ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.25 by elmex, Sun Jan 6 17:40:45 2008 UTC vs.
Revision 1.104 by root, Sat Mar 20 01:38:59 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 64 }
75 65
76 unshift @INC, $root; 66 unshift @INC, $root;
77 } 67 }
78} 68}
79 69
80# prepend private library directory 70# prepend private library directory and prepare env
81BEGIN { 71BEGIN {
82 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 74 if (-d $path) {
85 unshift @INC, $path; 75 unshift @INC, $path;
90 80
91# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 83 if %PAR::LibCache;
94 84
95use Time::HiRes 'time';
96use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
97use List::Util qw(max min); 88use List::Util qw(max min);
98 89
99use Deliantra; 90use Deliantra;
100use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
101 92
93use AnyEvent::Util ();
94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
96
102use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
103 99
104use DC; 100use DC;
101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
105use DC::OpenGL (); 114use DC::OpenGL ();
106use DC::Protocol; 115use DC::Protocol;
107use DC::DB; 116use DC::DB;
108use DC::UI; 117use DC::UI;
109use DC::UI::Canvas; 118use DC::UI::Canvas;
110use DC::UI::Inventory; 119use DC::UI::Inventory;
111use DC::UI::SpellList; 120use DC::UI::SpellList;
112use DC::UI::Dockable; 121use DC::UI::Dockable;
113use DC::UI::Dockbar; 122use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 123use DC::UI::ChatView;
116use DC::MessageDistributor; 124use DC::MessageDistributor;
117use DC::Pod; 125use DC::Pod;
118use DC::MapWidget; 126use DC::MapWidget;
119use DC::Macro; 127use DC::Macro;
120 128
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
123 131
124$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
126}; 135};
127 136
128my $MAX_FPS = 60; 137my $MAX_FPS = 60;
129 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 142
132our $LAST_REFRESH; 143our $LAST_REFRESH;
133our $NOW; 144our $NOW;
134 145
135our $CFG; 146our $CFG;
136our $CONN;
137our $PROFILE; # current profile 147our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
214our $MODBOX;
195our $DEBUG_STATUS; 215our $DEBUG_STATUS;
196 216
197our $INV; 217our $INV;
198our $INVR; 218our $INVR;
199our $INVR_HB; 219our $INVR_HB;
200 220
201############################################################################# 221#############################################################################
202 222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
260
261#############################################################################
262
203sub status { 263sub status {
204 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
205} 265}
206 266
207sub debug { 267sub debug {
208 $DEBUG_STATUS->set_text ($_[0]); 268 $DEBUG_STATUS->set_text ($_[0]);
209} 269}
210 270
211sub message { 271sub message {
212 $MESSAGE_DIST->message (@_); 272 $MESSAGE_DIST->message (@_);
273}
274
275sub update_modbox {
276 my $mod = DC::SDL_GetModState;
277
278 my $markup;
279
280 $markup .= $mod & DC::KMOD_CTRL
281 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
282 : "[<span foreground='#888'> once </span>]";
283
284 $markup .= $mod & DC::KMOD_SHIFT
285 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
286 : "[<span foreground='#888'>move</span>]";
287
288 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
289 ? "[ALT]"
290 : "[<span foreground='#888'>alt</span>]";
291
292 $markup .= $mod & DC::KMOD_NUM
293 ? "[NUM]"
294 : "[<span foreground='#888'>num</span>]";
295
296 # <tt> around next statement works around some bug that keeps the
297 # "font =>" from being used on windows
298 $MODBOX->set_markup ("<tt>$markup</tt>");
213} 299}
214 300
215############################################################################# 301#############################################################################
216#TODO: maybe move into own audio module... 302#TODO: maybe move into own audio module...
