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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.29 by root, Mon Mar 24 00:24:47 2008 UTC vs.
Revision 1.66 by root, Mon Sep 1 09:12:08 2008 UTC

49 } 49 }
50 } 50 }
51 51
52 if ($^O eq "MSWin32") { 52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 53 # pango is relocatable on win32
54 } else { 54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion" 55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!"; 56 or die "pangoversion: $!";
57 my $PANGO = <$fh>; 57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file 58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" 59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
69 69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!"; 72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; 73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
74 } 81 }
75 82
76 unshift @INC, $root; 83 unshift @INC, $root;
77 } 84 }
78} 85}
97use List::Util qw(max min); 104use List::Util qw(max min);
98 105
99use Deliantra; 106use Deliantra;
100use Deliantra::Protocol::Constants; 107use Deliantra::Protocol::Constants;
101 108
109use AnyEvent::Util ();
110use AnyEvent::DNS;
111use AnyEvent::Socket ();
112
102use Compress::LZF; 113use Compress::LZF;
114use JSON::XS;
103 115
104use DC; 116use DC;
117
118#############################################################################
119
120our $CONN;
121
122# write a crash message blockingly to the socket, if possible
123# this is a bit too complicated for my tastes, but it was easy.
124sub crash($;$) {
125 my ($msg, $backtrace) = @_;
126
127 return unless $CONN;
128
129 my $fh = $CONN->{fh}
130 or return;
131
132 my $buf = delete $CONN->{wbuf};
133
134 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
135
136 AnyEvent::Util::fh_nonblocking $fh, 0;
137
138 syswrite $fh, $buf;
139 AnyEvent::Util::fh_nonblocking $fh, 1;
140
141 $msg =~ s/\s+$//;
142
143 # backtrace as second step, in case it crashes, too
144 crash (Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated")
145 if $backtrace;
146}
147
148#############################################################################
149
150BEGIN {
151 $SIG{__DIE__} = sub {
152 return if $^S;
153 crash ("CRASH/DIE: $_[0]" => 1);
154 DC::fatal Carp::longmess "$_[0]";
155 }
156}
157
105use DC::OpenGL (); 158use DC::OpenGL ();
106use DC::Protocol; 159use DC::Protocol;
107use DC::DB; 160use DC::DB;
108use DC::UI; 161use DC::UI;
109use DC::UI::Canvas; 162use DC::UI::Canvas;
110use DC::UI::Inventory; 163use DC::UI::Inventory;
111use DC::UI::SpellList; 164use DC::UI::SpellList;
112use DC::UI::Dockable; 165use DC::UI::Dockable;
113use DC::UI::Dockbar; 166use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 167use DC::UI::ChatView;
116use DC::MessageDistributor; 168use DC::MessageDistributor;
117use DC::Pod; 169use DC::Pod;
118use DC::MapWidget; 170use DC::MapWidget;
119use DC::Macro; 171use DC::Macro;
120 172
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 173$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 174$SIG{PIPE} = 'IGNORE';
123 175
124$EV::DIED = sub { 176$EV::DIED = sub {
177 crash ("CRASH/EV::DIED: $@" => 1);
125 DC::fatal Carp::longmess $@; 178 DC::fatal Carp::longmess $@;
126}; 179};
127 180
128my $MAX_FPS = 60; 181my $MAX_FPS = 60;
129 182
131 184
132our $LAST_REFRESH; 185our $LAST_REFRESH;
133our $NOW; 186our $NOW;
134 187
135our $CFG; 188our $CFG;
136our $CONN;
137our $PROFILE; # current profile 189our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 190our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 191
140our $WANT_REFRESH; 192our $WANT_REFRESH;
141 193
194our $MODE_SLIDER;
195our $CAVEAT_LABEL;
196
142our @SDL_MODES; 197our @SDL_MODES;
198our $SDL_REINIT = 1;
143our $WIDTH; 199our $WIDTH;
144our $HEIGHT; 200our $HEIGHT;
145our $FULLSCREEN; 201our $FULLSCREEN;
146our $FONTSIZE; 202our $FONTSIZE;
147 203
232 288
233 $markup .= $mod & DC::KMOD_NUM 289 $markup .= $mod & DC::KMOD_NUM
234 ? "[NUM]" 290 ? "[NUM]"
235 : "[<span foreground='#888'>num</span>]"; 291 : "[<span foreground='#888'>num</span>]";
236 292
293 # <tt> around next statement works around some bug that keeps the
294 # "font =>" from being used on windows
237 $MODBOX->set_markup ($markup); 295 $MODBOX->set_markup ("<tt>$markup</tt>");
238} 296}
239 297
240############################################################################# 298#############################################################################
241#TODO: maybe move into own audio module... 299#TODO: maybe move into own audio module...
242 300
662 # right: accept 720 # right: accept
663 $table->add_at (4, 0, new DC::UI::Button 721 $table->add_at (4, 0, new DC::UI::Button
664 text => "Accept", 722 text => "Accept",
665 on_activate => sub { 723 on_activate => sub {
666 $conn->send ("reply n"); 724 $conn->send ("reply n");
667 $STATS_PAGE->hide;
668 destroy_query_dialog $conn; 725 destroy_query_dialog $conn;
669 0 726 0
670 }, 727 },
671 ); 728 );
672 729
724 781
725 $vbox->add (@dialog); 782 $vbox->add (@dialog);
726 $dialog->show; 783 $dialog->show;
727} 784}
728 785
729sub start_game { 786sub dc_connect {
730 status "logging in..."; 787 my ($host, $port) = @_;
731
732 $LOGIN_BUTTON->set_text ("Logout");
733 $SETUP_DIALOG->hide;
734 788
735 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 789 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
736 790
737 my ($host, $port) = split /:/, $PROFILE->{host};
738
739 $MAP = new DC::Map;
740
741 $CONN = eval { 791 $CONN =
742 new DC::Protocol 792 new DC::Protocol
743 host => $host, 793 host => $host,
744 port => $port || 13327, 794 port => $port,
745 user => $PROFILE->{user}, 795 user => $PROFILE->{user},
746 pass => $PROFILE->{password}, 796 pass => $PROFILE->{password},
747 mapw => $mapsize, 797 mapw => $mapsize,
748 maph => $mapsize, 798 maph => $mapsize,
749 799
756 query => \&server_query, 806 query => \&server_query,
757 807
758 setup_req => { 808 setup_req => {
759 smoothing => $CFG->{map_smoothing}*1, 809 smoothing => $CFG->{map_smoothing}*1,
760 }, 810 },
761 };
762 811
763 if ($CONN) { 812 on_connect => sub {
813 if ($_[0]) {
764 DC::lowdelay fileno $CONN->{fh}; 814 DC::lowdelay fileno $CONN->{fh};
765 815
766 status "login successful"; 816 status "login successful";
817 } else {
818 undef $CONN;
819 status "unable to connect: $!";
820 stop_game();
821 }
822 },
823 ;
824}
825
826sub start_game {
827 status "logging in...";
828
829 $LOGIN_BUTTON->set_text ("Logout");
830 $SETUP_DIALOG->hide;
831
832 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
833
834 $MAP = new DC::Map;
835
836 # hack to make SURE we find the IP address all right
837 # can be removed once AnyEvent::DNS is proven stable.
838 if ($host eq "gameserver.deliantra.net") {
839 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
840 if ($_[0] ne "80.101.114.108") { # Perl
841 status "dns failure, using hardcoded address";
842 $host = "129.13.162.95";
843 }
844
845 dc_connect $host, $port;
846 };
767 } else { 847 } else {
768 status "unable to connect"; 848 dc_connect $host, $port;
769 stop_game();
770 } 849 }
771} 850}
772 851
773sub stop_game { 852sub stop_game {
853 crash "stop_game";
854
774 $LOGIN_BUTTON->set_text ("Login / Register"); 855 $LOGIN_BUTTON->set_text ("Login / Register");
775 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 856 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
776 $SETUP_DIALOG->show; 857 $SETUP_DIALOG->show;
777 $PL_WINDOW->hide; 858 $PL_WINDOW->hide;
778 $SPELL_LIST->clear_spells; 859 $SPELL_LIST->clear_spells;
798 879
799 my $row = 0; 880 my $row = 0;
800 881
801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
802 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 883 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
803 can_events => 1, 884 can_events => 1,
804 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 885 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
888 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
889 can_events => 1,
890 tooltip => "This field shows any known issues with your config or driver, such as "
891 . "a non-accelerated display format. You can try to work around these issues "
892 . "by selecting a different video mode, changing the settings below or "
893 . "by installing the right driver for your graphics card.");
805 894
806 my $vidmode_tooltip = 895 my $vidmode_tooltip =
807 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 896 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
808 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 897 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
809 898
810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
811 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 900 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
812 901
813 $hbox->add (my $mode_slider = new DC::UI::Slider 902 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
814 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 903 force_w => $WIDTH * 0.1, expand => 1,
904 range => [ ($CFG->{sdl_mode}) x 3 ],
815 tooltip => $vidmode_tooltip); 905 tooltip => $vidmode_tooltip);
816 $hbox->add (my $mode_label = new DC::UI::Label 906 $hbox->add (my $mode_label = new DC::UI::Label
817 height => 0.8, template => "9999x9999@9+9", 907 height => 0.8, template => "9999x9999@9+9",
818 can_events => 1, tooltip => $vidmode_tooltip); 908 can_events => 1, tooltip => $vidmode_tooltip);
819 909
820 $mode_slider->connect (changed => sub { 910 $MODE_SLIDER->connect (changed => sub {
821 my ($self, $value) = @_; 911 my ($self, $value) = @_;
822 912
823 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 913 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
824 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 914 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
825 }); 915 });
826 $mode_slider->emit (changed => $mode_slider->{range}[0]); 916 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
827 917
828 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 918 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
829 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 919 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
830 state => $CFG->{fullscreen}, 920 state => $CFG->{fullscreen},
831 tooltip => "Bring the client into fullscreen mode.", 921 tooltip => "Bring the client into fullscreen mode.",
837 state => $CFG->{force_opengl11}, 927 state => $CFG->{force_opengl11},
838 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 928 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
839 . "higher memory usage and slower performance. It will, however, help tremendously on " 929 . "higher memory usage and slower performance. It will, however, help tremendously on "
840 . "cards that claim to support a feature but fall back to software rendering. " 930 . "cards that claim to support a feature but fall back to software rendering. "
841 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 931 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
842 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 932 . "but cards and drivers from other vendors (ATI) are often just as bad. "
843 . "experience extremely low framerates and your card should do better, try this option.</b>", 933 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
844 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 934 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
935 );
936
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
938 $table->add_at (1, $row++, new DC::UI::CheckBox
939 state => $CFG->{disable_alpha},
940 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
941 . "by disabling a number of textures and transparency effects. Normally, these "
942 . "effects do not cost a lot of resources, but some graphics cards might fall "
943 . "back to etxremely slow rendering if this is enabled. If disabling this option "
944 . "noticably improves the framerate of the client please report this! "
945 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
946 on_changed => sub {
947 my ($self, $value) = @_;
948 $CFG->{disable_alpha} = $value;
949 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
950 0
951 }
845 ); 952 );
846 953
847 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
848 $table->add_at (1, $row++, new DC::UI::CheckBox 955 $table->add_at (1, $row++, new DC::UI::CheckBox
849 state => $CFG->{texture_compression}, 956 state => $CFG->{texture_compression},
850 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 957 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
851 . "will save a lot of memory and increase performance. The compression algorithm " 958 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
852 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 959 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
853 . "forced OpenGL 1.1 mode.", 960 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
854 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 961 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
855 ); 962 );
856 963
857 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 964 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
858 $table->add_at (1, $row++, new DC::UI::CheckBox 965 $table->add_at (1, $row++, new DC::UI::CheckBox
874 on_activate => sub { 981 on_activate => sub {
875 video_shutdown (); 982 video_shutdown ();
876 video_init (); 983 video_init ();
877 0 984 0
878 } 985 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
989 $table->add_at (1, $row++, new DC::UI::CheckBox
990 state => $CFG->{smooth_movement},
991 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
992 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
993 . "then disable this option. Changes take effect immdiately.",
994 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
879 ); 995 );
880 996
881 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 997 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
882 $table->add_at (1, $row++, new DC::UI::Slider 998 $table->add_at (1, $row++, new DC::UI::Slider
883 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 999 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1523 1 1639 1
1524 }, 1640 },
1525 ); 1641 );
1526 1642
1527 $vbox->add (new DC::UI::FancyFrame 1643 $vbox->add (new DC::UI::FancyFrame
1528 label => "Registering", 1644 label => "How to Play",
1529 min_h => 200, 1645 min_h => 240,
1530 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1646 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1531 markup => 1647 markup =>
1648 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1649 . "Then register a new account (or use an existing one if you have one). "
1532 "To register a new account, choose a username that hasn't been taken yet and " 1650 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1533 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1651 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1534 ), 1652 ),
1535 ); 1653 );
1536 1654
1537 $vbox 1655 $vbox
1618 $CFG->{show_tips} = $value; 1736 $CFG->{show_tips} = $value;
1619 0 1737 0
1620 } 1738 }
1621 ); 1739 );
1622 1740
1623 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1741 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1624 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1742 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1625 text => $CFG->{logview_max_par}, 1743 text => $CFG->{logview_max_par},
1626 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1744 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1627 . "sends more messages than this number, older messages get removed to save memory and " 1745 . "sends more messages than this number, older messages get removed to save memory and "
1628 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1746 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1629 on_changed => sub { 1747 on_changed => sub {
1630 my ($self, $value) = @_; 1748 my ($self, $value) = @_;
1631 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1749 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1683 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1801 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1684 ["Ignore cursed" => PICKUP_NOT_CURSED], 1802 ["Ignore cursed" => PICKUP_NOT_CURSED],
1685 ["Jewelery" => PICKUP_JEWELS], 1803 ["Jewelery" => PICKUP_JEWELS],
1686 ["Flesh" => PICKUP_FLESH], 1804 ["Flesh" => PICKUP_FLESH],
1687 ], 1805 ],
1688 ["Weight/Value ratio", 2, 17] 1806 ["Value/Weight ratio", 2, 17]
1689 ) 1807 )
1690 { 1808 {
1691 my ($title, $x, $y, @bits) = @$_; 1809 my ($title, $x, $y, @bits) = @$_;
1692 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1810 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1693 1811
1718 } 1836 }
1719 1837
1720 $table->add_at (2, 18, new DC::UI::ValSlider 1838 $table->add_at (2, 18, new DC::UI::ValSlider
1721 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1839 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1722 template => ">= 99", 1840 template => ">= 99",
1841 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1723 to_value => sub { ">= " . 5 * $_[0] }, 1842 to_value => sub { ">= " . 5 * $_[0] },
1724 on_changed => sub { 1843 on_changed => sub {
1725 my ($slider, $value) = @_; 1844 my ($slider, $value) = @_;
1726 1845
1727 $::CFG->{pickup} &= ~0xF; 1846 $::CFG->{pickup} &= ~0xF;
1740 1859
1741 $r 1860 $r
1742} 1861}
1743 1862
1744my %SORT_ORDER = ( 1863my %SORT_ORDER = (
1745 type => undef, 1864 type => sub {
1865 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1866 },
1746 mtime => sub { 1867 mtime => sub {
1747 my $NOW = time; 1868 my $NOW = time;
1748 sort { 1869 sort {
1749 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1870 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1750 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1871 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1781 $::CFG->{inv_sort} = $_[1]; 1902 $::CFG->{inv_sort} = $_[1];
1782 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1903 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1783 }, 1904 },
1784 ); 1905 );
1785 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1906 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1786 #TODO# update to weigh/maxweight 1907 #TODO# update to weight/maxweight
1787 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1908 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1788 1909
1789 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1910 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1790 $sw1->add ($INV = new DC::UI::Inventory); 1911 $sw1->add ($INV = new DC::UI::Inventory);
1791 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1912 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1972 my @path = DC::Pod::full_path_of $node; 2093 my @path = DC::Pod::full_path_of $node;
1973 pop @path; # drop current node 2094 pop @path; # drop current node
1974 2095
1975 for my $node (@path) { 2096 for my $node (@path) {
1976 $buttons->add (new DC::UI::Button 2097 $buttons->add (new DC::UI::Button
1977 text => $node->{kw}[0], 2098 text => $node->[DC::Pod::N_KW][0],
1978 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", 2099 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
1979 on_activate => sub { 2100 on_activate => sub {
1980 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); 2101 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
1981 $load_node->($node); 2102 $load_node->($node);
1982 }, 2103 },
1983 ); 2104 );
1984 $buttons->add (new DC::UI::Label text => "/"); 2105 $buttons->add (new DC::UI::Label text => "/");
1985 } 2106 }
1986 2107
1987 $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); 2108 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
1988 2109
1989 $curnode = $node; 2110 $curnode = $node;
1990 2111
1991 $viewer->clear; 2112 $viewer->clear;
1992 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); 2113 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2055 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2176 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2056 ); 2177 );
2057 $hb->add (new DC::UI::Button 2178 $hb->add (new DC::UI::Button
2058 text => "Quit anyway", 2179 text => "Quit anyway",
2059 expand => 1, 2180 expand => 1,
2060 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2181 on_activate => sub {
2182 crash "Quit anyway";
2183 EV::unloop EV::UNLOOP_ALL;
2184 },
2061 ); 2185 );
2062 } 2186 }
2063 2187
2064 $QUIT_DIALOG->show; 2188 $QUIT_DIALOG->show;
2065 $QUIT_DIALOG->grab_focus; 2189 $QUIT_DIALOG->grab_focus;
2118 $dialog->show; 2242 $dialog->show;
2119 }; 2243 };
2120} 2244}
2121 2245
2122sub sdl_init { 2246sub sdl_init {
2123 DC::SDL_Init 2247 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2124 and die "SDL::Init failed!\n"; 2248 and die "SDL::Init failed!\n";
2125} 2249}
2126 2250
2127sub video_init { 2251sub video_init {
2252 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2253 $SDL_REINIT = 0;
2254
2255 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2256 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2257 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2258 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2259
2260 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2261
2128 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2262 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2263 $CFG->{sdl_mode} = 0; # lowest resolution by default
2264
2265 # now choose biggets mode <= 1024x768
2266 for (0 .. $#SDL_MODES) {
2267 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2268 $CFG->{sdl_mode} = $_;
2269 }
2270 }
2271 }
2129 2272
2130 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2273 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2131 2274
2132 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2275 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2133 $FULLSCREEN = $CFG->{fullscreen}; 2276 $FULLSCREEN = $CFG->{fullscreen};
2134 $FAST = $CFG->{fast}; 2277 $FAST = $CFG->{fast};
2135 2278
2279 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2136 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2280 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2281 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2137 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2282 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2138 2283
2139 $SDL_ACTIVE = 1; 2284 $SDL_ACTIVE = 1;
2140 $LAST_REFRESH = time - 0.01; 2285 $LAST_REFRESH = time - 0.01;
2141 2286
2178 can_events => 1, 2323 can_events => 1,
2179 can_hover => 1, 2324 can_hover => 1,
2180 markup => "", 2325 markup => "",
2181 align => 0, 2326 align => 0,
2182 font => $FONT_FIXED, 2327 font => $FONT_FIXED,
2183 tooltip => "#modifier_box"; 2328 tooltip => "#modifier_box",
2329 tooltip_width => 0.67,
2330 ;
2184 2331
2185 update_modbox; 2332 update_modbox;
2186 2333
2187 (new DC::UI::Frame 2334 (new DC::UI::Frame
2188 bg => [0, 0, 0, 0.4], 2335 bg => [0, 0, 0, 0.4],
2237 force_h => $::HEIGHT * 0.6, 2384 force_h => $::HEIGHT * 0.6,
2238 has_close_button => 1, 2385 has_close_button => 1,
2239 ; 2386 ;
2240 2387
2241 $METASERVER = metaserver_dialog; 2388 $METASERVER = metaserver_dialog;
2242 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2389 # the name is changed to not conflict with the older name as users could have hidden it
2390 $MESSAGE_WINDOW = new DC::UI::Dockbar
2391 name => "message_window2",
2392 title => 'Messages',
2393 force_w => $::WIDTH * 0.6,
2394 force_h => $::HEIGHT * 0.25,
2395 ;
2396
2243 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2397 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2244 2398
2245 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2399 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2246 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2400 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2247 2401
2248 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2402 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2249 "Configure the server to play on, your username and password."); 2403 "Configure the server to play on, your username and password.");
2250 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2404 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2268 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2422 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2269 2423
2270 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, 2424 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2271 tooltip => "Toggles a dialog where you can configure all aspects of this client."); 2425 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2272 2426
2273 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, 2427# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2274 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); 2428# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2275 2429
2276 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 2430 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2277 2431
2278 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, 2432 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2279 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); 2433 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2281 $BUTTONBAR->add (new DC::UI::Button 2435 $BUTTONBAR->add (new DC::UI::Button
2282 text => "Save Config", 2436 text => "Save Config",
2283 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", 2437 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2284 on_activate => sub { 2438 on_activate => sub {
2285 $::CFG->{layout} = DC::UI::get_layout; 2439 $::CFG->{layout} = DC::UI::get_layout;
2286 DC::write_cfg "$Deliantra::VARDIR/client.cf"; 2440 DC::write_cfg;
2287 status "Configuration Saved"; 2441 status "Configuration Saved";
2288 0 2442 0
2289 }, 2443 },
2290 ); 2444 );
2291 2445
2292 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, 2446 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2293 tooltip => "View Documentation"); 2447 tooltip => "View Documentation");
2294
2295 2448
2296 $BUTTONBAR->add (new DC::UI::Button 2449 $BUTTONBAR->add (new DC::UI::Button
2297 text => "Quit", 2450 text => "Quit",
2298 tooltip => "Terminates the program", 2451 tooltip => "Terminates the program",
2299 on_activate => sub { 2452 on_activate => sub {
2309 $BUTTONBAR->show; 2462 $BUTTONBAR->show;
2310 $SETUP_DIALOG->show; 2463 $SETUP_DIALOG->show;
2311 $MESSAGE_WINDOW->show; 2464 $MESSAGE_WINDOW->show;
2312 } 2465 }
2313 2466
2467 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2468 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2469
2470 $CAVEAT_LABEL->set_text ("None :)");
2471 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2472 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2473
2314 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2474 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2315} 2475}
2316 2476
2317sub video_shutdown { 2477sub video_shutdown {
2318 DC::OpenGL::shutdown; 2478 DC::OpenGL::shutdown;
2479 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2319 2480
2320 undef $SDL_ACTIVE; 2481 undef $SDL_ACTIVE;
2321} 2482}
2322 2483
2323my %animate_object; 2484my %animate_object;
2366 delete $animate_object{$widget}; 2527 delete $animate_object{$widget};
2367} 2528}
2368 2529
2369%SDL_CB = ( 2530%SDL_CB = (
2370 DC::SDL_QUIT => sub { 2531 DC::SDL_QUIT => sub {
2532 crash "SDL_QUIT";
2371 EV::unloop EV::UNLOOP_ALL; 2533 EV::unloop EV::UNLOOP_ALL;
2372 }, 2534 },
2373 DC::SDL_VIDEORESIZE => sub { 2535 DC::SDL_VIDEORESIZE => sub {
2374 }, 2536 },
2375 DC::SDL_VIDEOEXPOSE => sub { 2537 DC::SDL_VIDEOEXPOSE => sub {
2384# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2546# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2385 }, 2547 },
2386 DC::SDL_KEYDOWN => sub { 2548 DC::SDL_KEYDOWN => sub {
2387 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2549 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2388 # alt-enter 2550 # alt-enter
2551 video_shutdown;
2389 $FULLSCREEN_ENABLE->toggle; 2552 $FULLSCREEN_ENABLE->toggle;
2390 video_shutdown;
2391 video_init; 2553 video_init;
2392 } else { 2554 } else {
2393 &DC::UI::feed_sdl_key_down_event; 2555 &DC::UI::feed_sdl_key_down_event;
2394 } 2556 }
2395 update_modbox; 2557 update_modbox;
2415$SIG{INT} = $SIG{TERM} = sub { 2577$SIG{INT} = $SIG{TERM} = sub {
2416 EV::unloop; 2578 EV::unloop;
2417 #d# TODO calling exit here hangs the process in some futex 2579 #d# TODO calling exit here hangs the process in some futex
2418}; 2580};
2419 2581
2420{ 2582# due to mac os x + sdl combined briandamage, we need this contortion
2583sub main {
2584 {
2585 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2586
2421 if (-e "$Deliantra::VARDIR/client.cf") { 2587 if (-e "$Deliantra::VARDIR/client.cf") {
2422 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2588 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2423 } else { 2589 } else {
2424 #TODO: compatibility cruft 2590 #TODO: compatibility cruft
2425 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2591 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2426 print STDERR "INFO: used old configuration file\n"; 2592 print STDERR "INFO: used old configuration file\n";
2427 } 2593 }
2428 2594
2429 DC::DB::Server::run; 2595 DC::DB::Server::run;
2430 2596
2597 if ($CFG->{db_schema} < 1) {
2598 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2599 DC::DB::nuke_db;
2600 $CFG->{db_schema} = 1;
2601 DC::write_cfg;
2602 }
2603
2604 DC::DB::open_db;
2605
2431 DC::UI::set_layout ($::CFG->{layout}); 2606 DC::UI::set_layout ($::CFG->{layout});
2432 2607
2433 my %DEF_CFG = ( 2608 my %DEF_CFG = (
2434 sdl_mode => 0, 2609 sdl_mode => undef,
2435 fullscreen => 1, 2610 fullscreen => 1,
2436 fast => 0, 2611 fast => 0,
2437 force_opengl11 => undef, 2612 force_opengl11 => undef,
2613 disable_alpha => 0,
2614 smooth_movement => 1,
2438 texture_compression => 1, 2615 texture_compression => 1,
2439 map_scale => 1, 2616 map_scale => 1,
2440 fow_enable => 1, 2617 fow_enable => 1,
2441 fow_intensity => 0, 2618 fow_intensity => 0,
2442 map_smoothing => 1, 2619 map_smoothing => 1,
2443 gui_fontsize => 1, 2620 gui_fontsize => 1,
2444 log_fontsize => 0.7, 2621 log_fontsize => 0.7,
2445 gauge_fontsize => 1, 2622 gauge_fontsize => 1,
2446 gauge_size => 0.35, 2623 gauge_size => 0.35,
2447 stat_fontsize => 0.7, 2624 stat_fontsize => 0.7,
2448 mapsize => 100, 2625 mapsize => 100,
2449 audio_enable => 1, 2626 audio_enable => 1,
2450 audio_hw_channels => 0, 2627 audio_hw_channels => 0,
2451 audio_hw_frequency => 0, 2628 audio_hw_frequency => 0,
2452 audio_hw_chunksize => 0, 2629 audio_hw_chunksize => 0,
2453 audio_mix_channels => 8, 2630 audio_mix_channels => 8,
2454 effects_enable => 1, 2631 effects_enable => 1,
2455 effects_volume => 1, 2632 effects_volume => 1,
2456 bgm_enable => 1, 2633 bgm_enable => 1,
2457 bgm_volume => 0.5, 2634 bgm_volume => 0.5,
2458 output_rate => "", 2635 output_rate => "",
2459 pickup => 0, 2636 pickup => 0,
2460 inv_sort => "mtime", 2637 inv_sort => "mtime",
2461 default => "profile", # default profile 2638 default => "profile", # default profile
2462 show_tips => 1, 2639 show_tips => 1,
2463 logview_max_par => 1000, 2640 logview_max_par => 1000,
2641 shift_fire_stop => 0,
2464 ); 2642 );
2465 2643
2466 while (my ($k, $v) = each %DEF_CFG) { 2644 while (my ($k, $v) = each %DEF_CFG) {
2467 $CFG->{$k} = $v unless exists $CFG->{$k}; 2645 $CFG->{$k} = $v unless exists $CFG->{$k};
2468 } 2646 }
2469 2647
2470 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2648 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2471 $PROFILE = $CFG->{profile}{default}; 2649 $PROFILE = $CFG->{profile}{default};
2472 2650
2473 # convert old bindings (only default profile matters) 2651 # convert old bindings (only default profile matters)
2474 if (my $bindings = delete $PROFILE->{bindings}) { 2652 if (my $bindings = delete $PROFILE->{bindings}) {
2475 while (my ($mod, $syms) = each %$bindings) { 2653 while (my ($mod, $syms) = each %$bindings) {
2476 while (my ($sym, $cmds) = each %$syms) { 2654 while (my ($sym, $cmds) = each %$syms) {
2477 push @{ $PROFILE->{macro} }, { 2655 push @{ $PROFILE->{macro} }, {
2478 accelkey => [$mod*1, $sym*1], 2656 accelkey => [$mod*1, $sym*1],
2479 action => $cmds, 2657 action => $cmds,
2658 };
2480 }; 2659 }
2481 } 2660 }
2482 } 2661 }
2483 }
2484 2662
2485 sdl_init; 2663 sdl_init;
2486 2664
2487 @SDL_MODES = DC::SDL_ListModes 8, 8; 2665 {
2488 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2489 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2490
2491 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2492
2493 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2494
2495 {
2496 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2666 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2497 DejaVuSans.ttf 2667 DejaVuSans.ttf
2498 DejaVuSansMono.ttf 2668 DejaVuSansMono.ttf
2499 DejaVuSans-Bold.ttf 2669 DejaVuSans-Bold.ttf
2500 DejaVuSansMono-Bold.ttf 2670 DejaVuSansMono-Bold.ttf
2501 DejaVuSans-Oblique.ttf 2671 DejaVuSans-Oblique.ttf
2502 DejaVuSansMono-Oblique.ttf 2672 DejaVuSansMono-Oblique.ttf
2503 DejaVuSans-BoldOblique.ttf 2673 DejaVuSans-BoldOblique.ttf
2504 DejaVuSansMono-BoldOblique.ttf 2674 DejaVuSansMono-BoldOblique.ttf
2505 ); 2675 );
2506 2676
2507 DC::add_font $_ for @fonts; 2677 DC::add_font $_ for @fonts;
2508 2678
2509 DC::pango_init;
2510
2511 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2679 $FONT_PROP = new_from_file DC::Font $fonts[0];
2512 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2680 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2513 2681
2514 $FONT_PROP->make_default; 2682 $FONT_PROP->make_default;
2515 } 2683
2684 DC::pango_init;
2685 }
2516 2686
2517# compare mono (ft) vs. rgba (cairo) 2687# compare mono (ft) vs. rgba (cairo)
2518# ft - 1.8s, cairo 3s, even in alpha-only mode 2688# ft - 1.8s, cairo 3s, even in alpha-only mode
2519# for my $rgba (0..1) { 2689# for my $rgba (0..1) {
2520# my $t1 = Time::HiRes::time; 2690# my $t1 = Time::HiRes::time;
2525# } 2695# }
2526# my $t2 = Time::HiRes::time; 2696# my $t2 = Time::HiRes::time;
2527# warn $t2-$t1; 2697# warn $t2-$t1;
2528# } 2698# }
2529 2699
2530 video_init; 2700 video_init;
2531 audio_init; 2701 audio_init;
2532} 2702 }
2533 2703
2534show_tip_of_the_day if $CFG->{show_tips}; 2704 show_tip_of_the_day if $CFG->{show_tips};
2535 2705
2536our $STARTUP_CANCEL = EV::idle sub { 2706 our $STARTUP_CANCEL = EV::idle sub {
2537 undef $::STARTUP_CANCEL; 2707 undef $::STARTUP_CANCEL;
2538 $startup_done->(); 2708 $startup_done->();
2539}; 2709 };
2540 2710
2711 delete $SIG{__DIE__};
2541EV::loop; 2712 EV::loop;
2542 2713
2543#video_shutdown; 2714#video_shutdown;
2544#audio_shutdown; 2715#audio_shutdown;
2545DC::OpenGL::quit; 2716 DC::OpenGL::quit;
2546DC::SDL_Quit; 2717 DC::SDL_Quit;
2547DC::DB::Server::stop; 2718 DC::DB::Server::stop;
2719}
2720
2721DC::SDL_braino; # see sub above
2548 2722
2549=head1 NAME 2723=head1 NAME
2550 2724
2551deliantra - A Deliantra MORPG game client 2725deliantra - A Deliantra MORPG game client
2552 2726
2569 4 show fps 2743 4 show fps
2570 8 suppress tooltips 2744 8 suppress tooltips
2571 2745
2572=head1 AUTHOR 2746=head1 AUTHOR
2573 2747
2574Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2748Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2575 2749
2576 2750
2577 2751

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