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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.54 by root, Fri Jul 18 22:56:11 2008 UTC vs.
Revision 1.110 by root, Mon Apr 12 02:03:33 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
143 149
144our $WANT_REFRESH; 150our $WANT_REFRESH;
145 151
146our $MODE_SLIDER; 152our $MODE_SLIDER;
147our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
154our $FONTSIZE; 160our $FONTSIZE;
155 161
156our $FONT_PROP; 162our $FONT_PROP;
157our $FONT_FIXED; 163our $FONT_FIXED;
158 164
165our $CONN;
166
159our $MAP; 167our $MAP;
160our $MAPMAP; 168our $MAPMAP;
161our $MAPWIDGET; 169our $MAPWIDGET;
162our $COMPLETER; 170our $COMPLETER;
163our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
164our $METASERVER; 175our $METASERVER;
165our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 177our $QUIT_DIALOG;
167our $HOST_ENTRY; 178our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 205our $FLOORBOX;
195our $GAUGES; 206our $GAUGES;
196our $STATWIDS; 207our $STATWIDS;
197 208
198our $SDL_ACTIVE; 209our $SDL_ACTIVE;
199our %SDL_CB; 210our @SDL_CB;
200 211
201our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 213our $STATUSBOX;
203our $MODBOX; 214our $MODBOX;
204our $DEBUG_STATUS; 215our $DEBUG_STATUS;
205 216
206our $INV; 217our $INV;
207our $INVR; 218our $INVR;
208our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
209 260
210############################################################################# 261#############################################################################
211 262
212sub status { 263sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 346 or return;
296 347
297 $meta->{data} 348 $meta->{data}
298 or return; 349 or return;
299 350
300 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 355 &audio_music_push ($face);
305 } 356 }
306 } else { 357 } else {
307 # fetch from database 358 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
314 365
315 audio_sound_push ($face); 366 audio_sound_push ($face);
316 }; 367 };
363 414
364 audio_music_update_volume; 415 audio_music_update_volume;
365 416
366 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
367 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
368 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
371 425
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 428
375 my $NOW = time; 429 my $NOW = time;
376 430
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 541 sub audio_tab_update;
488 audio_tab_update; 542 audio_tab_update;
489} 543}
490 544
491sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
492 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
495 554
496 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
736} 795}
737 796
738sub dc_connect { 797sub dc_connect {
739 my ($host, $port) = @_; 798 my ($host, $port) = @_;
740 799
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 802
743 $CONN = 803 $CONN =
744 new DC::Protocol 804 new DC::Protocol
745 host => $host, 805 host => $host,
746 port => $port, 806 port => $port,
747 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
749 mapw => $mapsize, 809 mapw => $mapw,
750 maph => $mapsize, 810 maph => $maph,
751 811
812 c_version => {
813 client => "deliantra",
752 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
753 818
754 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
756 map => $MAP, 821 map => $MAP,
757 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
763 828
764 on_connect => sub { 829 on_connect => sub {
765 if ($_[0]) { 830 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
767 832
768 status "login successful"; 833 status "successfully connected to the server";
769 } else { 834 } else {
770 undef $CONN; 835 undef $CONN;
771 status "unable to connect: $!"; 836 status "unable to connect: $!";
772 stop_game(); 837 stop_game();
773 } 838 }
775 ; 840 ;
776} 841}
777 842
778sub start_game { 843sub start_game {
779 status "logging in..."; 844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
780 849
781 $LOGIN_BUTTON->set_text ("Logout"); 850 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 851 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 852
786 $MAP = new DC::Map; 853 $MAP = new DC::Map;
787 854
788 # hack to make SURE we find the IP address all right 855 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 856 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 857 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 859 if ($_[0] ne "80.101.114.108") { # Perl
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 863 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 864 $host = "129.13.162.95";
865 }
795 } 866 }
796 867
797 dc_connect $host, $port; 868 dc_connect $host, $port;
798 }; 869 };
799 } else { 870 } else {
800 dc_connect $host, $port; 871 dc_connect $host, $port;
801 } 872 }
802} 873}
803 874
804sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
805 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
823} 896}
824 897
825sub graphics_setup { 898sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
827 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 905
830 my $row = 0; 906 my $row = 0;
831 907
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 910 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 912
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 915 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 916 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 917 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 918 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 919 . "by installing the right driver for your graphics card.");
844 920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
845 my $vidmode_tooltip = 934 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 937
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 940
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
942 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 943 force_w => $WIDTH * 0.1, expand => 1,
944 range => [ ($CFG->{sdl_mode}) x 3 ],
854 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
855 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
856 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
857 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
858 949
859 $MODE_SLIDER->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
860 my ($self, $value) = @_;
861
862 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
863 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
864 });
865 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
866
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
868 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
869 state => $CFG->{fullscreen},
870 tooltip => "Bring the client into fullscreen mode.",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
872 );
873
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
875 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{force_opengl11},
877 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
878 . "higher memory usage and slower performance. It will, however, help tremendously on "
879 . "cards that claim to support a feature but fall back to software rendering. "
880 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
881 . "but cards and drivers from other vendors (ATI) are often just as bad. "
882 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
884 );
885
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
887 $table->add_at (1, $row++, new DC::UI::CheckBox
888 state => $CFG->{disable_alpha},
889 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
890 . "by disabling a number of textures and transparency effects. Normally, these "
891 . "effects do not cost a lot of resources, but some graphics cards might fall "
892 . "back to etxremely slow rendering if this is enabled. If disabling this option "
893 . "noticably improves the framerate of the client please report this! "
894 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
895 on_changed => sub {
896 my ($self, $value) = @_; 951 my ($self, $value) = @_;
952
953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
955 });
956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
957
958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
960 state => $CFG->{fullscreen},
961 tooltip => "Bring the client into fullscreen mode.",
962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
963 );
964
965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
966 $table->add_at (1, $row++, new DC::UI::CheckBox
967 state => $CFG->{force_opengl11},
968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
969 . "higher memory usage and slower performance. It will, however, help tremendously on "
970 . "cards that claim to support a feature but fall back to software rendering. "
971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
897 $CFG->{disable_alpha} = $value; 988 $CFG->{disable_alpha} = $value;
898 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
899 0 991 }
900 } 992 );
901 );
902 993
903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
904 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
905 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
906 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
907 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
908 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
909 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
911 ); 1002 );
912 1003
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
914 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
915 state => $CFG->{fast}, 1006 state => $CFG->{fast},
916 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
917 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
918 ); 1009 );
919 1010
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
921 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
922 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
923 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
924 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
925 ); 1016 );
926 1017
927 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
928 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
929 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
930 on_activate => sub { 1021 on_activate => sub {
931 video_shutdown (); 1022 video_shutdown ();
932 video_init (); 1023 video_init ();
1024 0
933 0 1025 }
934 } 1026 );
1027 }
1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1036 $table->add_at (1, $row++, new DC::UI::CheckBox
1037 state => $CFG->{smooth_movement},
1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1040 . "then disable this option. Changes take effect immdiately.",
1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
935 ); 1042 );
936 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
938 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
939 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
940 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
941 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
942 ); 1059 );
943 1060
944 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
945 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
946 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
947 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
948 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
949 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
950 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
951 ); 1068 );
952 1069
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
954 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
955 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
956 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
958 ); 1075 );
959 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
961 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
962 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
963 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
964 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
965 ); 1097 );
966 1098
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
968 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
969 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
970 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
971 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
972 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
973 ); 1105 );
974 1106
975 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
976 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
977 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
978 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
979 on_changed => sub { 1111 on_changed => sub {
980 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
981 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
982 0 1115 }
983 } 1116 );
984 );
985 1117
986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
987 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
988 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
989 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
990 on_changed => sub { 1122 on_changed => sub {
991 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
992 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
993 0 1126 }
994 } 1127 );
995 ); 1128 }
996 1129
997 $vbox 1130 $vbox
998} 1131}
999 1132
1000our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
1013 1146
1014 my $text = !$freq 1147 my $text = !$freq
1015 ? "audio is off" 1148 ? "audio is off"
1016 : "audio is enabled\n" 1149 : "audio is enabled\n"
1017 . "frequency (Hz): $freq\n" 1150 . "frequency (Hz): $freq\n"
1018 . "channels: $chans"; 1151 . "channels: $chans\n"
1152 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1153 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1019 1154
1020 $AUDIO_INFO->set_text ($text); 1155 $AUDIO_INFO->set_text ($text);
1021} 1156}
1022 1157
1023sub audio_setup { 1158sub audio_setup {
1052 ); 1187 );
1053 1188
1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1055 $table->add_at (1, $row, new DC::UI::CheckBox 1190 $table->add_at (1, $row, new DC::UI::CheckBox
1056 expand => 1, state => $CFG->{bgm_enable}, 1191 expand => 1, state => $CFG->{bgm_enable},
1057 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1192 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1058 on_changed => sub { 1193 on_changed => sub {
1059 $CFG->{bgm_enable} = $_[1]; 1194 $CFG->{bgm_enable} = $_[1];
1060 $CONN->update_fx_want if $CONN; 1195 $CONN->update_fx_want if $CONN;
1061 audio_music_push; 1196 audio_music_push;
1062 1 1197 1
1163} 1298}
1164 1299
1165sub make_gauge_window { 1300sub make_gauge_window {
1166 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1301 my $gh = int $HEIGHT * $CFG->{gauge_size};
1167 1302
1168 my $win = new DC::UI::Frame ( 1303 $GAUGES->{win} = my $win = new DC::UI::Frame (
1169 force_x => 0, 1304 force_x => 0,
1170 force_y => "max", 1305 force_y => "max",
1171 force_w => $WIDTH, 1306 force_w => $WIDTH,
1172 force_h => $gh, 1307 force_h => $gh,
1173 ); 1308 );
1189 (new DC::UI::Empty expand => 1), 1324 (new DC::UI::Empty expand => 1),
1190 (my $hb = new DC::UI::HBox), 1325 (my $hb = new DC::UI::HBox),
1191 ], 1326 ],
1192 ); 1327 );
1193 1328
1194 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1329 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1195 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1330 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1196 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1331 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1197 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1332 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1198
1199 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1200 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1201 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1202 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1203
1204 $GAUGES = {
1205 exp => $exp, prg => $prg, sklprg => $sklprg,
1206 win => $win, range => $rng,
1207 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1208 };
1209 1333
1210 &set_gauge_window_fontsize; 1334 &set_gauge_window_fontsize;
1211 1335
1212 $win 1336 $win
1337}
1338
1339our $BW_WATCHER;
1340
1341sub debug_toggle($) {
1342 $DELIANTRA_DEBUG ^= $_[0];
1343
1344 if ($DELIANTRA_DEBUG & 16) {
1345 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1346 return unless $CONN;
1347 debug sprintf "%.2gKB/s", $CONN->{octets_in} / 1e3;
1348 $CONN->{octets_in} = 0;
1349 };
1350 } else {
1351 undef $BW_WATCHER;
1352 }
1353
1213} 1354}
1214 1355
1215sub debug_setup { 1356sub debug_setup {
1216 my $table = new DC::UI::Table; 1357 my $table = new DC::UI::Table;
1217 1358
1218 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1359 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1219 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1360 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1220 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1361 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1221 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1362 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1222 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1363 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1223 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1364 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1224 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1365 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1225 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1366 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1367 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1368 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1369
1226 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1370 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1227
1228 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1371 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1229 1372
1230 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1373 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1231 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1374 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1232 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1375 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1233 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1376 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1554 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1697 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1555 ); 1698 );
1556 1699
1557 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1700 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1558 $table->add_at (1, 4, new DC::UI::Entry 1701 $table->add_at (1, 4, new DC::UI::Entry
1559 text => $CFG->{profile}{default}{user}, 1702 text => $PROFILE->{user},
1560 tooltip => "The name of your character on the server.", 1703 tooltip => "The name of your character on the server. The name is case-sensitive!",
1561 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1704 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1562 ); 1705 );
1563 1706
1564 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1707 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1565 $table->add_at (1, 5, new DC::UI::Entry 1708 $table->add_at (1, 5, new DC::UI::Entry
1566 text => $CFG->{profile}{default}{password}, 1709 text => $PROFILE->{password},
1567 hidden => 1, 1710 hidden => 1,
1568 tooltip => "The password for your character.", 1711 tooltip => "The password for your character.",
1569 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1712 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1570 ); 1713 );
1571 1714
1572 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1715 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1573 expand => 1, 1716 expand => 1,
1574 text => "Login / Register", 1717 text => "Login / Register",
1579 1 1722 1
1580 }, 1723 },
1581 ); 1724 );
1582 1725
1583 $vbox->add (new DC::UI::FancyFrame 1726 $vbox->add (new DC::UI::FancyFrame
1584 label => "Registering", 1727 label => "How to Play",
1585 min_h => 200, 1728 min_h => 240,
1586 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1729 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1587 markup => 1730 markup =>
1731 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1732 . "Then register a new account (or use an existing one if you have one). "
1588 "To register a new account, choose a username that hasn't been taken yet and " 1733 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1589 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1734 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1590 ), 1735 ),
1591 ); 1736 );
1592 1737
1593 $vbox 1738 $vbox
1608 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1753 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1609 1754
1610 $vbox->add ( 1755 $vbox->add (
1611 $HOST_ENTRY = new DC::UI::Entry 1756 $HOST_ENTRY = new DC::UI::Entry
1612 expand => 1, 1757 expand => 1,
1613 text => $CFG->{profile}{default}{host}, 1758 text => $PROFILE->{host},
1614 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1759 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1615 on_changed => sub { 1760 on_changed => sub {
1616 my ($self, $value) = @_; 1761 my ($self, $value) = @_;
1617 $CFG->{profile}{default}{host} = $value; 1762 $PROFILE->{host} = $value;
1618 1 1763 1
1619 } 1764 }
1620 ); 1765 );
1621 1766
1622 if (0) { #d# disabled 1767 if (0) { #d# disabled
1665 1810
1666 my $row = 0; 1811 my $row = 0;
1667 1812
1668 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1669 $table->add_at (1, $row++, new DC::UI::CheckBox 1814 $table->add_at (1, $row++, new DC::UI::CheckBox
1815 c_colspan => 2,
1670 state => $CFG->{show_tips}, 1816 state => $CFG->{show_tips},
1671 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1817 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1672 on_changed => sub { 1818 on_changed => sub {
1673 my ($self, $value) = @_; 1819 my ($self, $value) = @_;
1674 $CFG->{show_tips} = $value; 1820 $CFG->{show_tips} = $value;
1676 } 1822 }
1677 ); 1823 );
1678 1824
1679 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1825 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1680 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1826 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1827 c_colspan => 2,
1681 text => $CFG->{logview_max_par}, 1828 text => $CFG->{logview_max_par},
1682 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1829 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1683 . "sends more messages than this number, older messages get removed to save memory and " 1830 . "sends more messages than this number, older messages get removed to save memory and "
1684 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1831 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1685 on_changed => sub { 1832 on_changed => sub {
1687 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1834 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1688 0 1835 0
1689 }, 1836 },
1690 ); 1837 );
1691 1838
1839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1840 $table->add_at (1, $row, new DC::UI::CheckBox
1841 state => $CFG->{config_autosave},
1842 tooltip => "Normally, configuration settings and the user interface layout "
1843 . "are saved on client exit. You can disable this behaviour by "
1844 . "unchecking this checkbox.",
1845 on_changed => sub {
1846 my ($self, $value) = @_;
1847 $CFG->{config_autosave} = $value;
1848 0
1849 }
1850 );
1851 $table->add_at (2, $row++, new DC::UI::Button
1852 text => "Save Now",
1853 tooltip => "Use this to manually save configuration and UI layout when "
1854 . "autosave is disabled.",
1855 on_activate => sub {
1856 DC::write_cfg;
1857 0
1858 }
1859 );
1860
1692 $table 1861 $table
1693} 1862}
1694 1863
1695sub autopickup_setup { 1864sub autopickup_setup {
1696 my $r = new DC::UI::ScrolledWindow ( 1865 my $r = new DC::UI::ScrolledWindow (
1702 col_expand => [0, 1, 0, 1], 1871 col_expand => [0, 1, 0, 1],
1703 ); 1872 );
1704 1873
1705 for ( 1874 for (
1706 ["General", 0, 0, 1875 ["General", 0, 0,
1707 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1708 ["Inhibit autopickup" => PICKUP_INHIBIT], 1876# ["Inhibit autopickup" => PICKUP_INHIBIT],
1709 ["Stop before pickup" => PICKUP_STOP], 1877 ["Stop before pickup" => PICKUP_STOP],
1710 ["Debug autopickup" => PICKUP_DEBUG], 1878 ["Debug autopickup" => PICKUP_DEBUG],
1711 ], 1879 ],
1712 ["Weapons", 0, 6, 1880 ["Weapons", 0, 6,
1713 ["All weapons" => PICKUP_ALLWEAPON], 1881 ["All weapons" => PICKUP_ALLWEAPON],
1739 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1907 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1740 ["Ignore cursed" => PICKUP_NOT_CURSED], 1908 ["Ignore cursed" => PICKUP_NOT_CURSED],
1741 ["Jewelery" => PICKUP_JEWELS], 1909 ["Jewelery" => PICKUP_JEWELS],
1742 ["Flesh" => PICKUP_FLESH], 1910 ["Flesh" => PICKUP_FLESH],
1743 ], 1911 ],
1744 ["Weight/Value ratio", 2, 17] 1912 ["Value/Weight ratio", 2, 17]
1745 ) 1913 )
1746 { 1914 {
1747 my ($title, $x, $y, @bits) = @$_; 1915 my ($title, $x, $y, @bits) = @$_;
1748 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1916 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1749 1917
1761 $::CFG->{pickup} |= $mask; 1929 $::CFG->{pickup} |= $mask;
1762 } else { 1930 } else {
1763 $::CFG->{pickup} &= ~$mask; 1931 $::CFG->{pickup} &= ~$mask;
1764 } 1932 }
1765 1933
1766 $::CONN->send_command ("pickup $::CFG->{pickup}") 1934 $::CONN->send_pickup ($::CFG->{pickup})
1767 if defined $::CONN; 1935 if defined $::CONN;
1768 1936
1769 0 1937 0
1770 }); 1938 });
1771 1939
1774 } 1942 }
1775 1943
1776 $table->add_at (2, 18, new DC::UI::ValSlider 1944 $table->add_at (2, 18, new DC::UI::ValSlider
1777 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1945 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1778 template => ">= 99", 1946 template => ">= 99",
1947 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1779 to_value => sub { ">= " . 5 * $_[0] }, 1948 to_value => sub { ">= " . 5 * $_[0] },
1780 on_changed => sub { 1949 on_changed => sub {
1781 my ($slider, $value) = @_; 1950 my ($slider, $value) = @_;
1782 1951
1783 $::CFG->{pickup} &= ~0xF; 1952 $::CFG->{pickup} &= ~0xF;
1787 }); 1956 });
1788 1957
1789 $table->add_at (3, 18, new DC::UI::Button 1958 $table->add_at (3, 18, new DC::UI::Button
1790 text => "set", 1959 text => "set",
1791 on_activate => sub { 1960 on_activate => sub {
1792 $::CONN->send_command ("pickup $::CFG->{pickup}") 1961 $::CONN->send_pickup ($::CFG->{pickup})
1793 if defined $::CONN; 1962 if defined $::CONN;
1794 0 1963 0
1795 }); 1964 });
1796 1965
1797 $r 1966 $r
1798} 1967}
1799 1968
1800my %SORT_ORDER = ( 1969my %SORT_ORDER = (
1801 type => sub { 1970 type => sub {
1971 use sort 'stable';
1802 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1972 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1803 }, 1973 },
1804 mtime => sub { 1974 mtime => sub {
1975 use sort 'stable';
1805 my $NOW = time; 1976 my $NOW = time;
1806 sort { 1977 sort {
1807 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1978 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1808 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1979 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1809 1980
1810 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1981 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1811 or $btime <=> $atime 1982 or $btime <=> $atime
1812 or $a->{type} <=> $b->{type} 1983 or $a->{type} <=> $b->{type}
1813 } @_ 1984 } @_
1814 }, 1985 },
1815 weight => sub { sort { 1986 weight => sub {
1987 use sort 'stable';
1988 sort {
1816 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1989 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1817 or $a->{type} <=> $b->{type} 1990 or $a->{type} <=> $b->{type}
1818 } @_ }, 1991 } @_
1992 },
1819); 1993);
1820 1994
1821sub inventory_widget { 1995sub inventory_widget {
1822 my $hb = new DC::UI::HBox homogeneous => 1; 1996 my $hb = new DC::UI::HBox homogeneous => 1;
1823 1997
1839 $::CFG->{inv_sort} = $_[1]; 2013 $::CFG->{inv_sort} = $_[1];
1840 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 2014 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1841 }, 2015 },
1842 ); 2016 );
1843 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 2017 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1844 #TODO# update to weigh/maxweight 2018 #TODO# update to weight/maxweight
1845 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 2019 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1846 2020
1847 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2021 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1848 $sw1->add ($INV = new DC::UI::Inventory); 2022 $sw1->add ($INV = new DC::UI::Inventory);
1849 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2023 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1910 $PL_NOTEBOOK->set_current_page ($widget); 2084 $PL_NOTEBOOK->set_current_page ($widget);
1911 $PL_WINDOW->show; 2085 $PL_WINDOW->show;
1912 } 2086 }
1913} 2087}
1914 2088
1915sub player_window { 2089sub make_playerbook {
1916 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2090 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1917 x => "center", 2091 x => "center",
1918 y => "center", 2092 y => "center",
1919 force_w => $WIDTH * 9/10, 2093 force_w => $WIDTH * 9/10,
1920 force_h => $HEIGHT * 9/10, 2094 force_h => $HEIGHT * 9/10,
1954 "License, Author and Source info for media sent by the server."); 2128 "License, Author and Source info for media sent by the server.");
1955 2129
1956 $ntb->set_current_page ($INVENTORY_PAGE); 2130 $ntb->set_current_page ($INVENTORY_PAGE);
1957 2131
1958 $plwin->add ($ntb); 2132 $plwin->add ($ntb);
1959 $plwin
1960} 2133}
1961 2134
1962sub keyboard_setup { 2135sub keyboard_setup {
1963 DC::Macro::keyboard_setup 2136 DC::Macro::keyboard_setup
1964} 2137}
1965 2138
1966sub help_window { 2139sub make_help_window {
1967 my $win = new DC::UI::Toplevel 2140 my $win = new DC::UI::Toplevel
1968 x => 'center', 2141 x => 'center',
1969 y => 'center', 2142 y => 'center',
1970 z => 4, 2143 z => 4,
1971 name => 'doc_browser', 2144 name => 'doc_browser',
2060 2233
2061 $load_node->((DC::Pod::find @path)[0]); 2234 $load_node->((DC::Pod::find @path)[0]);
2062 $win->show; 2235 $win->show;
2063 }; 2236 };
2064 2237
2065 $win 2238 $HELP_WINDOW = $win;
2066}
2067
2068sub open_string_query {
2069 my ($title, $cb, $txt, $tooltip) = @_;
2070 my $dialog = new DC::UI::Toplevel
2071 x => "center",
2072 y => "center",
2073 z => 50,
2074 force_w => $WIDTH * 4/5,
2075 title => $title;
2076
2077 $dialog->add (
2078 my $e = new DC::UI::Entry
2079 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2080 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2081 tooltip => $tooltip
2082 );
2083
2084 $e->grab_focus;
2085 $e->set_text ($txt) if $txt;
2086 $dialog->show;
2087} 2239}
2088 2240
2089sub open_quit_dialog { 2241sub open_quit_dialog {
2090 unless ($QUIT_DIALOG) { 2242 unless ($QUIT_DIALOG) {
2091 $QUIT_DIALOG = new DC::UI::Toplevel 2243 $QUIT_DIALOG = new DC::UI::Toplevel
2113 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2265 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2114 ); 2266 );
2115 $hb->add (new DC::UI::Button 2267 $hb->add (new DC::UI::Button
2116 text => "Quit anyway", 2268 text => "Quit anyway",
2117 expand => 1, 2269 expand => 1,
2118 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2270 on_activate => sub {
2271 crash "Quit anyway";
2272 EV::unloop EV::UNLOOP_ALL;
2273 },
2119 ); 2274 );
2120 } 2275 }
2121 2276
2122 $QUIT_DIALOG->show; 2277 $QUIT_DIALOG->show;
2123 $QUIT_DIALOG->grab_focus; 2278 $QUIT_DIALOG->grab_focus;
2279}
2280
2281sub make_menubar {
2282 $MENUFRAME = new DC::UI::Toplevel
2283 border => 0,
2284 force_x => 0,
2285 force_y => 0,
2286 force_w => $::WIDTH,
2287 child => ($MENUBAR = new DC::UI::HBox),
2288 ;
2289
2290 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2291
2292 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2293 make_gauge_window->show;
2294
2295# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2296# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2297
2298 make_playerbook;
2299
2300 $MENUPOPUP = DC::UI::Menu->new (items => [
2301 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2302 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2303 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2304 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2305 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2306 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2307 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2308 ["Quit…" , sub {
2309 if ($CONN) {
2310 open_quit_dialog;
2311 } else {
2312 EV::unloop EV::UNLOOP_ALL;
2313 }
2314 }],
2315 ]);
2316
2317 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2318 tooltip => "Shows the main menu",
2319 on_button_down => sub {
2320 my ($self, $ev) = @_;
2321 local $ev->{x} = 0;
2322 local $ev->{y} = 0;
2323 $MENUPOPUP->popup ($ev);
2324 },
2325 );
2326
2327 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2328 padding_x => 6,
2329 padding_y => 3,
2330 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2331 template => " Exp: 888,888,888,888 (lvl 188) ",
2332 );
2333
2334 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2335 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2336 . "will automatically pick up items as defined by your item pickup settings "
2337 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2338 . "disable autopickup by disabling this checkbox.",
2339 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2340 on_changed => sub {
2341 my ($self, $value) = @_;
2342 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2343 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2344 $CONN->send_pickup ($CFG->{pickup})
2345 if $CONN;
2346 },
2347 );
2348
2349 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2350 c_rescale => 1,
2351 padding_x => 6,
2352 padding_y => 3,
2353 force_w => $::WIDTH * 0.2,
2354 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2355 template => "two handed weapons 99%",
2356 );
2357
2358 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2359 expand => 1,
2360 align => 1, can_hover => 1, can_events => 1,
2361 text => "Range and Combat Slots",
2362 tooltip => "#stat_ranged",
2363 );
2364
2365 $MENUFRAME->show;
2366}
2367
2368sub open_string_query {
2369 my ($title, $cb, $txt, $tooltip) = @_;
2370 my $dialog = new DC::UI::Toplevel
2371 x => "center",
2372 y => "center",
2373 z => 50,
2374 force_w => $WIDTH * 4/5,
2375 title => $title;
2376
2377 $dialog->add (
2378 my $e = new DC::UI::Entry
2379 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2380 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2381 tooltip => $tooltip
2382 );
2383
2384 $e->grab_focus;
2385 $e->set_text ($txt) if $txt;
2386 $dialog->show;
2124} 2387}
2125 2388
2126sub show_tip_of_the_day { 2389sub show_tip_of_the_day {
2127 # find all tips 2390 # find all tips
2128 my @tod = DC::Pod::find tip_of_the_day => "*"; 2391 my @tod = DC::Pod::find tip_of_the_day => "*";
2181 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2444 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2182 and die "SDL::Init failed!\n"; 2445 and die "SDL::Init failed!\n";
2183} 2446}
2184 2447
2185sub video_init { 2448sub video_init {
2449 DC::set_theme $CFG->{uitheme};
2450
2186 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2451 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2187 $SDL_REINIT = 0; 2452 $SDL_REINIT = 0;
2188 2453
2189 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2454 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2190 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2455 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2191 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2456 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2192 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2457 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2193 2458
2194 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2459 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2195 2460
2196 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) { 2461 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2197 $CFG->{sdl_mode} = 0; 2462 $CFG->{sdl_mode} = 0; # lowest resolution by default
2463
2464 # now choose biggest mode <= 1024x768
2198 for (reverse 0 .. $#SDL_MODES) { 2465 for (0 .. $#SDL_MODES) {
2199 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2466 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2467 $CFG->{sdl_mode} = $_;
2468 }
2200 } 2469 }
2201 } 2470 }
2202 2471
2203 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2472 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2204 2473
2205 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2474 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2206 $FULLSCREEN = $CFG->{fullscreen}; 2475 $FULLSCREEN = $CFG->{fullscreen};
2207 $FAST = $CFG->{fast}; 2476 $FAST = $CFG->{fast};
2208 2477
2478 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2209 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2479 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2480 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2210 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2481 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2211 2482
2212 $SDL_ACTIVE = 1; 2483 $SDL_ACTIVE = 1;
2213 $LAST_REFRESH = time - 0.01; 2484 $LAST_REFRESH = time - 0.01;
2214 2485
2240 2511
2241 $DEBUG_STATUS = new DC::UI::Label 2512 $DEBUG_STATUS = new DC::UI::Label
2242 padding => 0, 2513 padding => 0,
2243 z => 100, 2514 z => 100,
2244 force_x => "max", 2515 force_x => "max",
2245 force_y => 0; 2516 force_y => 20;
2246 $DEBUG_STATUS->show; 2517 $DEBUG_STATUS->show;
2247 2518
2248 $STATUSBOX = new DC::UI::Statusbox; 2519 $STATUSBOX = new DC::UI::Statusbox;
2249 2520
2250 $MODBOX = new DC::UI::Label 2521 $MODBOX = new DC::UI::Label
2261 2532
2262 (new DC::UI::Frame 2533 (new DC::UI::Frame
2263 bg => [0, 0, 0, 0.4], 2534 bg => [0, 0, 0, 0.4],
2264 force_x => 0, 2535 force_x => 0,
2265 force_y => "max", 2536 force_y => "max",
2266 child => (my $LR = new DC::UI::VBox), 2537 child => (my $LL = new DC::UI::VBox),
2267 )->show; 2538 )->show;
2268 2539
2269 $LR->add ($STATUSBOX); 2540 $LL->add ($STATUSBOX);
2270 $LR->add ($MODBOX); 2541 $LL->add ($MODBOX);
2271 $LR->add (new DC::UI::Label 2542 $LL->add (new DC::UI::Label
2272 align => 0, 2543 align => 0,
2273 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2544 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2274 fontsize => 0.5, 2545 fontsize => 0.5,
2275 fg => [1, 1, 0, 0.7], 2546 fg => [1, 1, 0, 0.7],
2276 ); 2547 );
2277 2548
2278 DC::UI::Toplevel->new ( 2549 DC::UI::Toplevel->new (
2279 title => "Minimap", 2550 title => "Minimap",
2280 name => "mapmap", 2551 name => "mapmap",
2281 x => 0, 2552 x => 0,
2282 y => $FONTSIZE + 8, 2553 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2283 border_bg => [1, 1, 1, 192/255], 2554 border_bg => [1, 1, 1, 192/255],
2284 bg => [1, 1, 1, 0], 2555 bg => [1, 1, 1, 0],
2285 child => ($MAPMAP = new DC::MapWidget::MapMap 2556 child => ($MAPMAP = new DC::MapWidget::MapMap
2286 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2557 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2287 ), 2558 ),
2288 )->show; 2559 )->show;
2289 2560
2290 $MAPWIDGET = new DC::MapWidget; 2561 $MAPWIDGET = new DC::MapWidget;
2291 $MAPWIDGET->connect (activate_console => sub { 2562 $MAPWIDGET->connect (activate_console => sub {
2316 $METASERVER = metaserver_dialog; 2587 $METASERVER = metaserver_dialog;
2317 # the name is changed to not conflict with the older name as users could have hidden it 2588 # the name is changed to not conflict with the older name as users could have hidden it
2318 $MESSAGE_WINDOW = new DC::UI::Dockbar 2589 $MESSAGE_WINDOW = new DC::UI::Dockbar
2319 name => "message_window2", 2590 name => "message_window2",
2320 title => 'Messages', 2591 title => 'Messages',
2592 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2321 force_w => $::WIDTH * 0.6, 2593 force_w => $::WIDTH * 0.6,
2322 force_h => $::HEIGHT * 0.25, 2594 force_h => $::HEIGHT * 0.25,
2323 ; 2595 ;
2324 2596
2325 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2597 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2345 . "After pressing the combo the binding will be saved automatically and the " 2617 . "After pressing the combo the binding will be saved automatically and the "
2346 . "binding editor closes"); 2618 . "binding editor closes");
2347 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2619 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2348 "Some debuggin' options. Do not ask."); 2620 "Some debuggin' options. Do not ask.");
2349 2621
2350 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2622 make_help_window;
2623 make_menubar;
2351 2624
2352 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2353 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2354
2355# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2356# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2357
2358 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2359
2360 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2361 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2362
2363 $BUTTONBAR->add (new DC::UI::Button
2364 text => "Save Config",
2365 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2366 on_activate => sub {
2367 $::CFG->{layout} = DC::UI::get_layout;
2368 DC::write_cfg;
2369 status "Configuration Saved";
2370 0
2371 },
2372 );
2373
2374 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2375 tooltip => "View Documentation");
2376
2377 $BUTTONBAR->add (new DC::UI::Button
2378 text => "Quit",
2379 tooltip => "Terminates the program",
2380 on_activate => sub {
2381 if ($CONN) {
2382 open_quit_dialog;
2383 } else {
2384 EV::unloop EV::UNLOOP_ALL;
2385 }
2386 0
2387 },
2388 );
2389
2390 $BUTTONBAR->show;
2391 $SETUP_DIALOG->show; 2625 $SETUP_DIALOG->show;
2392 $MESSAGE_WINDOW->show; 2626 $MESSAGE_WINDOW->show;
2393 } 2627 }
2394 2628
2395 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2629 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2396 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2630 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2397 2631
2398 $CAVEAT_LABEL->set_text ("None :)"); 2632 $CAVEAT_LABEL->set_text ("None :)");
2633 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2634 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2399 $CAVEAT_LABEL->set_text ("Sofwtare Rendering (very slow)") 2635 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2400 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2636 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2401 2637
2402 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2638 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2403} 2639}
2404 2640
2413my $animate_timer; 2649my $animate_timer;
2414 2650
2415my $fps = 9; 2651my $fps = 9;
2416 2652
2417sub force_refresh { 2653sub force_refresh {
2418 if ($ENV{CFPLUS_DEBUG} & 4) { 2654 if ($DELIANTRA_DEBUG & 4) {
2419 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2655 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2420 debug sprintf "%3.2f", $fps; 2656 debug sprintf "%3.2f", $fps;
2421 } 2657 }
2422 2658
2423 undef $WANT_REFRESH; 2659 undef $WANT_REFRESH;
2431my $want_refresh = EV::prepare_ns \&force_refresh; 2667my $want_refresh = EV::prepare_ns \&force_refresh;
2432 2668
2433my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2669my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2434 $NOW = EV::now; 2670 $NOW = EV::now;
2435 2671
2436 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2672 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2437 for DC::poll_events; 2673 for DC::poll_events;
2438 2674
2439 if (%animate_object) { 2675 if (%animate_object) {
2440 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2676 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2441 $WANT_REFRESH = 1; 2677 $WANT_REFRESH = 1;
2453sub animation_stop { 2689sub animation_stop {
2454 my ($widget) = @_; 2690 my ($widget) = @_;
2455 delete $animate_object{$widget}; 2691 delete $animate_object{$widget};
2456} 2692}
2457 2693
2458%SDL_CB = (
2459 DC::SDL_QUIT => sub { 2694$SDL_CB[DC::SDL_QUIT] = sub {
2695 crash "SDL_QUIT";
2460 EV::unloop EV::UNLOOP_ALL; 2696 EV::unloop EV::UNLOOP_ALL;
2461 }, 2697};
2462 DC::SDL_VIDEORESIZE => sub { 2698$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2463 },
2464 DC::SDL_VIDEOEXPOSE => sub { 2699$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2465 DC::UI::full_refresh; 2700 DC::UI::full_refresh;
2466 }, 2701};
2467 DC::SDL_ACTIVEEVENT => sub { 2702$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2468# not useful, as APPACTIVE includes only iconified state, not unmapped 2703# not useful, as APPACTIVE includes only iconified state, not unmapped
2469# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2704# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2470# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2705# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2471# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2706# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2472# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2707# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2473# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2708# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2474 }, 2709};
2475 DC::SDL_KEYDOWN => sub { 2710$SDL_CB[DC::SDL_KEYDOWN] = sub {
2476 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2711 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2477 # alt-enter 2712 # alt-enter
2478 video_shutdown; 2713 video_shutdown;
2479 $FULLSCREEN_ENABLE->toggle; 2714 $FULLSCREEN_ENABLE->toggle;
2480 video_init; 2715 video_init;
2481 } else { 2716 } else {
2482 &DC::UI::feed_sdl_key_down_event; 2717 &DC::UI::feed_sdl_key_down_event;
2483 } 2718 }
2484 update_modbox; 2719 update_modbox;
2485 }, 2720};
2486 DC::SDL_KEYUP => sub { 2721$SDL_CB[DC::SDL_KEYUP] = sub {
2487 &DC::UI::feed_sdl_key_up_event; 2722 &DC::UI::feed_sdl_key_up_event;
2488 update_modbox; 2723 update_modbox;
2489 }, 2724};
2490 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2725$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2491 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2726$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2492 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2493 DC::SDL_USEREVENT => sub { 2728$SDL_CB[DC::SDL_USEREVENT] = sub {
2494 if ($_[0]{code} == 1) { 2729 if ($_[0]{code} == 1) {
2495 audio_channel_finished $_[0]{data1}; 2730 audio_channel_finished $_[0]{data1};
2496 } elsif ($_[0]{code} == 0) { 2731 } elsif ($_[0]{code} == 0) {
2497 audio_music_finished; 2732 audio_music_finished;
2498 }
2499 }, 2733 }
2500); 2734};
2501 2735
2502############################################################################# 2736#############################################################################
2503 2737
2504$SIG{INT} = $SIG{TERM} = sub { 2738$SIG{INT} = $SIG{TERM} = sub {
2505 EV::unloop; 2739 EV::unloop;
2506 #d# TODO calling exit here hangs the process in some futex 2740 #d# TODO calling exit here hangs the process in some futex
2507}; 2741};
2508 2742
2509{ 2743# due to mac os x + sdl combined braindamage, we need this contortion
2744sub main {
2745 {
2510 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2746 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2511 2747
2512 if (-e "$Deliantra::VARDIR/client.cf") { 2748 if (-e "$Deliantra::VARDIR/client.cf") {
2513 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2749 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2514 } else { 2750 } else {
2515 #TODO: compatibility cruft 2751 #TODO: compatibility cruft
2516 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2752 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2517 print STDERR "INFO: used old configuration file\n"; 2753 print STDERR "INFO: used old configuration file\n";
2518 } 2754 }
2519 2755
2520 DC::DB::Server::run; 2756 DC::DB::Server::run;
2521 2757
2522 if ($CFG->{db_schema} < 1) { 2758 if ($CFG->{db_schema} < 1) {
2523 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2759 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2524 DC::DB::nuke_db; 2760 DC::DB::nuke_db;
2525 $CFG->{db_schema} = 1; 2761 $CFG->{db_schema} = 1;
2526 DC::write_cfg; 2762 DC::write_cfg;
2527 } 2763 }
2528 2764
2529 DC::DB::open_db; 2765 DC::DB::open_db;
2530 2766
2531 DC::UI::set_layout ($::CFG->{layout}); 2767 DC::UI::set_layout ($::CFG->{layout});
2532 2768
2533 my %DEF_CFG = ( 2769 my %DEF_CFG = (
2770 config_autosave => 1,
2534 sdl_mode => 0, 2771 sdl_mode => undef,
2535 fullscreen => 1, 2772 fullscreen => 1,
2536 fast => 0, 2773 fast => 0,
2537 force_opengl11 => undef, 2774 force_opengl11 => undef,
2538 disable_alpha => 0, 2775 disable_alpha => 0,
2776 smooth_movement => 1,
2777 smooth_transitions => 1,
2539 texture_compression => 1, 2778 texture_compression => 1,
2540 map_scale => 1, 2779 map_scale => 1,
2541 fow_enable => 1, 2780 fow_enable => 1,
2542 fow_intensity => 0, 2781 fow_intensity => 0,
2782 fow_texture => 0,
2543 map_smoothing => 1, 2783 map_smoothing => 1,
2544 gui_fontsize => 1, 2784 gui_fontsize => 1,
2545 log_fontsize => 0.7, 2785 log_fontsize => 0.7,
2546 gauge_fontsize => 1, 2786 gauge_fontsize => 1,
2547 gauge_size => 0.35, 2787 gauge_size => 0.35,
2548 stat_fontsize => 0.7, 2788 stat_fontsize => 0.7,
2549 mapsize => 100, 2789 mapsize => 100,
2550 audio_enable => 1, 2790 audio_enable => 1,
2551 audio_hw_channels => 0, 2791 audio_hw_channels => 0,
2552 audio_hw_frequency => 0, 2792 audio_hw_frequency => 0,
2553 audio_hw_chunksize => 0, 2793 audio_hw_chunksize => 0,
2554 audio_mix_channels => 8, 2794 audio_mix_channels => 8,
2555 effects_enable => 1, 2795 effects_enable => 1,
2556 effects_volume => 1, 2796 effects_volume => 1,
2557 bgm_enable => 1, 2797 bgm_enable => 1,
2558 bgm_volume => 0.5, 2798 bgm_volume => 0.5,
2559 output_rate => "", 2799 output_rate => "",
2560 pickup => 0, 2800 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2561 inv_sort => "mtime", 2801 inv_sort => "mtime",
2562 default => "profile", # default profile 2802 default => "profile", # default profile
2563 show_tips => 1, 2803 show_tips => 1,
2564 logview_max_par => 1000, 2804 logview_max_par => 1000,
2565 shift_fire_stop => 0, 2805 shift_fire_stop => 0,
2806 uitheme => "wood",
2807 map_shift_x => -24, # arbitrary
2808 map_shift_y => +24, # arbitrary
2566 ); 2809 );
2567 2810
2568 while (my ($k, $v) = each %DEF_CFG) { 2811 while (my ($k, $v) = each %DEF_CFG) {
2569 $CFG->{$k} = $v unless exists $CFG->{$k}; 2812 $CFG->{$k} = $v unless exists $CFG->{$k};
2570 } 2813 }
2571 2814
2572 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2815 my @args = @ARGV;
2573 $PROFILE = $CFG->{profile}{default};
2574 2816
2575 # convert old bindings (only default profile matters) 2817 my $profile = 'default';
2576 if (my $bindings = delete $PROFILE->{bindings}) { 2818
2577 while (my ($mod, $syms) = each %$bindings) { 2819 for (my $i = 0; $i < @args; $i++) {
2578 while (my ($sym, $cmds) = each %$syms) { 2820 if ($args[$i] =~ /^--?profile$/) {
2579 push @{ $PROFILE->{macro} }, { 2821 $profile = $args[$i + 1];
2580 accelkey => [$mod*1, $sym*1], 2822 splice @args, $i, 2, ();
2581 action => $cmds,
2582 }; 2823 $i = 0;
2824 } elsif ($args[$i] =~ /^--?h/) {
2825 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2826 exit 0;
2583 } 2827 }
2584 } 2828 }
2585 }
2586 2829
2830 $CFG->{profile}{$profile} ||= {};
2831 $PROFILE = $CFG->{profile}{$profile};
2832 $PROFILE->{host} ||= "gameserver.deliantra.net";
2833
2834 $PROFILE->{host} = $args[0] if @args > 0;
2835 $PROFILE->{user} = $args[1] if @args > 1;
2836 $PROFILE->{password} = $args[2] if @args > 2;
2837
2838 # convert old bindings (only default profile matters)
2839 if (my $bindings = delete $PROFILE->{bindings}) {
2840 while (my ($mod, $syms) = each %$bindings) {
2841 while (my ($sym, $cmds) = each %$syms) {
2842 push @{ $PROFILE->{macro} }, {
2843 accelkey => [$mod*1, $sym*1],
2844 action => $cmds,
2845 };
2846 }
2847 }
2848 }
2849
2587 sdl_init; 2850 sdl_init;
2588 2851
2589 { 2852 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2853 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2854
2855 {
2590 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2856 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2591 DejaVuSans.ttf 2857 DejaVuSans.ttf
2592 DejaVuSansMono.ttf 2858 DejaVuSansMono.ttf
2593 DejaVuSans-Bold.ttf 2859 DejaVuSans-Bold.ttf
2594 DejaVuSansMono-Bold.ttf 2860 DejaVuSansMono-Bold.ttf
2595 DejaVuSans-Oblique.ttf 2861 DejaVuSans-Oblique.ttf
2596 DejaVuSansMono-Oblique.ttf 2862 DejaVuSansMono-Oblique.ttf
2597 DejaVuSans-BoldOblique.ttf 2863 DejaVuSans-BoldOblique.ttf
2598 DejaVuSansMono-BoldOblique.ttf 2864 DejaVuSansMono-BoldOblique.ttf
2865 mona.ttf
2599 ); 2866 );
2600 2867
2601 DC::add_font $_ for @fonts; 2868 DC::add_font $_ for @fonts;
2602 2869
2603 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2870 $FONT_PROP = new_from_file DC::Font $fonts[0];
2604 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2871 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2605 2872
2606 $FONT_PROP->make_default; 2873 $FONT_PROP->make_default;
2607 2874
2608 DC::pango_init; 2875 DC::pango_init;
2609 } 2876 }
2610 2877
2611# compare mono (ft) vs. rgba (cairo) 2878# compare mono (ft) vs. rgba (cairo)
2612# ft - 1.8s, cairo 3s, even in alpha-only mode 2879# ft - 1.8s, cairo 3s, even in alpha-only mode
2613# for my $rgba (0..1) { 2880# for my $rgba (0..1) {
2614# my $t1 = Time::HiRes::time; 2881# my $t1 = Time::HiRes::time;
2619# } 2886# }
2620# my $t2 = Time::HiRes::time; 2887# my $t2 = Time::HiRes::time;
2621# warn $t2-$t1; 2888# warn $t2-$t1;
2622# } 2889# }
2623 2890
2624 video_init; 2891 video_init;
2625 audio_init; 2892 audio_init;
2626} 2893 }
2627 2894
2628show_tip_of_the_day if $CFG->{show_tips}; 2895 show_tip_of_the_day if $CFG->{show_tips};
2629 2896
2630our $STARTUP_CANCEL = EV::idle sub { 2897 our $STARTUP_CANCEL = EV::idle sub {
2631 undef $::STARTUP_CANCEL; 2898 undef $::STARTUP_CANCEL;
2632 $startup_done->(); 2899 $startup_done->();
2633}; 2900 };
2634 2901
2902 debug_toggle 0;
2903
2635delete $SIG{__DIE__}; 2904 delete $SIG{__DIE__};
2636EV::loop; 2905 EV::loop;
2637 2906
2907 DC::write_cfg if $CFG->{config_autosave};
2908
2638#video_shutdown; 2909 #video_shutdown;
2639#audio_shutdown; 2910 #audio_shutdown;
2911
2640DC::OpenGL::quit; 2912 DC::OpenGL::quit;
2641DC::SDL_Quit; 2913 DC::SDL_Quit;
2642DC::DB::Server::stop; 2914 DC::DB::Server::stop;
2915}
2916
2917DC::SDL_braino; # see sub above
2643 2918
2644=head1 NAME 2919=head1 NAME
2645 2920
2646deliantra - A Deliantra MORPG game client 2921deliantra - A Deliantra MORPG game client
2647 2922
2648=head1 SYNOPSIS 2923=head1 SYNOPSIS
2649 2924
2650Just run it - no commandline arguments are supported. 2925 deliantra [--profile name] [host [user [password]]]
2926 deliantra --help
2651 2927
2652=head1 USAGE 2928=head1 USAGE
2653 2929
2654deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2930The deliantra client utilises OpenGL for all UI elements and the game. It
2655be used in fullscreen mode and interactively. 2931is supposed to be used in fullscreen mode and interactively.
2656 2932
2657=head1 DEBUGGING 2933=head1 DEBUGGING
2658 2934
2659
2660CFPLUS_DEBUG - environment variable 2935DELIANTRA_DEBUG - environment variable
2661 2936
2662 1 draw borders around widgets 2937 1 draw borders around widgets
2663 2 add low-level widget info to tooltips 2938 2 add low-level widget info to tooltips
2664 4 show fps 2939 4 show fps
2665 8 suppress tooltips 2940 8 suppress tooltips
2941 16 show bandwidth downstream
2666 2942
2667=head1 AUTHOR 2943=head1 AUTHOR
2668 2944
2669Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2945Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2670 2946
2671 2947
2672 2948

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