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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.28 by root, Thu Mar 20 22:28:35 2008 UTC vs.
Revision 1.109 by root, Thu Apr 8 19:11:21 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::Dockbar; 121use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 122use DC::UI::ChatView;
116use DC::MessageDistributor; 123use DC::MessageDistributor;
117use DC::Pod; 124use DC::Pod;
118use DC::MapWidget; 125use DC::MapWidget;
119use DC::Macro; 126use DC::Macro;
120 127
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
123 130
124$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
126}; 134};
127 135
128my $MAX_FPS = 60; 136my $MAX_FPS = 60;
129 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 141
132our $LAST_REFRESH; 142our $LAST_REFRESH;
133our $NOW; 143our $NOW;
134 144
135our $CFG; 145our $CFG;
136our $CONN;
137our $PROFILE; # current profile 146our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 148
140our $WANT_REFRESH; 149our $WANT_REFRESH;
141 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
142our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
143our $WIDTH; 156our $WIDTH;
144our $HEIGHT; 157our $HEIGHT;
145our $FULLSCREEN; 158our $FULLSCREEN;
146our $FONTSIZE; 159our $FONTSIZE;
147 160
148our $FONT_PROP; 161our $FONT_PROP;
149our $FONT_FIXED; 162our $FONT_FIXED;
150 163
164our $CONN;
165
151our $MAP; 166our $MAP;
152our $MAPMAP; 167our $MAPMAP;
153our $MAPWIDGET; 168our $MAPWIDGET;
154our $COMPLETER; 169our $COMPLETER;
155our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
156our $METASERVER; 174our $METASERVER;
157our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 176our $QUIT_DIALOG;
159our $HOST_ENTRY; 177our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 204our $FLOORBOX;
187our $GAUGES; 205our $GAUGES;
188our $STATWIDS; 206our $STATWIDS;
189 207
190our $SDL_ACTIVE; 208our $SDL_ACTIVE;
191our %SDL_CB; 209our @SDL_CB;
192 210
193our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 212our $STATUSBOX;
213our $MODBOX;
195our $DEBUG_STATUS; 214our $DEBUG_STATUS;
196 215
197our $INV; 216our $INV;
198our $INVR; 217our $INVR;
199our $INVR_HB; 218our $INVR_HB;
200 219
201############################################################################# 220#############################################################################
202 221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
259
260#############################################################################
261
203sub status { 262sub status {
204 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
205} 264}
206 265
207sub debug { 266sub debug {
208 $DEBUG_STATUS->set_text ($_[0]); 267 $DEBUG_STATUS->set_text ($_[0]);
209} 268}
210 269
211sub message { 270sub message {
212 $MESSAGE_DIST->message (@_); 271 $MESSAGE_DIST->message (@_);
272}
273
274sub update_modbox {
275 my $mod = DC::SDL_GetModState;
276
277 my $markup;
278
279 $markup .= $mod & DC::KMOD_CTRL
280 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
281 : "[<span foreground='#888'> once </span>]";
282
283 $markup .= $mod & DC::KMOD_SHIFT
284 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
285 : "[<span foreground='#888'>move</span>]";
286
287 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
288 ? "[ALT]"
289 : "[<span foreground='#888'>alt</span>]";
290
291 $markup .= $mod & DC::KMOD_NUM
292 ? "[NUM]"
293 : "[<span foreground='#888'>num</span>]";
294
295 # <tt> around next statement works around some bug that keeps the
296 # "font =>" from being used on windows
297 $MODBOX->set_markup ("<tt>$markup</tt>");
213} 298}
214 299
215############################################################################# 300#############################################################################
216#TODO: maybe move into own audio module... 301#TODO: maybe move into own audio module...
217 302
260 or return; 345 or return;
261 346
262 $meta->{data} 347 $meta->{data}
263 or return; 348 or return;
264 349
265 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
266 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
267 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
268 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
269 &audio_music_push ($face); 354 &audio_music_push ($face);
270 } 355 }
271 } else { 356 } else {
272 # fetch from database 357 # fetch from database
273 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
274 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
275 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
276 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
277 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
278 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
279 364
280 audio_sound_push ($face); 365 audio_sound_push ($face);
281 }; 366 };
328 413
329 audio_music_update_volume; 414 audio_music_update_volume;
330 415
331 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
332 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
333 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
334 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
335 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
336 424
337 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
338 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
339 427
340 my $NOW = time; 428 my $NOW = time;
341 429
342 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
343 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
452 sub audio_tab_update; 540 sub audio_tab_update;
453 audio_tab_update; 541 audio_tab_update;
454} 542}
455 543
456sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
457 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
458 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
459 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
460 553
461 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
637 # right: accept 730 # right: accept
638 $table->add_at (4, 0, new DC::UI::Button 731 $table->add_at (4, 0, new DC::UI::Button
639 text => "Accept", 732 text => "Accept",
640 on_activate => sub { 733 on_activate => sub {
641 $conn->send ("reply n"); 734 $conn->send ("reply n");
642 $STATS_PAGE->hide;
643 destroy_query_dialog $conn; 735 destroy_query_dialog $conn;
644 0 736 0
645 }, 737 },
646 ); 738 );
647 739
699 791
700 $vbox->add (@dialog); 792 $vbox->add (@dialog);
701 $dialog->show; 793 $dialog->show;
702} 794}
703 795
704sub start_game { 796sub dc_connect {
705 status "logging in..."; 797 my ($host, $port) = @_;
706 798
707 $LOGIN_BUTTON->set_text ("Logout");
708 $SETUP_DIALOG->hide;
709
710 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
711 801
712 my ($host, $port) = split /:/, $PROFILE->{host};
713
714 $MAP = new DC::Map;
715
716 $CONN = eval { 802 $CONN =
717 new DC::Protocol 803 new DC::Protocol
718 host => $host, 804 host => $host,
719 port => $port || 13327, 805 port => $port,
720 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
721 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
722 mapw => $mapsize, 808 mapw => $mapw,
723 maph => $mapsize, 809 maph => $maph,
724 810
811 c_version => {
812 client => "deliantra",
725 client => "$DC::VERSION $] $^O", 813 clientver => $DC::VERSION,
814 gl_vendor => DC::OpenGL::gl_vendor,
815 gl_version => DC::OpenGL::gl_version,
816 },
726 817
727 map_widget => $MAPWIDGET, 818 map_widget => $MAPWIDGET,
728 statusbox => $STATUSBOX, 819 statusbox => $STATUSBOX,
729 map => $MAP, 820 map => $MAP,
730 mapmap => $MAPMAP, 821 mapmap => $MAPMAP,
731 query => \&server_query, 822 query => \&server_query,
732 823
733 setup_req => { 824 setup_req => {
734 smoothing => $CFG->{map_smoothing}*1, 825 smoothing => $CFG->{map_smoothing}*1,
735 }, 826 },
736 };
737 827
738 if ($CONN) { 828 on_connect => sub {
829 if ($_[0]) {
739 DC::lowdelay fileno $CONN->{fh}; 830 DC::lowdelay fileno $CONN->{fh};
740 831
741 status "login successful"; 832 status "successfully connected to the server";
833 } else {
834 undef $CONN;
835 status "unable to connect: $!";
836 stop_game();
837 }
838 },
839 ;
840}
841
842sub start_game {
843 status "logging in...";
844
845 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
846 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
847 or return status "$server: unable to parse server address, try an empty field.";
848
849 $LOGIN_BUTTON->set_text ("Logout");
850 $SETUP_DIALOG->hide;
851
852 $MAP = new DC::Map;
853
854 # hack to make SURE we find the IP address all right
855 # can be removed once AnyEvent::DNS is proven stable.
