ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.51 by root, Thu Jul 17 15:23:43 2008 UTC vs.
Revision 1.52 by root, Fri Jul 18 21:18:42 2008 UTC

103use AnyEvent::Socket (); 103use AnyEvent::Socket ();
104 104
105use Compress::LZF; 105use Compress::LZF;
106 106
107use DC; 107use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
109use DC::OpenGL (); 109use DC::OpenGL ();
110use DC::Protocol; 110use DC::Protocol;
111use DC::DB; 111use DC::DB;
112use DC::UI; 112use DC::UI;
113use DC::UI::Canvas; 113use DC::UI::Canvas;
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 142our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 143
144our $WANT_REFRESH; 144our $WANT_REFRESH;
145 145
146our @SDL_MODES; 146our @SDL_MODES;
147our $SDL_REINIT = 1;
147our $WIDTH; 148our $WIDTH;
148our $HEIGHT; 149our $HEIGHT;
149our $FULLSCREEN; 150our $FULLSCREEN;
150our $FONTSIZE; 151our $FONTSIZE;
151 152
864 state => $CFG->{force_opengl11}, 865 state => $CFG->{force_opengl11},
865 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 866 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
866 . "higher memory usage and slower performance. It will, however, help tremendously on " 867 . "higher memory usage and slower performance. It will, however, help tremendously on "
867 . "cards that claim to support a feature but fall back to software rendering. " 868 . "cards that claim to support a feature but fall back to software rendering. "
868 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 869 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
869 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 870 . "but cards and drivers from other vendors (ATI) are often just as bad. "
870 . "experience extremely low framerates and your card should do better, try this option.</b>", 871 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 872 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
873 );
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
876 $table->add_at (1, $row++, new DC::UI::CheckBox
877 state => $CFG->{disable_alpha},
878 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
879 . "by disabling a number of textures and transparency effects. Normally, these "
880 . "effects do not cost a lot of resources, but some graphics cards might fall "
881 . "back to etxremely slow rendering if this is enabled. If disabling this option "
882 . "noticably improves the framerate of the client please report this! "
883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
884 on_changed => sub {
885 my ($self, $value) = @_;
886 $CFG->{disable_alpha} = $value;
887 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
888 0
889 }
872 ); 890 );
873 891
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 892 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
875 $table->add_at (1, $row++, new DC::UI::CheckBox 893 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{texture_compression}, 894 state => $CFG->{texture_compression},
2147 $dialog->show; 2165 $dialog->show;
2148 }; 2166 };
2149} 2167}
2150 2168
2151sub sdl_init { 2169sub sdl_init {
2152 DC::SDL_Init 2170 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2153 and die "SDL::Init failed!\n"; 2171 and die "SDL::Init failed!\n";
2154} 2172}
2155 2173
2156sub video_init { 2174sub video_init {
2175 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2176 $SDL_REINIT = 0;
2177
2178 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2179 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2180 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2181 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2182
2183 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2184
2157 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2185 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) {
2186 $CFG->{sdl_mode} = 0;
2187 for (reverse 0 .. $#SDL_MODES) {
2188 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2189 }
2190 }
2158 2191
2159 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2192 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2160 2193
2161 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2194 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2162 $FULLSCREEN = $CFG->{fullscreen}; 2195 $FULLSCREEN = $CFG->{fullscreen};
2351 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2384 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2352} 2385}
2353 2386
2354sub video_shutdown { 2387sub video_shutdown {
2355 DC::OpenGL::shutdown; 2388 DC::OpenGL::shutdown;
2389 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2356 2390
2357 undef $SDL_ACTIVE; 2391 undef $SDL_ACTIVE;
2358} 2392}
2359 2393
2360my %animate_object; 2394my %animate_object;
2421# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2455# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2422 }, 2456 },
2423 DC::SDL_KEYDOWN => sub { 2457 DC::SDL_KEYDOWN => sub {
2424 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2458 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2425 # alt-enter 2459 # alt-enter
2460 video_shutdown;
2426 $FULLSCREEN_ENABLE->toggle; 2461 $FULLSCREEN_ENABLE->toggle;
2427 video_shutdown;
2428 video_init; 2462 video_init;
2429 } else { 2463 } else {
2430 &DC::UI::feed_sdl_key_down_event; 2464 &DC::UI::feed_sdl_key_down_event;
2431 } 2465 }
2432 update_modbox; 2466 update_modbox;
2481 my %DEF_CFG = ( 2515 my %DEF_CFG = (
2482 sdl_mode => 0, 2516 sdl_mode => 0,
2483 fullscreen => 1, 2517 fullscreen => 1,
2484 fast => 0, 2518 fast => 0,
2485 force_opengl11 => undef, 2519 force_opengl11 => undef,
2520 disable_alpha => 0,
2486 texture_compression => 1, 2521 texture_compression => 1,
2487 map_scale => 1, 2522 map_scale => 1,
2488 fow_enable => 1, 2523 fow_enable => 1,
2489 fow_intensity => 0, 2524 fow_intensity => 0,
2490 map_smoothing => 1, 2525 map_smoothing => 1,
2531 } 2566 }
2532 } 2567 }
2533 2568
2534 sdl_init; 2569 sdl_init;
2535 2570
2536 @SDL_MODES = DC::SDL_ListModes 8, 8;
2537 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2538 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2539
2540 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2541
2542 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2543
2544 { 2571 {
2545 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2572 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2546 DejaVuSans.ttf 2573 DejaVuSans.ttf
2547 DejaVuSansMono.ttf 2574 DejaVuSansMono.ttf
2548 DejaVuSans-Bold.ttf 2575 DejaVuSans-Bold.ttf

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines