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97 | use List::Util qw(max min); |
97 | use List::Util qw(max min); |
98 | |
98 | |
99 | use Deliantra; |
99 | use Deliantra; |
100 | use Deliantra::Protocol::Constants; |
100 | use Deliantra::Protocol::Constants; |
101 | |
101 | |
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102 | use AnyEvent::DNS; |
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103 | use AnyEvent::Socket (); |
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104 | |
102 | use Compress::LZF; |
105 | use Compress::LZF; |
103 | |
106 | |
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107 | use DC; |
104 | use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
108 | BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
105 | use DC::OpenGL (); |
109 | use DC::OpenGL (); |
106 | use DC::Protocol; |
110 | use DC::Protocol; |
107 | use DC::DB; |
111 | use DC::DB; |
108 | use DC::UI; |
112 | use DC::UI; |
109 | use DC::UI::Canvas; |
113 | use DC::UI::Canvas; |
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725 | |
729 | |
726 | $vbox->add (@dialog); |
730 | $vbox->add (@dialog); |
727 | $dialog->show; |
731 | $dialog->show; |
728 | } |
732 | } |
729 | |
733 | |
730 | sub start_game { |
734 | sub dc_connect { |
731 | status "logging in..."; |
735 | my ($host, $port) = @_; |
732 | |
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733 | $LOGIN_BUTTON->set_text ("Logout"); |
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734 | $SETUP_DIALOG->hide; |
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735 | |
736 | |
736 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
737 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
737 | |
738 | |
738 | my ($host, $port) = split /:/, $PROFILE->{host}; |
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739 | |
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740 | $MAP = new DC::Map; |
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741 | |
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742 | $CONN = eval { |
739 | $CONN = |
743 | local $SIG{__DIE__}; |
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744 | |
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745 | new DC::Protocol |
740 | new DC::Protocol |
746 | host => $host, |
741 | host => $host, |
747 | port => $port || 13327, |
742 | port => $port, |
748 | user => $PROFILE->{user}, |
743 | user => $PROFILE->{user}, |
749 | pass => $PROFILE->{password}, |
744 | pass => $PROFILE->{password}, |
750 | mapw => $mapsize, |
745 | mapw => $mapsize, |
751 | maph => $mapsize, |
746 | maph => $mapsize, |
752 | |
747 | |
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759 | query => \&server_query, |
754 | query => \&server_query, |
760 | |
755 | |
761 | setup_req => { |
756 | setup_req => { |
762 | smoothing => $CFG->{map_smoothing}*1, |
757 | smoothing => $CFG->{map_smoothing}*1, |
763 | }, |
758 | }, |
764 | }; |
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765 | |
759 | |
766 | if ($CONN) { |
760 | on_connect => sub { |
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761 | if ($_[0]) { |
767 | DC::lowdelay fileno $CONN->{fh}; |
762 | DC::lowdelay fileno $CONN->{fh}; |
768 | |
763 | |
769 | status "login successful"; |
764 | status "login successful"; |
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765 | } else { |
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766 | undef $CONN; |
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767 | status "unable to connect: $!"; |
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768 | stop_game(); |
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769 | } |
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770 | }, |
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771 | ; |
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772 | } |
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773 | |
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774 | sub start_game { |
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775 | status "logging in..."; |
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776 | |
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777 | $LOGIN_BUTTON->set_text ("Logout"); |
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778 | $SETUP_DIALOG->hide; |
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779 | |
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780 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
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781 | |
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782 | $MAP = new DC::Map; |
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783 | |
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784 | # hack to make SURE we find the IP address all right |
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785 | # can be removed once AnyEvent::DNS is proven stable. |
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786 | if ($host eq "gameserver.deliantra.net") { |
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787 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
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788 | if ($_[0] ne "80.101.114.108") { # Perl |
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789 | status "dns failure, using hardcoded address"; |
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790 | $host = "129.13.162.95"; |
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791 | } |
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792 | |
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793 | dc_connect $host, $port; |
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794 | }; |
770 | } else { |
795 | } else { |
771 | warn $@; |
796 | dc_connect $host, $port; |
772 | status "unable to connect"; |
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773 | stop_game(); |
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774 | } |
797 | } |
775 | } |
798 | } |
776 | |
799 | |
777 | sub stop_game { |
800 | sub stop_game { |
778 | $LOGIN_BUTTON->set_text ("Login / Register"); |
801 | $LOGIN_BUTTON->set_text ("Login / Register"); |