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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.53 by root, Fri Jul 18 22:32:55 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 148
144our $WANT_REFRESH; 149our $WANT_REFRESH;
145 150
154our $FONTSIZE; 159our $FONTSIZE;
155 160
156our $FONT_PROP; 161our $FONT_PROP;
157our $FONT_FIXED; 162our $FONT_FIXED;
158 163
164our $CONN;
165
159our $MAP; 166our $MAP;
160our $MAPMAP; 167our $MAPMAP;
161our $MAPWIDGET; 168our $MAPWIDGET;
162our $COMPLETER; 169our $COMPLETER;
163our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
164our $METASERVER; 174our $METASERVER;
165our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 176our $QUIT_DIALOG;
167our $HOST_ENTRY; 177our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 204our $FLOORBOX;
195our $GAUGES; 205our $GAUGES;
196our $STATWIDS; 206our $STATWIDS;
197 207
198our $SDL_ACTIVE; 208our $SDL_ACTIVE;
199our %SDL_CB; 209our @SDL_CB;
200 210
201our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 212our $STATUSBOX;
203our $MODBOX; 213our $MODBOX;
204our $DEBUG_STATUS; 214our $DEBUG_STATUS;
205 215
206our $INV; 216our $INV;
207our $INVR; 217our $INVR;
208our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
209 259
210############################################################################# 260#############################################################################
211 261
212sub status { 262sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 345 or return;
296 346
297 $meta->{data} 347 $meta->{data}
298 or return; 348 or return;
299 349
300 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 354 &audio_music_push ($face);
305 } 355 }
306 } else { 356 } else {
307 # fetch from database 357 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
314 364
315 audio_sound_push ($face); 365 audio_sound_push ($face);
316 }; 366 };
363 413
364 audio_music_update_volume; 414 audio_music_update_volume;
365 415
366 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
367 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
368 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
371 424
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 427
375 my $NOW = time; 428 my $NOW = time;
376 429
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 540 sub audio_tab_update;
488 audio_tab_update; 541 audio_tab_update;
489} 542}
490 543
491sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
492 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
495 553
496 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
736} 794}
737 795
738sub dc_connect { 796sub dc_connect {
739 my ($host, $port) = @_; 797 my ($host, $port) = @_;
740 798
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 801
743 $CONN = 802 $CONN =
744 new DC::Protocol 803 new DC::Protocol
745 host => $host, 804 host => $host,
746 port => $port, 805 port => $port,
747 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
749 mapw => $mapsize, 808 mapw => $mapw,
750 maph => $mapsize, 809 maph => $maph,
751 810
752 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
753 812
754 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
763 822
764 on_connect => sub { 823 on_connect => sub {
765 if ($_[0]) { 824 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
767 826
768 status "login successful"; 827 status "successfully connected to the server";
769 } else { 828 } else {
770 undef $CONN; 829 undef $CONN;
771 status "unable to connect: $!"; 830 status "unable to connect: $!";
772 stop_game(); 831 stop_game();
773 } 832 }
775 ; 834 ;
776} 835}
777 836
778sub start_game { 837sub start_game {
779 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
780 843
781 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 846
786 $MAP = new DC::Map; 847 $MAP = new DC::Map;
787 848
788 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
795 } 860 }
796 861
797 dc_connect $host, $port; 862 dc_connect $host, $port;
798 }; 863 };
799 } else { 864 } else {
800 dc_connect $host, $port; 865 dc_connect $host, $port;
801 } 866 }
802} 867}
803 868
804sub stop_game { 869sub stop_game {
870 crash "stop_game";
871
805 $LOGIN_BUTTON->set_text ("Login / Register"); 872 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 873 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 874 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 875 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 876 $SPELL_LIST->clear_spells;
823} 890}
824 891
825sub graphics_setup { 892sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
827 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 899
830 my $row = 0; 900 my $row = 0;
831 901
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 904 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 906
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 909 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 910 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 911 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 912 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 913 . "by installing the right driver for your graphics card.");
844 914
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
917 value => $CFG->{uitheme},
918 options => [
919 [wood => "Wood (the default)"],
920 [plain => "Plain (very)"],
921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
923 ],
924 tooltip => "Choose the User Interface theme that you like most :)",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
926 );
927
845 my $vidmode_tooltip = 928 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 931
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 934
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
936 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 937 force_w => $WIDTH * 0.1, expand => 1,
938 range => [ ($CFG->{sdl_mode}) x 3 ],
854 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
855 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
856 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
857 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
858 943
859 $MODE_SLIDER->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
860 my ($self, $value) = @_;
861
862 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
863 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
864 });
865 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
866
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
868 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
869 state => $CFG->{fullscreen},
870 tooltip => "Bring the client into fullscreen mode.",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
872 );
873
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
875 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{force_opengl11},
877 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
878 . "higher memory usage and slower performance. It will, however, help tremendously on "
879 . "cards that claim to support a feature but fall back to software rendering. "
880 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
881 . "but cards and drivers from other vendors (ATI) are often just as bad. "
882 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
883 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
884 );
885
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
887 $table->add_at (1, $row++, new DC::UI::CheckBox
888 state => $CFG->{disable_alpha},
889 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
890 . "by disabling a number of textures and transparency effects. Normally, these "
891 . "effects do not cost a lot of resources, but some graphics cards might fall "
892 . "back to etxremely slow rendering if this is enabled. If disabling this option "
893 . "noticably improves the framerate of the client please report this! "
894 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
895 on_changed => sub {
896 my ($self, $value) = @_; 945 my ($self, $value) = @_;
946
947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
949 });
950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
951
952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
954 state => $CFG->{fullscreen},
955 tooltip => "Bring the client into fullscreen mode.",
956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
957 );
958
959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
960 $table->add_at (1, $row++, new DC::UI::CheckBox
961 state => $CFG->{force_opengl11},
962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
963 . "higher memory usage and slower performance. It will, however, help tremendously on "
964 . "cards that claim to support a feature but fall back to software rendering. "
965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
969 );
970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
897 $CFG->{disable_alpha} = $value; 982 $CFG->{disable_alpha} = $value;
898 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
899 0 985 }
900 } 986 );
901 );
902 987
903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
904 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
905 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
906 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
907 . "will save a lot of memory and increase performance. The compression algorithm " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
908 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
909 . "forced OpenGL 1.1 mode.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
911 ); 996 );
912 997
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
914 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
915 state => $CFG->{fast}, 1000 state => $CFG->{fast},
916 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
917 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
918 ); 1003 );
919 1004
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
921 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
922 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
923 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
924 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
925 ); 1010 );
926 1011
927 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
928 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
929 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
930 on_activate => sub { 1015 on_activate => sub {
931 video_shutdown (); 1016 video_shutdown ();
932 video_init (); 1017 video_init ();
1018 0
933 0 1019 }
934 } 1020 );
1021 }
1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1030 $table->add_at (1, $row++, new DC::UI::CheckBox
1031 state => $CFG->{smooth_movement},
1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1034 . "then disable this option. Changes take effect immdiately.",
1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
935 ); 1036 );
936 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
938 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
939 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
940 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
941 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
942 ); 1053 );
943 1054
944 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
945 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
946 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
947 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
948 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
949 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
950 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
951 ); 1062 );
952 1063
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
954 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
955 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
956 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
958 ); 1069 );
959 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
961 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
962 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
963 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
964 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
965 ); 1091 );
966 1092
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
968 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
969 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
970 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
971 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
972 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
973 ); 1099 );
974 1100
975 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
976 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
977 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
978 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
979 on_changed => sub { 1105 on_changed => sub {
980 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
981 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
982 0 1109 }
983 } 1110 );
984 );
985 1111
986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
987 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
988 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
989 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
990 on_changed => sub { 1116 on_changed => sub {
991 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
992 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
993 0 1120 }
994 } 1121 );
995 ); 1122 }
996 1123
997 $vbox 1124 $vbox
998} 1125}
999 1126
1000our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
1013 1140
1014 my $text = !$freq 1141 my $text = !$freq
1015 ? "audio is off" 1142 ? "audio is off"
1016 : "audio is enabled\n" 1143 : "audio is enabled\n"
1017 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
1018 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1019 1148
1020 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
1021} 1150}
1022 1151
1023sub audio_setup { 1152sub audio_setup {
1163} 1292}
1164 1293
1165sub make_gauge_window { 1294sub make_gauge_window {
1166 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1167 1296
1168 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1169 force_x => 0, 1298 force_x => 0,
1170 force_y => "max", 1299 force_y => "max",
1171 force_w => $WIDTH, 1300 force_w => $WIDTH,
1172 force_h => $gh, 1301 force_h => $gh,
1173 ); 1302 );
1189 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1190 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1191 ], 1320 ],
1192 ); 1321 );
1193 1322
1194 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1195 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1196 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1197 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1198
1199 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1200 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1201 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1202 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1203
1204 $GAUGES = {
1205 exp => $exp, prg => $prg, sklprg => $sklprg,
1206 win => $win, range => $rng,
1207 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1208 };
1209 1327
1210 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1211 1329
1212 $win 1330 $win
1213} 1331}
1554 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1555 ); 1673 );
1556 1674
1557 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1558 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1559 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1560 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1561 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1562 ); 1680 );
1563 1681
1564 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1565 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1566 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1567 hidden => 1, 1685 hidden => 1,
1568 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1569 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1570 ); 1688 );
1571 1689
1572 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1573 expand => 1, 1691 expand => 1,
1574 text => "Login / Register", 1692 text => "Login / Register",
1579 1 1697 1
1580 }, 1698 },
1581 ); 1699 );
1582 1700
1583 $vbox->add (new DC::UI::FancyFrame 1701 $vbox->add (new DC::UI::FancyFrame
1584 label => "Registering", 1702 label => "How to Play",
1585 min_h => 200, 1703 min_h => 240,
1586 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1704 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1587 markup => 1705 markup =>
1706 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1707 . "Then register a new account (or use an existing one if you have one). "
1588 "To register a new account, choose a username that hasn't been taken yet and " 1708 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1589 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1709 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1590 ), 1710 ),
1591 ); 1711 );
1592 1712
1593 $vbox 1713 $vbox
1608 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1609 1729
1610 $vbox->add ( 1730 $vbox->add (
1611 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1612 expand => 1, 1732 expand => 1,
1613 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1614 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1615 on_changed => sub { 1735 on_changed => sub {
1616 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1617 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1618 1 1738 1
1619 } 1739 }
1620 ); 1740 );
1621 1741
1622 if (0) { #d# disabled 1742 if (0) { #d# disabled
1665 1785
1666 my $row = 0; 1786 my $row = 0;
1667 1787
1668 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1669 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1670 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1671 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1672 on_changed => sub { 1793 on_changed => sub {
1673 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1674 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1676 } 1797 }
1677 ); 1798 );
1678 1799
1679 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1680 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1681 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1682 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1683 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1684 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1685 on_changed => sub { 1807 on_changed => sub {
1687 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1688 0 1810 0
1689 }, 1811 },
1690 ); 1812 );
1691 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1692 $table 1836 $table
1693} 1837}
1694 1838
1695sub autopickup_setup { 1839sub autopickup_setup {
1696 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1702 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1703 ); 1847 );
1704 1848
1705 for ( 1849 for (
1706 ["General", 0, 0, 1850 ["General", 0, 0,
1707 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1708 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1709 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1710 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1711 ], 1854 ],
1712 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1713 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1739 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1882 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1740 ["Ignore cursed" => PICKUP_NOT_CURSED], 1883 ["Ignore cursed" => PICKUP_NOT_CURSED],
1741 ["Jewelery" => PICKUP_JEWELS], 1884 ["Jewelery" => PICKUP_JEWELS],
1742 ["Flesh" => PICKUP_FLESH], 1885 ["Flesh" => PICKUP_FLESH],
1743 ], 1886 ],
1744 ["Weight/Value ratio", 2, 17] 1887 ["Value/Weight ratio", 2, 17]
1745 ) 1888 )
1746 { 1889 {
1747 my ($title, $x, $y, @bits) = @$_; 1890 my ($title, $x, $y, @bits) = @$_;
1748 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1891 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1749 1892
1761 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1762 } else { 1905 } else {
1763 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1764 } 1907 }
1765 1908
1766 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1767 if defined $::CONN; 1910 if defined $::CONN;
1768 1911
1769 0 1912 0
1770 }); 1913 });
1771 1914
1774 } 1917 }
1775 1918
1776 $table->add_at (2, 18, new DC::UI::ValSlider 1919 $table->add_at (2, 18, new DC::UI::ValSlider
1777 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1920 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1778 template => ">= 99", 1921 template => ">= 99",
1922 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1779 to_value => sub { ">= " . 5 * $_[0] }, 1923 to_value => sub { ">= " . 5 * $_[0] },
1780 on_changed => sub { 1924 on_changed => sub {
1781 my ($slider, $value) = @_; 1925 my ($slider, $value) = @_;
1782 1926
1783 $::CFG->{pickup} &= ~0xF; 1927 $::CFG->{pickup} &= ~0xF;
1787 }); 1931 });
1788 1932
1789 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1790 text => "set", 1934 text => "set",
1791 on_activate => sub { 1935 on_activate => sub {
1792 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1793 if defined $::CONN; 1937 if defined $::CONN;
1794 0 1938 0
1795 }); 1939 });
1796 1940
1797 $r 1941 $r
1839 $::CFG->{inv_sort} = $_[1]; 1983 $::CFG->{inv_sort} = $_[1];
1840 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1984 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1841 }, 1985 },
1842 ); 1986 );
1843 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1987 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1844 #TODO# update to weigh/maxweight 1988 #TODO# update to weight/maxweight
1845 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1989 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1846 1990
1847 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1991 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1848 $sw1->add ($INV = new DC::UI::Inventory); 1992 $sw1->add ($INV = new DC::UI::Inventory);
1849 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1993 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1910 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1911 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1912 } 2056 }
1913} 2057}
1914 2058
1915sub player_window { 2059sub make_playerbook {
1916 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1917 x => "center", 2061 x => "center",
1918 y => "center", 2062 y => "center",
1919 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1920 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
1954 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
1955 2099
1956 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
1957 2101
1958 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
1959 $plwin
1960} 2103}
1961 2104
1962sub keyboard_setup { 2105sub keyboard_setup {
1963 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
1964} 2107}
1965 2108
1966sub help_window { 2109sub make_help_window {
1967 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
1968 x => 'center', 2111 x => 'center',
1969 y => 'center', 2112 y => 'center',
1970 z => 4, 2113 z => 4,
1971 name => 'doc_browser', 2114 name => 'doc_browser',
2060 2203
2061 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2062 $win->show; 2205 $win->show;
2063 }; 2206 };
2064 2207
2065 $win 2208 $HELP_WINDOW = $win;
2066}
2067
2068sub open_string_query {
2069 my ($title, $cb, $txt, $tooltip) = @_;
2070 my $dialog = new DC::UI::Toplevel
2071 x => "center",
2072 y => "center",
2073 z => 50,
2074 force_w => $WIDTH * 4/5,
2075 title => $title;
2076
2077 $dialog->add (
2078 my $e = new DC::UI::Entry
2079 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2080 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2081 tooltip => $tooltip
2082 );
2083
2084 $e->grab_focus;
2085 $e->set_text ($txt) if $txt;
2086 $dialog->show;
2087} 2209}
2088 2210
2089sub open_quit_dialog { 2211sub open_quit_dialog {
2090 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2091 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2113 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2235 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2114 ); 2236 );
2115 $hb->add (new DC::UI::Button 2237 $hb->add (new DC::UI::Button
2116 text => "Quit anyway", 2238 text => "Quit anyway",
2117 expand => 1, 2239 expand => 1,
2118 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2240 on_activate => sub {
2241 crash "Quit anyway";
2242 EV::unloop EV::UNLOOP_ALL;
2243 },
2119 ); 2244 );
2120 } 2245 }
2121 2246
2122 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2123 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2249}
2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2124} 2357}
2125 2358
2126sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2127 # find all tips 2360 # find all tips
2128 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2181 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2414 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2182 and die "SDL::Init failed!\n"; 2415 and die "SDL::Init failed!\n";
2183} 2416}
2184 2417
2185sub video_init { 2418sub video_init {
2419 DC::set_theme $CFG->{uitheme};
2420
2186 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2421 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2187 $SDL_REINIT = 0; 2422 $SDL_REINIT = 0;
2188 2423
2189 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2424 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2190 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2425 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2191 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2426 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2192 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2427 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2193 2428
2194 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2429 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2195 2430
2196 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} >= @SDL_MODES) { 2431 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2197 $CFG->{sdl_mode} = 0; 2432 $CFG->{sdl_mode} = 0; # lowest resolution by default
2433
2434 # now choose biggest mode <= 1024x768
2198 for (reverse 0 .. $#SDL_MODES) { 2435 for (0 .. $#SDL_MODES) {
2199 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2436 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2437 $CFG->{sdl_mode} = $_;
2438 }
2200 } 2439 }
2201 } 2440 }
2202 2441
2203 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2442 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2204 2443
2205 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2444 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2206 $FULLSCREEN = $CFG->{fullscreen}; 2445 $FULLSCREEN = $CFG->{fullscreen};
2207 $FAST = $CFG->{fast}; 2446 $FAST = $CFG->{fast};
2208 2447
2448 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2209 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2449 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2450 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2210 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2451 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2211 2452
2212 $SDL_ACTIVE = 1; 2453 $SDL_ACTIVE = 1;
2213 $LAST_REFRESH = time - 0.01; 2454 $LAST_REFRESH = time - 0.01;
2214 2455
2261 2502
2262 (new DC::UI::Frame 2503 (new DC::UI::Frame
2263 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2264 force_x => 0, 2505 force_x => 0,
2265 force_y => "max", 2506 force_y => "max",
2266 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2267 )->show; 2508 )->show;
2268 2509
2269 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2270 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2271 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2272 align => 0, 2513 align => 0,
2273 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2274 fontsize => 0.5, 2515 fontsize => 0.5,
2275 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2276 ); 2517 );
2277 2518
2278 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2279 title => "Minimap", 2520 title => "Minimap",
2280 name => "mapmap", 2521 name => "mapmap",
2281 x => 0, 2522 x => 0,
2282 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2283 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2284 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2285 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2286 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2287 ), 2528 ),
2288 )->show; 2529 )->show;
2289 2530
2290 $MAPWIDGET = new DC::MapWidget; 2531 $MAPWIDGET = new DC::MapWidget;
2291 $MAPWIDGET->connect (activate_console => sub { 2532 $MAPWIDGET->connect (activate_console => sub {
2316 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2317 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2318 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2319 name => "message_window2", 2560 name => "message_window2",
2320 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2321 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2322 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2323 ; 2565 ;
2324 2566
2325 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2345 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2346 . "binding editor closes"); 2588 . "binding editor closes");
2347 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2348 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2349 2591
2350 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2351 2594
2352 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2353 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2354
2355# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2356# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2357
2358 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2359
2360 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2361 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2362
2363 $BUTTONBAR->add (new DC::UI::Button
2364 text => "Save Config",
2365 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2366 on_activate => sub {
2367 $::CFG->{layout} = DC::UI::get_layout;
2368 DC::write_cfg;
2369 status "Configuration Saved";
2370 0
2371 },
2372 );
2373
2374 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2375 tooltip => "View Documentation");
2376
2377 $BUTTONBAR->add (new DC::UI::Button
2378 text => "Quit",
2379 tooltip => "Terminates the program",
2380 on_activate => sub {
2381 if ($CONN) {
2382 open_quit_dialog;
2383 } else {
2384 EV::unloop EV::UNLOOP_ALL;
2385 }
2386 0
2387 },
2388 );
2389
2390 $BUTTONBAR->show;
2391 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2392 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2393 } 2597 }
2394 2598
2395 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2396 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2397 2601
2398 $CAVEAT_LABEL->set_text ("None :)"); 2602 $CAVEAT_LABEL->set_text ("None :)");
2399 $CAVEAT_LABEL->set_text ("Non-accelerated video mode") 2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2400 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2401 2607
2402 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2403} 2609}
2404 2610
2431my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2432 2638
2433my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2434 $NOW = EV::now; 2640 $NOW = EV::now;
2435 2641
2436 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2437 for DC::poll_events; 2643 for DC::poll_events;
2438 2644
2439 if (%animate_object) { 2645 if (%animate_object) {
2440 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2441 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2453sub animation_stop { 2659sub animation_stop {
2454 my ($widget) = @_; 2660 my ($widget) = @_;
2455 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2456} 2662}
2457 2663
2458%SDL_CB = (
2459 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2665 crash "SDL_QUIT";
2460 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2461 }, 2667};
2462 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2463 },
2464 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2465 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2466 }, 2671};
2467 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2468# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2469# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2470# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2471# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2472# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2473# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2474 }, 2679};
2475 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2476 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2477 # alt-enter 2682 # alt-enter
2478 video_shutdown; 2683 video_shutdown;
2479 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2480 video_init; 2685 video_init;
2481 } else { 2686 } else {
2482 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2483 } 2688 }
2484 update_modbox; 2689 update_modbox;
2485 }, 2690};
2486 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2487 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2488 update_modbox; 2693 update_modbox;
2489 }, 2694};
2490 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2491 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2492 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2493 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2494 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2495 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2496 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2497 audio_music_finished; 2702 audio_music_finished;
2498 }
2499 }, 2703 }
2500); 2704};
2501 2705
2502############################################################################# 2706#############################################################################
2503 2707
2504$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2505 EV::unloop; 2709 EV::unloop;
2506 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2507}; 2711};
2508 2712
2509{ 2713# due to mac os x + sdl combined braindamage, we need this contortion
2714sub main {
2715 {
2510 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2511 2717
2512 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2513 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2719 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2514 } else { 2720 } else {
2515 #TODO: compatibility cruft 2721 #TODO: compatibility cruft
2516 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2722 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2517 print STDERR "INFO: used old configuration file\n"; 2723 print STDERR "INFO: used old configuration file\n";
2518 } 2724 }
2519 2725
2520 DC::DB::Server::run; 2726 DC::DB::Server::run;
2521 2727
2522 if ($CFG->{db_schema} < 1) { 2728 if ($CFG->{db_schema} < 1) {
2523 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2729 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2524 DC::DB::nuke_db; 2730 DC::DB::nuke_db;
2525 $CFG->{db_schema} = 1; 2731 $CFG->{db_schema} = 1;
2526 DC::write_cfg; 2732 DC::write_cfg;
2527 } 2733 }
2528 2734
2529 DC::DB::open_db; 2735 DC::DB::open_db;
2530 2736
2531 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2532 2738
2533 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2534 sdl_mode => 0, 2741 sdl_mode => undef,
2535 fullscreen => 1, 2742 fullscreen => 1,
2536 fast => 0, 2743 fast => 0,
2537 force_opengl11 => undef, 2744 force_opengl11 => undef,
2538 disable_alpha => 0, 2745 disable_alpha => 0,
2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2539 texture_compression => 1, 2748 texture_compression => 1,
2540 map_scale => 1, 2749 map_scale => 1,
2541 fow_enable => 1, 2750 fow_enable => 1,
2542 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2543 map_smoothing => 1, 2753 map_smoothing => 1,
2544 gui_fontsize => 1, 2754 gui_fontsize => 1,
2545 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2546 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2547 gauge_size => 0.35, 2757 gauge_size => 0.35,
2548 stat_fontsize => 0.7, 2758 stat_fontsize => 0.7,
2549 mapsize => 100, 2759 mapsize => 100,
2550 audio_enable => 1, 2760 audio_enable => 1,
2551 audio_hw_channels => 0, 2761 audio_hw_channels => 0,
2552 audio_hw_frequency => 0, 2762 audio_hw_frequency => 0,
2553 audio_hw_chunksize => 0, 2763 audio_hw_chunksize => 0,
2554 audio_mix_channels => 8, 2764 audio_mix_channels => 8,
2555 effects_enable => 1, 2765 effects_enable => 1,
2556 effects_volume => 1, 2766 effects_volume => 1,
2557 bgm_enable => 1, 2767 bgm_enable => 1,
2558 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2559 output_rate => "", 2769 output_rate => "",
2560 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2561 inv_sort => "mtime", 2771 inv_sort => "mtime",
2562 default => "profile", # default profile 2772 default => "profile", # default profile
2563 show_tips => 1, 2773 show_tips => 1,
2564 logview_max_par => 1000, 2774 logview_max_par => 1000,
2565 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2776 uitheme => "wood",
2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2566 ); 2779 );
2567 2780
2568 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2569 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2570 } 2783 }
2571 2784
2572 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2573 $PROFILE = $CFG->{profile}{default};
2574 2786
2575 # convert old bindings (only default profile matters) 2787 my $profile = 'default';
2576 if (my $bindings = delete $PROFILE->{bindings}) { 2788
2577 while (my ($mod, $syms) = each %$bindings) { 2789 for (my $i = 0; $i < @args; $i++) {
2578 while (my ($sym, $cmds) = each %$syms) { 2790 if ($args[$i] =~ /^--?profile$/) {
2579 push @{ $PROFILE->{macro} }, { 2791 $profile = $args[$i + 1];
2580 accelkey => [$mod*1, $sym*1], 2792 splice @args, $i, 2, ();
2581 action => $cmds,
2582 }; 2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2583 } 2797 }
2584 } 2798 }
2585 }
2586 2799
2800 $CFG->{profile}{$profile} ||= {};
2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2807
2808 # convert old bindings (only default profile matters)
2809 if (my $bindings = delete $PROFILE->{bindings}) {
2810 while (my ($mod, $syms) = each %$bindings) {
2811 while (my ($sym, $cmds) = each %$syms) {
2812 push @{ $PROFILE->{macro} }, {
2813 accelkey => [$mod*1, $sym*1],
2814 action => $cmds,
2815 };
2816 }
2817 }
2818 }
2819
2587 sdl_init; 2820 sdl_init;
2588 2821
2589 { 2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2824
2825 {
2590 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2591 DejaVuSans.ttf 2827 DejaVuSans.ttf
2592 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2593 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2594 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2595 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2596 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2597 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2598 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2599 ); 2836 );
2600 2837
2601 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2602 2839
2603 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2604 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2605 2842
2606 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2607 2844
2608 DC::pango_init; 2845 DC::pango_init;
2609 } 2846 }
2610 2847
2611# compare mono (ft) vs. rgba (cairo) 2848# compare mono (ft) vs. rgba (cairo)
2612# ft - 1.8s, cairo 3s, even in alpha-only mode 2849# ft - 1.8s, cairo 3s, even in alpha-only mode
2613# for my $rgba (0..1) { 2850# for my $rgba (0..1) {
2614# my $t1 = Time::HiRes::time; 2851# my $t1 = Time::HiRes::time;
2619# } 2856# }
2620# my $t2 = Time::HiRes::time; 2857# my $t2 = Time::HiRes::time;
2621# warn $t2-$t1; 2858# warn $t2-$t1;
2622# } 2859# }
2623 2860
2624 video_init; 2861 video_init;
2625 audio_init; 2862 audio_init;
2626} 2863 }
2627 2864
2628show_tip_of_the_day if $CFG->{show_tips}; 2865 show_tip_of_the_day if $CFG->{show_tips};
2629 2866
2630our $STARTUP_CANCEL = EV::idle sub { 2867 our $STARTUP_CANCEL = EV::idle sub {
2631 undef $::STARTUP_CANCEL; 2868 undef $::STARTUP_CANCEL;
2632 $startup_done->(); 2869 $startup_done->();
2633}; 2870 };
2634 2871
2635delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2636EV::loop; 2873 EV::loop;
2637 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2638#video_shutdown; 2877 #video_shutdown;
2639#audio_shutdown; 2878 #audio_shutdown;
2879
2640DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2641DC::SDL_Quit; 2881 DC::SDL_Quit;
2642DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2883}
2884
2885DC::SDL_braino; # see sub above
2643 2886
2644=head1 NAME 2887=head1 NAME
2645 2888
2646deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2647 2890
2648=head1 SYNOPSIS 2891=head1 SYNOPSIS
2649 2892
2650Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2651 2895
2652=head1 USAGE 2896=head1 USAGE
2653 2897
2654deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2655be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2656 2900
2657=head1 DEBUGGING 2901=head1 DEBUGGING
2658
2659 2902
2660CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2661 2904
2662 1 draw borders around widgets 2905 1 draw borders around widgets
2663 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips
2664 4 show fps 2907 4 show fps
2665 8 suppress tooltips 2908 8 suppress tooltips
2666 2909
2667=head1 AUTHOR 2910=head1 AUTHOR
2668 2911
2669Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2912Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2670 2913
2671 2914
2672 2915

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