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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.67 by root, Mon Sep 1 10:00:29 2008 UTC vs.
Revision 1.103 by elmex, Sat Mar 20 01:01:16 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
49 } 54 }
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 59 } else {
75 # OS X 60 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
81 } 64 }
82 65
83 unshift @INC, $root; 66 unshift @INC, $root;
84 } 67 }
85} 68}
86 69
87# prepend private library directory 70# prepend private library directory and prepare env
88BEGIN { 71BEGIN {
89 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 74 if (-d $path) {
92 unshift @INC, $path; 75 unshift @INC, $path;
106 89
107use Deliantra; 90use Deliantra;
108use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
109 92
110use AnyEvent::Util (); 93use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
113 96
114use Compress::LZF; 97use Compress::LZF;
115use JSON::XS; 98use JSON::XS;
116 99
117use DC; 100use DC;
121} 104}
122 105
123BEGIN { 106BEGIN {
124 $SIG{__DIE__} = sub { 107 $SIG{__DIE__} = sub {
125 return if $^S; 108 return if $^S;
126 crash ("CRASH/DIE: $_[0]" => 1); 109 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]"; 110 DC::fatal Carp::longmess "$_[0]";
128 } 111 }
129} 112}
130 113
131use DC::OpenGL (); 114use DC::OpenGL ();
145 128
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
148 131
149$EV::DIED = sub { 132$EV::DIED = sub {
150 crash ("CRASH/EV::DIED: $@" => 1); 133 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
152}; 135};
153 136
154my $MAX_FPS = 60; 137my $MAX_FPS = 60;
138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 140
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 142
158our $LAST_REFRESH; 143our $LAST_REFRESH;
159our $NOW; 144our $NOW;
181 166
182our $MAP; 167our $MAP;
183our $MAPMAP; 168our $MAPMAP;
184our $MAPWIDGET; 169our $MAPWIDGET;
185our $COMPLETER; 170our $COMPLETER;
186our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
187our $METASERVER; 175our $METASERVER;
188our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 177our $QUIT_DIALOG;
190our $HOST_ENTRY; 178our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 205our $FLOORBOX;
218our $GAUGES; 206our $GAUGES;
219our $STATWIDS; 207our $STATWIDS;
220 208
221our $SDL_ACTIVE; 209our $SDL_ACTIVE;
222our %SDL_CB; 210our @SDL_CB;
223 211
224our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 213our $STATUSBOX;
226our $MODBOX; 214our $MODBOX;
227our $DEBUG_STATUS; 215our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 225*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
239 227
228 warn $msg;
229
240 return unless $CONN; 230 return unless $CONN;
241 231
242 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
243 or return; 233 or return;
244 234
245 my $buf = delete $CONN->{wbuf}; 235 my $buf = delete $CONN->{wbuf};
246 236
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000]; 237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248 238
249 AnyEvent::Util::fh_nonblocking $fh, 0; 239 AnyEvent::Util::fh_nonblocking $fh, 0;
250
251 syswrite $fh, $buf; 240 syswrite $fh, $buf;
252 AnyEvent::Util::fh_nonblocking $fh, 1; 241 AnyEvent::Util::fh_nonblocking $fh, 1;
253 242
254 $msg =~ s/\s+$//; 243 $msg =~ s/\s+$//;
255 244
256 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
257 crash (Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
258 if $backtrace; 247 if $backtrace;
259}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
260 260
261############################################################################# 261#############################################################################
262 262
263sub status { 263sub status {
264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
346 or return; 346 or return;
347 347
348 $meta->{data} 348 $meta->{data}
349 or return; 349 or return;
350 350
351 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
352 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
354 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
355 &audio_music_push ($face); 355 &audio_music_push ($face);
356 } 356 }
357 } else { 357 } else {
358 # fetch from database 358 # fetch from database
359 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
360 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
361 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
363 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
364 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
365 365
366 audio_sound_push ($face); 366 audio_sound_push ($face);
367 }; 367 };
414 414
415 audio_music_update_volume; 415 audio_music_update_volume;
416 416
417 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
418 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
419 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
420 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
421 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
422 425
423 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
424 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
425 428
426 my $NOW = time; 429 my $NOW = time;
427 430
428 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
429 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
538 sub audio_tab_update; 541 sub audio_tab_update;
539 audio_tab_update; 542 audio_tab_update;
540} 543}
541 544
542sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
543 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
544 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
545 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
546 554
547 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
787} 795}
788 796
789sub dc_connect { 797sub dc_connect {
790 my ($host, $port) = @_; 798 my ($host, $port) = @_;
791 799
792 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
793 802
794 $CONN = 803 $CONN =
795 new DC::Protocol 804 new DC::Protocol
796 host => $host, 805 host => $host,
797 port => $port, 806 port => $port,
798 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
799 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
800 mapw => $mapsize, 809 mapw => $mapw,
801 maph => $mapsize, 810 maph => $maph,
802 811
803 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
804 813
805 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
806 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
814 823
815 on_connect => sub { 824 on_connect => sub {
816 if ($_[0]) { 825 if ($_[0]) {
817 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
818 827
819 status "login successful"; 828 status "successfully connected to the server";
820 } else { 829 } else {
821 undef $CONN; 830 undef $CONN;
822 status "unable to connect: $!"; 831 status "unable to connect: $!";
823 stop_game(); 832 stop_game();
824 } 833 }
826 ; 835 ;
827} 836}
828 837
829sub start_game { 838sub start_game {
830 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
831 844
832 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
833 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
834
835 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
836 847
837 $MAP = new DC::Map; 848 $MAP = new DC::Map;
838 849
839 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
840 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
841 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
842 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
843 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
844 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
845 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
846 } 861 }
847 862
848 dc_connect $host, $port; 863 dc_connect $host, $port;
849 }; 864 };
850 } else { 865 } else {
876} 891}
877 892
878sub graphics_setup { 893sub graphics_setup {
879 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
880 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
881 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
882 900
883 my $row = 0; 901 my $row = 0;
884 902
885 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
886 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
887 can_events => 1, 905 can_events => 1,
888 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
889 907
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
891 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
892 can_events => 1, 910 can_events => 1,
893 tooltip => "This field shows any known issues with your config or driver, such as " 911 tooltip => "This field shows any known issues with your config or driver, such as "
894 . "a non-accelerated display format. You can try to work around these issues " 912 . "a non-accelerated display format. You can try to work around these issues "
895 . "by selecting a different video mode, changing the settings below or " 913 . "by selecting a different video mode, changing the settings below or "
896 . "by installing the right driver for your graphics card."); 914 . "by installing the right driver for your graphics card.");
897 915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
898 my $vidmode_tooltip = 929 my $vidmode_tooltip =
899 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
900 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
901 932
902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
903 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
904 935
905 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
906 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
907 range => [ ($CFG->{sdl_mode}) x 3 ], 939 range => [ ($CFG->{sdl_mode}) x 3 ],
908 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
909 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
910 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
911 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
912 944
913 $MODE_SLIDER->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
914 my ($self, $value) = @_;
915
916 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
917 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
918 });
919 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
923 state => $CFG->{fullscreen},
924 tooltip => "Bring the client into fullscreen mode.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
926 );
927
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
929 $table->add_at (1, $row++, new DC::UI::CheckBox
930 state => $CFG->{force_opengl11},
931 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
932 . "higher memory usage and slower performance. It will, however, help tremendously on "
933 . "cards that claim to support a feature but fall back to software rendering. "
934 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
935 . "but cards and drivers from other vendors (ATI) are often just as bad. "
936 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
937 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
938 );
939
940 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
941 $table->add_at (1, $row++, new DC::UI::CheckBox
942 state => $CFG->{disable_alpha},
943 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
944 . "by disabling a number of textures and transparency effects. Normally, these "
945 . "effects do not cost a lot of resources, but some graphics cards might fall "
946 . "back to etxremely slow rendering if this is enabled. If disabling this option "
947 . "noticably improves the framerate of the client please report this! "
948 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
949 on_changed => sub {
950 my ($self, $value) = @_; 946 my ($self, $value) = @_;
947
948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
950 });
951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
952
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
955 state => $CFG->{fullscreen},
956 tooltip => "Bring the client into fullscreen mode.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
958 );
959
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
961 $table->add_at (1, $row++, new DC::UI::CheckBox
962 state => $CFG->{force_opengl11},
963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
964 . "higher memory usage and slower performance. It will, however, help tremendously on "
965 . "cards that claim to support a feature but fall back to software rendering. "
966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
970 );
971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
951 $CFG->{disable_alpha} = $value; 983 $CFG->{disable_alpha} = $value;
952 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
953 0 986 }
954 } 987 );
955 );
956 988
957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
958 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
959 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
960 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
961 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
962 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
963 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
964 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
965 ); 997 );
966 998
967 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
968 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
969 state => $CFG->{fast}, 1001 state => $CFG->{fast},
970 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
971 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
972 ); 1004 );
973 1005
974 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
975 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
976 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
977 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
978 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
979 ); 1011 );
980 1012
981 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
982 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
983 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
984 on_activate => sub { 1016 on_activate => sub {
985 video_shutdown (); 1017 video_shutdown ();
986 video_init (); 1018 video_init ();
1019 0
987 0 1020 }
988 } 1021 );
989 ); 1022 }
990 1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
991 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
992 $table->add_at (1, $row++, new DC::UI::CheckBox 1031 $table->add_at (1, $row++, new DC::UI::CheckBox
993 state => $CFG->{smooth_movement}, 1032 state => $CFG->{smooth_movement},
994 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
995 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
996 . "then disable this option. Changes take effect immdiately.", 1035 . "then disable this option. Changes take effect immdiately.",
997 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
998 ); 1037 );
999 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
1000 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1001 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
1002 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1003 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1004 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1005 ); 1054 );
1006 1055
1007 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1008 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
1009 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
1010 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1011 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
1012 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
1013 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1014 ); 1063 );
1015 1064
1016 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1017 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
1018 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
1019 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1020 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1021 ); 1070 );
1022 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
1023 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1024 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
1025 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1026 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1027 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1028 ); 1092 );
1029 1093
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1031 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
1032 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1033 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1034 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
1035 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1036 ); 1100 );
1037 1101
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1039 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
1040 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1041 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1042 on_changed => sub { 1106 on_changed => sub {
1043 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
1044 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
1045 0 1110 }
1046 } 1111 );
1047 );
1048 1112
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1050 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
1052 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1053 on_changed => sub { 1117 on_changed => sub {
1054 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
1055 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
1056 0 1121 }
1057 } 1122 );
1058 ); 1123 }
1059 1124
1060 $vbox 1125 $vbox
1061} 1126}
1062 1127
1063our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
1076 1141
1077 my $text = !$freq 1142 my $text = !$freq
1078 ? "audio is off" 1143 ? "audio is off"
1079 : "audio is enabled\n" 1144 : "audio is enabled\n"
1080 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1081 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1082 1149
1083 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1084} 1151}
1085 1152
1086sub audio_setup { 1153sub audio_setup {
1226} 1293}
1227 1294
1228sub make_gauge_window { 1295sub make_gauge_window {
1229 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1230 1297
1231 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1232 force_x => 0, 1299 force_x => 0,
1233 force_y => "max", 1300 force_y => "max",
1234 force_w => $WIDTH, 1301 force_w => $WIDTH,
1235 force_h => $gh, 1302 force_h => $gh,
1236 ); 1303 );
1252 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1253 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1254 ], 1321 ],
1255 ); 1322 );
1256 1323
1257 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1258 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1259 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1260 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1261
1262 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1263 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1264 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1265 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1266
1267 $GAUGES = {
1268 exp => $exp, prg => $prg, sklprg => $sklprg,
1269 win => $win, range => $rng,
1270 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1271 };
1272 1328
1273 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1274 1330
1275 $win 1331 $win
1276} 1332}
1617 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1618 ); 1674 );
1619 1675
1620 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1621 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1622 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1623 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1624 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1625 ); 1681 );
1626 1682
1627 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1628 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1629 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1630 hidden => 1, 1686 hidden => 1,
1631 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1632 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1633 ); 1689 );
1634 1690
1635 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1636 expand => 1, 1692 expand => 1,
1637 text => "Login / Register", 1693 text => "Login / Register",
1673 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1674 1730
1675 $vbox->add ( 1731 $vbox->add (
1676 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1677 expand => 1, 1733 expand => 1,
1678 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1679 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1680 on_changed => sub { 1736 on_changed => sub {
1681 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1682 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1683 1 1739 1
1684 } 1740 }
1685 ); 1741 );
1686 1742
1687 if (0) { #d# disabled 1743 if (0) { #d# disabled
1730 1786
1731 my $row = 0; 1787 my $row = 0;
1732 1788
1733 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1734 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1735 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1736 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1737 on_changed => sub { 1794 on_changed => sub {
1738 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1739 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1741 } 1798 }
1742 ); 1799 );
1743 1800
1744 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1745 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1746 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1747 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1748 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1749 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1750 on_changed => sub { 1808 on_changed => sub {
1752 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1753 0 1811 0
1754 }, 1812 },
1755 ); 1813 );
1756 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1757 $table 1837 $table
1758} 1838}
1759 1839
1760sub autopickup_setup { 1840sub autopickup_setup {
1761 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1767 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1768 ); 1848 );
1769 1849
1770 for ( 1850 for (
1771 ["General", 0, 0, 1851 ["General", 0, 0,
1772 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1773 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1774 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1775 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1776 ], 1855 ],
1777 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1778 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1826 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1827 } else { 1906 } else {
1828 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1829 } 1908 }
1830 1909
1831 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1832 if defined $::CONN; 1911 if defined $::CONN;
1833 1912
1834 0 1913 0
1835 }); 1914 });
1836 1915
1853 }); 1932 });
1854 1933
1855 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1856 text => "set", 1935 text => "set",
1857 on_activate => sub { 1936 on_activate => sub {
1858 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1859 if defined $::CONN; 1938 if defined $::CONN;
1860 0 1939 0
1861 }); 1940 });
1862 1941
1863 $r 1942 $r
1976 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1977 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1978 } 2057 }
1979} 2058}
1980 2059
1981sub player_window { 2060sub make_playerbook {
1982 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1983 x => "center", 2062 x => "center",
1984 y => "center", 2063 y => "center",
1985 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1986 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
2020 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
2021 2100
2022 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
2023 2102
2024 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
2025 $plwin
2026} 2104}
2027 2105
2028sub keyboard_setup { 2106sub keyboard_setup {
2029 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
2030} 2108}
2031 2109
2032sub help_window { 2110sub make_help_window {
2033 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
2034 x => 'center', 2112 x => 'center',
2035 y => 'center', 2113 y => 'center',
2036 z => 4, 2114 z => 4,
2037 name => 'doc_browser', 2115 name => 'doc_browser',
2126 2204
2127 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2128 $win->show; 2206 $win->show;
2129 }; 2207 };
2130 2208
2131 $win 2209 $HELP_WINDOW = $win;
2132}
2133
2134sub open_string_query {
2135 my ($title, $cb, $txt, $tooltip) = @_;
2136 my $dialog = new DC::UI::Toplevel
2137 x => "center",
2138 y => "center",
2139 z => 50,
2140 force_w => $WIDTH * 4/5,
2141 title => $title;
2142
2143 $dialog->add (
2144 my $e = new DC::UI::Entry
2145 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2146 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2147 tooltip => $tooltip
2148 );
2149
2150 $e->grab_focus;
2151 $e->set_text ($txt) if $txt;
2152 $dialog->show;
2153} 2210}
2154 2211
2155sub open_quit_dialog { 2212sub open_quit_dialog {
2156 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2157 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2190 2247
2191 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2192 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2193} 2250}
2194 2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2358}
2359
2195sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2196 # find all tips 2361 # find all tips
2197 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2198 2363
2199 DC::DB::get state => "tip_of_the_day", sub { 2364 DC::DB::get state => "tip_of_the_day", sub {
2250 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2251 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2252} 2417}
2253 2418
2254sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2255 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2256 $SDL_REINIT = 0; 2423 $SDL_REINIT = 0;
2257 2424
2258 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2259 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2263 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2264 2431
2265 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2266 $CFG->{sdl_mode} = 0; # lowest resolution by default 2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2267 2434
2268 # now choose biggets mode <= 1024x768 2435 # now choose biggest mode <= 1024x768
2269 for (0 .. $#SDL_MODES) { 2436 for (0 .. $#SDL_MODES) {
2270 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { 2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2271 $CFG->{sdl_mode} = $_; 2438 $CFG->{sdl_mode} = $_;
2272 } 2439 }
2273 } 2440 }
2336 2503
2337 (new DC::UI::Frame 2504 (new DC::UI::Frame
2338 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2339 force_x => 0, 2506 force_x => 0,
2340 force_y => "max", 2507 force_y => "max",
2341 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2342 )->show; 2509 )->show;
2343 2510
2344 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2345 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2346 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2347 align => 0, 2514 align => 0,
2348 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2349 fontsize => 0.5, 2516 fontsize => 0.5,
2350 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2351 ); 2518 );
2352 2519
2353 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2354 title => "Minimap", 2521 title => "Minimap",
2355 name => "mapmap", 2522 name => "mapmap",
2356 x => 0, 2523 x => 0,
2357 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2358 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2359 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2360 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2361 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2362 ), 2529 ),
2363 )->show; 2530 )->show;
2364 2531
2365 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2366 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2391 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2392 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2393 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2394 name => "message_window2", 2561 name => "message_window2",
2395 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2396 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2397 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2398 ; 2566 ;
2399 2567
2400 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2420 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2421 . "binding editor closes"); 2589 . "binding editor closes");
2422 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2423 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2424 2592
2425 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2426 2595
2427 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2428 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2429
2430# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2431# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2432
2433 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2434
2435 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2436 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2437
2438 $BUTTONBAR->add (new DC::UI::Button
2439 text => "Save Config",
2440 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2441 on_activate => sub {
2442 $::CFG->{layout} = DC::UI::get_layout;
2443 DC::write_cfg;
2444 status "Configuration Saved";
2445 0
2446 },
2447 );
2448
2449 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2450 tooltip => "View Documentation");
2451
2452 $BUTTONBAR->add (new DC::UI::Button
2453 text => "Quit",
2454 tooltip => "Terminates the program",
2455 on_activate => sub {
2456 if ($CONN) {
2457 open_quit_dialog;
2458 } else {
2459 EV::unloop EV::UNLOOP_ALL;
2460 }
2461 0
2462 },
2463 );
2464
2465 $BUTTONBAR->show;
2466 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2467 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2468 } 2598 }
2469 2599
2470 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2471 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2472 2602
2473 $CAVEAT_LABEL->set_text ("None :)"); 2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2474 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2475 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2476 2608
2477 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2478} 2610}
2506my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2507 2639
2508my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2509 $NOW = EV::now; 2641 $NOW = EV::now;
2510 2642
2511 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2512 for DC::poll_events; 2644 for DC::poll_events;
2513 2645
2514 if (%animate_object) { 2646 if (%animate_object) {
2515 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2516 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2528sub animation_stop { 2660sub animation_stop {
2529 my ($widget) = @_; 2661 my ($widget) = @_;
2530 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2531} 2663}
2532 2664
2533%SDL_CB = (
2534 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2535 crash "SDL_QUIT"; 2666 crash "SDL_QUIT";
2536 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2537 }, 2668};
2538 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2539 },
2540 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2541 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2542 }, 2672};
2543 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2544# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2545# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2546# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2547# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2548# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2549# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2550 }, 2680};
2551 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2552 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2553 # alt-enter 2683 # alt-enter
2554 video_shutdown; 2684 video_shutdown;
2555 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2556 video_init; 2686 video_init;
2557 } else { 2687 } else {
2558 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2559 } 2689 }
2560 update_modbox; 2690 update_modbox;
2561 }, 2691};
2562 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2563 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2564 update_modbox; 2694 update_modbox;
2565 }, 2695};
2566 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2567 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2568 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2569 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2570 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2571 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2572 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2573 audio_music_finished; 2703 audio_music_finished;
2574 }
2575 }, 2704 }
2576); 2705};
2577 2706
2578############################################################################# 2707#############################################################################
2579 2708
2580$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2581 EV::unloop; 2710 EV::unloop;
2582 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2583}; 2712};
2584 2713
2585# due to mac os x + sdl combined briandamage, we need this contortion 2714# due to mac os x + sdl combined braindamage, we need this contortion
2586sub main { 2715sub main {
2587 { 2716 {
2588 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2589 2718
2590 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2607 DC::DB::open_db; 2736 DC::DB::open_db;
2608 2737
2609 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2610 2739
2611 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2612 sdl_mode => undef, 2742 sdl_mode => undef,
2613 fullscreen => 1, 2743 fullscreen => 1,
2614 fast => 0, 2744 fast => 0,
2615 force_opengl11 => undef, 2745 force_opengl11 => undef,
2616 disable_alpha => 0, 2746 disable_alpha => 0,
2617 smooth_movement => 1, 2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2618 texture_compression => 1, 2749 texture_compression => 1,
2619 map_scale => 1, 2750 map_scale => 1,
2620 fow_enable => 1, 2751 fow_enable => 1,
2621 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2622 map_smoothing => 1, 2754 map_smoothing => 1,
2623 gui_fontsize => 1, 2755 gui_fontsize => 1,
2624 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2625 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2626 gauge_size => 0.35, 2758 gauge_size => 0.35,
2634 effects_enable => 1, 2766 effects_enable => 1,
2635 effects_volume => 1, 2767 effects_volume => 1,
2636 bgm_enable => 1, 2768 bgm_enable => 1,
2637 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2638 output_rate => "", 2770 output_rate => "",
2639 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2640 inv_sort => "mtime", 2772 inv_sort => "mtime",
2641 default => "profile", # default profile 2773 default => "profile", # default profile
2642 show_tips => 1, 2774 show_tips => 1,
2643 logview_max_par => 1000, 2775 logview_max_par => 1000,
2644 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2645 ); 2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2646 2780 );
2781
2647 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2648 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2649 } 2784 }
2650 2785
2651 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 my @args = @ARGV;
2787
2788 my $profile = 'default';
2789
2790 for (my $i = 0; $i < @args; $i++) {
2791 if ($args[$i] eq '-profile') {
2792 $profile = $args[$i + 1];
2793 splice @args, $i, 2, ();
2794 $i = 0;
2795 }
2796 }
2797
2798 $CFG->{profile}{$profile} ||= {};
2652 $PROFILE = $CFG->{profile}{default}; 2799 $PROFILE = $CFG->{profile}{$profile};
2800 $PROFILE->{host} ||= "gameserver.deliantra.net";
2801
2802 $PROFILE->{host} = $args[0] if @args > 0;
2803 $PROFILE->{user} = $args[1] if @args > 1;
2804 $PROFILE->{password} = $args[2] if @args > 2;
2653 2805
2654 # convert old bindings (only default profile matters) 2806 # convert old bindings (only default profile matters)
2655 if (my $bindings = delete $PROFILE->{bindings}) { 2807 if (my $bindings = delete $PROFILE->{bindings}) {
2656 while (my ($mod, $syms) = each %$bindings) { 2808 while (my ($mod, $syms) = each %$bindings) {
2657 while (my ($sym, $cmds) = each %$syms) { 2809 while (my ($sym, $cmds) = each %$syms) {
2663 } 2815 }
2664 } 2816 }
2665 2817
2666 sdl_init; 2818 sdl_init;
2667 2819
2820 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2821 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2822
2668 { 2823 {
2669 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2824 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2670 DejaVuSans.ttf 2825 DejaVuSans.ttf
2671 DejaVuSansMono.ttf 2826 DejaVuSansMono.ttf
2672 DejaVuSans-Bold.ttf 2827 DejaVuSans-Bold.ttf
2673 DejaVuSansMono-Bold.ttf 2828 DejaVuSansMono-Bold.ttf
2674 DejaVuSans-Oblique.ttf 2829 DejaVuSans-Oblique.ttf
2675 DejaVuSansMono-Oblique.ttf 2830 DejaVuSansMono-Oblique.ttf
2676 DejaVuSans-BoldOblique.ttf 2831 DejaVuSans-BoldOblique.ttf
2677 DejaVuSansMono-BoldOblique.ttf 2832 DejaVuSansMono-BoldOblique.ttf
2833 mona.ttf
2678 ); 2834 );
2679 2835
2680 DC::add_font $_ for @fonts; 2836 DC::add_font $_ for @fonts;
2681 2837
2682 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2838 $FONT_PROP = new_from_file DC::Font $fonts[0];
2683 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2839 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2684 2840
2685 $FONT_PROP->make_default; 2841 $FONT_PROP->make_default;
2686 2842
2712 }; 2868 };
2713 2869
2714 delete $SIG{__DIE__}; 2870 delete $SIG{__DIE__};
2715 EV::loop; 2871 EV::loop;
2716 2872
2873 DC::write_cfg if $CFG->{config_autosave};
2874
2717#video_shutdown; 2875 #video_shutdown;
2718#audio_shutdown; 2876 #audio_shutdown;
2877
2719 DC::OpenGL::quit; 2878 DC::OpenGL::quit;
2720 DC::SDL_Quit; 2879 DC::SDL_Quit;
2721 DC::DB::Server::stop; 2880 DC::DB::Server::stop;
2722} 2881}
2723 2882

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