
856 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
857 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
858 944
859 $MODE_SLIDER->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
860 my ($self, $value) = @_;
861
862 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
863 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
864 });
865 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
866
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
868 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
869 state => $CFG->{fullscreen},
870 tooltip => "Bring the client into fullscreen mode.",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
872 );
873
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
875 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{force_opengl11},
877 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
878 . "higher memory usage and slower performance. It will, however, help tremendously on "
879 . "cards that claim to support a feature but fall back to software rendering. "
880 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
881 . "but cards and drivers from other vendors (ATI) are often just as bad. "
882 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
884 );
885
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
887 $table->add_at (1, $row++, new DC::UI::CheckBox
888 state => $CFG->{disable_alpha},
889 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
890 . "by disabling a number of textures and transparency effects. Normally, these "
891 . "effects do not cost a lot of resources, but some graphics cards might fall "
892 . "back to etxremely slow rendering if this is enabled. If disabling this option "
893 . "noticably improves the framerate of the client please report this! "
894 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
895 on_changed => sub {
896 my ($self, $value) = @_; 946 my ($self, $value) = @_;
947
948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
950 });
951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
952
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
955 state => $CFG->{fullscreen},
956 tooltip => "Bring the client into fullscreen mode.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
958 );
959
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
961 $table->add_at (1, $row++, new DC::UI::CheckBox
962 state => $CFG->{force_opengl11},
963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
964 . "higher memory usage and slower performance. It will, however, help tremendously on "
965 . "cards that claim to support a feature but fall back to software rendering. "
966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
970 );
971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
897 $CFG->{disable_alpha} = $value; 983 $CFG->{disable_alpha} = $value;
898 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
899 0 986 }
900 } 987 );
901 );
902 988
903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
904 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
905 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
906 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
907 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
908 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
909 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
911 ); 997 );
912 998
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
914 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
915 state => $CFG->{fast}, 1001 state => $CFG->{fast},
916 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
917 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
918 ); 1004 );
919 1005
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
921 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
922 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
923 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
924 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
925 ); 1011 );
926 1012
927 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
928 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
929 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
930 on_activate => sub { 1016 on_activate => sub {
931 video_shutdown (); 1017 video_shutdown ();
932 video_init (); 1018 video_init ();
1019 0
933 0 1020 }
934 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
935 ); 1037 );
936 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
938 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
939 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
940 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
941 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
942 ); 1054 );
943 1055
944 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
945 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
946 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
947 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
948 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
949 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
950 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
951 ); 1063 );
952 1064
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
954 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
955 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
956 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
958 ); 1070 );
959 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
961 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
962 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
963 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
964 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
965 ); 1092 );
966 1093
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
968 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
969 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
970 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
971 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
972 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
973 ); 1100 );
974 1101
975 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
976 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
977 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
978 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
979 on_changed => sub { 1106 on_changed => sub {
980 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
981 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
982 0 1110 }
983 } 1111 );
984 );
985 1112
986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
987 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
988 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
989 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
990 on_changed => sub { 1117 on_changed => sub {
991 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
992 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
993 0 1121 }
994 } 1122 );
995 ); 1123 }
996 1124
997 $vbox 1125 $vbox
998} 1126}
999 1127
1000our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
1013 1141
1014 my $text = !$freq 1142 my $text = !$freq
1015 ? "audio is off" 1143 ? "audio is off"
1016 : "audio is enabled\n" 1144 : "audio is enabled\n"
1017 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1018 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1019 1149
1020 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1021} 1151}
1022 1152
1023sub audio_setup { 1153sub audio_setup {
1163} 1293}
1164 1294
1165sub make_gauge_window { 1295sub make_gauge_window {
1166 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1167 1297
1168 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1169 force_x => 0, 1299 force_x => 0,
1170 force_y => "max", 1300 force_y => "max",
1171 force_w => $WIDTH, 1301 force_w => $WIDTH,
1172 force_h => $gh, 1302 force_h => $gh,
1173 ); 1303 );
1189 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1190 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1191 ], 1321 ],
1192 ); 1322 );
1193 1323
1194 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1195 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1196 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1197 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1198
1199 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1200 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1201 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1202 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1203
1204 $GAUGES = {
1205 exp => $exp, prg => $prg, sklprg => $sklprg,
1206 win => $win, range => $rng,
1207 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1208 };
1209 1328
1210 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1211 1330
1212 $win 1331 $win
1213} 1332}
1554 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1555 ); 1674 );
1556 1675
1557 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1558 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1559 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1560 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1561 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1562 ); 1681 );
1563 1682
1564 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1565 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1566 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1567 hidden => 1, 1686 hidden => 1,
1568 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1569 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1570 ); 1689 );
1571 1690
1572 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1573 expand => 1, 1692 expand => 1,
1574 text => "Login / Register", 1693 text => "Login / Register",
1579 1 1698 1
1580 }, 1699 },
1581 ); 1700 );
1582 1701
1583 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1584 label => "Registering", 1703 label => "How to Play",
1585 min_h => 200, 1704 min_h => 240,
1586 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1587 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1588 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1589 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1590 ), 1711 ),
1591 ); 1712 );
1592 1713
1593 $vbox 1714 $vbox
1608 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1609 1730
1610 $vbox->add ( 1731 $vbox->add (
1611 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1612 expand => 1, 1733 expand => 1,
1613 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1614 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1615 on_changed => sub { 1736 on_changed => sub {
1616 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1617 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1618 1 1739 1
1619 } 1740 }
1620 ); 1741 );
1621 1742
1622 if (0) { #d# disabled 1743 if (0) { #d# disabled
1665 1786
1666 my $row = 0; 1787 my $row = 0;
1667 1788
1668 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1669 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1670 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1671 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1672 on_changed => sub { 1794 on_changed => sub {
1673 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1674 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1676 } 1798 }
1677 ); 1799 );
1678 1800
1679 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1680 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1681 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1682 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1683 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1684 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1685 on_changed => sub { 1808 on_changed => sub {
1687 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1688 0 1811 0
1689 }, 1812 },
1690 ); 1813 );
1691 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1692 $table 1837 $table
1693} 1838}
1694 1839
1695sub autopickup_setup { 1840sub autopickup_setup {
1696 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1702 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1703 ); 1848 );
1704 1849
1705 for ( 1850 for (
1706 ["General", 0, 0, 1851 ["General", 0, 0,
1707 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1708 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1709 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1710 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1711 ], 1855 ],
1712 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1713 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1739 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1740 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1741 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1742 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1743 ], 1887 ],
1744 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1745 ) 1889 )
1746 { 1890 {
1747 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1748 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1749 1893
1761 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1762 } else { 1906 } else {
1763 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1764 } 1908 }
1765 1909
1766 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1767 if defined $::CONN; 1911 if defined $::CONN;
1768 1912
1769 0 1913 0
1770 }); 1914 });
1771 1915
1774 } 1918 }
1775 1919
1776 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1777 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1778 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1779 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1780 on_changed => sub { 1925 on_changed => sub {
1781 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1782 1927
1783 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1787 }); 1932 });
1788 1933
1789 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1790 text => "set", 1935 text => "set",
1791 on_activate => sub { 1936 on_activate => sub {
1792 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1793 if defined $::CONN; 1938 if defined $::CONN;
1794 0 1939 0
1795 }); 1940 });
1796 1941
1797 $r 1942 $r
1798} 1943}
1799 1944
1800my %SORT_ORDER = ( 1945my %SORT_ORDER = (
1801 type => sub { 1946 type => sub {
1947 use sort 'stable';
1802 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1948 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1803 }, 1949 },
1804 mtime => sub { 1950 mtime => sub {
1951 use sort 'stable';
1805 my $NOW = time; 1952 my $NOW = time;
1806 sort { 1953 sort {
1807 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1954 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1808 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1955 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1809 1956
1810 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1957 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1811 or $btime <=> $atime 1958 or $btime <=> $atime
1812 or $a->{type} <=> $b->{type} 1959 or $a->{type} <=> $b->{type}
1813 } @_ 1960 } @_
1814 }, 1961 },
1815 weight => sub { sort { 1962 weight => sub {
1963 use sort 'stable';
1964 sort {
1816 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1965 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1817 or $a->{type} <=> $b->{type} 1966 or $a->{type} <=> $b->{type}
1818 } @_ }, 1967 } @_
1968 },
1819); 1969);
1820 1970
1821sub inventory_widget { 1971sub inventory_widget {
1822 my $hb = new DC::UI::HBox homogeneous => 1; 1972 my $hb = new DC::UI::HBox homogeneous => 1;
1823 1973
1839 $::CFG->{inv_sort} = $_[1]; 1989 $::CFG->{inv_sort} = $_[1];
1840 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1990 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1841 }, 1991 },
1842 ); 1992 );
1843 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1993 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1844 #TODO# update to weigh/maxweight 1994 #TODO# update to weight/maxweight
1845 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1995 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1846 1996
1847 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1997 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1848 $sw1->add ($INV = new DC::UI::Inventory); 1998 $sw1->add ($INV = new DC::UI::Inventory);
1849 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1999 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1910 $PL_NOTEBOOK->set_current_page ($widget); 2060 $PL_NOTEBOOK->set_current_page ($widget);
1911 $PL_WINDOW->show; 2061 $PL_WINDOW->show;
1912 } 2062 }
1913} 2063}
1914 2064
1915sub player_window { 2065sub make_playerbook {
1916 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2066 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1917 x => "center", 2067 x => "center",
1918 y => "center", 2068 y => "center",
1919 force_w => $WIDTH * 9/10, 2069 force_w => $WIDTH * 9/10,
1920 force_h => $HEIGHT * 9/10, 2070 force_h => $HEIGHT * 9/10,
1954 "License, Author and Source info for media sent by the server."); 2104 "License, Author and Source info for media sent by the server.");
1955 2105
1956 $ntb->set_current_page ($INVENTORY_PAGE); 2106 $ntb->set_current_page ($INVENTORY_PAGE);
1957 2107
1958 $plwin->add ($ntb); 2108 $plwin->add ($ntb);
1959 $plwin
1960} 2109}
1961 2110
1962sub keyboard_setup { 2111sub keyboard_setup {
1963 DC::Macro::keyboard_setup 2112 DC::Macro::keyboard_setup
1964} 2113}
1965 2114
1966sub help_window { 2115sub make_help_window {
1967 my $win = new DC::UI::Toplevel 2116 my $win = new DC::UI::Toplevel
1968 x => 'center', 2117 x => 'center',
1969 y => 'center', 2118 y => 'center',
1970 z => 4, 2119 z => 4,
1971 name => 'doc_browser', 2120 name => 'doc_browser',
2060 2209
2061 $load_node->((DC::Pod::find @path)[0]); 2210 $load_node->((DC::Pod::find @path)[0]);
2062 $win->show; 2211 $win->show;
2063 }; 2212 };
2064 2213
2065 $win 2214 $HELP_WINDOW = $win;
2066}
2067
2068sub open_string_query {
2069 my ($title, $cb, $txt, $tooltip) = @_;
2070 my $dialog = new DC::UI::Toplevel
2071 x => "center",
2072 y => "center",
2073 z => 50,
2074 force_w => $WIDTH * 4/5,
2075 title => $title;
2076
2077 $dialog->add (
2078 my $e = new DC::UI::Entry
2079 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2080 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2081 tooltip => $tooltip
2082 );
2083
2084 $e->grab_focus;
2085 $e->set_text ($txt) if $txt;
2086 $dialog->show;
2087} 2215}
2088 2216
2089sub open_quit_dialog { 2217sub open_quit_dialog {
2090 unless ($QUIT_DIALOG) { 2218 unless ($QUIT_DIALOG) {
2091 $QUIT_DIALOG = new DC::UI::Toplevel 2219 $QUIT_DIALOG = new DC::UI::Toplevel
2113 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2241 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2114 ); 2242 );
2115 $hb->add (new DC::UI::Button 2243 $hb->add (new DC::UI::Button
2116 text => "Quit anyway", 2244 text => "Quit anyway",
2117 expand => 1, 2245 expand => 1,
2118 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2246 on_activate => sub {
2247 crash "Quit anyway";
2248 EV::unloop EV::UNLOOP_ALL;
2249 },
2119 ); 2250 );
2120 } 2251 }
2121 2252
2122 $QUIT_DIALOG->show; 2253 $QUIT_DIALOG->show;
2123 $QUIT_DIALOG->grab_focus; 2254 $QUIT_DIALOG->grab_focus;
2255}
2256
2257sub make_menubar {
2258 $MENUFRAME = new DC::UI::Toplevel
2259 border => 0,
2260 force_x => 0,
2261 force_y => 0,
2262 force_w => $::WIDTH,
2263 child => ($MENUBAR = new DC::UI::HBox),
2264 ;
2265
2266 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2267
2268 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2269 make_gauge_window->show;
2270
2271# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2272# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2273
2274 make_playerbook;
2275
2276 $MENUPOPUP = DC::UI::Menu->new (items => [
2277 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2278 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2279 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2280 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2281 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2282 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2283 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2284 ["Quit…" , sub {
2285 if ($CONN) {
2286 open_quit_dialog;
2287 } else {
2288 EV::unloop EV::UNLOOP_ALL;
2289 }
2290 }],
2291 ]);
2292
2293 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2294 tooltip => "Shows the main menu",
2295 on_button_down => sub {
2296 my ($self, $ev) = @_;
2297 local $ev->{x} = 0;
2298 local $ev->{y} = 0;
2299 $MENUPOPUP->popup ($ev);
2300 },
2301 );
2302
2303 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2304 padding_x => 6,
2305 padding_y => 3,
2306 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2307 template => " Exp: 888,888,888,888 (lvl 188) ",
2308 );
2309
2310 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2311 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2312 . "will automatically pick up items as defined by your item pickup settings "
2313 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2314 . "disable autopickup by disabling this checkbox.",
2315 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2316 on_changed => sub {
2317 my ($self, $value) = @_;
2318 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2319 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2320 $CONN->send_pickup ($CFG->{pickup})
2321 if $CONN;
2322 },
2323 );
2324
2325 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2326 c_rescale => 1,
2327 padding_x => 6,
2328 padding_y => 3,
2329 force_w => $::WIDTH * 0.2,
2330 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2331 template => "two handed weapons 99%",
2332 );
2333
2334 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2335 expand => 1,
2336 align => 1, can_hover => 1, can_events => 1,
2337 text => "Range and Combat Slots",
2338 tooltip => "#stat_ranged",
2339 );
2340
2341 $MENUFRAME->show;
2342}
2343
2344sub open_string_query {
2345 my ($title, $cb, $txt, $tooltip) = @_;
2346 my $dialog = new DC::UI::Toplevel
2347 x => "center",
2348 y => "center",
2349 z => 50,
2350 force_w => $WIDTH * 4/5,
2351 title => $title;
2352
2353 $dialog->add (
2354 my $e = new DC::UI::Entry
2355 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2356 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2357 tooltip => $tooltip
2358 );
2359
2360 $e->grab_focus;
2361 $e->set_text ($txt) if $txt;
2362 $dialog->show;
2124} 2363}
2125 2364
2126sub show_tip_of_the_day { 2365sub show_tip_of_the_day {
2127 # find all tips 2366 # find all tips
2128 my @tod = DC::Pod::find tip_of_the_day => "*"; 2367 my @tod = DC::Pod::find tip_of_the_day => "*";
2181 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2420 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2182 and die "SDL::Init failed!\n"; 2421 and die "SDL::Init failed!\n";
2183} 2422}
2184 2423
2185sub video_init { 2424sub video_init {
2425 DC::set_theme $CFG->{uitheme};
2426
2186 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2427 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2187 $SDL_REINIT = 0; 2428 $SDL_REINIT = 0;
2188 2429
2189 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2430 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2190 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2431 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2191 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2432 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2192 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2433 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2193 2434
2194 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2435 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2195 2436
2196 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) { 2437 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2197 $CFG->{sdl_mode} = 0; 2438 $CFG->{sdl_mode} = 0; # lowest resolution by default
2439
2440 # now choose biggest mode <= 1024x768
2198 for (reverse 0 .. $#SDL_MODES) { 2441 for (0 .. $#SDL_MODES) {
2199 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2442 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2443 $CFG->{sdl_mode} = $_;
2444 }
2200 } 2445 }
2201 } 2446 }
2202 2447
2203 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2448 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2204 2449
2205 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2450 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2206 $FULLSCREEN = $CFG->{fullscreen}; 2451 $FULLSCREEN = $CFG->{fullscreen};
2207 $FAST = $CFG->{fast}; 2452 $FAST = $CFG->{fast};
2208 2453
2454 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2209 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2455 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2456 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2210 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2457 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2211 2458
2212 $SDL_ACTIVE = 1; 2459 $SDL_ACTIVE = 1;
2213 $LAST_REFRESH = time - 0.01; 2460 $LAST_REFRESH = time - 0.01;
2214 2461
2261 2508
2262 (new DC::UI::Frame 2509 (new DC::UI::Frame
2263 bg => [0, 0, 0, 0.4], 2510 bg => [0, 0, 0, 0.4],
2264 force_x => 0, 2511 force_x => 0,
2265 force_y => "max", 2512 force_y => "max",
2266 child => (my $LR = new DC::UI::VBox), 2513 child => (my $LL = new DC::UI::VBox),
2267 )->show; 2514 )->show;
2268 2515
2269 $LR->add ($STATUSBOX); 2516 $LL->add ($STATUSBOX);
2270 $LR->add ($MODBOX); 2517 $LL->add ($MODBOX);
2271 $LR->add (new DC::UI::Label 2518 $LL->add (new DC::UI::Label
2272 align => 0, 2519 align => 0,
2273 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2520 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2274 fontsize => 0.5, 2521 fontsize => 0.5,
2275 fg => [1, 1, 0, 0.7], 2522 fg => [1, 1, 0, 0.7],
2276 ); 2523 );
2277 2524
2278 DC::UI::Toplevel->new ( 2525 DC::UI::Toplevel->new (
2279 title => "Minimap", 2526 title => "Minimap",
2280 name => "mapmap", 2527 name => "mapmap",
2281 x => 0, 2528 x => 0,
2282 y => $FONTSIZE + 8, 2529 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2283 border_bg => [1, 1, 1, 192/255], 2530 border_bg => [1, 1, 1, 192/255],
2284 bg => [1, 1, 1, 0], 2531 bg => [1, 1, 1, 0],
2285 child => ($MAPMAP = new DC::MapWidget::MapMap 2532 child => ($MAPMAP = new DC::MapWidget::MapMap
2286 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2533 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2287 ), 2534 ),
2288 )->show; 2535 )->show;
2289 2536
2290 $MAPWIDGET = new DC::MapWidget; 2537 $MAPWIDGET = new DC::MapWidget;
2291 $MAPWIDGET->connect (activate_console => sub { 2538 $MAPWIDGET->connect (activate_console => sub {
2316 $METASERVER = metaserver_dialog; 2563 $METASERVER = metaserver_dialog;
2317 # the name is changed to not conflict with the older name as users could have hidden it 2564 # the name is changed to not conflict with the older name as users could have hidden it
2318 $MESSAGE_WINDOW = new DC::UI::Dockbar 2565 $MESSAGE_WINDOW = new DC::UI::Dockbar
2319 name => "message_window2", 2566 name => "message_window2",
2320 title => 'Messages', 2567 title => 'Messages',
2568 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2321 force_w => $::WIDTH * 0.6, 2569 force_w => $::WIDTH * 0.6,
2322 force_h => $::HEIGHT * 0.25, 2570 force_h => $::HEIGHT * 0.25,
2323 ; 2571 ;
2324 2572
2325 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2573 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2345 . "After pressing the combo the binding will be saved automatically and the " 2593 . "After pressing the combo the binding will be saved automatically and the "
2346 . "binding editor closes"); 2594 . "binding editor closes");
2347 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2595 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2348 "Some debuggin' options. Do not ask."); 2596 "Some debuggin' options. Do not ask.");
2349 2597
2350 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2598 make_help_window;
2599 make_menubar;
2351 2600
2352 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2353 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2354
2355# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2356# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2357
2358 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2359
2360 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2361 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2362
2363 $BUTTONBAR->add (new DC::UI::Button
2364 text => "Save Config",
2365 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2366 on_activate => sub {
2367 $::CFG->{layout} = DC::UI::get_layout;
2368 DC::write_cfg;
2369 status "Configuration Saved";
2370 0
2371 },
2372 );
2373
2374 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2375 tooltip => "View Documentation");
2376
2377 $BUTTONBAR->add (new DC::UI::Button
2378 text => "Quit",
2379 tooltip => "Terminates the program",
2380 on_activate => sub {
2381 if ($CONN) {
2382 open_quit_dialog;
2383 } else {
2384 EV::unloop EV::UNLOOP_ALL;
2385 }
2386 0
2387 },
2388 );
2389
2390 $BUTTONBAR->show;
2391 $SETUP_DIALOG->show; 2601 $SETUP_DIALOG->show;
2392 $MESSAGE_WINDOW->show; 2602 $MESSAGE_WINDOW->show;
2393 } 2603 }
2394 2604
2395 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2605 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2396 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2606 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2397 2607
2398 $CAVEAT_LABEL->set_text ("None :)"); 2608 $CAVEAT_LABEL->set_text ("None :)");
2609 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2610 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2399 $CAVEAT_LABEL->set_text ("Sofwtare Rendering (very slow)") 2611 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2400 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2612 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2401 2613
2402 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2614 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2403} 2615}
2404 2616
2431my $want_refresh = EV::prepare_ns \&force_refresh; 2643my $want_refresh = EV::prepare_ns \&force_refresh;
2432 2644
2433my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2645my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2434 $NOW = EV::now; 2646 $NOW = EV::now;
2435 2647
2436 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2648 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2437 for DC::poll_events; 2649 for DC::poll_events;
2438 2650
2439 if (%animate_object) { 2651 if (%animate_object) {
2440 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2652 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2441 $WANT_REFRESH = 1; 2653 $WANT_REFRESH = 1;
2453sub animation_stop { 2665sub animation_stop {
2454 my ($widget) = @_; 2666 my ($widget) = @_;
2455 delete $animate_object{$widget}; 2667 delete $animate_object{$widget};
2456} 2668}
2457 2669
2458%SDL_CB = (
2459 DC::SDL_QUIT => sub { 2670$SDL_CB[DC::SDL_QUIT] = sub {
2671 crash "SDL_QUIT";
2460 EV::unloop EV::UNLOOP_ALL; 2672 EV::unloop EV::UNLOOP_ALL;
2461 }, 2673};
2462 DC::SDL_VIDEORESIZE => sub { 2674$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2463 },
2464 DC::SDL_VIDEOEXPOSE => sub { 2675$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2465 DC::UI::full_refresh; 2676 DC::UI::full_refresh;
2466 }, 2677};
2467 DC::SDL_ACTIVEEVENT => sub { 2678$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2468# not useful, as APPACTIVE includes only iconified state, not unmapped 2679# not useful, as APPACTIVE includes only iconified state, not unmapped
2469# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2680# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2470# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2681# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2471# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2682# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2472# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2683# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2473# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2684# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2474 }, 2685};
2475 DC::SDL_KEYDOWN => sub { 2686$SDL_CB[DC::SDL_KEYDOWN] = sub {
2476 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2687 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2477 # alt-enter 2688 # alt-enter
2478 video_shutdown; 2689 video_shutdown;
2479 $FULLSCREEN_ENABLE->toggle; 2690 $FULLSCREEN_ENABLE->toggle;
2480 video_init; 2691 video_init;
2481 } else { 2692 } else {
2482 &DC::UI::feed_sdl_key_down_event; 2693 &DC::UI::feed_sdl_key_down_event;
2483 } 2694 }
2484 update_modbox; 2695 update_modbox;
2485 }, 2696};
2486 DC::SDL_KEYUP => sub { 2697$SDL_CB[DC::SDL_KEYUP] = sub {
2487 &DC::UI::feed_sdl_key_up_event; 2698 &DC::UI::feed_sdl_key_up_event;
2488 update_modbox; 2699 update_modbox;
2489 }, 2700};
2490 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2701$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2491 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2702$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2492 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2703$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2493 DC::SDL_USEREVENT => sub { 2704$SDL_CB[DC::SDL_USEREVENT] = sub {
2494 if ($_[0]{code} == 1) { 2705 if ($_[0]{code} == 1) {
2495 audio_channel_finished $_[0]{data1}; 2706 audio_channel_finished $_[0]{data1};
2496 } elsif ($_[0]{code} == 0) { 2707 } elsif ($_[0]{code} == 0) {
2497 audio_music_finished; 2708 audio_music_finished;
2498 }
2499 }, 2709 }
2500); 2710};
2501 2711
2502############################################################################# 2712#############################################################################
2503 2713
2504$SIG{INT} = $SIG{TERM} = sub { 2714$SIG{INT} = $SIG{TERM} = sub {
2505 EV::unloop; 2715 EV::unloop;
2506 #d# TODO calling exit here hangs the process in some futex 2716 #d# TODO calling exit here hangs the process in some futex
2507}; 2717};
2508 2718
2509{ 2719# due to mac os x + sdl combined braindamage, we need this contortion
2720sub main {
2721 {
2510 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2722 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2511 2723
2512 if (-e "$Deliantra::VARDIR/client.cf") { 2724 if (-e "$Deliantra::VARDIR/client.cf") {
2513 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2725 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2514 } else { 2726 } else {
2515 #TODO: compatibility cruft 2727 #TODO: compatibility cruft
2516 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2728 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2517 print STDERR "INFO: used old configuration file\n"; 2729 print STDERR "INFO: used old configuration file\n";
2518 } 2730 }
2519 2731
2520 DC::DB::Server::run; 2732 DC::DB::Server::run;
2521 2733
2522 if ($CFG->{db_schema} < 1) { 2734 if ($CFG->{db_schema} < 1) {
2523 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2735 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2524 DC::DB::nuke_db; 2736 DC::DB::nuke_db;
2525 $CFG->{db_schema} = 1; 2737 $CFG->{db_schema} = 1;
2526 DC::write_cfg; 2738 DC::write_cfg;
2527 } 2739 }
2528 2740
2529 DC::DB::open_db; 2741 DC::DB::open_db;
2530 2742
2531 DC::UI::set_layout ($::CFG->{layout}); 2743 DC::UI::set_layout ($::CFG->{layout});
2532 2744
2533 my %DEF_CFG = ( 2745 my %DEF_CFG = (
2746 config_autosave => 1,
2534 sdl_mode => 0, 2747 sdl_mode => undef,
2535 fullscreen => 1, 2748 fullscreen => 1,
2536 fast => 0, 2749 fast => 0,
2537 force_opengl11 => undef, 2750 force_opengl11 => undef,
2538 disable_alpha => 0, 2751 disable_alpha => 0,
2752 smooth_movement => 1,
2753 smooth_transitions => 1,
2539 texture_compression => 1, 2754 texture_compression => 1,
2540 map_scale => 1, 2755 map_scale => 1,
2541 fow_enable => 1, 2756 fow_enable => 1,
2542 fow_intensity => 0, 2757 fow_intensity => 0,
2758 fow_texture => 0,
2543 map_smoothing => 1, 2759 map_smoothing => 1,
2544 gui_fontsize => 1, 2760 gui_fontsize => 1,
2545 log_fontsize => 0.7, 2761 log_fontsize => 0.7,
2546 gauge_fontsize => 1, 2762 gauge_fontsize => 1,
2547 gauge_size => 0.35, 2763 gauge_size => 0.35,
2548 stat_fontsize => 0.7, 2764 stat_fontsize => 0.7,
2549 mapsize => 100, 2765 mapsize => 100,
2550 audio_enable => 1, 2766 audio_enable => 1,
2551 audio_hw_channels => 0, 2767 audio_hw_channels => 0,
2552 audio_hw_frequency => 0, 2768 audio_hw_frequency => 0,
2553 audio_hw_chunksize => 0, 2769 audio_hw_chunksize => 0,
2554 audio_mix_channels => 8, 2770 audio_mix_channels => 8,
2555 effects_enable => 1, 2771 effects_enable => 1,
2556 effects_volume => 1, 2772 effects_volume => 1,
2557 bgm_enable => 1, 2773 bgm_enable => 1,
2558 bgm_volume => 0.5, 2774 bgm_volume => 0.5,
2559 output_rate => "", 2775 output_rate => "",
2560 pickup => 0, 2776 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2561 inv_sort => "mtime", 2777 inv_sort => "mtime",
2562 default => "profile", # default profile 2778 default => "profile", # default profile
2563 show_tips => 1, 2779 show_tips => 1,
2564 logview_max_par => 1000, 2780 logview_max_par => 1000,
2565 shift_fire_stop => 0, 2781 shift_fire_stop => 0,
2782 uitheme => "wood",
2783 map_shift_x => -24, # arbitrary
2784 map_shift_y => +24, # arbitrary
2566 ); 2785 );
2567 2786
2568 while (my ($k, $v) = each %DEF_CFG) { 2787 while (my ($k, $v) = each %DEF_CFG) {
2569 $CFG->{$k} = $v unless exists $CFG->{$k}; 2788 $CFG->{$k} = $v unless exists $CFG->{$k};
2570 } 2789 }
2571 2790
2572 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2791 my @args = @ARGV;
2573 $PROFILE = $CFG->{profile}{default};
2574 2792
2575 # convert old bindings (only default profile matters) 2793 my $profile = 'default';
2576 if (my $bindings = delete $PROFILE->{bindings}) { 2794
2577 while (my ($mod, $syms) = each %$bindings) { 2795 for (my $i = 0; $i < @args; $i++) {
2578 while (my ($sym, $cmds) = each %$syms) { 2796 if ($args[$i] =~ /^--?profile$/) {
2579 push @{ $PROFILE->{macro} }, { 2797 $profile = $args[$i + 1];
2580 accelkey => [$mod*1, $sym*1], 2798 splice @args, $i, 2, ();
2581 action => $cmds,
2582 }; 2799 $i = 0;
2800 } elsif ($args[$i] =~ /^--?h/) {
2801 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2802 exit 0;
2583 } 2803 }
2584 } 2804 }
2585 }
2586 2805
2806 $CFG->{profile}{$profile} ||= {};
2807 $PROFILE = $CFG->{profile}{$profile};
2808 $PROFILE->{host} ||= "gameserver.deliantra.net";
2809
2810 $PROFILE->{host} = $args[0] if @args > 0;
2811 $PROFILE->{user} = $args[1] if @args > 1;
2812 $PROFILE->{password} = $args[2] if @args > 2;
2813
2814 # convert old bindings (only default profile matters)
2815 if (my $bindings = delete $PROFILE->{bindings}) {
2816 while (my ($mod, $syms) = each %$bindings) {
2817 while (my ($sym, $cmds) = each %$syms) {
2818 push @{ $PROFILE->{macro} }, {
2819 accelkey => [$mod*1, $sym*1],
2820 action => $cmds,
2821 };
2822 }
2823 }
2824 }
2825
2587 sdl_init; 2826 sdl_init;
2588 2827
2589 { 2828 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2829 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2830
2831 {
2590 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2832 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2591 DejaVuSans.ttf 2833 DejaVuSans.ttf
2592 DejaVuSansMono.ttf 2834 DejaVuSansMono.ttf
2593 DejaVuSans-Bold.ttf 2835 DejaVuSans-Bold.ttf
2594 DejaVuSansMono-Bold.ttf 2836 DejaVuSansMono-Bold.ttf
2595 DejaVuSans-Oblique.ttf 2837 DejaVuSans-Oblique.ttf
2596 DejaVuSansMono-Oblique.ttf 2838 DejaVuSansMono-Oblique.ttf
2597 DejaVuSans-BoldOblique.ttf 2839 DejaVuSans-BoldOblique.ttf
2598 DejaVuSansMono-BoldOblique.ttf 2840 DejaVuSansMono-BoldOblique.ttf
2841 mona.ttf
2599 ); 2842 );
2600 2843
2601 DC::add_font $_ for @fonts; 2844 DC::add_font $_ for @fonts;
2602 2845
2603 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2846 $FONT_PROP = new_from_file DC::Font $fonts[0];
2604 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2847 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2605 2848
2606 $FONT_PROP->make_default; 2849 $FONT_PROP->make_default;
2607 2850
2608 DC::pango_init; 2851 DC::pango_init;
2609 } 2852 }
2610 2853
2611# compare mono (ft) vs. rgba (cairo) 2854# compare mono (ft) vs. rgba (cairo)
2612# ft - 1.8s, cairo 3s, even in alpha-only mode 2855# ft - 1.8s, cairo 3s, even in alpha-only mode
2613# for my $rgba (0..1) { 2856# for my $rgba (0..1) {
2614# my $t1 = Time::HiRes::time; 2857# my $t1 = Time::HiRes::time;
2619# } 2862# }
2620# my $t2 = Time::HiRes::time; 2863# my $t2 = Time::HiRes::time;
2621# warn $t2-$t1; 2864# warn $t2-$t1;
2622# } 2865# }
2623 2866
2624 video_init; 2867 video_init;
2625 audio_init; 2868 audio_init;
2626} 2869 }
2627 2870
2628show_tip_of_the_day if $CFG->{show_tips}; 2871 show_tip_of_the_day if $CFG->{show_tips};
2629 2872
2630our $STARTUP_CANCEL = EV::idle sub { 2873 our $STARTUP_CANCEL = EV::idle sub {
2631 undef $::STARTUP_CANCEL; 2874 undef $::STARTUP_CANCEL;
2632 $startup_done->(); 2875 $startup_done->();
2633}; 2876 };
2634 2877
2635delete $SIG{__DIE__}; 2878 delete $SIG{__DIE__};
2636EV::loop; 2879 EV::loop;
2637 2880
2881 DC::write_cfg if $CFG->{config_autosave};
2882
2638#video_shutdown; 2883 #video_shutdown;
2639#audio_shutdown; 2884 #audio_shutdown;
2885
2640DC::OpenGL::quit; 2886 DC::OpenGL::quit;
2641DC::SDL_Quit; 2887 DC::SDL_Quit;
2642DC::DB::Server::stop; 2888 DC::DB::Server::stop;
2889}
2890
2891DC::SDL_braino; # see sub above
2643 2892
2644=head1 NAME 2893=head1 NAME
2645 2894
2646deliantra - A Deliantra MORPG game client 2895deliantra - A Deliantra MORPG game client
2647 2896
2648=head1 SYNOPSIS 2897=head1 SYNOPSIS
2649 2898
2650Just run it - no commandline arguments are supported. 2899 deliantra [--profile name] [host [user [password]]]
2900 deliantra --help
2651 2901
2652=head1 USAGE 2902=head1 USAGE
2653 2903
2654deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2904The deliantra client utilises OpenGL for all UI elements and the game. It
2655be used in fullscreen mode and interactively. 2905is supposed to be used in fullscreen mode and interactively.
2656 2906
2657=head1 DEBUGGING 2907=head1 DEBUGGING
2658
2659 2908
2660CFPLUS_DEBUG - environment variable 2909CFPLUS_DEBUG - environment variable
2661 2910
2662 1 draw borders around widgets 2911 1 draw borders around widgets
2663 2 add low-level widget info to tooltips 2912 2 add low-level widget info to tooltips
2664 4 show fps 2913 4 show fps
2665 8 suppress tooltips 2914 8 suppress tooltips
2666 2915
2667=head1 AUTHOR 2916=head1 AUTHOR
2668 2917
2669Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2918Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2670 2919
2671 2920
2672 2921

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