--- deliantra/Deliantra-Client/bin/deliantra 2008/03/30 06:05:53 1.35 +++ deliantra/Deliantra-Client/bin/deliantra 2009/01/11 22:13:35 1.87 @@ -19,6 +19,11 @@ require Win32::GUI::SplashScreen; + # initialise the resolver now, as vista forces us back to the desktop + # when doing this. + use AnyEvent::DNS (); + AnyEvent::DNS::resolver; + Win32::GUI::SplashScreen::Show ( -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); @@ -52,25 +57,12 @@ if ($^O eq "MSWin32") { # pango is relocatable on win32 } else { - open my $fh, "<:perlio", "$root/pangoversion" - or die "pangoversion: $!"; - my $PANGO = <$fh>; - # unix, need to patch pango rc file - open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" - or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; - local $/; - my $rc = <$fh>; - $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones - - mkdir "$root/pango-modules"; - open my $fh, ">:perlio", "$root/pango-modules/pango.modules" - or die "$root/pango-modules/pango.modules: $!"; - print $fh $rc; - + # OS X + $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! + $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! $ENV{PANGO_RC_FILE} = "$root/pango.rc"; - open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} - or die "$ENV{PANGO_RC_FILE}: $!"; - print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; + $ENV{DYLD_LIBRARY_PATH} = $root; + chdir $root; # for pango modules, maybe other things } unshift @INC, $root; @@ -92,16 +84,35 @@ unshift @INC, $ENV{PAR_TEMP} if %PAR::LibCache; -use Time::HiRes 'time'; use EV; +BEGIN { *time = \&EV::time } + use List::Util qw(max min); use Deliantra; use Deliantra::Protocol::Constants; +use AnyEvent::Util (); +use AnyEvent::Socket (); +use AnyEvent::DNS (); + use Compress::LZF; +use JSON::XS; use DC; + +sub crash($;$) { + # nop during compiletime +} + +BEGIN { + $SIG{__DIE__} = sub { + return if $^S; + crash "CRASH/DIE: $_[0]" => 1; + DC::fatal Carp::longmess "$_[0]"; + } +} + use DC::OpenGL (); use DC::Protocol; use DC::DB; @@ -111,7 +122,6 @@ use DC::UI::SpellList; use DC::UI::Dockable; use DC::UI::Dockbar; -use DC::UI::MessageWindow; use DC::UI::ChatView; use DC::MessageDistributor; use DC::Pod; @@ -122,6 +132,7 @@ $SIG{PIPE} = 'IGNORE'; $EV::DIED = sub { + crash "CRASH/EV::DIED: $@" => 0; DC::fatal Carp::longmess $@; }; @@ -133,13 +144,16 @@ our $NOW; our $CFG; -our $CONN; our $PROFILE; # current profile our $FAST; # fast, low-quality mode, possibly useful for software-rendering our $WANT_REFRESH; +our $MODE_SLIDER; +our $CAVEAT_LABEL; + our @SDL_MODES; +our $SDL_REINIT = 1; our $WIDTH; our $HEIGHT; our $FULLSCREEN; @@ -148,11 +162,16 @@ our $FONT_PROP; our $FONT_FIXED; +our $CONN; + our $MAP; our $MAPMAP; our $MAPWIDGET; our $COMPLETER; -our $BUTTONBAR; +our $MENUFRAME; # the rectangle at the top +our $MENUBAR; # the hbox at the top +our $MENUPOPUP; +our $BUTTONBAR; # the menu buttons our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; @@ -201,6 +220,46 @@ ############################################################################# +# write a crash message blockingly to the socket, if possible +# this is a bit too complicated for my tastes, but it was easy. +*crash = sub($;$) { + my ($msg, $backtrace) = @_; + + warn $msg; + + return unless $CONN; + + my $fh = $CONN->{fh} + or return; + + my $buf = delete $CONN->{wbuf}; + + $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000]; + + AnyEvent::Util::fh_nonblocking $fh, 0; + syswrite $fh, $buf; + AnyEvent::Util::fh_nonblocking $fh, 1; + + $msg =~ s/\s+$//; + + # backtrace as second step, in case it crashes, too + crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" + if $backtrace; +}; + +sub clienterror($;$) { + my ($msg, $backtrace) = @_; + + warn $msg; + + return unless $CONN; + + $CONN->send_exti_msg (clientlog => $msg); + $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; +} + +############################################################################# + sub status { $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } @@ -289,10 +348,10 @@ $meta->{data} or return; - # if its a jingle, play it as ambient music + # if it's a jingle, play it as ambient music if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue - push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue + push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue &audio_music_push ($face); } } else { @@ -300,7 +359,7 @@ DC::DB::get res_data => $meta->{name}, sub { my $rwops = new DC::RW $_[0]; my $chunk = new DC::MixChunk $rwops - or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; + or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; @@ -357,12 +416,15 @@ $MUSIC_PLAYING_DATA = \$_[0]; + $meta->{path} or length $_[0] + or return clienterror "empty music face from res_data ($meta->{face})";#d# + my $rwops = $meta->{path} - ? new_from_file DC::RW $meta->{path} + ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror : new DC::RW $$MUSIC_PLAYING_DATA; $MUSIC_PLAYER = new DC::MixMusic $rwops - or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; + or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; my $NOW = time; @@ -666,7 +728,6 @@ text => "Accept", on_activate => sub { $conn->send ("reply n"); - $STATS_PAGE->hide; destroy_query_dialog $conn; 0 }, @@ -728,26 +789,20 @@ $dialog->show; } -sub start_game { - status "logging in..."; - - $LOGIN_BUTTON->set_text ("Logout"); - $SETUP_DIALOG->hide; +sub dc_connect { + my ($host, $port) = @_; - my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32; + my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32; - my ($host, $port) = split /:/, $PROFILE->{host}; - - $MAP = new DC::Map; - - $CONN = eval { + $CONN = new DC::Protocol host => $host, - port => $port || 13327, + port => $port, user => $PROFILE->{user}, pass => $PROFILE->{password}, - mapw => $mapsize, - maph => $mapsize, + mapw => $mapw, + maph => $maph, client => "$DC::VERSION $] $^O", @@ -760,20 +815,50 @@ setup_req => { smoothing => $CFG->{map_smoothing}*1, }, - }; - if ($CONN) { - DC::lowdelay fileno $CONN->{fh}; + on_connect => sub { + if ($_[0]) { + DC::lowdelay fileno $CONN->{fh}; + + status "login successful"; + } else { + undef $CONN; + status "unable to connect: $!"; + stop_game(); + } + }, + ; +} + +sub start_game { + status "logging in..."; + + $LOGIN_BUTTON->set_text ("Logout"); + $SETUP_DIALOG->hide; - status "login successful"; + my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; + + $MAP = new DC::Map; + + # hack to make SURE we find the IP address all right + # can be removed once AnyEvent::DNS is proven stable. + if ($host eq "gameserver.deliantra.net") { + AnyEvent::DNS::a "dnstest.deliantra.net", sub { + if ($_[0] ne "80.101.114.108") { # Perl + status "dns failure, using hardcoded address"; + $host = "129.13.162.95"; + } + + dc_connect $host, $port; + }; } else { - warn $@; - status "unable to connect"; - stop_game(); + dc_connect $host, $port; } } sub stop_game { + crash "stop_game"; + $LOGIN_BUTTON->set_text ("Login / Register"); $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); $SETUP_DIALOG->show; @@ -797,149 +882,209 @@ sub graphics_setup { my $vbox = new DC::UI::VBox; - $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); + { + $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode"); - my $row = 0; + $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); - $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, - can_events => 1, - tooltip => "" . (DC::OpenGL::gl_extensions) . ""); - - my $vidmode_tooltip = - "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " - . "The format is width x height \@ depth-per-channel + alpha-channel."; - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); - $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); - - $hbox->add (my $mode_slider = new DC::UI::Slider - force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], - tooltip => $vidmode_tooltip); - $hbox->add (my $mode_label = new DC::UI::Label - height => 0.8, template => "9999x9999@9+9", - can_events => 1, tooltip => $vidmode_tooltip); + my $row = 0; - $mode_slider->connect (changed => sub { - my ($self, $value) = @_; + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); + $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, + can_events => 1, + tooltip => "" . (DC::OpenGL::gl_extensions) . ""); - $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; - $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); - }); - $mode_slider->emit (changed => $mode_slider->{range}[0]); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); + $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, + can_events => 1, + tooltip => "This field shows any known issues with your config or driver, such as " + . "a non-accelerated display format. You can try to work around these issues " + . "by selecting a different video mode, changing the settings below or " + . "by installing the right driver for your graphics card."); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector + value => $CFG->{uitheme}, + options => [ + [wood => "Wood (the default)"], + [plain => "Plain (very)"], + [blue => "Blue (dark)"], + [metal => "Metal (light)"], + ], + tooltip => "Choose the User Interface theme that you like most :)", + on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); - $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox - state => $CFG->{fullscreen}, - tooltip => "Bring the client into fullscreen mode.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } - ); + my $vidmode_tooltip = + "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " + . "The format is width x height \@ depth-per-channel + alpha-channel."; + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); + $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); + + $hbox->add ($MODE_SLIDER = new DC::UI::Slider + c_rescale => 1, + force_w => $WIDTH * 0.1, expand => 1, + range => [ ($CFG->{sdl_mode}) x 3 ], + tooltip => $vidmode_tooltip); + $hbox->add (my $mode_label = new DC::UI::Label + height => 0.8, template => "9999x9999@9+9", + can_events => 1, tooltip => $vidmode_tooltip); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{force_opengl11}, - tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " - . "higher memory usage and slower performance. It will, however, help tremendously on " - . "cards that claim to support a feature but fall back to software rendering. " - . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " - . "but cards and drivers from other vendors (ATI) are often just as bad. If you " - . "experience extremely low framerates and your card should do better, try this option.", - on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } - ); + $MODE_SLIDER->connect (changed => sub { + my ($self, $value) = @_; - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{texture_compression}, - tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " - . "will save a lot of memory and increase performance. The compression algorithm " - . "can differ form card to card, so your mileage may vary. This setting is ignored in " - . "forced OpenGL 1.1 mode.", - on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } - ); + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; + $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); + }); + $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{fast}, - tooltip => "Lower the visual quality considerably to speed up rendering.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox + state => $CFG->{fullscreen}, + tooltip => "Bring the client into fullscreen mode.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "The base font size used by most GUI elements that do not have their own setting.", - on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{force_opengl11}, + tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " + . "higher memory usage and slower performance. It will, however, help tremendously on " + . "cards that claim to support a feature but fall back to software rendering. " + . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " + . "but cards and drivers from other vendors (ATI) are often just as bad. " + . "If you experience extremely low framerates and your card should do better, try this option.", + on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } + ); - $table->add_at (1, $row++, new DC::UI::Button - expand => 1, text => "Apply", - tooltip => "Apply the video settings above.", - on_activate => sub { - video_shutdown (); - video_init (); - 0 - } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{disable_alpha}, + tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse " + . "by disabling a number of textures and transparency effects. Normally, these " + . "effects do not cost a lot of resources, but some graphics cards might fall " + . "back to extremely slow rendering if this is enabled. If disabling this option " + . "noticably improves the framerate of the client please report this! " + . "If you experience extremely low framerates and your card should do better, try this option.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{disable_alpha} = $value; + $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes + 0 + } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], - tooltip => "Enlarge or shrink the displayed map. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{texture_compression}, + tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " + . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " + . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " + . "forced OpenGL 1.1 mode and when using the Apple renderer.", + on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{map_smoothing}, - tooltip => "Map Smoothing tries to make tile borders less square. " - . "This increases load on the graphics subsystem and works only with TRT servers. " - . "Changes take effect at next login only.", - on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{fast}, + tooltip => "Lower the visual quality considerably to speed up rendering.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{fow_enable}, - tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], - tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "The font size used by the message/server log window only. Changes are instant, " - . "but you still need to press apply to correctly re-layout the widget.", - on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", - on_changed => sub { - $CFG->{gauge_fontsize} = $_[1]; - &set_gauge_window_fontsize; - 0 - } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The base font size used by most GUI elements that do not have their own setting.", + on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gauge_size}, 0.2, 0.8], - tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", - on_changed => sub { - $CFG->{gauge_size} = $_[1]; - $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); - 0 - } - ); + $table->add_at (1, $row++, new DC::UI::Button + expand => 1, text => "Apply", + tooltip => "Apply the video settings above.", + on_activate => sub { + video_shutdown (); + video_init (); + 0 + } + ); + } + + { + $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings"); + + $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); + + my $row = 0; + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{smooth_movement}, + tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. " + . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " + . "then disable this option. Changes take effect immdiately.", + on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], + tooltip => "Enlarge or shrink the displayed map. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{map_smoothing}, + tooltip => "Map Smoothing tries to make tile borders less square. " + . "This increases load on the graphics subsystem and works only with TRT servers. " + . "Changes take effect at next login only.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{fow_enable}, + tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], + tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The font size used by the message/server log window only. Changes are instant, " + . "but you still need to press apply to correctly re-layout the widget.", + on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_fontsize} = $_[1]; + &set_gauge_window_fontsize; + 0 + } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gauge_size}, 0.2, 0.8], + tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_size} = $_[1]; + $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); + 0 + } + ); + } $vbox } @@ -1112,7 +1257,7 @@ sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; - my $win = new DC::UI::Frame ( + $GAUGES->{win} = my $win = new DC::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, @@ -1138,21 +1283,10 @@ ], ); - $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); - $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); - $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); - $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); - - $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); - $vbox->add (my $prg = new DC::UI::ExperienceProgress); - $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); - $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); - - $GAUGES = { - exp => $exp, prg => $prg, sklprg => $sklprg, - win => $win, range => $rng, - hp => $hg, mana => $mg, grace => $gg, food => $fg, - }; + $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); + $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); + $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); + $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); &set_gauge_window_fontsize; @@ -1504,7 +1638,7 @@ $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); $table->add_at (1, 4, new DC::UI::Entry text => $CFG->{profile}{default}{user}, - tooltip => "The name of your character on the server.", + tooltip => "The name of your character on the server. The name is case-sensitive!", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); @@ -1528,11 +1662,13 @@ ); $vbox->add (new DC::UI::FancyFrame - label => "Registering", - min_h => 200, + label => "How to Play", + min_h => 240, child => (new DC::UI::Label valign => 0, ellipsise => 0, markup => - "To register a new account, choose a username that hasn't been taken yet and " + "First select a suitable video resolution in the Graphics tab, above.\n\n" + . "Then register a new account (or use an existing one if you have one). " + . "To register an account, choose a username that hasn't been taken yet (just guess) and " . "try to log-in. Follow the instructions in the Log tab in the message window.", ), ); @@ -1614,6 +1750,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new DC::UI::CheckBox + c_colspan => 2, state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { @@ -1623,10 +1760,11 @@ } ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry + c_colspan => 2, text => $CFG->{logview_max_par}, - tooltip => "This is maximum number of messages remembered in the Messages window. If the server " + tooltip => "This is maximum number of messages remembered in the Message window. If the server " . "sends more messages than this number, older messages get removed to save memory and " . "computing time. A value of 0 disables this feature, but that is not recommended.", on_changed => sub { @@ -1636,6 +1774,28 @@ }, ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); + $table->add_at (1, $row, new DC::UI::CheckBox + state => $CFG->{config_autosave}, + tooltip => "Normally, configuration settings and the user interface layout " + . "are saved on client exit. You can disable this behaviour by " + . "unchecking this checkbox.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{config_autosave} = $value; + 0 + } + ); + $table->add_at (2, $row++, new DC::UI::Button + text => "Save Now", + tooltip => "Use this to manually save configuration and UI layout when " + . "autosave is disabled.", + on_activate => sub { + DC::write_cfg; + 0 + } + ); + $table } @@ -1651,7 +1811,6 @@ for ( ["General", 0, 0, - ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], @@ -1688,7 +1847,7 @@ ["Jewelery" => PICKUP_JEWELS], ["Flesh" => PICKUP_FLESH], ], - ["Weight/Value ratio", 2, 17] + ["Value/Weight ratio", 2, 17] ) { my ($title, $x, $y, @bits) = @$_; @@ -1710,7 +1869,7 @@ $::CFG->{pickup} &= ~$mask; } - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 @@ -1723,6 +1882,7 @@ $table->add_at (2, 18, new DC::UI::ValSlider range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], template => ">= 99", + tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).", to_value => sub { ">= " . 5 * $_[0] }, on_changed => sub { my ($slider, $value) = @_; @@ -1736,7 +1896,7 @@ $table->add_at (3, 18, new DC::UI::Button text => "set", on_activate => sub { - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 }); @@ -1745,7 +1905,9 @@ } my %SORT_ORDER = ( - type => undef, + type => sub { + sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ + }, mtime => sub { my $NOW = time; sort { @@ -1786,7 +1948,7 @@ }, ); $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); - #TODO# update to weigh/maxweight + #TODO# update to weight/maxweight $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); @@ -1857,7 +2019,7 @@ } } -sub player_window { +sub make_playerbook { my $plwin = $PL_WINDOW = new DC::UI::Toplevel x => "center", y => "center", @@ -1901,14 +2063,13 @@ $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); - $plwin } sub keyboard_setup { DC::Macro::keyboard_setup } -sub help_window { +sub make_help_window { my $win = new DC::UI::Toplevel x => 'center', y => 'center', @@ -2007,28 +2168,7 @@ $win->show; }; - $win -} - -sub open_string_query { - my ($title, $cb, $txt, $tooltip) = @_; - my $dialog = new DC::UI::Toplevel - x => "center", - y => "center", - z => 50, - force_w => $WIDTH * 4/5, - title => $title; - - $dialog->add ( - my $e = new DC::UI::Entry - on_activate => sub { $cb->(@_); $dialog->hide; 0 }, - on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, - tooltip => $tooltip - ); - - $e->grab_focus; - $e->set_text ($txt) if $txt; - $dialog->show; + $HELP_WINDOW = $win; } sub open_quit_dialog { @@ -2060,7 +2200,10 @@ $hb->add (new DC::UI::Button text => "Quit anyway", expand => 1, - on_activate => sub { EV::unloop EV::UNLOOP_ALL }, + on_activate => sub { + crash "Quit anyway"; + EV::unloop EV::UNLOOP_ALL; + }, ); } @@ -2068,6 +2211,114 @@ $QUIT_DIALOG->grab_focus; } +sub make_menubar { + $MENUFRAME = new DC::UI::Toplevel + border => 0, + force_x => 0, + force_y => 0, + force_w => $::WIDTH, + child => ($MENUBAR = new DC::UI::HBox), + ; + + $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); + + # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + make_gauge_window->show; + +# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, +# tooltip => "Toggles the server message log, where the client collects all messages from the server."); + + make_playerbook; + + $MENUPOPUP = DC::UI::Menu->new (items => [ + ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], + ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], + ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], + ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], + ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], + ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], + ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], + ["Quit…" , sub { + if ($CONN) { + open_quit_dialog; + } else { + EV::unloop EV::UNLOOP_ALL; + } + }], + ]); + + $BUTTONBAR->add (new DC::UI::Button text => "Menu…", + tooltip => "Shows the main menu", + on_button_down => sub { + my ($self, $ev) = @_; + local $ev->{x} = 0; + local $ev->{y} = 0; + $MENUPOPUP->popup ($ev); + }, + ); + + $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress + padding_x => 6, + padding_y => 3, + tooltip => "This progress bar shows your progress towards the next character level.", + template => " Exp: 888,888,888,888 (lvl 188) ", + ); + + $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? + tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " + . "will automatically pick up items as defined by your item pickup settings " + . "in the playerbook. Often (e.g. in apartments) you want to temporarily " + . "disable autopickup by disdabling this checkbox.", + state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, + on_changed => sub { + my ($self, $value) = @_; + $CFG->{pickup} &= ~PICKUP_INHIBIT; + $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; + $CONN->send_pickup ($CFG->{pickup}) + if $CONN; + }, + ); + + $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress + c_rescale => 1, + padding_x => 6, + padding_y => 3, + force_w => $::WIDTH * 0.2, + tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", + template => "two handed weapons 99%", + ); + + $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label + expand => 1, + align => 1, can_hover => 1, can_events => 1, + text => "Range and Combat Slots", + tooltip => "#stat_ranged", + ); + + $MENUFRAME->show; +} + +sub open_string_query { + my ($title, $cb, $txt, $tooltip) = @_; + my $dialog = new DC::UI::Toplevel + x => "center", + y => "center", + z => 50, + force_w => $WIDTH * 4/5, + title => $title; + + $dialog->add ( + my $e = new DC::UI::Entry + on_activate => sub { $cb->(@_); $dialog->hide; 0 }, + on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, + tooltip => $tooltip + ); + + $e->grab_focus; + $e->set_text ($txt) if $txt; + $dialog->show; +} + sub show_tip_of_the_day { # find all tips my @tod = DC::Pod::find tip_of_the_day => "*"; @@ -2123,12 +2374,33 @@ } sub sdl_init { - DC::SDL_Init + DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE and die "SDL::Init failed!\n"; } sub video_init { - $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; + DC::set_theme $CFG->{uitheme}; + + DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; + $SDL_REINIT = 0; + + @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; + @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; + @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; + @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; + + @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; + + if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { + $CFG->{sdl_mode} = 0; # lowest resolution by default + + # now choose biggest mode <= 1024x768 + for (0 .. $#SDL_MODES) { + if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { + $CFG->{sdl_mode} = $_; + } + } + } my ($old_w, $old_h) = ($WIDTH, $HEIGHT); @@ -2136,7 +2408,9 @@ $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; + # due to mac os x braindamage, we simply retry with !fullscreen in case of an error DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN + or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; $SDL_ACTIVE = 1; @@ -2193,12 +2467,12 @@ bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", - child => (my $LR = new DC::UI::VBox), + child => (my $LL = new DC::UI::VBox), )->show; - $LR->add ($STATUSBOX); - $LR->add ($MODBOX); - $LR->add (new DC::UI::Label + $LL->add ($STATUSBOX); + $LL->add ($MODBOX); + $LL->add (new DC::UI::Label align => 0, markup => "Use Alt-Enter to toggle fullscreen mode", fontsize => 0.5, @@ -2213,7 +2487,7 @@ border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new DC::MapWidget::MapMap - tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", + tooltip => "Minimap. This will display an overview of the surrounding areas.", ), )->show; @@ -2244,10 +2518,17 @@ ; $METASERVER = metaserver_dialog; - $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); + # the name is changed to not conflict with the older name as users could have hidden it + $MESSAGE_WINDOW = new DC::UI::Dockbar + name => "message_window2", + title => 'Messages', + force_w => $::WIDTH * 0.6, + force_h => $::HEIGHT * 0.25, + ; + $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; - $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, + $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, @@ -2270,57 +2551,26 @@ $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); - $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top - - $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, - tooltip => "Toggles a dialog where you can configure all aspects of this client."); - - $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, - tooltip => "Toggles the server message log, where the client collects all messages from the server."); - - make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D - - $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, - tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); - - $BUTTONBAR->add (new DC::UI::Button - text => "Save Config", - tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", - on_activate => sub { - $::CFG->{layout} = DC::UI::get_layout; - DC::write_cfg; - status "Configuration Saved"; - 0 - }, - ); - - $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, - tooltip => "View Documentation"); - - - $BUTTONBAR->add (new DC::UI::Button - text => "Quit", - tooltip => "Terminates the program", - on_activate => sub { - if ($CONN) { - open_quit_dialog; - } else { - EV::unloop EV::UNLOOP_ALL; - } - 0 - }, - ); + make_help_window; + make_menubar; - $BUTTONBAR->show; $SETUP_DIALOG->show; $MESSAGE_WINDOW->show; } + $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); + $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); + + $CAVEAT_LABEL->set_text ("None :)"); + $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") + unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; + $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } sub video_shutdown { DC::OpenGL::shutdown; + DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; undef $SDL_ACTIVE; } @@ -2373,6 +2623,7 @@ %SDL_CB = ( DC::SDL_QUIT => sub { + crash "SDL_QUIT"; EV::unloop EV::UNLOOP_ALL; }, DC::SDL_VIDEORESIZE => sub { @@ -2391,8 +2642,8 @@ DC::SDL_KEYDOWN => sub { if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter - $FULLSCREEN_ENABLE->toggle; video_shutdown; + $FULLSCREEN_ENABLE->toggle; video_init; } else { &DC::UI::feed_sdl_key_down_event; @@ -2422,113 +2673,112 @@ #d# TODO calling exit here hangs the process in some futex }; -{ - DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; +# due to mac os x + sdl combined braindamage, we need this contortion +sub main { + { + DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; - if (-e "$Deliantra::VARDIR/client.cf") { - DC::read_cfg "$Deliantra::VARDIR/client.cf"; - } else { - #TODO: compatibility cruft - DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; - print STDERR "INFO: used old configuration file\n"; - } - - DC::DB::Server::run; - - if ($CFG->{db_schema} < 1) { - warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; - DC::DB::nuke_db; - $CFG->{db_schema} = 1; - DC::write_cfg; - } - - DC::DB::open_db; - - DC::UI::set_layout ($::CFG->{layout}); - - my %DEF_CFG = ( - sdl_mode => 0, - fullscreen => 1, - fast => 0, - force_opengl11 => undef, - texture_compression => 1, - map_scale => 1, - fow_enable => 1, - fow_intensity => 0, - map_smoothing => 1, - gui_fontsize => 1, - log_fontsize => 0.7, - gauge_fontsize => 1, - gauge_size => 0.35, - stat_fontsize => 0.7, - mapsize => 100, - audio_enable => 1, - audio_hw_channels => 0, - audio_hw_frequency => 0, - audio_hw_chunksize => 0, - audio_mix_channels => 8, - effects_enable => 1, - effects_volume => 1, - bgm_enable => 1, - bgm_volume => 0.5, - output_rate => "", - pickup => 0, - inv_sort => "mtime", - default => "profile", # default profile - show_tips => 1, - logview_max_par => 1000, - ); - - while (my ($k, $v) = each %DEF_CFG) { - $CFG->{$k} = $v unless exists $CFG->{$k}; - } + if (-e "$Deliantra::VARDIR/client.cf") { + DC::read_cfg "$Deliantra::VARDIR/client.cf"; + } else { + #TODO: compatibility cruft + DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; + print STDERR "INFO: used old configuration file\n"; + } + + DC::DB::Server::run; + + if ($CFG->{db_schema} < 1) { + warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; + DC::DB::nuke_db; + $CFG->{db_schema} = 1; + DC::write_cfg; + } + + DC::DB::open_db; + + DC::UI::set_layout ($::CFG->{layout}); + + my %DEF_CFG = ( + config_autosave => 1, + sdl_mode => undef, + fullscreen => 1, + fast => 0, + force_opengl11 => undef, + disable_alpha => 0, + smooth_movement => 1, + texture_compression => 1, + map_scale => 1, + fow_enable => 1, + fow_intensity => 0, + map_smoothing => 1, + gui_fontsize => 1, + log_fontsize => 0.7, + gauge_fontsize => 1, + gauge_size => 0.35, + stat_fontsize => 0.7, + mapsize => 100, + audio_enable => 1, + audio_hw_channels => 0, + audio_hw_frequency => 0, + audio_hw_chunksize => 0, + audio_mix_channels => 8, + effects_enable => 1, + effects_volume => 1, + bgm_enable => 1, + bgm_volume => 0.5, + output_rate => "", + pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, + inv_sort => "mtime", + default => "profile", # default profile + show_tips => 1, + logview_max_par => 1000, + shift_fire_stop => 0, + uitheme => "wood", + ); + + while (my ($k, $v) = each %DEF_CFG) { + $CFG->{$k} = $v unless exists $CFG->{$k}; + } - $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; - $PROFILE = $CFG->{profile}{default}; + $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; + $PROFILE = $CFG->{profile}{default}; - # convert old bindings (only default profile matters) - if (my $bindings = delete $PROFILE->{bindings}) { - while (my ($mod, $syms) = each %$bindings) { - while (my ($sym, $cmds) = each %$syms) { - push @{ $PROFILE->{macro} }, { - accelkey => [$mod*1, $sym*1], - action => $cmds, - }; + # convert old bindings (only default profile matters) + if (my $bindings = delete $PROFILE->{bindings}) { + while (my ($mod, $syms) = each %$bindings) { + while (my ($sym, $cmds) = each %$syms) { + push @{ $PROFILE->{macro} }, { + accelkey => [$mod*1, $sym*1], + action => $cmds, + }; + } } } - } - - sdl_init; - - @SDL_MODES = DC::SDL_ListModes 8, 8; - @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; - @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; - @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; + sdl_init; - $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; - - { - my @fonts = map DC::find_rcfile "fonts/$_", qw( - DejaVuSans.ttf - DejaVuSansMono.ttf - DejaVuSans-Bold.ttf - DejaVuSansMono-Bold.ttf - DejaVuSans-Oblique.ttf - DejaVuSansMono-Oblique.ttf - DejaVuSans-BoldOblique.ttf - DejaVuSansMono-BoldOblique.ttf - ); + { + my @fonts = map DC::find_rcfile "fonts/$_", qw( + DejaVuSans.ttf + DejaVuSansMono.ttf + DejaVuSans-Bold.ttf + DejaVuSansMono-Bold.ttf + DejaVuSans-Oblique.ttf + DejaVuSansMono-Oblique.ttf + DejaVuSans-BoldOblique.ttf + DejaVuSansMono-BoldOblique.ttf + ); - DC::add_font $_ for @fonts; - - $FONT_PROP = new_from_file DC::Font $fonts[0]; - $FONT_FIXED = new_from_file DC::Font $fonts[1]; + DC::add_font $_ for @fonts; + + $FONT_PROP = new_from_file DC::Font $fonts[0]; + $FONT_FIXED = new_from_file DC::Font $fonts[1]; - $FONT_PROP->make_default; + $FONT_PROP->make_default; - DC::pango_init; - } + DC::pango_init; + } # compare mono (ft) vs. rgba (cairo) # ft - 1.8s, cairo 3s, even in alpha-only mode @@ -2543,24 +2793,31 @@ # warn $t2-$t1; # } - video_init; - audio_init; -} + video_init; + audio_init; + } -show_tip_of_the_day if $CFG->{show_tips}; + show_tip_of_the_day if $CFG->{show_tips}; -our $STARTUP_CANCEL = EV::idle sub { - undef $::STARTUP_CANCEL; - $startup_done->(); -}; + our $STARTUP_CANCEL = EV::idle sub { + undef $::STARTUP_CANCEL; + $startup_done->(); + }; -EV::loop; + delete $SIG{__DIE__}; + EV::loop; + + DC::write_cfg if $CFG->{config_autosave}; + + #video_shutdown; + #audio_shutdown; + + DC::OpenGL::quit; + DC::SDL_Quit; + DC::DB::Server::stop; +} -#video_shutdown; -#audio_shutdown; -DC::OpenGL::quit; -DC::SDL_Quit; -DC::DB::Server::stop; +DC::SDL_braino; # see sub above =head1 NAME @@ -2587,7 +2844,7 @@ =head1 AUTHOR -Marc Lehmann , Robin Redeker +Marc Lehmann , Robin Redeker