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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.48 by root, Mon Jul 7 08:02:17 2008 UTC vs.
Revision 1.58 by root, Sun Aug 17 01:27:33 2008 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5package App::Deliantra; # try to reserve namespace
6}
7 2
8if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
9 eval ' 4 eval '
10 use Coro; 5 use Coro;
11 use Coro::EV; 6 use Coro::EV;
103 98
104use Deliantra; 99use Deliantra;
105use Deliantra::Protocol::Constants; 100use Deliantra::Protocol::Constants;
106 101
107use AnyEvent::DNS; 102use AnyEvent::DNS;
103use AnyEvent::Socket ();
108 104
109use Compress::LZF; 105use Compress::LZF;
110 106
111use DC; 107use DC;
112BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
113use DC::OpenGL (); 109use DC::OpenGL ();
114use DC::Protocol; 110use DC::Protocol;
115use DC::DB; 111use DC::DB;
116use DC::UI; 112use DC::UI;
117use DC::UI::Canvas; 113use DC::UI::Canvas;
145our $PROFILE; # current profile 141our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 142our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147 143
148our $WANT_REFRESH; 144our $WANT_REFRESH;
149 145
146our $MODE_SLIDER;
147our $CAVEAT_LABEL;
148
150our @SDL_MODES; 149our @SDL_MODES;
150our $SDL_REINIT = 1;
151our $WIDTH; 151our $WIDTH;
152our $HEIGHT; 152our $HEIGHT;
153our $FULLSCREEN; 153our $FULLSCREEN;
154our $FONTSIZE; 154our $FONTSIZE;
155 155
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
742 742
743 $CONN = 743 $CONN =
744 new DC::Protocol 744 new DC::Protocol
745 host => $host, 745 host => $host,
746 port => $port || 13327, 746 port => $port,
747 user => $PROFILE->{user}, 747 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 748 pass => $PROFILE->{password},
749 mapw => $mapsize, 749 mapw => $mapsize,
750 maph => $mapsize, 750 maph => $mapsize,
751 751
779 status "logging in..."; 779 status "logging in...";
780 780
781 $LOGIN_BUTTON->set_text ("Logout"); 781 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 782 $SETUP_DIALOG->hide;
783 783
784 my ($host, $port) = split /:/, $PROFILE->{host}; 784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 785
786 $MAP = new DC::Map; 786 $MAP = new DC::Map;
787 787
788 # hack to make SURE we find the IP address all right 788 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 789 # can be removed once AnyEvent::DNS is proven stable.
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 834 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 836
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card.");
844
837 my $vidmode_tooltip = 845 my $vidmode_tooltip =
838 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840 848
841 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 851
844 $hbox->add (my $mode_slider = new DC::UI::Slider 852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
845 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 853 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ],
846 tooltip => $vidmode_tooltip); 855 tooltip => $vidmode_tooltip);
847 $hbox->add (my $mode_label = new DC::UI::Label 856 $hbox->add (my $mode_label = new DC::UI::Label
848 height => 0.8, template => "9999x9999@9+9", 857 height => 0.8, template => "9999x9999@9+9",
849 can_events => 1, tooltip => $vidmode_tooltip); 858 can_events => 1, tooltip => $vidmode_tooltip);
850 859
851 $mode_slider->connect (changed => sub { 860 $MODE_SLIDER->connect (changed => sub {
852 my ($self, $value) = @_; 861 my ($self, $value) = @_;
853 862
854 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856 }); 865 });
857 $mode_slider->emit (changed => $mode_slider->{range}[0]); 866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
858 867
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 state => $CFG->{fullscreen}, 870 state => $CFG->{fullscreen},
862 tooltip => "Bring the client into fullscreen mode.", 871 tooltip => "Bring the client into fullscreen mode.",
868 state => $CFG->{force_opengl11}, 877 state => $CFG->{force_opengl11},
869 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 . "higher memory usage and slower performance. It will, however, help tremendously on " 879 . "higher memory usage and slower performance. It will, however, help tremendously on "
871 . "cards that claim to support a feature but fall back to software rendering. " 880 . "cards that claim to support a feature but fall back to software rendering. "
872 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
874 . "experience extremely low framerates and your card should do better, try this option.</b>", 883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
900 0
901 }
876 ); 902 );
877 903
878 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 $table->add_at (1, $row++, new DC::UI::CheckBox 905 $table->add_at (1, $row++, new DC::UI::CheckBox
880 state => $CFG->{texture_compression}, 906 state => $CFG->{texture_compression},
905 on_activate => sub { 931 on_activate => sub {
906 video_shutdown (); 932 video_shutdown ();
907 video_init (); 933 video_init ();
908 0 934 0
909 } 935 }
936 );
937
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
910 ); 945 );
911 946
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 $table->add_at (1, $row++, new DC::UI::Slider 948 $table->add_at (1, $row++, new DC::UI::Slider
914 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1714 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1749 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715 ["Ignore cursed" => PICKUP_NOT_CURSED], 1750 ["Ignore cursed" => PICKUP_NOT_CURSED],
1716 ["Jewelery" => PICKUP_JEWELS], 1751 ["Jewelery" => PICKUP_JEWELS],
1717 ["Flesh" => PICKUP_FLESH], 1752 ["Flesh" => PICKUP_FLESH],
1718 ], 1753 ],
1719 ["Weight/Value ratio", 2, 17] 1754 ["Value/Weight ratio", 2, 17]
1720 ) 1755 )
1721 { 1756 {
1722 my ($title, $x, $y, @bits) = @$_; 1757 my ($title, $x, $y, @bits) = @$_;
1723 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1758 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 1759
1749 } 1784 }
1750 1785
1751 $table->add_at (2, 18, new DC::UI::ValSlider 1786 $table->add_at (2, 18, new DC::UI::ValSlider
1752 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1787 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753 template => ">= 99", 1788 template => ">= 99",
1789 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1754 to_value => sub { ">= " . 5 * $_[0] }, 1790 to_value => sub { ">= " . 5 * $_[0] },
1755 on_changed => sub { 1791 on_changed => sub {
1756 my ($slider, $value) = @_; 1792 my ($slider, $value) = @_;
1757 1793
1758 $::CFG->{pickup} &= ~0xF; 1794 $::CFG->{pickup} &= ~0xF;
1814 $::CFG->{inv_sort} = $_[1]; 1850 $::CFG->{inv_sort} = $_[1];
1815 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1851 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816 }, 1852 },
1817 ); 1853 );
1818 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1854 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 #TODO# update to weigh/maxweight 1855 #TODO# update to weight/maxweight
1820 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1856 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 1857
1822 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1858 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823 $sw1->add ($INV = new DC::UI::Inventory); 1859 $sw1->add ($INV = new DC::UI::Inventory);
1824 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1860 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2151 $dialog->show; 2187 $dialog->show;
2152 }; 2188 };
2153} 2189}
2154 2190
2155sub sdl_init { 2191sub sdl_init {
2156 DC::SDL_Init 2192 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2157 and die "SDL::Init failed!\n"; 2193 and die "SDL::Init failed!\n";
2158} 2194}
2159 2195
2160sub video_init { 2196sub video_init {
2197 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2198 $SDL_REINIT = 0;
2199
2200 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2201 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2202 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2203 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2204
2205 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2206
2161 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2207 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2208 $CFG->{sdl_mode} = 0;
2209 for (reverse 0 .. $#SDL_MODES) {
2210 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2211 }
2212 }
2162 2213
2163 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2214 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164 2215
2165 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2216 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166 $FULLSCREEN = $CFG->{fullscreen}; 2217 $FULLSCREEN = $CFG->{fullscreen};
2350 $BUTTONBAR->show; 2401 $BUTTONBAR->show;
2351 $SETUP_DIALOG->show; 2402 $SETUP_DIALOG->show;
2352 $MESSAGE_WINDOW->show; 2403 $MESSAGE_WINDOW->show;
2353 } 2404 }
2354 2405
2406 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2407 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2408
2409 $CAVEAT_LABEL->set_text ("None :)");
2410 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2411 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2412
2355 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2413 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356} 2414}
2357 2415
2358sub video_shutdown { 2416sub video_shutdown {
2359 DC::OpenGL::shutdown; 2417 DC::OpenGL::shutdown;
2418 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2360 2419
2361 undef $SDL_ACTIVE; 2420 undef $SDL_ACTIVE;
2362} 2421}
2363 2422
2364my %animate_object; 2423my %animate_object;
2425# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2484# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 }, 2485 },
2427 DC::SDL_KEYDOWN => sub { 2486 DC::SDL_KEYDOWN => sub {
2428 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2487 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 # alt-enter 2488 # alt-enter
2489 video_shutdown;
2430 $FULLSCREEN_ENABLE->toggle; 2490 $FULLSCREEN_ENABLE->toggle;
2431 video_shutdown;
2432 video_init; 2491 video_init;
2433 } else { 2492 } else {
2434 &DC::UI::feed_sdl_key_down_event; 2493 &DC::UI::feed_sdl_key_down_event;
2435 } 2494 }
2436 update_modbox; 2495 update_modbox;
2485 my %DEF_CFG = ( 2544 my %DEF_CFG = (
2486 sdl_mode => 0, 2545 sdl_mode => 0,
2487 fullscreen => 1, 2546 fullscreen => 1,
2488 fast => 0, 2547 fast => 0,
2489 force_opengl11 => undef, 2548 force_opengl11 => undef,
2549 disable_alpha => 0,
2550 smooth_movement => 1,
2490 texture_compression => 1, 2551 texture_compression => 1,
2491 map_scale => 1, 2552 map_scale => 1,
2492 fow_enable => 1, 2553 fow_enable => 1,
2493 fow_intensity => 0, 2554 fow_intensity => 0,
2494 map_smoothing => 1, 2555 map_smoothing => 1,
2535 } 2596 }
2536 } 2597 }
2537 2598
2538 sdl_init; 2599 sdl_init;
2539 2600
2540 @SDL_MODES = DC::SDL_ListModes 8, 8;
2541 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2542 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543
2544 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2545
2546 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547
2548 { 2601 {
2549 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2602 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 DejaVuSans.ttf 2603 DejaVuSans.ttf
2551 DejaVuSansMono.ttf 2604 DejaVuSansMono.ttf
2552 DejaVuSans-Bold.ttf 2605 DejaVuSans-Bold.ttf
2623 4 show fps 2676 4 show fps
2624 8 suppress tooltips 2677 8 suppress tooltips
2625 2678
2626=head1 AUTHOR 2679=head1 AUTHOR
2627 2680
2628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2681Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629 2682
2630 2683
2631 2684

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