1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
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2 | |
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3 | { |
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4 | package Deliantra::Client; # work around CPAN breakage |
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5 | package App::Deliantra; # try to reserve namespace |
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6 | } |
2 | |
7 | |
3 | if ($ENV{DELIANTRA_CORO_DEBUG}) { |
8 | if ($ENV{DELIANTRA_CORO_DEBUG}) { |
4 | eval ' |
9 | eval ' |
5 | use Coro; |
10 | use Coro; |
6 | use Coro::EV; |
11 | use Coro::EV; |
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… | |
97 | use List::Util qw(max min); |
102 | use List::Util qw(max min); |
98 | |
103 | |
99 | use Deliantra; |
104 | use Deliantra; |
100 | use Deliantra::Protocol::Constants; |
105 | use Deliantra::Protocol::Constants; |
101 | |
106 | |
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107 | use AnyEvent::DNS; |
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108 | |
102 | use Compress::LZF; |
109 | use Compress::LZF; |
103 | |
110 | |
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111 | use DC; |
104 | use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
112 | BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
105 | use DC::OpenGL (); |
113 | use DC::OpenGL (); |
106 | use DC::Protocol; |
114 | use DC::Protocol; |
107 | use DC::DB; |
115 | use DC::DB; |
108 | use DC::UI; |
116 | use DC::UI; |
109 | use DC::UI::Canvas; |
117 | use DC::UI::Canvas; |
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… | |
725 | |
733 | |
726 | $vbox->add (@dialog); |
734 | $vbox->add (@dialog); |
727 | $dialog->show; |
735 | $dialog->show; |
728 | } |
736 | } |
729 | |
737 | |
730 | sub start_game { |
738 | sub dc_connect { |
731 | status "logging in..."; |
739 | my ($host, $port) = @_; |
732 | |
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733 | $LOGIN_BUTTON->set_text ("Logout"); |
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734 | $SETUP_DIALOG->hide; |
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735 | |
740 | |
736 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
741 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
737 | |
742 | |
738 | my ($host, $port) = split /:/, $PROFILE->{host}; |
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739 | |
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740 | $MAP = new DC::Map; |
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741 | |
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742 | $CONN = eval { |
743 | $CONN = |
743 | local $SIG{__DIE__}; |
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744 | |
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745 | new DC::Protocol |
744 | new DC::Protocol |
746 | host => $host, |
745 | host => $host, |
747 | port => $port || 13327, |
746 | port => $port || 13327, |
748 | user => $PROFILE->{user}, |
747 | user => $PROFILE->{user}, |
749 | pass => $PROFILE->{password}, |
748 | pass => $PROFILE->{password}, |
… | |
… | |
759 | query => \&server_query, |
758 | query => \&server_query, |
760 | |
759 | |
761 | setup_req => { |
760 | setup_req => { |
762 | smoothing => $CFG->{map_smoothing}*1, |
761 | smoothing => $CFG->{map_smoothing}*1, |
763 | }, |
762 | }, |
764 | }; |
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765 | |
763 | |
766 | if ($CONN) { |
764 | on_connect => sub { |
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765 | if ($_[0]) { |
767 | DC::lowdelay fileno $CONN->{fh}; |
766 | DC::lowdelay fileno $CONN->{fh}; |
768 | |
767 | |
769 | status "login successful"; |
768 | status "login successful"; |
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769 | } else { |
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770 | undef $CONN; |
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771 | status "unable to connect: $!"; |
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772 | stop_game(); |
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773 | } |
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774 | }, |
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775 | ; |
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776 | } |
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777 | |
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778 | sub start_game { |
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779 | status "logging in..."; |
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780 | |
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781 | $LOGIN_BUTTON->set_text ("Logout"); |
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782 | $SETUP_DIALOG->hide; |
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783 | |
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784 | my ($host, $port) = split /:/, $PROFILE->{host}; |
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785 | |
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786 | $MAP = new DC::Map; |
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787 | |
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788 | # hack to make SURE we find the IP address all right |
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789 | # can be removed once AnyEvent::DNS is proven stable. |
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790 | if ($host eq "gameserver.deliantra.net") { |
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791 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
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792 | if ($_[0] ne "80.101.114.108") { # Perl |
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793 | status "dns failure, using hardcoded address"; |
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794 | $host = "129.13.162.95"; |
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795 | } |
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796 | |
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797 | dc_connect $host, $port; |
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798 | }; |
770 | } else { |
799 | } else { |
771 | warn $@; |
800 | dc_connect $host, $port; |
772 | status "unable to connect"; |
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773 | stop_game(); |
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774 | } |
801 | } |
775 | } |
802 | } |
776 | |
803 | |
777 | sub stop_game { |
804 | sub stop_game { |
778 | $LOGIN_BUTTON->set_text ("Login / Register"); |
805 | $LOGIN_BUTTON->set_text ("Login / Register"); |