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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.61 by root, Fri Aug 22 18:20:17 2008 UTC vs.
Revision 1.114 by root, Fri Apr 23 16:30:39 2010 UTC

21 21
22 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 24 );
25 25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
97 79
98# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
99unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache; 82 if %PAR::LibCache;
101 83
102use Time::HiRes 'time';
103use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
104use List::Util qw(max min); 87use List::Util qw(max min);
105 88
106use Deliantra; 89use Deliantra;
107use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
108 91
109use AnyEvent::DNS; 92use AnyEvent::Util ();
110use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
111 95
112use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
113 98
114use DC; 99use DC;
115BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
116use DC::OpenGL (); 113use DC::OpenGL ();
117use DC::Protocol; 114use DC::Protocol;
118use DC::DB; 115use DC::DB;
119use DC::UI; 116use DC::UI;
120use DC::UI::Canvas; 117use DC::UI::Canvas;
121use DC::UI::Inventory; 118use DC::UI::Inventory;
122use DC::UI::SpellList; 119use DC::UI::SpellList;
123use DC::UI::Dockable; 120use DC::UI::Dockable;
124use DC::UI::Dockbar; 121use DC::UI::Dockbar;
125use DC::UI::MessageWindow;
126use DC::UI::ChatView; 122use DC::UI::ChatView;
127use DC::MessageDistributor; 123use DC::MessageDistributor;
128use DC::Pod; 124use DC::Pod;
129use DC::MapWidget; 125use DC::MapWidget;
130use DC::Macro; 126use DC::Macro;
131 127
132$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
133$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
134 130
135$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
136 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
137}; 134};
138 135
139my $MAX_FPS = 60; 136my $MAX_FPS = 60;
140 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 141
143our $LAST_REFRESH; 142our $LAST_REFRESH;
144our $NOW; 143our $NOW;
145 144
146our $CFG; 145our $CFG;
147our $CONN;
148our $PROFILE; # current profile 146our $PROFILE; # current profile
149our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
150 149
151our $WANT_REFRESH; 150our $WANT_REFRESH;
152 151
153our $MODE_SLIDER; 152our $MODE_SLIDER;
154our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
161our $FONTSIZE; 160our $FONTSIZE;
162 161
163our $FONT_PROP; 162our $FONT_PROP;
164our $FONT_FIXED; 163our $FONT_FIXED;
165 164
165our $CONN;
166
166our $MAP; 167our $MAP;
167our $MAPMAP; 168our $MAPMAP;
168our $MAPWIDGET; 169our $MAPWIDGET;
169our $COMPLETER; 170our $COMPLETER;
170our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
171our $METASERVER; 175our $METASERVER;
172our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
173our $QUIT_DIALOG; 177our $QUIT_DIALOG;
174our $HOST_ENTRY; 178our $HOST_ENTRY;
175our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
201our $FLOORBOX; 205our $FLOORBOX;
202our $GAUGES; 206our $GAUGES;
203our $STATWIDS; 207our $STATWIDS;
204 208
205our $SDL_ACTIVE; 209our $SDL_ACTIVE;
206our %SDL_CB; 210our @SDL_CB;
207 211
208our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
209our $STATUSBOX; 213our $STATUSBOX;
210our $MODBOX; 214our $MODBOX;
211our $DEBUG_STATUS; 215our $DEBUG_STATUS;
212 216
213our $INV; 217our $INV;
214our $INVR; 218our $INVR;
215our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
216 260
217############################################################################# 261#############################################################################
218 262
219sub status { 263sub status {
220 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
302 or return; 346 or return;
303 347
304 $meta->{data} 348 $meta->{data}
305 or return; 349 or return;
306 350
307 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
308 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
309 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
310 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
311 &audio_music_push ($face); 355 &audio_music_push ($face);
312 } 356 }
313 } else { 357 } else {
314 # fetch from database 358 # fetch from database
315 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
316 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
317 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
318 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
319 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
320 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
321 365
322 audio_sound_push ($face); 366 audio_sound_push ($face);
323 }; 367 };
370 414
371 audio_music_update_volume; 415 audio_music_update_volume;
372 416
373 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
374 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
375 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
376 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
377 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
378 425
379 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
380 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
381 428
382 my $NOW = time; 429 my $NOW = time;
383 430
384 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
385 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
471 audio_music_push; 518 audio_music_push;
472} 519}
473 520
474sub audio_init { 521sub audio_init {
475 if ($CFG->{audio_enable}) { 522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
476 $ENV{MIX_EFFECTSMAXSPEED} = 1; 532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
477 $SDL_MIXER = !DC::Mix_OpenAudio 533 $SDL_MIXER = !DC::Mix_OpenAudio
478 $CFG->{audio_hw_frequency}, 534 $CFG->{audio_hw_frequency},
479 DC::MIX_DEFAULT_FORMAT, 535 DC::MIX_DEFAULT_FORMAT,
480 $CFG->{audio_hw_channels}, 536 $CFG->{audio_hw_channels},
494 sub audio_tab_update; 550 sub audio_tab_update;
495 audio_tab_update; 551 audio_tab_update;
496} 552}
497 553
498sub audio_shutdown { 554sub audio_shutdown {
555 if ($SDL_MIXER) {
556 DC::MixMusic::halt;
557 DC::Mix_AllocateChannels 0;
558 }
559
499 undef $MUSIC_PLAYER; 560 undef $MUSIC_PLAYER;
500 undef $MUSIC_PLAYING_META; 561 undef $MUSIC_PLAYING_META;
501 undef $MUSIC_PLAYING_DATA; 562 undef $MUSIC_PLAYING_DATA;
502 563
503 $MUSIC_WANT = []; 564 $MUSIC_WANT = [];
505 %AUDIO_PLAY = (); 566 %AUDIO_PLAY = ();
506 %AUDIO_CHUNK = (); 567 %AUDIO_CHUNK = ();
507 568
508 DC::Mix_CloseAudio if $SDL_MIXER; 569 DC::Mix_CloseAudio if $SDL_MIXER;
509 undef $SDL_MIXER; 570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
510} 573}
511 574
512############################################################################# 575#############################################################################
513 576
514sub destroy_query_dialog { 577sub destroy_query_dialog {
743} 806}
744 807
745sub dc_connect { 808sub dc_connect {
746 my ($host, $port) = @_; 809 my ($host, $port) = @_;
747 810
748 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 811 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
812 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
749 813
750 $CONN = 814 $CONN =
751 new DC::Protocol 815 new DC::Protocol
752 host => $host, 816 host => $host,
753 port => $port, 817 port => $port,
754 user => $PROFILE->{user}, 818 user => $PROFILE->{user},
755 pass => $PROFILE->{password}, 819 pass => $PROFILE->{password},
756 mapw => $mapsize, 820 mapw => $mapw,
757 maph => $mapsize, 821 maph => $maph,
758 822
823 c_version => {
824 client => "deliantra",
759 client => "$DC::VERSION $] $^O", 825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
760 829
761 map_widget => $MAPWIDGET, 830 map_widget => $MAPWIDGET,
762 statusbox => $STATUSBOX, 831 statusbox => $STATUSBOX,
763 map => $MAP, 832 map => $MAP,
764 mapmap => $MAPMAP, 833 mapmap => $MAPMAP,
770 839
771 on_connect => sub { 840 on_connect => sub {
772 if ($_[0]) { 841 if ($_[0]) {
773 DC::lowdelay fileno $CONN->{fh}; 842 DC::lowdelay fileno $CONN->{fh};
774 843
775 status "login successful"; 844 status "successfully connected to the server";
776 } else { 845 } else {
777 undef $CONN; 846 undef $CONN;
778 status "unable to connect: $!"; 847 status "unable to connect: $!";
779 stop_game(); 848 stop_game();
780 } 849 }
782 ; 851 ;
783} 852}
784 853
785sub start_game { 854sub start_game {
786 status "logging in..."; 855 status "logging in...";
856
857 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
858 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
859 or return status "$server: unable to parse server address, try an empty field.";
787 860
788 $LOGIN_BUTTON->set_text ("Logout"); 861 $LOGIN_BUTTON->set_text ("Logout");
789 $SETUP_DIALOG->hide; 862 $SETUP_DIALOG->hide;
790
791 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
792 863
793 $MAP = new DC::Map; 864 $MAP = new DC::Map;
794 865
795 # hack to make SURE we find the IP address all right 866 # hack to make SURE we find the IP address all right
796 # can be removed once AnyEvent::DNS is proven stable. 867 # can be removed once AnyEvent::DNS is proven stable.
797 if ($host eq "gameserver.deliantra.net") { 868 if ($host eq "gameserver.deliantra.net") {
798 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
799 if ($_[0] ne "80.101.114.108") { # Perl 870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
871 status "dns failure, trying differently";
872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
873 unless (defined $host) {
800 status "dns failure, using hardcoded address"; 874 status "dns failure, using hardcoded address";
801 $host = "129.13.162.95"; 875 $host = "194.126.175.154";
876 }
802 } 877 }
803 878
804 dc_connect $host, $port; 879 dc_connect $host, $port;
805 }; 880 };
806 } else { 881 } else {
807 dc_connect $host, $port; 882 dc_connect $host, $port;
808 } 883 }
809} 884}
810 885
811sub stop_game { 886sub stop_game {
887 crash "stop_game";
888
812 $LOGIN_BUTTON->set_text ("Login / Register"); 889 $LOGIN_BUTTON->set_text ("Login / Register");
813 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 890 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
814 $SETUP_DIALOG->show; 891 $SETUP_DIALOG->show;
815 $PL_WINDOW->hide; 892 $PL_WINDOW->hide;
816 $SPELL_LIST->clear_spells; 893 $SPELL_LIST->clear_spells;
830} 907}
831 908
832sub graphics_setup { 909sub graphics_setup {
833 my $vbox = new DC::UI::VBox; 910 my $vbox = new DC::UI::VBox;
834 911
912 {
913 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
914
835 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 915 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
836 916
837 my $row = 0; 917 my $row = 0;
838 918
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
840 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 920 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
841 can_events => 1, 921 can_events => 1,
842 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 922 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
843 923
844 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
845 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 925 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
846 can_events => 1, 926 can_events => 1,
847 tooltip => "This field shows any known issues with your config or driver, such as " 927 tooltip => "This field shows any known issues with your config or driver, such as "
848 . "a non-accelerated display format. You can try to work around these issues " 928 . "a non-accelerated display format. You can try to work around these issues "
849 . "by selecting a different video mode, changing the settings below or " 929 . "by selecting a different video mode, changing the settings below or "
850 . "by installing the right driver for your graphics card."); 930 . "by installing the right driver for your graphics card.");
851 931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
934 value => $CFG->{uitheme},
935 options => [
936 [wood => "Wood (the default)"],
937 [plain => "Plain (very)"],
938 [blue => "Blue (dark)"],
939 [metal => "Metal (light)"],
940 ],
941 tooltip => "Choose the User Interface theme that you like most :)",
942 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
943 );
944
852 my $vidmode_tooltip = 945 my $vidmode_tooltip =
853 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 946 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
854 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 947 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
855 948
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
857 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 950 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
858 951
859 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 952 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
953 c_rescale => 1,
860 force_w => $WIDTH * 0.1, expand => 1, 954 force_w => $WIDTH * 0.1, expand => 1,
861 range => [ ($CFG->{sdl_mode}) x 3 ], 955 range => [ ($CFG->{sdl_mode}) x 3 ],
862 tooltip => $vidmode_tooltip); 956 tooltip => $vidmode_tooltip);
863 $hbox->add (my $mode_label = new DC::UI::Label 957 $hbox->add (my $mode_label = new DC::UI::Label
864 height => 0.8, template => "9999x9999@9+9", 958 height => 0.8, template => "9999x9999@9+9",
865 can_events => 1, tooltip => $vidmode_tooltip); 959 can_events => 1, tooltip => $vidmode_tooltip);
866 960
867 $MODE_SLIDER->connect (changed => sub { 961 $MODE_SLIDER->connect (changed => sub {
868 my ($self, $value) = @_;
869
870 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
871 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
872 });
873 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
876 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
877 state => $CFG->{fullscreen},
878 tooltip => "Bring the client into fullscreen mode.",
879 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
880 );
881
882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
883 $table->add_at (1, $row++, new DC::UI::CheckBox
884 state => $CFG->{force_opengl11},
885 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
886 . "higher memory usage and slower performance. It will, however, help tremendously on "
887 . "cards that claim to support a feature but fall back to software rendering. "
888 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
889 . "but cards and drivers from other vendors (ATI) are often just as bad. "
890 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
891 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
892 );
893
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
895 $table->add_at (1, $row++, new DC::UI::CheckBox
896 state => $CFG->{disable_alpha},
897 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
898 . "by disabling a number of textures and transparency effects. Normally, these "
899 . "effects do not cost a lot of resources, but some graphics cards might fall "
900 . "back to etxremely slow rendering if this is enabled. If disabling this option "
901 . "noticably improves the framerate of the client please report this! "
902 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
903 on_changed => sub {
904 my ($self, $value) = @_; 962 my ($self, $value) = @_;
963
964 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
965 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
966 });
967 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
970 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
971 state => $CFG->{fullscreen},
972 tooltip => "Bring the client into fullscreen mode.",
973 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
974 );
975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{force_opengl11},
979 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
980 . "higher memory usage and slower performance. It will, however, help tremendously on "
981 . "cards that claim to support a feature but fall back to software rendering. "
982 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
983 . "but cards and drivers from other vendors (ATI) are often just as bad. "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
989 $table->add_at (1, $row++, new DC::UI::CheckBox
990 state => $CFG->{disable_alpha},
991 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
992 . "by disabling a number of textures and transparency effects. Normally, these "
993 . "effects do not cost a lot of resources, but some graphics cards might fall "
994 . "back to extremely slow rendering if this is enabled. If disabling this option "
995 . "noticably improves the framerate of the client please report this! "
996 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
997 on_changed => sub {
998 my ($self, $value) = @_;
905 $CFG->{disable_alpha} = $value; 999 $CFG->{disable_alpha} = $value;
906 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 1000 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1001 0
907 0 1002 }
908 } 1003 );
909 );
910 1004
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
912 $table->add_at (1, $row++, new DC::UI::CheckBox 1006 $table->add_at (1, $row++, new DC::UI::CheckBox
913 state => $CFG->{texture_compression}, 1007 state => $CFG->{texture_compression},
914 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 1008 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
915 . "will save a lot of memory and increase performance. The compression algorithm " 1009 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
916 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 1010 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
917 . "forced OpenGL 1.1 mode.", 1011 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1012 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
919 ); 1013 );
920 1014
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
922 $table->add_at (1, $row++, new DC::UI::CheckBox 1016 $table->add_at (1, $row++, new DC::UI::CheckBox
923 state => $CFG->{fast}, 1017 state => $CFG->{fast},
924 tooltip => "Lower the visual quality considerably to speed up rendering.", 1018 tooltip => "Lower the visual quality considerably to speed up rendering.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
926 ); 1020 );
927 1021
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
929 $table->add_at (1, $row++, new DC::UI::Slider 1023 $table->add_at (1, $row++, new DC::UI::Slider
930 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1024 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
931 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1025 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
932 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1026 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
933 ); 1027 );
934 1028
935 $table->add_at (1, $row++, new DC::UI::Button 1029 $table->add_at (1, $row++, new DC::UI::Button
936 expand => 1, text => "Apply", 1030 expand => 1, text => "Apply",
937 tooltip => "Apply the video settings above.", 1031 tooltip => "Apply the video settings above.",
938 on_activate => sub { 1032 on_activate => sub {
939 video_shutdown (); 1033 video_shutdown ();
940 video_init (); 1034 video_init ();
1035 0
941 0 1036 }
942 } 1037 );
943 ); 1038 }
944 1039
1040 {
1041 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1042
1043 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1044
1045 my $row = 0;
945 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1046 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
946 $table->add_at (1, $row++, new DC::UI::CheckBox 1047 $table->add_at (1, $row++, new DC::UI::CheckBox
947 state => $CFG->{smooth_movement}, 1048 state => $CFG->{smooth_movement},
948 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1049 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
949 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1050 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
950 . "then disable this option. Changes take effect immdiately.", 1051 . "then disable this option. Changes take effect immdiately.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
952 ); 1053 );
953 1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1057 state => $CFG->{smooth_transitions},
1058 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1059 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1060 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1061 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1062 );
1063
1064
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
955 $table->add_at (1, $row++, new DC::UI::Slider 1066 $table->add_at (1, $row++, new DC::UI::Slider
956 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1067 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
957 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1068 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
958 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
959 ); 1070 );
960 1071
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
962 $table->add_at (1, $row++, new DC::UI::CheckBox 1073 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{map_smoothing}, 1074 state => $CFG->{map_smoothing},
964 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1075 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
965 . "This increases load on the graphics subsystem and works only with TRT servers. " 1076 . "This increases load on the graphics subsystem and works only with TRT servers. "
966 . "Changes take effect at next login only.", 1077 . "Changes take effect at next login only.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1078 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
968 ); 1079 );
969 1080
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1081 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
971 $table->add_at (1, $row++, new DC::UI::CheckBox 1082 $table->add_at (1, $row++, new DC::UI::CheckBox
972 state => $CFG->{fow_enable}, 1083 state => $CFG->{fow_enable},
973 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1084 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1085 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
975 ); 1086 );
976 1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1089 $table->add_at (1, $row++, new DC::UI::ImageButton
1090 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1091 bg => [0.3, 0.3, 0.2],
1092 force_w => 64,
1093 force_h => 64,
1094 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1095 on_activate => sub {
1096 my ($self) = @_;
1097 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1098 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1099 $MAPWIDGET->update;
1100 }
1101 );
1102
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
978 $table->add_at (1, $row++, new DC::UI::Slider 1104 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1105 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
980 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1106 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
981 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1107 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
982 ); 1108 );
983 1109
984 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1110 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
985 $table->add_at (1, $row++, new DC::UI::Slider 1111 $table->add_at (1, $row++, new DC::UI::Slider
986 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1112 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
987 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1113 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
988 . "but you still need to press apply to correctly re-layout the widget.", 1114 . "but you still need to press apply to correctly re-layout the widget.",
989 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1115 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
990 ); 1116 );
991 1117
992 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
993 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
994 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1120 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
995 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
996 on_changed => sub { 1122 on_changed => sub {
997 $CFG->{gauge_fontsize} = $_[1]; 1123 $CFG->{gauge_fontsize} = $_[1];
998 &set_gauge_window_fontsize; 1124 &set_gauge_window_fontsize;
1125 0
999 0 1126 }
1000 } 1127 );
1001 );
1002 1128
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1004 $table->add_at (1, $row++, new DC::UI::Slider 1130 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [$CFG->{gauge_size}, 0.2, 0.8], 1131 range => [$CFG->{gauge_size}, 0.2, 0.8],
1006 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1132 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1007 on_changed => sub { 1133 on_changed => sub {
1008 $CFG->{gauge_size} = $_[1]; 1134 $CFG->{gauge_size} = $_[1];
1009 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1135 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1136 0
1010 0 1137 }
1011 } 1138 );
1012 ); 1139 }
1013 1140
1014 $vbox 1141 $vbox
1015} 1142}
1016 1143
1017our $AUDIO_HW_CHUNKSIZE; 1144our $AUDIO_HW_CHUNKSIZE;
1029 ]); 1156 ]);
1030 1157
1031 my $text = !$freq 1158 my $text = !$freq
1032 ? "audio is off" 1159 ? "audio is off"
1033 : "audio is enabled\n" 1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1034 . "frequency (Hz): $freq\n" 1162 . "frequency (Hz): $freq\n"
1035 . "channels: $chans"; 1163 . "channels: $chans\n"
1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1036 1166
1037 $AUDIO_INFO->set_text ($text); 1167 $AUDIO_INFO->set_text ($text);
1038} 1168}
1039 1169
1040sub audio_setup { 1170sub audio_setup {
1043 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1044 1174
1045 my $row = 0; 1175 my $row = 0;
1046 1176
1047 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1048 $table->add_at (1, $row++, new DC::UI::CheckBox 1178 $table->add_at (1, $row, new DC::UI::CheckBox
1049 state => $CFG->{audio_enable}, 1179 state => $CFG->{audio_enable},
1050 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1051 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1052 ); 1195 );
1053 1196
1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1055 $table->add_at (1, $row, new DC::UI::CheckBox 1198 $table->add_at (1, $row, new DC::UI::CheckBox
1056 expand => 1, state => $CFG->{effects_enable}, 1199 expand => 1, state => $CFG->{effects_enable},
1069 ); 1212 );
1070 1213
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1072 $table->add_at (1, $row, new DC::UI::CheckBox 1215 $table->add_at (1, $row, new DC::UI::CheckBox
1073 expand => 1, state => $CFG->{bgm_enable}, 1216 expand => 1, state => $CFG->{bgm_enable},
1074 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1075 on_changed => sub { 1218 on_changed => sub {
1076 $CFG->{bgm_enable} = $_[1]; 1219 $CFG->{bgm_enable} = $_[1];
1077 $CONN->update_fx_want if $CONN; 1220 $CONN->update_fx_want if $CONN;
1078 audio_music_push; 1221 audio_music_push;
1079 1 1222 1
1090 c_colspan => 2, expand => 1, 1233 c_colspan => 2, expand => 1,
1091 value => $CFG->{audio_hw_frequency}, 1234 value => $CFG->{audio_hw_frequency},
1092 options => [ 1235 options => [
1093 [ 0, "default" , "Use System Default"], 1236 [ 0, "default" , "Use System Default"],
1094 [11025, "11 kHz" , "11kHz (low quality)"], 1237 [11025, "11 kHz" , "11kHz (low quality)"],
1095 [22050, "22 kHz" , "22kHz (reduced quality)"], 1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1096 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1097 [48000, "48 kHz" , "48kHz (studio quality)"], 1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1098 ], 1241 ],
1099 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1100 on_changed => sub { 1243 on_changed => sub {
1101 $CFG->{audio_hw_frequency} = $_[1]; 1244 $CFG->{audio_hw_frequency} = $_[1];
1102 audio_tab_update; 1245 audio_tab_update;
1126 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1127 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1128 c_colspan => 2, expand => 1, 1271 c_colspan => 2, expand => 1,
1129 value => $CFG->{audio_hw_chunksize}, 1272 value => $CFG->{audio_hw_chunksize},
1130 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1131 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1132 on_changed => sub { 1275 on_changed => sub {
1133 $CFG->{audio_hw_chunksize} = $_[1]; 1276 $CFG->{audio_hw_chunksize} = $_[1];
1134 audio_tab_update; 1277 audio_tab_update;
1135 1 1278 1
1136 } 1279 }
1180} 1323}
1181 1324
1182sub make_gauge_window { 1325sub make_gauge_window {
1183 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1326 my $gh = int $HEIGHT * $CFG->{gauge_size};
1184 1327
1185 my $win = new DC::UI::Frame ( 1328 $GAUGES->{win} = my $win = new DC::UI::Frame (
1186 force_x => 0, 1329 force_x => 0,
1187 force_y => "max", 1330 force_y => "max",
1188 force_w => $WIDTH, 1331 force_w => $WIDTH,
1189 force_h => $gh, 1332 force_h => $gh,
1190 ); 1333 );
1206 (new DC::UI::Empty expand => 1), 1349 (new DC::UI::Empty expand => 1),
1207 (my $hb = new DC::UI::HBox), 1350 (my $hb = new DC::UI::HBox),
1208 ], 1351 ],
1209 ); 1352 );
1210 1353
1211 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1354 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1212 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1355 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1213 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1356 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1214 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1357 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1215
1216 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1217 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1218 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1219 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1220
1221 $GAUGES = {
1222 exp => $exp, prg => $prg, sklprg => $sklprg,
1223 win => $win, range => $rng,
1224 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1225 };
1226 1358
1227 &set_gauge_window_fontsize; 1359 &set_gauge_window_fontsize;
1228 1360
1229 $win 1361 $win
1362}
1363
1364our $BW_WATCHER;
1365
1366sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1230} 1379}
1231 1380
1232sub debug_setup { 1381sub debug_setup {
1233 my $table = new DC::UI::Table; 1382 my $table = new DC::UI::Table;
1234 1383
1235 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1236 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1237 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1238 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1239 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1240 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1241 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1242 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1243 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1244
1245 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1246 1397
1247 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1248 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1249 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1250 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1571 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1572 ); 1723 );
1573 1724
1574 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1725 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1575 $table->add_at (1, 4, new DC::UI::Entry 1726 $table->add_at (1, 4, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{user}, 1727 text => $PROFILE->{user},
1577 tooltip => "The name of your character on the server.", 1728 tooltip => "The name of your character on the server. The name is case-sensitive!",
1578 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1729 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1579 ); 1730 );
1580 1731
1581 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1732 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1582 $table->add_at (1, 5, new DC::UI::Entry 1733 $table->add_at (1, 5, new DC::UI::Entry
1583 text => $CFG->{profile}{default}{password}, 1734 text => $PROFILE->{password},
1584 hidden => 1, 1735 hidden => 1,
1585 tooltip => "The password for your character.", 1736 tooltip => "The password for your character.",
1586 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1737 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1587 ); 1738 );
1588 1739
1589 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1740 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1590 expand => 1, 1741 expand => 1,
1591 text => "Login / Register", 1742 text => "Login / Register",
1597 }, 1748 },
1598 ); 1749 );
1599 1750
1600 $vbox->add (new DC::UI::FancyFrame 1751 $vbox->add (new DC::UI::FancyFrame
1601 label => "How to Play", 1752 label => "How to Play",
1602 min_h => 200, 1753 min_h => 240,
1603 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1754 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1604 markup => 1755 markup =>
1605 "First select a suitable video resolution in the Graphics tab, above.\n\n" 1756 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1606 . "Then register a new account (or use an existibg one if you have one). " 1757 . "Then register a new account (or use an existing one if you have one). "
1607 . "To register an account, choose a username that hasn't been taken yet and " 1758 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1608 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1759 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1609 ), 1760 ),
1610 ); 1761 );
1611 1762
1612 $vbox 1763 $vbox
1627 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1778 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1628 1779
1629 $vbox->add ( 1780 $vbox->add (
1630 $HOST_ENTRY = new DC::UI::Entry 1781 $HOST_ENTRY = new DC::UI::Entry
1631 expand => 1, 1782 expand => 1,
1632 text => $CFG->{profile}{default}{host}, 1783 text => $PROFILE->{host},
1633 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1784 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1634 on_changed => sub { 1785 on_changed => sub {
1635 my ($self, $value) = @_; 1786 my ($self, $value) = @_;
1636 $CFG->{profile}{default}{host} = $value; 1787 $PROFILE->{host} = $value;
1637 1 1788 1
1638 } 1789 }
1639 ); 1790 );
1640 1791
1641 if (0) { #d# disabled 1792 if (0) { #d# disabled
1684 1835
1685 my $row = 0; 1836 my $row = 0;
1686 1837
1687 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1688 $table->add_at (1, $row++, new DC::UI::CheckBox 1839 $table->add_at (1, $row++, new DC::UI::CheckBox
1840 c_colspan => 2,
1689 state => $CFG->{show_tips}, 1841 state => $CFG->{show_tips},
1690 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1842 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1691 on_changed => sub { 1843 on_changed => sub {
1692 my ($self, $value) = @_; 1844 my ($self, $value) = @_;
1693 $CFG->{show_tips} = $value; 1845 $CFG->{show_tips} = $value;
1695 } 1847 }
1696 ); 1848 );
1697 1849
1698 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1699 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1851 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1852 c_colspan => 2,
1700 text => $CFG->{logview_max_par}, 1853 text => $CFG->{logview_max_par},
1701 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1854 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1702 . "sends more messages than this number, older messages get removed to save memory and " 1855 . "sends more messages than this number, older messages get removed to save memory and "
1703 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1856 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1704 on_changed => sub { 1857 on_changed => sub {
1706 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1859 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1707 0 1860 0
1708 }, 1861 },
1709 ); 1862 );
1710 1863
1864 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1865 $table->add_at (1, $row, new DC::UI::CheckBox
1866 state => $CFG->{config_autosave},
1867 tooltip => "Normally, configuration settings and the user interface layout "
1868 . "are saved on client exit. You can disable this behaviour by "
1869 . "unchecking this checkbox.",
1870 on_changed => sub {
1871 my ($self, $value) = @_;
1872 $CFG->{config_autosave} = $value;
1873 0
1874 }
1875 );
1876 $table->add_at (2, $row++, new DC::UI::Button
1877 text => "Save Now",
1878 tooltip => "Use this to manually save configuration and UI layout when "
1879 . "autosave is disabled.",
1880 on_activate => sub {
1881 DC::write_cfg;
1882 0
1883 }
1884 );
1885
1711 $table 1886 $table
1712} 1887}
1713 1888
1714sub autopickup_setup { 1889sub autopickup_setup {
1715 my $r = new DC::UI::ScrolledWindow ( 1890 my $r = new DC::UI::ScrolledWindow (
1721 col_expand => [0, 1, 0, 1], 1896 col_expand => [0, 1, 0, 1],
1722 ); 1897 );
1723 1898
1724 for ( 1899 for (
1725 ["General", 0, 0, 1900 ["General", 0, 0,
1726 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1727 ["Inhibit autopickup" => PICKUP_INHIBIT], 1901# ["Inhibit autopickup" => PICKUP_INHIBIT],
1728 ["Stop before pickup" => PICKUP_STOP], 1902 ["Stop before pickup" => PICKUP_STOP],
1729 ["Debug autopickup" => PICKUP_DEBUG], 1903 ["Debug autopickup" => PICKUP_DEBUG],
1730 ], 1904 ],
1731 ["Weapons", 0, 6, 1905 ["Weapons", 0, 6,
1732 ["All weapons" => PICKUP_ALLWEAPON], 1906 ["All weapons" => PICKUP_ALLWEAPON],
1780 $::CFG->{pickup} |= $mask; 1954 $::CFG->{pickup} |= $mask;
1781 } else { 1955 } else {
1782 $::CFG->{pickup} &= ~$mask; 1956 $::CFG->{pickup} &= ~$mask;
1783 } 1957 }
1784 1958
1785 $::CONN->send_command ("pickup $::CFG->{pickup}") 1959 $::CONN->send_pickup ($::CFG->{pickup})
1786 if defined $::CONN; 1960 if defined $::CONN;
1787 1961
1788 0 1962 0
1789 }); 1963 });
1790 1964
1807 }); 1981 });
1808 1982
1809 $table->add_at (3, 18, new DC::UI::Button 1983 $table->add_at (3, 18, new DC::UI::Button
1810 text => "set", 1984 text => "set",
1811 on_activate => sub { 1985 on_activate => sub {
1812 $::CONN->send_command ("pickup $::CFG->{pickup}") 1986 $::CONN->send_pickup ($::CFG->{pickup})
1813 if defined $::CONN; 1987 if defined $::CONN;
1814 0 1988 0
1815 }); 1989 });
1816 1990
1817 $r 1991 $r
1818} 1992}
1819 1993
1820my %SORT_ORDER = ( 1994my %SORT_ORDER = (
1821 type => sub { 1995 type => sub {
1996 use sort 'stable';
1822 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1997 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1823 }, 1998 },
1824 mtime => sub { 1999 mtime => sub {
2000 use sort 'stable';
1825 my $NOW = time; 2001 my $NOW = time;
1826 sort { 2002 sort {
1827 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2003 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1828 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2004 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1829 2005
1830 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2006 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1831 or $btime <=> $atime 2007 or $btime <=> $atime
1832 or $a->{type} <=> $b->{type} 2008 or $a->{type} <=> $b->{type}
1833 } @_ 2009 } @_
1834 }, 2010 },
1835 weight => sub { sort { 2011 weight => sub {
2012 use sort 'stable';
2013 sort {
1836 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2014 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1837 or $a->{type} <=> $b->{type} 2015 or $a->{type} <=> $b->{type}
1838 } @_ }, 2016 } @_
2017 },
1839); 2018);
1840 2019
1841sub inventory_widget { 2020sub inventory_widget {
1842 my $hb = new DC::UI::HBox homogeneous => 1; 2021 my $hb = new DC::UI::HBox homogeneous => 1;
1843 2022
1930 $PL_NOTEBOOK->set_current_page ($widget); 2109 $PL_NOTEBOOK->set_current_page ($widget);
1931 $PL_WINDOW->show; 2110 $PL_WINDOW->show;
1932 } 2111 }
1933} 2112}
1934 2113
1935sub player_window { 2114sub make_playerbook {
1936 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2115 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1937 x => "center", 2116 x => "center",
1938 y => "center", 2117 y => "center",
1939 force_w => $WIDTH * 9/10, 2118 force_w => $WIDTH * 9/10,
1940 force_h => $HEIGHT * 9/10, 2119 force_h => $HEIGHT * 9/10,
1974 "License, Author and Source info for media sent by the server."); 2153 "License, Author and Source info for media sent by the server.");
1975 2154
1976 $ntb->set_current_page ($INVENTORY_PAGE); 2155 $ntb->set_current_page ($INVENTORY_PAGE);
1977 2156
1978 $plwin->add ($ntb); 2157 $plwin->add ($ntb);
1979 $plwin
1980} 2158}
1981 2159
1982sub keyboard_setup { 2160sub keyboard_setup {
1983 DC::Macro::keyboard_setup 2161 DC::Macro::keyboard_setup
1984} 2162}
1985 2163
1986sub help_window { 2164sub make_help_window {
1987 my $win = new DC::UI::Toplevel 2165 my $win = new DC::UI::Toplevel
1988 x => 'center', 2166 x => 'center',
1989 y => 'center', 2167 y => 'center',
1990 z => 4, 2168 z => 4,
1991 name => 'doc_browser', 2169 name => 'doc_browser',
2080 2258
2081 $load_node->((DC::Pod::find @path)[0]); 2259 $load_node->((DC::Pod::find @path)[0]);
2082 $win->show; 2260 $win->show;
2083 }; 2261 };
2084 2262
2085 $win 2263 $HELP_WINDOW = $win;
2086}
2087
2088sub open_string_query {
2089 my ($title, $cb, $txt, $tooltip) = @_;
2090 my $dialog = new DC::UI::Toplevel
2091 x => "center",
2092 y => "center",
2093 z => 50,
2094 force_w => $WIDTH * 4/5,
2095 title => $title;
2096
2097 $dialog->add (
2098 my $e = new DC::UI::Entry
2099 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2100 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2101 tooltip => $tooltip
2102 );
2103
2104 $e->grab_focus;
2105 $e->set_text ($txt) if $txt;
2106 $dialog->show;
2107} 2264}
2108 2265
2109sub open_quit_dialog { 2266sub open_quit_dialog {
2110 unless ($QUIT_DIALOG) { 2267 unless ($QUIT_DIALOG) {
2111 $QUIT_DIALOG = new DC::UI::Toplevel 2268 $QUIT_DIALOG = new DC::UI::Toplevel
2133 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2290 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2134 ); 2291 );
2135 $hb->add (new DC::UI::Button 2292 $hb->add (new DC::UI::Button
2136 text => "Quit anyway", 2293 text => "Quit anyway",
2137 expand => 1, 2294 expand => 1,
2138 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2295 on_activate => sub {
2296 crash "Quit anyway";
2297 EV::unloop EV::UNLOOP_ALL;
2298 },
2139 ); 2299 );
2140 } 2300 }
2141 2301
2142 $QUIT_DIALOG->show; 2302 $QUIT_DIALOG->show;
2143 $QUIT_DIALOG->grab_focus; 2303 $QUIT_DIALOG->grab_focus;
2304}
2305
2306sub make_menubar {
2307 $MENUFRAME = new DC::UI::Toplevel
2308 border => 0,
2309 force_x => 0,
2310 force_y => 0,
2311 force_w => $::WIDTH,
2312 child => ($MENUBAR = new DC::UI::HBox),
2313 ;
2314
2315 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2316
2317 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2318 make_gauge_window->show;
2319
2320# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2321# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2322
2323 make_playerbook;
2324
2325 $MENUPOPUP = DC::UI::Menu->new (items => [
2326 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2327 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2328 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2329 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2330 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2331 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2332 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2333 ["Quit…" , sub {
2334 if ($CONN) {
2335 open_quit_dialog;
2336 } else {
2337 EV::unloop EV::UNLOOP_ALL;
2338 }
2339 }],
2340 ]);
2341
2342 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2343 tooltip => "Shows the main menu",
2344 on_button_down => sub {
2345 my ($self, $ev) = @_;
2346 local $ev->{x} = 0;
2347 local $ev->{y} = 0;
2348 $MENUPOPUP->popup ($ev);
2349 },
2350 );
2351
2352 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2353 padding_x => 6,
2354 padding_y => 3,
2355 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2356 template => " Exp: 888,888,888,888 (lvl 188) ",
2357 );
2358
2359 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2360 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2361 . "will automatically pick up items as defined by your item pickup settings "
2362 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2363 . "disable autopickup by disabling this checkbox.",
2364 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2365 on_changed => sub {
2366 my ($self, $value) = @_;
2367 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2368 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2369 $CONN->send_pickup ($CFG->{pickup})
2370 if $CONN;
2371 },
2372 );
2373
2374 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2375 c_rescale => 1,
2376 padding_x => 6,
2377 padding_y => 3,
2378 force_w => $::WIDTH * 0.2,
2379 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2380 template => "two handed weapons 99%",
2381 );
2382
2383 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2384 expand => 1,
2385 align => 1, can_hover => 1, can_events => 1,
2386 text => "Range and Combat Slots",
2387 tooltip => "#stat_ranged",
2388 );
2389
2390 $MENUFRAME->show;
2391}
2392
2393sub open_string_query {
2394 my ($title, $cb, $txt, $tooltip) = @_;
2395 my $dialog = new DC::UI::Toplevel
2396 x => "center",
2397 y => "center",
2398 z => 50,
2399 force_w => $WIDTH * 4/5,
2400 title => $title;
2401
2402 $dialog->add (
2403 my $e = new DC::UI::Entry
2404 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2405 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2406 tooltip => $tooltip
2407 );
2408
2409 $e->grab_focus;
2410 $e->set_text ($txt) if $txt;
2411 $dialog->show;
2144} 2412}
2145 2413
2146sub show_tip_of_the_day { 2414sub show_tip_of_the_day {
2147 # find all tips 2415 # find all tips
2148 my @tod = DC::Pod::find tip_of_the_day => "*"; 2416 my @tod = DC::Pod::find tip_of_the_day => "*";
2195 2463
2196 $dialog->show; 2464 $dialog->show;
2197 }; 2465 };
2198} 2466}
2199 2467
2200sub sdl_init {
2201 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2202 and die "SDL::Init failed!\n";
2203}
2204
2205sub video_init { 2468sub video_init {
2469 DC::set_theme $CFG->{uitheme};
2470
2206 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2207 $SDL_REINIT = 0; 2472 $SDL_REINIT = 0;
2208 2473
2209 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2474 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2210 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2475 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2214 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2479 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2215 2480
2216 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2481 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2217 $CFG->{sdl_mode} = 0; # lowest resolution by default 2482 $CFG->{sdl_mode} = 0; # lowest resolution by default
2218 2483
2219 # now choose biggets mode <= 1024x768 2484 # now choose biggest mode <= 1024x768
2220 for (0 .. $#SDL_MODES) { 2485 for (0 .. $#SDL_MODES) {
2221 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { 2486 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2222 $CFG->{sdl_mode} = $_; 2487 $CFG->{sdl_mode} = $_;
2223 } 2488 }
2224 } 2489 }
2266 2531
2267 $DEBUG_STATUS = new DC::UI::Label 2532 $DEBUG_STATUS = new DC::UI::Label
2268 padding => 0, 2533 padding => 0,
2269 z => 100, 2534 z => 100,
2270 force_x => "max", 2535 force_x => "max",
2271 force_y => 0; 2536 force_y => 20;
2272 $DEBUG_STATUS->show; 2537 $DEBUG_STATUS->show;
2273 2538
2274 $STATUSBOX = new DC::UI::Statusbox; 2539 $STATUSBOX = new DC::UI::Statusbox;
2275 2540
2276 $MODBOX = new DC::UI::Label 2541 $MODBOX = new DC::UI::Label
2287 2552
2288 (new DC::UI::Frame 2553 (new DC::UI::Frame
2289 bg => [0, 0, 0, 0.4], 2554 bg => [0, 0, 0, 0.4],
2290 force_x => 0, 2555 force_x => 0,
2291 force_y => "max", 2556 force_y => "max",
2292 child => (my $LR = new DC::UI::VBox), 2557 child => (my $LL = new DC::UI::VBox),
2293 )->show; 2558 )->show;
2294 2559
2295 $LR->add ($STATUSBOX); 2560 $LL->add ($STATUSBOX);
2296 $LR->add ($MODBOX); 2561 $LL->add ($MODBOX);
2297 $LR->add (new DC::UI::Label 2562 $LL->add (new DC::UI::Label
2298 align => 0, 2563 align => 0,
2299 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2564 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2300 fontsize => 0.5, 2565 fontsize => 0.5,
2301 fg => [1, 1, 0, 0.7], 2566 fg => [1, 1, 0, 0.7],
2302 ); 2567 );
2303 2568
2304 DC::UI::Toplevel->new ( 2569 DC::UI::Toplevel->new (
2305 title => "Minimap", 2570 title => "Minimap",
2306 name => "mapmap", 2571 name => "mapmap",
2307 x => 0, 2572 x => 0,
2308 y => $FONTSIZE + 8, 2573 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2309 border_bg => [1, 1, 1, 192/255], 2574 border_bg => [1, 1, 1, 192/255],
2310 bg => [1, 1, 1, 0], 2575 bg => [1, 1, 1, 0],
2311 child => ($MAPMAP = new DC::MapWidget::MapMap 2576 child => ($MAPMAP = new DC::MapWidget::MapMap
2312 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2577 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2313 ), 2578 ),
2314 )->show; 2579 )->show;
2315 2580
2316 $MAPWIDGET = new DC::MapWidget; 2581 $MAPWIDGET = new DC::MapWidget;
2317 $MAPWIDGET->connect (activate_console => sub { 2582 $MAPWIDGET->connect (activate_console => sub {
2342 $METASERVER = metaserver_dialog; 2607 $METASERVER = metaserver_dialog;
2343 # the name is changed to not conflict with the older name as users could have hidden it 2608 # the name is changed to not conflict with the older name as users could have hidden it
2344 $MESSAGE_WINDOW = new DC::UI::Dockbar 2609 $MESSAGE_WINDOW = new DC::UI::Dockbar
2345 name => "message_window2", 2610 name => "message_window2",
2346 title => 'Messages', 2611 title => 'Messages',
2612 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2347 force_w => $::WIDTH * 0.6, 2613 force_w => $::WIDTH * 0.6,
2348 force_h => $::HEIGHT * 0.25, 2614 force_h => $::HEIGHT * 0.25,
2349 ; 2615 ;
2350 2616
2351 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2617 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2371 . "After pressing the combo the binding will be saved automatically and the " 2637 . "After pressing the combo the binding will be saved automatically and the "
2372 . "binding editor closes"); 2638 . "binding editor closes");
2373 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2639 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2374 "Some debuggin' options. Do not ask."); 2640 "Some debuggin' options. Do not ask.");
2375 2641
2376 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2642 make_help_window;
2643 make_menubar;
2377 2644
2378 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2379 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2380
2381# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2382# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2383
2384 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2385
2386 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2387 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2388
2389 $BUTTONBAR->add (new DC::UI::Button
2390 text => "Save Config",
2391 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2392 on_activate => sub {
2393 $::CFG->{layout} = DC::UI::get_layout;
2394 DC::write_cfg;
2395 status "Configuration Saved";
2396 0
2397 },
2398 );
2399
2400 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2401 tooltip => "View Documentation");
2402
2403 $BUTTONBAR->add (new DC::UI::Button
2404 text => "Quit",
2405 tooltip => "Terminates the program",
2406 on_activate => sub {
2407 if ($CONN) {
2408 open_quit_dialog;
2409 } else {
2410 EV::unloop EV::UNLOOP_ALL;
2411 }
2412 0
2413 },
2414 );
2415
2416 $BUTTONBAR->show;
2417 $SETUP_DIALOG->show; 2645 $SETUP_DIALOG->show;
2418 $MESSAGE_WINDOW->show; 2646 $MESSAGE_WINDOW->show;
2419 } 2647 }
2420 2648
2421 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2649 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2422 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2650 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2423 2651
2424 $CAVEAT_LABEL->set_text ("None :)"); 2652 $CAVEAT_LABEL->set_text ("None :)");
2653 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2654 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2425 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2655 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2426 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2656 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2427 2657
2428 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2658 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2429} 2659}
2439my $animate_timer; 2669my $animate_timer;
2440 2670
2441my $fps = 9; 2671my $fps = 9;
2442 2672
2443sub force_refresh { 2673sub force_refresh {
2444 if ($ENV{CFPLUS_DEBUG} & 4) { 2674 if ($DELIANTRA_DEBUG & 4) {
2445 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2446 debug sprintf "%3.2f", $fps; 2676 debug sprintf "%3.2f", $fps;
2447 } 2677 }
2448 2678
2449 undef $WANT_REFRESH; 2679 undef $WANT_REFRESH;
2457my $want_refresh = EV::prepare_ns \&force_refresh; 2687my $want_refresh = EV::prepare_ns \&force_refresh;
2458 2688
2459my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2689my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2460 $NOW = EV::now; 2690 $NOW = EV::now;
2461 2691
2462 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2692 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2463 for DC::poll_events; 2693 for DC::poll_events;
2464 2694
2465 if (%animate_object) { 2695 if (%animate_object) {
2466 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2696 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2467 $WANT_REFRESH = 1; 2697 $WANT_REFRESH = 1;
2479sub animation_stop { 2709sub animation_stop {
2480 my ($widget) = @_; 2710 my ($widget) = @_;
2481 delete $animate_object{$widget}; 2711 delete $animate_object{$widget};
2482} 2712}
2483 2713
2484%SDL_CB = (
2485 DC::SDL_QUIT => sub { 2714$SDL_CB[DC::SDL_QUIT] = sub {
2715 crash "SDL_QUIT";
2486 EV::unloop EV::UNLOOP_ALL; 2716 EV::unloop EV::UNLOOP_ALL;
2487 }, 2717};
2488 DC::SDL_VIDEORESIZE => sub { 2718$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2489 },
2490 DC::SDL_VIDEOEXPOSE => sub { 2719$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2491 DC::UI::full_refresh; 2720 DC::UI::full_refresh;
2492 }, 2721};
2493 DC::SDL_ACTIVEEVENT => sub { 2722$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2494# not useful, as APPACTIVE includes only iconified state, not unmapped 2723# not useful, as APPACTIVE includes only iconified state, not unmapped
2495# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2724# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2496# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2725# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2497# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2726# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2498# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2727# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2499# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2728# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2500 }, 2729};
2501 DC::SDL_KEYDOWN => sub { 2730$SDL_CB[DC::SDL_KEYDOWN] = sub {
2502 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2731 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2503 # alt-enter 2732 # alt-enter
2504 video_shutdown; 2733 video_shutdown;
2505 $FULLSCREEN_ENABLE->toggle; 2734 $FULLSCREEN_ENABLE->toggle;
2506 video_init; 2735 video_init;
2507 } else { 2736 } else {
2508 &DC::UI::feed_sdl_key_down_event; 2737 &DC::UI::feed_sdl_key_down_event;
2509 } 2738 }
2510 update_modbox; 2739 update_modbox;
2511 }, 2740};
2512 DC::SDL_KEYUP => sub { 2741$SDL_CB[DC::SDL_KEYUP] = sub {
2513 &DC::UI::feed_sdl_key_up_event; 2742 &DC::UI::feed_sdl_key_up_event;
2514 update_modbox; 2743 update_modbox;
2515 }, 2744};
2516 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2745$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2517 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2746$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2518 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2747$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2519 DC::SDL_USEREVENT => sub { 2748$SDL_CB[DC::SDL_USEREVENT] = sub {
2520 if ($_[0]{code} == 1) { 2749 if ($_[0]{code} == 1) {
2521 audio_channel_finished $_[0]{data1}; 2750 audio_channel_finished $_[0]{data1};
2522 } elsif ($_[0]{code} == 0) { 2751 } elsif ($_[0]{code} == 0) {
2523 audio_music_finished; 2752 audio_music_finished;
2524 }
2525 }, 2753 }
2526); 2754};
2527 2755
2528############################################################################# 2756#############################################################################
2529 2757
2530$SIG{INT} = $SIG{TERM} = sub { 2758$SIG{INT} = $SIG{TERM} = sub {
2531 EV::unloop; 2759 EV::unloop;
2532 #d# TODO calling exit here hangs the process in some futex 2760 #d# TODO calling exit here hangs the process in some futex
2533}; 2761};
2534 2762
2535# due to mac os x + sdl combined briandamage, we need this contortion 2763# due to mac os x + sdl combined braindamage, we need this contortion
2536sub main { 2764sub main {
2537 { 2765 {
2538 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2766 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2539 2767
2540 if (-e "$Deliantra::VARDIR/client.cf") { 2768 if (-e "$Deliantra::VARDIR/client.cf") {
2557 DC::DB::open_db; 2785 DC::DB::open_db;
2558 2786
2559 DC::UI::set_layout ($::CFG->{layout}); 2787 DC::UI::set_layout ($::CFG->{layout});
2560 2788
2561 my %DEF_CFG = ( 2789 my %DEF_CFG = (
2790 config_autosave => 1,
2562 sdl_mode => undef, 2791 sdl_mode => undef,
2563 fullscreen => 1, 2792 fullscreen => 1,
2564 fast => 0, 2793 fast => 0,
2565 force_opengl11 => undef, 2794 force_opengl11 => undef,
2566 disable_alpha => 0, 2795 disable_alpha => 0,
2567 smooth_movement => 1, 2796 smooth_movement => 1,
2797 smooth_transitions => 1,
2568 texture_compression => 1, 2798 texture_compression => 1,
2569 map_scale => 1, 2799 map_scale => 1,
2570 fow_enable => 1, 2800 fow_enable => 1,
2571 fow_intensity => 0, 2801 fow_intensity => 0,
2802 fow_texture => 0,
2572 map_smoothing => 1, 2803 map_smoothing => 1,
2573 gui_fontsize => 1, 2804 gui_fontsize => 1,
2574 log_fontsize => 0.7, 2805 log_fontsize => 0.7,
2575 gauge_fontsize => 1, 2806 gauge_fontsize => 1,
2576 gauge_size => 0.35, 2807 gauge_size => 0.35,
2584 effects_enable => 1, 2815 effects_enable => 1,
2585 effects_volume => 1, 2816 effects_volume => 1,
2586 bgm_enable => 1, 2817 bgm_enable => 1,
2587 bgm_volume => 0.5, 2818 bgm_volume => 0.5,
2588 output_rate => "", 2819 output_rate => "",
2589 pickup => 0, 2820 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2590 inv_sort => "mtime", 2821 inv_sort => "mtime",
2591 default => "profile", # default profile 2822 default => "profile", # default profile
2592 show_tips => 1, 2823 show_tips => 1,
2593 logview_max_par => 1000, 2824 logview_max_par => 1000,
2594 shift_fire_stop => 0, 2825 shift_fire_stop => 0,
2595 ); 2826 uitheme => "wood",
2827 map_shift_x => -24, # arbitrary
2828 map_shift_y => +24, # arbitrary
2596 2829 );
2830
2597 while (my ($k, $v) = each %DEF_CFG) { 2831 while (my ($k, $v) = each %DEF_CFG) {
2598 $CFG->{$k} = $v unless exists $CFG->{$k}; 2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2599 } 2833 }
2600 2834
2601 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2835 my @args = @ARGV;
2836
2837 my $profile = 'default';
2838
2839 for (my $i = 0; $i < @args; $i++) {
2840 if ($args[$i] =~ /^--?profile$/) {
2841 $profile = $args[$i + 1];
2842 splice @args, $i, 2, ();
2843 $i = 0;
2844 } elsif ($args[$i] =~ /^--?h/) {
2845 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2846 exit 0;
2847 }
2848 }
2849
2850 $CFG->{profile}{$profile} ||= {};
2602 $PROFILE = $CFG->{profile}{default}; 2851 $PROFILE = $CFG->{profile}{$profile};
2852 $PROFILE->{host} ||= "gameserver.deliantra.net";
2853
2854 $PROFILE->{host} = $args[0] if @args > 0;
2855 $PROFILE->{user} = $args[1] if @args > 1;
2856 $PROFILE->{password} = $args[2] if @args > 2;
2603 2857
2604 # convert old bindings (only default profile matters) 2858 # convert old bindings (only default profile matters)
2605 if (my $bindings = delete $PROFILE->{bindings}) { 2859 if (my $bindings = delete $PROFILE->{bindings}) {
2606 while (my ($mod, $syms) = each %$bindings) { 2860 while (my ($mod, $syms) = each %$bindings) {
2607 while (my ($sym, $cmds) = each %$syms) { 2861 while (my ($sym, $cmds) = each %$syms) {
2611 }; 2865 };
2612 } 2866 }
2613 } 2867 }
2614 } 2868 }
2615 2869
2616 sdl_init; 2870 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2871 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2617 2872
2618 { 2873 {
2619 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2874 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2620 DejaVuSans.ttf 2875 DejaVuSans.ttf
2621 DejaVuSansMono.ttf 2876 DejaVuSansMono.ttf
2623 DejaVuSansMono-Bold.ttf 2878 DejaVuSansMono-Bold.ttf
2624 DejaVuSans-Oblique.ttf 2879 DejaVuSans-Oblique.ttf
2625 DejaVuSansMono-Oblique.ttf 2880 DejaVuSansMono-Oblique.ttf
2626 DejaVuSans-BoldOblique.ttf 2881 DejaVuSans-BoldOblique.ttf
2627 DejaVuSansMono-BoldOblique.ttf 2882 DejaVuSansMono-BoldOblique.ttf
2883 mona.ttf
2628 ); 2884 );
2629 2885
2630 DC::add_font $_ for @fonts; 2886 DC::add_font $_ for @fonts;
2631 2887
2632 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2888 $FONT_PROP = new_from_file DC::Font $fonts[0];
2633 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2889 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2634 2890
2635 $FONT_PROP->make_default; 2891 $FONT_PROP->make_default;
2636 2892
2659 our $STARTUP_CANCEL = EV::idle sub { 2915 our $STARTUP_CANCEL = EV::idle sub {
2660 undef $::STARTUP_CANCEL; 2916 undef $::STARTUP_CANCEL;
2661 $startup_done->(); 2917 $startup_done->();
2662 }; 2918 };
2663 2919
2920 debug_toggle 0;
2921
2664 delete $SIG{__DIE__}; 2922 delete $SIG{__DIE__};
2665 EV::loop; 2923 EV::loop;
2666 2924
2925 DC::write_cfg if $CFG->{config_autosave};
2926
2667#video_shutdown; 2927 #video_shutdown;
2668#audio_shutdown; 2928 #audio_shutdown;
2929
2669 DC::OpenGL::quit; 2930 DC::OpenGL::quit;
2670 DC::SDL_Quit; 2931 DC::SDL_Quit;
2671 DC::DB::Server::stop; 2932 DC::DB::Server::stop;
2672} 2933}
2673 2934
2677 2938
2678deliantra - A Deliantra MORPG game client 2939deliantra - A Deliantra MORPG game client
2679 2940
2680=head1 SYNOPSIS 2941=head1 SYNOPSIS
2681 2942
2682Just run it - no commandline arguments are supported. 2943 deliantra [--profile name] [host [user [password]]]
2944 deliantra --help
2683 2945
2684=head1 USAGE 2946=head1 USAGE
2685 2947
2686deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2948The deliantra client utilises OpenGL for all UI elements and the game. It
2687be used in fullscreen mode and interactively. 2949is supposed to be used in fullscreen mode and interactively.
2688 2950
2689=head1 DEBUGGING 2951=head1 DEBUGGING
2690 2952
2691
2692CFPLUS_DEBUG - environment variable 2953DELIANTRA_DEBUG - environment variable
2693 2954
2694 1 draw borders around widgets 2955 1 draw borders around widgets
2695 2 add low-level widget info to tooltips 2956 2 add low-level widget info to tooltips
2696 4 show fps 2957 4 show fps
2697 8 suppress tooltips 2958 8 suppress tooltips
2959 16 show bandwidth downstream
2698 2960
2699=head1 AUTHOR 2961=head1 AUTHOR
2700 2962
2701Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2963Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2702 2964

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