217 303
260 or return; 346 or return;
261 347
262 $meta->{data} 348 $meta->{data}
263 or return; 349 or return;
264 350
265 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
266 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
267 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
268 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
269 &audio_music_push ($face); 355 &audio_music_push ($face);
270 } 356 }
271 } else { 357 } else {
272 # fetch from database 358 # fetch from database
273 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
274 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
275 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
276 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
277 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
278 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
279 365
280 audio_sound_push ($face); 366 audio_sound_push ($face);
281 }; 367 };
328 414
329 audio_music_update_volume; 415 audio_music_update_volume;
330 416
331 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
332 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
333 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
334 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
335 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
336 425
337 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
338 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
339 428
340 my $NOW = time; 429 my $NOW = time;
341 430
342 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
343 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
452 sub audio_tab_update; 541 sub audio_tab_update;
453 audio_tab_update; 542 audio_tab_update;
454} 543}
455 544
456sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
457 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
458 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
459 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
460 554
461 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
637 # right: accept 731 # right: accept
638 $table->add_at (4, 0, new DC::UI::Button 732 $table->add_at (4, 0, new DC::UI::Button
639 text => "Accept", 733 text => "Accept",
640 on_activate => sub { 734 on_activate => sub {
641 $conn->send ("reply n"); 735 $conn->send ("reply n");
642 $STATS_PAGE->hide;
643 destroy_query_dialog $conn; 736 destroy_query_dialog $conn;
644 0 737 0
645 }, 738 },
646 ); 739 );
647 740
699 792
700 $vbox->add (@dialog); 793 $vbox->add (@dialog);
701 $dialog->show; 794 $dialog->show;
702} 795}
703 796
704sub start_game { 797sub dc_connect {
705 status "logging in..."; 798 my ($host, $port) = @_;
706 799
707 $LOGIN_BUTTON->set_text ("Logout");
708 $SETUP_DIALOG->hide;
709
710 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
711 802
712 my ($host, $port) = split /:/, $PROFILE->{host};
713
714 $MAP = new DC::Map;
715
716 $CONN = eval { 803 $CONN =
717 new DC::Protocol 804 new DC::Protocol
718 host => $host, 805 host => $host,
719 port => $port || 13327, 806 port => $port,
720 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
721 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
722 mapw => $mapsize, 809 mapw => $mapw,
723 maph => $mapsize, 810 maph => $maph,
724 811
725 client => "cfplus $DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
726 813
727 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
728 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
729 map => $MAP, 816 map => $MAP,
730 mapmap => $MAPMAP, 817 mapmap => $MAPMAP,
731 query => \&server_query, 818 query => \&server_query,
732 819
733 setup_req => { 820 setup_req => {
734 smoothing => $CFG->{map_smoothing}*1, 821 smoothing => $CFG->{map_smoothing}*1,
735 }, 822 },
736 };
737 823
738 if ($CONN) { 824 on_connect => sub {
825 if ($_[0]) {
739 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
740 827
741 status "login successful"; 828 status "successfully connected to the server";
829 } else {
830 undef $CONN;
831 status "unable to connect: $!";
832 stop_game();
833 }
834 },
835 ;
836}
837
838sub start_game {
839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
844
845 $LOGIN_BUTTON->set_text ("Logout");
846 $SETUP_DIALOG->hide;
847
848 $MAP = new DC::Map;
849
850 # hack to make SURE we find the IP address all right
851 # can be removed once AnyEvent::DNS is proven stable.
852 if ($host eq "gameserver.deliantra.net") {
853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
858 status "dns failure, using hardcoded address";
859 $host = "129.13.162.95";
860 }
861 }
862
863 dc_connect $host, $port;
864 };
742 } else { 865 } else {
743 status "unable to connect"; 866 dc_connect $host, $port;
744 stop_game();
745 } 867 }
746} 868}
747 869
748sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
749 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
750 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
751 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
752 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
753 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
767} 891}
768 892
769sub graphics_setup { 893sub graphics_setup {
770 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
771 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
772 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
773 900
774 my $row = 0; 901 my $row = 0;
775 902
776 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
777 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
778 can_events => 1, 905 can_events => 1,
779 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
780 907
908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
910 can_events => 1,
911 tooltip => "This field shows any known issues with your config or driver, such as "
912 . "a non-accelerated display format. You can try to work around these issues "
913 . "by selecting a different video mode, changing the settings below or "
914 . "by installing the right driver for your graphics card.");
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
781 my $vidmode_tooltip = 929 my $vidmode_tooltip =
782 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
783 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
784 932
785 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
786 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
787 935
788 $hbox->add (my $mode_slider = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
789 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 937 c_rescale => 1,
938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
790 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
791 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
792 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
793 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
794 944
795 $mode_slider->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
796 my ($self, $value) = @_; 946 my ($self, $value) = @_;
797 947
798 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
799 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
800 }); 950 });
801 $mode_slider->emit (changed => $mode_slider->{range}[0]); 951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
802 952
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
804 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
805 state => $CFG->{fullscreen}, 955 state => $CFG->{fullscreen},
806 tooltip => "Bring the client into fullscreen mode.", 956 tooltip => "Bring the client into fullscreen mode.",
807 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
808 ); 958 );
809 959
810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
811 $table->add_at (1, $row++, new DC::UI::CheckBox 961 $table->add_at (1, $row++, new DC::UI::CheckBox
812 state => $CFG->{force_opengl11}, 962 state => $CFG->{force_opengl11},
813 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
814 . "higher memory usage and slower performance. It will, however, help tremendously on " 964 . "higher memory usage and slower performance. It will, however, help tremendously on "
815 . "cards that claim to support a feature but fall back to software rendering. " 965 . "cards that claim to support a feature but fall back to software rendering. "
816 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
817 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
818 . "experience extremely low framerates and your card should do better, try this option.</b>", 968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
819 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
820 ); 970 );
821 971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
983 $CFG->{disable_alpha} = $value;
984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
986 }
987 );
988
822 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
823 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
824 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
825 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
826 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
827 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
828 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
829 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
830 ); 997 );
831 998
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
833 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
834 state => $CFG->{fast}, 1001 state => $CFG->{fast},
835 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
836 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
837 ); 1004 );
838 1005
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
840 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
841 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
842 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
843 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
844 ); 1011 );
845 1012
846 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
847 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
848 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
849 on_activate => sub { 1016 on_activate => sub {
850 video_shutdown (); 1017 video_shutdown ();
851 video_init (); 1018 video_init ();
1019 0
852 0 1020 }
853 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
854 ); 1037 );
855 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
857 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
858 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
859 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
860 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
861 ); 1054 );
862 1055
863 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
864 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
865 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
866 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
867 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
868 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
869 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
870 ); 1063 );
871 1064
872 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
873 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
874 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
875 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
876 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
877 ); 1070 );
878 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
879 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
880 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
881 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
882 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
884 ); 1092 );
885 1093
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
887 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
888 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
889 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
890 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
891 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
892 ); 1100 );
893 1101
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
895 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
896 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
897 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
898 on_changed => sub { 1106 on_changed => sub {
899 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
900 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
901 0 1110 }
902 } 1111 );
903 );
904 1112
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
906 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
907 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
908 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
909 on_changed => sub { 1117 on_changed => sub {
910 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
911 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
912 0 1121 }
913 } 1122 );
914 ); 1123 }
915 1124
916 $vbox 1125 $vbox
917} 1126}
918 1127
919our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
932 1141
933 my $text = !$freq 1142 my $text = !$freq
934 ? "audio is off" 1143 ? "audio is off"
935 : "audio is enabled\n" 1144 : "audio is enabled\n"
936 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
937 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
938 1149
939 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
940} 1151}
941 1152
942sub audio_setup { 1153sub audio_setup {
1082} 1293}
1083 1294
1084sub make_gauge_window { 1295sub make_gauge_window {
1085 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1086 1297
1087 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1088 force_x => 0, 1299 force_x => 0,
1089 force_y => "max", 1300 force_y => "max",
1090 force_w => $WIDTH, 1301 force_w => $WIDTH,
1091 force_h => $gh, 1302 force_h => $gh,
1092 ); 1303 );
1108 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1109 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1110 ], 1321 ],
1111 ); 1322 );
1112 1323
1113 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1114 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1115 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1116 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1117
1118 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1119 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1120 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1121 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1122
1123 $GAUGES = {
1124 exp => $exp, prg => $prg, sklprg => $sklprg,
1125 win => $win, range => $rng,
1126 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1127 };
1128 1328
1129 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1130 1330
1131 $win 1331 $win
1132} 1332}
1473 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1474 ); 1674 );
1475 1675
1476 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1477 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1478 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1479 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1480 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1481 ); 1681 );
1482 1682
1483 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1484 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1485 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1486 hidden => 1, 1686 hidden => 1,
1487 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1488 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1489 ); 1689 );
1490 1690
1491 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1492 expand => 1, 1692 expand => 1,
1493 text => "Login / Register", 1693 text => "Login / Register",
1498 1 1698 1
1499 }, 1699 },
1500 ); 1700 );
1501 1701
1502 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1503 label => "Registering", 1703 label => "How to Play",
1504 min_h => 200, 1704 min_h => 240,
1505 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1506 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1507 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1508 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1509 ), 1711 ),
1510 ); 1712 );
1511 1713
1512 $vbox 1714 $vbox
1527 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1528 1730
1529 $vbox->add ( 1731 $vbox->add (
1530 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1531 expand => 1, 1733 expand => 1,
1532 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1533 tooltip => "The hostname or ip address of the Deliantra server to connect to", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1534 on_changed => sub { 1736 on_changed => sub {
1535 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1536 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1537 1 1739 1
1538 } 1740 }
1539 ); 1741 );
1540 1742
1541 if (0) { #d# disabled 1743 if (0) { #d# disabled
1542 $vbox->add (new DC::UI::Button 1744 $vbox->add (new DC::UI::Button
1543 expand => 1, 1745 expand => 1,
1544 text => "Server List", 1746 text => "Server List",
1545 other => $METASERVER, 1747 other => $METASERVER,
1546 tooltip => "Show a list of available crossfire servers", 1748 tooltip => "Show a list of available Deliantra servers",
1547 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1749 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1548 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, 1750 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1549 ); 1751 );
1550 }#d# 1752 }#d#
1551 } 1753 }
1584 1786
1585 my $row = 0; 1787 my $row = 0;
1586 1788
1587 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1588 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1589 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1590 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1591 on_changed => sub { 1794 on_changed => sub {
1592 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1593 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1594 0 1797 0
1595 } 1798 }
1596 ); 1799 );
1597 1800
1598 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1599 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1600 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1601 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1602 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1603 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1604 on_changed => sub { 1808 on_changed => sub {
1605 my ($self, $value) = @_; 1809 my ($self, $value) = @_;
1606 $MESSAGE_DIST->set_max_para ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1607 0 1811 0
1608 }, 1812 },
1813 );
1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1609 ); 1835 );
1610 1836
1611 $table 1837 $table
1612} 1838}
1613 1839
1621 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1622 ); 1848 );
1623 1849
1624 for ( 1850 for (
1625 ["General", 0, 0, 1851 ["General", 0, 0,
1626 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1627 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1628 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1629 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1630 ], 1855 ],
1631 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1632 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1658 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1659 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1660 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1661 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1662 ], 1887 ],
1663 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1664 ) 1889 )
1665 { 1890 {
1666 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1667 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1668 1893
1680 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1681 } else { 1906 } else {
1682 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1683 } 1908 }
1684 1909
1685 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1686 if defined $::CONN; 1911 if defined $::CONN;
1687 1912
1688 0 1913 0
1689 }); 1914 });
1690 1915
1693 } 1918 }
1694 1919
1695 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1696 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1697 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1698 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1699 on_changed => sub { 1925 on_changed => sub {
1700 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1701 1927
1702 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1706 }); 1932 });
1707 1933
1708 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1709 text => "set", 1935 text => "set",
1710 on_activate => sub { 1936 on_activate => sub {
1711 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1712 if defined $::CONN; 1938 if defined $::CONN;
1713 0 1939 0
1714 }); 1940 });
1715 1941
1716 $r 1942 $r
1717} 1943}
1718 1944
1719my %SORT_ORDER = ( 1945my %SORT_ORDER = (
1720 type => undef, 1946 type => sub {
1947 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1948 },
1721 mtime => sub { 1949 mtime => sub {
1722 my $NOW = time; 1950 my $NOW = time;
1723 sort { 1951 sort {
1724 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1952 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1725 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1953 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1756 $::CFG->{inv_sort} = $_[1]; 1984 $::CFG->{inv_sort} = $_[1];
1757 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1985 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1758 }, 1986 },
1759 ); 1987 );
1760 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1988 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1761 #TODO# update to weigh/maxweight 1989 #TODO# update to weight/maxweight
1762 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1990 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1763 1991
1764 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1992 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1765 $sw1->add ($INV = new DC::UI::Inventory); 1993 $sw1->add ($INV = new DC::UI::Inventory);
1766 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1994 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1827 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1828 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1829 } 2057 }
1830} 2058}
1831 2059
1832sub player_window { 2060sub make_playerbook {
1833 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1834 x => "center", 2062 x => "center",
1835 y => "center", 2063 y => "center",
1836 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1837 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
1871 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
1872 2100
1873 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
1874 2102
1875 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
1876 $plwin
1877} 2104}
1878 2105
1879sub keyboard_setup { 2106sub keyboard_setup {
1880 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
1881} 2108}
1882 2109
1883sub help_window { 2110sub make_help_window {
1884 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
1885 x => 'center', 2112 x => 'center',
1886 y => 'center', 2113 y => 'center',
1887 z => 4, 2114 z => 4,
1888 name => 'doc_browser', 2115 name => 'doc_browser',
1947 my @path = DC::Pod::full_path_of $node; 2174 my @path = DC::Pod::full_path_of $node;
1948 pop @path; # drop current node 2175 pop @path; # drop current node
1949 2176
1950 for my $node (@path) { 2177 for my $node (@path) {
1951 $buttons->add (new DC::UI::Button 2178 $buttons->add (new DC::UI::Button
1952 text => $node->{kw}[0], 2179 text => $node->[DC::Pod::N_KW][0],
1953 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2180 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1954 on_activate => sub { 2181 on_activate => sub {
1955 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2182 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1956 $load_node->($node); 2183 $load_node->($node);
1957 }, 2184 },
1958 ); 2185 );
1959 $buttons->add (new DC::UI::Label text => "/"); 2186 $buttons->add (new DC::UI::Label text => "/");
1960 } 2187 }
1961 2188
1962 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2189 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1963 2190
1964 $curnode = $node; 2191 $curnode = $node;
1965 2192
1966 $viewer->clear; 2193 $viewer->clear;
1967 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2194 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
1977 2204
1978 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
1979 $win->show; 2206 $win->show;
1980 }; 2207 };
1981 2208
1982 $win 2209 $HELP_WINDOW = $win;
1983}
1984
1985sub open_string_query {
1986 my ($title, $cb, $txt, $tooltip) = @_;
1987 my $dialog = new DC::UI::Toplevel
1988 x => "center",
1989 y => "center",
1990 z => 50,
1991 force_w => $WIDTH * 4/5,
1992 title => $title;
1993
1994 $dialog->add (
1995 my $e = new DC::UI::Entry
1996 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
1997 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
1998 tooltip => $tooltip
1999 );
2000
2001 $e->grab_focus;
2002 $e->set_text ($txt) if $txt;
2003 $dialog->show;
2004} 2210}
2005 2211
2006sub open_quit_dialog { 2212sub open_quit_dialog {
2007 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2008 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2030 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2236 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2031 ); 2237 );
2032 $hb->add (new DC::UI::Button 2238 $hb->add (new DC::UI::Button
2033 text => "Quit anyway", 2239 text => "Quit anyway",
2034 expand => 1, 2240 expand => 1,
2035 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2241 on_activate => sub {
2242 crash "Quit anyway";
2243 EV::unloop EV::UNLOOP_ALL;
2244 },
2036 ); 2245 );
2037 } 2246 }
2038 2247
2039 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2040 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2250}
2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2041} 2358}
2042 2359
2043sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2044 # find all tips 2361 # find all tips
2045 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2093 $dialog->show; 2410 $dialog->show;
2094 }; 2411 };
2095} 2412}
2096 2413
2097sub sdl_init { 2414sub sdl_init {
2098 DC::SDL_Init 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2099 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2100} 2417}
2101 2418
2102sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2423 $SDL_REINIT = 0;
2424
2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2427 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2428 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2429
2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2431
2103 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2434
2435 # now choose biggest mode <= 1024x768
2436 for (0 .. $#SDL_MODES) {
2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2438 $CFG->{sdl_mode} = $_;
2439 }
2440 }
2441 }
2104 2442
2105 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2443 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2106 2444
2107 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2445 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2108 $FULLSCREEN = $CFG->{fullscreen}; 2446 $FULLSCREEN = $CFG->{fullscreen};
2109 $FAST = $CFG->{fast}; 2447 $FAST = $CFG->{fast};
2110 2448
2449 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2111 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2450 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2451 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2112 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2452 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2113 2453
2114 $SDL_ACTIVE = 1; 2454 $SDL_ACTIVE = 1;
2115 $LAST_REFRESH = time - 0.01; 2455 $LAST_REFRESH = time - 0.01;
2116 2456
2146 force_x => "max", 2486 force_x => "max",
2147 force_y => 0; 2487 force_y => 0;
2148 $DEBUG_STATUS->show; 2488 $DEBUG_STATUS->show;
2149 2489
2150 $STATUSBOX = new DC::UI::Statusbox; 2490 $STATUSBOX = new DC::UI::Statusbox;
2151 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); 2491
2492 $MODBOX = new DC::UI::Label
2493 can_events => 1,
2494 can_hover => 1,
2495 markup => "",
2496 align => 0,
2497 font => $FONT_FIXED,
2498 tooltip => "#modifier_box",
2499 tooltip_width => 0.67,
2500 ;
2501
2502 update_modbox;
2152 2503
2153 (new DC::UI::Frame 2504 (new DC::UI::Frame
2154 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2155 force_x => 0, 2506 force_x => 0,
2156 force_y => "max", 2507 force_y => "max",
2157 child => $STATUSBOX, 2508 child => (my $LL = new DC::UI::VBox),
2158 )->show; 2509 )->show;
2510
2511 $LL->add ($STATUSBOX);
2512 $LL->add ($MODBOX);
2513 $LL->add (new DC::UI::Label
2514 align => 0,
2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2516 fontsize => 0.5,
2517 fg => [1, 1, 0, 0.7],
2518 );
2159 2519
2160 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2161 title => "Minimap", 2521 title => "Minimap",
2162 name => "mapmap", 2522 name => "mapmap",
2163 x => 0, 2523 x => 0,
2164 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2165 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2166 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2167 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2168 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2169 ), 2529 ),
2170 )->show; 2530 )->show;
2171 2531
2172 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2173 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2194 force_h => $::HEIGHT * 0.6, 2554 force_h => $::HEIGHT * 0.6,
2195 has_close_button => 1, 2555 has_close_button => 1,
2196 ; 2556 ;
2197 2557
2198 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2199 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2559 # the name is changed to not conflict with the older name as users could have hidden it
2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2561 name => "message_window2",
2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2564 force_w => $::WIDTH * 0.6,
2565 force_h => $::HEIGHT * 0.25,
2566 ;
2567
2200 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2201 2569
2202 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2570 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2203 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2571 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2204 2572
2205 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2573 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2206 "Configure the server to play on, your username and password."); 2574 "Configure the server to play on, your username and password.");
2207 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2575 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2220 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2221 . "binding editor closes"); 2589 . "binding editor closes");
2222 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2223 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2224 2592
2225 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2226 2595
2227 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2228 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2229
2230 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2231 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2232
2233 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2234
2235 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2236 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2237
2238 $BUTTONBAR->add (new DC::UI::Button
2239 text => "Save Config",
2240 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2241 on_activate => sub {
2242 $::CFG->{layout} = DC::UI::get_layout;
2243 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2244 status "Configuration Saved";
2245 0
2246 },
2247 );
2248
2249 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2250 tooltip => "View Documentation");
2251
2252
2253 $BUTTONBAR->add (new DC::UI::Button
2254 text => "Quit",
2255 tooltip => "Terminates the program",
2256 on_activate => sub {
2257 if ($CONN) {
2258 open_quit_dialog;
2259 } else {
2260 EV::unloop EV::UNLOOP_ALL;
2261 }
2262 0
2263 },
2264 );
2265
2266 $BUTTONBAR->show;
2267 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2268 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2269 } 2598 }
2270 2599
2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2602
2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2608
2271 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2272} 2610}
2273 2611
2274sub video_shutdown { 2612sub video_shutdown {
2275 DC::OpenGL::shutdown; 2613 DC::OpenGL::shutdown;
2614 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2276 2615
2277 undef $SDL_ACTIVE; 2616 undef $SDL_ACTIVE;
2278} 2617}
2279 2618
2280my %animate_object; 2619my %animate_object;
2299my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2300 2639
2301my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2302 $NOW = EV::now; 2641 $NOW = EV::now;
2303 2642
2304 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2305 for DC::poll_events; 2644 for DC::poll_events;
2306 2645
2307 if (%animate_object) { 2646 if (%animate_object) {
2308 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2309 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2321sub animation_stop { 2660sub animation_stop {
2322 my ($widget) = @_; 2661 my ($widget) = @_;
2323 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2324} 2663}
2325 2664
2326%SDL_CB = (
2327 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2666 crash "SDL_QUIT";
2328 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2329 }, 2668};
2330 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2331 },
2332 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2333 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2334 }, 2672};
2335 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2336# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2337# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2338# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2339# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2340# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2341# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2342 }, 2680};
2343 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2344 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2345 # alt-enter 2683 # alt-enter
2684 video_shutdown;
2346 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2347 video_shutdown;
2348 video_init; 2686 video_init;
2349 } else { 2687 } else {
2350 DC::UI::feed_sdl_key_down_event ($_[0]); 2688 &DC::UI::feed_sdl_key_down_event;
2351 }
2352 }, 2689 }
2353 DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, 2690 update_modbox;
2691};
2692$SDL_CB[DC::SDL_KEYUP] = sub {
2693 &DC::UI::feed_sdl_key_up_event;
2694 update_modbox;
2695};
2354 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2355 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2356 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2357 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2358 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2359 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2360 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2361 audio_music_finished; 2703 audio_music_finished;
2362 }
2363 }, 2704 }
2364); 2705};
2365 2706
2366############################################################################# 2707#############################################################################
2367 2708
2368$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2369 EV::unloop; 2710 EV::unloop;
2370 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2371}; 2712};
2372 2713
2373{ 2714# due to mac os x + sdl combined braindamage, we need this contortion
2715sub main {
2716 {
2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2718
2374 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2375 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2720 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2376 } else { 2721 } else {
2377 #TODO: compatibility cruft 2722 #TODO: compatibility cruft
2378 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2723 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2379 print STDERR "INFO: used old configuratrion file\n"; 2724 print STDERR "INFO: used old configuration file\n";
2380 } 2725 }
2381 2726
2382 DC::DB::Server::run; 2727 DC::DB::Server::run;
2383 2728
2729 if ($CFG->{db_schema} < 1) {
2730 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2731 DC::DB::nuke_db;
2732 $CFG->{db_schema} = 1;
2733 DC::write_cfg;
2734 }
2735
2736 DC::DB::open_db;
2737
2384 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2385 2739
2386 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2387 sdl_mode => 0, 2742 sdl_mode => undef,
2388 fullscreen => 1, 2743 fullscreen => 1,
2389 fast => 0, 2744 fast => 0,
2390 force_opengl11 => undef, 2745 force_opengl11 => undef,
2746 disable_alpha => 0,
2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2391 texture_compression => 1, 2749 texture_compression => 1,
2392 map_scale => 1, 2750 map_scale => 1,
2393 fow_enable => 1, 2751 fow_enable => 1,
2394 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2395 map_smoothing => 1, 2754 map_smoothing => 1,
2396 gui_fontsize => 1, 2755 gui_fontsize => 1,
2397 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2398 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2399 gauge_size => 0.35, 2758 gauge_size => 0.35,
2400 stat_fontsize => 0.7, 2759 stat_fontsize => 0.7,
2401 mapsize => 100, 2760 mapsize => 100,
2402 audio_enable => 1, 2761 audio_enable => 1,
2403 audio_hw_channels => 0, 2762 audio_hw_channels => 0,
2404 audio_hw_frequency => 0, 2763 audio_hw_frequency => 0,
2405 audio_hw_chunksize => 0, 2764 audio_hw_chunksize => 0,
2406 audio_mix_channels => 8, 2765 audio_mix_channels => 8,
2407 effects_enable => 1, 2766 effects_enable => 1,
2408 effects_volume => 1, 2767 effects_volume => 1,
2409 bgm_enable => 1, 2768 bgm_enable => 1,
2410 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2411 output_rate => "", 2770 output_rate => "",
2412 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2413 inv_sort => "mtime", 2772 inv_sort => "mtime",
2414 default => "profile", # default profile 2773 default => "profile", # default profile
2415 show_tips => 1, 2774 show_tips => 1,
2416 logview_max_par => 1000, 2775 logview_max_par => 1000,
2776 shift_fire_stop => 0,
2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2417 ); 2780 );
2418 2781
2419 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2420 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2421 } 2784 }
2422 2785
2423 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 my @args = @ARGV;
2424 $PROFILE = $CFG->{profile}{default};
2425 2787
2426 # convert old bindings (only default profile matters) 2788 my $profile = 'default';
2427 if (my $bindings = delete $PROFILE->{bindings}) { 2789
2428 while (my ($mod, $syms) = each %$bindings) { 2790 for (my $i = 0; $i < @args; $i++) {
2429 while (my ($sym, $cmds) = each %$syms) { 2791 if ($args[$i] =~ /^--?profile$/) {
2430 push @{ $PROFILE->{macro} }, { 2792 $profile = $args[$i + 1];
2431 accelkey => [$mod*1, $sym*1], 2793 splice @args, $i, 2, ();
2432 action => $cmds,
2433 }; 2794 $i = 0;
2795 } elsif ($args[$i] =~ /^--?h/) {
2796 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2797 exit 0;
2434 } 2798 }
2435 } 2799 }
2436 }
2437 2800
2801 $CFG->{profile}{$profile} ||= {};
2802 $PROFILE = $CFG->{profile}{$profile};
2803 $PROFILE->{host} ||= "gameserver.deliantra.net";
2804
2805 $PROFILE->{host} = $args[0] if @args > 0;
2806 $PROFILE->{user} = $args[1] if @args > 1;
2807 $PROFILE->{password} = $args[2] if @args > 2;
2808
2809 # convert old bindings (only default profile matters)
2810 if (my $bindings = delete $PROFILE->{bindings}) {
2811 while (my ($mod, $syms) = each %$bindings) {
2812 while (my ($sym, $cmds) = each %$syms) {
2813 push @{ $PROFILE->{macro} }, {
2814 accelkey => [$mod*1, $sym*1],
2815 action => $cmds,
2816 };
2817 }
2818 }
2819 }
2820
2438 sdl_init; 2821 sdl_init;
2439 2822
2440 @SDL_MODES = DC::SDL_ListModes 8, 8; 2823 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2441 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2824 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2442 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2443 2825
2444 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2826 {
2445
2446 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2447
2448 {
2449 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2827 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2450 DejaVuSans.ttf 2828 DejaVuSans.ttf
2451 DejaVuSansMono.ttf 2829 DejaVuSansMono.ttf
2452 DejaVuSans-Bold.ttf 2830 DejaVuSans-Bold.ttf
2453 DejaVuSansMono-Bold.ttf 2831 DejaVuSansMono-Bold.ttf
2454 DejaVuSans-Oblique.ttf 2832 DejaVuSans-Oblique.ttf
2455 DejaVuSansMono-Oblique.ttf 2833 DejaVuSansMono-Oblique.ttf
2456 DejaVuSans-BoldOblique.ttf 2834 DejaVuSans-BoldOblique.ttf
2457 DejaVuSansMono-BoldOblique.ttf 2835 DejaVuSansMono-BoldOblique.ttf
2836 mona.ttf
2458 ); 2837 );
2459 2838
2460 DC::add_font $_ for @fonts; 2839 DC::add_font $_ for @fonts;
2461
2462 DC::pango_init;
2463 2840
2464 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2841 $FONT_PROP = new_from_file DC::Font $fonts[0];
2465 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2842 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2466 2843
2467 $FONT_PROP->make_default; 2844 $FONT_PROP->make_default;
2468 } 2845
2846 DC::pango_init;
2847 }
2469 2848
2470# compare mono (ft) vs. rgba (cairo) 2849# compare mono (ft) vs. rgba (cairo)
2471# ft - 1.8s, cairo 3s, even in alpha-only mode 2850# ft - 1.8s, cairo 3s, even in alpha-only mode
2472# for my $rgba (0..1) { 2851# for my $rgba (0..1) {
2473# my $t1 = Time::HiRes::time; 2852# my $t1 = Time::HiRes::time;
2478# } 2857# }
2479# my $t2 = Time::HiRes::time; 2858# my $t2 = Time::HiRes::time;
2480# warn $t2-$t1; 2859# warn $t2-$t1;
2481# } 2860# }
2482 2861
2483 video_init; 2862 video_init;
2484 audio_init; 2863 audio_init;
2485} 2864 }
2486 2865
2487show_tip_of_the_day if $CFG->{show_tips}; 2866 show_tip_of_the_day if $CFG->{show_tips};
2488 2867
2489our $STARTUP_CANCEL = EV::idle sub { 2868 our $STARTUP_CANCEL = EV::idle sub {
2490 undef $::STARTUP_CANCEL; 2869 undef $::STARTUP_CANCEL;
2491 $startup_done->(); 2870 $startup_done->();
2492}; 2871 };
2493 2872
2873 delete $SIG{__DIE__};
2494EV::loop; 2874 EV::loop;
2495 2875
2876 DC::write_cfg if $CFG->{config_autosave};
2877
2496#video_shutdown; 2878 #video_shutdown;
2497#audio_shutdown; 2879 #audio_shutdown;
2880
2498DC::OpenGL::quit; 2881 DC::OpenGL::quit;
2499DC::SDL_Quit; 2882 DC::SDL_Quit;
2500DC::DB::Server::stop; 2883 DC::DB::Server::stop;
2884}
2885
2886DC::SDL_braino; # see sub above
2501 2887
2502=head1 NAME 2888=head1 NAME
2503 2889
2504deliantra - A Deliantra MORPG game client 2890deliantra - A Deliantra MORPG game client
2505 2891
2506=head1 SYNOPSIS 2892=head1 SYNOPSIS
2507 2893
2508Just run it - no commandline arguments are supported. 2894 deliantra [--profile name] [host [user [password]]]
2895 deliantra --help
2509 2896
2510=head1 USAGE 2897=head1 USAGE
2511 2898
2512deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2899The deliantra client utilises OpenGL for all UI elements and the game. It
2513be used in fullscreen mode and interactively. 2900is supposed to be used in fullscreen mode and interactively.
2514 2901
2515=head1 DEBUGGING 2902=head1 DEBUGGING
2516
2517 2903
2518CFPLUS_DEBUG - environment variable 2904CFPLUS_DEBUG - environment variable
2519 2905
2520 1 draw borders around widgets 2906 1 draw borders around widgets
2521 2 add low-level widget info to tooltips 2907 2 add low-level widget info to tooltips
2522 4 show fps 2908 4 show fps
2523 8 suppress tooltips 2909 8 suppress tooltips
2524 2910
2525=head1 AUTHOR 2911=head1 AUTHOR
2526 2912
2527Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2913Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2528 2914
2529 2915
2530 2916

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines