… | |
… | |
97 | use List::Util qw(max min); |
97 | use List::Util qw(max min); |
98 | |
98 | |
99 | use Deliantra; |
99 | use Deliantra; |
100 | use Deliantra::Protocol::Constants; |
100 | use Deliantra::Protocol::Constants; |
101 | |
101 | |
|
|
102 | use AnyEvent::DNS; |
|
|
103 | |
102 | use Compress::LZF; |
104 | use Compress::LZF; |
103 | |
105 | |
|
|
106 | use DC; |
104 | use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
107 | BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
105 | use DC::OpenGL (); |
108 | use DC::OpenGL (); |
106 | use DC::Protocol; |
109 | use DC::Protocol; |
107 | use DC::DB; |
110 | use DC::DB; |
108 | use DC::UI; |
111 | use DC::UI; |
109 | use DC::UI::Canvas; |
112 | use DC::UI::Canvas; |
… | |
… | |
664 | # right: accept |
667 | # right: accept |
665 | $table->add_at (4, 0, new DC::UI::Button |
668 | $table->add_at (4, 0, new DC::UI::Button |
666 | text => "Accept", |
669 | text => "Accept", |
667 | on_activate => sub { |
670 | on_activate => sub { |
668 | $conn->send ("reply n"); |
671 | $conn->send ("reply n"); |
669 | $STATS_PAGE->hide; |
|
|
670 | destroy_query_dialog $conn; |
672 | destroy_query_dialog $conn; |
671 | 0 |
673 | 0 |
672 | }, |
674 | }, |
673 | ); |
675 | ); |
674 | |
676 | |
… | |
… | |
726 | |
728 | |
727 | $vbox->add (@dialog); |
729 | $vbox->add (@dialog); |
728 | $dialog->show; |
730 | $dialog->show; |
729 | } |
731 | } |
730 | |
732 | |
731 | sub start_game { |
733 | sub dc_connect { |
732 | status "logging in..."; |
734 | my ($host, $port) = @_; |
733 | |
|
|
734 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
735 | $SETUP_DIALOG->hide; |
|
|
736 | |
735 | |
737 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
736 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
738 | |
737 | |
739 | my ($host, $port) = split /:/, $PROFILE->{host}; |
|
|
740 | |
|
|
741 | $MAP = new DC::Map; |
|
|
742 | |
|
|
743 | $CONN = eval { |
738 | $CONN = |
744 | new DC::Protocol |
739 | new DC::Protocol |
745 | host => $host, |
740 | host => $host, |
746 | port => $port || 13327, |
741 | port => $port || 13327, |
747 | user => $PROFILE->{user}, |
742 | user => $PROFILE->{user}, |
748 | pass => $PROFILE->{password}, |
743 | pass => $PROFILE->{password}, |
… | |
… | |
758 | query => \&server_query, |
753 | query => \&server_query, |
759 | |
754 | |
760 | setup_req => { |
755 | setup_req => { |
761 | smoothing => $CFG->{map_smoothing}*1, |
756 | smoothing => $CFG->{map_smoothing}*1, |
762 | }, |
757 | }, |
763 | }; |
|
|
764 | |
758 | |
765 | if ($CONN) { |
759 | on_connect => sub { |
|
|
760 | if ($_[0]) { |
766 | DC::lowdelay fileno $CONN->{fh}; |
761 | DC::lowdelay fileno $CONN->{fh}; |
767 | |
762 | |
768 | status "login successful"; |
763 | status "login successful"; |
|
|
764 | } else { |
|
|
765 | undef $CONN; |
|
|
766 | status "unable to connect: $!"; |
|
|
767 | stop_game(); |
|
|
768 | } |
|
|
769 | }, |
|
|
770 | ; |
|
|
771 | } |
|
|
772 | |
|
|
773 | sub start_game { |
|
|
774 | status "logging in..."; |
|
|
775 | |
|
|
776 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
777 | $SETUP_DIALOG->hide; |
|
|
778 | |
|
|
779 | my ($host, $port) = split /:/, $PROFILE->{host}; |
|
|
780 | |
|
|
781 | $MAP = new DC::Map; |
|
|
782 | |
|
|
783 | # hack to make SURE we find the IP address all right |
|
|
784 | # can be removed once AnyEvent::DNS is proven stable. |
|
|
785 | if ($host eq "gameserver.deliantra.net") { |
|
|
786 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
|
|
787 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
788 | status "dns failure, using hardcoded address"; |
|
|
789 | $host = "129.13.162.95"; |
|
|
790 | } |
|
|
791 | |
|
|
792 | dc_connect $host, $port; |
|
|
793 | }; |
769 | } else { |
794 | } else { |
770 | warn $@; |
795 | dc_connect $host, $port; |
771 | status "unable to connect"; |
|
|
772 | stop_game(); |
|
|
773 | } |
796 | } |
774 | } |
797 | } |
775 | |
798 | |
776 | sub stop_game { |
799 | sub stop_game { |
777 | $LOGIN_BUTTON->set_text ("Login / Register"); |
800 | $LOGIN_BUTTON->set_text ("Login / Register"); |
… | |
… | |
1743 | |
1766 | |
1744 | $r |
1767 | $r |
1745 | } |
1768 | } |
1746 | |
1769 | |
1747 | my %SORT_ORDER = ( |
1770 | my %SORT_ORDER = ( |
1748 | type => undef, |
1771 | type => sub { |
|
|
1772 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
|
|
1773 | }, |
1749 | mtime => sub { |
1774 | mtime => sub { |
1750 | my $NOW = time; |
1775 | my $NOW = time; |
1751 | sort { |
1776 | sort { |
1752 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1777 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1753 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1778 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
… | |
… | |
2242 | force_h => $::HEIGHT * 0.6, |
2267 | force_h => $::HEIGHT * 0.6, |
2243 | has_close_button => 1, |
2268 | has_close_button => 1, |
2244 | ; |
2269 | ; |
2245 | |
2270 | |
2246 | $METASERVER = metaserver_dialog; |
2271 | $METASERVER = metaserver_dialog; |
|
|
2272 | # the name is changed to not conflict with the older name as users could have hidden it |
2247 | $MESSAGE_WINDOW = new DC::UI::Dockbar (title => 'Messages'); |
2273 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
|
|
2274 | name => "message_window2", |
|
|
2275 | title => 'Messages', |
|
|
2276 | force_w => $::WIDTH * 0.6, |
|
|
2277 | force_h => $::HEIGHT * 0.25, |
|
|
2278 | ; |
|
|
2279 | |
2248 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2280 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2249 | |
2281 | |
2250 | $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, |
2282 | $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, |
2251 | filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2283 | filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2252 | |
2284 | |
2253 | $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2285 | $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2254 | "Configure the server to play on, your username and password."); |
2286 | "Configure the server to play on, your username and password."); |
2255 | $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
2287 | $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
… | |
… | |
2294 | }, |
2326 | }, |
2295 | ); |
2327 | ); |
2296 | |
2328 | |
2297 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
2329 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
2298 | tooltip => "View Documentation"); |
2330 | tooltip => "View Documentation"); |
2299 | |
|
|
2300 | |
2331 | |
2301 | $BUTTONBAR->add (new DC::UI::Button |
2332 | $BUTTONBAR->add (new DC::UI::Button |
2302 | text => "Quit", |
2333 | text => "Quit", |
2303 | tooltip => "Terminates the program", |
2334 | tooltip => "Terminates the program", |
2304 | on_activate => sub { |
2335 | on_activate => sub { |
… | |
… | |
2475 | pickup => 0, |
2506 | pickup => 0, |
2476 | inv_sort => "mtime", |
2507 | inv_sort => "mtime", |
2477 | default => "profile", # default profile |
2508 | default => "profile", # default profile |
2478 | show_tips => 1, |
2509 | show_tips => 1, |
2479 | logview_max_par => 1000, |
2510 | logview_max_par => 1000, |
|
|
2511 | shift_fire_stop => 0, |
2480 | ); |
2512 | ); |
2481 | |
2513 | |
2482 | while (my ($k, $v) = each %DEF_CFG) { |
2514 | while (my ($k, $v) = each %DEF_CFG) { |
2483 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2515 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2484 | } |
2516 | } |