856 if ($host eq "gameserver.deliantra.net") {
857 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
858 if ($_[0] ne "80.101.114.108") { # Perl
859 status "dns failure, trying differently";
860 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
861 unless (defined $host) {
862 status "dns failure, using hardcoded address";
863 $host = "129.13.162.95";
864 }
865 }
866
867 dc_connect $host, $port;
868 };
742 } else { 869 } else {
743 status "unable to connect"; 870 dc_connect $host, $port;
744 stop_game();
745 } 871 }
746} 872}
747 873
748sub stop_game { 874sub stop_game {
875 crash "stop_game";
876
749 $LOGIN_BUTTON->set_text ("Login / Register"); 877 $LOGIN_BUTTON->set_text ("Login / Register");
750 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 878 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
751 $SETUP_DIALOG->show; 879 $SETUP_DIALOG->show;
752 $PL_WINDOW->hide; 880 $PL_WINDOW->hide;
753 $SPELL_LIST->clear_spells; 881 $SPELL_LIST->clear_spells;
767} 895}
768 896
769sub graphics_setup { 897sub graphics_setup {
770 my $vbox = new DC::UI::VBox; 898 my $vbox = new DC::UI::VBox;
771 899
900 {
901 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
902
772 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 903 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
773 904
774 my $row = 0; 905 my $row = 0;
775 906
776 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
777 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 908 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
778 can_events => 1, 909 can_events => 1,
779 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 910 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
780 911
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
913 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
914 can_events => 1,
915 tooltip => "This field shows any known issues with your config or driver, such as "
916 . "a non-accelerated display format. You can try to work around these issues "
917 . "by selecting a different video mode, changing the settings below or "
918 . "by installing the right driver for your graphics card.");
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
922 value => $CFG->{uitheme},
923 options => [
924 [wood => "Wood (the default)"],
925 [plain => "Plain (very)"],
926 [blue => "Blue (dark)"],
927 [metal => "Metal (light)"],
928 ],
929 tooltip => "Choose the User Interface theme that you like most :)",
930 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
931 );
932
781 my $vidmode_tooltip = 933 my $vidmode_tooltip =
782 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 934 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
783 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 935 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
784 936
785 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
786 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 938 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
787 939
788 $hbox->add (my $mode_slider = new DC::UI::Slider 940 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
789 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 941 c_rescale => 1,
942 force_w => $WIDTH * 0.1, expand => 1,
943 range => [ ($CFG->{sdl_mode}) x 3 ],
790 tooltip => $vidmode_tooltip); 944 tooltip => $vidmode_tooltip);
791 $hbox->add (my $mode_label = new DC::UI::Label 945 $hbox->add (my $mode_label = new DC::UI::Label
792 height => 0.8, template => "9999x9999@9+9", 946 height => 0.8, template => "9999x9999@9+9",
793 can_events => 1, tooltip => $vidmode_tooltip); 947 can_events => 1, tooltip => $vidmode_tooltip);
794 948
795 $mode_slider->connect (changed => sub { 949 $MODE_SLIDER->connect (changed => sub {
796 my ($self, $value) = @_; 950 my ($self, $value) = @_;
797 951
798 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 952 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
799 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 953 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
800 }); 954 });
801 $mode_slider->emit (changed => $mode_slider->{range}[0]); 955 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
802 956
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
804 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 958 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
805 state => $CFG->{fullscreen}, 959 state => $CFG->{fullscreen},
806 tooltip => "Bring the client into fullscreen mode.", 960 tooltip => "Bring the client into fullscreen mode.",
807 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 961 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
808 ); 962 );
809 963
810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 964 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
811 $table->add_at (1, $row++, new DC::UI::CheckBox 965 $table->add_at (1, $row++, new DC::UI::CheckBox
812 state => $CFG->{force_opengl11}, 966 state => $CFG->{force_opengl11},
813 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 967 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
814 . "higher memory usage and slower performance. It will, however, help tremendously on " 968 . "higher memory usage and slower performance. It will, however, help tremendously on "
815 . "cards that claim to support a feature but fall back to software rendering. " 969 . "cards that claim to support a feature but fall back to software rendering. "
816 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 970 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
817 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 971 . "but cards and drivers from other vendors (ATI) are often just as bad. "
818 . "experience extremely low framerates and your card should do better, try this option.</b>", 972 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
819 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 973 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
820 ); 974 );
821 975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{disable_alpha},
979 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
980 . "by disabling a number of textures and transparency effects. Normally, these "
981 . "effects do not cost a lot of resources, but some graphics cards might fall "
982 . "back to extremely slow rendering if this is enabled. If disabling this option "
983 . "noticably improves the framerate of the client please report this! "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub {
986 my ($self, $value) = @_;
987 $CFG->{disable_alpha} = $value;
988 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
989 0
990 }
991 );
992
822 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 993 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
823 $table->add_at (1, $row++, new DC::UI::CheckBox 994 $table->add_at (1, $row++, new DC::UI::CheckBox
824 state => $CFG->{texture_compression}, 995 state => $CFG->{texture_compression},
825 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 996 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
826 . "will save a lot of memory and increase performance. The compression algorithm " 997 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
827 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 998 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
828 . "forced OpenGL 1.1 mode.", 999 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
829 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1000 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
830 ); 1001 );
831 1002
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
833 $table->add_at (1, $row++, new DC::UI::CheckBox 1004 $table->add_at (1, $row++, new DC::UI::CheckBox
834 state => $CFG->{fast}, 1005 state => $CFG->{fast},
835 tooltip => "Lower the visual quality considerably to speed up rendering.", 1006 tooltip => "Lower the visual quality considerably to speed up rendering.",
836 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1007 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
