… | |
… | |
97 | use List::Util qw(max min); |
97 | use List::Util qw(max min); |
98 | |
98 | |
99 | use Deliantra; |
99 | use Deliantra; |
100 | use Deliantra::Protocol::Constants; |
100 | use Deliantra::Protocol::Constants; |
101 | |
101 | |
|
|
102 | use AnyEvent::DNS; |
|
|
103 | use AnyEvent::Socket (); |
|
|
104 | |
102 | use Compress::LZF; |
105 | use Compress::LZF; |
103 | |
106 | |
104 | use DC; |
107 | use DC; |
|
|
108 | BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } |
105 | use DC::OpenGL (); |
109 | use DC::OpenGL (); |
106 | use DC::Protocol; |
110 | use DC::Protocol; |
107 | use DC::DB; |
111 | use DC::DB; |
108 | use DC::UI; |
112 | use DC::UI; |
109 | use DC::UI::Canvas; |
113 | use DC::UI::Canvas; |
… | |
… | |
664 | # right: accept |
668 | # right: accept |
665 | $table->add_at (4, 0, new DC::UI::Button |
669 | $table->add_at (4, 0, new DC::UI::Button |
666 | text => "Accept", |
670 | text => "Accept", |
667 | on_activate => sub { |
671 | on_activate => sub { |
668 | $conn->send ("reply n"); |
672 | $conn->send ("reply n"); |
669 | $STATS_PAGE->hide; |
|
|
670 | destroy_query_dialog $conn; |
673 | destroy_query_dialog $conn; |
671 | 0 |
674 | 0 |
672 | }, |
675 | }, |
673 | ); |
676 | ); |
674 | |
677 | |
… | |
… | |
726 | |
729 | |
727 | $vbox->add (@dialog); |
730 | $vbox->add (@dialog); |
728 | $dialog->show; |
731 | $dialog->show; |
729 | } |
732 | } |
730 | |
733 | |
731 | sub start_game { |
734 | sub dc_connect { |
732 | status "logging in..."; |
735 | my ($host, $port) = @_; |
733 | |
|
|
734 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
735 | $SETUP_DIALOG->hide; |
|
|
736 | |
736 | |
737 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
737 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
738 | |
738 | |
739 | my ($host, $port) = split /:/, $PROFILE->{host}; |
|
|
740 | |
|
|
741 | $MAP = new DC::Map; |
|
|
742 | |
|
|
743 | $CONN = eval { |
739 | $CONN = |
744 | new DC::Protocol |
740 | new DC::Protocol |
745 | host => $host, |
741 | host => $host, |
746 | port => $port || 13327, |
742 | port => $port, |
747 | user => $PROFILE->{user}, |
743 | user => $PROFILE->{user}, |
748 | pass => $PROFILE->{password}, |
744 | pass => $PROFILE->{password}, |
749 | mapw => $mapsize, |
745 | mapw => $mapsize, |
750 | maph => $mapsize, |
746 | maph => $mapsize, |
751 | |
747 | |
… | |
… | |
758 | query => \&server_query, |
754 | query => \&server_query, |
759 | |
755 | |
760 | setup_req => { |
756 | setup_req => { |
761 | smoothing => $CFG->{map_smoothing}*1, |
757 | smoothing => $CFG->{map_smoothing}*1, |
762 | }, |
758 | }, |
763 | }; |
|
|
764 | |
759 | |
765 | if ($CONN) { |
760 | on_connect => sub { |
|
|
761 | if ($_[0]) { |
766 | DC::lowdelay fileno $CONN->{fh}; |
762 | DC::lowdelay fileno $CONN->{fh}; |
767 | |
763 | |
768 | status "login successful"; |
764 | status "login successful"; |
|
|
765 | } else { |
|
|
766 | undef $CONN; |
|
|
767 | status "unable to connect: $!"; |
|
|
768 | stop_game(); |
|
|
769 | } |
|
|
770 | }, |
|
|
771 | ; |
|
|
772 | } |
|
|
773 | |
|
|
774 | sub start_game { |
|
|
775 | status "logging in..."; |
|
|
776 | |
|
|
777 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
778 | $SETUP_DIALOG->hide; |
|
|
779 | |
|
|
780 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
781 | |
|
|
782 | $MAP = new DC::Map; |
|
|
783 | |
|
|
784 | # hack to make SURE we find the IP address all right |
|
|
785 | # can be removed once AnyEvent::DNS is proven stable. |
|
|
786 | if ($host eq "gameserver.deliantra.net") { |
|
|
787 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
|
|
788 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
789 | status "dns failure, using hardcoded address"; |
|
|
790 | $host = "129.13.162.95"; |
|
|
791 | } |
|
|
792 | |
|
|
793 | dc_connect $host, $port; |
|
|
794 | }; |
769 | } else { |
795 | } else { |
770 | warn $@; |
796 | dc_connect $host, $port; |
771 | status "unable to connect"; |
|
|
772 | stop_game(); |
|
|
773 | } |
797 | } |
774 | } |
798 | } |
775 | |
799 | |
776 | sub stop_game { |
800 | sub stop_game { |
777 | $LOGIN_BUTTON->set_text ("Login / Register"); |
801 | $LOGIN_BUTTON->set_text ("Login / Register"); |
… | |
… | |
1621 | $CFG->{show_tips} = $value; |
1645 | $CFG->{show_tips} = $value; |
1622 | 0 |
1646 | 0 |
1623 | } |
1647 | } |
1624 | ); |
1648 | ); |
1625 | |
1649 | |
1626 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); |
1650 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1627 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1651 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1628 | text => $CFG->{logview_max_par}, |
1652 | text => $CFG->{logview_max_par}, |
1629 | tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " |
1653 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1630 | . "sends more messages than this number, older messages get removed to save memory and " |
1654 | . "sends more messages than this number, older messages get removed to save memory and " |
1631 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1655 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1632 | on_changed => sub { |
1656 | on_changed => sub { |
1633 | my ($self, $value) = @_; |
1657 | my ($self, $value) = @_; |
1634 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1658 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
… | |
… | |
1743 | |
1767 | |
1744 | $r |
1768 | $r |
1745 | } |
1769 | } |
1746 | |
1770 | |
1747 | my %SORT_ORDER = ( |
1771 | my %SORT_ORDER = ( |
1748 | type => undef, |
1772 | type => sub { |
|
|
1773 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
|
|
1774 | }, |
1749 | mtime => sub { |
1775 | mtime => sub { |
1750 | my $NOW = time; |
1776 | my $NOW = time; |
1751 | sort { |
1777 | sort { |
1752 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1778 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1753 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1779 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
… | |
… | |
2242 | force_h => $::HEIGHT * 0.6, |
2268 | force_h => $::HEIGHT * 0.6, |
2243 | has_close_button => 1, |
2269 | has_close_button => 1, |
2244 | ; |
2270 | ; |
2245 | |
2271 | |
2246 | $METASERVER = metaserver_dialog; |
2272 | $METASERVER = metaserver_dialog; |
2247 | $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); |
2273 | # the name is changed to not conflict with the older name as users could have hidden it |
|
|
2274 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
|
|
2275 | name => "message_window2", |
|
|
2276 | title => 'Messages', |
|
|
2277 | force_w => $::WIDTH * 0.6, |
|
|
2278 | force_h => $::HEIGHT * 0.25, |
|
|
2279 | ; |
|
|
2280 | |
2248 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2281 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2249 | |
2282 | |
2250 | $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, |
2283 | $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, |
2251 | filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2284 | filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
2252 | |
2285 | |
2253 | $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2286 | $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
2254 | "Configure the server to play on, your username and password."); |
2287 | "Configure the server to play on, your username and password."); |
2255 | $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
2288 | $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
… | |
… | |
2273 | $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top |
2306 | $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top |
2274 | |
2307 | |
2275 | $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, |
2308 | $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, |
2276 | tooltip => "Toggles a dialog where you can configure all aspects of this client."); |
2309 | tooltip => "Toggles a dialog where you can configure all aspects of this client."); |
2277 | |
2310 | |
2278 | $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
2311 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
2279 | tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2312 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2280 | |
2313 | |
2281 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
2314 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
2282 | |
2315 | |
2283 | $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, |
2316 | $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, |
2284 | tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); |
2317 | tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); |
… | |
… | |
2294 | }, |
2327 | }, |
2295 | ); |
2328 | ); |
2296 | |
2329 | |
2297 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
2330 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
2298 | tooltip => "View Documentation"); |
2331 | tooltip => "View Documentation"); |
2299 | |
|
|
2300 | |
2332 | |
2301 | $BUTTONBAR->add (new DC::UI::Button |
2333 | $BUTTONBAR->add (new DC::UI::Button |
2302 | text => "Quit", |
2334 | text => "Quit", |
2303 | tooltip => "Terminates the program", |
2335 | tooltip => "Terminates the program", |
2304 | on_activate => sub { |
2336 | on_activate => sub { |
… | |
… | |
2475 | pickup => 0, |
2507 | pickup => 0, |
2476 | inv_sort => "mtime", |
2508 | inv_sort => "mtime", |
2477 | default => "profile", # default profile |
2509 | default => "profile", # default profile |
2478 | show_tips => 1, |
2510 | show_tips => 1, |
2479 | logview_max_par => 1000, |
2511 | logview_max_par => 1000, |
|
|
2512 | shift_fire_stop => 0, |
2480 | ); |
2513 | ); |
2481 | |
2514 | |
2482 | while (my ($k, $v) = each %DEF_CFG) { |
2515 | while (my ($k, $v) = each %DEF_CFG) { |
2483 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2516 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2484 | } |
2517 | } |
… | |
… | |
2552 | our $STARTUP_CANCEL = EV::idle sub { |
2585 | our $STARTUP_CANCEL = EV::idle sub { |
2553 | undef $::STARTUP_CANCEL; |
2586 | undef $::STARTUP_CANCEL; |
2554 | $startup_done->(); |
2587 | $startup_done->(); |
2555 | }; |
2588 | }; |
2556 | |
2589 | |
|
|
2590 | delete $SIG{__DIE__}; |
2557 | EV::loop; |
2591 | EV::loop; |
2558 | |
2592 | |
2559 | #video_shutdown; |
2593 | #video_shutdown; |
2560 | #audio_shutdown; |
2594 | #audio_shutdown; |
2561 | DC::OpenGL::quit; |
2595 | DC::OpenGL::quit; |