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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.32 by root, Tue Mar 25 19:28:56 2008 UTC vs.
Revision 1.71 by root, Mon Sep 1 15:19:07 2008 UTC

49 } 49 }
50 } 50 }
51 51
52 if ($^O eq "MSWin32") { 52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 53 # pango is relocatable on win32
54 } else { 54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion" 55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!"; 56 or die "pangoversion: $!";
57 my $PANGO = <$fh>; 57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file 58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" 59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
69 69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!"; 72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; 73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
74 } 81 }
75 82
76 unshift @INC, $root; 83 unshift @INC, $root;
77 } 84 }
78} 85}
90 97
91# need to do it again because that pile of garbage called PAR nukes it before main 98# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 99unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 100 if %PAR::LibCache;
94 101
95use Time::HiRes 'time';
96use EV; 102use EV;
103BEGIN { *time = \&EV::time }
104
97use List::Util qw(max min); 105use List::Util qw(max min);
98 106
99use Deliantra; 107use Deliantra;
100use Deliantra::Protocol::Constants; 108use Deliantra::Protocol::Constants;
101 109
110use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket ();
113
102use Compress::LZF; 114use Compress::LZF;
115use JSON::XS;
103 116
104use DC; 117use DC;
118
119sub crash($;$) {
120 # nop during compiletime
121}
122
123BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129}
130
105use DC::OpenGL (); 131use DC::OpenGL ();
106use DC::Protocol; 132use DC::Protocol;
107use DC::DB; 133use DC::DB;
108use DC::UI; 134use DC::UI;
109use DC::UI::Canvas; 135use DC::UI::Canvas;
110use DC::UI::Inventory; 136use DC::UI::Inventory;
111use DC::UI::SpellList; 137use DC::UI::SpellList;
112use DC::UI::Dockable; 138use DC::UI::Dockable;
113use DC::UI::Dockbar; 139use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 140use DC::UI::ChatView;
116use DC::MessageDistributor; 141use DC::MessageDistributor;
117use DC::Pod; 142use DC::Pod;
118use DC::MapWidget; 143use DC::MapWidget;
119use DC::Macro; 144use DC::Macro;
120 145
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 146$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 147$SIG{PIPE} = 'IGNORE';
123 148
124$EV::DIED = sub { 149$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
125 DC::fatal Carp::longmess $@; 151 DC::fatal Carp::longmess $@;
126}; 152};
127 153
128my $MAX_FPS = 60; 154my $MAX_FPS = 60;
129 155
131 157
132our $LAST_REFRESH; 158our $LAST_REFRESH;
133our $NOW; 159our $NOW;
134 160
135our $CFG; 161our $CFG;
136our $CONN;
137our $PROFILE; # current profile 162our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 163our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 164
140our $WANT_REFRESH; 165our $WANT_REFRESH;
141 166
167our $MODE_SLIDER;
168our $CAVEAT_LABEL;
169
142our @SDL_MODES; 170our @SDL_MODES;
171our $SDL_REINIT = 1;
143our $WIDTH; 172our $WIDTH;
144our $HEIGHT; 173our $HEIGHT;
145our $FULLSCREEN; 174our $FULLSCREEN;
146our $FONTSIZE; 175our $FONTSIZE;
147 176
148our $FONT_PROP; 177our $FONT_PROP;
149our $FONT_FIXED; 178our $FONT_FIXED;
179
180our $CONN;
150 181
151our $MAP; 182our $MAP;
152our $MAPMAP; 183our $MAPMAP;
153our $MAPWIDGET; 184our $MAPWIDGET;
154our $COMPLETER; 185our $COMPLETER;
196our $DEBUG_STATUS; 227our $DEBUG_STATUS;
197 228
198our $INV; 229our $INV;
199our $INVR; 230our $INVR;
200our $INVR_HB; 231our $INVR_HB;
232
233#############################################################################
234
235# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258};
201 259
202############################################################################# 260#############################################################################
203 261
204sub status { 262sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
664 # right: accept 722 # right: accept
665 $table->add_at (4, 0, new DC::UI::Button 723 $table->add_at (4, 0, new DC::UI::Button
666 text => "Accept", 724 text => "Accept",
667 on_activate => sub { 725 on_activate => sub {
668 $conn->send ("reply n"); 726 $conn->send ("reply n");
669 $STATS_PAGE->hide;
670 destroy_query_dialog $conn; 727 destroy_query_dialog $conn;
671 0 728 0
672 }, 729 },
673 ); 730 );
674 731
726 783
727 $vbox->add (@dialog); 784 $vbox->add (@dialog);
728 $dialog->show; 785 $dialog->show;
729} 786}
730 787
731sub start_game { 788sub dc_connect {
732 status "logging in..."; 789 my ($host, $port) = @_;
733
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736 790
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
738 792
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = eval { 793 $CONN =
744 new DC::Protocol 794 new DC::Protocol
745 host => $host, 795 host => $host,
746 port => $port || 13327, 796 port => $port,
747 user => $PROFILE->{user}, 797 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 798 pass => $PROFILE->{password},
749 mapw => $mapsize, 799 mapw => $mapsize,
750 maph => $mapsize, 800 maph => $mapsize,
751 801
758 query => \&server_query, 808 query => \&server_query,
759 809
760 setup_req => { 810 setup_req => {
761 smoothing => $CFG->{map_smoothing}*1, 811 smoothing => $CFG->{map_smoothing}*1,
762 }, 812 },
763 };
764 813
765 if ($CONN) { 814 on_connect => sub {
815 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 816 DC::lowdelay fileno $CONN->{fh};
767 817
768 status "login successful"; 818 status "login successful";
819 } else {
820 undef $CONN;
821 status "unable to connect: $!";
822 stop_game();
823 }
824 },
825 ;
826}
827
828sub start_game {
829 status "logging in...";
830
831 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835
836 $MAP = new DC::Map;
837
838 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl
843 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95";
845 }
846
847 dc_connect $host, $port;
848 };
769 } else { 849 } else {
770 warn $@; 850 dc_connect $host, $port;
771 status "unable to connect";
772 stop_game();
773 } 851 }
774} 852}
775 853
776sub stop_game { 854sub stop_game {
855 crash "stop_game";
856
777 $LOGIN_BUTTON->set_text ("Login / Register"); 857 $LOGIN_BUTTON->set_text ("Login / Register");
778 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
779 $SETUP_DIALOG->show; 859 $SETUP_DIALOG->show;
780 $PL_WINDOW->hide; 860 $PL_WINDOW->hide;
781 $SPELL_LIST->clear_spells; 861 $SPELL_LIST->clear_spells;
801 881
802 my $row = 0; 882 my $row = 0;
803 883
804 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
805 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
806 can_events => 1, 886 can_events => 1,
807 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card.");
808 896
809 my $vidmode_tooltip = 897 my $vidmode_tooltip =
810 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 898 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
811 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 899 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
812 900
813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 901 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
814 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 902 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
815 903
816 $hbox->add (my $mode_slider = new DC::UI::Slider 904 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
817 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 905 force_w => $WIDTH * 0.1, expand => 1,
906 range => [ ($CFG->{sdl_mode}) x 3 ],
818 tooltip => $vidmode_tooltip); 907 tooltip => $vidmode_tooltip);
819 $hbox->add (my $mode_label = new DC::UI::Label 908 $hbox->add (my $mode_label = new DC::UI::Label
820 height => 0.8, template => "9999x9999@9+9", 909 height => 0.8, template => "9999x9999@9+9",
821 can_events => 1, tooltip => $vidmode_tooltip); 910 can_events => 1, tooltip => $vidmode_tooltip);
822 911
823 $mode_slider->connect (changed => sub { 912 $MODE_SLIDER->connect (changed => sub {
824 my ($self, $value) = @_; 913 my ($self, $value) = @_;
825 914
826 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 915 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
827 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 916 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
828 }); 917 });
829 $mode_slider->emit (changed => $mode_slider->{range}[0]); 918 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
830 919
831 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
832 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
833 state => $CFG->{fullscreen}, 922 state => $CFG->{fullscreen},
834 tooltip => "Bring the client into fullscreen mode.", 923 tooltip => "Bring the client into fullscreen mode.",
840 state => $CFG->{force_opengl11}, 929 state => $CFG->{force_opengl11},
841 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 930 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
842 . "higher memory usage and slower performance. It will, however, help tremendously on " 931 . "higher memory usage and slower performance. It will, however, help tremendously on "
843 . "cards that claim to support a feature but fall back to software rendering. " 932 . "cards that claim to support a feature but fall back to software rendering. "
844 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 933 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
845 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 934 . "but cards and drivers from other vendors (ATI) are often just as bad. "
846 . "experience extremely low framerates and your card should do better, try this option.</b>", 935 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
847 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 936 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{disable_alpha},
942 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
943 . "by disabling a number of textures and transparency effects. Normally, these "
944 . "effects do not cost a lot of resources, but some graphics cards might fall "
945 . "back to etxremely slow rendering if this is enabled. If disabling this option "
946 . "noticably improves the framerate of the client please report this! "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub {
949 my ($self, $value) = @_;
950 $CFG->{disable_alpha} = $value;
951 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
952 0
953 }
848 ); 954 );
849 955
850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
851 $table->add_at (1, $row++, new DC::UI::CheckBox 957 $table->add_at (1, $row++, new DC::UI::CheckBox
852 state => $CFG->{texture_compression}, 958 state => $CFG->{texture_compression},
853 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 959 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
854 . "will save a lot of memory and increase performance. The compression algorithm " 960 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
855 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 961 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
856 . "forced OpenGL 1.1 mode.", 962 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
857 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 963 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
858 ); 964 );
859 965
860 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 966 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
861 $table->add_at (1, $row++, new DC::UI::CheckBox 967 $table->add_at (1, $row++, new DC::UI::CheckBox
877 on_activate => sub { 983 on_activate => sub {
878 video_shutdown (); 984 video_shutdown ();
879 video_init (); 985 video_init ();
880 0 986 0
881 } 987 }
988 );
989
990 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
991 $table->add_at (1, $row++, new DC::UI::CheckBox
992 state => $CFG->{smooth_movement},
993 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
994 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
995 . "then disable this option. Changes take effect immdiately.",
996 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
882 ); 997 );
883 998
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
885 $table->add_at (1, $row++, new DC::UI::Slider 1000 $table->add_at (1, $row++, new DC::UI::Slider
886 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1001 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1526 1 1641 1
1527 }, 1642 },
1528 ); 1643 );
1529 1644
1530 $vbox->add (new DC::UI::FancyFrame 1645 $vbox->add (new DC::UI::FancyFrame
1531 label => "Registering", 1646 label => "How to Play",
1532 min_h => 200, 1647 min_h => 240,
1533 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1648 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1534 markup => 1649 markup =>
1650 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1651 . "Then register a new account (or use an existing one if you have one). "
1535 "To register a new account, choose a username that hasn't been taken yet and " 1652 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1536 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1653 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1537 ), 1654 ),
1538 ); 1655 );
1539 1656
1540 $vbox 1657 $vbox
1621 $CFG->{show_tips} = $value; 1738 $CFG->{show_tips} = $value;
1622 0 1739 0
1623 } 1740 }
1624 ); 1741 );
1625 1742
1626 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1743 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1627 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1744 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1628 text => $CFG->{logview_max_par}, 1745 text => $CFG->{logview_max_par},
1629 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1746 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1630 . "sends more messages than this number, older messages get removed to save memory and " 1747 . "sends more messages than this number, older messages get removed to save memory and "
1631 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1748 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1632 on_changed => sub { 1749 on_changed => sub {
1633 my ($self, $value) = @_; 1750 my ($self, $value) = @_;
1634 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1751 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1686 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1803 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1687 ["Ignore cursed" => PICKUP_NOT_CURSED], 1804 ["Ignore cursed" => PICKUP_NOT_CURSED],
1688 ["Jewelery" => PICKUP_JEWELS], 1805 ["Jewelery" => PICKUP_JEWELS],
1689 ["Flesh" => PICKUP_FLESH], 1806 ["Flesh" => PICKUP_FLESH],
1690 ], 1807 ],
1691 ["Weight/Value ratio", 2, 17] 1808 ["Value/Weight ratio", 2, 17]
1692 ) 1809 )
1693 { 1810 {
1694 my ($title, $x, $y, @bits) = @$_; 1811 my ($title, $x, $y, @bits) = @$_;
1695 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1812 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1696 1813
1721 } 1838 }
1722 1839
1723 $table->add_at (2, 18, new DC::UI::ValSlider 1840 $table->add_at (2, 18, new DC::UI::ValSlider
1724 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1841 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1725 template => ">= 99", 1842 template => ">= 99",
1843 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1726 to_value => sub { ">= " . 5 * $_[0] }, 1844 to_value => sub { ">= " . 5 * $_[0] },
1727 on_changed => sub { 1845 on_changed => sub {
1728 my ($slider, $value) = @_; 1846 my ($slider, $value) = @_;
1729 1847
1730 $::CFG->{pickup} &= ~0xF; 1848 $::CFG->{pickup} &= ~0xF;
1743 1861
1744 $r 1862 $r
1745} 1863}
1746 1864
1747my %SORT_ORDER = ( 1865my %SORT_ORDER = (
1748 type => undef, 1866 type => sub {
1867 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1868 },
1749 mtime => sub { 1869 mtime => sub {
1750 my $NOW = time; 1870 my $NOW = time;
1751 sort { 1871 sort {
1752 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1872 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1753 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1873 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1784 $::CFG->{inv_sort} = $_[1]; 1904 $::CFG->{inv_sort} = $_[1];
1785 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1905 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1786 }, 1906 },
1787 ); 1907 );
1788 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1908 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1789 #TODO# update to weigh/maxweight 1909 #TODO# update to weight/maxweight
1790 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1910 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1791 1911
1792 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1912 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1793 $sw1->add ($INV = new DC::UI::Inventory); 1913 $sw1->add ($INV = new DC::UI::Inventory);
1794 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1914 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2058 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2178 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2059 ); 2179 );
2060 $hb->add (new DC::UI::Button 2180 $hb->add (new DC::UI::Button
2061 text => "Quit anyway", 2181 text => "Quit anyway",
2062 expand => 1, 2182 expand => 1,
2063 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2183 on_activate => sub {
2184 crash "Quit anyway";
2185 EV::unloop EV::UNLOOP_ALL;
2186 },
2064 ); 2187 );
2065 } 2188 }
2066 2189
2067 $QUIT_DIALOG->show; 2190 $QUIT_DIALOG->show;
2068 $QUIT_DIALOG->grab_focus; 2191 $QUIT_DIALOG->grab_focus;
2121 $dialog->show; 2244 $dialog->show;
2122 }; 2245 };
2123} 2246}
2124 2247
2125sub sdl_init { 2248sub sdl_init {
2126 DC::SDL_Init 2249 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2127 and die "SDL::Init failed!\n"; 2250 and die "SDL::Init failed!\n";
2128} 2251}
2129 2252
2130sub video_init { 2253sub video_init {
2254 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2255 $SDL_REINIT = 0;
2256
2257 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2258 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2259 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2260 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2261
2262 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2263
2131 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2264 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2265 $CFG->{sdl_mode} = 0; # lowest resolution by default
2266
2267 # now choose biggets mode <= 1024x768
2268 for (0 .. $#SDL_MODES) {
2269 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2270 $CFG->{sdl_mode} = $_;
2271 }
2272 }
2273 }
2132 2274
2133 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2275 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2134 2276
2135 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2277 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2136 $FULLSCREEN = $CFG->{fullscreen}; 2278 $FULLSCREEN = $CFG->{fullscreen};
2137 $FAST = $CFG->{fast}; 2279 $FAST = $CFG->{fast};
2138 2280
2281 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2139 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2282 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2283 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2140 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2284 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2141 2285
2142 $SDL_ACTIVE = 1; 2286 $SDL_ACTIVE = 1;
2143 $LAST_REFRESH = time - 0.01; 2287 $LAST_REFRESH = time - 0.01;
2144 2288
2242 force_h => $::HEIGHT * 0.6, 2386 force_h => $::HEIGHT * 0.6,
2243 has_close_button => 1, 2387 has_close_button => 1,
2244 ; 2388 ;
2245 2389
2246 $METASERVER = metaserver_dialog; 2390 $METASERVER = metaserver_dialog;
2247 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2391 # the name is changed to not conflict with the older name as users could have hidden it
2392 $MESSAGE_WINDOW = new DC::UI::Dockbar
2393 name => "message_window2",
2394 title => 'Messages',
2395 force_w => $::WIDTH * 0.6,
2396 force_h => $::HEIGHT * 0.25,
2397 ;
2398
2248 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2399 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2249 2400
2250 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2401 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2251 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2402 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2252 2403
2253 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2404 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2254 "Configure the server to play on, your username and password."); 2405 "Configure the server to play on, your username and password.");
2255 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2406 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2273 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2424 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
2274 2425
2275 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, 2426 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2276 tooltip => "Toggles a dialog where you can configure all aspects of this client."); 2427 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2277 2428
2278 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, 2429# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2279 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); 2430# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2280 2431
2281 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D 2432 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2282 2433
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, 2434 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2284 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); 2435 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2286 $BUTTONBAR->add (new DC::UI::Button 2437 $BUTTONBAR->add (new DC::UI::Button
2287 text => "Save Config", 2438 text => "Save Config",
2288 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", 2439 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2289 on_activate => sub { 2440 on_activate => sub {
2290 $::CFG->{layout} = DC::UI::get_layout; 2441 $::CFG->{layout} = DC::UI::get_layout;
2291 DC::write_cfg "$Deliantra::VARDIR/client.cf"; 2442 DC::write_cfg;
2292 status "Configuration Saved"; 2443 status "Configuration Saved";
2293 0 2444 0
2294 }, 2445 },
2295 ); 2446 );
2296 2447
2297 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, 2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2298 tooltip => "View Documentation"); 2449 tooltip => "View Documentation");
2299
2300 2450
2301 $BUTTONBAR->add (new DC::UI::Button 2451 $BUTTONBAR->add (new DC::UI::Button
2302 text => "Quit", 2452 text => "Quit",
2303 tooltip => "Terminates the program", 2453 tooltip => "Terminates the program",
2304 on_activate => sub { 2454 on_activate => sub {
2314 $BUTTONBAR->show; 2464 $BUTTONBAR->show;
2315 $SETUP_DIALOG->show; 2465 $SETUP_DIALOG->show;
2316 $MESSAGE_WINDOW->show; 2466 $MESSAGE_WINDOW->show;
2317 } 2467 }
2318 2468
2469 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2470 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2471
2472 $CAVEAT_LABEL->set_text ("None :)");
2473 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2474 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2475
2319 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2476 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2320} 2477}
2321 2478
2322sub video_shutdown { 2479sub video_shutdown {
2323 DC::OpenGL::shutdown; 2480 DC::OpenGL::shutdown;
2481 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2324 2482
2325 undef $SDL_ACTIVE; 2483 undef $SDL_ACTIVE;
2326} 2484}
2327 2485
2328my %animate_object; 2486my %animate_object;
2371 delete $animate_object{$widget}; 2529 delete $animate_object{$widget};
2372} 2530}
2373 2531
2374%SDL_CB = ( 2532%SDL_CB = (
2375 DC::SDL_QUIT => sub { 2533 DC::SDL_QUIT => sub {
2534 crash "SDL_QUIT";
2376 EV::unloop EV::UNLOOP_ALL; 2535 EV::unloop EV::UNLOOP_ALL;
2377 }, 2536 },
2378 DC::SDL_VIDEORESIZE => sub { 2537 DC::SDL_VIDEORESIZE => sub {
2379 }, 2538 },
2380 DC::SDL_VIDEOEXPOSE => sub { 2539 DC::SDL_VIDEOEXPOSE => sub {
2389# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2548# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2390 }, 2549 },
2391 DC::SDL_KEYDOWN => sub { 2550 DC::SDL_KEYDOWN => sub {
2392 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2551 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2393 # alt-enter 2552 # alt-enter
2553 video_shutdown;
2394 $FULLSCREEN_ENABLE->toggle; 2554 $FULLSCREEN_ENABLE->toggle;
2395 video_shutdown;
2396 video_init; 2555 video_init;
2397 } else { 2556 } else {
2398 &DC::UI::feed_sdl_key_down_event; 2557 &DC::UI::feed_sdl_key_down_event;
2399 } 2558 }
2400 update_modbox; 2559 update_modbox;
2420$SIG{INT} = $SIG{TERM} = sub { 2579$SIG{INT} = $SIG{TERM} = sub {
2421 EV::unloop; 2580 EV::unloop;
2422 #d# TODO calling exit here hangs the process in some futex 2581 #d# TODO calling exit here hangs the process in some futex
2423}; 2582};
2424 2583
2425{ 2584# due to mac os x + sdl combined briandamage, we need this contortion
2585sub main {
2586 {
2587 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2588
2426 if (-e "$Deliantra::VARDIR/client.cf") { 2589 if (-e "$Deliantra::VARDIR/client.cf") {
2427 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2590 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2428 } else { 2591 } else {
2429 #TODO: compatibility cruft 2592 #TODO: compatibility cruft
2430 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2593 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2431 print STDERR "INFO: used old configuration file\n"; 2594 print STDERR "INFO: used old configuration file\n";
2432 } 2595 }
2433 2596
2434 DC::DB::Server::run; 2597 DC::DB::Server::run;
2435 2598
2599 if ($CFG->{db_schema} < 1) {
2600 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2601 DC::DB::nuke_db;
2602 $CFG->{db_schema} = 1;
2603 DC::write_cfg;
2604 }
2605
2606 DC::DB::open_db;
2607
2436 DC::UI::set_layout ($::CFG->{layout}); 2608 DC::UI::set_layout ($::CFG->{layout});
2437 2609
2438 my %DEF_CFG = ( 2610 my %DEF_CFG = (
2439 sdl_mode => 0, 2611 sdl_mode => undef,
2440 fullscreen => 1, 2612 fullscreen => 1,
2441 fast => 0, 2613 fast => 0,
2442 force_opengl11 => undef, 2614 force_opengl11 => undef,
2615 disable_alpha => 0,
2616 smooth_movement => 1,
2443 texture_compression => 1, 2617 texture_compression => 1,
2444 map_scale => 1, 2618 map_scale => 1,
2445 fow_enable => 1, 2619 fow_enable => 1,
2446 fow_intensity => 0, 2620 fow_intensity => 0,
2447 map_smoothing => 1, 2621 map_smoothing => 1,
2448 gui_fontsize => 1, 2622 gui_fontsize => 1,
2449 log_fontsize => 0.7, 2623 log_fontsize => 0.7,
2450 gauge_fontsize => 1, 2624 gauge_fontsize => 1,
2451 gauge_size => 0.35, 2625 gauge_size => 0.35,
2452 stat_fontsize => 0.7, 2626 stat_fontsize => 0.7,
2453 mapsize => 100, 2627 mapsize => 100,
2454 audio_enable => 1, 2628 audio_enable => 1,
2455 audio_hw_channels => 0, 2629 audio_hw_channels => 0,
2456 audio_hw_frequency => 0, 2630 audio_hw_frequency => 0,
2457 audio_hw_chunksize => 0, 2631 audio_hw_chunksize => 0,
2458 audio_mix_channels => 8, 2632 audio_mix_channels => 8,
2459 effects_enable => 1, 2633 effects_enable => 1,
2460 effects_volume => 1, 2634 effects_volume => 1,
2461 bgm_enable => 1, 2635 bgm_enable => 1,
2462 bgm_volume => 0.5, 2636 bgm_volume => 0.5,
2463 output_rate => "", 2637 output_rate => "",
2464 pickup => 0, 2638 pickup => 0,
2465 inv_sort => "mtime", 2639 inv_sort => "mtime",
2466 default => "profile", # default profile 2640 default => "profile", # default profile
2467 show_tips => 1, 2641 show_tips => 1,
2468 logview_max_par => 1000, 2642 logview_max_par => 1000,
2643 shift_fire_stop => 0,
2469 ); 2644 );
2470 2645
2471 while (my ($k, $v) = each %DEF_CFG) { 2646 while (my ($k, $v) = each %DEF_CFG) {
2472 $CFG->{$k} = $v unless exists $CFG->{$k}; 2647 $CFG->{$k} = $v unless exists $CFG->{$k};
2473 } 2648 }
2474 2649
2475 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2650 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2476 $PROFILE = $CFG->{profile}{default}; 2651 $PROFILE = $CFG->{profile}{default};
2477 2652
2478 # convert old bindings (only default profile matters) 2653 # convert old bindings (only default profile matters)
2479 if (my $bindings = delete $PROFILE->{bindings}) { 2654 if (my $bindings = delete $PROFILE->{bindings}) {
2480 while (my ($mod, $syms) = each %$bindings) { 2655 while (my ($mod, $syms) = each %$bindings) {
2481 while (my ($sym, $cmds) = each %$syms) { 2656 while (my ($sym, $cmds) = each %$syms) {
2482 push @{ $PROFILE->{macro} }, { 2657 push @{ $PROFILE->{macro} }, {
2483 accelkey => [$mod*1, $sym*1], 2658 accelkey => [$mod*1, $sym*1],
2484 action => $cmds, 2659 action => $cmds,
2660 };
2485 }; 2661 }
2486 } 2662 }
2487 } 2663 }
2488 }
2489 2664
2490 sdl_init; 2665 sdl_init;
2491 2666
2492 @SDL_MODES = DC::SDL_ListModes 8, 8; 2667 {
2493 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2494 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2495
2496 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2497
2498 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2499
2500 {
2501 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2668 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2502 DejaVuSans.ttf 2669 DejaVuSans.ttf
2503 DejaVuSansMono.ttf 2670 DejaVuSansMono.ttf
2504 DejaVuSans-Bold.ttf 2671 DejaVuSans-Bold.ttf
2505 DejaVuSansMono-Bold.ttf 2672 DejaVuSansMono-Bold.ttf
2506 DejaVuSans-Oblique.ttf 2673 DejaVuSans-Oblique.ttf
2507 DejaVuSansMono-Oblique.ttf 2674 DejaVuSansMono-Oblique.ttf
2508 DejaVuSans-BoldOblique.ttf 2675 DejaVuSans-BoldOblique.ttf
2509 DejaVuSansMono-BoldOblique.ttf 2676 DejaVuSansMono-BoldOblique.ttf
2510 ); 2677 );
2511 2678
2512 DC::add_font $_ for @fonts; 2679 DC::add_font $_ for @fonts;
2513 2680
2514 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2681 $FONT_PROP = new_from_file DC::Font $fonts[0];
2515 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2682 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2516 2683
2517 $FONT_PROP->make_default; 2684 $FONT_PROP->make_default;
2518 2685
2519 DC::pango_init; 2686 DC::pango_init;
2520 } 2687 }
2521 2688
2522# compare mono (ft) vs. rgba (cairo) 2689# compare mono (ft) vs. rgba (cairo)
2523# ft - 1.8s, cairo 3s, even in alpha-only mode 2690# ft - 1.8s, cairo 3s, even in alpha-only mode
2524# for my $rgba (0..1) { 2691# for my $rgba (0..1) {
2525# my $t1 = Time::HiRes::time; 2692# my $t1 = Time::HiRes::time;
2530# } 2697# }
2531# my $t2 = Time::HiRes::time; 2698# my $t2 = Time::HiRes::time;
2532# warn $t2-$t1; 2699# warn $t2-$t1;
2533# } 2700# }
2534 2701
2535 video_init; 2702 video_init;
2536 audio_init; 2703 audio_init;
2537} 2704 }
2538 2705
2539show_tip_of_the_day if $CFG->{show_tips}; 2706 show_tip_of_the_day if $CFG->{show_tips};
2540 2707
2541our $STARTUP_CANCEL = EV::idle sub { 2708 our $STARTUP_CANCEL = EV::idle sub {
2542 undef $::STARTUP_CANCEL; 2709 undef $::STARTUP_CANCEL;
2543 $startup_done->(); 2710 $startup_done->();
2544}; 2711 };
2545 2712
2713 delete $SIG{__DIE__};
2546EV::loop; 2714 EV::loop;
2547 2715
2548#video_shutdown; 2716#video_shutdown;
2549#audio_shutdown; 2717#audio_shutdown;
2550DC::OpenGL::quit; 2718 DC::OpenGL::quit;
2551DC::SDL_Quit; 2719 DC::SDL_Quit;
2552DC::DB::Server::stop; 2720 DC::DB::Server::stop;
2721}
2722
2723DC::SDL_braino; # see sub above
2553 2724
2554=head1 NAME 2725=head1 NAME
2555 2726
2556deliantra - A Deliantra MORPG game client 2727deliantra - A Deliantra MORPG game client
2557 2728
2574 4 show fps 2745 4 show fps
2575 8 suppress tooltips 2746 8 suppress tooltips
2576 2747
2577=head1 AUTHOR 2748=head1 AUTHOR
2578 2749
2579Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2750Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2580 2751
2581 2752
2582 2753

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