837 ); 1008 );
838 1009
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1010 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
840 $table->add_at (1, $row++, new DC::UI::Slider 1011 $table->add_at (1, $row++, new DC::UI::Slider
841 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1012 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
842 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1013 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
843 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1014 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
844 ); 1015 );
845 1016
846 $table->add_at (1, $row++, new DC::UI::Button 1017 $table->add_at (1, $row++, new DC::UI::Button
847 expand => 1, text => "Apply", 1018 expand => 1, text => "Apply",
848 tooltip => "Apply the video settings above.", 1019 tooltip => "Apply the video settings above.",
849 on_activate => sub { 1020 on_activate => sub {
850 video_shutdown (); 1021 video_shutdown ();
851 video_init (); 1022 video_init ();
1023 0
852 0 1024 }
853 } 1025 );
1026 }
1027
1028 {
1029 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1030
1031 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1032
1033 my $row = 0;
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1035 $table->add_at (1, $row++, new DC::UI::CheckBox
1036 state => $CFG->{smooth_movement},
1037 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1038 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1039 . "then disable this option. Changes take effect immdiately.",
1040 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
854 ); 1041 );
855 1042
1043 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1044 $table->add_at (1, $row++, new DC::UI::CheckBox
1045 state => $CFG->{smooth_transitions},
1046 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1047 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1048 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1049 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1050 );
1051
1052
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1053 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
857 $table->add_at (1, $row++, new DC::UI::Slider 1054 $table->add_at (1, $row++, new DC::UI::Slider
858 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1055 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
859 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1056 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
860 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1057 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
861 ); 1058 );
862 1059
863 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
864 $table->add_at (1, $row++, new DC::UI::CheckBox 1061 $table->add_at (1, $row++, new DC::UI::CheckBox
865 state => $CFG->{map_smoothing}, 1062 state => $CFG->{map_smoothing},
866 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1063 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
867 . "This increases load on the graphics subsystem and works only with TRT servers. " 1064 . "This increases load on the graphics subsystem and works only with TRT servers. "
868 . "Changes take effect at next login only.", 1065 . "Changes take effect at next login only.",
869 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1066 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
870 ); 1067 );
871 1068
872 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1069 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
873 $table->add_at (1, $row++, new DC::UI::CheckBox 1070 $table->add_at (1, $row++, new DC::UI::CheckBox
874 state => $CFG->{fow_enable}, 1071 state => $CFG->{fow_enable},
875 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1072 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
876 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1073 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
877 ); 1074 );
878 1075
1076 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1077 $table->add_at (1, $row++, new DC::UI::ImageButton
1078 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1079 bg => [0.3, 0.3, 0.2],
1080 force_w => 64,
1081 force_h => 64,
1082 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1083 on_activate => sub {
1084 my ($self) = @_;
1085 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1086 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1087 $MAPWIDGET->update;
1088 }
1089 );
1090
879 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1091 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
880 $table->add_at (1, $row++, new DC::UI::Slider 1092 $table->add_at (1, $row++, new DC::UI::Slider
881 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1093 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
882 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1094 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1095 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
884 ); 1096 );
885 1097
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1098 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
887 $table->add_at (1, $row++, new DC::UI::Slider 1099 $table->add_at (1, $row++, new DC::UI::Slider
888 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1100 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
889 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1101 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
890 . "but you still need to press apply to correctly re-layout the widget.", 1102 . "but you still need to press apply to correctly re-layout the widget.",
891 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1103 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
892 ); 1104 );
893 1105
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1106 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
895 $table->add_at (1, $row++, new DC::UI::Slider 1107 $table->add_at (1, $row++, new DC::UI::Slider
896 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1108 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
897 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1109 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
898 on_changed => sub { 1110 on_changed => sub {
899 $CFG->{gauge_fontsize} = $_[1]; 1111 $CFG->{gauge_fontsize} = $_[1];
900 &set_gauge_window_fontsize; 1112 &set_gauge_window_fontsize;
1113 0
901 0 1114 }
902 } 1115 );
903 );
904 1116
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1117 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
906 $table->add_at (1, $row++, new DC::UI::Slider 1118 $table->add_at (1, $row++, new DC::UI::Slider
907 range => [$CFG->{gauge_size}, 0.2, 0.8], 1119 range => [$CFG->{gauge_size}, 0.2, 0.8],
908 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1120 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
909 on_changed => sub { 1121 on_changed => sub {
910 $CFG->{gauge_size} = $_[1]; 1122 $CFG->{gauge_size} = $_[1];
911 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1123 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1124 0
912 0 1125 }
913 } 1126 );
914 ); 1127 }
915 1128
916 $vbox 1129 $vbox
917} 1130}
918 1131
919our $AUDIO_HW_CHUNKSIZE; 1132our $AUDIO_HW_CHUNKSIZE;
932 1145
933 my $text = !$freq 1146 my $text = !$freq
934 ? "audio is off" 1147 ? "audio is off"
935 : "audio is enabled\n" 1148 : "audio is enabled\n"
936 . "frequency (Hz): $freq\n" 1149 . "frequency (Hz): $freq\n"
937 . "channels: $chans"; 1150 . "channels: $chans\n"
1151 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1152 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
938 1153
939 $AUDIO_INFO->set_text ($text); 1154 $AUDIO_INFO->set_text ($text);
940} 1155}
941 1156
942sub audio_setup { 1157sub audio_setup {
1082} 1297}
1083 1298
1084sub make_gauge_window { 1299sub make_gauge_window {
1085 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1300 my $gh = int $HEIGHT * $CFG->{gauge_size};
1086 1301
1087 my $win = new DC::UI::Frame ( 1302 $GAUGES->{win} = my $win = new DC::UI::Frame (
1088 force_x => 0, 1303 force_x => 0,
1089 force_y => "max", 1304 force_y => "max",
1090 force_w => $WIDTH, 1305 force_w => $WIDTH,
1091 force_h => $gh, 1306 force_h => $gh,
1092 ); 1307 );
1108 (new DC::UI::Empty expand => 1), 1323 (new DC::UI::Empty expand => 1),
1109 (my $hb = new DC::UI::HBox), 1324 (my $hb = new DC::UI::HBox),
1110 ], 1325 ],
1111 ); 1326 );
1112 1327
1113 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1328 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1114 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1329 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1115 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1330 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1116 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1331 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1117
1118 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1119 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1120 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1121 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1122
1123 $GAUGES = {
1124 exp => $exp, prg => $prg, sklprg => $sklprg,
1125 win => $win, range => $rng,
1126 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1127 };
1128 1332
1129 &set_gauge_window_fontsize; 1333 &set_gauge_window_fontsize;
1130 1334
1131 $win 1335 $win
1132} 1336}
1473 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1677 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1474 ); 1678 );
1475 1679
1476 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1680 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1477 $table->add_at (1, 4, new DC::UI::Entry 1681 $table->add_at (1, 4, new DC::UI::Entry
1478 text => $CFG->{profile}{default}{user}, 1682 text => $PROFILE->{user},
1479 tooltip => "The name of your character on the server.", 1683 tooltip => "The name of your character on the server. The name is case-sensitive!",
1480 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1684 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1481 ); 1685 );
1482 1686
1483 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1687 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1484 $table->add_at (1, 5, new DC::UI::Entry 1688 $table->add_at (1, 5, new DC::UI::Entry
1485 text => $CFG->{profile}{default}{password}, 1689 text => $PROFILE->{password},
1486 hidden => 1, 1690 hidden => 1,
1487 tooltip => "The password for your character.", 1691 tooltip => "The password for your character.",
1488 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1692 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1489 ); 1693 );
1490 1694
1491 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1695 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1492 expand => 1, 1696 expand => 1,
1493 text => "Login / Register", 1697 text => "Login / Register",
1498 1 1702 1
1499 }, 1703 },
1500 ); 1704 );
1501 1705
1502 $vbox->add (new DC::UI::FancyFrame 1706 $vbox->add (new DC::UI::FancyFrame
1503 label => "Registering", 1707 label => "How to Play",
1504 min_h => 200, 1708 min_h => 240,
1505 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1709 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1506 markup => 1710 markup =>
1711 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1712 . "Then register a new account (or use an existing one if you have one). "
1507 "To register a new account, choose a username that hasn't been taken yet and " 1713 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1508 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1714 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1509 ), 1715 ),
1510 ); 1716 );
1511 1717
1512 $vbox 1718 $vbox
1527 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1733 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1528 1734
1529 $vbox->add ( 1735 $vbox->add (
1530 $HOST_ENTRY = new DC::UI::Entry 1736 $HOST_ENTRY = new DC::UI::Entry
1531 expand => 1, 1737 expand => 1,
1532 text => $CFG->{profile}{default}{host}, 1738 text => $PROFILE->{host},
1533 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1739 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1534 on_changed => sub { 1740 on_changed => sub {
1535 my ($self, $value) = @_; 1741 my ($self, $value) = @_;
1536 $CFG->{profile}{default}{host} = $value; 1742 $PROFILE->{host} = $value;
1537 1 1743 1
1538 } 1744 }
1539 ); 1745 );
1540 1746
1541 if (0) { #d# disabled 1747 if (0) { #d# disabled
1584 1790
1585 my $row = 0; 1791 my $row = 0;
1586 1792
1587 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1793 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1588 $table->add_at (1, $row++, new DC::UI::CheckBox 1794 $table->add_at (1, $row++, new DC::UI::CheckBox
1795 c_colspan => 2,
1589 state => $CFG->{show_tips}, 1796 state => $CFG->{show_tips},
1590 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1797 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1591 on_changed => sub { 1798 on_changed => sub {
1592 my ($self, $value) = @_; 1799 my ($self, $value) = @_;
1593 $CFG->{show_tips} = $value; 1800 $CFG->{show_tips} = $value;
1594 0 1801 0
1595 } 1802 }
1596 ); 1803 );
1597 1804
1598 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1805 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1599 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1806 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1807 c_colspan => 2,
1600 text => $CFG->{logview_max_par}, 1808 text => $CFG->{logview_max_par},
1601 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1809 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1602 . "sends more messages than this number, older messages get removed to save memory and " 1810 . "sends more messages than this number, older messages get removed to save memory and "
1603 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1811 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1604 on_changed => sub { 1812 on_changed => sub {
1605 my ($self, $value) = @_; 1813 my ($self, $value) = @_;
1606 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1814 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1607 0 1815 0
1608 }, 1816 },
1609 ); 1817 );
1610 1818
1819 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1820 $table->add_at (1, $row, new DC::UI::CheckBox
1821 state => $CFG->{config_autosave},
1822 tooltip => "Normally, configuration settings and the user interface layout "
1823 . "are saved on client exit. You can disable this behaviour by "
1824 . "unchecking this checkbox.",
1825 on_changed => sub {
1826 my ($self, $value) = @_;
1827 $CFG->{config_autosave} = $value;
1828 0
1829 }
1830 );
1831 $table->add_at (2, $row++, new DC::UI::Button
1832 text => "Save Now",
1833 tooltip => "Use this to manually save configuration and UI layout when "
1834 . "autosave is disabled.",
1835 on_activate => sub {
1836 DC::write_cfg;
1837 0
1838 }
1839 );
1840
1611 $table 1841 $table
1612} 1842}
1613 1843
1614sub autopickup_setup { 1844sub autopickup_setup {
1615 my $r = new DC::UI::ScrolledWindow ( 1845 my $r = new DC::UI::ScrolledWindow (
1621 col_expand => [0, 1, 0, 1], 1851 col_expand => [0, 1, 0, 1],
1622 ); 1852 );
1623 1853
1624 for ( 1854 for (
1625 ["General", 0, 0, 1855 ["General", 0, 0,
1626 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1627 ["Inhibit autopickup" => PICKUP_INHIBIT], 1856# ["Inhibit autopickup" => PICKUP_INHIBIT],
1628 ["Stop before pickup" => PICKUP_STOP], 1857 ["Stop before pickup" => PICKUP_STOP],
1629 ["Debug autopickup" => PICKUP_DEBUG], 1858 ["Debug autopickup" => PICKUP_DEBUG],
1630 ], 1859 ],
1631 ["Weapons", 0, 6, 1860 ["Weapons", 0, 6,
1632 ["All weapons" => PICKUP_ALLWEAPON], 1861 ["All weapons" => PICKUP_ALLWEAPON],
1658 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1887 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1659 ["Ignore cursed" => PICKUP_NOT_CURSED], 1888 ["Ignore cursed" => PICKUP_NOT_CURSED],
1660 ["Jewelery" => PICKUP_JEWELS], 1889 ["Jewelery" => PICKUP_JEWELS],
1661 ["Flesh" => PICKUP_FLESH], 1890 ["Flesh" => PICKUP_FLESH],
1662 ], 1891 ],
1663 ["Weight/Value ratio", 2, 17] 1892 ["Value/Weight ratio", 2, 17]
1664 ) 1893 )
1665 { 1894 {
1666 my ($title, $x, $y, @bits) = @$_; 1895 my ($title, $x, $y, @bits) = @$_;
1667 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1896 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1668 1897
1680 $::CFG->{pickup} |= $mask; 1909 $::CFG->{pickup} |= $mask;
1681 } else { 1910 } else {
1682 $::CFG->{pickup} &= ~$mask; 1911 $::CFG->{pickup} &= ~$mask;
1683 } 1912 }
1684 1913
1685 $::CONN->send_command ("pickup $::CFG->{pickup}") 1914 $::CONN->send_pickup ($::CFG->{pickup})
1686 if defined $::CONN; 1915 if defined $::CONN;
1687 1916
1688 0 1917 0
1689 }); 1918 });
1690 1919
1693 } 1922 }
1694 1923
1695 $table->add_at (2, 18, new DC::UI::ValSlider 1924 $table->add_at (2, 18, new DC::UI::ValSlider
1696 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1925 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1697 template => ">= 99", 1926 template => ">= 99",
1927 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1698 to_value => sub { ">= " . 5 * $_[0] }, 1928 to_value => sub { ">= " . 5 * $_[0] },
1699 on_changed => sub { 1929 on_changed => sub {
1700 my ($slider, $value) = @_; 1930 my ($slider, $value) = @_;
1701 1931
1702 $::CFG->{pickup} &= ~0xF; 1932 $::CFG->{pickup} &= ~0xF;
1706 }); 1936 });
1707 1937
1708 $table->add_at (3, 18, new DC::UI::Button 1938 $table->add_at (3, 18, new DC::UI::Button
1709 text => "set", 1939 text => "set",
1710 on_activate => sub { 1940 on_activate => sub {
1711 $::CONN->send_command ("pickup $::CFG->{pickup}") 1941 $::CONN->send_pickup ($::CFG->{pickup})
1712 if defined $::CONN; 1942 if defined $::CONN;
1713 0 1943 0
1714 }); 1944 });
1715 1945
1716 $r 1946 $r
1717} 1947}
1718 1948
1719my %SORT_ORDER = ( 1949my %SORT_ORDER = (
1720 type => undef, 1950 type => sub {
1951 use sort 'stable';
1952 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1953 },
1721 mtime => sub { 1954 mtime => sub {
1955 use sort 'stable';
1722 my $NOW = time; 1956 my $NOW = time;
1723 sort { 1957 sort {
1724 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1958 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1725 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1959 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1726 1960
1727 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1961 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1728 or $btime <=> $atime 1962 or $btime <=> $atime
1729 or $a->{type} <=> $b->{type} 1963 or $a->{type} <=> $b->{type}
1730 } @_ 1964 } @_
1731 }, 1965 },
1732 weight => sub { sort { 1966 weight => sub {
1967 use sort 'stable';
1968 sort {
1733 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1969 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1734 or $a->{type} <=> $b->{type} 1970 or $a->{type} <=> $b->{type}
1735 } @_ }, 1971 } @_
1972 },
1736); 1973);
1737 1974
1738sub inventory_widget { 1975sub inventory_widget {
1739 my $hb = new DC::UI::HBox homogeneous => 1; 1976 my $hb = new DC::UI::HBox homogeneous => 1;
1740 1977
1756 $::CFG->{inv_sort} = $_[1]; 1993 $::CFG->{inv_sort} = $_[1];
1757 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1994 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1758 }, 1995 },
1759 ); 1996 );
1760 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1997 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1761 #TODO# update to weigh/maxweight 1998 #TODO# update to weight/maxweight
1762 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1999 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1763 2000
1764 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2001 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1765 $sw1->add ($INV = new DC::UI::Inventory); 2002 $sw1->add ($INV = new DC::UI::Inventory);
1766 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2003 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1827 $PL_NOTEBOOK->set_current_page ($widget); 2064 $PL_NOTEBOOK->set_current_page ($widget);
1828 $PL_WINDOW->show; 2065 $PL_WINDOW->show;
1829 } 2066 }
1830} 2067}
1831 2068
1832sub player_window { 2069sub make_playerbook {
1833 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2070 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1834 x => "center", 2071 x => "center",
1835 y => "center", 2072 y => "center",
1836 force_w => $WIDTH * 9/10, 2073 force_w => $WIDTH * 9/10,
1837 force_h => $HEIGHT * 9/10, 2074 force_h => $HEIGHT * 9/10,
1871 "License, Author and Source info for media sent by the server."); 2108 "License, Author and Source info for media sent by the server.");
1872 2109
1873 $ntb->set_current_page ($INVENTORY_PAGE); 2110 $ntb->set_current_page ($INVENTORY_PAGE);
1874 2111
1875 $plwin->add ($ntb); 2112 $plwin->add ($ntb);
1876 $plwin
1877} 2113}
1878 2114
1879sub keyboard_setup { 2115sub keyboard_setup {
1880 DC::Macro::keyboard_setup 2116 DC::Macro::keyboard_setup
1881} 2117}
1882 2118
1883sub help_window { 2119sub make_help_window {
1884 my $win = new DC::UI::Toplevel 2120 my $win = new DC::UI::Toplevel
1885 x => 'center', 2121 x => 'center',
1886 y => 'center', 2122 y => 'center',
1887 z => 4, 2123 z => 4,
1888 name => 'doc_browser', 2124 name => 'doc_browser',
1947 my @path = DC::Pod::full_path_of $node; 2183 my @path = DC::Pod::full_path_of $node;
1948 pop @path; # drop current node 2184 pop @path; # drop current node
1949 2185
1950 for my $node (@path) { 2186 for my $node (@path) {
1951 $buttons->add (new DC::UI::Button 2187 $buttons->add (new DC::UI::Button
1952 text => $node->{kw}[0], 2188 text => $node->[DC::Pod::N_KW][0],
1953 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2189 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1954 on_activate => sub { 2190 on_activate => sub {
1955 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2191 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1956 $load_node->($node); 2192 $load_node->($node);
1957 }, 2193 },
1958 ); 2194 );
1959 $buttons->add (new DC::UI::Label text => "/"); 2195 $buttons->add (new DC::UI::Label text => "/");
1960 } 2196 }
1961 2197
1962 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2198 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1963 2199
1964 $curnode = $node; 2200 $curnode = $node;
1965 2201
1966 $viewer->clear; 2202 $viewer->clear;
1967 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2203 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
1977 2213
1978 $load_node->((DC::Pod::find @path)[0]); 2214 $load_node->((DC::Pod::find @path)[0]);
1979 $win->show; 2215 $win->show;
1980 }; 2216 };
1981 2217
1982 $win 2218 $HELP_WINDOW = $win;
1983}
1984
1985sub open_string_query {
1986 my ($title, $cb, $txt, $tooltip) = @_;
1987 my $dialog = new DC::UI::Toplevel
1988 x => "center",
1989 y => "center",
1990 z => 50,
1991 force_w => $WIDTH * 4/5,
1992 title => $title;
1993
1994 $dialog->add (
1995 my $e = new DC::UI::Entry
1996 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
1997 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
1998 tooltip => $tooltip
1999 );
2000
2001 $e->grab_focus;
2002 $e->set_text ($txt) if $txt;
2003 $dialog->show;
2004} 2219}
2005 2220
2006sub open_quit_dialog { 2221sub open_quit_dialog {
2007 unless ($QUIT_DIALOG) { 2222 unless ($QUIT_DIALOG) {
2008 $QUIT_DIALOG = new DC::UI::Toplevel 2223 $QUIT_DIALOG = new DC::UI::Toplevel
2030 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2245 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2031 ); 2246 );
2032 $hb->add (new DC::UI::Button 2247 $hb->add (new DC::UI::Button
2033 text => "Quit anyway", 2248 text => "Quit anyway",
2034 expand => 1, 2249 expand => 1,
2035 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2250 on_activate => sub {
2251 crash "Quit anyway";
2252 EV::unloop EV::UNLOOP_ALL;
2253 },
2036 ); 2254 );
2037 } 2255 }
2038 2256
2039 $QUIT_DIALOG->show; 2257 $QUIT_DIALOG->show;
2040 $QUIT_DIALOG->grab_focus; 2258 $QUIT_DIALOG->grab_focus;
2259}
2260
2261sub make_menubar {
2262 $MENUFRAME = new DC::UI::Toplevel
2263 border => 0,
2264 force_x => 0,
2265 force_y => 0,
2266 force_w => $::WIDTH,
2267 child => ($MENUBAR = new DC::UI::HBox),
2268 ;
2269
2270 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2271
2272 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2273 make_gauge_window->show;
2274
2275# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2276# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2277
2278 make_playerbook;
2279
2280 $MENUPOPUP = DC::UI::Menu->new (items => [
2281 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2282 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2283 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2284 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2285 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2286 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2287 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2288 ["Quit…" , sub {
2289 if ($CONN) {
2290 open_quit_dialog;
2291 } else {
2292 EV::unloop EV::UNLOOP_ALL;
2293 }
2294 }],
2295 ]);
2296
2297 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2298 tooltip => "Shows the main menu",
2299 on_button_down => sub {
2300 my ($self, $ev) = @_;
2301 local $ev->{x} = 0;
2302 local $ev->{y} = 0;
2303 $MENUPOPUP->popup ($ev);
2304 },
2305 );
2306
2307 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2308 padding_x => 6,
2309 padding_y => 3,
2310 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2311 template => " Exp: 888,888,888,888 (lvl 188) ",
2312 );
2313
2314 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2315 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2316 . "will automatically pick up items as defined by your item pickup settings "
2317 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2318 . "disable autopickup by disabling this checkbox.",
2319 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2320 on_changed => sub {
2321 my ($self, $value) = @_;
2322 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2323 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2324 $CONN->send_pickup ($CFG->{pickup})
2325 if $CONN;
2326 },
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2330 c_rescale => 1,
2331 padding_x => 6,
2332 padding_y => 3,
2333 force_w => $::WIDTH * 0.2,
2334 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2335 template => "two handed weapons 99%",
2336 );
2337
2338 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2339 expand => 1,
2340 align => 1, can_hover => 1, can_events => 1,
2341 text => "Range and Combat Slots",
2342 tooltip => "#stat_ranged",
2343 );
2344
2345 $MENUFRAME->show;
2346}
2347
2348sub open_string_query {
2349 my ($title, $cb, $txt, $tooltip) = @_;
2350 my $dialog = new DC::UI::Toplevel
2351 x => "center",
2352 y => "center",
2353 z => 50,
2354 force_w => $WIDTH * 4/5,
2355 title => $title;
2356
2357 $dialog->add (
2358 my $e = new DC::UI::Entry
2359 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2360 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2361 tooltip => $tooltip
2362 );
2363
2364 $e->grab_focus;
2365 $e->set_text ($txt) if $txt;
2366 $dialog->show;
2041} 2367}
2042 2368
2043sub show_tip_of_the_day { 2369sub show_tip_of_the_day {
2044 # find all tips 2370 # find all tips
2045 my @tod = DC::Pod::find tip_of_the_day => "*"; 2371 my @tod = DC::Pod::find tip_of_the_day => "*";
2093 $dialog->show; 2419 $dialog->show;
2094 }; 2420 };
2095} 2421}
2096 2422
2097sub sdl_init { 2423sub sdl_init {
2098 DC::SDL_Init 2424 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2099 and die "SDL::Init failed!\n"; 2425 and die "SDL::Init failed!\n";
2100} 2426}
2101 2427
2102sub video_init { 2428sub video_init {
2429 DC::set_theme $CFG->{uitheme};
2430
2431 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2432 $SDL_REINIT = 0;
2433
2434 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2435 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2436 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2437 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2438
2439 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2440
2103 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2441 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2442 $CFG->{sdl_mode} = 0; # lowest resolution by default
2443
2444 # now choose biggest mode <= 1024x768
2445 for (0 .. $#SDL_MODES) {
2446 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2447 $CFG->{sdl_mode} = $_;
2448 }
2449 }
2450 }
2104 2451
2105 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2452 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2106 2453
2107 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2454 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2108 $FULLSCREEN = $CFG->{fullscreen}; 2455 $FULLSCREEN = $CFG->{fullscreen};
2109 $FAST = $CFG->{fast}; 2456 $FAST = $CFG->{fast};
2110 2457
2458 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2111 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2459 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2460 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2112 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2461 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2113 2462
2114 $SDL_ACTIVE = 1; 2463 $SDL_ACTIVE = 1;
2115 $LAST_REFRESH = time - 0.01; 2464 $LAST_REFRESH = time - 0.01;
2116 2465
2146 force_x => "max", 2495 force_x => "max",
2147 force_y => 0; 2496 force_y => 0;
2148 $DEBUG_STATUS->show; 2497 $DEBUG_STATUS->show;
2149 2498
2150 $STATUSBOX = new DC::UI::Statusbox; 2499 $STATUSBOX = new DC::UI::Statusbox;
2151 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); 2500
2501 $MODBOX = new DC::UI::Label
2502 can_events => 1,
2503 can_hover => 1,
2504 markup => "",
2505 align => 0,
2506 font => $FONT_FIXED,
2507 tooltip => "#modifier_box",
2508 tooltip_width => 0.67,
2509 ;
2510
2511 update_modbox;
2152 2512
2153 (new DC::UI::Frame 2513 (new DC::UI::Frame
2154 bg => [0, 0, 0, 0.4], 2514 bg => [0, 0, 0, 0.4],
2155 force_x => 0, 2515 force_x => 0,
2156 force_y => "max", 2516 force_y => "max",
2157 child => $STATUSBOX, 2517 child => (my $LL = new DC::UI::VBox),
2158 )->show; 2518 )->show;
2519
2520 $LL->add ($STATUSBOX);
2521 $LL->add ($MODBOX);
2522 $LL->add (new DC::UI::Label
2523 align => 0,
2524 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2525 fontsize => 0.5,
2526 fg => [1, 1, 0, 0.7],
2527 );
2159 2528
2160 DC::UI::Toplevel->new ( 2529 DC::UI::Toplevel->new (
2161 title => "Minimap", 2530 title => "Minimap",
2162 name => "mapmap", 2531 name => "mapmap",
2163 x => 0, 2532 x => 0,
2164 y => $FONTSIZE + 8, 2533 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2165 border_bg => [1, 1, 1, 192/255], 2534 border_bg => [1, 1, 1, 192/255],
2166 bg => [1, 1, 1, 0], 2535 bg => [1, 1, 1, 0],
2167 child => ($MAPMAP = new DC::MapWidget::MapMap 2536 child => ($MAPMAP = new DC::MapWidget::MapMap
2168 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2537 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2169 ), 2538 ),
2170 )->show; 2539 )->show;
2171 2540
2172 $MAPWIDGET = new DC::MapWidget; 2541 $MAPWIDGET = new DC::MapWidget;
2173 $MAPWIDGET->connect (activate_console => sub { 2542 $MAPWIDGET->connect (activate_console => sub {
2194 force_h => $::HEIGHT * 0.6, 2563 force_h => $::HEIGHT * 0.6,
2195 has_close_button => 1, 2564 has_close_button => 1,
2196 ; 2565 ;
2197 2566
2198 $METASERVER = metaserver_dialog; 2567 $METASERVER = metaserver_dialog;
2199 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2568 # the name is changed to not conflict with the older name as users could have hidden it
2569 $MESSAGE_WINDOW = new DC::UI::Dockbar
2570 name => "message_window2",
2571 title => 'Messages',
2572 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2573 force_w => $::WIDTH * 0.6,
2574 force_h => $::HEIGHT * 0.25,
2575 ;
2576
2200 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2577 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2201 2578
2202 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2579 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2203 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2580 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2204 2581
2205 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2582 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2206 "Configure the server to play on, your username and password."); 2583 "Configure the server to play on, your username and password.");
2207 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2584 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2220 . "After pressing the combo the binding will be saved automatically and the " 2597 . "After pressing the combo the binding will be saved automatically and the "
2221 . "binding editor closes"); 2598 . "binding editor closes");
2222 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2599 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2223 "Some debuggin' options. Do not ask."); 2600 "Some debuggin' options. Do not ask.");
2224 2601
2225 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2602 make_help_window;
2603 make_menubar;
2226 2604
2227 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2228 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2229
2230 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2231 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2232
2233 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2234
2235 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2236 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2237
2238 $BUTTONBAR->add (new DC::UI::Button
2239 text => "Save Config",
2240 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2241 on_activate => sub {
2242 $::CFG->{layout} = DC::UI::get_layout;
2243 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2244 status "Configuration Saved";
2245 0
2246 },
2247 );
2248
2249 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2250 tooltip => "View Documentation");
2251
2252
2253 $BUTTONBAR->add (new DC::UI::Button
2254 text => "Quit",
2255 tooltip => "Terminates the program",
2256 on_activate => sub {
2257 if ($CONN) {
2258 open_quit_dialog;
2259 } else {
2260 EV::unloop EV::UNLOOP_ALL;
2261 }
2262 0
2263 },
2264 );
2265
2266 $BUTTONBAR->show;
2267 $SETUP_DIALOG->show; 2605 $SETUP_DIALOG->show;
2268 $MESSAGE_WINDOW->show; 2606 $MESSAGE_WINDOW->show;
2269 } 2607 }
2270 2608
2609 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2610 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2611
2612 $CAVEAT_LABEL->set_text ("None :)");
2613 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2614 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2615 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2616 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2617
2271 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2618 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2272} 2619}
2273 2620
2274sub video_shutdown { 2621sub video_shutdown {
2275 DC::OpenGL::shutdown; 2622 DC::OpenGL::shutdown;
2623 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2276 2624
2277 undef $SDL_ACTIVE; 2625 undef $SDL_ACTIVE;
2278} 2626}
2279 2627
2280my %animate_object; 2628my %animate_object;
2299my $want_refresh = EV::prepare_ns \&force_refresh; 2647my $want_refresh = EV::prepare_ns \&force_refresh;
2300 2648
2301my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2649my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2302 $NOW = EV::now; 2650 $NOW = EV::now;
2303 2651
2304 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2652 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2305 for DC::poll_events; 2653 for DC::poll_events;
2306 2654
2307 if (%animate_object) { 2655 if (%animate_object) {
2308 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2656 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2309 $WANT_REFRESH = 1; 2657 $WANT_REFRESH = 1;
2321sub animation_stop { 2669sub animation_stop {
2322 my ($widget) = @_; 2670 my ($widget) = @_;
2323 delete $animate_object{$widget}; 2671 delete $animate_object{$widget};
2324} 2672}
2325 2673
2326%SDL_CB = (
2327 DC::SDL_QUIT => sub { 2674$SDL_CB[DC::SDL_QUIT] = sub {
2675 crash "SDL_QUIT";
2328 EV::unloop EV::UNLOOP_ALL; 2676 EV::unloop EV::UNLOOP_ALL;
2329 }, 2677};
2330 DC::SDL_VIDEORESIZE => sub { 2678$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2331 },
2332 DC::SDL_VIDEOEXPOSE => sub { 2679$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2333 DC::UI::full_refresh; 2680 DC::UI::full_refresh;
2334 }, 2681};
2335 DC::SDL_ACTIVEEVENT => sub { 2682$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2336# not useful, as APPACTIVE includes only iconified state, not unmapped 2683# not useful, as APPACTIVE includes only iconified state, not unmapped
2337# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2684# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2338# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2685# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2339# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2686# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2340# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2687# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2341# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2688# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2342 }, 2689};
2343 DC::SDL_KEYDOWN => sub { 2690$SDL_CB[DC::SDL_KEYDOWN] = sub {
2344 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2691 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2345 # alt-enter 2692 # alt-enter
2693 video_shutdown;
2346 $FULLSCREEN_ENABLE->toggle; 2694 $FULLSCREEN_ENABLE->toggle;
2347 video_shutdown;
2348 video_init; 2695 video_init;
2349 } else { 2696 } else {
2350 DC::UI::feed_sdl_key_down_event ($_[0]); 2697 &DC::UI::feed_sdl_key_down_event;
2351 }
2352 }, 2698 }
2353 DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, 2699 update_modbox;
2700};
2701$SDL_CB[DC::SDL_KEYUP] = sub {
2702 &DC::UI::feed_sdl_key_up_event;
2703 update_modbox;
2704};
2354 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2705$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2355 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2706$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2356 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2707$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2357 DC::SDL_USEREVENT => sub { 2708$SDL_CB[DC::SDL_USEREVENT] = sub {
2358 if ($_[0]{code} == 1) { 2709 if ($_[0]{code} == 1) {
2359 audio_channel_finished $_[0]{data1}; 2710 audio_channel_finished $_[0]{data1};
2360 } elsif ($_[0]{code} == 0) { 2711 } elsif ($_[0]{code} == 0) {
2361 audio_music_finished; 2712 audio_music_finished;
2362 }
2363 }, 2713 }
2364); 2714};
2365 2715
2366############################################################################# 2716#############################################################################
2367 2717
2368$SIG{INT} = $SIG{TERM} = sub { 2718$SIG{INT} = $SIG{TERM} = sub {
2369 EV::unloop; 2719 EV::unloop;
2370 #d# TODO calling exit here hangs the process in some futex 2720 #d# TODO calling exit here hangs the process in some futex
2371}; 2721};
2372 2722
2373{ 2723# due to mac os x + sdl combined braindamage, we need this contortion
2724sub main {
2725 {
2726 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2727
2374 if (-e "$Deliantra::VARDIR/client.cf") { 2728 if (-e "$Deliantra::VARDIR/client.cf") {
2375 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2729 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2376 } else { 2730 } else {
2377 #TODO: compatibility cruft 2731 #TODO: compatibility cruft
2378 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2732 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2379 print STDERR "INFO: used old configuration file\n"; 2733 print STDERR "INFO: used old configuration file\n";
2380 } 2734 }
2381 2735
2382 DC::DB::Server::run; 2736 DC::DB::Server::run;
2383 2737
2738 if ($CFG->{db_schema} < 1) {
2739 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2740 DC::DB::nuke_db;
2741 $CFG->{db_schema} = 1;
2742 DC::write_cfg;
2743 }
2744
2745 DC::DB::open_db;
2746
2384 DC::UI::set_layout ($::CFG->{layout}); 2747 DC::UI::set_layout ($::CFG->{layout});
2385 2748
2386 my %DEF_CFG = ( 2749 my %DEF_CFG = (
2750 config_autosave => 1,
2387 sdl_mode => 0, 2751 sdl_mode => undef,
2388 fullscreen => 1, 2752 fullscreen => 1,
2389 fast => 0, 2753 fast => 0,
2390 force_opengl11 => undef, 2754 force_opengl11 => undef,
2755 disable_alpha => 0,
2756 smooth_movement => 1,
2757 smooth_transitions => 1,
2391 texture_compression => 1, 2758 texture_compression => 1,
2392 map_scale => 1, 2759 map_scale => 1,
2393 fow_enable => 1, 2760 fow_enable => 1,
2394 fow_intensity => 0, 2761 fow_intensity => 0,
2762 fow_texture => 0,
2395 map_smoothing => 1, 2763 map_smoothing => 1,
2396 gui_fontsize => 1, 2764 gui_fontsize => 1,
2397 log_fontsize => 0.7, 2765 log_fontsize => 0.7,
2398 gauge_fontsize => 1, 2766 gauge_fontsize => 1,
2399 gauge_size => 0.35, 2767 gauge_size => 0.35,
2400 stat_fontsize => 0.7, 2768 stat_fontsize => 0.7,
2401 mapsize => 100, 2769 mapsize => 100,
2402 audio_enable => 1, 2770 audio_enable => 1,
2403 audio_hw_channels => 0, 2771 audio_hw_channels => 0,
2404 audio_hw_frequency => 0, 2772 audio_hw_frequency => 0,
2405 audio_hw_chunksize => 0, 2773 audio_hw_chunksize => 0,
2406 audio_mix_channels => 8, 2774 audio_mix_channels => 8,
2407 effects_enable => 1, 2775 effects_enable => 1,
2408 effects_volume => 1, 2776 effects_volume => 1,
2409 bgm_enable => 1, 2777 bgm_enable => 1,
2410 bgm_volume => 0.5, 2778 bgm_volume => 0.5,
2411 output_rate => "", 2779 output_rate => "",
2412 pickup => 0, 2780 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2413 inv_sort => "mtime", 2781 inv_sort => "mtime",
2414 default => "profile", # default profile 2782 default => "profile", # default profile
2415 show_tips => 1, 2783 show_tips => 1,
2416 logview_max_par => 1000, 2784 logview_max_par => 1000,
2785 shift_fire_stop => 0,
2786 uitheme => "wood",
2787 map_shift_x => -24, # arbitrary
2788 map_shift_y => +24, # arbitrary
2417 ); 2789 );
2418 2790
2419 while (my ($k, $v) = each %DEF_CFG) { 2791 while (my ($k, $v) = each %DEF_CFG) {
2420 $CFG->{$k} = $v unless exists $CFG->{$k}; 2792 $CFG->{$k} = $v unless exists $CFG->{$k};
2421 } 2793 }
2422 2794
2423 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2795 my @args = @ARGV;
2424 $PROFILE = $CFG->{profile}{default};
2425 2796
2426 # convert old bindings (only default profile matters) 2797 my $profile = 'default';
2427 if (my $bindings = delete $PROFILE->{bindings}) { 2798
2428 while (my ($mod, $syms) = each %$bindings) { 2799 for (my $i = 0; $i < @args; $i++) {
2429 while (my ($sym, $cmds) = each %$syms) { 2800 if ($args[$i] =~ /^--?profile$/) {
2430 push @{ $PROFILE->{macro} }, { 2801 $profile = $args[$i + 1];
2431 accelkey => [$mod*1, $sym*1], 2802 splice @args, $i, 2, ();
2432 action => $cmds,
2433 }; 2803 $i = 0;
2804 } elsif ($args[$i] =~ /^--?h/) {
2805 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2806 exit 0;
2434 } 2807 }
2435 } 2808 }
2436 }
2437 2809
2810 $CFG->{profile}{$profile} ||= {};
2811 $PROFILE = $CFG->{profile}{$profile};
2812 $PROFILE->{host} ||= "gameserver.deliantra.net";
2813
2814 $PROFILE->{host} = $args[0] if @args > 0;
2815 $PROFILE->{user} = $args[1] if @args > 1;
2816 $PROFILE->{password} = $args[2] if @args > 2;
2817
2818 # convert old bindings (only default profile matters)
2819 if (my $bindings = delete $PROFILE->{bindings}) {
2820 while (my ($mod, $syms) = each %$bindings) {
2821 while (my ($sym, $cmds) = each %$syms) {
2822 push @{ $PROFILE->{macro} }, {
2823 accelkey => [$mod*1, $sym*1],
2824 action => $cmds,
2825 };
2826 }
2827 }
2828 }
2829
2438 sdl_init; 2830 sdl_init;
2439 2831
2440 @SDL_MODES = DC::SDL_ListModes 8, 8; 2832 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2441 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2833 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2442 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2443 2834
2444 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2835 {
2445
2446 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2447
2448 {
2449 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2836 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2450 DejaVuSans.ttf 2837 DejaVuSans.ttf
2451 DejaVuSansMono.ttf 2838 DejaVuSansMono.ttf
2452 DejaVuSans-Bold.ttf 2839 DejaVuSans-Bold.ttf
2453 DejaVuSansMono-Bold.ttf 2840 DejaVuSansMono-Bold.ttf
2454 DejaVuSans-Oblique.ttf 2841 DejaVuSans-Oblique.ttf
2455 DejaVuSansMono-Oblique.ttf 2842 DejaVuSansMono-Oblique.ttf
2456 DejaVuSans-BoldOblique.ttf 2843 DejaVuSans-BoldOblique.ttf
2457 DejaVuSansMono-BoldOblique.ttf 2844 DejaVuSansMono-BoldOblique.ttf
2845 mona.ttf
2458 ); 2846 );
2459 2847
2460 DC::add_font $_ for @fonts; 2848 DC::add_font $_ for @fonts;
2461
2462 DC::pango_init;
2463 2849
2464 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2850 $FONT_PROP = new_from_file DC::Font $fonts[0];
2465 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2851 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2466 2852
2467 $FONT_PROP->make_default; 2853 $FONT_PROP->make_default;
2468 } 2854
2855 DC::pango_init;
2856 }
2469 2857
2470# compare mono (ft) vs. rgba (cairo) 2858# compare mono (ft) vs. rgba (cairo)
2471# ft - 1.8s, cairo 3s, even in alpha-only mode 2859# ft - 1.8s, cairo 3s, even in alpha-only mode
2472# for my $rgba (0..1) { 2860# for my $rgba (0..1) {
2473# my $t1 = Time::HiRes::time; 2861# my $t1 = Time::HiRes::time;
2478# } 2866# }
2479# my $t2 = Time::HiRes::time; 2867# my $t2 = Time::HiRes::time;
2480# warn $t2-$t1; 2868# warn $t2-$t1;
2481# } 2869# }
2482 2870
2483 video_init; 2871 video_init;
2484 audio_init; 2872 audio_init;
2485} 2873 }
2486 2874
2487show_tip_of_the_day if $CFG->{show_tips}; 2875 show_tip_of_the_day if $CFG->{show_tips};
2488 2876
2489our $STARTUP_CANCEL = EV::idle sub { 2877 our $STARTUP_CANCEL = EV::idle sub {
2490 undef $::STARTUP_CANCEL; 2878 undef $::STARTUP_CANCEL;
2491 $startup_done->(); 2879 $startup_done->();
2492}; 2880 };
2493 2881
2882 delete $SIG{__DIE__};
2494EV::loop; 2883 EV::loop;
2495 2884
2885 DC::write_cfg if $CFG->{config_autosave};
2886
2496#video_shutdown; 2887 #video_shutdown;
2497#audio_shutdown; 2888 #audio_shutdown;
2889
2498DC::OpenGL::quit; 2890 DC::OpenGL::quit;
2499DC::SDL_Quit; 2891 DC::SDL_Quit;
2500DC::DB::Server::stop; 2892 DC::DB::Server::stop;
2893}
2894
2895DC::SDL_braino; # see sub above
2501 2896
2502=head1 NAME 2897=head1 NAME
2503 2898
2504deliantra - A Deliantra MORPG game client 2899deliantra - A Deliantra MORPG game client
2505 2900
2506=head1 SYNOPSIS 2901=head1 SYNOPSIS
2507 2902
2508Just run it - no commandline arguments are supported. 2903 deliantra [--profile name] [host [user [password]]]
2904 deliantra --help
2509 2905
2510=head1 USAGE 2906=head1 USAGE
2511 2907
2512deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2908The deliantra client utilises OpenGL for all UI elements and the game. It
2513be used in fullscreen mode and interactively. 2909is supposed to be used in fullscreen mode and interactively.
2514 2910
2515=head1 DEBUGGING 2911=head1 DEBUGGING
2516
2517 2912
2518CFPLUS_DEBUG - environment variable 2913CFPLUS_DEBUG - environment variable
2519 2914
2520 1 draw borders around widgets 2915 1 draw borders around widgets
2521 2 add low-level widget info to tooltips 2916 2 add low-level widget info to tooltips
2522 4 show fps 2917 4 show fps
2523 8 suppress tooltips 2918 8 suppress tooltips
2524 2919
2525=head1 AUTHOR 2920=head1 AUTHOR
2526 2921
2527Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2922Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2528 2923
2529 2924
2530 2925

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