ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.37 by root, Mon May 5 16:19:19 2008 UTC vs.
Revision 1.109 by root, Thu Apr 8 19:11:21 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::Dockbar; 121use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 122use DC::UI::ChatView;
116use DC::MessageDistributor; 123use DC::MessageDistributor;
117use DC::Pod; 124use DC::Pod;
118use DC::MapWidget; 125use DC::MapWidget;
119use DC::Macro; 126use DC::Macro;
120 127
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
123 130
124$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
126}; 134};
127 135
128my $MAX_FPS = 60; 136my $MAX_FPS = 60;
129 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 141
132our $LAST_REFRESH; 142our $LAST_REFRESH;
133our $NOW; 143our $NOW;
134 144
135our $CFG; 145our $CFG;
136our $CONN;
137our $PROFILE; # current profile 146our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 148
140our $WANT_REFRESH; 149our $WANT_REFRESH;
141 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
142our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
143our $WIDTH; 156our $WIDTH;
144our $HEIGHT; 157our $HEIGHT;
145our $FULLSCREEN; 158our $FULLSCREEN;
146our $FONTSIZE; 159our $FONTSIZE;
147 160
148our $FONT_PROP; 161our $FONT_PROP;
149our $FONT_FIXED; 162our $FONT_FIXED;
150 163
164our $CONN;
165
151our $MAP; 166our $MAP;
152our $MAPMAP; 167our $MAPMAP;
153our $MAPWIDGET; 168our $MAPWIDGET;
154our $COMPLETER; 169our $COMPLETER;
155our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
156our $METASERVER; 174our $METASERVER;
157our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 176our $QUIT_DIALOG;
159our $HOST_ENTRY; 177our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 204our $FLOORBOX;
187our $GAUGES; 205our $GAUGES;
188our $STATWIDS; 206our $STATWIDS;
189 207
190our $SDL_ACTIVE; 208our $SDL_ACTIVE;
191our %SDL_CB; 209our @SDL_CB;
192 210
193our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 212our $STATUSBOX;
195our $MODBOX; 213our $MODBOX;
196our $DEBUG_STATUS; 214our $DEBUG_STATUS;
197 215
198our $INV; 216our $INV;
199our $INVR; 217our $INVR;
200our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
201 259
202############################################################################# 260#############################################################################
203 261
204sub status { 262sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 345 or return;
288 346
289 $meta->{data} 347 $meta->{data}
290 or return; 348 or return;
291 349
292 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 354 &audio_music_push ($face);
297 } 355 }
298 } else { 356 } else {
299 # fetch from database 357 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
306 364
307 audio_sound_push ($face); 365 audio_sound_push ($face);
308 }; 366 };
355 413
356 audio_music_update_volume; 414 audio_music_update_volume;
357 415
358 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
359 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
360 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
363 424
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 427
367 my $NOW = time; 428 my $NOW = time;
368 429
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
479 sub audio_tab_update; 540 sub audio_tab_update;
480 audio_tab_update; 541 audio_tab_update;
481} 542}
482 543
483sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
484 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
485 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
486 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
487 553
488 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
664 # right: accept 730 # right: accept
665 $table->add_at (4, 0, new DC::UI::Button 731 $table->add_at (4, 0, new DC::UI::Button
666 text => "Accept", 732 text => "Accept",
667 on_activate => sub { 733 on_activate => sub {
668 $conn->send ("reply n"); 734 $conn->send ("reply n");
669 $STATS_PAGE->hide;
670 destroy_query_dialog $conn; 735 destroy_query_dialog $conn;
671 0 736 0
672 }, 737 },
673 ); 738 );
674 739
726 791
727 $vbox->add (@dialog); 792 $vbox->add (@dialog);
728 $dialog->show; 793 $dialog->show;
729} 794}
730 795
731sub start_game { 796sub dc_connect {
732 status "logging in..."; 797 my ($host, $port) = @_;
733 798
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
738 801
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = eval { 802 $CONN =
744 new DC::Protocol 803 new DC::Protocol
745 host => $host, 804 host => $host,
746 port => $port || 13327, 805 port => $port,
747 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
749 mapw => $mapsize, 808 mapw => $mapw,
750 maph => $mapsize, 809 maph => $maph,
751 810
811 c_version => {
812 client => "deliantra",
752 client => "$DC::VERSION $] $^O", 813 clientver => $DC::VERSION,
814 gl_vendor => DC::OpenGL::gl_vendor,
815 gl_version => DC::OpenGL::gl_version,
816 },
753 817
754 map_widget => $MAPWIDGET, 818 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 819 statusbox => $STATUSBOX,
756 map => $MAP, 820 map => $MAP,
757 mapmap => $MAPMAP, 821 mapmap => $MAPMAP,
758 query => \&server_query, 822 query => \&server_query,
759 823
760 setup_req => { 824 setup_req => {
761 smoothing => $CFG->{map_smoothing}*1, 825 smoothing => $CFG->{map_smoothing}*1,
762 }, 826 },
763 };
764 827
765 if ($CONN) { 828 on_connect => sub {
829 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 830 DC::lowdelay fileno $CONN->{fh};
767 831
768 status "login successful"; 832 status "successfully connected to the server";
833 } else {
834 undef $CONN;
835 status "unable to connect: $!";
836 stop_game();
837 }
838 },
839 ;
840}
841
842sub start_game {
843 status "logging in...";
844
845 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
846 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
847 or return status "$server: unable to parse server address, try an empty field.";
848
849 $LOGIN_BUTTON->set_text ("Logout");
850 $SETUP_DIALOG->hide;
851
852 $MAP = new DC::Map;
853
854 # hack to make SURE we find the IP address all right
855 # can be removed once AnyEvent::DNS is proven stable.
856 if ($host eq "gameserver.deliantra.net") {
857 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
858 if ($_[0] ne "80.101.114.108") { # Perl
859 status "dns failure, trying differently";
860 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
861 unless (defined $host) {
862 status "dns failure, using hardcoded address";
863 $host = "129.13.162.95";
864 }
865 }
866
867 dc_connect $host, $port;
868 };
769 } else { 869 } else {
770 warn $@; 870 dc_connect $host, $port;
771 status "unable to connect";
772 stop_game();
773 } 871 }
774} 872}
775 873
776sub stop_game { 874sub stop_game {
875 crash "stop_game";
876
777 $LOGIN_BUTTON->set_text ("Login / Register"); 877 $LOGIN_BUTTON->set_text ("Login / Register");
778 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 878 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
779 $SETUP_DIALOG->show; 879 $SETUP_DIALOG->show;
780 $PL_WINDOW->hide; 880 $PL_WINDOW->hide;
781 $SPELL_LIST->clear_spells; 881 $SPELL_LIST->clear_spells;
795} 895}
796 896
797sub graphics_setup { 897sub graphics_setup {
798 my $vbox = new DC::UI::VBox; 898 my $vbox = new DC::UI::VBox;
799 899
900 {
901 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
902
800 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 903 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
801 904
802 my $row = 0; 905 my $row = 0;
803 906
804 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
805 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 908 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
806 can_events => 1, 909 can_events => 1,
807 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 910 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
808 911
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
913 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
914 can_events => 1,
915 tooltip => "This field shows any known issues with your config or driver, such as "
916 . "a non-accelerated display format. You can try to work around these issues "
917 . "by selecting a different video mode, changing the settings below or "
918 . "by installing the right driver for your graphics card.");
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
922 value => $CFG->{uitheme},
923 options => [
924 [wood => "Wood (the default)"],
925 [plain => "Plain (very)"],
926 [blue => "Blue (dark)"],
927 [metal => "Metal (light)"],
928 ],
929 tooltip => "Choose the User Interface theme that you like most :)",
930 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
931 );
932
809 my $vidmode_tooltip = 933 my $vidmode_tooltip =
810 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 934 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
811 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 935 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
812 936
813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
814 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 938 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
815 939
816 $hbox->add (my $mode_slider = new DC::UI::Slider 940 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
817 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 941 c_rescale => 1,
942 force_w => $WIDTH * 0.1, expand => 1,
943 range => [ ($CFG->{sdl_mode}) x 3 ],
818 tooltip => $vidmode_tooltip); 944 tooltip => $vidmode_tooltip);
819 $hbox->add (my $mode_label = new DC::UI::Label 945 $hbox->add (my $mode_label = new DC::UI::Label
820 height => 0.8, template => "9999x9999@9+9", 946 height => 0.8, template => "9999x9999@9+9",
821 can_events => 1, tooltip => $vidmode_tooltip); 947 can_events => 1, tooltip => $vidmode_tooltip);
822 948
823 $mode_slider->connect (changed => sub { 949 $MODE_SLIDER->connect (changed => sub {
824 my ($self, $value) = @_; 950 my ($self, $value) = @_;
825 951
826 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 952 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
827 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 953 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
828 }); 954 });
829 $mode_slider->emit (changed => $mode_slider->{range}[0]); 955 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
830 956
831 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
832 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 958 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
833 state => $CFG->{fullscreen}, 959 state => $CFG->{fullscreen},
834 tooltip => "Bring the client into fullscreen mode.", 960 tooltip => "Bring the client into fullscreen mode.",
835 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 961 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
836 ); 962 );
837 963
838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 964 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
839 $table->add_at (1, $row++, new DC::UI::CheckBox 965 $table->add_at (1, $row++, new DC::UI::CheckBox
840 state => $CFG->{force_opengl11}, 966 state => $CFG->{force_opengl11},
841 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 967 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
842 . "higher memory usage and slower performance. It will, however, help tremendously on " 968 . "higher memory usage and slower performance. It will, however, help tremendously on "
843 . "cards that claim to support a feature but fall back to software rendering. " 969 . "cards that claim to support a feature but fall back to software rendering. "
844 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 970 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
845 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 971 . "but cards and drivers from other vendors (ATI) are often just as bad. "
846 . "experience extremely low framerates and your card should do better, try this option.</b>", 972 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
847 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 973 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
848 ); 974 );
849 975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{disable_alpha},
979 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
980 . "by disabling a number of textures and transparency effects. Normally, these "
981 . "effects do not cost a lot of resources, but some graphics cards might fall "
982 . "back to extremely slow rendering if this is enabled. If disabling this option "
983 . "noticably improves the framerate of the client please report this! "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub {
986 my ($self, $value) = @_;
987 $CFG->{disable_alpha} = $value;
988 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
989 0
990 }
991 );
992
850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 993 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
851 $table->add_at (1, $row++, new DC::UI::CheckBox 994 $table->add_at (1, $row++, new DC::UI::CheckBox
852 state => $CFG->{texture_compression}, 995 state => $CFG->{texture_compression},
853 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 996 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
854 . "will save a lot of memory and increase performance. The compression algorithm " 997 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
855 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 998 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
856 . "forced OpenGL 1.1 mode.", 999 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
857 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1000 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
858 ); 1001 );
859 1002
860 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
861 $table->add_at (1, $row++, new DC::UI::CheckBox 1004 $table->add_at (1, $row++, new DC::UI::CheckBox
862 state => $CFG->{fast}, 1005 state => $CFG->{fast},
