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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.27 by root, Fri Jan 25 14:30:09 2008 UTC vs.
Revision 1.113 by root, Thu Apr 22 11:26:51 2010 UTC

21 21
22 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 24 );
25 25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 use AnyEvent::DNS ();
29 AnyEvent::DNS::resolver;
30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::Dockbar; 121use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 122use DC::UI::ChatView;
116use DC::MessageDistributor; 123use DC::MessageDistributor;
117use DC::Pod; 124use DC::Pod;
118use DC::MapWidget; 125use DC::MapWidget;
119use DC::Macro; 126use DC::Macro;
120 127
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
123 130
124$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
126}; 134};
127 135
128my $MAX_FPS = 60; 136my $MAX_FPS = 60;
129 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 141
132our $LAST_REFRESH; 142our $LAST_REFRESH;
133our $NOW; 143our $NOW;
134 144
135our $CFG; 145our $CFG;
136our $CONN;
137our $PROFILE; # current profile 146our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
214our $MODBOX;
195our $DEBUG_STATUS; 215our $DEBUG_STATUS;
196 216
197our $INV; 217our $INV;
198our $INVR; 218our $INVR;
199our $INVR_HB; 219our $INVR_HB;
200 220
201############################################################################# 221#############################################################################
202 222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
260
261#############################################################################
262
203sub status { 263sub status {
204 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
205} 265}
206 266
207sub debug { 267sub debug {
208 $DEBUG_STATUS->set_text ($_[0]); 268 $DEBUG_STATUS->set_text ($_[0]);
209} 269}
210 270
211sub message { 271sub message {
212 $MESSAGE_DIST->message (@_); 272 $MESSAGE_DIST->message (@_);
273}
274
275sub update_modbox {
276 my $mod = DC::SDL_GetModState;
277
278 my $markup;
279
280 $markup .= $mod & DC::KMOD_CTRL
281 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
282 : "[<span foreground='#888'> once </span>]";
283
284 $markup .= $mod & DC::KMOD_SHIFT
285 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
286 : "[<span foreground='#888'>move</span>]";
287
288 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
289 ? "[ALT]"
290 : "[<span foreground='#888'>alt</span>]";
291
292 $markup .= $mod & DC::KMOD_NUM
293 ? "[NUM]"
294 : "[<span foreground='#888'>num</span>]";
295
296 # <tt> around next statement works around some bug that keeps the
297 # "font =>" from being used on windows
298 $MODBOX->set_markup ("<tt>$markup</tt>");
213} 299}
214 300
215############################################################################# 301#############################################################################
216#TODO: maybe move into own audio module... 302#TODO: maybe move into own audio module...
217 303
260 or return; 346 or return;
261 347
262 $meta->{data} 348 $meta->{data}
263 or return; 349 or return;
264 350
265 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
266 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
267 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
268 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
269 &audio_music_push ($face); 355 &audio_music_push ($face);
270 } 356 }
271 } else { 357 } else {
272 # fetch from database 358 # fetch from database
273 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
274 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
275 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
276 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
277 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
278 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
279 365
280 audio_sound_push ($face); 366 audio_sound_push ($face);
281 }; 367 };
328 414
329 audio_music_update_volume; 415 audio_music_update_volume;
330 416
331 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
332 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
333 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
334 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
335 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
336 425
337 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
338 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
339 428
340 my $NOW = time; 429 my $NOW = time;
341 430
342 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
343 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
452 sub audio_tab_update; 541 sub audio_tab_update;
453 audio_tab_update; 542 audio_tab_update;
454} 543}
455 544
456sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
457 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
458 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
459 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
460 554
461 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
637 # right: accept 731 # right: accept
638 $table->add_at (4, 0, new DC::UI::Button 732 $table->add_at (4, 0, new DC::UI::Button
639 text => "Accept", 733 text => "Accept",
640 on_activate => sub { 734 on_activate => sub {
641 $conn->send ("reply n"); 735 $conn->send ("reply n");
642 $STATS_PAGE->hide;
643 destroy_query_dialog $conn; 736 destroy_query_dialog $conn;
644 0 737 0
645 }, 738 },
646 ); 739 );
647 740
699 792
700 $vbox->add (@dialog); 793 $vbox->add (@dialog);
701 $dialog->show; 794 $dialog->show;
702} 795}
703 796
704sub start_game { 797sub dc_connect {
705 status "logging in..."; 798 my ($host, $port) = @_;
706 799
707 $LOGIN_BUTTON->set_text ("Logout");
708 $SETUP_DIALOG->hide;
709
710 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
711 802
712 my ($host, $port) = split /:/, $PROFILE->{host};
713
714 $MAP = new DC::Map;
715
716 $CONN = eval { 803 $CONN =
717 new DC::Protocol 804 new DC::Protocol
718 host => $host, 805 host => $host,
719 port => $port || 13327, 806 port => $port,
720 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
721 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
722 mapw => $mapsize, 809 mapw => $mapw,
723 maph => $mapsize, 810 maph => $maph,
724 811
812 c_version => {
813 client => "deliantra",
725 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
726 818
727 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
728 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
729 map => $MAP, 821 map => $MAP,
730 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
731 query => \&server_query, 823 query => \&server_query,
732 824
733 setup_req => { 825 setup_req => {
734 smoothing => $CFG->{map_smoothing}*1, 826 smoothing => $CFG->{map_smoothing}*1,
735 }, 827 },
736 };
737 828
738 if ($CONN) { 829 on_connect => sub {
830 if ($_[0]) {
739 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
740 832
741 status "login successful"; 833 status "successfully connected to the server";
834 } else {
835 undef $CONN;
836 status "unable to connect: $!";
837 stop_game();
838 }
839 },
840 ;
841}
842
843sub start_game {
844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
849
850 $LOGIN_BUTTON->set_text ("Logout");
851 $SETUP_DIALOG->hide;
852
853 $MAP = new DC::Map;
854
855 # hack to make SURE we find the IP address all right
856 # can be removed once AnyEvent::DNS is proven stable.
857 if ($host eq "gameserver.deliantra.net") {
858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
859 if ($_[0] ne "80.101.114.108") { # P-e-r-l
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
863 status "dns failure, using hardcoded address";
864 $host = "194.126.175.154";
865 }
866 }
867
868 dc_connect $host, $port;
869 };
742 } else { 870 } else {
743 status "unable to connect"; 871 dc_connect $host, $port;
744 stop_game();
745 } 872 }
746} 873}
747 874
748sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
749 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
750 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
751 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
752 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
753 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
767} 896}
768 897
769sub graphics_setup { 898sub graphics_setup {
770 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
771 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
772 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
773 905
774 my $row = 0; 906 my $row = 0;
775 907
776 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
777 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
778 can_events => 1, 910 can_events => 1,
779 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
780 912
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
915 can_events => 1,
916 tooltip => "This field shows any known issues with your config or driver, such as "
917 . "a non-accelerated display format. You can try to work around these issues "
918 . "by selecting a different video mode, changing the settings below or "
919 . "by installing the right driver for your graphics card.");
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
781 my $vidmode_tooltip = 934 my $vidmode_tooltip =
782 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
783 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
784 937
785 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
786 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
787 940
788 $hbox->add (my $mode_slider = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
789 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 942 c_rescale => 1,
943 force_w => $WIDTH * 0.1, expand => 1,
944 range => [ ($CFG->{sdl_mode}) x 3 ],
790 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
791 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
792 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
793 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
794 949
795 $mode_slider->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
796 my ($self, $value) = @_; 951 my ($self, $value) = @_;
797 952
798 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
799 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
800 }); 955 });
801 $mode_slider->emit (changed => $mode_slider->{range}[0]); 956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
802 957
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
804 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
805 state => $CFG->{fullscreen}, 960 state => $CFG->{fullscreen},
806 tooltip => "Bring the client into fullscreen mode.", 961 tooltip => "Bring the client into fullscreen mode.",
807 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
808 ); 963 );
809 964
810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
811 $table->add_at (1, $row++, new DC::UI::CheckBox 966 $table->add_at (1, $row++, new DC::UI::CheckBox
812 state => $CFG->{force_opengl11}, 967 state => $CFG->{force_opengl11},
813 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
814 . "higher memory usage and slower performance. It will, however, help tremendously on " 969 . "higher memory usage and slower performance. It will, however, help tremendously on "
815 . "cards that claim to support a feature but fall back to software rendering. " 970 . "cards that claim to support a feature but fall back to software rendering. "
816 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
817 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
818 . "experience extremely low framerates and your card should do better, try this option.</b>", 973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
819 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
820 ); 975 );
821 976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
988 $CFG->{disable_alpha} = $value;
989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
991 }
992 );
993
822 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
823 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
824 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
825 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
826 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
827 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
828 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
829 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
830 ); 1002 );
831 1003
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
833 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
834 state => $CFG->{fast}, 1006 state => $CFG->{fast},
835 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
836 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
837 ); 1009 );
838 1010
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
840 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
841 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
842 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
843 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
844 ); 1016 );
845 1017
846 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
847 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
848 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
849 on_activate => sub { 1021 on_activate => sub {
850 video_shutdown (); 1022 video_shutdown ();
851 video_init (); 1023 video_init ();
1024 0
852 0 1025 }
853 } 1026 );
1027 }
1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1036 $table->add_at (1, $row++, new DC::UI::CheckBox
1037 state => $CFG->{smooth_movement},
1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1040 . "then disable this option. Changes take effect immdiately.",
1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
854 ); 1042 );
855 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
857 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
858 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
859 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
860 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
861 ); 1059 );
862 1060
863 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
864 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
865 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
866 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
867 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
868 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
869 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
870 ); 1068 );
871 1069
872 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
873 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
874 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
875 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
876 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
877 ); 1075 );
878 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
879 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
880 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
881 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
882 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
884 ); 1097 );
885 1098
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
887 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
888 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
889 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
890 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
891 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
892 ); 1105 );
893 1106
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
895 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
896 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
897 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
898 on_changed => sub { 1111 on_changed => sub {
899 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
900 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
901 0 1115 }
902 } 1116 );
903 );
904 1117
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
906 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
907 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
908 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
909 on_changed => sub { 1122 on_changed => sub {
910 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
911 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
912 0 1126 }
913 } 1127 );
914 ); 1128 }
915 1129
916 $vbox 1130 $vbox
917} 1131}
918 1132
919our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
931 ]); 1145 ]);
932 1146
933 my $text = !$freq 1147 my $text = !$freq
934 ? "audio is off" 1148 ? "audio is off"
935 : "audio is enabled\n" 1149 : "audio is enabled\n"
1150 . "driver: " . DC::SDL_AudioDriverName . "\n"
936 . "frequency (Hz): $freq\n" 1151 . "frequency (Hz): $freq\n"
937 . "channels: $chans"; 1152 . "channels: $chans\n"
1153 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1154 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
938 1155
939 $AUDIO_INFO->set_text ($text); 1156 $AUDIO_INFO->set_text ($text);
940} 1157}
941 1158
942sub audio_setup { 1159sub audio_setup {
971 ); 1188 );
972 1189
973 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1190 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
974 $table->add_at (1, $row, new DC::UI::CheckBox 1191 $table->add_at (1, $row, new DC::UI::CheckBox
975 expand => 1, state => $CFG->{bgm_enable}, 1192 expand => 1, state => $CFG->{bgm_enable},
976 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1193 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
977 on_changed => sub { 1194 on_changed => sub {
978 $CFG->{bgm_enable} = $_[1]; 1195 $CFG->{bgm_enable} = $_[1];
979 $CONN->update_fx_want if $CONN; 1196 $CONN->update_fx_want if $CONN;
980 audio_music_push; 1197 audio_music_push;
981 1 1198 1
1082} 1299}
1083 1300
1084sub make_gauge_window { 1301sub make_gauge_window {
1085 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1302 my $gh = int $HEIGHT * $CFG->{gauge_size};
1086 1303
1087 my $win = new DC::UI::Frame ( 1304 $GAUGES->{win} = my $win = new DC::UI::Frame (
1088 force_x => 0, 1305 force_x => 0,
1089 force_y => "max", 1306 force_y => "max",
1090 force_w => $WIDTH, 1307 force_w => $WIDTH,
1091 force_h => $gh, 1308 force_h => $gh,
1092 ); 1309 );
1108 (new DC::UI::Empty expand => 1), 1325 (new DC::UI::Empty expand => 1),
1109 (my $hb = new DC::UI::HBox), 1326 (my $hb = new DC::UI::HBox),
1110 ], 1327 ],
1111 ); 1328 );
1112 1329
1113 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1330 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1114 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1331 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1115 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1332 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1116 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1333 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1117
1118 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1119 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1120 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1121 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1122
1123 $GAUGES = {
1124 exp => $exp, prg => $prg, sklprg => $sklprg,
1125 win => $win, range => $rng,
1126 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1127 };
1128 1334
1129 &set_gauge_window_fontsize; 1335 &set_gauge_window_fontsize;
1130 1336
1131 $win 1337 $win
1338}
1339
1340our $BW_WATCHER;
1341
1342sub debug_toggle($) {
1343 $DELIANTRA_DEBUG ^= $_[0];
1344
1345 if ($DELIANTRA_DEBUG & 16) {
1346 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1347 return unless $CONN;
1348 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1349 $CONN->{octets_in} = 0;
1350 };
1351 } else {
1352 undef $BW_WATCHER;
1353 }
1354
1132} 1355}
1133 1356
1134sub debug_setup { 1357sub debug_setup {
1135 my $table = new DC::UI::Table; 1358 my $table = new DC::UI::Table;
1136 1359
1137 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1360 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1138 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1361 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1139 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1362 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1140 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1363 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1141 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1364 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1142 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1365 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1143 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1366 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1144 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1367 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1368 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1369 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1370
1145 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1371 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1146
1147 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1372 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1148 1373
1149 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1374 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1150 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1375 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1151 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1376 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1152 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1377 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1473 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1698 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1474 ); 1699 );
1475 1700
1476 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1701 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1477 $table->add_at (1, 4, new DC::UI::Entry 1702 $table->add_at (1, 4, new DC::UI::Entry
1478 text => $CFG->{profile}{default}{user}, 1703 text => $PROFILE->{user},
1479 tooltip => "The name of your character on the server.", 1704 tooltip => "The name of your character on the server. The name is case-sensitive!",
1480 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1705 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1481 ); 1706 );
1482 1707
1483 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1708 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1484 $table->add_at (1, 5, new DC::UI::Entry 1709 $table->add_at (1, 5, new DC::UI::Entry
1485 text => $CFG->{profile}{default}{password}, 1710 text => $PROFILE->{password},
1486 hidden => 1, 1711 hidden => 1,
1487 tooltip => "The password for your character.", 1712 tooltip => "The password for your character.",
1488 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1713 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1489 ); 1714 );
1490 1715
1491 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1716 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1492 expand => 1, 1717 expand => 1,
1493 text => "Login / Register", 1718 text => "Login / Register",
1498 1 1723 1
1499 }, 1724 },
1500 ); 1725 );
1501 1726
1502 $vbox->add (new DC::UI::FancyFrame 1727 $vbox->add (new DC::UI::FancyFrame
1503 label => "Registering", 1728 label => "How to Play",
1504 min_h => 200, 1729 min_h => 240,
1505 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1730 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1506 markup => 1731 markup =>
1732 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1733 . "Then register a new account (or use an existing one if you have one). "
1507 "To register a new account, choose a username that hasn't been taken yet and " 1734 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1508 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1735 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1509 ), 1736 ),
1510 ); 1737 );
1511 1738
1512 $vbox 1739 $vbox
1527 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1754 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1528 1755
1529 $vbox->add ( 1756 $vbox->add (
1530 $HOST_ENTRY = new DC::UI::Entry 1757 $HOST_ENTRY = new DC::UI::Entry
1531 expand => 1, 1758 expand => 1,
1532 text => $CFG->{profile}{default}{host}, 1759 text => $PROFILE->{host},
1533 tooltip => "The hostname or ip address of the Deliantra server to connect to", 1760 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1534 on_changed => sub { 1761 on_changed => sub {
1535 my ($self, $value) = @_; 1762 my ($self, $value) = @_;
1536 $CFG->{profile}{default}{host} = $value; 1763 $PROFILE->{host} = $value;
1537 1 1764 1
1538 } 1765 }
1539 ); 1766 );
1540 1767
1541 if (0) { #d# disabled 1768 if (0) { #d# disabled
1542 $vbox->add (new DC::UI::Button 1769 $vbox->add (new DC::UI::Button
1543 expand => 1, 1770 expand => 1,
1544 text => "Server List", 1771 text => "Server List",
1545 other => $METASERVER, 1772 other => $METASERVER,
1546 tooltip => "Show a list of available crossfire servers", 1773 tooltip => "Show a list of available Deliantra servers",
1547 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1774 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1548 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, 1775 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1549 ); 1776 );
1550 }#d# 1777 }#d#
1551 } 1778 }
1584 1811
1585 my $row = 0; 1812 my $row = 0;
1586 1813
1587 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1588 $table->add_at (1, $row++, new DC::UI::CheckBox 1815 $table->add_at (1, $row++, new DC::UI::CheckBox
1816 c_colspan => 2,
1589 state => $CFG->{show_tips}, 1817 state => $CFG->{show_tips},
1590 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1818 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1591 on_changed => sub { 1819 on_changed => sub {
1592 my ($self, $value) = @_; 1820 my ($self, $value) = @_;
1593 $CFG->{show_tips} = $value; 1821 $CFG->{show_tips} = $value;
1594 0 1822 0
1595 } 1823 }
1596 ); 1824 );
1597 1825
1598 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1826 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1599 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1827 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1828 c_colspan => 2,
1600 text => $CFG->{logview_max_par}, 1829 text => $CFG->{logview_max_par},
1601 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1830 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1602 . "sends more messages than this number, older messages get removed to save memory and " 1831 . "sends more messages than this number, older messages get removed to save memory and "
1603 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1832 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1604 on_changed => sub { 1833 on_changed => sub {
1605 my ($self, $value) = @_; 1834 my ($self, $value) = @_;
1606 $MESSAGE_DIST->set_max_para ($CFG->{logview_max_par} = $value*1); 1835 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1607 0 1836 0
1608 }, 1837 },
1838 );
1839
1840 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1841 $table->add_at (1, $row, new DC::UI::CheckBox
1842 state => $CFG->{config_autosave},
1843 tooltip => "Normally, configuration settings and the user interface layout "
1844 . "are saved on client exit. You can disable this behaviour by "
1845 . "unchecking this checkbox.",
1846 on_changed => sub {
1847 my ($self, $value) = @_;
1848 $CFG->{config_autosave} = $value;
1849 0
1850 }
1851 );
1852 $table->add_at (2, $row++, new DC::UI::Button
1853 text => "Save Now",
1854 tooltip => "Use this to manually save configuration and UI layout when "
1855 . "autosave is disabled.",
1856 on_activate => sub {
1857 DC::write_cfg;
1858 0
1859 }
1609 ); 1860 );
1610 1861
1611 $table 1862 $table
1612} 1863}
1613 1864
1621 col_expand => [0, 1, 0, 1], 1872 col_expand => [0, 1, 0, 1],
1622 ); 1873 );
1623 1874
1624 for ( 1875 for (
1625 ["General", 0, 0, 1876 ["General", 0, 0,
1626 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1627 ["Inhibit autopickup" => PICKUP_INHIBIT], 1877# ["Inhibit autopickup" => PICKUP_INHIBIT],
1628 ["Stop before pickup" => PICKUP_STOP], 1878 ["Stop before pickup" => PICKUP_STOP],
1629 ["Debug autopickup" => PICKUP_DEBUG], 1879 ["Debug autopickup" => PICKUP_DEBUG],
1630 ], 1880 ],
1631 ["Weapons", 0, 6, 1881 ["Weapons", 0, 6,
1632 ["All weapons" => PICKUP_ALLWEAPON], 1882 ["All weapons" => PICKUP_ALLWEAPON],
1658 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1908 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1659 ["Ignore cursed" => PICKUP_NOT_CURSED], 1909 ["Ignore cursed" => PICKUP_NOT_CURSED],
1660 ["Jewelery" => PICKUP_JEWELS], 1910 ["Jewelery" => PICKUP_JEWELS],
1661 ["Flesh" => PICKUP_FLESH], 1911 ["Flesh" => PICKUP_FLESH],
1662 ], 1912 ],
1663 ["Weight/Value ratio", 2, 17] 1913 ["Value/Weight ratio", 2, 17]
1664 ) 1914 )
1665 { 1915 {
1666 my ($title, $x, $y, @bits) = @$_; 1916 my ($title, $x, $y, @bits) = @$_;
1667 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1917 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1668 1918
1680 $::CFG->{pickup} |= $mask; 1930 $::CFG->{pickup} |= $mask;
1681 } else { 1931 } else {
1682 $::CFG->{pickup} &= ~$mask; 1932 $::CFG->{pickup} &= ~$mask;
1683 } 1933 }
1684 1934
1685 $::CONN->send_command ("pickup $::CFG->{pickup}") 1935 $::CONN->send_pickup ($::CFG->{pickup})
1686 if defined $::CONN; 1936 if defined $::CONN;
1687 1937
1688 0 1938 0
1689 }); 1939 });
1690 1940
1693 } 1943 }
1694 1944
1695 $table->add_at (2, 18, new DC::UI::ValSlider 1945 $table->add_at (2, 18, new DC::UI::ValSlider
1696 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1946 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1697 template => ">= 99", 1947 template => ">= 99",
1948 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1698 to_value => sub { ">= " . 5 * $_[0] }, 1949 to_value => sub { ">= " . 5 * $_[0] },
1699 on_changed => sub { 1950 on_changed => sub {
1700 my ($slider, $value) = @_; 1951 my ($slider, $value) = @_;
1701 1952
1702 $::CFG->{pickup} &= ~0xF; 1953 $::CFG->{pickup} &= ~0xF;
1706 }); 1957 });
1707 1958
1708 $table->add_at (3, 18, new DC::UI::Button 1959 $table->add_at (3, 18, new DC::UI::Button
1709 text => "set", 1960 text => "set",
1710 on_activate => sub { 1961 on_activate => sub {
1711 $::CONN->send_command ("pickup $::CFG->{pickup}") 1962 $::CONN->send_pickup ($::CFG->{pickup})
1712 if defined $::CONN; 1963 if defined $::CONN;
1713 0 1964 0
1714 }); 1965 });
1715 1966
1716 $r 1967 $r
1717} 1968}
1718 1969
1719my %SORT_ORDER = ( 1970my %SORT_ORDER = (
1720 type => undef, 1971 type => sub {
1972 use sort 'stable';
1973 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1974 },
1721 mtime => sub { 1975 mtime => sub {
1976 use sort 'stable';
1722 my $NOW = time; 1977 my $NOW = time;
1723 sort { 1978 sort {
1724 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1979 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1725 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1980 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1726 1981
1727 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1982 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1728 or $btime <=> $atime 1983 or $btime <=> $atime
1729 or $a->{type} <=> $b->{type} 1984 or $a->{type} <=> $b->{type}
1730 } @_ 1985 } @_
1731 }, 1986 },
1732 weight => sub { sort { 1987 weight => sub {
1988 use sort 'stable';
1989 sort {
1733 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1990 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1734 or $a->{type} <=> $b->{type} 1991 or $a->{type} <=> $b->{type}
1735 } @_ }, 1992 } @_
1993 },
1736); 1994);
1737 1995
1738sub inventory_widget { 1996sub inventory_widget {
1739 my $hb = new DC::UI::HBox homogeneous => 1; 1997 my $hb = new DC::UI::HBox homogeneous => 1;
1740 1998
1756 $::CFG->{inv_sort} = $_[1]; 2014 $::CFG->{inv_sort} = $_[1];
1757 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 2015 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1758 }, 2016 },
1759 ); 2017 );
1760 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 2018 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1761 #TODO# update to weigh/maxweight 2019 #TODO# update to weight/maxweight
1762 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 2020 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1763 2021
1764 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2022 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1765 $sw1->add ($INV = new DC::UI::Inventory); 2023 $sw1->add ($INV = new DC::UI::Inventory);
1766 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2024 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1827 $PL_NOTEBOOK->set_current_page ($widget); 2085 $PL_NOTEBOOK->set_current_page ($widget);
1828 $PL_WINDOW->show; 2086 $PL_WINDOW->show;
1829 } 2087 }
1830} 2088}
1831 2089
1832sub player_window { 2090sub make_playerbook {
1833 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2091 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1834 x => "center", 2092 x => "center",
1835 y => "center", 2093 y => "center",
1836 force_w => $WIDTH * 9/10, 2094 force_w => $WIDTH * 9/10,
1837 force_h => $HEIGHT * 9/10, 2095 force_h => $HEIGHT * 9/10,
1871 "License, Author and Source info for media sent by the server."); 2129 "License, Author and Source info for media sent by the server.");
1872 2130
1873 $ntb->set_current_page ($INVENTORY_PAGE); 2131 $ntb->set_current_page ($INVENTORY_PAGE);
1874 2132
1875 $plwin->add ($ntb); 2133 $plwin->add ($ntb);
1876 $plwin
1877} 2134}
1878 2135
1879sub keyboard_setup { 2136sub keyboard_setup {
1880 DC::Macro::keyboard_setup 2137 DC::Macro::keyboard_setup
1881} 2138}
1882 2139
1883sub help_window { 2140sub make_help_window {
1884 my $win = new DC::UI::Toplevel 2141 my $win = new DC::UI::Toplevel
1885 x => 'center', 2142 x => 'center',
1886 y => 'center', 2143 y => 'center',
1887 z => 4, 2144 z => 4,
1888 name => 'doc_browser', 2145 name => 'doc_browser',
1947 my @path = DC::Pod::full_path_of $node; 2204 my @path = DC::Pod::full_path_of $node;
1948 pop @path; # drop current node 2205 pop @path; # drop current node
1949 2206
1950 for my $node (@path) { 2207 for my $node (@path) {
1951 $buttons->add (new DC::UI::Button 2208 $buttons->add (new DC::UI::Button
1952 text => $node->{kw}[0], 2209 text => $node->[DC::Pod::N_KW][0],
1953 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2210 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1954 on_activate => sub { 2211 on_activate => sub {
1955 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2212 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1956 $load_node->($node); 2213 $load_node->($node);
1957 }, 2214 },
1958 ); 2215 );
1959 $buttons->add (new DC::UI::Label text => "/"); 2216 $buttons->add (new DC::UI::Label text => "/");
1960 } 2217 }
1961 2218
1962 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2219 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1963 2220
1964 $curnode = $node; 2221 $curnode = $node;
1965 2222
1966 $viewer->clear; 2223 $viewer->clear;
1967 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2224 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
1977 2234
1978 $load_node->((DC::Pod::find @path)[0]); 2235 $load_node->((DC::Pod::find @path)[0]);
1979 $win->show; 2236 $win->show;
1980 }; 2237 };
1981 2238
1982 $win 2239 $HELP_WINDOW = $win;
1983}
1984
1985sub open_string_query {
1986 my ($title, $cb, $txt, $tooltip) = @_;
1987 my $dialog = new DC::UI::Toplevel
1988 x => "center",
1989 y => "center",
1990 z => 50,
1991 force_w => $WIDTH * 4/5,
1992 title => $title;
1993
1994 $dialog->add (
1995 my $e = new DC::UI::Entry
1996 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
1997 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
1998 tooltip => $tooltip
1999 );
2000
2001 $e->grab_focus;
2002 $e->set_text ($txt) if $txt;
2003 $dialog->show;
2004} 2240}
2005 2241
2006sub open_quit_dialog { 2242sub open_quit_dialog {
2007 unless ($QUIT_DIALOG) { 2243 unless ($QUIT_DIALOG) {
2008 $QUIT_DIALOG = new DC::UI::Toplevel 2244 $QUIT_DIALOG = new DC::UI::Toplevel
2030 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2266 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2031 ); 2267 );
2032 $hb->add (new DC::UI::Button 2268 $hb->add (new DC::UI::Button
2033 text => "Quit anyway", 2269 text => "Quit anyway",
2034 expand => 1, 2270 expand => 1,
2035 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2271 on_activate => sub {
2272 crash "Quit anyway";
2273 EV::unloop EV::UNLOOP_ALL;
2274 },
2036 ); 2275 );
2037 } 2276 }
2038 2277
2039 $QUIT_DIALOG->show; 2278 $QUIT_DIALOG->show;
2040 $QUIT_DIALOG->grab_focus; 2279 $QUIT_DIALOG->grab_focus;
2280}
2281
2282sub make_menubar {
2283 $MENUFRAME = new DC::UI::Toplevel
2284 border => 0,
2285 force_x => 0,
2286 force_y => 0,
2287 force_w => $::WIDTH,
2288 child => ($MENUBAR = new DC::UI::HBox),
2289 ;
2290
2291 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2292
2293 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2294 make_gauge_window->show;
2295
2296# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2297# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2298
2299 make_playerbook;
2300
2301 $MENUPOPUP = DC::UI::Menu->new (items => [
2302 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2303 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2304 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2305 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2306 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2307 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2308 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2309 ["Quit…" , sub {
2310 if ($CONN) {
2311 open_quit_dialog;
2312 } else {
2313 EV::unloop EV::UNLOOP_ALL;
2314 }
2315 }],
2316 ]);
2317
2318 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2319 tooltip => "Shows the main menu",
2320 on_button_down => sub {
2321 my ($self, $ev) = @_;
2322 local $ev->{x} = 0;
2323 local $ev->{y} = 0;
2324 $MENUPOPUP->popup ($ev);
2325 },
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2329 padding_x => 6,
2330 padding_y => 3,
2331 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2332 template => " Exp: 888,888,888,888 (lvl 188) ",
2333 );
2334
2335 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2336 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2337 . "will automatically pick up items as defined by your item pickup settings "
2338 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2339 . "disable autopickup by disabling this checkbox.",
2340 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2341 on_changed => sub {
2342 my ($self, $value) = @_;
2343 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2344 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2345 $CONN->send_pickup ($CFG->{pickup})
2346 if $CONN;
2347 },
2348 );
2349
2350 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2351 c_rescale => 1,
2352 padding_x => 6,
2353 padding_y => 3,
2354 force_w => $::WIDTH * 0.2,
2355 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2356 template => "two handed weapons 99%",
2357 );
2358
2359 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2360 expand => 1,
2361 align => 1, can_hover => 1, can_events => 1,
2362 text => "Range and Combat Slots",
2363 tooltip => "#stat_ranged",
2364 );
2365
2366 $MENUFRAME->show;
2367}
2368
2369sub open_string_query {
2370 my ($title, $cb, $txt, $tooltip) = @_;
2371 my $dialog = new DC::UI::Toplevel
2372 x => "center",
2373 y => "center",
2374 z => 50,
2375 force_w => $WIDTH * 4/5,
2376 title => $title;
2377
2378 $dialog->add (
2379 my $e = new DC::UI::Entry
2380 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2381 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2382 tooltip => $tooltip
2383 );
2384
2385 $e->grab_focus;
2386 $e->set_text ($txt) if $txt;
2387 $dialog->show;
2041} 2388}
2042 2389
2043sub show_tip_of_the_day { 2390sub show_tip_of_the_day {
2044 # find all tips 2391 # find all tips
2045 my @tod = DC::Pod::find tip_of_the_day => "*"; 2392 my @tod = DC::Pod::find tip_of_the_day => "*";
2093 $dialog->show; 2440 $dialog->show;
2094 }; 2441 };
2095} 2442}
2096 2443
2097sub sdl_init { 2444sub sdl_init {
2098 DC::SDL_Init 2445 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2099 and die "SDL::Init failed!\n"; 2446 and die "SDL::Init failed!\n";
2100} 2447}
2101 2448
2102sub video_init { 2449sub video_init {
2450 DC::set_theme $CFG->{uitheme};
2451
2452 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2453 $SDL_REINIT = 0;
2454
2455 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2456 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2457 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2458 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2459
2460 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2461
2103 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2462 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2463 $CFG->{sdl_mode} = 0; # lowest resolution by default
2464
2465 # now choose biggest mode <= 1024x768
2466 for (0 .. $#SDL_MODES) {
2467 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2468 $CFG->{sdl_mode} = $_;
2469 }
2470 }
2471 }
2104 2472
2105 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2473 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2106 2474
2107 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2475 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2108 $FULLSCREEN = $CFG->{fullscreen}; 2476 $FULLSCREEN = $CFG->{fullscreen};
2109 $FAST = $CFG->{fast}; 2477 $FAST = $CFG->{fast};
2110 2478
2479 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2111 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2480 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2481 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2112 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2482 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2113 2483
2114 $SDL_ACTIVE = 1; 2484 $SDL_ACTIVE = 1;
2115 $LAST_REFRESH = time - 0.01; 2485 $LAST_REFRESH = time - 0.01;
2116 2486
2142 2512
2143 $DEBUG_STATUS = new DC::UI::Label 2513 $DEBUG_STATUS = new DC::UI::Label
2144 padding => 0, 2514 padding => 0,
2145 z => 100, 2515 z => 100,
2146 force_x => "max", 2516 force_x => "max",
2147 force_y => 0; 2517 force_y => 20;
2148 $DEBUG_STATUS->show; 2518 $DEBUG_STATUS->show;
2149 2519
2150 $STATUSBOX = new DC::UI::Statusbox; 2520 $STATUSBOX = new DC::UI::Statusbox;
2151 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); 2521
2522 $MODBOX = new DC::UI::Label
2523 can_events => 1,
2524 can_hover => 1,
2525 markup => "",
2526 align => 0,
2527 font => $FONT_FIXED,
2528 tooltip => "#modifier_box",
2529 tooltip_width => 0.67,
2530 ;
2531
2532 update_modbox;
2152 2533
2153 (new DC::UI::Frame 2534 (new DC::UI::Frame
2154 bg => [0, 0, 0, 0.4], 2535 bg => [0, 0, 0, 0.4],
2155 force_x => 0, 2536 force_x => 0,
2156 force_y => "max", 2537 force_y => "max",
2157 child => $STATUSBOX, 2538 child => (my $LL = new DC::UI::VBox),
2158 )->show; 2539 )->show;
2540
2541 $LL->add ($STATUSBOX);
2542 $LL->add ($MODBOX);
2543 $LL->add (new DC::UI::Label
2544 align => 0,
2545 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2546 fontsize => 0.5,
2547 fg => [1, 1, 0, 0.7],
2548 );
2159 2549
2160 DC::UI::Toplevel->new ( 2550 DC::UI::Toplevel->new (
2161 title => "Minimap", 2551 title => "Minimap",
2162 name => "mapmap", 2552 name => "mapmap",
2163 x => 0, 2553 x => 0,
2164 y => $FONTSIZE + 8, 2554 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2165 border_bg => [1, 1, 1, 192/255], 2555 border_bg => [1, 1, 1, 192/255],
2166 bg => [1, 1, 1, 0], 2556 bg => [1, 1, 1, 0],
2167 child => ($MAPMAP = new DC::MapWidget::MapMap 2557 child => ($MAPMAP = new DC::MapWidget::MapMap
2168 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2558 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2169 ), 2559 ),
2170 )->show; 2560 )->show;
2171 2561
2172 $MAPWIDGET = new DC::MapWidget; 2562 $MAPWIDGET = new DC::MapWidget;
2173 $MAPWIDGET->connect (activate_console => sub { 2563 $MAPWIDGET->connect (activate_console => sub {
2194 force_h => $::HEIGHT * 0.6, 2584 force_h => $::HEIGHT * 0.6,
2195 has_close_button => 1, 2585 has_close_button => 1,
2196 ; 2586 ;
2197 2587
2198 $METASERVER = metaserver_dialog; 2588 $METASERVER = metaserver_dialog;
2199 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2589 # the name is changed to not conflict with the older name as users could have hidden it
2590 $MESSAGE_WINDOW = new DC::UI::Dockbar
2591 name => "message_window2",
2592 title => 'Messages',
2593 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2594 force_w => $::WIDTH * 0.6,
2595 force_h => $::HEIGHT * 0.25,
2596 ;
2597
2200 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2598 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2201 2599
2202 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2600 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2203 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2601 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2204 2602
2205 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2603 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2206 "Configure the server to play on, your username and password."); 2604 "Configure the server to play on, your username and password.");
2207 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2605 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2220 . "After pressing the combo the binding will be saved automatically and the " 2618 . "After pressing the combo the binding will be saved automatically and the "
2221 . "binding editor closes"); 2619 . "binding editor closes");
2222 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2620 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2223 "Some debuggin' options. Do not ask."); 2621 "Some debuggin' options. Do not ask.");
2224 2622
2225 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2623 make_help_window;
2624 make_menubar;
2226 2625
2227 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2228 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2229
2230 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2231 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2232
2233 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2234
2235 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2236 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2237
2238 $BUTTONBAR->add (new DC::UI::Button
2239 text => "Save Config",
2240 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2241 on_activate => sub {
2242 $::CFG->{layout} = DC::UI::get_layout;
2243 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2244 status "Configuration Saved";
2245 0
2246 },
2247 );
2248
2249 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2250 tooltip => "View Documentation");
2251
2252
2253 $BUTTONBAR->add (new DC::UI::Button
2254 text => "Quit",
2255 tooltip => "Terminates the program",
2256 on_activate => sub {
2257 if ($CONN) {
2258 open_quit_dialog;
2259 } else {
2260 EV::unloop EV::UNLOOP_ALL;
2261 }
2262 0
2263 },
2264 );
2265
2266 $BUTTONBAR->show;
2267 $SETUP_DIALOG->show; 2626 $SETUP_DIALOG->show;
2268 $MESSAGE_WINDOW->show; 2627 $MESSAGE_WINDOW->show;
2269 } 2628 }
2270 2629
2630 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2631 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2632
2633 $CAVEAT_LABEL->set_text ("None :)");
2634 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2635 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2636 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2637 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2638
2271 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2639 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2272} 2640}
2273 2641
2274sub video_shutdown { 2642sub video_shutdown {
2275 DC::OpenGL::shutdown; 2643 DC::OpenGL::shutdown;
2644 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2276 2645
2277 undef $SDL_ACTIVE; 2646 undef $SDL_ACTIVE;
2278} 2647}
2279 2648
2280my %animate_object; 2649my %animate_object;
2281my $animate_timer; 2650my $animate_timer;
2282 2651
2283my $fps = 9; 2652my $fps = 9;
2284 2653
2285sub force_refresh { 2654sub force_refresh {
2286 if ($ENV{CFPLUS_DEBUG} & 4) { 2655 if ($DELIANTRA_DEBUG & 4) {
2287 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2656 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2288 debug sprintf "%3.2f", $fps; 2657 debug sprintf "%3.2f", $fps;
2289 } 2658 }
2290 2659
2291 undef $WANT_REFRESH; 2660 undef $WANT_REFRESH;
2299my $want_refresh = EV::prepare_ns \&force_refresh; 2668my $want_refresh = EV::prepare_ns \&force_refresh;
2300 2669
2301my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2670my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2302 $NOW = EV::now; 2671 $NOW = EV::now;
2303 2672
2304 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2673 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2305 for DC::poll_events; 2674 for DC::poll_events;
2306 2675
2307 if (%animate_object) { 2676 if (%animate_object) {
2308 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2677 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2309 $WANT_REFRESH = 1; 2678 $WANT_REFRESH = 1;
2321sub animation_stop { 2690sub animation_stop {
2322 my ($widget) = @_; 2691 my ($widget) = @_;
2323 delete $animate_object{$widget}; 2692 delete $animate_object{$widget};
2324} 2693}
2325 2694
2326%SDL_CB = (
2327 DC::SDL_QUIT => sub { 2695$SDL_CB[DC::SDL_QUIT] = sub {
2696 crash "SDL_QUIT";
2328 EV::unloop EV::UNLOOP_ALL; 2697 EV::unloop EV::UNLOOP_ALL;
2329 }, 2698};
2330 DC::SDL_VIDEORESIZE => sub { 2699$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2331 },
2332 DC::SDL_VIDEOEXPOSE => sub { 2700$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2333 DC::UI::full_refresh; 2701 DC::UI::full_refresh;
2334 }, 2702};
2335 DC::SDL_ACTIVEEVENT => sub { 2703$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2336# not useful, as APPACTIVE includes only iconified state, not unmapped 2704# not useful, as APPACTIVE includes only iconified state, not unmapped
2337# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2705# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2338# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2706# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2339# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2707# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2340# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2708# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2341# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2709# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2342 }, 2710};
2343 DC::SDL_KEYDOWN => sub { 2711$SDL_CB[DC::SDL_KEYDOWN] = sub {
2344 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2712 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2345 # alt-enter 2713 # alt-enter
2714 video_shutdown;
2346 $FULLSCREEN_ENABLE->toggle; 2715 $FULLSCREEN_ENABLE->toggle;
2347 video_shutdown;
2348 video_init; 2716 video_init;
2349 } else { 2717 } else {
2350 DC::UI::feed_sdl_key_down_event ($_[0]); 2718 &DC::UI::feed_sdl_key_down_event;
2351 }
2352 }, 2719 }
2353 DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, 2720 update_modbox;
2721};
2722$SDL_CB[DC::SDL_KEYUP] = sub {
2723 &DC::UI::feed_sdl_key_up_event;
2724 update_modbox;
2725};
2354 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2726$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2355 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2356 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2728$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2357 DC::SDL_USEREVENT => sub { 2729$SDL_CB[DC::SDL_USEREVENT] = sub {
2358 if ($_[0]{code} == 1) { 2730 if ($_[0]{code} == 1) {
2359 audio_channel_finished $_[0]{data1}; 2731 audio_channel_finished $_[0]{data1};
2360 } elsif ($_[0]{code} == 0) { 2732 } elsif ($_[0]{code} == 0) {
2361 audio_music_finished; 2733 audio_music_finished;
2362 }
2363 }, 2734 }
2364); 2735};
2365 2736
2366############################################################################# 2737#############################################################################
2367 2738
2368$SIG{INT} = $SIG{TERM} = sub { 2739$SIG{INT} = $SIG{TERM} = sub {
2369 EV::unloop; 2740 EV::unloop;
2370 #d# TODO calling exit here hangs the process in some futex 2741 #d# TODO calling exit here hangs the process in some futex
2371}; 2742};
2372 2743
2373{ 2744# due to mac os x + sdl combined braindamage, we need this contortion
2745sub main {
2746 {
2747 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2748
2374 if (-e "$Deliantra::VARDIR/client.cf") { 2749 if (-e "$Deliantra::VARDIR/client.cf") {
2375 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2750 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2376 } else { 2751 } else {
2377 #TODO: compatibility cruft 2752 #TODO: compatibility cruft
2378 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2753 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2379 print STDERR "INFO: used old configuration file\n"; 2754 print STDERR "INFO: used old configuration file\n";
2380 } 2755 }
2381 2756
2382 DC::DB::Server::run; 2757 DC::DB::Server::run;
2383 2758
2759 if ($CFG->{db_schema} < 1) {
2760 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2761 DC::DB::nuke_db;
2762 $CFG->{db_schema} = 1;
2763 DC::write_cfg;
2764 }
2765
2766 DC::DB::open_db;
2767
2384 DC::UI::set_layout ($::CFG->{layout}); 2768 DC::UI::set_layout ($::CFG->{layout});
2385 2769
2386 my %DEF_CFG = ( 2770 my %DEF_CFG = (
2771 config_autosave => 1,
2387 sdl_mode => 0, 2772 sdl_mode => undef,
2388 fullscreen => 1, 2773 fullscreen => 1,
2389 fast => 0, 2774 fast => 0,
2390 force_opengl11 => undef, 2775 force_opengl11 => undef,
2776 disable_alpha => 0,
2777 smooth_movement => 1,
2778 smooth_transitions => 1,
2391 texture_compression => 1, 2779 texture_compression => 1,
2392 map_scale => 1, 2780 map_scale => 1,
2393 fow_enable => 1, 2781 fow_enable => 1,
2394 fow_intensity => 0, 2782 fow_intensity => 0,
2783 fow_texture => 0,
2395 map_smoothing => 1, 2784 map_smoothing => 1,
2396 gui_fontsize => 1, 2785 gui_fontsize => 1,
2397 log_fontsize => 0.7, 2786 log_fontsize => 0.7,
2398 gauge_fontsize => 1, 2787 gauge_fontsize => 1,
2399 gauge_size => 0.35, 2788 gauge_size => 0.35,
2400 stat_fontsize => 0.7, 2789 stat_fontsize => 0.7,
2401 mapsize => 100, 2790 mapsize => 100,
2402 audio_enable => 1, 2791 audio_enable => 1,
2403 audio_hw_channels => 0, 2792 audio_hw_channels => 0,
2404 audio_hw_frequency => 0, 2793 audio_hw_frequency => 0,
2405 audio_hw_chunksize => 0, 2794 audio_hw_chunksize => 0,
2406 audio_mix_channels => 8, 2795 audio_mix_channels => 8,
2407 effects_enable => 1, 2796 effects_enable => 1,
2408 effects_volume => 1, 2797 effects_volume => 1,
2409 bgm_enable => 1, 2798 bgm_enable => 1,
2410 bgm_volume => 0.5, 2799 bgm_volume => 0.5,
2411 output_rate => "", 2800 output_rate => "",
2412 pickup => 0, 2801 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2413 inv_sort => "mtime", 2802 inv_sort => "mtime",
2414 default => "profile", # default profile 2803 default => "profile", # default profile
2415 show_tips => 1, 2804 show_tips => 1,
2416 logview_max_par => 1000, 2805 logview_max_par => 1000,
2806 shift_fire_stop => 0,
2807 uitheme => "wood",
2808 map_shift_x => -24, # arbitrary
2809 map_shift_y => +24, # arbitrary
2417 ); 2810 );
2418 2811
2419 while (my ($k, $v) = each %DEF_CFG) { 2812 while (my ($k, $v) = each %DEF_CFG) {
2420 $CFG->{$k} = $v unless exists $CFG->{$k}; 2813 $CFG->{$k} = $v unless exists $CFG->{$k};
2421 } 2814 }
2422 2815
2423 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2816 my @args = @ARGV;
2424 $PROFILE = $CFG->{profile}{default};
2425 2817
2426 # convert old bindings (only default profile matters) 2818 my $profile = 'default';
2427 if (my $bindings = delete $PROFILE->{bindings}) { 2819
2428 while (my ($mod, $syms) = each %$bindings) { 2820 for (my $i = 0; $i < @args; $i++) {
2429 while (my ($sym, $cmds) = each %$syms) { 2821 if ($args[$i] =~ /^--?profile$/) {
2430 push @{ $PROFILE->{macro} }, { 2822 $profile = $args[$i + 1];
2431 accelkey => [$mod*1, $sym*1], 2823 splice @args, $i, 2, ();
2432 action => $cmds,
2433 }; 2824 $i = 0;
2825 } elsif ($args[$i] =~ /^--?h/) {
2826 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2827 exit 0;
2434 } 2828 }
2435 } 2829 }
2436 }
2437 2830
2831 $CFG->{profile}{$profile} ||= {};
2832 $PROFILE = $CFG->{profile}{$profile};
2833 $PROFILE->{host} ||= "gameserver.deliantra.net";
2834
2835 $PROFILE->{host} = $args[0] if @args > 0;
2836 $PROFILE->{user} = $args[1] if @args > 1;
2837 $PROFILE->{password} = $args[2] if @args > 2;
2838
2839 # convert old bindings (only default profile matters)
2840 if (my $bindings = delete $PROFILE->{bindings}) {
2841 while (my ($mod, $syms) = each %$bindings) {
2842 while (my ($sym, $cmds) = each %$syms) {
2843 push @{ $PROFILE->{macro} }, {
2844 accelkey => [$mod*1, $sym*1],
2845 action => $cmds,
2846 };
2847 }
2848 }
2849 }
2850
2438 sdl_init; 2851 sdl_init;
2439 2852
2440 @SDL_MODES = DC::SDL_ListModes 8, 8; 2853 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2441 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2854 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2442 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2443 2855
2444 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2856 {
2445
2446 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2447
2448 {
2449 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2857 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2450 DejaVuSans.ttf 2858 DejaVuSans.ttf
2451 DejaVuSansMono.ttf 2859 DejaVuSansMono.ttf
2452 DejaVuSans-Bold.ttf 2860 DejaVuSans-Bold.ttf
2453 DejaVuSansMono-Bold.ttf 2861 DejaVuSansMono-Bold.ttf
2454 DejaVuSans-Oblique.ttf 2862 DejaVuSans-Oblique.ttf
2455 DejaVuSansMono-Oblique.ttf 2863 DejaVuSansMono-Oblique.ttf
2456 DejaVuSans-BoldOblique.ttf 2864 DejaVuSans-BoldOblique.ttf
2457 DejaVuSansMono-BoldOblique.ttf 2865 DejaVuSansMono-BoldOblique.ttf
2866 mona.ttf
2458 ); 2867 );
2459 2868
2460 DC::add_font $_ for @fonts; 2869 DC::add_font $_ for @fonts;
2461
2462 DC::pango_init;
2463 2870
2464 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2871 $FONT_PROP = new_from_file DC::Font $fonts[0];
2465 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2872 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2466 2873
2467 $FONT_PROP->make_default; 2874 $FONT_PROP->make_default;
2468 } 2875
2876 DC::pango_init;
2877 }
2469 2878
2470# compare mono (ft) vs. rgba (cairo) 2879# compare mono (ft) vs. rgba (cairo)
2471# ft - 1.8s, cairo 3s, even in alpha-only mode 2880# ft - 1.8s, cairo 3s, even in alpha-only mode
2472# for my $rgba (0..1) { 2881# for my $rgba (0..1) {
2473# my $t1 = Time::HiRes::time; 2882# my $t1 = Time::HiRes::time;
2478# } 2887# }
2479# my $t2 = Time::HiRes::time; 2888# my $t2 = Time::HiRes::time;
2480# warn $t2-$t1; 2889# warn $t2-$t1;
2481# } 2890# }
2482 2891
2483 video_init; 2892 video_init;
2484 audio_init; 2893 audio_init;
2485} 2894 }
2486 2895
2487show_tip_of_the_day if $CFG->{show_tips}; 2896 show_tip_of_the_day if $CFG->{show_tips};
2488 2897
2489our $STARTUP_CANCEL = EV::idle sub { 2898 our $STARTUP_CANCEL = EV::idle sub {
2490 undef $::STARTUP_CANCEL; 2899 undef $::STARTUP_CANCEL;
2491 $startup_done->(); 2900 $startup_done->();
2492}; 2901 };
2493 2902
2903 debug_toggle 0;
2904
2905 delete $SIG{__DIE__};
2494EV::loop; 2906 EV::loop;
2495 2907
2908 DC::write_cfg if $CFG->{config_autosave};
2909
2496#video_shutdown; 2910 #video_shutdown;
2497#audio_shutdown; 2911 #audio_shutdown;
2912
2498DC::OpenGL::quit; 2913 DC::OpenGL::quit;
2499DC::SDL_Quit; 2914 DC::SDL_Quit;
2500DC::DB::Server::stop; 2915 DC::DB::Server::stop;
2916}
2917
2918DC::SDL_braino; # see sub above
2501 2919
2502=head1 NAME 2920=head1 NAME
2503 2921
2504deliantra - A Deliantra MORPG game client 2922deliantra - A Deliantra MORPG game client
2505 2923
2506=head1 SYNOPSIS 2924=head1 SYNOPSIS
2507 2925
2508Just run it - no commandline arguments are supported. 2926 deliantra [--profile name] [host [user [password]]]
2927 deliantra --help
2509 2928
2510=head1 USAGE 2929=head1 USAGE
2511 2930
2512deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2931The deliantra client utilises OpenGL for all UI elements and the game. It
2513be used in fullscreen mode and interactively. 2932is supposed to be used in fullscreen mode and interactively.
2514 2933
2515=head1 DEBUGGING 2934=head1 DEBUGGING
2516 2935
2517
2518CFPLUS_DEBUG - environment variable 2936DELIANTRA_DEBUG - environment variable
2519 2937
2520 1 draw borders around widgets 2938 1 draw borders around widgets
2521 2 add low-level widget info to tooltips 2939 2 add low-level widget info to tooltips
2522 4 show fps 2940 4 show fps
2523 8 suppress tooltips 2941 8 suppress tooltips
2942 16 show bandwidth downstream
2524 2943
2525=head1 AUTHOR 2944=head1 AUTHOR
2526 2945
2527Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2946Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2528 2947
2529 2948
2530 2949

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