ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.17 by root, Wed Dec 26 20:46:39 2007 UTC vs.
Revision 1.120 by root, Tue Dec 27 07:23:33 2011 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2 2
3if ($ENV{DELIANTRA_CORO_DEBUG}) { 3our @STARTUP_DONE;
4 eval '
5 use Coro;
6 use Coro::EV;
7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 ';
10}
11 4
12# do splash-screen thingy on win32 5# do splash-screen thingy on win32
13my $startup_done = sub { };
14BEGIN { 6BEGIN {
15 if (%PAR::LibCache && $^O eq "MSWin32") { 7 if (%PAR::LibCache && $^O eq "MSWin32") {
16 while (my ($filename, $zip) = each %PAR::LibCache) { 8 while (my ($filename, $zip) = each %PAR::LibCache) {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 9 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 10 }
21 13
22 Win32::GUI::SplashScreen::Show ( 14 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 15 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 16 );
25 17
26 $startup_done = sub { 18 push @STARTUP_DONE, sub {
27 Win32::GUI::SplashScreen::Done (1); 19 Win32::GUI::SplashScreen::Done (1);
28 }; 20 };
29 } 21 }
30} 22}
31 23
32use strict; 24# TODO: find most recent .par
33use utf8; 25
26use common::sense;
34 27
35use Carp 'verbose'; 28use Carp 'verbose';
36 29
37# do things only needed for single-binary version (par) 30# do things only needed for single-binary version (par)
38BEGIN { 31BEGIN {
39 if (%PAR::LibCache) { 32 if (%PAR::LibCache) {
40 @INC = grep ref, @INC; # weed out all paths except pars loader refs 33 @INC = grep ref, @INC; # weed out all paths except PAR's loader refs
41 34
42 my $root = $ENV{PAR_TEMP}; 35 my $root = $ENV{PAR_TEMP};
43 36
44 while (my ($filename, $zip) = each %PAR::LibCache) { 37 while (my ($filename, $zip) = each %PAR::LibCache) {
45 for ($zip->memberNames) { 38 for ($zip->memberNames) {
50 } 43 }
51 44
52 if ($^O eq "MSWin32") { 45 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 46 # pango is relocatable on win32
54 } else { 47 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 48 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 49 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 50 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 51 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 52 }
75 53
76 unshift @INC, $root; 54 unshift @INC, $root;
77 } 55 }
78} 56}
79 57
80# prepend private library directory 58# prepend private library directory and prepare env
81BEGIN { 59BEGIN {
82 for (grep !ref, @INC) { 60 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private/dc"; 61 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 62 if (-d $path) {
85 unshift @INC, $path; 63 unshift @INC, $path;
86 last; 64 last;
87 } 65 }
88 } 66 }
89} 67}
90 68
69use DC::Main ();
70
91# need to do it again because that pile of garbage called PAR nukes it before main 71# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 72unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 73 if %PAR::LibCache;
94 74
95use Time::HiRes 'time'; 75DC::Main::run;
96use EV;
97use List::Util qw(max min);
98
99use Deliantra;
100use Deliantra::Protocol::Constants;
101
102use Compress::LZF;
103
104use dc;
105use dc::OpenGL ();
106use dc::Protocol;
107use dc::DB;
108use dc::UI;
109use dc::UI::Canvas;
110use dc::UI::Inventory;
111use dc::UI::SpellList;
112use dc::UI::Dockable;
113use dc::UI::MessageWindow;
114use dc::UI::ChatView;
115use dc::Pod;
116use dc::MapWidget;
117use dc::Macro;
118
119$SIG{QUIT} = sub { Carp::cluck "QUIT" };
120$SIG{PIPE} = 'IGNORE';
121
122$EV::DIED = sub {
123 dc::fatal Carp::longmess $@;
124};
125
126my $MAX_FPS = 60;
127my $MIN_FPS = 5; # unused as of yet
128
129our $META_SERVER = "http://metaserver.schmorp.de/current.json";
130
131our $LAST_REFRESH;
132our $NOW;
133
134our $CFG;
135our $CONN;
136our $PROFILE; # current profile
137our $FAST; # fast, low-quality mode, possibly useful for software-rendering
138
139our $WANT_REFRESH;
140
141our @SDL_MODES;
142our $WIDTH;
143our $HEIGHT;
144our $FULLSCREEN;
145our $FONTSIZE;
146
147our $FONT_PROP;
148our $FONT_FIXED;
149
150our $MAP;
151our $MAPMAP;
152our $MAPWIDGET;
153our $COMPLETER;
154our $BUTTONBAR;
155our $METASERVER;
156our $LOGIN_BUTTON;
157our $QUIT_DIALOG;
158our $HOST_ENTRY;
159our $FULLSCREEN_ENABLE;
160our $PICKUP_ENABLE;
161our $SERVER_INFO;
162
163our $SETUP_DIALOG;
164our $SETUP_NOTEBOOK;
165our $SETUP_SERVER;
166our $SETUP_LOGIN;
167our $SETUP_KEYBOARD;
168
169our $PL_NOTEBOOK;
170our $PL_WINDOW;
171
172our $MUSIC_PLAYING_WIDGET;
173our $LICENSE_WIDGET;
174
175our $PICKUP_PAGE;
176our $INVENTORY_PAGE;
177our $STATS_PAGE;
178our $SKILL_PAGE;
179our $SPELL_PAGE;
180our $SPELL_LIST;
181
182our $HELP_WINDOW;
183our $MESSAGE_WINDOW;
184our $FLOORBOX;
185our $GAUGES;
186our $STATWIDS;
187
188our $SDL_ACTIVE;
189our %SDL_CB;
190
191our $ALT_ENTER_MESSAGE;
192our $STATUSBOX;
193our $DEBUG_STATUS;
194
195our $INV;
196our $INVR;
197our $INVR_HB;
198
199#############################################################################
200
201sub status {
202 $STATUSBOX->add (dc::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
203}
204
205sub debug {
206 $DEBUG_STATUS->set_text ($_[0]);
207}
208
209sub message {
210 $MESSAGE_WINDOW->message (@_);
211}
212
213#############################################################################
214#TODO: maybe move into own audio module...
215
216our $SDL_MIXER;
217
218our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
219our $MUSIC_WANT; # arryref of ambient music we want to play
220our @MUSIC_HAVE; # ambient music we have on disk
221our $MUSIC_START;
222our @MUSIC_JINGLE; # which jingles to play next
223our $MUSIC_PLAYING_DATA;
224our $MUSIC_PLAYING_META;
225our $MUSIC_PLAYER;
226our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
227
228our %AUDIO_CHUNK; # audio "files"
229our %AUDIO_PLAY; # which audio faces should be played
230
231sub audio_channel_finished {
232 my ($channel) = @_;
233
234# warn "channel $channel finished\n";#d#
235}
236
237sub audio_sound_push($) {
238 my ($face) = @_;
239
240 $CFG->{effects_enable}
241 or return;
242
243 $AUDIO_PLAY{$face}
244 or return;
245
246 if (my $chunk = $AUDIO_CHUNK{$face}) {
247 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
248 my (undef, $dx, $dy, $vol) = @$_;
249
250 my $channel = dc::Channel::find;
251 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
252 $channel->set_position_r ($dx, $dy, 20);
253 $chunk->play ($channel);
254 }
255 } else {
256 # sound_meta not set means data is in flight either way
257 my $meta = $CONN->{face}[$face]
258 or return;
259
260 $meta->{data}
261 or return;
262
263 # if its a jingle, play it as ambient music
264 if ($meta->{data}{jingle}) {
265 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
266 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
267 &audio_music_push ($face);
268 }
269 } else {
270 # fetch from database
271 dc::DB::get res_data => $meta->{name}, sub {
272 my $rwops = new dc::RW $_[0];
273 my $chunk = new dc::MixChunk $rwops
274 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . dc::Mix_GetError;
275 $chunk->volume (($meta->{data}{volume} || 1) * 128);
276 $AUDIO_CHUNK{$face} = $chunk;
277
278 audio_sound_push ($face);
279 };
280 }
281 }
282}
283
284sub audio_sound_play {
285 my ($face, $dx, $dy, $vol) = @_;
286
287 $SDL_MIXER
288 or return;
289 $CFG->{effects_enable}
290 or return;
291
292 my $queue = $AUDIO_PLAY{$face} ||= [];
293 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
294 audio_sound_push $face
295 unless @$queue > 1;
296}
297
298sub audio_music_set_meta {
299 my ($meta) = @_;
300
301 $MUSIC_PLAYING_META = $meta;
302 $MUSIC_PLAYING_WIDGET->set_markup (
303 "<b>Name</b>: " . (dc::asxml $meta->{data}{name}) . "\n"
304 . "<b>Author</b>: " . (dc::asxml $meta->{data}{author}) . "\n"
305 . "<b>Source</b>: " . (dc::asxml $meta->{data}{source}) . "\n"
306 . "<b>License</b>: " . (dc::asxml $meta->{data}{license})
307 );
308}
309
310sub audio_music_update_volume {
311 return unless $MUSIC_PLAYING_META;
312 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
313 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
314 dc::MixMusic::volume $base * $volume * 128;
315}
316
317sub audio_music_start {
318 my $meta = $MUSIC_PLAYING_META;
319
320 dc::DB::get res_data => $meta->{name}, sub {
321 return unless $SDL_MIXER;
322
323 # music might have changed...
324 $meta eq $MUSIC_PLAYING_META
325 or return &audio_music_start ();
326
327 audio_music_update_volume;
328
329 $MUSIC_PLAYING_DATA = \$_[0];
330
331 my $rwops = $meta->{path}
332 ? new_from_file dc::RW $meta->{path}
333 : new dc::RW $$MUSIC_PLAYING_DATA;
334
335 $MUSIC_PLAYER = new dc::MixMusic $rwops
336 or Carp::confess "music face $meta->{face} unloadable: " . dc::Mix_GetError;
337
338 my $NOW = time;
339
340 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
341 my $pos = $MUSIC_PLAYING_META->{stop_pos};
342 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
343 $MUSIC_START = time - $pos;
344 } else {
345 $MUSIC_PLAYER->play (0);
346 $MUSIC_START = time;
347 }
348
349 delete $meta->{stop_time};
350 delete $meta->{stop_pos};
351 }
352}
353
354sub audio_music_push {
355 return unless $SDL_MIXER;
356
357 my $fade_out;
358
359 if (@MUSIC_JINGLE) {
360 $fade_out = 333;
361 @MUSIC_HAVE = $MUSIC_JINGLE[0];
362
363 } else {
364 return unless $CFG->{bgm_enable};
365
366 $fade_out = 700;
367
368 @MUSIC_HAVE =
369 grep $_ && $_->{data},
370 map $CONN->{face}[$_],
371 @$MUSIC_WANT;
372
373 # randomize music a bit so that the order is not always the same
374 $_->{stop_time} ||= rand for @MUSIC_HAVE;
375
376 # default MUSIC_HAVE == MUSIC_DEFAULT
377 @MUSIC_HAVE = { path => dc::find_rcfile "music/$MUSIC_DEFAULT" }
378 unless @MUSIC_HAVE;
379 }
380
381 # if the currently playing song is acceptable, let it continue
382 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
383
384 my $NOW = time;
385
386 if ($MUSIC_PLAYING_META) {
387 $MUSIC_PLAYING_META->{stop_time} = $NOW;
388 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
389 dc::MixMusic::fade_out $fade_out;
390 } else {
391 # sort by stop time, oldest first
392 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
393
394 # if the most recently-played piece played very recently,
395 # resume it, else choose the oldest piece for rotation.
396 audio_music_set_meta
397 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
398 ? $MUSIC_HAVE[-1]
399 : $MUSIC_HAVE[0];
400
401 audio_music_start;
402 }
403}
404
405sub audio_music_set_ambient {
406 my ($songs) = @_;
407
408 $MUSIC_WANT = $songs;
409 audio_music_push;
410}
411
412sub audio_music_finished {
413 if ($MUSIC_PLAYING_META) {
414 $MUSIC_PLAYING_META->{stop_time} = time;
415 }
416
417 # we compress multiple jingles of the same type
418 shift @MUSIC_JINGLE
419 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
420
421 $MUSIC_PLAYING_WIDGET->clear;
422
423 undef $MUSIC_PLAYER;
424 undef $MUSIC_PLAYING_META;
425 undef $MUSIC_PLAYING_DATA;
426
427 audio_music_push;
428}
429
430sub audio_init {
431 if ($CFG->{audio_enable}) {
432 $ENV{MIX_EFFECTSMAXSPEED} = 1;
433 $SDL_MIXER = !dc::Mix_OpenAudio
434 $CFG->{audio_hw_frequency},
435 dc::MIX_DEFAULT_FORMAT,
436 $CFG->{audio_hw_channels},
437 $CFG->{audio_hw_chunksize};
438
439 if ($SDL_MIXER) {
440 dc::Mix_AllocateChannels $CFG->{audio_mix_channels};
441
442 audio_music_finished;
443 } else {
444 status "Unable to open sound device: there will be no sound";
445 }
446 } else {
447 undef $SDL_MIXER;
448 }
449
450 sub audio_tab_update;
451 audio_tab_update;
452}
453
454sub audio_shutdown {
455 undef $MUSIC_PLAYER;
456 undef $MUSIC_PLAYING_META;
457 undef $MUSIC_PLAYING_DATA;
458
459 $MUSIC_WANT = [];
460 @MUSIC_JINGLE = ();
461 %AUDIO_PLAY = ();
462 %AUDIO_CHUNK = ();
463
464 dc::Mix_CloseAudio if $SDL_MIXER;
465 undef $SDL_MIXER;
466}
467
468#############################################################################
469
470sub destroy_query_dialog {
471 (delete $_[0]{query_dialog})->destroy
472 if $_[0]{query_dialog};
473}
474
475# FIXME: a very ugly hack to wait for stat update look below! #d#
476our $QUERY_TIMER; #d#
477
478# server query dialog
479sub server_query {
480 my ($conn, $flags, $prompt) = @_;
481
482 # FIXME: a very ugly hack to wait for stat update #d#
483 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
484 unless ($QUERY_TIMER) {
485 $QUERY_TIMER = EV::timer 1, 0, sub {
486 server_query ($conn, $flags, $prompt, 1);
487 $QUERY_TIMER = undef
488 };
489
490 return;
491 }
492 }
493
494 $conn->{query_dialog} = my $dialog = new dc::UI::Toplevel
495 x => "center",
496 y => "center",
497 title => "Server Query",
498 child => my $vbox = new dc::UI::VBox,
499 ;
500
501 my @dialog = my $label = new dc::UI::Label
502 max_w => $::WIDTH * 0.8,
503 ellipsise => 0,
504 text => $prompt;
505
506 if ($flags & CS_QUERY_YESNO) {
507 push @dialog, my $hbox = new dc::UI::HBox;
508
509 $hbox->add (new dc::UI::Button
510 text => "No",
511 on_activate => sub {
512 $conn->send ("reply n");
513 $dialog->destroy;
514 0
515 }
516 );
517 $hbox->add (new dc::UI::Button
518 text => "Yes",
519 on_activate => sub {
520 $conn->send ("reply y");
521 destroy_query_dialog $conn;
522 0
523 },
524 );
525
526 $dialog->grab_focus;
527
528 } elsif ($flags & CS_QUERY_SINGLECHAR) {
529 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
530 $dialog->{tooltip} = "#charcreation_focus";
531
532 unshift @dialog, new dc::UI::Label
533 max_w => $::WIDTH * 0.8,
534 ellipsise => 0,
535 markup => "\nOr use your keyboard and the text entry below:\n";
536
537 unshift @dialog, my $table = new dc::UI::Table;
538
539 $table->add_at (0, 0, new dc::UI::Button
540 text => "Next Race",
541 on_activate => sub {
542 $conn->send ("reply n");
543 destroy_query_dialog $conn;
544 0
545 },
546 );
547 $table->add_at (2, 0, new dc::UI::Button
548 text => "Accept",
549 on_activate => sub {
550 $conn->send ("reply d");
551 destroy_query_dialog $conn;
552 0
553 },
554 );
555
556 if ($conn->{chargen_race_description}) {
557 unshift @dialog, new dc::UI::Label
558 max_w => $::WIDTH * 0.8,
559 ellipsise => 0,
560 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
561 ;
562 }
563
564 unshift @dialog, new dc::UI::Face
565 face => $conn->{player}{face},
566 bg => [.2, .2, .2, 1],
567 min_w => 64,
568 min_h => 64,
569 ;
570
571 if ($conn->{chargen_race_title}) {
572 unshift @dialog, new dc::UI::Label
573 allign => 1,
574 ellipsise => 0,
575 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
576 ;
577 }
578
579 unshift @dialog, new dc::UI::Label
580 max_w => $::WIDTH * 0.4,
581 ellipsise => 0,
582 markup => (dc::Pod::section_label ui => "chargen_race"),
583 ;
584
585 } elsif ($prompt =~ /roll new stats/) {
586 if (my $stat = delete $conn->{stat_change_with}) {
587 $conn->send ("reply $stat");
588 destroy_query_dialog $conn;
589 return;
590 }
591
592 unshift @dialog, new dc::UI::Label
593 max_w => $::WIDTH * 0.4,
594 ellipsise => 0,
595 markup => "\nOr use your keyboard and the text entry below:\n";
596
597 unshift @dialog, my $table = new dc::UI::Table;
598
599 # left: re-roll
600 $table->add_at (0, 0, new dc::UI::Button
601 text => "Roll Again",
602 on_activate => sub {
603 $conn->send ("reply y");
604 destroy_query_dialog $conn;
605 0
606 },
607 );
608
609 # center: swap stats
610 my ($sw1, $sw2) = map +(new dc::UI::Selector
611 expand => 1,
612 value => $_,
613 options => [
614 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
615 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
616 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
617 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
618 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
619 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
620 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
621 ],
622 ), 1 .. 2;
623
624 $table->add_at (2, 0, new dc::UI::Button
625 text => "Swap Stats",
626 on_activate => sub {
627 $conn->{stat_change_with} = $sw2->{value};
628 $conn->send ("reply $sw1->{value}");
629 destroy_query_dialog $conn;
630 0
631 },
632 );
633 $table->add_at (2, 1, new dc::UI::HBox children => [$sw1, $sw2]);
634
635 # right: accept
636 $table->add_at (4, 0, new dc::UI::Button
637 text => "Accept",
638 on_activate => sub {
639 $conn->send ("reply n");
640 $STATS_PAGE->hide;
641 destroy_query_dialog $conn;
642 0
643 },
644 );
645
646 unshift @dialog, my $hbox = new dc::UI::HBox;
647 for (
648 [Str => CS_STAT_STR],
649 [Dex => CS_STAT_DEX],
650 [Con => CS_STAT_CON],
651 [Int => CS_STAT_INT],
652 [Wis => CS_STAT_WIS],
653 [Pow => CS_STAT_POW],
654 [Cha => CS_STAT_CHA],
655 ) {
656 my ($name, $id) = @$_;
657 $hbox->add (new dc::UI::Label
658 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
659 align => 0,
660 expand => 1,
661 can_events => 1,
662 can_hover => 1,
663 tooltip => "#stat_$name",
664 );
665 }
666
667 unshift @dialog, new dc::UI::Label
668 max_w => $::WIDTH * 0.4,
669 ellipsise => 0,
670 markup => (dc::Pod::section_label ui => "chargen_stats"),
671 ;
672 }
673
674 push @dialog, my $entry = new dc::UI::Entry
675 on_changed => sub {
676 $conn->send ("reply $_[1]");
677 destroy_query_dialog $conn;
678 0
679 },
680 ;
681
682 $entry->grab_focus;
683
684 } else {
685 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
686
687 push @dialog, my $entry = new dc::UI::Entry
688 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
689 on_activate => sub {
690 $conn->send ("reply $_[1]");
691 destroy_query_dialog $conn;
692 0
693 },
694 ;
695
696 $entry->grab_focus;
697 }
698
699 $vbox->add (@dialog);
700 $dialog->show;
701}
702
703sub start_game {
704 status "logging in...";
705
706 $LOGIN_BUTTON->set_text ("Logout");
707 $SETUP_DIALOG->hide;
708
709 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
710
711 my ($host, $port) = split /:/, $PROFILE->{host};
712
713 $MAP = new dc::Map;
714
715 $CONN = eval {
716 new dc::Protocol
717 host => $host,
718 port => $port || 13327,
719 user => $PROFILE->{user},
720 pass => $PROFILE->{password},
721 mapw => $mapsize,
722 maph => $mapsize,
723
724 client => "cfplus $dc::VERSION $] $^O",
725
726 map_widget => $MAPWIDGET,
727 statusbox => $STATUSBOX,
728 map => $MAP,
729 mapmap => $MAPMAP,
730 query => \&server_query,
731
732 setup_req => {
733 smoothing => $CFG->{map_smoothing}*1,
734 },
735 };
736
737 if ($CONN) {
738 dc::lowdelay fileno $CONN->{fh};
739
740 status "login successful";
741 } else {
742 status "unable to connect";
743 stop_game();
744 }
745}
746
747sub stop_game {
748 $LOGIN_BUTTON->set_text ("Login / Register");
749 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
750 $SETUP_DIALOG->show;
751 $PL_WINDOW->hide;
752 $SPELL_LIST->clear_spells;
753 $dc::UI::ROOT->emit (stop_game => ! ! $CONN);
754
755 &audio_music_set_ambient ([]);
756
757 return unless $CONN;
758
759 status "connection closed";
760
761 destroy_query_dialog $CONN;
762 $CONN->destroy;
763 $CONN = 0; # false, does not autovivify
764
765 undef $MAP;
766}
767
768sub graphics_setup {
769 my $vbox = new dc::UI::VBox;
770
771 $vbox->add (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]);
772
773 my $row = 0;
774
775 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "OpenGL Info");
776 $table->add_at (1, $row++, new dc::UI::Label valign => 0, fontsize => 0.8, text => dc::OpenGL::gl_vendor . ", " . dc::OpenGL::gl_version,
777 can_events => 1,
778 tooltip => "<tt><span size='8192'>" . (dc::OpenGL::gl_extensions) . "</span></tt>");
779
780 my $vidmode_tooltip =
781 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
782 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
783
784 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Video Mode");
785 $table->add_at (1, $row++, my $hbox = new dc::UI::HBox);
786
787 $hbox->add (my $mode_slider = new dc::UI::Slider
788 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
789 tooltip => $vidmode_tooltip);
790 $hbox->add (my $mode_label = new dc::UI::Label
791 align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9",
792 can_events => 1, tooltip => $vidmode_tooltip);
793
794 $mode_slider->connect (changed => sub {
795 my ($self, $value) = @_;
796
797 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
798 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
799 });
800 $mode_slider->emit (changed => $mode_slider->{range}[0]);
801
802 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fullscreen");
803 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new dc::UI::CheckBox
804 state => $CFG->{fullscreen},
805 tooltip => "Bring the client into fullscreen mode.",
806 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
807 );
808
809 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1");
810 $table->add_at (1, $row++, new dc::UI::CheckBox
811 state => $CFG->{force_opengl11},
812 tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in "
813 . "higher memory usage and slower performance. It will, however, help tremendously on "
814 . "cards that claim to support a feature but fall back to software rendering. "
815 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
816 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you "
817 . "experience extremely low framerates and your card should do better, try this option.</b>",
818 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
819 );
820
821 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Compress Textures");
822 $table->add_at (1, $row++, new dc::UI::CheckBox
823 state => $CFG->{texture_compression},
824 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
825 . "will save a lot of memory and increase performance. The compression algorithm "
826 . "can differ form card to card, so your mileage may vary. This setting is ignored in "
827 . "forced OpenGL 1.1 mode.",
828 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
829 );
830
831 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
832 $table->add_at (1, $row++, new dc::UI::CheckBox
833 state => $CFG->{fast},
834 tooltip => "Lower the visual quality considerably to speed up rendering.",
835 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
836 );
837
838 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
839 $table->add_at (1, $row++, new dc::UI::Slider
840 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
841 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
842 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
843 );
844
845 $table->add_at (1, $row++, new dc::UI::Button
846 expand => 1, align => 0, text => "Apply",
847 tooltip => "Apply the video settings above.",
848 on_activate => sub {
849 video_shutdown ();
850 video_init ();
851 0
852 }
853 );
854
855 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Map Scale");
856 $table->add_at (1, $row++, new dc::UI::Slider
857 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
858 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
859 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
860 );
861
862 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Map Smoothing");
863 $table->add_at (1, $row++, new dc::UI::CheckBox
864 state => $CFG->{map_smoothing},
865 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
866 . "This increases load on the graphics subsystem and works only with TRT servers. "
867 . "Changes take effect at next login only.",
868 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
869 );
870
871 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fog of War");
872 $table->add_at (1, $row++, new dc::UI::CheckBox
873 state => $CFG->{fow_enable},
874 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
876 );
877
878 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "FoW Intensity");
879 $table->add_at (1, $row++, new dc::UI::Slider
880 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
881 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
882 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
883 );
884
885 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Message Fontsize");
886 $table->add_at (1, $row++, new dc::UI::Slider
887 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
888 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
889 . "but you still need to press apply to correctly re-layout the widget.",
890 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
891 );
892
893 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
894 $table->add_at (1, $row++, new dc::UI::Slider
895 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
896 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
897 on_changed => sub {
898 $CFG->{gauge_fontsize} = $_[1];
899 &set_gauge_window_fontsize;
900 0
901 }
902 );
903
904 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Gauge size");
905 $table->add_at (1, $row++, new dc::UI::Slider
906 range => [$CFG->{gauge_size}, 0.2, 0.8],
907 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
908 on_changed => sub {
909 $CFG->{gauge_size} = $_[1];
910 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
911 0
912 }
913 );
914
915 $vbox
916}
917
918our $AUDIO_HW_CHUNKSIZE;
919our $AUDIO_INFO;
920
921sub audio_tab_update {
922 my ($freq, $format, $chans) = dc::Mix_QuerySpec;
923
924 $AUDIO_HW_CHUNKSIZE->set_options ([
925 [0, "default", "Use System Default"],
926 map {
927 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
928 [$_, $ms, "$ms ($_ samples)"],
929 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
930 ]);
931
932 my $text = !$freq
933 ? "audio is off"
934 : "audio is enabled\n"
935 . "frequency (Hz): $freq\n"
936 . "channels: $chans";
937
938 $AUDIO_INFO->set_text ($text);
939}
940
941sub audio_setup {
942 my $vbox = new dc::UI::VBox;
943
944 $vbox->add (my $table = new dc::UI::Table expand => 1, col_expand => [0, 0, 1]);
945
946 my $row = 0;
947
948 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Audio Enable");
949 $table->add_at (1, $row++, new dc::UI::CheckBox
950 state => $CFG->{audio_enable},
951 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
952 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
953 );
954
955 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Sound Effects");
956 $table->add_at (1, $row, new dc::UI::CheckBox
957 expand => 1, state => $CFG->{effects_enable},
958 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
959 on_changed => sub {
960 $CFG->{effects_enable} = $_[1];
961 $CONN->update_fx_want if $CONN;
962 1
963 }
964 );
965 $table->add_at (2, $row++, new dc::UI::Slider
966 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
967 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
968 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
969 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
970 );
971
972 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Background Music");
973 $table->add_at (1, $row, new dc::UI::CheckBox
974 expand => 1, state => $CFG->{bgm_enable},
975 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
976 on_changed => sub {
977 $CFG->{bgm_enable} = $_[1];
978 $CONN->update_fx_want if $CONN;
979 audio_music_push;
980 1
981 }
982 );
983 $table->add_at (2, $row++, new dc::UI::Slider
984 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
985 tooltip => "The volume of the background music. Changes are instant.",
986 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
987 );
988
989 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Frequency");
990 $table->add_at (1, $row++, new dc::UI::Selector
991 c_colspan => 2, expand => 1,
992 value => $CFG->{audio_hw_frequency},
993 options => [
994 [ 0, "default" , "Use System Default"],
995 [11025, "11 kHz" , "11kHz (low quality)"],
996 [22050, "22 kHz" , "22kHz (reduced quality)"],
997 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
998 [48000, "48 kHz" , "48kHz (studio quality)"],
999 ],
1000 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1001 on_changed => sub {
1002 $CFG->{audio_hw_frequency} = $_[1];
1003 audio_tab_update;
1004 1
1005 }
1006 );
1007
1008 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Channels");
1009 $table->add_at (1, $row++, new dc::UI::Selector
1010 c_colspan => 2, expand => 1,
1011 value => $CFG->{audio_hw_channels},
1012 options => [
1013 [0, "default" , "Use System Default"],
1014 [1, "Mono" , "Mono (single channel, low quality)"],
1015 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1016 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1017 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1018 ],
1019 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1020 on_changed => sub {
1021 $CFG->{audio_hw_channels} = $_[1];
1022 audio_tab_update;
1023 1
1024 }
1025 );
1026
1027 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Latency");
1028 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new dc::UI::Selector
1029 c_colspan => 2, expand => 1,
1030 value => $CFG->{audio_hw_chunksize},
1031 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1032 . "is stuttering, increase this value. Values of 50-100ms are optimal.",
1033 on_changed => sub {
1034 $CFG->{audio_hw_chunksize} = $_[1];
1035 audio_tab_update;
1036 1
1037 }
1038 );
1039
1040 # should really be a slider
1041 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Mixer Voices");
1042 $table->add_at (1, $row++, new dc::UI::ValSlider
1043 c_colspan => 2, expand => 1,
1044 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1045 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1046 template => ">= 99",
1047 on_changed => sub {
1048 my ($slider, $value) = @_;
1049
1050 $CFG->{audio_mix_channels} = $value
1051 if $value;
1052 1;
1053 }
1054 );
1055
1056 $table->add_at (1, $row++, new dc::UI::Button
1057 c_colspan => 2, expand => 1, align => 0, text => "Apply",
1058 tooltip => "Apply the audio settings",
1059 on_activate => sub {
1060 audio_shutdown ();
1061 audio_init ();
1062 0
1063 }
1064 );
1065
1066 $vbox->add (new dc::UI::FancyFrame
1067 expand => 1,
1068 label => "Audio Info",
1069 child => ($AUDIO_INFO = new dc::UI::Label ellipsise => 0),
1070 );
1071
1072 audio_tab_update;
1073
1074 $vbox
1075}
1076
1077sub set_gauge_window_fontsize {
1078 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1079 $_->set_fontsize ($::CFG->{gauge_fontsize});
1080 }
1081}
1082
1083sub make_gauge_window {
1084 my $gh = int $HEIGHT * $CFG->{gauge_size};
1085
1086 my $win = new dc::UI::Frame (
1087 force_x => 0,
1088 force_y => "max",
1089 force_w => $WIDTH,
1090 force_h => $gh,
1091 );
1092
1093 $win->add (my $hbox = new dc::UI::HBox
1094 children => [
1095 (new dc::UI::HBox expand => 1),
1096 (new dc::UI::VBox children => [
1097 (new dc::UI::Empty expand => 1),
1098 (new dc::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new dc::UI::Table)),
1099 ]),
1100 (my $vbox = new dc::UI::VBox),
1101 ],
1102 );
1103
1104 $vbox->add (new dc::UI::HBox
1105 expand => 1,
1106 children => [
1107 (new dc::UI::Empty expand => 1),
1108 (my $hb = new dc::UI::HBox),
1109 ],
1110 );
1111
1112 $hb->add (my $hg = new dc::UI::Gauge type => 'hp', tooltip => "#stat_health");
1113 $hb->add (my $mg = new dc::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1114 $hb->add (my $gg = new dc::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1115 $hb->add (my $fg = new dc::UI::Gauge type => 'food', tooltip => "#stat_food");
1116
1117 $vbox->add (my $exp = new dc::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1118 $vbox->add (my $prg = new dc::UI::ExperienceProgress);
1119 $vbox->add (my $sklprg = new dc::UI::ExperienceProgress);
1120 $vbox->add (my $rng = new dc::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1121
1122 $GAUGES = {
1123 exp => $exp, prg => $prg, sklprg => $sklprg,
1124 win => $win, range => $rng,
1125 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1126 };
1127
1128 &set_gauge_window_fontsize;
1129
1130 $win
1131}
1132
1133sub debug_setup {
1134 my $table = new dc::UI::Table;
1135
1136 $table->add_at (0, 0, new dc::UI::Label text => "Widget Borders");
1137 $table->add_at (1, 0, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
1138 $table->add_at (0, 1, new dc::UI::Label text => "Tooltip Widget Info");
1139 $table->add_at (1, 1, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
1140 $table->add_at (0, 2, new dc::UI::Label text => "Show FPS");
1141 $table->add_at (1, 2, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
1142 $table->add_at (0, 3, new dc::UI::Label text => "Suppress Tooltips");
1143 $table->add_at (1, 3, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
1144 $table->add_at (0, 4, new dc::UI::Button text => "die on click(tm)", on_activate => sub { &dc::debug() } );
1145
1146 $table->add_at (0, 5, new dc::UI::TextEdit text => "line1\0152\0153");#d#
1147
1148 $table->add_at (7,7, my $t = new dc::UI::Table expand => 0);
1149 $t->add_at (0,0, new dc::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
1150 $t->add_at (2,0, new dc::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
1151 $t->add_at (1,2, new dc::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
1152 $t->add_at (0,1, new dc::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
1153 $t->add_at (1,1, new dc::UI::Label text => "e");
1154
1155 $table->add_at (7, 6, my $c = new dc::UI::Canvas);
1156
1157 $c->add_items ({
1158 type => "line_loop",
1159 color => [0, 1, 0],
1160 width => 9,
1161 coord_mode => "abs",
1162 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1163 });
1164
1165 $c->add_items ({
1166 type => "lines",
1167 color => [1, 1, 0],
1168 width => 2,
1169 coord_mode => "rel",
1170 coord => [[0,0], [1,1], [1,0], [0,1]],
1171 });
1172
1173 $c->add_items ({
1174 type => "polygon",
1175 color => [0, 0.43, 0],
1176 width => 2,
1177 coord_mode => "rel",
1178 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1179 });
1180
1181 $table
1182}
1183
1184sub stats_window {
1185 my $r = new dc::UI::ScrolledWindow (
1186 expand => 1,
1187 scroll_y => 1
1188 );
1189 $r->add (my $vb = new dc::UI::VBox);
1190
1191 $vb->add (new dc::UI::FancyFrame
1192 label => "Player",
1193 child => (my $pi = new dc::UI::VBox),
1194 );
1195
1196 $pi->add ($STATWIDS->{title} = new dc::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
1197 can_hover => 1, can_events => 1,
1198 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1199 $pi->add ($STATWIDS->{map} = new dc::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
1200 can_hover => 1, can_events => 1,
1201 tooltip => "The map you are currently on (if supported by the server).");
1202
1203 $pi->add (my $hb0 = new dc::UI::HBox);
1204 $hb0->add ($STATWIDS->{weight} = new dc::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
1205 can_hover => 1, can_events => 1,
1206 tooltip => "The weight of the player including all inventory items.");
1207 $hb0->add ($STATWIDS->{m_weight} = new dc::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
1208 can_hover => 1, can_events => 1,
1209 tooltip => "The weight limit: you cannot carry more than this.");
1210
1211 $vb->add (new dc::UI::FancyFrame
1212 label => "Primary/Secondary Statistics",
1213 child => (my $hb = new dc::UI::HBox expand => 1),
1214 );
1215 $hb->add (my $tbl = new dc::UI::Table expand => 1);
1216
1217 my $color2 = [1, 1, 0];
1218
1219 for (
1220 [0, 0, st_str => "Str", 30],
1221 [0, 1, st_dex => "Dex", 30],
1222 [0, 2, st_con => "Con", 30],
1223 [0, 3, st_int => "Int", 30],
1224 [0, 4, st_wis => "Wis", 30],
1225 [0, 5, st_pow => "Pow", 30],
1226 [0, 6, st_cha => "Cha", 30],
1227
1228 [2, 0, st_wc => "Wc", -120],
1229 [2, 1, st_ac => "Ac", -120],
1230 [2, 2, st_dam => "Dam", 120],
1231 [2, 3, st_arm => "Arm", 120],
1232 [2, 4, st_spd => "Spd", 10.54],
1233 [2, 5, st_wspd => "WSp", 10.54],
1234 ) {
1235 my ($col, $row, $id, $label, $template) = @$_;
1236
1237 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new dc::UI::Label
1238 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
1239 align => +1, template => $template, tooltip => "#stat_$label");
1240 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new dc::UI::Label
1241 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
1242 align => -1, text => $label, tooltip => "#stat_$label");
1243 }
1244
1245 $vb->add (new dc::UI::FancyFrame
1246 label => "Resistancies",
1247 child => (my $tbl2 = new dc::UI::Table expand => 1),
1248 );
1249
1250 my $row = 0;
1251 my $col = 0;
1252
1253 my %resist_names = (
1254 slow => ["Slow",
1255 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1256 holyw => ["Holy Word",
1257 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1258 conf => ["Confusion",
1259 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1260 fire => ["Fire",
1261 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1262 depl => ["Depletion",
1263 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1264 magic => ["Magic",
1265 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1266 drain => ["Draining",
1267 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1268 acid => ["Acid",
1269 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1270 pois => ["Poison",
1271 "<b>Poison</b> (resistance to getting poisoned)"],
1272 para => ["Paralysation",
1273 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1274 deat => ["Death",
1275 "<b>Death</b> (resistance against death spells)"],
1276 phys => ["Physical",
1277 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
1278 blind => ["Blind",
1279 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1280 fear => ["Fear",
1281 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1282 tund => ["Turn undead",
1283 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1284 elec => ["Electricity",
1285 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1286 cold => ["Cold",
1287 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1288 ghit => ["Ghost hit",
1289 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1290 );
1291
1292 for (qw/slow holyw conf fire depl magic
1293 drain acid pois para deat phys
1294 blind fear tund elec cold ghit/)
1295 {
1296 $tbl2->add_at ($col, $row,
1297 $STATWIDS->{"res_$_"} =
1298 new dc::UI::Label
1299 font => $FONT_FIXED,
1300 template => "-100%",
1301 align => +1,
1302 valign => 0,
1303 can_events => 1,
1304 can_hover => 1,
1305 tooltip => $resist_names{$_}->[1],
1306 );
1307 $tbl2->add_at ($col + 1, $row, new dc::UI::Image
1308 font => $FONT_FIXED,
1309 can_hover => 1,
1310 can_events => 1,
1311 path => "ui/resist/resist_$_.png",
1312 tooltip => $resist_names{$_}->[1],
1313 );
1314 $tbl2->add_at ($col + 2, $row, new dc::UI::Label
1315 text => $resist_names{$_}->[0],
1316 font => $FONT_FIXED,
1317 can_hover => 1,
1318 can_events => 1,
1319 tooltip => $resist_names{$_}->[1],
1320 );
1321
1322 $row++;
1323 if ($row % 6 == 0) {
1324 $col += 3;
1325 $row = 0;
1326 }
1327 }
1328
1329 #update_stats_window ({});
1330
1331 $r
1332}
1333
1334sub skill_window {
1335 my $sw = new dc::UI::ScrolledWindow (expand => 1);
1336
1337 $sw->add ($STATWIDS->{skill_tbl} = new dc::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1338
1339 $sw
1340}
1341
1342sub formsep($) {
1343 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1344}
1345
1346my $METASERVER_ATIME;
1347
1348sub update_metaserver {
1349 my ($metaserver_dialog) = @_;
1350
1351 $METASERVER = $metaserver_dialog
1352 if defined $metaserver_dialog;
1353
1354 return if $METASERVER_ATIME > time;
1355 $METASERVER_ATIME = time + 60;
1356
1357 my $table = $METASERVER->{table};
1358 $table->clear;
1359 $table->add_at (0, 0, my $label = new dc::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1360
1361 my $ok = 0;
1362
1363 dc::background {
1364 my $ua = dc::lwp_useragent;
1365
1366 dc::background_msg dc::decode_json +(dc::lwp_check $ua->get ($META_SERVER))->decoded_content;
1367 } sub {
1368 my ($msg) = @_;
1369 if ($msg) {
1370 $table->clear;
1371
1372 my @tip = (
1373 "The current number of users logged in on the server.",
1374 "The hostname of the server.",
1375 "The time this server has been running without being restarted.",
1376 "Short information about this server provided by its admins.",
1377 );
1378 my @col = qw(#Users Host Uptime Version Description);
1379 $table->add_at ($_, 0, new dc::UI::Label
1380 can_hover => 1, can_events => 1,
1381 align => 0, fg => [1, 1, 0],
1382 text => $col[$_], tooltip => $tip[$_])
1383 for 0 .. $#col;
1384
1385 my @align = qw(1 0 1 1 -1);
1386
1387 my $y = 0;
1388 for my $m (@{ $msg->{servers} }) {
1389 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1390 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1391
1392 for ($desc) {
1393 s/<br>/\n/gi;
1394 s/<li>/\n· /gi;
1395 s/<.*?>//sgi;
1396 s/&amp;/&/g;
1397 s/&lt;/</g;
1398 s/&gt;/>/g;
1399 }
1400
1401 $uptime = sprintf "%dd %02d:%02d:%02d",
1402 (int $uptime / 86400),
1403 (int $uptime / 3600) % 24,
1404 (int $uptime / 60) % 60,
1405 $uptime % 60;
1406
1407 $m = [$users, $host, $uptime, $version, $desc];
1408
1409 $y++;
1410
1411 $table->add_at (scalar @$m, $y, new dc::UI::VBox children => [
1412 (new dc::UI::Button
1413 text => "Use",
1414 tooltip => "Put this server into the <b>Host:Port</b> field",
1415 on_activate => sub {
1416 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1417 $METASERVER->hide;
1418 0
1419 },
1420 ),
1421 (new dc::UI::Empty expand => 1),
1422 ]);
1423
1424 $table->add_at ($_, $y, new dc::UI::Label
1425 max_w => $::WIDTH * 0.4,
1426 ellipsise => 0,
1427 align => $align[$_],
1428 text => $m->[$_],
1429 tooltip => $tip[$_],
1430 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1431 can_hover => 1,
1432 can_events => 1,
1433 fontsize => 0.8)
1434 for 0 .. $#$m;
1435 }
1436 } else {
1437 $ok or $label->set_text ("error while contacting metaserver");
1438 }
1439 };
1440
1441}
1442
1443sub metaserver_dialog {
1444 my $vbox = new dc::UI::VBox;
1445 my $table = new dc::UI::Table;
1446 $vbox->add (new dc::UI::ScrolledWindow expand => 1, child => $table);
1447
1448 my $dialog = new dc::UI::Toplevel
1449 title => "Server List",
1450 name => 'metaserver_dialog',
1451 x => 'center',
1452 y => 'center',
1453 z => 3,
1454 force_w => $::WIDTH * 0.9,
1455 force_h => $::HEIGHT * 0.7,
1456 child => $vbox,
1457 has_close_button => 1,
1458 table => $table,
1459 on_visibility_change => sub {
1460 update_metaserver ($_[0]) if $_[1];
1461 0
1462 },
1463 ;
1464
1465 $dialog
1466}
1467
1468sub login_setup {
1469 my $vbox = new dc::UI::VBox;
1470
1471 $vbox->add (new dc::UI::FancyFrame
1472 label => "Login Settings",
1473 child => (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]),
1474 );
1475
1476 $table->add_at (0, 4, new dc::UI::Label valign => 0, align => 1, text => "Username");
1477 $table->add_at (1, 4, new dc::UI::Entry
1478 text => $CFG->{profile}{default}{user},
1479 tooltip => "The name of your character on the server.",
1480 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1481 );
1482
1483 $table->add_at (0, 5, new dc::UI::Label valign => 0, align => 1, text => "Password");
1484 $table->add_at (1, 5, new dc::UI::Entry
1485 text => $CFG->{profile}{default}{password},
1486 hidden => 1,
1487 tooltip => "The password for your character.",
1488 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1489 );
1490
1491 $table->add_at (1, 11, $LOGIN_BUTTON = new dc::UI::Button
1492 expand => 1,
1493 align => 0,
1494 text => "Login / Register",
1495 tooltip => "This button will either login to the account configured above or register a new account.",
1496 on_activate => sub {
1497 $CONN ? stop_game
1498 : start_game;
1499 1
1500 },
1501 );
1502
1503 $vbox->add (new dc::UI::FancyFrame
1504 label => "Registering",
1505 min_h => 200,
1506 child => (new dc::UI::Label valign => -1, ellipsise => 0,
1507 markup =>
1508 "To register a new account, choose a username that hasn't been taken yet and "
1509 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1510 ),
1511 );
1512
1513 $vbox
1514}
1515
1516sub server_setup {
1517 my $vbox = new dc::UI::VBox;
1518
1519 $vbox->add (new dc::UI::FancyFrame
1520 label => "Connection Settings",
1521 child => (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]),
1522 );
1523
1524 my $row = 0;
1525
1526 $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Host:Port");
1527 {
1528 $table->add_at (1, $row, my $vbox = new dc::UI::VBox);
1529
1530 $vbox->add (
1531 $HOST_ENTRY = new dc::UI::Entry
1532 expand => 1,
1533 text => $CFG->{profile}{default}{host},
1534 tooltip => "The hostname or ip address of the Deliantra server to connect to",
1535 on_changed => sub {
1536 my ($self, $value) = @_;
1537 $CFG->{profile}{default}{host} = $value;
1538 1
1539 }
1540 );
1541
1542 if (0) { #d# disabled
1543 $vbox->add (new dc::UI::Button
1544 expand => 1,
1545 text => "Server List",
1546 other => $METASERVER,
1547 tooltip => "Show a list of available crossfire servers",
1548 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1549 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1550 );
1551 }#d#
1552 }
1553
1554 $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Map Size");
1555 $table->add_at (1, $row, new dc::UI::Slider
1556 force_w => 100,
1557 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1558 tooltip => "This is the size of the portion of the map update the server sends you. "
1559 . "If you set this to a high value you will be able to see further, "
1560 . "but you also increase bandwidth requirements and latency. "
1561 . "This option is only used once at log-in.",
1562 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1563 );
1564
1565 $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Output-Rate");
1566 $table->add_at (1, $row, new dc::UI::Entry
1567 text => $CFG->{output_rate},
1568 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1569 . "when sending data. When 0 or unset, the server "
1570 . "default will be used, which is usually around 100kb/s. Most servers will "
1571 . "dynamically find an optimal rate, so adjust this only when necessary.",
1572 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1573 );
1574
1575 $vbox->add (new dc::UI::FancyFrame
1576 label => "Server Info",
1577 child => ($SERVER_INFO = new dc::UI::Label ellipsise => 0),
1578 );
1579
1580 $vbox
1581}
1582
1583sub client_setup {
1584 my $table = new dc::UI::Table expand => 1, col_expand => [0, 1];
1585
1586 my $row = 0;
1587
1588 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Tip of the day");
1589 $table->add_at (1, $row++, new dc::UI::CheckBox
1590 state => $CFG->{show_tips},
1591 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1592 on_changed => sub {
1593 my ($self, $value) = @_;
1594 $CFG->{show_tips} = $value;
1595 0
1596 }
1597 );
1598
1599 $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Messages Window Size");
1600 $table->add_at (1, $row++, my $saycmd = new dc::UI::Entry
1601 text => $CFG->{logview_max_par},
1602 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server "
1603 . "sends more messages than this number, older messages get removed to save memory and "
1604 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1605 on_changed => sub {
1606 my ($self, $value) = @_;
1607 $MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1);
1608 0
1609 },
1610 );
1611
1612 $table
1613}
1614
1615sub autopickup_setup {
1616 my $r = new dc::UI::ScrolledWindow (
1617 expand => 1,
1618 scroll_y => 1
1619 );
1620 $r->add (my $table = new dc::UI::Table
1621 row_expand => [0],
1622 col_expand => [0, 1, 0, 1],
1623 );
1624
1625 for (
1626 ["General", 0, 0,
1627 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1628 ["Inhibit autopickup" => PICKUP_INHIBIT],
1629 ["Stop before pickup" => PICKUP_STOP],
1630 ["Debug autopickup" => PICKUP_DEBUG],
1631 ],
1632 ["Weapons", 0, 6,
1633 ["All weapons" => PICKUP_ALLWEAPON],
1634 ["Missile weapons" => PICKUP_MISSILEWEAPON],
1635 ["Bows" => PICKUP_BOW],
1636 ["Arrows" => PICKUP_ARROW],
1637 ],
1638 ["Armour", 0, 12,
1639 ["Helmets" => PICKUP_HELMET],
1640 ["Shields" => PICKUP_SHIELD],
1641 ["Body Armour" => PICKUP_ARMOUR],
1642 ["Boots" => PICKUP_BOOTS],
1643 ["Gloves" => PICKUP_GLOVES],
1644 ["Cloaks" => PICKUP_CLOAK],
1645 ],
1646
1647 ["Readables", 2, 0,
1648 ["Spellbooks" => PICKUP_SPELLBOOK],
1649 ["Skillscrolls" => PICKUP_SKILLSCROLL],
1650 ["Normal Books/Scrolls" => PICKUP_READABLES],
1651 ],
1652 ["Misc", 2, 5,
1653 ["Food" => PICKUP_FOOD],
1654 ["Drinks" => PICKUP_DRINK],
1655 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
1656 ["Keys" => PICKUP_KEY],
1657 ["Magical Items" => PICKUP_MAGICAL],
1658 ["Potions" => PICKUP_POTION],
1659 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1660 ["Ignore cursed" => PICKUP_NOT_CURSED],
1661 ["Jewelery" => PICKUP_JEWELS],
1662 ["Flesh" => PICKUP_FLESH],
1663 ],
1664 ["Weight/Value ratio", 2, 17]
1665 )
1666 {
1667 my ($title, $x, $y, @bits) = @$_;
1668 $table->add_at ($x, $y, new dc::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1669
1670 for (@bits) {
1671 ++$y;
1672
1673 my $mask = $_->[1];
1674 $table->add_at ($x , $y, new dc::UI::Label text => $_->[0], align => 1, expand => 1);
1675 $table->add_at ($x+1, $y, my $checkbox = new dc::UI::CheckBox
1676 state => $::CFG->{pickup} & $mask,
1677 on_changed => sub {
1678 my ($box, $value) = @_;
1679
1680 if ($value) {
1681 $::CFG->{pickup} |= $mask;
1682 } else {
1683 $::CFG->{pickup} &= ~$mask;
1684 }
1685
1686 $::CONN->send_command ("pickup $::CFG->{pickup}")
1687 if defined $::CONN;
1688
1689 0
1690 });
1691
1692 ${$_->[2]} = $checkbox if $_->[2];
1693 }
1694 }
1695
1696 $table->add_at (2, 18, new dc::UI::ValSlider
1697 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1698 template => ">= 99",
1699 to_value => sub { ">= " . 5 * $_[0] },
1700 on_changed => sub {
1701 my ($slider, $value) = @_;
1702
1703 $::CFG->{pickup} &= ~0xF;
1704 $::CFG->{pickup} |= int $value
1705 if $value;
1706 1;
1707 });
1708
1709 $table->add_at (3, 18, new dc::UI::Button
1710 text => "set",
1711 on_activate => sub {
1712 $::CONN->send_command ("pickup $::CFG->{pickup}")
1713 if defined $::CONN;
1714 0
1715 });
1716
1717 $r
1718}
1719
1720my %SORT_ORDER = (
1721 type => undef,
1722 mtime => sub {
1723 my $NOW = time;
1724 sort {
1725 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1726 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1727
1728 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1729 or $btime <=> $atime
1730 or $a->{type} <=> $b->{type}
1731 } @_
1732 },
1733 weight => sub { sort {
1734 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1735 or $a->{type} <=> $b->{type}
1736 } @_ },
1737);
1738
1739sub inventory_widget {
1740 my $hb = new dc::UI::HBox homogeneous => 1;
1741
1742 $hb->add (my $vb1 = new dc::UI::VBox);
1743 $vb1->add (new dc::UI::Label align => 0, text => "Player");
1744
1745 $vb1->add (my $hb1 = new dc::UI::HBox);
1746
1747 use sort 'stable';
1748
1749 $hb1->add (new dc::UI::Selector
1750 value => $::CFG->{inv_sort},
1751 options => [
1752 [type => "Type/Name"],
1753 [mtime => "Recent/Normal/Locked"],
1754 [weight => "Weight/Type"],
1755 ],
1756 on_changed => sub {
1757 $::CFG->{inv_sort} = $_[1];
1758 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1759 },
1760 );
1761 $hb1->add (new dc::UI::Label text => "Weight: ", align => 1, expand => 1);
1762 #TODO# update to weigh/maxweight
1763 $hb1->add ($STATWIDS->{i_weight} = new dc::UI::Label align => -1);
1764
1765 $vb1->add (my $sw1 = new dc::UI::ScrolledWindow expand => 1, scroll_y => 1);
1766 $sw1->add ($INV = new dc::UI::Inventory);
1767 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1768
1769 $hb->add (my $vb2 = new dc::UI::VBox);
1770
1771 $vb2->add ($INVR_HB = new dc::UI::HBox);
1772
1773 $vb2->add (my $sw2 = new dc::UI::ScrolledWindow expand => 1, scroll_y => 1);
1774 $sw2->add ($INVR = new dc::UI::Inventory);
1775
1776 # XXX: Call after $INVR = ... because set_opencont sets the items
1777 dc::Protocol::set_opencont ($::CONN, 0, "Floor");
1778
1779 $hb
1780}
1781
1782sub media_window {
1783 my $vb = new dc::UI::VBox;
1784
1785 $vb->add (new dc::UI::FancyFrame
1786 label => "Currently playing music",
1787 child => new dc::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1788 child => ($MUSIC_PLAYING_WIDGET = new dc::UI::Label ellipsise => 0, fontsize => 0.8),
1789 );
1790
1791 $vb->add (new dc::UI::FancyFrame
1792 label => "Other media used in this session",
1793 expand => 1,
1794 child => ($LICENSE_WIDGET = new dc::UI::TextScroller
1795 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1796 );
1797
1798 $vb
1799}
1800
1801sub add_license {
1802 my ($meta) = @_;
1803
1804 $meta = $meta->{data}
1805 or return;
1806
1807 $meta->{license} || $meta->{author} || $meta->{source}
1808 or return;
1809
1810 $LICENSE_WIDGET->add_paragraph ({
1811 fg => [1, 1, 1, 1],
1812 markup => "<small>"
1813 . "<b>Name:</b> " . (dc::asxml $meta->{name}) . "\n"
1814 . "<b>Author:</b> " . (dc::asxml $meta->{author}) . "\n"
1815 . "<b>Source:</b> " . (dc::asxml $meta->{source}) . "\n"
1816 . "<b>License:</b> " . (dc::asxml $meta->{license}) . "\n"
1817 . "</small>",
1818 });
1819 $LICENSE_WIDGET->scroll_to_bottom;
1820}
1821
1822sub toggle_player_page {
1823 my ($widget) = @_;
1824
1825 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1826 $PL_WINDOW->hide;
1827 } else {
1828 $PL_NOTEBOOK->set_current_page ($widget);
1829 $PL_WINDOW->show;
1830 }
1831}
1832
1833sub player_window {
1834 my $plwin = $PL_WINDOW = new dc::UI::Toplevel
1835 x => "center",
1836 y => "center",
1837 force_w => $WIDTH * 9/10,
1838 force_h => $HEIGHT * 9/10,
1839 title => "Player",
1840 name => "playerbook",
1841 has_close_button => 1
1842 ;
1843
1844 my $ntb =
1845 $PL_NOTEBOOK =
1846 new dc::UI::Notebook expand => 1;
1847
1848 $ntb->add_tab (
1849 "Statistics (F2)" => $STATS_PAGE = stats_window,
1850 "Shows statistics, where all your Stats and Resistances are shown."
1851 );
1852 $ntb->add_tab (
1853 "Skills (F3)" => $SKILL_PAGE = skill_window,
1854 "Shows all your Skills."
1855 );
1856
1857 my $spellsw = $SPELL_PAGE = new dc::UI::ScrolledWindow (expand => 1, scroll_y => 1);
1858 $spellsw->add ($SPELL_LIST = new dc::UI::SpellList);
1859 $ntb->add_tab (
1860 "Spellbook (F4)" => $spellsw,
1861 "Displays all spells you have and lets you edit keyboard shortcuts for them."
1862 );
1863 $ntb->add_tab (
1864 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1865 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1866 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1867 );
1868 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
1869 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1870
1871 $ntb->add_tab (Media => media_window,
1872 "License, Author and Source info for media sent by the server.");
1873
1874 $ntb->set_current_page ($INVENTORY_PAGE);
1875
1876 $plwin->add ($ntb);
1877 $plwin
1878}
1879
1880sub keyboard_setup {
1881 dc::Macro::keyboard_setup
1882}
1883
1884sub help_window {
1885 my $win = new dc::UI::Toplevel
1886 x => 'center',
1887 y => 'center',
1888 z => 4,
1889 name => 'doc_browser',
1890 force_w => int $WIDTH * 7/8,
1891 force_h => int $HEIGHT * 7/8,
1892 title => "Help Browser",
1893 has_close_button => 1;
1894
1895 $win->add (my $vbox = new dc::UI::VBox);
1896
1897 $vbox->add (new dc::UI::FancyFrame
1898 label => "Navigation",
1899 child => (my $buttons = new dc::UI::HBox),
1900 );
1901 $vbox->add (my $viewer = new dc::UI::TextScroller
1902 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
1903
1904 my @history;
1905 my @future;
1906 my $curnode;
1907
1908 my $load_node; $load_node = sub {
1909 my ($node, $para) = @_;
1910
1911 $buttons->clear;
1912
1913 $buttons->add (new dc::UI::Button
1914 text => "⇤",
1915 tooltip => "back to the starting page",
1916 on_activate => sub {
1917 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
1918 unshift @future, @history;
1919 @history = ();
1920 $load_node->(@{shift @future});
1921 },
1922 );
1923
1924 if (@history) {
1925 $buttons->add (new dc::UI::Button
1926 text => "⋘",
1927 tooltip => "back to <i>" . (dc::asxml dc::Pod::full_path $history[-1][0]) . "</i>",
1928 on_activate => sub {
1929 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
1930 $load_node->(@{pop @history});
1931 },
1932 );
1933 }
1934
1935 if (@future) {
1936 $buttons->add (new dc::UI::Button
1937 text => "⋙",
1938 tooltip => "forward to <i>" . (dc::asxml dc::Pod::full_path $future[0][0]) . "</i>",
1939 on_activate => sub {
1940 push @history, [$curnode, $viewer->current_paragraph];
1941 $load_node->(@{shift @future});
1942 },
1943 );
1944 }
1945
1946 $buttons->add (new dc::UI::Label text => " ");
1947
1948 my @path = dc::Pod::full_path_of $node;
1949 pop @path; # drop current node
1950
1951 for my $node (@path) {
1952 $buttons->add (new dc::UI::Button
1953 text => $node->{kw}[0],
1954 tooltip => "go to <i>" . (dc::asxml dc::Pod::full_path $node) . "</i>",
1955 on_activate => sub {
1956 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1957 $load_node->($node);
1958 },
1959 );
1960 $buttons->add (new dc::UI::Label text => "/");
1961 }
1962
1963 $buttons->add (new dc::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4);
1964
1965 $curnode = $node;
1966
1967 $viewer->clear;
1968 $viewer->add_paragraph (dc::Pod::as_paragraphs dc::Pod::section_of $curnode);
1969 $viewer->scroll_to ($para);
1970 };
1971
1972 $load_node->(dc::Pod::find pod => "mainpage");
1973
1974 $dc::Pod::goto_document = sub {
1975 my (@path) = @_;
1976
1977 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1978
1979 $load_node->((dc::Pod::find @path)[0]);
1980 $win->show;
1981 };
1982
1983 $win
1984}
1985
1986sub open_string_query {
1987 my ($title, $cb, $txt, $tooltip) = @_;
1988 my $dialog = new dc::UI::Toplevel
1989 x => "center",
1990 y => "center",
1991 z => 50,
1992 force_w => $WIDTH * 4/5,
1993 title => $title;
1994
1995 $dialog->add (
1996 my $e = new dc::UI::Entry
1997 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
1998 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
1999 tooltip => $tooltip
2000 );
2001
2002 $e->grab_focus;
2003 $e->set_text ($txt) if $txt;
2004 $dialog->show;
2005}
2006
2007sub open_quit_dialog {
2008 unless ($QUIT_DIALOG) {
2009 $QUIT_DIALOG = new dc::UI::Toplevel
2010 x => "center",
2011 y => "center",
2012 z => 50,
2013 title => "Really Quit?",
2014 on_key_down => sub {
2015 my ($dialog, $ev) = @_;
2016 $ev->{sym} == 27 and $dialog->hide;
2017 }
2018 ;
2019
2020 $QUIT_DIALOG->add (my $vb = new dc::UI::VBox expand => 1);
2021
2022 $vb->add (new dc::UI::Label
2023 text => "You should find a savebed and apply it first!",
2024 max_w => $WIDTH * 0.25,
2025 ellipsize => 0,
2026 );
2027 $vb->add (my $hb = new dc::UI::HBox expand => 1);
2028 $hb->add (new dc::UI::Button
2029 text => "Ok",
2030 expand => 1,
2031 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2032 );
2033 $hb->add (new dc::UI::Button
2034 text => "Quit anyway",
2035 expand => 1,
2036 on_activate => sub { EV::unloop EV::UNLOOP_ALL },
2037 );
2038 }
2039
2040 $QUIT_DIALOG->show;
2041 $QUIT_DIALOG->grab_focus;
2042}
2043
2044sub show_tip_of_the_day {
2045 # find all tips
2046 my @tod = dc::Pod::find tip_of_the_day => "*";
2047
2048 dc::DB::get state => "tip_of_the_day", sub {
2049 my ($todindex) = @_;
2050 $todindex = 0 if $todindex >= @tod;
2051 dc::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2052
2053 # create dialog
2054 my $dialog;
2055
2056 my $close = sub {
2057 $dialog->destroy;
2058 };
2059
2060 $dialog = new dc::UI::Toplevel
2061 x => "center",
2062 y => "center",
2063 z => 3,
2064 name => 'tip_of_the_day',
2065 force_w => int $WIDTH * 4/9,
2066 force_h => int $WIDTH * 2/9,
2067 title => "Tip of the day #" . (1 + $todindex),
2068 child => my $vbox = new dc::UI::VBox,
2069 has_close_button => 1,
2070 on_delete => $close,
2071 ;
2072
2073 $vbox->add (my $viewer = new dc::UI::TextScroller
2074 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2075 $viewer->add_paragraph (dc::Pod::as_paragraphs dc::Pod::section_of $tod[$todindex]);
2076
2077 $vbox->add (my $table = new dc::UI::Table col_expand => [0, 1]);
2078
2079 $table->add_at (0, 0, new dc::UI::Button
2080 text => "Close",
2081 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2082 on_activate => $close,
2083 );
2084
2085 $table->add_at (2, 0, new dc::UI::Button
2086 text => "Next",
2087 tooltip => "Show the next <b>Tip of the day</b>.",
2088 on_activate => sub {
2089 $close->();
2090 &show_tip_of_the_day;
2091 },
2092 );
2093
2094 $dialog->show;
2095 };
2096}
2097
2098sub sdl_init {
2099 dc::SDL_Init
2100 and die "SDL::Init failed!\n";
2101}
2102
2103sub video_init {
2104 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
2105
2106 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2107
2108 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2109 $FULLSCREEN = $CFG->{fullscreen};
2110 $FAST = $CFG->{fast};
2111
2112 dc::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2113 or die "SDL_SetVideoMode failed: " . (dc::SDL_GetError) . "\n";
2114
2115 $SDL_ACTIVE = 1;
2116 $LAST_REFRESH = time - 0.01;
2117
2118 dc::OpenGL::init;
2119 dc::Macro::init;
2120
2121 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2122
2123 $dc::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2124
2125 #############################################################################
2126
2127 if ($DEBUG_STATUS) {
2128 dc::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2129 } else {
2130 # create/configure the widgets
2131
2132 $dc::UI::ROOT->connect (key_down => sub {
2133 my (undef, $ev) = @_;
2134
2135 if (my @macros = dc::Macro::find $ev) {
2136 dc::Macro::execute $_ for @macros;
2137
2138 return 1;
2139 }
2140
2141 0
2142 });
2143
2144 $DEBUG_STATUS = new dc::UI::Label
2145 padding => 0,
2146 z => 100,
2147 force_x => "max",
2148 force_y => 0;
2149 $DEBUG_STATUS->show;
2150
2151 $STATUSBOX = new dc::UI::Statusbox;
2152 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]);
2153
2154 (new dc::UI::Frame
2155 bg => [0, 0, 0, 0.4],
2156 force_x => 0,
2157 force_y => "max",
2158 child => $STATUSBOX,
2159 )->show;
2160
2161 dc::UI::Toplevel->new (
2162 title => "Minimap",
2163 name => "mapmap",
2164 x => 0,
2165 y => $FONTSIZE + 8,
2166 border_bg => [1, 1, 1, 192/255],
2167 bg => [1, 1, 1, 0],
2168 child => ($MAPMAP = new dc::MapWidget::MapMap
2169 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
2170 ),
2171 )->show;
2172
2173 $MAPWIDGET = new dc::MapWidget;
2174 $MAPWIDGET->connect (activate_console => sub {
2175 my ($mapwidget, $preset) = @_;
2176
2177 $MESSAGE_WINDOW->activate_console ($preset)
2178 if $MESSAGE_WINDOW;
2179 });
2180 $MAPWIDGET->show;
2181 $MAPWIDGET->grab_focus;
2182
2183 $COMPLETER = new dc::MapWidget::Command::
2184 command => { },
2185 tooltip => "#completer_help",
2186 ;
2187
2188 $SETUP_DIALOG = new dc::UI::Toplevel
2189 title => "Setup",
2190 name => "setup_dialog",
2191 x => 'center',
2192 y => 'center',
2193 z => 2,
2194 force_w => $::WIDTH * 0.6,
2195 force_h => $::HEIGHT * 0.6,
2196 has_close_button => 1,
2197 ;
2198
2199 $METASERVER = metaserver_dialog;
2200 $MESSAGE_WINDOW = new dc::UI::MessageWindow;
2201
2202 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new dc::UI::Notebook expand => 1, debug => 1,
2203 filter => new dc::UI::ScrolledWindow expand => 1, scroll_y => 1);
2204
2205 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2206 "Configure the server to play on, your username and password.");
2207 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2208 "Configure other server related options.");
2209 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2210 "Configure various client-specific settings.");
2211 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2212 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2213 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2214 "Configure the use of audio, sound effects and background music.");
2215 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2216 "Lets you define, edit and delete key bindings."
2217 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2218 . "with nothing set and the recording started. After doing the actions you "
2219 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2220 . "After pressing the combo the binding will be saved automatically and the "
2221 . "binding editor closes");
2222 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2223 "Some debuggin' options. Do not ask.");
2224
2225 $BUTTONBAR = new dc::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2226
2227 $BUTTONBAR->add (new dc::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2228 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2229
2230 $BUTTONBAR->add (new dc::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2231 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2232
2233 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2234
2235 $BUTTONBAR->add (new dc::UI::Flopper text => "Playerbook", other => player_window,
2236 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2237
2238 $BUTTONBAR->add (new dc::UI::Button
2239 text => "Save Config",
2240 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2241 on_activate => sub {
2242 $::CFG->{layout} = dc::UI::get_layout;
2243 dc::write_cfg "$Deliantra::VARDIR/client.cf";
2244 status "Configuration Saved";
2245 0
2246 },
2247 );
2248
2249 $BUTTONBAR->add (new dc::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2250 tooltip => "View Documentation");
2251
2252
2253 $BUTTONBAR->add (new dc::UI::Button
2254 text => "Quit",
2255 tooltip => "Terminates the program",
2256 on_activate => sub {
2257 if ($CONN) {
2258 open_quit_dialog;
2259 } else {
2260 EV::unloop EV::UNLOOP_ALL;
2261 }
2262 0
2263 },
2264 );
2265
2266 $BUTTONBAR->show;
2267 $SETUP_DIALOG->show;
2268 $MESSAGE_WINDOW->show;
2269 }
2270
2271 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2272}
2273
2274sub video_shutdown {
2275 dc::OpenGL::shutdown;
2276
2277 undef $SDL_ACTIVE;
2278}
2279
2280my %animate_object;
2281my $animate_timer;
2282
2283my $fps = 9;
2284
2285sub force_refresh {
2286 if ($ENV{CFPLUS_DEBUG} & 4) {
2287 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2288 debug sprintf "%3.2f", $fps;
2289 }
2290
2291 undef $WANT_REFRESH;
2292 $_[0]->stop;
2293
2294 $dc::UI::ROOT->draw;
2295 dc::SDL_GL_SwapBuffers;
2296 $LAST_REFRESH = $NOW;
2297}
2298
2299my $want_refresh = EV::idle_ns \&force_refresh;
2300
2301my $input = EV::periodic 0, 1/60, undef, sub {
2302 $NOW = time;
2303
2304 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2305 for dc::poll_events;
2306
2307 if (%animate_object) {
2308 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2309 $WANT_REFRESH = 1;
2310 }
2311
2312 $want_refresh->start
2313 if $WANT_REFRESH;
2314};
2315
2316sub animation_start {
2317 my ($widget) = @_;
2318 $animate_object{$widget} = $widget;
2319}
2320
2321sub animation_stop {
2322 my ($widget) = @_;
2323 delete $animate_object{$widget};
2324}
2325
2326%SDL_CB = (
2327 dc::SDL_QUIT => sub {
2328 EV::unloop EV::UNLOOP_ALL;
2329 },
2330 dc::SDL_VIDEORESIZE => sub {
2331 },
2332 dc::SDL_VIDEOEXPOSE => sub {
2333 dc::UI::full_refresh;
2334 },
2335 dc::SDL_ACTIVEEVENT => sub {
2336# not useful, as APPACTIVE includes only iconified state, not unmapped
2337# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, dc::SDL_GetAppState;#d#
2338# printf "a %x\n", dc::SDL_GetAppState & dc::SDL_APPACTIVE;#d#
2339# printf "A\n" if $_[0]{state} & dc::SDL_APPACTIVE;
2340# printf "K\n" if $_[0]{state} & dc::SDL_APPINPUTFOCUS;
2341# printf "M\n" if $_[0]{state} & dc::SDL_APPMOUSEFOCUS;
2342 },
2343 dc::SDL_KEYDOWN => sub {
2344 if ($_[0]{mod} & dc::KMOD_ALT && $_[0]{sym} == 13) {
2345 # alt-enter
2346 $FULLSCREEN_ENABLE->toggle;
2347 video_shutdown;
2348 video_init;
2349 } else {
2350 dc::UI::feed_sdl_key_down_event ($_[0]);
2351 }
2352 },
2353 dc::SDL_KEYUP => \&dc::UI::feed_sdl_key_up_event,
2354 dc::SDL_MOUSEMOTION => \&dc::UI::feed_sdl_motion_event,
2355 dc::SDL_MOUSEBUTTONDOWN => \&dc::UI::feed_sdl_button_down_event,
2356 dc::SDL_MOUSEBUTTONUP => \&dc::UI::feed_sdl_button_up_event,
2357 dc::SDL_USEREVENT => sub {
2358 if ($_[0]{code} == 1) {
2359 audio_channel_finished $_[0]{data1};
2360 } elsif ($_[0]{code} == 0) {
2361 audio_music_finished;
2362 }
2363 },
2364);
2365
2366#############################################################################
2367
2368$SIG{INT} = $SIG{TERM} = sub {
2369 EV::unloop;
2370 #d# TODO calling exit here hangs the process in some futex
2371};
2372
2373{
2374 if (-e "$Deliantra::VARDIR/client.cf") {
2375 dc::read_cfg "$Deliantra::VARDIR/client.cf";
2376 } else {
2377 #TODO: compatibility cruft
2378 dc::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2379 print STDERR "INFO: used old configuratrion file\n";
2380 }
2381
2382 dc::DB::Server::run;
2383
2384 dc::UI::set_layout ($::CFG->{layout});
2385
2386 my %DEF_CFG = (
2387 sdl_mode => 0,
2388 fullscreen => 1,
2389 fast => 0,
2390 force_opengl11 => undef,
2391 texture_compression => 1,
2392 map_scale => 1,
2393 fow_enable => 1,
2394 fow_intensity => 0,
2395 map_smoothing => 1,
2396 gui_fontsize => 1,
2397 log_fontsize => 0.7,
2398 gauge_fontsize => 1,
2399 gauge_size => 0.35,
2400 stat_fontsize => 0.7,
2401 mapsize => 100,
2402 audio_enable => 1,
2403 audio_hw_channels => 0,
2404 audio_hw_frequency => 0,
2405 audio_hw_chunksize => 0,
2406 audio_mix_channels => 8,
2407 effects_enable => 1,
2408 effects_volume => 1,
2409 bgm_enable => 1,
2410 bgm_volume => 0.5,
2411 output_rate => "",
2412 pickup => 0,
2413 inv_sort => "mtime",
2414 default => "profile", # default profile
2415 show_tips => 1,
2416 logview_max_par => 1000,
2417 );
2418
2419 while (my ($k, $v) = each %DEF_CFG) {
2420 $CFG->{$k} = $v unless exists $CFG->{$k};
2421 }
2422
2423 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2424 $PROFILE = $CFG->{profile}{default};
2425
2426 # convert old bindings (only default profile matters)
2427 if (my $bindings = delete $PROFILE->{bindings}) {
2428 while (my ($mod, $syms) = each %$bindings) {
2429 while (my ($sym, $cmds) = each %$syms) {
2430 push @{ $PROFILE->{macro} }, {
2431 accelkey => [$mod*1, $sym*1],
2432 action => $cmds,
2433 };
2434 }
2435 }
2436 }
2437
2438 sdl_init;
2439
2440 @SDL_MODES = dc::SDL_ListModes 8, 8;
2441 @SDL_MODES = dc::SDL_ListModes 5, 0 unless @SDL_MODES;
2442 @SDL_MODES or dc::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2443
2444 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2445
2446 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2447
2448 {
2449 my @fonts = map dc::find_rcfile "fonts/$_", qw(
2450 DejaVuSans.ttf
2451 DejaVuSansMono.ttf
2452 DejaVuSans-Bold.ttf
2453 DejaVuSansMono-Bold.ttf
2454 DejaVuSans-Oblique.ttf
2455 DejaVuSansMono-Oblique.ttf
2456 DejaVuSans-BoldOblique.ttf
2457 DejaVuSansMono-BoldOblique.ttf
2458 );
2459
2460 dc::add_font $_ for @fonts;
2461
2462 dc::pango_init;
2463
2464 $FONT_PROP = new_from_file dc::Font $fonts[0];
2465 $FONT_FIXED = new_from_file dc::Font $fonts[1];
2466
2467 $FONT_PROP->make_default;
2468 }
2469
2470# compare mono (ft) vs. rgba (cairo)
2471# ft - 1.8s, cairo 3s, even in alpha-only mode
2472# for my $rgba (0..1) {
2473# my $t1 = Time::HiRes::time;
2474# for (1..1000) {
2475# my $layout = dc::Layout->new ($rgba);
2476# $layout->set_text ("hallo" x 100);
2477# $layout->render;
2478# }
2479# my $t2 = Time::HiRes::time;
2480# warn $t2-$t1;
2481# }
2482
2483 video_init;
2484 audio_init;
2485}
2486
2487show_tip_of_the_day if $CFG->{show_tips};
2488
2489our $STARTUP_CANCEL = EV::idle sub {
2490 undef $::STARTUP_CANCEL;
2491 $startup_done->();
2492};
2493
2494EV::loop;
2495
2496#video_shutdown;
2497#audio_shutdown;
2498dc::OpenGL::quit;
2499dc::SDL_Quit;
2500dc::DB::Server::stop;
2501 76
2502=head1 NAME 77=head1 NAME
2503 78
2504deliantra - A Deliantra MORPG game client 79deliantra - A Deliantra MORPG game client
2505 80
2506=head1 SYNOPSIS 81=head1 SYNOPSIS
2507 82
2508Just run it - no commandline arguments are supported. 83 deliantra [--profile name] [host [user [password]]]
84 deliantra --help
2509 85
2510=head1 USAGE 86=head1 USAGE
2511 87
2512deliantra utilises OpenGL for all UI elements and the game. It is supposed to 88The deliantra client utilises OpenGL for all UI elements and the game. It
2513be used in fullscreen mode and interactively. 89is supposed to be used in fullscreen mode and interactively.
2514 90
2515=head1 DEBUGGING 91=head1 DEBUGGING
2516 92
2517
2518CFPLUS_DEBUG - environment variable 93DELIANTRA_DEBUG - environment variable
2519 94
2520 1 draw borders around widgets 95 1 draw borders around widgets
2521 2 add low-level widget info to tooltips 96 2 add low-level widget info to tooltips
2522 4 show fps 97 4 show fps
2523 8 suppress tooltips 98 8 suppress tooltips
99 16 show bandwidth downstream
2524 100
2525=head1 AUTHOR 101=head1 AUTHOR
2526 102
2527Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 103Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2528 104
2529 105
2530 106

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines