--- deliantra/Deliantra-Client/bin/deliantra 2008/05/26 03:34:02 1.44
+++ deliantra/Deliantra-Client/bin/deliantra 2008/08/26 00:12:37 1.63
@@ -51,7 +51,7 @@
if ($^O eq "MSWin32") {
# pango is relocatable on win32
- } else {
+ } elsif (-e "$root/pangoversion") {
open my $fh, "<:perlio", "$root/pangoversion"
or die "pangoversion: $!";
my $PANGO = <$fh>;
@@ -71,6 +71,13 @@
open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
or die "$ENV{PANGO_RC_FILE}: $!";
print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
+ } else {
+ # OS X
+ $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
+ $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
+ $ENV{PANGO_RC_FILE} = "$root/pango.rc";
+ $ENV{DYLD_LIBRARY_PATH} = $root;
+ chdir $root; # for pango modules, maybe other things
}
unshift @INC, $root;
@@ -99,10 +106,13 @@
use Deliantra;
use Deliantra::Protocol::Constants;
+use AnyEvent::DNS;
+use AnyEvent::Socket ();
+
use Compress::LZF;
use DC;
-#d# BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } }
+BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
use DC::OpenGL ();
use DC::Protocol;
use DC::DB;
@@ -140,7 +150,11 @@
our $WANT_REFRESH;
+our $MODE_SLIDER;
+our $CAVEAT_LABEL;
+
our @SDL_MODES;
+our $SDL_REINIT = 1;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
@@ -728,22 +742,15 @@
$dialog->show;
}
-sub start_game {
- status "logging in...";
-
- $LOGIN_BUTTON->set_text ("Logout");
- $SETUP_DIALOG->hide;
+sub dc_connect {
+ my ($host, $port) = @_;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
- my ($host, $port) = split /:/, $PROFILE->{host};
-
- $MAP = new DC::Map;
-
$CONN =
new DC::Protocol
host => $host,
- port => $port || 13327,
+ port => $port,
user => $PROFILE->{user},
pass => $PROFILE->{password},
mapw => $mapsize,
@@ -775,6 +782,32 @@
;
}
+sub start_game {
+ status "logging in...";
+
+ $LOGIN_BUTTON->set_text ("Logout");
+ $SETUP_DIALOG->hide;
+
+ my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
+
+ $MAP = new DC::Map;
+
+ # hack to make SURE we find the IP address all right
+ # can be removed once AnyEvent::DNS is proven stable.
+ if ($host eq "gameserver.deliantra.net") {
+ AnyEvent::DNS::a "dnstest.deliantra.net", sub {
+ if ($_[0] ne "80.101.114.108") { # Perl
+ status "dns failure, using hardcoded address";
+ $host = "129.13.162.95";
+ }
+
+ dc_connect $host, $port;
+ };
+ } else {
+ dc_connect $host, $port;
+ }
+}
+
sub stop_game {
$LOGIN_BUTTON->set_text ("Login / Register");
$SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
@@ -808,6 +841,14 @@
can_events => 1,
tooltip => "" . (DC::OpenGL::gl_extensions) . "");
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
+ $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
+ can_events => 1,
+ tooltip => "This field shows any known issues with your config or driver, such as "
+ . "a non-accelerated display format. You can try to work around these issues "
+ . "by selecting a different video mode, changing the settings below or "
+ . "by installing the right driver for your graphics card.");
+
my $vidmode_tooltip =
"Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
. "The format is width x height \@ depth-per-channel + alpha-channel.";
@@ -815,20 +856,21 @@
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
$table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
- $hbox->add (my $mode_slider = new DC::UI::Slider
- force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
+ $hbox->add ($MODE_SLIDER = new DC::UI::Slider
+ force_w => $WIDTH * 0.1, expand => 1,
+ range => [ ($CFG->{sdl_mode}) x 3 ],
tooltip => $vidmode_tooltip);
$hbox->add (my $mode_label = new DC::UI::Label
height => 0.8, template => "9999x9999@9+9",
can_events => 1, tooltip => $vidmode_tooltip);
- $mode_slider->connect (changed => sub {
+ $MODE_SLIDER->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
});
- $mode_slider->emit (changed => $mode_slider->{range}[0]);
+ $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
@@ -844,11 +886,28 @@
. "higher memory usage and slower performance. It will, however, help tremendously on "
. "cards that claim to support a feature but fall back to software rendering. "
. "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
- . "but cards and drivers from other vendors (ATI) are often just as bad. If you "
- . "experience extremely low framerates and your card should do better, try this option.",
+ . "but cards and drivers from other vendors (ATI) are often just as bad. "
+ . "If you experience extremely low framerates and your card should do better, try this option.",
on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
);
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{disable_alpha},
+ tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
+ . "by disabling a number of textures and transparency effects. Normally, these "
+ . "effects do not cost a lot of resources, but some graphics cards might fall "
+ . "back to etxremely slow rendering if this is enabled. If disabling this option "
+ . "noticably improves the framerate of the client please report this! "
+ . "If you experience extremely low framerates and your card should do better, try this option.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{disable_alpha} = $value;
+ $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
+ 0
+ }
+ );
+
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
$table->add_at (1, $row++, new DC::UI::CheckBox
state => $CFG->{texture_compression},
@@ -883,6 +942,15 @@
}
);
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
+ $table->add_at (1, $row++, new DC::UI::CheckBox
+ state => $CFG->{smooth_movement},
+ tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. "
+ . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
+ . "then disable this option. Changes take effect immdiately.",
+ on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
+ );
+
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
$table->add_at (1, $row++, new DC::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
@@ -1530,11 +1598,13 @@
);
$vbox->add (new DC::UI::FancyFrame
- label => "Registering",
+ label => "How to Play",
min_h => 200,
child => (new DC::UI::Label valign => 0, ellipsise => 0,
markup =>
- "To register a new account, choose a username that hasn't been taken yet and "
+ "First select a suitable video resolution in the Graphics tab, above.\n\n"
+ . "Then register a new account (or use an existing one if you have one). "
+ . "To register an account, choose a username that hasn't been taken yet (just guess) and "
. "try to log-in. Follow the instructions in the Log tab in the message window.",
),
);
@@ -1690,7 +1760,7 @@
["Jewelery" => PICKUP_JEWELS],
["Flesh" => PICKUP_FLESH],
],
- ["Weight/Value ratio", 2, 17]
+ ["Value/Weight ratio", 2, 17]
)
{
my ($title, $x, $y, @bits) = @$_;
@@ -1725,6 +1795,7 @@
$table->add_at (2, 18, new DC::UI::ValSlider
range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
template => ">= 99",
+ tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
to_value => sub { ">= " . 5 * $_[0] },
on_changed => sub {
my ($slider, $value) = @_;
@@ -1790,7 +1861,7 @@
},
);
$hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
- #TODO# update to weigh/maxweight
+ #TODO# update to weight/maxweight
$hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
$vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
@@ -2127,12 +2198,31 @@
}
sub sdl_init {
- DC::SDL_Init
+ DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
and die "SDL::Init failed!\n";
}
sub video_init {
- $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
+ DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
+ $SDL_REINIT = 0;
+
+ @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
+ @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
+ @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
+ @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
+
+ @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
+
+ if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
+ $CFG->{sdl_mode} = 0; # lowest resolution by default
+
+ # now choose biggets mode <= 1024x768
+ for (0 .. $#SDL_MODES) {
+ if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
+ $CFG->{sdl_mode} = $_;
+ }
+ }
+ }
my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
@@ -2140,7 +2230,9 @@
$FULLSCREEN = $CFG->{fullscreen};
$FAST = $CFG->{fast};
+ # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
+ or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
$SDL_ACTIVE = 1;
@@ -2326,11 +2418,19 @@
$MESSAGE_WINDOW->show;
}
+ $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
+ $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
+
+ $CAVEAT_LABEL->set_text ("None :)");
+ $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
+ unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
+
$STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
}
sub video_shutdown {
DC::OpenGL::shutdown;
+ DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
undef $SDL_ACTIVE;
}
@@ -2401,8 +2501,8 @@
DC::SDL_KEYDOWN => sub {
if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
# alt-enter
- $FULLSCREEN_ENABLE->toggle;
video_shutdown;
+ $FULLSCREEN_ENABLE->toggle;
video_init;
} else {
&DC::UI::feed_sdl_key_down_event;
@@ -2432,114 +2532,110 @@
#d# TODO calling exit here hangs the process in some futex
};
-{
- DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
+# due to mac os x + sdl combined briandamage, we need this contortion
+sub main {
+ {
+ DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
- if (-e "$Deliantra::VARDIR/client.cf") {
- DC::read_cfg "$Deliantra::VARDIR/client.cf";
- } else {
- #TODO: compatibility cruft
- DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
- print STDERR "INFO: used old configuration file\n";
- }
-
- DC::DB::Server::run;
-
- if ($CFG->{db_schema} < 1) {
- warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
- DC::DB::nuke_db;
- $CFG->{db_schema} = 1;
- DC::write_cfg;
- }
-
- DC::DB::open_db;
-
- DC::UI::set_layout ($::CFG->{layout});
-
- my %DEF_CFG = (
- sdl_mode => 0,
- fullscreen => 1,
- fast => 0,
- force_opengl11 => undef,
- texture_compression => 1,
- map_scale => 1,
- fow_enable => 1,
- fow_intensity => 0,
- map_smoothing => 1,
- gui_fontsize => 1,
- log_fontsize => 0.7,
- gauge_fontsize => 1,
- gauge_size => 0.35,
- stat_fontsize => 0.7,
- mapsize => 100,
- audio_enable => 1,
- audio_hw_channels => 0,
- audio_hw_frequency => 0,
- audio_hw_chunksize => 0,
- audio_mix_channels => 8,
- effects_enable => 1,
- effects_volume => 1,
- bgm_enable => 1,
- bgm_volume => 0.5,
- output_rate => "",
- pickup => 0,
- inv_sort => "mtime",
- default => "profile", # default profile
- show_tips => 1,
- logview_max_par => 1000,
- shift_fire_stop => 0,
- );
-
- while (my ($k, $v) = each %DEF_CFG) {
- $CFG->{$k} = $v unless exists $CFG->{$k};
- }
+ if (-e "$Deliantra::VARDIR/client.cf") {
+ DC::read_cfg "$Deliantra::VARDIR/client.cf";
+ } else {
+ #TODO: compatibility cruft
+ DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
+ print STDERR "INFO: used old configuration file\n";
+ }
+
+ DC::DB::Server::run;
+
+ if ($CFG->{db_schema} < 1) {
+ warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
+ DC::DB::nuke_db;
+ $CFG->{db_schema} = 1;
+ DC::write_cfg;
+ }
+
+ DC::DB::open_db;
+
+ DC::UI::set_layout ($::CFG->{layout});
+
+ my %DEF_CFG = (
+ sdl_mode => undef,
+ fullscreen => 1,
+ fast => 0,
+ force_opengl11 => undef,
+ disable_alpha => 0,
+ smooth_movement => 1,
+ texture_compression => 1,
+ map_scale => 1,
+ fow_enable => 1,
+ fow_intensity => 0,
+ map_smoothing => 1,
+ gui_fontsize => 1,
+ log_fontsize => 0.7,
+ gauge_fontsize => 1,
+ gauge_size => 0.35,
+ stat_fontsize => 0.7,
+ mapsize => 100,
+ audio_enable => 1,
+ audio_hw_channels => 0,
+ audio_hw_frequency => 0,
+ audio_hw_chunksize => 0,
+ audio_mix_channels => 8,
+ effects_enable => 1,
+ effects_volume => 1,
+ bgm_enable => 1,
+ bgm_volume => 0.5,
+ output_rate => "",
+ pickup => 0,
+ inv_sort => "mtime",
+ default => "profile", # default profile
+ show_tips => 1,
+ logview_max_par => 1000,
+ shift_fire_stop => 0,
+ );
+
+ while (my ($k, $v) = each %DEF_CFG) {
+ $CFG->{$k} = $v unless exists $CFG->{$k};
+ }
- $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
- $PROFILE = $CFG->{profile}{default};
+ $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
+ $PROFILE = $CFG->{profile}{default};
- # convert old bindings (only default profile matters)
- if (my $bindings = delete $PROFILE->{bindings}) {
- while (my ($mod, $syms) = each %$bindings) {
- while (my ($sym, $cmds) = each %$syms) {
- push @{ $PROFILE->{macro} }, {
- accelkey => [$mod*1, $sym*1],
- action => $cmds,
- };
+ # convert old bindings (only default profile matters)
+ if (my $bindings = delete $PROFILE->{bindings}) {
+ while (my ($mod, $syms) = each %$bindings) {
+ while (my ($sym, $cmds) = each %$syms) {
+ push @{ $PROFILE->{macro} }, {
+ accelkey => [$mod*1, $sym*1],
+ action => $cmds,
+ };
+ }
}
}
- }
-
- sdl_init;
-
- @SDL_MODES = DC::SDL_ListModes 8, 8;
- @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
- @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
-
- @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
- $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
+ sdl_init;
- {
- my @fonts = map DC::find_rcfile "fonts/$_", qw(
- DejaVuSans.ttf
- DejaVuSansMono.ttf
- DejaVuSans-Bold.ttf
- DejaVuSansMono-Bold.ttf
- DejaVuSans-Oblique.ttf
- DejaVuSansMono-Oblique.ttf
- DejaVuSans-BoldOblique.ttf
- DejaVuSansMono-BoldOblique.ttf
- );
+ {
+ my @fonts = map DC::find_rcfile "fonts/$_", qw(
+ DejaVuSans.ttf
+ DejaVuSansMono.ttf
+ DejaVuSans-Bold.ttf
+ DejaVuSansMono-Bold.ttf
+ DejaVuSans-Oblique.ttf
+ DejaVuSansMono-Oblique.ttf
+ DejaVuSans-BoldOblique.ttf
+ DejaVuSansMono-BoldOblique.ttf
+ );
- DC::add_font $_ for @fonts;
-
- $FONT_PROP = new_from_file DC::Font $fonts[0];
- $FONT_FIXED = new_from_file DC::Font $fonts[1];
+ DC::add_font $_ for @fonts;
+
+ $FONT_PROP = new_from_file DC::Font $fonts[0];
+ $FONT_FIXED = new_from_file DC::Font $fonts[1];
- $FONT_PROP->make_default;
+ $FONT_PROP->make_default;
- DC::pango_init;
- }
+ DC::pango_init;
+ }
# compare mono (ft) vs. rgba (cairo)
# ft - 1.8s, cairo 3s, even in alpha-only mode
@@ -2554,25 +2650,28 @@
# warn $t2-$t1;
# }
- video_init;
- audio_init;
-}
+ video_init;
+ audio_init;
+ }
-show_tip_of_the_day if $CFG->{show_tips};
+ show_tip_of_the_day if $CFG->{show_tips};
-our $STARTUP_CANCEL = EV::idle sub {
- undef $::STARTUP_CANCEL;
- $startup_done->();
-};
+ our $STARTUP_CANCEL = EV::idle sub {
+ undef $::STARTUP_CANCEL;
+ $startup_done->();
+ };
-delete $SIG{__DIE__};
-EV::loop;
+ delete $SIG{__DIE__};
+ EV::loop;
#video_shutdown;
#audio_shutdown;
-DC::OpenGL::quit;
-DC::SDL_Quit;
-DC::DB::Server::stop;
+ DC::OpenGL::quit;
+ DC::SDL_Quit;
+ DC::DB::Server::stop;
+}
+
+DC::SDL_braino; # see sub above
=head1 NAME
@@ -2599,7 +2698,7 @@
=head1 AUTHOR
-Marc Lehmann , Robin Redeker
+Marc Lehmann , Robin Redeker