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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.70 by root, Mon Sep 1 15:17:23 2008 UTC vs.
Revision 1.115 by root, Sat Apr 24 09:53:09 2010 UTC

21 21
22 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 24 );
25 25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 #$ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
106 88
107use Deliantra; 89use Deliantra;
108use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
109 91
110use AnyEvent::Util (); 92use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
113 95
114use Compress::LZF; 96use Compress::LZF;
115use JSON::XS; 97use JSON::XS;
116 98
117use DC; 99use DC;
145 127
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
148 130
149$EV::DIED = sub { 131$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 132 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
152}; 134};
153 135
154my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 139
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 141
158our $LAST_REFRESH; 142our $LAST_REFRESH;
159our $NOW; 143our $NOW;
160 144
161our $CFG; 145our $CFG;
162our $PROFILE; # current profile 146our $PROFILE; # current profile
163our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
164 149
165our $WANT_REFRESH; 150our $WANT_REFRESH;
166 151
167our $MODE_SLIDER; 152our $MODE_SLIDER;
168our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
181 166
182our $MAP; 167our $MAP;
183our $MAPMAP; 168our $MAPMAP;
184our $MAPWIDGET; 169our $MAPWIDGET;
185our $COMPLETER; 170our $COMPLETER;
186our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
187our $METASERVER; 175our $METASERVER;
188our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 177our $QUIT_DIALOG;
190our $HOST_ENTRY; 178our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 205our $FLOORBOX;
218our $GAUGES; 206our $GAUGES;
219our $STATWIDS; 207our $STATWIDS;
220 208
221our $SDL_ACTIVE; 209our $SDL_ACTIVE;
222our %SDL_CB; 210our @SDL_CB;
223 211
224our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 213our $STATUSBOX;
226our $MODBOX; 214our $MODBOX;
227our $DEBUG_STATUS; 215our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 225*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
239 227
228 warn $msg;
229
240 return unless $CONN; 230 return unless $CONN;
241 231
242 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
243 or return; 233 or return;
244 234
254 244
255 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 247 if $backtrace;
258}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
259 260
260############################################################################# 261#############################################################################
261 262
262sub status { 263sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 346 or return;
346 347
347 $meta->{data} 348 $meta->{data}
348 or return; 349 or return;
349 350
350 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 355 &audio_music_push ($face);
355 } 356 }
356 } else { 357 } else {
357 # fetch from database 358 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
364 365
365 audio_sound_push ($face); 366 audio_sound_push ($face);
366 }; 367 };
413 414
414 audio_music_update_volume; 415 audio_music_update_volume;
415 416
416 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
417 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
418 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
421 425
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 428
425 my $NOW = time; 429 my $NOW = time;
426 430
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
514 audio_music_push; 518 audio_music_push;
515} 519}
516 520
517sub audio_init { 521sub audio_init {
518 if ($CFG->{audio_enable}) { 522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
519 $ENV{MIX_EFFECTSMAXSPEED} = 1; 532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
520 $SDL_MIXER = !DC::Mix_OpenAudio 533 $SDL_MIXER = !DC::Mix_OpenAudio
521 $CFG->{audio_hw_frequency}, 534 $CFG->{audio_hw_frequency},
522 DC::MIX_DEFAULT_FORMAT, 535 DC::MIX_DEFAULT_FORMAT,
523 $CFG->{audio_hw_channels}, 536 $CFG->{audio_hw_channels},
537 sub audio_tab_update; 550 sub audio_tab_update;
538 audio_tab_update; 551 audio_tab_update;
539} 552}
540 553
541sub audio_shutdown { 554sub audio_shutdown {
555 if ($SDL_MIXER) {
556 DC::MixMusic::halt;
557 DC::Mix_AllocateChannels 0;
558 }
559
542 undef $MUSIC_PLAYER; 560 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 561 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 562 undef $MUSIC_PLAYING_DATA;
545 563
546 $MUSIC_WANT = []; 564 $MUSIC_WANT = [];
548 %AUDIO_PLAY = (); 566 %AUDIO_PLAY = ();
549 %AUDIO_CHUNK = (); 567 %AUDIO_CHUNK = ();
550 568
551 DC::Mix_CloseAudio if $SDL_MIXER; 569 DC::Mix_CloseAudio if $SDL_MIXER;
552 undef $SDL_MIXER; 570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
553} 573}
554 574
555############################################################################# 575#############################################################################
556 576
557sub destroy_query_dialog { 577sub destroy_query_dialog {
786} 806}
787 807
788sub dc_connect { 808sub dc_connect {
789 my ($host, $port) = @_; 809 my ($host, $port) = @_;
790 810
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 811 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
812 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 813
793 $CONN = 814 $CONN =
794 new DC::Protocol 815 new DC::Protocol
795 host => $host, 816 host => $host,
796 port => $port, 817 port => $port,
797 user => $PROFILE->{user}, 818 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 819 pass => $PROFILE->{password},
799 mapw => $mapsize, 820 mapw => $mapw,
800 maph => $mapsize, 821 maph => $maph,
801 822
823 c_version => {
824 client => "deliantra",
802 client => "$DC::VERSION $] $^O", 825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
803 829
804 map_widget => $MAPWIDGET, 830 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 831 statusbox => $STATUSBOX,
806 map => $MAP, 832 map => $MAP,
807 mapmap => $MAPMAP, 833 mapmap => $MAPMAP,
813 839
814 on_connect => sub { 840 on_connect => sub {
815 if ($_[0]) { 841 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 842 DC::lowdelay fileno $CONN->{fh};
817 843
818 status "login successful"; 844 status "successfully connected to the server";
819 } else { 845 } else {
820 undef $CONN; 846 undef $CONN;
821 status "unable to connect: $!"; 847 status "unable to connect: $!";
822 stop_game(); 848 stop_game();
823 } 849 }
825 ; 851 ;
826} 852}
827 853
828sub start_game { 854sub start_game {
829 status "logging in..."; 855 status "logging in...";
856
857 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
858 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
859 or return status "$server: unable to parse server address, try an empty field.";
830 860
831 $LOGIN_BUTTON->set_text ("Logout"); 861 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 862 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 863
836 $MAP = new DC::Map; 864 $MAP = new DC::Map;
837 865
838 # hack to make SURE we find the IP address all right 866 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 867 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 868 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
871 status "dns failure, trying differently";
872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
873 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 874 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 875 $host = "194.126.175.154";
876 }
845 } 877 }
846 878
847 dc_connect $host, $port; 879 dc_connect $host, $port;
848 }; 880 };
849 } else { 881 } else {
875} 907}
876 908
877sub graphics_setup { 909sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 910 my $vbox = new DC::UI::VBox;
879 911
912 {
913 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
914
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 915 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 916
882 my $row = 0; 917 my $row = 0;
883 918
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 920 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 921 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 922 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 923
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 925 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 926 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 927 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 928 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 929 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 930 . "by installing the right driver for your graphics card.");
896 931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
934 value => $CFG->{uitheme},
935 options => [
936 [wood => "Wood (the default)"],
937 [plain => "Plain (very)"],
938 [blue => "Blue (dark)"],
939 [metal => "Metal (light)"],
940 ],
941 tooltip => "Choose the User Interface theme that you like most :)",
942 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
943 );
944
897 my $vidmode_tooltip = 945 my $vidmode_tooltip =
898 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 946 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
899 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 947 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
900 948
901 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
902 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 950 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
903 951
904 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 952 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
953 c_rescale => 1,
905 force_w => $WIDTH * 0.1, expand => 1, 954 force_w => $WIDTH * 0.1, expand => 1,
906 range => [ ($CFG->{sdl_mode}) x 3 ], 955 range => [ ($CFG->{sdl_mode}) x 3 ],
907 tooltip => $vidmode_tooltip); 956 tooltip => $vidmode_tooltip);
908 $hbox->add (my $mode_label = new DC::UI::Label 957 $hbox->add (my $mode_label = new DC::UI::Label
909 height => 0.8, template => "9999x9999@9+9", 958 height => 0.8, template => "9999x9999@9+9",
910 can_events => 1, tooltip => $vidmode_tooltip); 959 can_events => 1, tooltip => $vidmode_tooltip);
911 960
912 $MODE_SLIDER->connect (changed => sub { 961 $MODE_SLIDER->connect (changed => sub {
913 my ($self, $value) = @_;
914
915 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
916 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
917 });
918 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
922 state => $CFG->{fullscreen},
923 tooltip => "Bring the client into fullscreen mode.",
924 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
925 );
926
927 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
928 $table->add_at (1, $row++, new DC::UI::CheckBox
929 state => $CFG->{force_opengl11},
930 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
931 . "higher memory usage and slower performance. It will, however, help tremendously on "
932 . "cards that claim to support a feature but fall back to software rendering. "
933 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
934 . "but cards and drivers from other vendors (ATI) are often just as bad. "
935 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{disable_alpha},
942 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
943 . "by disabling a number of textures and transparency effects. Normally, these "
944 . "effects do not cost a lot of resources, but some graphics cards might fall "
945 . "back to etxremely slow rendering if this is enabled. If disabling this option "
946 . "noticably improves the framerate of the client please report this! "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub {
949 my ($self, $value) = @_; 962 my ($self, $value) = @_;
963
964 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
965 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
966 });
967 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
970 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
971 state => $CFG->{fullscreen},
972 tooltip => "Bring the client into fullscreen mode.",
973 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
974 );
975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{force_opengl11},
979 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
980 . "higher memory usage and slower performance. It will, however, help tremendously on "
981 . "cards that claim to support a feature but fall back to software rendering. "
982 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
983 . "but cards and drivers from other vendors (ATI) are often just as bad. "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
989 $table->add_at (1, $row++, new DC::UI::CheckBox
990 state => $CFG->{disable_alpha},
991 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
992 . "by disabling a number of textures and transparency effects. Normally, these "
993 . "effects do not cost a lot of resources, but some graphics cards might fall "
994 . "back to extremely slow rendering if this is enabled. If disabling this option "
995 . "noticably improves the framerate of the client please report this! "
996 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
997 on_changed => sub {
998 my ($self, $value) = @_;
950 $CFG->{disable_alpha} = $value; 999 $CFG->{disable_alpha} = $value;
951 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 1000 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1001 0
952 0 1002 }
953 } 1003 );
954 );
955 1004
956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
957 $table->add_at (1, $row++, new DC::UI::CheckBox 1006 $table->add_at (1, $row++, new DC::UI::CheckBox
958 state => $CFG->{texture_compression}, 1007 state => $CFG->{texture_compression},
959 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 1008 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
960 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 1009 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
961 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 1010 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
962 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 1011 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
963 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1012 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
964 ); 1013 );
965 1014
966 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
967 $table->add_at (1, $row++, new DC::UI::CheckBox 1016 $table->add_at (1, $row++, new DC::UI::CheckBox
968 state => $CFG->{fast}, 1017 state => $CFG->{fast},
969 tooltip => "Lower the visual quality considerably to speed up rendering.", 1018 tooltip => "Lower the visual quality considerably to speed up rendering.",
970 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
971 ); 1020 );
972 1021
973 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
974 $table->add_at (1, $row++, new DC::UI::Slider 1023 $table->add_at (1, $row++, new DC::UI::Slider
975 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1024 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
976 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1025 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
977 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1026 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
978 ); 1027 );
979 1028
980 $table->add_at (1, $row++, new DC::UI::Button 1029 $table->add_at (1, $row++, new DC::UI::Button
981 expand => 1, text => "Apply", 1030 expand => 1, text => "Apply",
982 tooltip => "Apply the video settings above.", 1031 tooltip => "Apply the video settings above.",
983 on_activate => sub { 1032 on_activate => sub {
984 video_shutdown (); 1033 video_shutdown ();
985 video_init (); 1034 video_init ();
1035 0
986 0 1036 }
987 } 1037 );
988 ); 1038 }
989 1039
1040 {
1041 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1042
1043 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1044
1045 my $row = 0;
990 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1046 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
991 $table->add_at (1, $row++, new DC::UI::CheckBox 1047 $table->add_at (1, $row++, new DC::UI::CheckBox
992 state => $CFG->{smooth_movement}, 1048 state => $CFG->{smooth_movement},
993 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1049 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
994 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1050 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
995 . "then disable this option. Changes take effect immdiately.", 1051 . "then disable this option. Changes take effect immdiately.",
996 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
997 ); 1053 );
998 1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1057 state => $CFG->{smooth_transitions},
1058 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1059 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1060 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1061 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1062 );
1063
1064
999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1000 $table->add_at (1, $row++, new DC::UI::Slider 1066 $table->add_at (1, $row++, new DC::UI::Slider
1001 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1067 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1002 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1068 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1003 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1004 ); 1070 );
1005 1071
1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1007 $table->add_at (1, $row++, new DC::UI::CheckBox 1073 $table->add_at (1, $row++, new DC::UI::CheckBox
1008 state => $CFG->{map_smoothing}, 1074 state => $CFG->{map_smoothing},
1009 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1075 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1010 . "This increases load on the graphics subsystem and works only with TRT servers. " 1076 . "This increases load on the graphics subsystem and works only with TRT servers. "
1011 . "Changes take effect at next login only.", 1077 . "Changes take effect at next login only.",
1012 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1078 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1013 ); 1079 );
1014 1080
1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1081 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1016 $table->add_at (1, $row++, new DC::UI::CheckBox 1082 $table->add_at (1, $row++, new DC::UI::CheckBox
1017 state => $CFG->{fow_enable}, 1083 state => $CFG->{fow_enable},
1018 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1084 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1085 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1020 ); 1086 );
1021 1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1089 $table->add_at (1, $row++, new DC::UI::ImageButton
1090 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1091 bg => [0.3, 0.3, 0.2],
1092 force_w => 64,
1093 force_h => 64,
1094 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1095 on_activate => sub {
1096 my ($self) = @_;
1097 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1098 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1099 $MAPWIDGET->update;
1100 }
1101 );
1102
1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1023 $table->add_at (1, $row++, new DC::UI::Slider 1104 $table->add_at (1, $row++, new DC::UI::Slider
1024 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1105 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1025 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1106 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1026 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1107 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1027 ); 1108 );
1028 1109
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1110 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1030 $table->add_at (1, $row++, new DC::UI::Slider 1111 $table->add_at (1, $row++, new DC::UI::Slider
1031 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1112 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1032 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1113 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1033 . "but you still need to press apply to correctly re-layout the widget.", 1114 . "but you still need to press apply to correctly re-layout the widget.",
1034 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1115 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1035 ); 1116 );
1036 1117
1037 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1038 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
1039 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1120 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1040 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1041 on_changed => sub { 1122 on_changed => sub {
1042 $CFG->{gauge_fontsize} = $_[1]; 1123 $CFG->{gauge_fontsize} = $_[1];
1043 &set_gauge_window_fontsize; 1124 &set_gauge_window_fontsize;
1125 0
1044 0 1126 }
1045 } 1127 );
1046 );
1047 1128
1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1049 $table->add_at (1, $row++, new DC::UI::Slider 1130 $table->add_at (1, $row++, new DC::UI::Slider
1050 range => [$CFG->{gauge_size}, 0.2, 0.8], 1131 range => [$CFG->{gauge_size}, 0.2, 0.8],
1051 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1132 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1052 on_changed => sub { 1133 on_changed => sub {
1053 $CFG->{gauge_size} = $_[1]; 1134 $CFG->{gauge_size} = $_[1];
1054 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1135 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1136 0
1055 0 1137 }
1056 } 1138 );
1057 ); 1139 }
1058 1140
1059 $vbox 1141 $vbox
1060} 1142}
1061 1143
1062our $AUDIO_HW_CHUNKSIZE; 1144our $AUDIO_HW_CHUNKSIZE;
1074 ]); 1156 ]);
1075 1157
1076 my $text = !$freq 1158 my $text = !$freq
1077 ? "audio is off" 1159 ? "audio is off"
1078 : "audio is enabled\n" 1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1079 . "frequency (Hz): $freq\n" 1162 . "frequency (Hz): $freq\n"
1080 . "channels: $chans"; 1163 . "channels: $chans\n"
1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1081 1166
1082 $AUDIO_INFO->set_text ($text); 1167 $AUDIO_INFO->set_text ($text);
1083} 1168}
1084 1169
1085sub audio_setup { 1170sub audio_setup {
1088 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1089 1174
1090 my $row = 0; 1175 my $row = 0;
1091 1176
1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1093 $table->add_at (1, $row++, new DC::UI::CheckBox 1178 $table->add_at (1, $row, new DC::UI::CheckBox
1094 state => $CFG->{audio_enable}, 1179 state => $CFG->{audio_enable},
1095 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1096 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1097 ); 1195 );
1098 1196
1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1100 $table->add_at (1, $row, new DC::UI::CheckBox 1198 $table->add_at (1, $row, new DC::UI::CheckBox
1101 expand => 1, state => $CFG->{effects_enable}, 1199 expand => 1, state => $CFG->{effects_enable},
1114 ); 1212 );
1115 1213
1116 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1117 $table->add_at (1, $row, new DC::UI::CheckBox 1215 $table->add_at (1, $row, new DC::UI::CheckBox
1118 expand => 1, state => $CFG->{bgm_enable}, 1216 expand => 1, state => $CFG->{bgm_enable},
1119 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1120 on_changed => sub { 1218 on_changed => sub {
1121 $CFG->{bgm_enable} = $_[1]; 1219 $CFG->{bgm_enable} = $_[1];
1122 $CONN->update_fx_want if $CONN; 1220 $CONN->update_fx_want if $CONN;
1123 audio_music_push; 1221 audio_music_push;
1124 1 1222 1
1135 c_colspan => 2, expand => 1, 1233 c_colspan => 2, expand => 1,
1136 value => $CFG->{audio_hw_frequency}, 1234 value => $CFG->{audio_hw_frequency},
1137 options => [ 1235 options => [
1138 [ 0, "default" , "Use System Default"], 1236 [ 0, "default" , "Use System Default"],
1139 [11025, "11 kHz" , "11kHz (low quality)"], 1237 [11025, "11 kHz" , "11kHz (low quality)"],
1140 [22050, "22 kHz" , "22kHz (reduced quality)"], 1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1141 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1142 [48000, "48 kHz" , "48kHz (studio quality)"], 1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1143 ], 1241 ],
1144 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1145 on_changed => sub { 1243 on_changed => sub {
1146 $CFG->{audio_hw_frequency} = $_[1]; 1244 $CFG->{audio_hw_frequency} = $_[1];
1147 audio_tab_update; 1245 audio_tab_update;
1171 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1172 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1173 c_colspan => 2, expand => 1, 1271 c_colspan => 2, expand => 1,
1174 value => $CFG->{audio_hw_chunksize}, 1272 value => $CFG->{audio_hw_chunksize},
1175 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1176 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1177 on_changed => sub { 1275 on_changed => sub {
1178 $CFG->{audio_hw_chunksize} = $_[1]; 1276 $CFG->{audio_hw_chunksize} = $_[1];
1179 audio_tab_update; 1277 audio_tab_update;
1180 1 1278 1
1181 } 1279 }
1225} 1323}
1226 1324
1227sub make_gauge_window { 1325sub make_gauge_window {
1228 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1326 my $gh = int $HEIGHT * $CFG->{gauge_size};
1229 1327
1230 my $win = new DC::UI::Frame ( 1328 $GAUGES->{win} = my $win = new DC::UI::Frame (
1231 force_x => 0, 1329 force_x => 0,
1232 force_y => "max", 1330 force_y => "max",
1233 force_w => $WIDTH, 1331 force_w => $WIDTH,
1234 force_h => $gh, 1332 force_h => $gh,
1235 ); 1333 );
1251 (new DC::UI::Empty expand => 1), 1349 (new DC::UI::Empty expand => 1),
1252 (my $hb = new DC::UI::HBox), 1350 (my $hb = new DC::UI::HBox),
1253 ], 1351 ],
1254 ); 1352 );
1255 1353
1256 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1354 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1257 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1355 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1258 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1356 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1259 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1357 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1260
1261 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1262 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1263 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1264 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1265
1266 $GAUGES = {
1267 exp => $exp, prg => $prg, sklprg => $sklprg,
1268 win => $win, range => $rng,
1269 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1270 };
1271 1358
1272 &set_gauge_window_fontsize; 1359 &set_gauge_window_fontsize;
1273 1360
1274 $win 1361 $win
1362}
1363
1364our $BW_WATCHER;
1365
1366sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1275} 1379}
1276 1380
1277sub debug_setup { 1381sub debug_setup {
1278 my $table = new DC::UI::Table; 1382 my $table = new DC::UI::Table;
1279 1383
1280 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1281 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1282 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1283 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1284 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1285 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1286 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1287 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1288 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1289
1290 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1291 1397
1292 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1293 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1294 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1295 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1616 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1617 ); 1723 );
1618 1724
1619 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1725 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1620 $table->add_at (1, 4, new DC::UI::Entry 1726 $table->add_at (1, 4, new DC::UI::Entry
1621 text => $CFG->{profile}{default}{user}, 1727 text => $PROFILE->{user},
1622 tooltip => "The name of your character on the server.", 1728 tooltip => "The name of your character on the server. The name is case-sensitive!",
1623 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1729 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1624 ); 1730 );
1625 1731
1626 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1732 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1627 $table->add_at (1, 5, new DC::UI::Entry 1733 $table->add_at (1, 5, new DC::UI::Entry
1628 text => $CFG->{profile}{default}{password}, 1734 text => $PROFILE->{password},
1629 hidden => 1, 1735 hidden => 1,
1630 tooltip => "The password for your character.", 1736 tooltip => "The password for your character.",
1631 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1737 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1632 ); 1738 );
1633 1739
1634 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1740 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1635 expand => 1, 1741 expand => 1,
1636 text => "Login / Register", 1742 text => "Login / Register",
1672 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1778 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1673 1779
1674 $vbox->add ( 1780 $vbox->add (
1675 $HOST_ENTRY = new DC::UI::Entry 1781 $HOST_ENTRY = new DC::UI::Entry
1676 expand => 1, 1782 expand => 1,
1677 text => $CFG->{profile}{default}{host}, 1783 text => $PROFILE->{host},
1678 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1784 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1679 on_changed => sub { 1785 on_changed => sub {
1680 my ($self, $value) = @_; 1786 my ($self, $value) = @_;
1681 $CFG->{profile}{default}{host} = $value; 1787 $PROFILE->{host} = $value;
1682 1 1788 1
1683 } 1789 }
1684 ); 1790 );
1685 1791
1686 if (0) { #d# disabled 1792 if (0) { #d# disabled
1729 1835
1730 my $row = 0; 1836 my $row = 0;
1731 1837
1732 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1733 $table->add_at (1, $row++, new DC::UI::CheckBox 1839 $table->add_at (1, $row++, new DC::UI::CheckBox
1840 c_colspan => 2,
1734 state => $CFG->{show_tips}, 1841 state => $CFG->{show_tips},
1735 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1842 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1736 on_changed => sub { 1843 on_changed => sub {
1737 my ($self, $value) = @_; 1844 my ($self, $value) = @_;
1738 $CFG->{show_tips} = $value; 1845 $CFG->{show_tips} = $value;
1740 } 1847 }
1741 ); 1848 );
1742 1849
1743 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1744 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1851 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1852 c_colspan => 2,
1745 text => $CFG->{logview_max_par}, 1853 text => $CFG->{logview_max_par},
1746 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1854 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1747 . "sends more messages than this number, older messages get removed to save memory and " 1855 . "sends more messages than this number, older messages get removed to save memory and "
1748 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1856 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1749 on_changed => sub { 1857 on_changed => sub {
1751 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1859 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1752 0 1860 0
1753 }, 1861 },
1754 ); 1862 );
1755 1863
1864 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1865 $table->add_at (1, $row, new DC::UI::CheckBox
1866 state => $CFG->{config_autosave},
1867 tooltip => "Normally, configuration settings and the user interface layout "
1868 . "are saved on client exit. You can disable this behaviour by "
1869 . "unchecking this checkbox.",
1870 on_changed => sub {
1871 my ($self, $value) = @_;
1872 $CFG->{config_autosave} = $value;
1873 0
1874 }
1875 );
1876 $table->add_at (2, $row++, new DC::UI::Button
1877 text => "Save Now",
1878 tooltip => "Use this to manually save configuration and UI layout when "
1879 . "autosave is disabled.",
1880 on_activate => sub {
1881 DC::write_cfg;
1882 0
1883 }
1884 );
1885
1756 $table 1886 $table
1757} 1887}
1758 1888
1759sub autopickup_setup { 1889sub autopickup_setup {
1760 my $r = new DC::UI::ScrolledWindow ( 1890 my $r = new DC::UI::ScrolledWindow (
1766 col_expand => [0, 1, 0, 1], 1896 col_expand => [0, 1, 0, 1],
1767 ); 1897 );
1768 1898
1769 for ( 1899 for (
1770 ["General", 0, 0, 1900 ["General", 0, 0,
1771 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1772 ["Inhibit autopickup" => PICKUP_INHIBIT], 1901# ["Inhibit autopickup" => PICKUP_INHIBIT],
1773 ["Stop before pickup" => PICKUP_STOP], 1902 ["Stop before pickup" => PICKUP_STOP],
1774 ["Debug autopickup" => PICKUP_DEBUG], 1903 ["Debug autopickup" => PICKUP_DEBUG],
1775 ], 1904 ],
1776 ["Weapons", 0, 6, 1905 ["Weapons", 0, 6,
1777 ["All weapons" => PICKUP_ALLWEAPON], 1906 ["All weapons" => PICKUP_ALLWEAPON],
1825 $::CFG->{pickup} |= $mask; 1954 $::CFG->{pickup} |= $mask;
1826 } else { 1955 } else {
1827 $::CFG->{pickup} &= ~$mask; 1956 $::CFG->{pickup} &= ~$mask;
1828 } 1957 }
1829 1958
1830 $::CONN->send_command ("pickup $::CFG->{pickup}") 1959 $::CONN->send_pickup ($::CFG->{pickup})
1831 if defined $::CONN; 1960 if defined $::CONN;
1832 1961
1833 0 1962 0
1834 }); 1963 });
1835 1964
1852 }); 1981 });
1853 1982
1854 $table->add_at (3, 18, new DC::UI::Button 1983 $table->add_at (3, 18, new DC::UI::Button
1855 text => "set", 1984 text => "set",
1856 on_activate => sub { 1985 on_activate => sub {
1857 $::CONN->send_command ("pickup $::CFG->{pickup}") 1986 $::CONN->send_pickup ($::CFG->{pickup})
1858 if defined $::CONN; 1987 if defined $::CONN;
1859 0 1988 0
1860 }); 1989 });
1861 1990
1862 $r 1991 $r
1863} 1992}
1864 1993
1865my %SORT_ORDER = ( 1994my %SORT_ORDER = (
1866 type => sub { 1995 type => sub {
1996 use sort 'stable';
1867 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1997 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1868 }, 1998 },
1869 mtime => sub { 1999 mtime => sub {
2000 use sort 'stable';
1870 my $NOW = time; 2001 my $NOW = time;
1871 sort { 2002 sort {
1872 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2003 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1873 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2004 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1874 2005
1875 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2006 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1876 or $btime <=> $atime 2007 or $btime <=> $atime
1877 or $a->{type} <=> $b->{type} 2008 or $a->{type} <=> $b->{type}
1878 } @_ 2009 } @_
1879 }, 2010 },
1880 weight => sub { sort { 2011 weight => sub {
2012 use sort 'stable';
2013 sort {
1881 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2014 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1882 or $a->{type} <=> $b->{type} 2015 or $a->{type} <=> $b->{type}
1883 } @_ }, 2016 } @_
2017 },
1884); 2018);
1885 2019
1886sub inventory_widget { 2020sub inventory_widget {
1887 my $hb = new DC::UI::HBox homogeneous => 1; 2021 my $hb = new DC::UI::HBox homogeneous => 1;
1888 2022
1975 $PL_NOTEBOOK->set_current_page ($widget); 2109 $PL_NOTEBOOK->set_current_page ($widget);
1976 $PL_WINDOW->show; 2110 $PL_WINDOW->show;
1977 } 2111 }
1978} 2112}
1979 2113
1980sub player_window { 2114sub make_playerbook {
1981 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2115 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1982 x => "center", 2116 x => "center",
1983 y => "center", 2117 y => "center",
1984 force_w => $WIDTH * 9/10, 2118 force_w => $WIDTH * 9/10,
1985 force_h => $HEIGHT * 9/10, 2119 force_h => $HEIGHT * 9/10,
2019 "License, Author and Source info for media sent by the server."); 2153 "License, Author and Source info for media sent by the server.");
2020 2154
2021 $ntb->set_current_page ($INVENTORY_PAGE); 2155 $ntb->set_current_page ($INVENTORY_PAGE);
2022 2156
2023 $plwin->add ($ntb); 2157 $plwin->add ($ntb);
2024 $plwin
2025} 2158}
2026 2159
2027sub keyboard_setup { 2160sub keyboard_setup {
2028 DC::Macro::keyboard_setup 2161 DC::Macro::keyboard_setup
2029} 2162}
2030 2163
2031sub help_window { 2164sub make_help_window {
2032 my $win = new DC::UI::Toplevel 2165 my $win = new DC::UI::Toplevel
2033 x => 'center', 2166 x => 'center',
2034 y => 'center', 2167 y => 'center',
2035 z => 4, 2168 z => 4,
2036 name => 'doc_browser', 2169 name => 'doc_browser',
2125 2258
2126 $load_node->((DC::Pod::find @path)[0]); 2259 $load_node->((DC::Pod::find @path)[0]);
2127 $win->show; 2260 $win->show;
2128 }; 2261 };
2129 2262
2130 $win 2263 $HELP_WINDOW = $win;
2131}
2132
2133sub open_string_query {
2134 my ($title, $cb, $txt, $tooltip) = @_;
2135 my $dialog = new DC::UI::Toplevel
2136 x => "center",
2137 y => "center",
2138 z => 50,
2139 force_w => $WIDTH * 4/5,
2140 title => $title;
2141
2142 $dialog->add (
2143 my $e = new DC::UI::Entry
2144 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2145 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2146 tooltip => $tooltip
2147 );
2148
2149 $e->grab_focus;
2150 $e->set_text ($txt) if $txt;
2151 $dialog->show;
2152} 2264}
2153 2265
2154sub open_quit_dialog { 2266sub open_quit_dialog {
2155 unless ($QUIT_DIALOG) { 2267 unless ($QUIT_DIALOG) {
2156 $QUIT_DIALOG = new DC::UI::Toplevel 2268 $QUIT_DIALOG = new DC::UI::Toplevel
2189 2301
2190 $QUIT_DIALOG->show; 2302 $QUIT_DIALOG->show;
2191 $QUIT_DIALOG->grab_focus; 2303 $QUIT_DIALOG->grab_focus;
2192} 2304}
2193 2305
2306sub make_menubar {
2307 $MENUFRAME = new DC::UI::Toplevel
2308 border => 0,
2309 force_x => 0,
2310 force_y => 0,
2311 force_w => $::WIDTH,
2312 child => ($MENUBAR = new DC::UI::HBox),
2313 ;
2314
2315 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2316
2317 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2318 make_gauge_window->show;
2319
2320# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2321# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2322
2323 make_playerbook;
2324
2325 $MENUPOPUP = DC::UI::Menu->new (items => [
2326 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2327 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2328 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2329 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2330 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2331 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2332 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2333 ["Quit…" , sub {
2334 if ($CONN) {
2335 open_quit_dialog;
2336 } else {
2337 EV::unloop EV::UNLOOP_ALL;
2338 }
2339 }],
2340 ]);
2341
2342 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2343 tooltip => "Shows the main menu",
2344 on_button_down => sub {
2345 my ($self, $ev) = @_;
2346 local $ev->{x} = 0;
2347 local $ev->{y} = 0;
2348 $MENUPOPUP->popup ($ev);
2349 },
2350 );
2351
2352 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2353 padding_x => 6,
2354 padding_y => 3,
2355 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2356 template => " Exp: 888,888,888,888 (lvl 188) ",
2357 );
2358
2359 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2360 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2361 . "will automatically pick up items as defined by your item pickup settings "
2362 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2363 . "disable autopickup by disabling this checkbox.",
2364 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2365 on_changed => sub {
2366 my ($self, $value) = @_;
2367 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2368 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2369 $CONN->send_pickup ($CFG->{pickup})
2370 if $CONN;
2371 },
2372 );
2373
2374 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2375 c_rescale => 1,
2376 padding_x => 6,
2377 padding_y => 3,
2378 force_w => $::WIDTH * 0.2,
2379 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2380 template => "two handed weapons 99%",
2381 );
2382
2383 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2384 expand => 1,
2385 align => 1, can_hover => 1, can_events => 1,
2386 text => "Range and Combat Slots",
2387 tooltip => "#stat_ranged",
2388 );
2389
2390 $MENUFRAME->show;
2391}
2392
2393sub open_string_query {
2394 my ($title, $cb, $txt, $tooltip) = @_;
2395 my $dialog = new DC::UI::Toplevel
2396 x => "center",
2397 y => "center",
2398 z => 50,
2399 force_w => $WIDTH * 4/5,
2400 title => $title;
2401
2402 $dialog->add (
2403 my $e = new DC::UI::Entry
2404 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2405 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2406 tooltip => $tooltip
2407 );
2408
2409 $e->grab_focus;
2410 $e->set_text ($txt) if $txt;
2411 $dialog->show;
2412}
2413
2194sub show_tip_of_the_day { 2414sub show_tip_of_the_day {
2195 # find all tips 2415 # find all tips
2196 my @tod = DC::Pod::find tip_of_the_day => "*"; 2416 my @tod = DC::Pod::find tip_of_the_day => "*";
2197 2417
2198 DC::DB::get state => "tip_of_the_day", sub { 2418 DC::DB::get state => "tip_of_the_day", sub {
2243 2463
2244 $dialog->show; 2464 $dialog->show;
2245 }; 2465 };
2246} 2466}
2247 2467
2248sub sdl_init {
2249 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2250 and die "SDL::Init failed!\n";
2251}
2252
2253sub video_init { 2468sub video_init {
2469 DC::set_theme $CFG->{uitheme};
2470
2254 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2255 $SDL_REINIT = 0; 2472 $SDL_REINIT = 0;
2256 2473
2257 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2474 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2258 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2475 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2262 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2479 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2263 2480
2264 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2481 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2265 $CFG->{sdl_mode} = 0; # lowest resolution by default 2482 $CFG->{sdl_mode} = 0; # lowest resolution by default
2266 2483
2267 # now choose biggets mode <= 1024x768 2484 # now choose biggest mode <= 1024x768
2268 for (0 .. $#SDL_MODES) { 2485 for (0 .. $#SDL_MODES) {
2269 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { 2486 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2270 $CFG->{sdl_mode} = $_; 2487 $CFG->{sdl_mode} = $_;
2271 } 2488 }
2272 } 2489 }
2314 2531
2315 $DEBUG_STATUS = new DC::UI::Label 2532 $DEBUG_STATUS = new DC::UI::Label
2316 padding => 0, 2533 padding => 0,
2317 z => 100, 2534 z => 100,
2318 force_x => "max", 2535 force_x => "max",
2319 force_y => 0; 2536 force_y => 20;
2320 $DEBUG_STATUS->show; 2537 $DEBUG_STATUS->show;
2321 2538
2322 $STATUSBOX = new DC::UI::Statusbox; 2539 $STATUSBOX = new DC::UI::Statusbox;
2323 2540
2324 $MODBOX = new DC::UI::Label 2541 $MODBOX = new DC::UI::Label
2335 2552
2336 (new DC::UI::Frame 2553 (new DC::UI::Frame
2337 bg => [0, 0, 0, 0.4], 2554 bg => [0, 0, 0, 0.4],
2338 force_x => 0, 2555 force_x => 0,
2339 force_y => "max", 2556 force_y => "max",
2340 child => (my $LR = new DC::UI::VBox), 2557 child => (my $LL = new DC::UI::VBox),
2341 )->show; 2558 )->show;
2342 2559
2343 $LR->add ($STATUSBOX); 2560 $LL->add ($STATUSBOX);
2344 $LR->add ($MODBOX); 2561 $LL->add ($MODBOX);
2345 $LR->add (new DC::UI::Label 2562 $LL->add (new DC::UI::Label
2346 align => 0, 2563 align => 0,
2347 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2564 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2348 fontsize => 0.5, 2565 fontsize => 0.5,
2349 fg => [1, 1, 0, 0.7], 2566 fg => [1, 1, 0, 0.7],
2350 ); 2567 );
2351 2568
2352 DC::UI::Toplevel->new ( 2569 DC::UI::Toplevel->new (
2353 title => "Minimap", 2570 title => "Minimap",
2354 name => "mapmap", 2571 name => "mapmap",
2355 x => 0, 2572 x => 0,
2356 y => $FONTSIZE + 8, 2573 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2357 border_bg => [1, 1, 1, 192/255], 2574 border_bg => [1, 1, 1, 192/255],
2358 bg => [1, 1, 1, 0], 2575 bg => [1, 1, 1, 0],
2359 child => ($MAPMAP = new DC::MapWidget::MapMap 2576 child => ($MAPMAP = new DC::MapWidget::MapMap
2360 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2577 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2361 ), 2578 ),
2362 )->show; 2579 )->show;
2363 2580
2364 $MAPWIDGET = new DC::MapWidget; 2581 $MAPWIDGET = new DC::MapWidget;
2365 $MAPWIDGET->connect (activate_console => sub { 2582 $MAPWIDGET->connect (activate_console => sub {
2390 $METASERVER = metaserver_dialog; 2607 $METASERVER = metaserver_dialog;
2391 # the name is changed to not conflict with the older name as users could have hidden it 2608 # the name is changed to not conflict with the older name as users could have hidden it
2392 $MESSAGE_WINDOW = new DC::UI::Dockbar 2609 $MESSAGE_WINDOW = new DC::UI::Dockbar
2393 name => "message_window2", 2610 name => "message_window2",
2394 title => 'Messages', 2611 title => 'Messages',
2612 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2395 force_w => $::WIDTH * 0.6, 2613 force_w => $::WIDTH * 0.6,
2396 force_h => $::HEIGHT * 0.25, 2614 force_h => $::HEIGHT * 0.25,
2397 ; 2615 ;
2398 2616
2399 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2617 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2419 . "After pressing the combo the binding will be saved automatically and the " 2637 . "After pressing the combo the binding will be saved automatically and the "
2420 . "binding editor closes"); 2638 . "binding editor closes");
2421 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2639 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2422 "Some debuggin' options. Do not ask."); 2640 "Some debuggin' options. Do not ask.");
2423 2641
2424 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2642 make_help_window;
2643 make_menubar;
2425 2644
2426 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2427 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2428
2429# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2430# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2431
2432 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2433
2434 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2435 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2436
2437 $BUTTONBAR->add (new DC::UI::Button
2438 text => "Save Config",
2439 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2440 on_activate => sub {
2441 $::CFG->{layout} = DC::UI::get_layout;
2442 DC::write_cfg;
2443 status "Configuration Saved";
2444 0
2445 },
2446 );
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2449 tooltip => "View Documentation");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Quit",
2453 tooltip => "Terminates the program",
2454 on_activate => sub {
2455 if ($CONN) {
2456 open_quit_dialog;
2457 } else {
2458 EV::unloop EV::UNLOOP_ALL;
2459 }
2460 0
2461 },
2462 );
2463
2464 $BUTTONBAR->show;
2465 $SETUP_DIALOG->show; 2645 $SETUP_DIALOG->show;
2466 $MESSAGE_WINDOW->show; 2646 $MESSAGE_WINDOW->show;
2467 } 2647 }
2468 2648
2469 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2649 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2470 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2650 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2471 2651
2472 $CAVEAT_LABEL->set_text ("None :)"); 2652 $CAVEAT_LABEL->set_text ("None :)");
2653 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2654 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2473 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2655 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2474 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2656 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2475 2657
2476 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2658 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2477} 2659}
2487my $animate_timer; 2669my $animate_timer;
2488 2670
2489my $fps = 9; 2671my $fps = 9;
2490 2672
2491sub force_refresh { 2673sub force_refresh {
2492 if ($ENV{CFPLUS_DEBUG} & 4) { 2674 if ($DELIANTRA_DEBUG & 4) {
2493 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2494 debug sprintf "%3.2f", $fps; 2676 debug sprintf "%3.2f", $fps;
2495 } 2677 }
2496 2678
2497 undef $WANT_REFRESH; 2679 undef $WANT_REFRESH;
2505my $want_refresh = EV::prepare_ns \&force_refresh; 2687my $want_refresh = EV::prepare_ns \&force_refresh;
2506 2688
2507my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2689my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2508 $NOW = EV::now; 2690 $NOW = EV::now;
2509 2691
2510 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2692 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2511 for DC::poll_events; 2693 for DC::poll_events;
2512 2694
2513 if (%animate_object) { 2695 if (%animate_object) {
2514 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2696 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2515 $WANT_REFRESH = 1; 2697 $WANT_REFRESH = 1;
2527sub animation_stop { 2709sub animation_stop {
2528 my ($widget) = @_; 2710 my ($widget) = @_;
2529 delete $animate_object{$widget}; 2711 delete $animate_object{$widget};
2530} 2712}
2531 2713
2532%SDL_CB = (
2533 DC::SDL_QUIT => sub { 2714$SDL_CB[DC::SDL_QUIT] = sub {
2534 crash "SDL_QUIT"; 2715 crash "SDL_QUIT";
2535 EV::unloop EV::UNLOOP_ALL; 2716 EV::unloop EV::UNLOOP_ALL;
2536 }, 2717};
2537 DC::SDL_VIDEORESIZE => sub { 2718$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2538 },
2539 DC::SDL_VIDEOEXPOSE => sub { 2719$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2540 DC::UI::full_refresh; 2720 DC::UI::full_refresh;
2541 }, 2721};
2542 DC::SDL_ACTIVEEVENT => sub { 2722$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2543# not useful, as APPACTIVE includes only iconified state, not unmapped 2723# not useful, as APPACTIVE includes only iconified state, not unmapped
2544# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2724# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2545# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2725# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2546# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2726# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2547# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2727# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2548# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2728# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2549 }, 2729};
2550 DC::SDL_KEYDOWN => sub { 2730$SDL_CB[DC::SDL_KEYDOWN] = sub {
2551 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2731 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2552 # alt-enter 2732 # alt-enter
2553 video_shutdown; 2733 video_shutdown;
2554 $FULLSCREEN_ENABLE->toggle; 2734 $FULLSCREEN_ENABLE->toggle;
2555 video_init; 2735 video_init;
2556 } else { 2736 } else {
2557 &DC::UI::feed_sdl_key_down_event; 2737 &DC::UI::feed_sdl_key_down_event;
2558 } 2738 }
2559 update_modbox; 2739 update_modbox;
2560 }, 2740};
2561 DC::SDL_KEYUP => sub { 2741$SDL_CB[DC::SDL_KEYUP] = sub {
2562 &DC::UI::feed_sdl_key_up_event; 2742 &DC::UI::feed_sdl_key_up_event;
2563 update_modbox; 2743 update_modbox;
2564 }, 2744};
2565 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2745$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2566 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2746$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2567 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2747$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2568 DC::SDL_USEREVENT => sub { 2748$SDL_CB[DC::SDL_USEREVENT] = sub {
2569 if ($_[0]{code} == 1) { 2749 if ($_[0]{code} == 1) {
2570 audio_channel_finished $_[0]{data1}; 2750 audio_channel_finished $_[0]{data1};
2571 } elsif ($_[0]{code} == 0) { 2751 } elsif ($_[0]{code} == 0) {
2572 audio_music_finished; 2752 audio_music_finished;
2573 }
2574 }, 2753 }
2575); 2754};
2576 2755
2577############################################################################# 2756#############################################################################
2578 2757
2579$SIG{INT} = $SIG{TERM} = sub { 2758$SIG{INT} = $SIG{TERM} = sub {
2580 EV::unloop; 2759 EV::unloop;
2581 #d# TODO calling exit here hangs the process in some futex 2760 #d# TODO calling exit here hangs the process in some futex
2582}; 2761};
2583 2762
2584# due to mac os x + sdl combined briandamage, we need this contortion 2763# due to mac os x + sdl combined braindamage, we need this contortion
2585sub main { 2764sub main {
2586 { 2765 {
2587 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2766 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2588 2767
2589 if (-e "$Deliantra::VARDIR/client.cf") { 2768 if (-e "$Deliantra::VARDIR/client.cf") {
2606 DC::DB::open_db; 2785 DC::DB::open_db;
2607 2786
2608 DC::UI::set_layout ($::CFG->{layout}); 2787 DC::UI::set_layout ($::CFG->{layout});
2609 2788
2610 my %DEF_CFG = ( 2789 my %DEF_CFG = (
2790 config_autosave => 1,
2611 sdl_mode => undef, 2791 sdl_mode => undef,
2612 fullscreen => 1, 2792 fullscreen => 1,
2613 fast => 0, 2793 fast => 0,
2614 force_opengl11 => undef, 2794 force_opengl11 => undef,
2615 disable_alpha => 0, 2795 disable_alpha => 0,
2616 smooth_movement => 1, 2796 smooth_movement => 1,
2797 smooth_transitions => 1,
2617 texture_compression => 1, 2798 texture_compression => 1,
2618 map_scale => 1, 2799 map_scale => 1,
2619 fow_enable => 1, 2800 fow_enable => 1,
2620 fow_intensity => 0, 2801 fow_intensity => 0,
2802 fow_texture => 0,
2621 map_smoothing => 1, 2803 map_smoothing => 1,
2622 gui_fontsize => 1, 2804 gui_fontsize => 1,
2623 log_fontsize => 0.7, 2805 log_fontsize => 0.7,
2624 gauge_fontsize => 1, 2806 gauge_fontsize => 1,
2625 gauge_size => 0.35, 2807 gauge_size => 0.35,
2633 effects_enable => 1, 2815 effects_enable => 1,
2634 effects_volume => 1, 2816 effects_volume => 1,
2635 bgm_enable => 1, 2817 bgm_enable => 1,
2636 bgm_volume => 0.5, 2818 bgm_volume => 0.5,
2637 output_rate => "", 2819 output_rate => "",
2638 pickup => 0, 2820 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2639 inv_sort => "mtime", 2821 inv_sort => "mtime",
2640 default => "profile", # default profile 2822 default => "profile", # default profile
2641 show_tips => 1, 2823 show_tips => 1,
2642 logview_max_par => 1000, 2824 logview_max_par => 1000,
2643 shift_fire_stop => 0, 2825 shift_fire_stop => 0,
2644 ); 2826 uitheme => "wood",
2827 map_shift_x => -24, # arbitrary
2828 map_shift_y => +24, # arbitrary
2645 2829 );
2830
2646 while (my ($k, $v) = each %DEF_CFG) { 2831 while (my ($k, $v) = each %DEF_CFG) {
2647 $CFG->{$k} = $v unless exists $CFG->{$k}; 2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2648 } 2833 }
2649 2834
2650 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2835 my @args = @ARGV;
2836
2837 # OS X passes some process serial number of other shit. they
2838 # could have used an env var or any other sane mechanism. but
2839 # would it be os x then? no...
2840 shift @args if $args[0] =~ /^-psn_/;
2841
2842 my $profile = 'default';
2843
2844 for (my $i = 0; $i < @args; $i++) {
2845 if ($args[$i] =~ /^--?profile$/) {
2846 $profile = $args[$i + 1];
2847 splice @args, $i, 2, ();
2848 $i = 0;
2849 } elsif ($args[$i] =~ /^--?h/) {
2850 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2851 exit 0;
2852 }
2853 }
2854
2855 $CFG->{profile}{$profile} ||= {};
2651 $PROFILE = $CFG->{profile}{default}; 2856 $PROFILE = $CFG->{profile}{$profile};
2857 $PROFILE->{host} ||= "gameserver.deliantra.net";
2858
2859 $PROFILE->{host} = $args[0] if @args > 0;
2860 $PROFILE->{user} = $args[1] if @args > 1;
2861 $PROFILE->{password} = $args[2] if @args > 2;
2652 2862
2653 # convert old bindings (only default profile matters) 2863 # convert old bindings (only default profile matters)
2654 if (my $bindings = delete $PROFILE->{bindings}) { 2864 if (my $bindings = delete $PROFILE->{bindings}) {
2655 while (my ($mod, $syms) = each %$bindings) { 2865 while (my ($mod, $syms) = each %$bindings) {
2656 while (my ($sym, $cmds) = each %$syms) { 2866 while (my ($sym, $cmds) = each %$syms) {
2660 }; 2870 };
2661 } 2871 }
2662 } 2872 }
2663 } 2873 }
2664 2874
2665 sdl_init; 2875 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2876 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2666 2877
2667 { 2878 {
2668 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2879 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2669 DejaVuSans.ttf 2880 DejaVuSans.ttf
2670 DejaVuSansMono.ttf 2881 DejaVuSansMono.ttf
2672 DejaVuSansMono-Bold.ttf 2883 DejaVuSansMono-Bold.ttf
2673 DejaVuSans-Oblique.ttf 2884 DejaVuSans-Oblique.ttf
2674 DejaVuSansMono-Oblique.ttf 2885 DejaVuSansMono-Oblique.ttf
2675 DejaVuSans-BoldOblique.ttf 2886 DejaVuSans-BoldOblique.ttf
2676 DejaVuSansMono-BoldOblique.ttf 2887 DejaVuSansMono-BoldOblique.ttf
2888 mona.ttf
2677 ); 2889 );
2678 2890
2679 DC::add_font $_ for @fonts; 2891 DC::add_font $_ for @fonts;
2680 2892
2681 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2893 $FONT_PROP = new_from_file DC::Font $fonts[0];
2682 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2894 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2683 2895
2684 $FONT_PROP->make_default; 2896 $FONT_PROP->make_default;
2685 2897
2708 our $STARTUP_CANCEL = EV::idle sub { 2920 our $STARTUP_CANCEL = EV::idle sub {
2709 undef $::STARTUP_CANCEL; 2921 undef $::STARTUP_CANCEL;
2710 $startup_done->(); 2922 $startup_done->();
2711 }; 2923 };
2712 2924
2925 debug_toggle 0;
2926
2713 delete $SIG{__DIE__}; 2927 delete $SIG{__DIE__};
2714 EV::loop; 2928 EV::loop;
2715 2929
2930 DC::write_cfg if $CFG->{config_autosave};
2931
2716#video_shutdown; 2932 #video_shutdown;
2717#audio_shutdown; 2933 #audio_shutdown;
2934
2718 DC::OpenGL::quit; 2935 DC::OpenGL::quit;
2719 DC::SDL_Quit; 2936 DC::SDL_Quit;
2720 DC::DB::Server::stop; 2937 DC::DB::Server::stop;
2721} 2938}
2722 2939
2726 2943
2727deliantra - A Deliantra MORPG game client 2944deliantra - A Deliantra MORPG game client
2728 2945
2729=head1 SYNOPSIS 2946=head1 SYNOPSIS
2730 2947
2731Just run it - no commandline arguments are supported. 2948 deliantra [--profile name] [host [user [password]]]
2949 deliantra --help
2732 2950
2733=head1 USAGE 2951=head1 USAGE
2734 2952
2735deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2953The deliantra client utilises OpenGL for all UI elements and the game. It
2736be used in fullscreen mode and interactively. 2954is supposed to be used in fullscreen mode and interactively.
2737 2955
2738=head1 DEBUGGING 2956=head1 DEBUGGING
2739 2957
2740
2741CFPLUS_DEBUG - environment variable 2958DELIANTRA_DEBUG - environment variable
2742 2959
2743 1 draw borders around widgets 2960 1 draw borders around widgets
2744 2 add low-level widget info to tooltips 2961 2 add low-level widget info to tooltips
2745 4 show fps 2962 4 show fps
2746 8 suppress tooltips 2963 8 suppress tooltips
2964 16 show bandwidth downstream
2747 2965
2748=head1 AUTHOR 2966=head1 AUTHOR
2749 2967
2750Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2968Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2751 2969

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