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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.45 by root, Mon May 26 03:35:42 2008 UTC vs.
Revision 1.57 by root, Wed Jul 23 03:38:34 2008 UTC

97use List::Util qw(max min); 97use List::Util qw(max min);
98 98
99use Deliantra; 99use Deliantra;
100use Deliantra::Protocol::Constants; 100use Deliantra::Protocol::Constants;
101 101
102use AnyEvent::DNS;
103use AnyEvent::Socket ();
104
102use Compress::LZF; 105use Compress::LZF;
103 106
104use DC; 107use DC;
105BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
106use DC::OpenGL (); 109use DC::OpenGL ();
107use DC::Protocol; 110use DC::Protocol;
108use DC::DB; 111use DC::DB;
109use DC::UI; 112use DC::UI;
110use DC::UI::Canvas; 113use DC::UI::Canvas;
138our $PROFILE; # current profile 141our $PROFILE; # current profile
139our $FAST; # fast, low-quality mode, possibly useful for software-rendering 142our $FAST; # fast, low-quality mode, possibly useful for software-rendering
140 143
141our $WANT_REFRESH; 144our $WANT_REFRESH;
142 145
146our $MODE_SLIDER;
147our $CAVEAT_LABEL;
148
143our @SDL_MODES; 149our @SDL_MODES;
150our $SDL_REINIT = 1;
144our $WIDTH; 151our $WIDTH;
145our $HEIGHT; 152our $HEIGHT;
146our $FULLSCREEN; 153our $FULLSCREEN;
147our $FONTSIZE; 154our $FONTSIZE;
148 155
726 733
727 $vbox->add (@dialog); 734 $vbox->add (@dialog);
728 $dialog->show; 735 $dialog->show;
729} 736}
730 737
731sub start_game { 738sub dc_connect {
732 status "logging in..."; 739 my ($host, $port) = @_;
733
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736 740
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
738 742
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = 743 $CONN =
744 new DC::Protocol 744 new DC::Protocol
745 host => $host, 745 host => $host,
746 port => $port || 13327, 746 port => $port,
747 user => $PROFILE->{user}, 747 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 748 pass => $PROFILE->{password},
749 mapw => $mapsize, 749 mapw => $mapsize,
750 maph => $mapsize, 750 maph => $mapsize,
751 751
773 } 773 }
774 }, 774 },
775 ; 775 ;
776} 776}
777 777
778sub start_game {
779 status "logging in...";
780
781 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785
786 $MAP = new DC::Map;
787
788 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl
793 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95";
795 }
796
797 dc_connect $host, $port;
798 };
799 } else {
800 dc_connect $host, $port;
801 }
802}
803
778sub stop_game { 804sub stop_game {
779 $LOGIN_BUTTON->set_text ("Login / Register"); 805 $LOGIN_BUTTON->set_text ("Login / Register");
780 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
781 $SETUP_DIALOG->show; 807 $SETUP_DIALOG->show;
782 $PL_WINDOW->hide; 808 $PL_WINDOW->hide;
806 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
807 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
808 can_events => 1, 834 can_events => 1,
809 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
810 836
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card.");
844
811 my $vidmode_tooltip = 845 my $vidmode_tooltip =
812 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
813 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
814 848
815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
816 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
817 851
818 $hbox->add (my $mode_slider = new DC::UI::Slider 852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
819 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 853 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ],
820 tooltip => $vidmode_tooltip); 855 tooltip => $vidmode_tooltip);
821 $hbox->add (my $mode_label = new DC::UI::Label 856 $hbox->add (my $mode_label = new DC::UI::Label
822 height => 0.8, template => "9999x9999@9+9", 857 height => 0.8, template => "9999x9999@9+9",
823 can_events => 1, tooltip => $vidmode_tooltip); 858 can_events => 1, tooltip => $vidmode_tooltip);
824 859
825 $mode_slider->connect (changed => sub { 860 $MODE_SLIDER->connect (changed => sub {
826 my ($self, $value) = @_; 861 my ($self, $value) = @_;
827 862
828 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
829 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
830 }); 865 });
831 $mode_slider->emit (changed => $mode_slider->{range}[0]); 866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
832 867
833 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
834 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
835 state => $CFG->{fullscreen}, 870 state => $CFG->{fullscreen},
836 tooltip => "Bring the client into fullscreen mode.", 871 tooltip => "Bring the client into fullscreen mode.",
842 state => $CFG->{force_opengl11}, 877 state => $CFG->{force_opengl11},
843 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
844 . "higher memory usage and slower performance. It will, however, help tremendously on " 879 . "higher memory usage and slower performance. It will, however, help tremendously on "
845 . "cards that claim to support a feature but fall back to software rendering. " 880 . "cards that claim to support a feature but fall back to software rendering. "
846 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
847 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
848 . "experience extremely low framerates and your card should do better, try this option.</b>", 883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
849 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
900 0
901 }
850 ); 902 );
851 903
852 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
853 $table->add_at (1, $row++, new DC::UI::CheckBox 905 $table->add_at (1, $row++, new DC::UI::CheckBox
854 state => $CFG->{texture_compression}, 906 state => $CFG->{texture_compression},
879 on_activate => sub { 931 on_activate => sub {
880 video_shutdown (); 932 video_shutdown ();
881 video_init (); 933 video_init ();
882 0 934 0
883 } 935 }
936 );
937
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
884 ); 945 );
885 946
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
887 $table->add_at (1, $row++, new DC::UI::Slider 948 $table->add_at (1, $row++, new DC::UI::Slider
888 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
2125 $dialog->show; 2186 $dialog->show;
2126 }; 2187 };
2127} 2188}
2128 2189
2129sub sdl_init { 2190sub sdl_init {
2130 DC::SDL_Init 2191 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2131 and die "SDL::Init failed!\n"; 2192 and die "SDL::Init failed!\n";
2132} 2193}
2133 2194
2134sub video_init { 2195sub video_init {
2196 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2197 $SDL_REINIT = 0;
2198
2199 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2200 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2201 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2202 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2203
2204 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2205
2135 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2206 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2207 $CFG->{sdl_mode} = 0;
2208 for (reverse 0 .. $#SDL_MODES) {
2209 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2210 }
2211 }
2136 2212
2137 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2213 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2138 2214
2139 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2215 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2140 $FULLSCREEN = $CFG->{fullscreen}; 2216 $FULLSCREEN = $CFG->{fullscreen};
2324 $BUTTONBAR->show; 2400 $BUTTONBAR->show;
2325 $SETUP_DIALOG->show; 2401 $SETUP_DIALOG->show;
2326 $MESSAGE_WINDOW->show; 2402 $MESSAGE_WINDOW->show;
2327 } 2403 }
2328 2404
2405 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2406 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2407
2408 $CAVEAT_LABEL->set_text ("None :)");
2409 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2410 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2411
2329 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2412 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2330} 2413}
2331 2414
2332sub video_shutdown { 2415sub video_shutdown {
2333 DC::OpenGL::shutdown; 2416 DC::OpenGL::shutdown;
2417 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2334 2418
2335 undef $SDL_ACTIVE; 2419 undef $SDL_ACTIVE;
2336} 2420}
2337 2421
2338my %animate_object; 2422my %animate_object;
2399# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2483# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2400 }, 2484 },
2401 DC::SDL_KEYDOWN => sub { 2485 DC::SDL_KEYDOWN => sub {
2402 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2486 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2403 # alt-enter 2487 # alt-enter
2488 video_shutdown;
2404 $FULLSCREEN_ENABLE->toggle; 2489 $FULLSCREEN_ENABLE->toggle;
2405 video_shutdown;
2406 video_init; 2490 video_init;
2407 } else { 2491 } else {
2408 &DC::UI::feed_sdl_key_down_event; 2492 &DC::UI::feed_sdl_key_down_event;
2409 } 2493 }
2410 update_modbox; 2494 update_modbox;
2459 my %DEF_CFG = ( 2543 my %DEF_CFG = (
2460 sdl_mode => 0, 2544 sdl_mode => 0,
2461 fullscreen => 1, 2545 fullscreen => 1,
2462 fast => 0, 2546 fast => 0,
2463 force_opengl11 => undef, 2547 force_opengl11 => undef,
2548 disable_alpha => 0,
2549 smooth_movement => 1,
2464 texture_compression => 1, 2550 texture_compression => 1,
2465 map_scale => 1, 2551 map_scale => 1,
2466 fow_enable => 1, 2552 fow_enable => 1,
2467 fow_intensity => 0, 2553 fow_intensity => 0,
2468 map_smoothing => 1, 2554 map_smoothing => 1,
2509 } 2595 }
2510 } 2596 }
2511 2597
2512 sdl_init; 2598 sdl_init;
2513 2599
2514 @SDL_MODES = DC::SDL_ListModes 8, 8;
2515 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2516 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2517
2518 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2519
2520 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2521
2522 { 2600 {
2523 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2601 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2524 DejaVuSans.ttf 2602 DejaVuSans.ttf
2525 DejaVuSansMono.ttf 2603 DejaVuSansMono.ttf
2526 DejaVuSans-Bold.ttf 2604 DejaVuSans-Bold.ttf
2597 4 show fps 2675 4 show fps
2598 8 suppress tooltips 2676 8 suppress tooltips
2599 2677
2600=head1 AUTHOR 2678=head1 AUTHOR
2601 2679
2602Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2680Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2603 2681
2604 2682
2605 2683

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