863 tooltip => "Lower the visual quality considerably to speed up rendering.", 1006 tooltip => "Lower the visual quality considerably to speed up rendering.",
864 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1007 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
865 ); 1008 );
866 1009
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1010 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
868 $table->add_at (1, $row++, new DC::UI::Slider 1011 $table->add_at (1, $row++, new DC::UI::Slider
869 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1012 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
870 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1013 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
871 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1014 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
872 ); 1015 );
873 1016
874 $table->add_at (1, $row++, new DC::UI::Button 1017 $table->add_at (1, $row++, new DC::UI::Button
875 expand => 1, text => "Apply", 1018 expand => 1, text => "Apply",
876 tooltip => "Apply the video settings above.", 1019 tooltip => "Apply the video settings above.",
877 on_activate => sub { 1020 on_activate => sub {
878 video_shutdown (); 1021 video_shutdown ();
879 video_init (); 1022 video_init ();
1023 0
880 0 1024 }
881 } 1025 );
1026 }
1027
1028 {
1029 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1030
1031 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1032
1033 my $row = 0;
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1035 $table->add_at (1, $row++, new DC::UI::CheckBox
1036 state => $CFG->{smooth_movement},
1037 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1038 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1039 . "then disable this option. Changes take effect immdiately.",
1040 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
882 ); 1041 );
883 1042
1043 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1044 $table->add_at (1, $row++, new DC::UI::CheckBox
1045 state => $CFG->{smooth_transitions},
1046 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1047 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1048 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1049 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1050 );
1051
1052
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1053 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
885 $table->add_at (1, $row++, new DC::UI::Slider 1054 $table->add_at (1, $row++, new DC::UI::Slider
886 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1055 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
887 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1056 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
888 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1057 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
889 ); 1058 );
890 1059
891 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
892 $table->add_at (1, $row++, new DC::UI::CheckBox 1061 $table->add_at (1, $row++, new DC::UI::CheckBox
893 state => $CFG->{map_smoothing}, 1062 state => $CFG->{map_smoothing},
894 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1063 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
895 . "This increases load on the graphics subsystem and works only with TRT servers. " 1064 . "This increases load on the graphics subsystem and works only with TRT servers. "
896 . "Changes take effect at next login only.", 1065 . "Changes take effect at next login only.",
897 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1066 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
898 ); 1067 );
899 1068
900 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1069 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
901 $table->add_at (1, $row++, new DC::UI::CheckBox 1070 $table->add_at (1, $row++, new DC::UI::CheckBox
902 state => $CFG->{fow_enable}, 1071 state => $CFG->{fow_enable},
903 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1072 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
904 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1073 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
905 ); 1074 );
906 1075
1076 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1077 $table->add_at (1, $row++, new DC::UI::ImageButton
1078 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1079 bg => [0.3, 0.3, 0.2],
1080 force_w => 64,
1081 force_h => 64,
1082 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1083 on_activate => sub {
1084 my ($self) = @_;
1085 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1086 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1087 $MAPWIDGET->update;
1088 }
1089 );
1090
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1091 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
908 $table->add_at (1, $row++, new DC::UI::Slider 1092 $table->add_at (1, $row++, new DC::UI::Slider
909 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1093 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
910 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1094 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1095 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
912 ); 1096 );
913 1097
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1098 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
915 $table->add_at (1, $row++, new DC::UI::Slider 1099 $table->add_at (1, $row++, new DC::UI::Slider
916 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1100 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
917 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1101 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
918 . "but you still need to press apply to correctly re-layout the widget.", 1102 . "but you still need to press apply to correctly re-layout the widget.",
919 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1103 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
920 ); 1104 );
921 1105
922 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1106 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
923 $table->add_at (1, $row++, new DC::UI::Slider 1107 $table->add_at (1, $row++, new DC::UI::Slider
924 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1108 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
925 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1109 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
926 on_changed => sub { 1110 on_changed => sub {
927 $CFG->{gauge_fontsize} = $_[1]; 1111 $CFG->{gauge_fontsize} = $_[1];
928 &set_gauge_window_fontsize; 1112 &set_gauge_window_fontsize;
1113 0
929 0 1114 }
930 } 1115 );
931 );
932 1116
933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1117 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
934 $table->add_at (1, $row++, new DC::UI::Slider 1118 $table->add_at (1, $row++, new DC::UI::Slider
935 range => [$CFG->{gauge_size}, 0.2, 0.8], 1119 range => [$CFG->{gauge_size}, 0.2, 0.8],
936 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1120 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
937 on_changed => sub { 1121 on_changed => sub {
938 $CFG->{gauge_size} = $_[1]; 1122 $CFG->{gauge_size} = $_[1];
939 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1123 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1124 0
940 0 1125 }
941 } 1126 );
942 ); 1127 }
943 1128
944 $vbox 1129 $vbox
945} 1130}
946 1131
947our $AUDIO_HW_CHUNKSIZE; 1132our $AUDIO_HW_CHUNKSIZE;
960 1145
961 my $text = !$freq 1146 my $text = !$freq
962 ? "audio is off" 1147 ? "audio is off"
963 : "audio is enabled\n" 1148 : "audio is enabled\n"
964 . "frequency (Hz): $freq\n" 1149 . "frequency (Hz): $freq\n"
965 . "channels: $chans"; 1150 . "channels: $chans\n"
1151 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1152 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
966 1153
967 $AUDIO_INFO->set_text ($text); 1154 $AUDIO_INFO->set_text ($text);
968} 1155}
969 1156
970sub audio_setup { 1157sub audio_setup {
1110} 1297}
1111 1298
1112sub make_gauge_window { 1299sub make_gauge_window {
1113 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1300 my $gh = int $HEIGHT * $CFG->{gauge_size};
1114 1301
1115 my $win = new DC::UI::Frame ( 1302 $GAUGES->{win} = my $win = new DC::UI::Frame (
1116 force_x => 0, 1303 force_x => 0,
1117 force_y => "max", 1304 force_y => "max",
1118 force_w => $WIDTH, 1305 force_w => $WIDTH,
1119 force_h => $gh, 1306 force_h => $gh,
1120 ); 1307 );
1136 (new DC::UI::Empty expand => 1), 1323 (new DC::UI::Empty expand => 1),
1137 (my $hb = new DC::UI::HBox), 1324 (my $hb = new DC::UI::HBox),
1138 ], 1325 ],
1139 ); 1326 );
1140 1327
1141 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1328 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1142 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1329 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1143 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1330 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1144 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1331 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1145
1146 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1147 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1149 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1150
1151 $GAUGES = {
1152 exp => $exp, prg => $prg, sklprg => $sklprg,
1153 win => $win, range => $rng,
1154 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1155 };
1156 1332
1157 &set_gauge_window_fontsize; 1333 &set_gauge_window_fontsize;
1158 1334
1159 $win 1335 $win
1160} 1336}
1501 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1677 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1502 ); 1678 );
1503 1679
1504 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1680 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1505 $table->add_at (1, 4, new DC::UI::Entry 1681 $table->add_at (1, 4, new DC::UI::Entry
1506 text => $CFG->{profile}{default}{user}, 1682 text => $PROFILE->{user},
1507 tooltip => "The name of your character on the server.", 1683 tooltip => "The name of your character on the server. The name is case-sensitive!",
1508 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1684 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1509 ); 1685 );
1510 1686
1511 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1687 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1512 $table->add_at (1, 5, new DC::UI::Entry 1688 $table->add_at (1, 5, new DC::UI::Entry
1513 text => $CFG->{profile}{default}{password}, 1689 text => $PROFILE->{password},
1514 hidden => 1, 1690 hidden => 1,
1515 tooltip => "The password for your character.", 1691 tooltip => "The password for your character.",
1516 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1692 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1517 ); 1693 );
1518 1694
1519 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1695 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1520 expand => 1, 1696 expand => 1,
1521 text => "Login / Register", 1697 text => "Login / Register",
1526 1 1702 1
1527 }, 1703 },
1528 ); 1704 );
1529 1705
1530 $vbox->add (new DC::UI::FancyFrame 1706 $vbox->add (new DC::UI::FancyFrame
1531 label => "Registering", 1707 label => "How to Play",
1532 min_h => 200, 1708 min_h => 240,
1533 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1709 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1534 markup => 1710 markup =>
1711 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1712 . "Then register a new account (or use an existing one if you have one). "
1535 "To register a new account, choose a username that hasn't been taken yet and " 1713 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1536 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1714 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1537 ), 1715 ),
1538 ); 1716 );
1539 1717
1540 $vbox 1718 $vbox
1555 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1733 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1556 1734
1557 $vbox->add ( 1735 $vbox->add (
1558 $HOST_ENTRY = new DC::UI::Entry 1736 $HOST_ENTRY = new DC::UI::Entry
1559 expand => 1, 1737 expand => 1,
1560 text => $CFG->{profile}{default}{host}, 1738 text => $PROFILE->{host},
1561 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1739 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1562 on_changed => sub { 1740 on_changed => sub {
1563 my ($self, $value) = @_; 1741 my ($self, $value) = @_;
1564 $CFG->{profile}{default}{host} = $value; 1742 $PROFILE->{host} = $value;
1565 1 1743 1
1566 } 1744 }
1567 ); 1745 );
1568 1746
1569 if (0) { #d# disabled 1747 if (0) { #d# disabled
1612 1790
1613 my $row = 0; 1791 my $row = 0;
1614 1792
1615 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1793 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1616 $table->add_at (1, $row++, new DC::UI::CheckBox 1794 $table->add_at (1, $row++, new DC::UI::CheckBox
1795 c_colspan => 2,
1617 state => $CFG->{show_tips}, 1796 state => $CFG->{show_tips},
1618 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1797 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1619 on_changed => sub { 1798 on_changed => sub {
1620 my ($self, $value) = @_; 1799 my ($self, $value) = @_;
1621 $CFG->{show_tips} = $value; 1800 $CFG->{show_tips} = $value;
1623 } 1802 }
1624 ); 1803 );
1625 1804
1626 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1805 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1627 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1806 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1807 c_colspan => 2,
1628 text => $CFG->{logview_max_par}, 1808 text => $CFG->{logview_max_par},
1629 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1809 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1630 . "sends more messages than this number, older messages get removed to save memory and " 1810 . "sends more messages than this number, older messages get removed to save memory and "
1631 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1811 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1632 on_changed => sub { 1812 on_changed => sub {
1634 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1814 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1635 0 1815 0
1636 }, 1816 },
1637 ); 1817 );
1638 1818
1819 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1820 $table->add_at (1, $row, new DC::UI::CheckBox
1821 state => $CFG->{config_autosave},
1822 tooltip => "Normally, configuration settings and the user interface layout "
1823 . "are saved on client exit. You can disable this behaviour by "
1824 . "unchecking this checkbox.",
1825 on_changed => sub {
1826 my ($self, $value) = @_;
1827 $CFG->{config_autosave} = $value;
1828 0
1829 }
1830 );
1831 $table->add_at (2, $row++, new DC::UI::Button
1832 text => "Save Now",
1833 tooltip => "Use this to manually save configuration and UI layout when "
1834 . "autosave is disabled.",
1835 on_activate => sub {
1836 DC::write_cfg;
1837 0
1838 }
1839 );
1840
1639 $table 1841 $table
1640} 1842}
1641 1843
1642sub autopickup_setup { 1844sub autopickup_setup {
1643 my $r = new DC::UI::ScrolledWindow ( 1845 my $r = new DC::UI::ScrolledWindow (
1649 col_expand => [0, 1, 0, 1], 1851 col_expand => [0, 1, 0, 1],
1650 ); 1852 );
1651 1853
1652 for ( 1854 for (
1653 ["General", 0, 0, 1855 ["General", 0, 0,
1654 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1655 ["Inhibit autopickup" => PICKUP_INHIBIT], 1856# ["Inhibit autopickup" => PICKUP_INHIBIT],
1656 ["Stop before pickup" => PICKUP_STOP], 1857 ["Stop before pickup" => PICKUP_STOP],
1657 ["Debug autopickup" => PICKUP_DEBUG], 1858 ["Debug autopickup" => PICKUP_DEBUG],
1658 ], 1859 ],
1659 ["Weapons", 0, 6, 1860 ["Weapons", 0, 6,
1660 ["All weapons" => PICKUP_ALLWEAPON], 1861 ["All weapons" => PICKUP_ALLWEAPON],
1686 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1887 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1687 ["Ignore cursed" => PICKUP_NOT_CURSED], 1888 ["Ignore cursed" => PICKUP_NOT_CURSED],
1688 ["Jewelery" => PICKUP_JEWELS], 1889 ["Jewelery" => PICKUP_JEWELS],
1689 ["Flesh" => PICKUP_FLESH], 1890 ["Flesh" => PICKUP_FLESH],
1690 ], 1891 ],
1691 ["Weight/Value ratio", 2, 17] 1892 ["Value/Weight ratio", 2, 17]
1692 ) 1893 )
1693 { 1894 {
1694 my ($title, $x, $y, @bits) = @$_; 1895 my ($title, $x, $y, @bits) = @$_;
1695 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1896 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1696 1897
1708 $::CFG->{pickup} |= $mask; 1909 $::CFG->{pickup} |= $mask;
1709 } else { 1910 } else {
1710 $::CFG->{pickup} &= ~$mask; 1911 $::CFG->{pickup} &= ~$mask;
1711 } 1912 }
1712 1913
1713 $::CONN->send_command ("pickup $::CFG->{pickup}") 1914 $::CONN->send_pickup ($::CFG->{pickup})
1714 if defined $::CONN; 1915 if defined $::CONN;
1715 1916
1716 0 1917 0
1717 }); 1918 });
1718 1919
1721 } 1922 }
1722 1923
1723 $table->add_at (2, 18, new DC::UI::ValSlider 1924 $table->add_at (2, 18, new DC::UI::ValSlider
1724 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1925 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1725 template => ">= 99", 1926 template => ">= 99",
1927 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1726 to_value => sub { ">= " . 5 * $_[0] }, 1928 to_value => sub { ">= " . 5 * $_[0] },
1727 on_changed => sub { 1929 on_changed => sub {
1728 my ($slider, $value) = @_; 1930 my ($slider, $value) = @_;
1729 1931
1730 $::CFG->{pickup} &= ~0xF; 1932 $::CFG->{pickup} &= ~0xF;
1734 }); 1936 });
1735 1937
1736 $table->add_at (3, 18, new DC::UI::Button 1938 $table->add_at (3, 18, new DC::UI::Button
1737 text => "set", 1939 text => "set",
1738 on_activate => sub { 1940 on_activate => sub {
1739 $::CONN->send_command ("pickup $::CFG->{pickup}") 1941 $::CONN->send_pickup ($::CFG->{pickup})
1740 if defined $::CONN; 1942 if defined $::CONN;
1741 0 1943 0
1742 }); 1944 });
1743 1945
1744 $r 1946 $r
1745} 1947}
1746 1948
1747my %SORT_ORDER = ( 1949my %SORT_ORDER = (
1748 type => undef, 1950 type => sub {
1951 use sort 'stable';
1952 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1953 },
1749 mtime => sub { 1954 mtime => sub {
1955 use sort 'stable';
1750 my $NOW = time; 1956 my $NOW = time;
1751 sort { 1957 sort {
1752 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1958 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1753 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1959 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1754 1960
1755 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1961 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1756 or $btime <=> $atime 1962 or $btime <=> $atime
1757 or $a->{type} <=> $b->{type} 1963 or $a->{type} <=> $b->{type}
1758 } @_ 1964 } @_
1759 }, 1965 },
1760 weight => sub { sort { 1966 weight => sub {
1967 use sort 'stable';
1968 sort {
1761 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1969 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1762 or $a->{type} <=> $b->{type} 1970 or $a->{type} <=> $b->{type}
1763 } @_ }, 1971 } @_
1972 },
1764); 1973);
1765 1974
1766sub inventory_widget { 1975sub inventory_widget {
1767 my $hb = new DC::UI::HBox homogeneous => 1; 1976 my $hb = new DC::UI::HBox homogeneous => 1;
1768 1977
1784 $::CFG->{inv_sort} = $_[1]; 1993 $::CFG->{inv_sort} = $_[1];
1785 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1994 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1786 }, 1995 },
1787 ); 1996 );
1788 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1997 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1789 #TODO# update to weigh/maxweight 1998 #TODO# update to weight/maxweight
1790 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1999 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1791 2000
1792 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2001 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1793 $sw1->add ($INV = new DC::UI::Inventory); 2002 $sw1->add ($INV = new DC::UI::Inventory);
1794 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2003 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1855 $PL_NOTEBOOK->set_current_page ($widget); 2064 $PL_NOTEBOOK->set_current_page ($widget);
1856 $PL_WINDOW->show; 2065 $PL_WINDOW->show;
1857 } 2066 }
1858} 2067}
1859 2068
1860sub player_window { 2069sub make_playerbook {
1861 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2070 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1862 x => "center", 2071 x => "center",
1863 y => "center", 2072 y => "center",
1864 force_w => $WIDTH * 9/10, 2073 force_w => $WIDTH * 9/10,
1865 force_h => $HEIGHT * 9/10, 2074 force_h => $HEIGHT * 9/10,
1899 "License, Author and Source info for media sent by the server."); 2108 "License, Author and Source info for media sent by the server.");
1900 2109
1901 $ntb->set_current_page ($INVENTORY_PAGE); 2110 $ntb->set_current_page ($INVENTORY_PAGE);
1902 2111
1903 $plwin->add ($ntb); 2112 $plwin->add ($ntb);
1904 $plwin
1905} 2113}
1906 2114
1907sub keyboard_setup { 2115sub keyboard_setup {
1908 DC::Macro::keyboard_setup 2116 DC::Macro::keyboard_setup
1909} 2117}
1910 2118
1911sub help_window { 2119sub make_help_window {
1912 my $win = new DC::UI::Toplevel 2120 my $win = new DC::UI::Toplevel
1913 x => 'center', 2121 x => 'center',
1914 y => 'center', 2122 y => 'center',
1915 z => 4, 2123 z => 4,
1916 name => 'doc_browser', 2124 name => 'doc_browser',
2005 2213
2006 $load_node->((DC::Pod::find @path)[0]); 2214 $load_node->((DC::Pod::find @path)[0]);
2007 $win->show; 2215 $win->show;
2008 }; 2216 };
2009 2217
2010 $win 2218 $HELP_WINDOW = $win;
2011}
2012
2013sub open_string_query {
2014 my ($title, $cb, $txt, $tooltip) = @_;
2015 my $dialog = new DC::UI::Toplevel
2016 x => "center",
2017 y => "center",
2018 z => 50,
2019 force_w => $WIDTH * 4/5,
2020 title => $title;
2021
2022 $dialog->add (
2023 my $e = new DC::UI::Entry
2024 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2025 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2026 tooltip => $tooltip
2027 );
2028
2029 $e->grab_focus;
2030 $e->set_text ($txt) if $txt;
2031 $dialog->show;
2032} 2219}
2033 2220
2034sub open_quit_dialog { 2221sub open_quit_dialog {
2035 unless ($QUIT_DIALOG) { 2222 unless ($QUIT_DIALOG) {
2036 $QUIT_DIALOG = new DC::UI::Toplevel 2223 $QUIT_DIALOG = new DC::UI::Toplevel
2058 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2245 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2059 ); 2246 );
2060 $hb->add (new DC::UI::Button 2247 $hb->add (new DC::UI::Button
2061 text => "Quit anyway", 2248 text => "Quit anyway",
2062 expand => 1, 2249 expand => 1,
2063 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2250 on_activate => sub {
2251 crash "Quit anyway";
2252 EV::unloop EV::UNLOOP_ALL;
2253 },
2064 ); 2254 );
2065 } 2255 }
2066 2256
2067 $QUIT_DIALOG->show; 2257 $QUIT_DIALOG->show;
2068 $QUIT_DIALOG->grab_focus; 2258 $QUIT_DIALOG->grab_focus;
2259}
2260
2261sub make_menubar {
2262 $MENUFRAME = new DC::UI::Toplevel
2263 border => 0,
2264 force_x => 0,
2265 force_y => 0,
2266 force_w => $::WIDTH,
2267 child => ($MENUBAR = new DC::UI::HBox),
2268 ;
2269
2270 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2271
2272 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2273 make_gauge_window->show;
2274
2275# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2276# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2277
2278 make_playerbook;
2279
2280 $MENUPOPUP = DC::UI::Menu->new (items => [
2281 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2282 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2283 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2284 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2285 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2286 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2287 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2288 ["Quit…" , sub {
2289 if ($CONN) {
2290 open_quit_dialog;
2291 } else {
2292 EV::unloop EV::UNLOOP_ALL;
2293 }
2294 }],
2295 ]);
2296
2297 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2298 tooltip => "Shows the main menu",
2299 on_button_down => sub {
2300 my ($self, $ev) = @_;
2301 local $ev->{x} = 0;
2302 local $ev->{y} = 0;
2303 $MENUPOPUP->popup ($ev);
2304 },
2305 );
2306
2307 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2308 padding_x => 6,
2309 padding_y => 3,
2310 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2311 template => " Exp: 888,888,888,888 (lvl 188) ",
2312 );
2313
2314 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2315 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2316 . "will automatically pick up items as defined by your item pickup settings "
2317 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2318 . "disable autopickup by disabling this checkbox.",
2319 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2320 on_changed => sub {
2321 my ($self, $value) = @_;
2322 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2323 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2324 $CONN->send_pickup ($CFG->{pickup})
2325 if $CONN;
2326 },
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2330 c_rescale => 1,
2331 padding_x => 6,
2332 padding_y => 3,
2333 force_w => $::WIDTH * 0.2,
2334 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2335 template => "two handed weapons 99%",
2336 );
2337
2338 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2339 expand => 1,
2340 align => 1, can_hover => 1, can_events => 1,
2341 text => "Range and Combat Slots",
2342 tooltip => "#stat_ranged",
2343 );
2344
2345 $MENUFRAME->show;
2346}
2347
2348sub open_string_query {
2349 my ($title, $cb, $txt, $tooltip) = @_;
2350 my $dialog = new DC::UI::Toplevel
2351 x => "center",
2352 y => "center",
2353 z => 50,
2354 force_w => $WIDTH * 4/5,
2355 title => $title;
2356
2357 $dialog->add (
2358 my $e = new DC::UI::Entry
2359 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2360 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2361 tooltip => $tooltip
2362 );
2363
2364 $e->grab_focus;
2365 $e->set_text ($txt) if $txt;
2366 $dialog->show;
2069} 2367}
2070 2368
2071sub show_tip_of_the_day { 2369sub show_tip_of_the_day {
2072 # find all tips 2370 # find all tips
2073 my @tod = DC::Pod::find tip_of_the_day => "*"; 2371 my @tod = DC::Pod::find tip_of_the_day => "*";
2121 $dialog->show; 2419 $dialog->show;
2122 }; 2420 };
2123} 2421}
2124 2422
2125sub sdl_init { 2423sub sdl_init {
2126 DC::SDL_Init 2424 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2127 and die "SDL::Init failed!\n"; 2425 and die "SDL::Init failed!\n";
2128} 2426}
2129 2427
2130sub video_init { 2428sub video_init {
2429 DC::set_theme $CFG->{uitheme};
2430
2431 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2432 $SDL_REINIT = 0;
2433
2434 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2435 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2436 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2437 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2438
2439 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2440
2131 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2441 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2442 $CFG->{sdl_mode} = 0; # lowest resolution by default
2443
2444 # now choose biggest mode <= 1024x768
2445 for (0 .. $#SDL_MODES) {
2446 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2447 $CFG->{sdl_mode} = $_;
2448 }
2449 }
2450 }
2132 2451
2133 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2452 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2134 2453
2135 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2454 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2136 $FULLSCREEN = $CFG->{fullscreen}; 2455 $FULLSCREEN = $CFG->{fullscreen};
2137 $FAST = $CFG->{fast}; 2456 $FAST = $CFG->{fast};
2138 2457
2458 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2139 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2459 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2460 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2140 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2461 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2141 2462
2142 $SDL_ACTIVE = 1; 2463 $SDL_ACTIVE = 1;
2143 $LAST_REFRESH = time - 0.01; 2464 $LAST_REFRESH = time - 0.01;
2144 2465
2191 2512
2192 (new DC::UI::Frame 2513 (new DC::UI::Frame
2193 bg => [0, 0, 0, 0.4], 2514 bg => [0, 0, 0, 0.4],
2194 force_x => 0, 2515 force_x => 0,
2195 force_y => "max", 2516 force_y => "max",
2196 child => (my $LR = new DC::UI::VBox), 2517 child => (my $LL = new DC::UI::VBox),
2197 )->show; 2518 )->show;
2198 2519
2199 $LR->add ($STATUSBOX); 2520 $LL->add ($STATUSBOX);
2200 $LR->add ($MODBOX); 2521 $LL->add ($MODBOX);
2201 $LR->add (new DC::UI::Label 2522 $LL->add (new DC::UI::Label
2202 align => 0, 2523 align => 0,
2203 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2524 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2204 fontsize => 0.5, 2525 fontsize => 0.5,
2205 fg => [1, 1, 0, 0.7], 2526 fg => [1, 1, 0, 0.7],
2206 ); 2527 );
2207 2528
2208 DC::UI::Toplevel->new ( 2529 DC::UI::Toplevel->new (
2209 title => "Minimap", 2530 title => "Minimap",
2210 name => "mapmap", 2531 name => "mapmap",
2211 x => 0, 2532 x => 0,
2212 y => $FONTSIZE + 8, 2533 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2213 border_bg => [1, 1, 1, 192/255], 2534 border_bg => [1, 1, 1, 192/255],
2214 bg => [1, 1, 1, 0], 2535 bg => [1, 1, 1, 0],
2215 child => ($MAPMAP = new DC::MapWidget::MapMap 2536 child => ($MAPMAP = new DC::MapWidget::MapMap
2216 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2537 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2217 ), 2538 ),
2218 )->show; 2539 )->show;
2219 2540
2220 $MAPWIDGET = new DC::MapWidget; 2541 $MAPWIDGET = new DC::MapWidget;
2221 $MAPWIDGET->connect (activate_console => sub { 2542 $MAPWIDGET->connect (activate_console => sub {
2242 force_h => $::HEIGHT * 0.6, 2563 force_h => $::HEIGHT * 0.6,
2243 has_close_button => 1, 2564 has_close_button => 1,
2244 ; 2565 ;
2245 2566
2246 $METASERVER = metaserver_dialog; 2567 $METASERVER = metaserver_dialog;
2568 # the name is changed to not conflict with the older name as users could have hidden it
2247 $MESSAGE_WINDOW = new DC::UI::Dockbar (title => 'Messages'); 2569 $MESSAGE_WINDOW = new DC::UI::Dockbar
2570 name => "message_window2",
2571 title => 'Messages',
2572 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2573 force_w => $::WIDTH * 0.6,
2574 force_h => $::HEIGHT * 0.25,
2575 ;
2576
2248 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2577 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2249 2578
2250 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2579 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2251 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2580 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2252 2581
2253 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2582 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2254 "Configure the server to play on, your username and password."); 2583 "Configure the server to play on, your username and password.");
2255 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2584 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2268 . "After pressing the combo the binding will be saved automatically and the " 2597 . "After pressing the combo the binding will be saved automatically and the "
2269 . "binding editor closes"); 2598 . "binding editor closes");
2270 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2599 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2271 "Some debuggin' options. Do not ask."); 2600 "Some debuggin' options. Do not ask.");
2272 2601
2273 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2602 make_help_window;
2603 make_menubar;
2274 2604
2275 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2276 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2277
2278# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2279# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2280
2281 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2282
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2284 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2285
2286 $BUTTONBAR->add (new DC::UI::Button
2287 text => "Save Config",
2288 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2289 on_activate => sub {
2290 $::CFG->{layout} = DC::UI::get_layout;
2291 DC::write_cfg;
2292 status "Configuration Saved";
2293 0
2294 },
2295 );
2296
2297 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2298 tooltip => "View Documentation");
2299
2300
2301 $BUTTONBAR->add (new DC::UI::Button
2302 text => "Quit",
2303 tooltip => "Terminates the program",
2304 on_activate => sub {
2305 if ($CONN) {
2306 open_quit_dialog;
2307 } else {
2308 EV::unloop EV::UNLOOP_ALL;
2309 }
2310 0
2311 },
2312 );
2313
2314 $BUTTONBAR->show;
2315 $SETUP_DIALOG->show; 2605 $SETUP_DIALOG->show;
2316 $MESSAGE_WINDOW->show; 2606 $MESSAGE_WINDOW->show;
2317 } 2607 }
2318 2608
2609 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2610 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2611
2612 $CAVEAT_LABEL->set_text ("None :)");
2613 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2614 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2615 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2616 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2617
2319 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2618 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2320} 2619}
2321 2620
2322sub video_shutdown { 2621sub video_shutdown {
2323 DC::OpenGL::shutdown; 2622 DC::OpenGL::shutdown;
2623 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2324 2624
2325 undef $SDL_ACTIVE; 2625 undef $SDL_ACTIVE;
2326} 2626}
2327 2627
2328my %animate_object; 2628my %animate_object;
2347my $want_refresh = EV::prepare_ns \&force_refresh; 2647my $want_refresh = EV::prepare_ns \&force_refresh;
2348 2648
2349my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2649my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2350 $NOW = EV::now; 2650 $NOW = EV::now;
2351 2651
2352 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2652 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2353 for DC::poll_events; 2653 for DC::poll_events;
2354 2654
2355 if (%animate_object) { 2655 if (%animate_object) {
2356 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2656 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2357 $WANT_REFRESH = 1; 2657 $WANT_REFRESH = 1;
2369sub animation_stop { 2669sub animation_stop {
2370 my ($widget) = @_; 2670 my ($widget) = @_;
2371 delete $animate_object{$widget}; 2671 delete $animate_object{$widget};
2372} 2672}
2373 2673
2374%SDL_CB = (
2375 DC::SDL_QUIT => sub { 2674$SDL_CB[DC::SDL_QUIT] = sub {
2675 crash "SDL_QUIT";
2376 EV::unloop EV::UNLOOP_ALL; 2676 EV::unloop EV::UNLOOP_ALL;
2377 }, 2677};
2378 DC::SDL_VIDEORESIZE => sub { 2678$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2379 },
2380 DC::SDL_VIDEOEXPOSE => sub { 2679$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2381 DC::UI::full_refresh; 2680 DC::UI::full_refresh;
2382 }, 2681};
2383 DC::SDL_ACTIVEEVENT => sub { 2682$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2384# not useful, as APPACTIVE includes only iconified state, not unmapped 2683# not useful, as APPACTIVE includes only iconified state, not unmapped
2385# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2684# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2386# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2685# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2387# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2686# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2388# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2687# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2389# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2688# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2390 }, 2689};
2391 DC::SDL_KEYDOWN => sub { 2690$SDL_CB[DC::SDL_KEYDOWN] = sub {
2392 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2691 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2393 # alt-enter 2692 # alt-enter
2693 video_shutdown;
2394 $FULLSCREEN_ENABLE->toggle; 2694 $FULLSCREEN_ENABLE->toggle;
2395 video_shutdown;
2396 video_init; 2695 video_init;
2397 } else { 2696 } else {
2398 &DC::UI::feed_sdl_key_down_event; 2697 &DC::UI::feed_sdl_key_down_event;
2399 } 2698 }
2400 update_modbox; 2699 update_modbox;
2401 }, 2700};
2402 DC::SDL_KEYUP => sub { 2701$SDL_CB[DC::SDL_KEYUP] = sub {
2403 &DC::UI::feed_sdl_key_up_event; 2702 &DC::UI::feed_sdl_key_up_event;
2404 update_modbox; 2703 update_modbox;
2405 }, 2704};
2406 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2705$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2407 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2706$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2408 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2707$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2409 DC::SDL_USEREVENT => sub { 2708$SDL_CB[DC::SDL_USEREVENT] = sub {
2410 if ($_[0]{code} == 1) { 2709 if ($_[0]{code} == 1) {
2411 audio_channel_finished $_[0]{data1}; 2710 audio_channel_finished $_[0]{data1};
2412 } elsif ($_[0]{code} == 0) { 2711 } elsif ($_[0]{code} == 0) {
2413 audio_music_finished; 2712 audio_music_finished;
2414 }
2415 }, 2713 }
2416); 2714};
2417 2715
2418############################################################################# 2716#############################################################################
2419 2717
2420$SIG{INT} = $SIG{TERM} = sub { 2718$SIG{INT} = $SIG{TERM} = sub {
2421 EV::unloop; 2719 EV::unloop;
2422 #d# TODO calling exit here hangs the process in some futex 2720 #d# TODO calling exit here hangs the process in some futex
2423}; 2721};
2424 2722
2425{ 2723# due to mac os x + sdl combined braindamage, we need this contortion
2724sub main {
2725 {
2426 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2726 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2427 2727
2428 if (-e "$Deliantra::VARDIR/client.cf") { 2728 if (-e "$Deliantra::VARDIR/client.cf") {
2429 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2729 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2430 } else { 2730 } else {
2431 #TODO: compatibility cruft 2731 #TODO: compatibility cruft
2432 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2732 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2433 print STDERR "INFO: used old configuration file\n"; 2733 print STDERR "INFO: used old configuration file\n";
2434 } 2734 }
2435 2735
2436 DC::DB::Server::run; 2736 DC::DB::Server::run;
2437 2737
2438 if ($CFG->{db_schema} < 1) { 2738 if ($CFG->{db_schema} < 1) {
2439 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2739 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2440 DC::DB::nuke_db; 2740 DC::DB::nuke_db;
2441 $CFG->{db_schema} = 1; 2741 $CFG->{db_schema} = 1;
2442 DC::write_cfg; 2742 DC::write_cfg;
2443 } 2743 }
2444 2744
2445 DC::DB::open_db; 2745 DC::DB::open_db;
2446 2746
2447 DC::UI::set_layout ($::CFG->{layout}); 2747 DC::UI::set_layout ($::CFG->{layout});
2448 2748
2449 my %DEF_CFG = ( 2749 my %DEF_CFG = (
2750 config_autosave => 1,
2450 sdl_mode => 0, 2751 sdl_mode => undef,
2451 fullscreen => 1, 2752 fullscreen => 1,
2452 fast => 0, 2753 fast => 0,
2453 force_opengl11 => undef, 2754 force_opengl11 => undef,
2755 disable_alpha => 0,
2756 smooth_movement => 1,
2757 smooth_transitions => 1,
2454 texture_compression => 1, 2758 texture_compression => 1,
2455 map_scale => 1, 2759 map_scale => 1,
2456 fow_enable => 1, 2760 fow_enable => 1,
2457 fow_intensity => 0, 2761 fow_intensity => 0,
2762 fow_texture => 0,
2458 map_smoothing => 1, 2763 map_smoothing => 1,
2459 gui_fontsize => 1, 2764 gui_fontsize => 1,
2460 log_fontsize => 0.7, 2765 log_fontsize => 0.7,
2461 gauge_fontsize => 1, 2766 gauge_fontsize => 1,
2462 gauge_size => 0.35, 2767 gauge_size => 0.35,
2463 stat_fontsize => 0.7, 2768 stat_fontsize => 0.7,
2464 mapsize => 100, 2769 mapsize => 100,
2465 audio_enable => 1, 2770 audio_enable => 1,
2466 audio_hw_channels => 0, 2771 audio_hw_channels => 0,
2467 audio_hw_frequency => 0, 2772 audio_hw_frequency => 0,
2468 audio_hw_chunksize => 0, 2773 audio_hw_chunksize => 0,
2469 audio_mix_channels => 8, 2774 audio_mix_channels => 8,
2470 effects_enable => 1, 2775 effects_enable => 1,
2471 effects_volume => 1, 2776 effects_volume => 1,
2472 bgm_enable => 1, 2777 bgm_enable => 1,
2473 bgm_volume => 0.5, 2778 bgm_volume => 0.5,
2474 output_rate => "", 2779 output_rate => "",
2475 pickup => 0, 2780 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2476 inv_sort => "mtime", 2781 inv_sort => "mtime",
2477 default => "profile", # default profile 2782 default => "profile", # default profile
2478 show_tips => 1, 2783 show_tips => 1,
2479 logview_max_par => 1000, 2784 logview_max_par => 1000,
2785 shift_fire_stop => 0,
2786 uitheme => "wood",
2787 map_shift_x => -24, # arbitrary
2788 map_shift_y => +24, # arbitrary
2480 ); 2789 );
2481 2790
2482 while (my ($k, $v) = each %DEF_CFG) { 2791 while (my ($k, $v) = each %DEF_CFG) {
2483 $CFG->{$k} = $v unless exists $CFG->{$k}; 2792 $CFG->{$k} = $v unless exists $CFG->{$k};
2484 } 2793 }
2485 2794
2486 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2795 my @args = @ARGV;
2487 $PROFILE = $CFG->{profile}{default};
2488 2796
2489 # convert old bindings (only default profile matters) 2797 my $profile = 'default';
2490 if (my $bindings = delete $PROFILE->{bindings}) { 2798
2491 while (my ($mod, $syms) = each %$bindings) { 2799 for (my $i = 0; $i < @args; $i++) {
2492 while (my ($sym, $cmds) = each %$syms) { 2800 if ($args[$i] =~ /^--?profile$/) {
2493 push @{ $PROFILE->{macro} }, { 2801 $profile = $args[$i + 1];
2494 accelkey => [$mod*1, $sym*1], 2802 splice @args, $i, 2, ();
2495 action => $cmds,
2496 }; 2803 $i = 0;
2804 } elsif ($args[$i] =~ /^--?h/) {
2805 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2806 exit 0;
2497 } 2807 }
2498 } 2808 }
2499 }
2500 2809
2810 $CFG->{profile}{$profile} ||= {};
2811 $PROFILE = $CFG->{profile}{$profile};
2812 $PROFILE->{host} ||= "gameserver.deliantra.net";
2813
2814 $PROFILE->{host} = $args[0] if @args > 0;
2815 $PROFILE->{user} = $args[1] if @args > 1;
2816 $PROFILE->{password} = $args[2] if @args > 2;
2817
2818 # convert old bindings (only default profile matters)
2819 if (my $bindings = delete $PROFILE->{bindings}) {
2820 while (my ($mod, $syms) = each %$bindings) {
2821 while (my ($sym, $cmds) = each %$syms) {
2822 push @{ $PROFILE->{macro} }, {
2823 accelkey => [$mod*1, $sym*1],
2824 action => $cmds,
2825 };
2826 }
2827 }
2828 }
2829
2501 sdl_init; 2830 sdl_init;
2502 2831
2503 @SDL_MODES = DC::SDL_ListModes 8, 8; 2832 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2504 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2833 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2505 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2506 2834
2507 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2835 {
2508
2509 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2510
2511 {
2512 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2836 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2513 DejaVuSans.ttf 2837 DejaVuSans.ttf
2514 DejaVuSansMono.ttf 2838 DejaVuSansMono.ttf
2515 DejaVuSans-Bold.ttf 2839 DejaVuSans-Bold.ttf
2516 DejaVuSansMono-Bold.ttf 2840 DejaVuSansMono-Bold.ttf
2517 DejaVuSans-Oblique.ttf 2841 DejaVuSans-Oblique.ttf
2518 DejaVuSansMono-Oblique.ttf 2842 DejaVuSansMono-Oblique.ttf
2519 DejaVuSans-BoldOblique.ttf 2843 DejaVuSans-BoldOblique.ttf
2520 DejaVuSansMono-BoldOblique.ttf 2844 DejaVuSansMono-BoldOblique.ttf
2845 mona.ttf
2521 ); 2846 );
2522 2847
2523 DC::add_font $_ for @fonts; 2848 DC::add_font $_ for @fonts;
2524 2849
2525 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2850 $FONT_PROP = new_from_file DC::Font $fonts[0];
2526 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2851 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2527 2852
2528 $FONT_PROP->make_default; 2853 $FONT_PROP->make_default;
2529 2854
2530 DC::pango_init; 2855 DC::pango_init;
2531 } 2856 }
2532 2857
2533# compare mono (ft) vs. rgba (cairo) 2858# compare mono (ft) vs. rgba (cairo)
2534# ft - 1.8s, cairo 3s, even in alpha-only mode 2859# ft - 1.8s, cairo 3s, even in alpha-only mode
2535# for my $rgba (0..1) { 2860# for my $rgba (0..1) {
2536# my $t1 = Time::HiRes::time; 2861# my $t1 = Time::HiRes::time;
2541# } 2866# }
2542# my $t2 = Time::HiRes::time; 2867# my $t2 = Time::HiRes::time;
2543# warn $t2-$t1; 2868# warn $t2-$t1;
2544# } 2869# }
2545 2870
2546 video_init; 2871 video_init;
2547 audio_init; 2872 audio_init;
2548} 2873 }
2549 2874
2550show_tip_of_the_day if $CFG->{show_tips}; 2875 show_tip_of_the_day if $CFG->{show_tips};
2551 2876
2552our $STARTUP_CANCEL = EV::idle sub { 2877 our $STARTUP_CANCEL = EV::idle sub {
2553 undef $::STARTUP_CANCEL; 2878 undef $::STARTUP_CANCEL;
2554 $startup_done->(); 2879 $startup_done->();
2555}; 2880 };
2556 2881
2557delete $SIG{__DIE__}; 2882 delete $SIG{__DIE__};
2558EV::loop; 2883 EV::loop;
2559 2884
2885 DC::write_cfg if $CFG->{config_autosave};
2886
2560#video_shutdown; 2887 #video_shutdown;
2561#audio_shutdown; 2888 #audio_shutdown;
2889
2562DC::OpenGL::quit; 2890 DC::OpenGL::quit;
2563DC::SDL_Quit; 2891 DC::SDL_Quit;
2564DC::DB::Server::stop; 2892 DC::DB::Server::stop;
2893}
2894
2895DC::SDL_braino; # see sub above
2565 2896
2566=head1 NAME 2897=head1 NAME
2567 2898
2568deliantra - A Deliantra MORPG game client 2899deliantra - A Deliantra MORPG game client
2569 2900
2570=head1 SYNOPSIS 2901=head1 SYNOPSIS
2571 2902
2572Just run it - no commandline arguments are supported. 2903 deliantra [--profile name] [host [user [password]]]
2904 deliantra --help
2573 2905
2574=head1 USAGE 2906=head1 USAGE
2575 2907
2576deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2908The deliantra client utilises OpenGL for all UI elements and the game. It
2577be used in fullscreen mode and interactively. 2909is supposed to be used in fullscreen mode and interactively.
2578 2910
2579=head1 DEBUGGING 2911=head1 DEBUGGING
2580
2581 2912
2582CFPLUS_DEBUG - environment variable 2913CFPLUS_DEBUG - environment variable
2583 2914
2584 1 draw borders around widgets 2915 1 draw borders around widgets
2585 2 add low-level widget info to tooltips 2916 2 add low-level widget info to tooltips
2586 4 show fps 2917 4 show fps
2587 8 suppress tooltips 2918 8 suppress tooltips
2588 2919
2589=head1 AUTHOR 2920=head1 AUTHOR
2590 2921
2591Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2922Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2592 2923
2593 2924
2594 2925

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines