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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.73 by root, Wed Sep 3 06:07:39 2008 UTC vs.
Revision 1.109 by root, Thu Apr 8 19:11:21 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
106 88
107use Deliantra; 89use Deliantra;
108use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
109 91
110use AnyEvent::Util (); 92use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
113 95
114use Compress::LZF; 96use Compress::LZF;
115use JSON::XS; 97use JSON::XS;
116 98
117use DC; 99use DC;
145 127
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
148 130
149$EV::DIED = sub { 131$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 132 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
152}; 134};
153 135
154my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 139
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 141
158our $LAST_REFRESH; 142our $LAST_REFRESH;
159our $NOW; 143our $NOW;
181 165
182our $MAP; 166our $MAP;
183our $MAPMAP; 167our $MAPMAP;
184our $MAPWIDGET; 168our $MAPWIDGET;
185our $COMPLETER; 169our $COMPLETER;
186our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
187our $METASERVER; 174our $METASERVER;
188our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 176our $QUIT_DIALOG;
190our $HOST_ENTRY; 177our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 204our $FLOORBOX;
218our $GAUGES; 205our $GAUGES;
219our $STATWIDS; 206our $STATWIDS;
220 207
221our $SDL_ACTIVE; 208our $SDL_ACTIVE;
222our %SDL_CB; 209our @SDL_CB;
223 210
224our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 212our $STATUSBOX;
226our $MODBOX; 213our $MODBOX;
227our $DEBUG_STATUS; 214our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 222# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 223# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 224*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 225 my ($msg, $backtrace) = @_;
239 226
227 warn $msg;
228
240 return unless $CONN; 229 return unless $CONN;
241 230
242 my $fh = $CONN->{fh} 231 my $fh = $CONN->{fh}
243 or return; 232 or return;
244 233
254 243
255 # backtrace as second step, in case it crashes, too 244 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 246 if $backtrace;
258}; 247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
259 259
260############################################################################# 260#############################################################################
261 261
262sub status { 262sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 345 or return;
346 346
347 $meta->{data} 347 $meta->{data}
348 or return; 348 or return;
349 349
350 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 354 &audio_music_push ($face);
355 } 355 }
356 } else { 356 } else {
357 # fetch from database 357 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
364 364
365 audio_sound_push ($face); 365 audio_sound_push ($face);
366 }; 366 };
413 413
414 audio_music_update_volume; 414 audio_music_update_volume;
415 415
416 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
417 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
418 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
421 424
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 427
425 my $NOW = time; 428 my $NOW = time;
426 429
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
537 sub audio_tab_update; 540 sub audio_tab_update;
538 audio_tab_update; 541 audio_tab_update;
539} 542}
540 543
541sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
542 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
545 553
546 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
786} 794}
787 795
788sub dc_connect { 796sub dc_connect {
789 my ($host, $port) = @_; 797 my ($host, $port) = @_;
790 798
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 801
793 $CONN = 802 $CONN =
794 new DC::Protocol 803 new DC::Protocol
795 host => $host, 804 host => $host,
796 port => $port, 805 port => $port,
797 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
799 mapw => $mapsize, 808 mapw => $mapw,
800 maph => $mapsize, 809 maph => $maph,
801 810
811 c_version => {
812 client => "deliantra",
802 client => "$DC::VERSION $] $^O", 813 clientver => $DC::VERSION,
814 gl_vendor => DC::OpenGL::gl_vendor,
815 gl_version => DC::OpenGL::gl_version,
816 },
803 817
804 map_widget => $MAPWIDGET, 818 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 819 statusbox => $STATUSBOX,
806 map => $MAP, 820 map => $MAP,
807 mapmap => $MAPMAP, 821 mapmap => $MAPMAP,
813 827
814 on_connect => sub { 828 on_connect => sub {
815 if ($_[0]) { 829 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 830 DC::lowdelay fileno $CONN->{fh};
817 831
818 status "login successful"; 832 status "successfully connected to the server";
819 } else { 833 } else {
820 undef $CONN; 834 undef $CONN;
821 status "unable to connect: $!"; 835 status "unable to connect: $!";
822 stop_game(); 836 stop_game();
823 } 837 }
825 ; 839 ;
826} 840}
827 841
828sub start_game { 842sub start_game {
829 status "logging in..."; 843 status "logging in...";
844
845 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
846 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
847 or return status "$server: unable to parse server address, try an empty field.";
830 848
831 $LOGIN_BUTTON->set_text ("Logout"); 849 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 850 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 851
836 $MAP = new DC::Map; 852 $MAP = new DC::Map;
837 853
838 # hack to make SURE we find the IP address all right 854 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 855 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 856 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 857 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 858 if ($_[0] ne "80.101.114.108") { # Perl
859 status "dns failure, trying differently";
860 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
861 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 862 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 863 $host = "129.13.162.95";
864 }
845 } 865 }
846 866
847 dc_connect $host, $port; 867 dc_connect $host, $port;
848 }; 868 };
849 } else { 869 } else {
875} 895}
876 896
877sub graphics_setup { 897sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 898 my $vbox = new DC::UI::VBox;
879 899
900 {
901 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
902
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 903 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 904
882 my $row = 0; 905 my $row = 0;
883 906
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 908 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 909 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 910 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 911
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 913 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 914 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 915 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 916 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 917 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 918 . "by installing the right driver for your graphics card.");
896 919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
922 value => $CFG->{uitheme},
923 options => [
924 [wood => "Wood (the default)"],
925 [plain => "Plain (very)"],
926 [blue => "Blue (dark)"],
927 [metal => "Metal (light)"],
928 ],
929 tooltip => "Choose the User Interface theme that you like most :)",
930 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
931 );
932
897 my $vidmode_tooltip = 933 my $vidmode_tooltip =
898 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 934 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
899 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 935 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
900 936
901 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
902 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 938 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
903 939
904 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 940 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
941 c_rescale => 1,
905 force_w => $WIDTH * 0.1, expand => 1, 942 force_w => $WIDTH * 0.1, expand => 1,
906 range => [ ($CFG->{sdl_mode}) x 3 ], 943 range => [ ($CFG->{sdl_mode}) x 3 ],
907 tooltip => $vidmode_tooltip); 944 tooltip => $vidmode_tooltip);
908 $hbox->add (my $mode_label = new DC::UI::Label 945 $hbox->add (my $mode_label = new DC::UI::Label
909 height => 0.8, template => "9999x9999@9+9", 946 height => 0.8, template => "9999x9999@9+9",
910 can_events => 1, tooltip => $vidmode_tooltip); 947 can_events => 1, tooltip => $vidmode_tooltip);
911 948
912 $MODE_SLIDER->connect (changed => sub { 949 $MODE_SLIDER->connect (changed => sub {
913 my ($self, $value) = @_;
914
915 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
916 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
917 });
918 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
922 state => $CFG->{fullscreen},
923 tooltip => "Bring the client into fullscreen mode.",
924 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
925 );
926
927 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
928 $table->add_at (1, $row++, new DC::UI::CheckBox
929 state => $CFG->{force_opengl11},
930 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
931 . "higher memory usage and slower performance. It will, however, help tremendously on "
932 . "cards that claim to support a feature but fall back to software rendering. "
933 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
934 . "but cards and drivers from other vendors (ATI) are often just as bad. "
935 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{disable_alpha},
942 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
943 . "by disabling a number of textures and transparency effects. Normally, these "
944 . "effects do not cost a lot of resources, but some graphics cards might fall "
945 . "back to etxremely slow rendering if this is enabled. If disabling this option "
946 . "noticably improves the framerate of the client please report this! "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub {
949 my ($self, $value) = @_; 950 my ($self, $value) = @_;
951
952 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
953 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
954 });
955 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
956
957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
958 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
959 state => $CFG->{fullscreen},
960 tooltip => "Bring the client into fullscreen mode.",
961 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
962 );
963
964 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
965 $table->add_at (1, $row++, new DC::UI::CheckBox
966 state => $CFG->{force_opengl11},
967 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
968 . "higher memory usage and slower performance. It will, however, help tremendously on "
969 . "cards that claim to support a feature but fall back to software rendering. "
970 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
971 . "but cards and drivers from other vendors (ATI) are often just as bad. "
972 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
973 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
974 );
975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{disable_alpha},
979 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
980 . "by disabling a number of textures and transparency effects. Normally, these "
981 . "effects do not cost a lot of resources, but some graphics cards might fall "
982 . "back to extremely slow rendering if this is enabled. If disabling this option "
983 . "noticably improves the framerate of the client please report this! "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub {
986 my ($self, $value) = @_;
950 $CFG->{disable_alpha} = $value; 987 $CFG->{disable_alpha} = $value;
951 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 988 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
989 0
952 0 990 }
953 } 991 );
954 );
955 992
956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 993 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
957 $table->add_at (1, $row++, new DC::UI::CheckBox 994 $table->add_at (1, $row++, new DC::UI::CheckBox
958 state => $CFG->{texture_compression}, 995 state => $CFG->{texture_compression},
959 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 996 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
960 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 997 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
961 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 998 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
962 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 999 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
963 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1000 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
964 ); 1001 );
965 1002
966 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
967 $table->add_at (1, $row++, new DC::UI::CheckBox 1004 $table->add_at (1, $row++, new DC::UI::CheckBox
968 state => $CFG->{fast}, 1005 state => $CFG->{fast},
969 tooltip => "Lower the visual quality considerably to speed up rendering.", 1006 tooltip => "Lower the visual quality considerably to speed up rendering.",
970 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1007 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
971 ); 1008 );
972 1009
973 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1010 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
974 $table->add_at (1, $row++, new DC::UI::Slider 1011 $table->add_at (1, $row++, new DC::UI::Slider
975 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1012 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
976 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1013 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
977 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1014 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
978 ); 1015 );
979 1016
980 $table->add_at (1, $row++, new DC::UI::Button 1017 $table->add_at (1, $row++, new DC::UI::Button
981 expand => 1, text => "Apply", 1018 expand => 1, text => "Apply",
982 tooltip => "Apply the video settings above.", 1019 tooltip => "Apply the video settings above.",
983 on_activate => sub { 1020 on_activate => sub {
984 video_shutdown (); 1021 video_shutdown ();
985 video_init (); 1022 video_init ();
1023 0
986 0 1024 }
987 } 1025 );
988 ); 1026 }
989 1027
1028 {
1029 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1030
1031 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1032
1033 my $row = 0;
990 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
991 $table->add_at (1, $row++, new DC::UI::CheckBox 1035 $table->add_at (1, $row++, new DC::UI::CheckBox
992 state => $CFG->{smooth_movement}, 1036 state => $CFG->{smooth_movement},
993 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1037 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
994 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1038 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
995 . "then disable this option. Changes take effect immdiately.", 1039 . "then disable this option. Changes take effect immdiately.",
996 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1040 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
997 ); 1041 );
998 1042
1043 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1044 $table->add_at (1, $row++, new DC::UI::CheckBox
1045 state => $CFG->{smooth_transitions},
1046 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1047 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1048 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1049 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1050 );
1051
1052
999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1053 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1000 $table->add_at (1, $row++, new DC::UI::Slider 1054 $table->add_at (1, $row++, new DC::UI::Slider
1001 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1055 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1002 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1056 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1003 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1057 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1004 ); 1058 );
1005 1059
1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1007 $table->add_at (1, $row++, new DC::UI::CheckBox 1061 $table->add_at (1, $row++, new DC::UI::CheckBox
1008 state => $CFG->{map_smoothing}, 1062 state => $CFG->{map_smoothing},
1009 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1063 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1010 . "This increases load on the graphics subsystem and works only with TRT servers. " 1064 . "This increases load on the graphics subsystem and works only with TRT servers. "
1011 . "Changes take effect at next login only.", 1065 . "Changes take effect at next login only.",
1012 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1066 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1013 ); 1067 );
1014 1068
1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1069 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1016 $table->add_at (1, $row++, new DC::UI::CheckBox 1070 $table->add_at (1, $row++, new DC::UI::CheckBox
1017 state => $CFG->{fow_enable}, 1071 state => $CFG->{fow_enable},
1018 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1072 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1073 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1020 ); 1074 );
1021 1075
1076 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1077 $table->add_at (1, $row++, new DC::UI::ImageButton
1078 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1079 bg => [0.3, 0.3, 0.2],
1080 force_w => 64,
1081 force_h => 64,
1082 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1083 on_activate => sub {
1084 my ($self) = @_;
1085 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1086 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1087 $MAPWIDGET->update;
1088 }
1089 );
1090
1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1091 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1023 $table->add_at (1, $row++, new DC::UI::Slider 1092 $table->add_at (1, $row++, new DC::UI::Slider
1024 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1093 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1025 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1094 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1026 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1095 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1027 ); 1096 );
1028 1097
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1098 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1030 $table->add_at (1, $row++, new DC::UI::Slider 1099 $table->add_at (1, $row++, new DC::UI::Slider
1031 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1100 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1032 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1101 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1033 . "but you still need to press apply to correctly re-layout the widget.", 1102 . "but you still need to press apply to correctly re-layout the widget.",
1034 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1103 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1035 ); 1104 );
1036 1105
1037 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1106 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1038 $table->add_at (1, $row++, new DC::UI::Slider 1107 $table->add_at (1, $row++, new DC::UI::Slider
1039 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1108 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1040 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1109 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1041 on_changed => sub { 1110 on_changed => sub {
1042 $CFG->{gauge_fontsize} = $_[1]; 1111 $CFG->{gauge_fontsize} = $_[1];
1043 &set_gauge_window_fontsize; 1112 &set_gauge_window_fontsize;
1113 0
1044 0 1114 }
1045 } 1115 );
1046 );
1047 1116
1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1117 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1049 $table->add_at (1, $row++, new DC::UI::Slider 1118 $table->add_at (1, $row++, new DC::UI::Slider
1050 range => [$CFG->{gauge_size}, 0.2, 0.8], 1119 range => [$CFG->{gauge_size}, 0.2, 0.8],
1051 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1120 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1052 on_changed => sub { 1121 on_changed => sub {
1053 $CFG->{gauge_size} = $_[1]; 1122 $CFG->{gauge_size} = $_[1];
1054 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1123 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1124 0
1055 0 1125 }
1056 } 1126 );
1057 ); 1127 }
1058 1128
1059 $vbox 1129 $vbox
1060} 1130}
1061 1131
1062our $AUDIO_HW_CHUNKSIZE; 1132our $AUDIO_HW_CHUNKSIZE;
1075 1145
1076 my $text = !$freq 1146 my $text = !$freq
1077 ? "audio is off" 1147 ? "audio is off"
1078 : "audio is enabled\n" 1148 : "audio is enabled\n"
1079 . "frequency (Hz): $freq\n" 1149 . "frequency (Hz): $freq\n"
1080 . "channels: $chans"; 1150 . "channels: $chans\n"
1151 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1152 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1081 1153
1082 $AUDIO_INFO->set_text ($text); 1154 $AUDIO_INFO->set_text ($text);
1083} 1155}
1084 1156
1085sub audio_setup { 1157sub audio_setup {
1225} 1297}
1226 1298
1227sub make_gauge_window { 1299sub make_gauge_window {
1228 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1300 my $gh = int $HEIGHT * $CFG->{gauge_size};
1229 1301
1230 my $win = new DC::UI::Frame ( 1302 $GAUGES->{win} = my $win = new DC::UI::Frame (
1231 force_x => 0, 1303 force_x => 0,
1232 force_y => "max", 1304 force_y => "max",
1233 force_w => $WIDTH, 1305 force_w => $WIDTH,
1234 force_h => $gh, 1306 force_h => $gh,
1235 ); 1307 );
1251 (new DC::UI::Empty expand => 1), 1323 (new DC::UI::Empty expand => 1),
1252 (my $hb = new DC::UI::HBox), 1324 (my $hb = new DC::UI::HBox),
1253 ], 1325 ],
1254 ); 1326 );
1255 1327
1256 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1328 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1257 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1329 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1258 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1330 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1259 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1331 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1260
1261 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1262 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1263 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1264 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1265
1266 $GAUGES = {
1267 exp => $exp, prg => $prg, sklprg => $sklprg,
1268 win => $win, range => $rng,
1269 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1270 };
1271 1332
1272 &set_gauge_window_fontsize; 1333 &set_gauge_window_fontsize;
1273 1334
1274 $win 1335 $win
1275} 1336}
1616 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1677 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1617 ); 1678 );
1618 1679
1619 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1680 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1620 $table->add_at (1, 4, new DC::UI::Entry 1681 $table->add_at (1, 4, new DC::UI::Entry
1621 text => $CFG->{profile}{default}{user}, 1682 text => $PROFILE->{user},
1622 tooltip => "The name of your character on the server.", 1683 tooltip => "The name of your character on the server. The name is case-sensitive!",
1623 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1684 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1624 ); 1685 );
1625 1686
1626 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1687 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1627 $table->add_at (1, 5, new DC::UI::Entry 1688 $table->add_at (1, 5, new DC::UI::Entry
1628 text => $CFG->{profile}{default}{password}, 1689 text => $PROFILE->{password},
1629 hidden => 1, 1690 hidden => 1,
1630 tooltip => "The password for your character.", 1691 tooltip => "The password for your character.",
1631 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1692 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1632 ); 1693 );
1633 1694
1634 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1695 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1635 expand => 1, 1696 expand => 1,
1636 text => "Login / Register", 1697 text => "Login / Register",
1672 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1733 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1673 1734
1674 $vbox->add ( 1735 $vbox->add (
1675 $HOST_ENTRY = new DC::UI::Entry 1736 $HOST_ENTRY = new DC::UI::Entry
1676 expand => 1, 1737 expand => 1,
1677 text => $CFG->{profile}{default}{host}, 1738 text => $PROFILE->{host},
1678 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1739 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1679 on_changed => sub { 1740 on_changed => sub {
1680 my ($self, $value) = @_; 1741 my ($self, $value) = @_;
1681 $CFG->{profile}{default}{host} = $value; 1742 $PROFILE->{host} = $value;
1682 1 1743 1
1683 } 1744 }
1684 ); 1745 );
1685 1746
1686 if (0) { #d# disabled 1747 if (0) { #d# disabled
1729 1790
1730 my $row = 0; 1791 my $row = 0;
1731 1792
1732 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1793 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1733 $table->add_at (1, $row++, new DC::UI::CheckBox 1794 $table->add_at (1, $row++, new DC::UI::CheckBox
1795 c_colspan => 2,
1734 state => $CFG->{show_tips}, 1796 state => $CFG->{show_tips},
1735 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1797 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1736 on_changed => sub { 1798 on_changed => sub {
1737 my ($self, $value) = @_; 1799 my ($self, $value) = @_;
1738 $CFG->{show_tips} = $value; 1800 $CFG->{show_tips} = $value;
1740 } 1802 }
1741 ); 1803 );
1742 1804
1743 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1805 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1744 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1806 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1807 c_colspan => 2,
1745 text => $CFG->{logview_max_par}, 1808 text => $CFG->{logview_max_par},
1746 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1809 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1747 . "sends more messages than this number, older messages get removed to save memory and " 1810 . "sends more messages than this number, older messages get removed to save memory and "
1748 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1811 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1749 on_changed => sub { 1812 on_changed => sub {
1751 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1814 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1752 0 1815 0
1753 }, 1816 },
1754 ); 1817 );
1755 1818
1819 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1820 $table->add_at (1, $row, new DC::UI::CheckBox
1821 state => $CFG->{config_autosave},
1822 tooltip => "Normally, configuration settings and the user interface layout "
1823 . "are saved on client exit. You can disable this behaviour by "
1824 . "unchecking this checkbox.",
1825 on_changed => sub {
1826 my ($self, $value) = @_;
1827 $CFG->{config_autosave} = $value;
1828 0
1829 }
1830 );
1831 $table->add_at (2, $row++, new DC::UI::Button
1832 text => "Save Now",
1833 tooltip => "Use this to manually save configuration and UI layout when "
1834 . "autosave is disabled.",
1835 on_activate => sub {
1836 DC::write_cfg;
1837 0
1838 }
1839 );
1840
1756 $table 1841 $table
1757} 1842}
1758 1843
1759sub autopickup_setup { 1844sub autopickup_setup {
1760 my $r = new DC::UI::ScrolledWindow ( 1845 my $r = new DC::UI::ScrolledWindow (
1766 col_expand => [0, 1, 0, 1], 1851 col_expand => [0, 1, 0, 1],
1767 ); 1852 );
1768 1853
1769 for ( 1854 for (
1770 ["General", 0, 0, 1855 ["General", 0, 0,
1771 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1772 ["Inhibit autopickup" => PICKUP_INHIBIT], 1856# ["Inhibit autopickup" => PICKUP_INHIBIT],
1773 ["Stop before pickup" => PICKUP_STOP], 1857 ["Stop before pickup" => PICKUP_STOP],
1774 ["Debug autopickup" => PICKUP_DEBUG], 1858 ["Debug autopickup" => PICKUP_DEBUG],
1775 ], 1859 ],
1776 ["Weapons", 0, 6, 1860 ["Weapons", 0, 6,
1777 ["All weapons" => PICKUP_ALLWEAPON], 1861 ["All weapons" => PICKUP_ALLWEAPON],
1825 $::CFG->{pickup} |= $mask; 1909 $::CFG->{pickup} |= $mask;
1826 } else { 1910 } else {
1827 $::CFG->{pickup} &= ~$mask; 1911 $::CFG->{pickup} &= ~$mask;
1828 } 1912 }
1829 1913
1830 $::CONN->send_command ("pickup $::CFG->{pickup}") 1914 $::CONN->send_pickup ($::CFG->{pickup})
1831 if defined $::CONN; 1915 if defined $::CONN;
1832 1916
1833 0 1917 0
1834 }); 1918 });
1835 1919
1852 }); 1936 });
1853 1937
1854 $table->add_at (3, 18, new DC::UI::Button 1938 $table->add_at (3, 18, new DC::UI::Button
1855 text => "set", 1939 text => "set",
1856 on_activate => sub { 1940 on_activate => sub {
1857 $::CONN->send_command ("pickup $::CFG->{pickup}") 1941 $::CONN->send_pickup ($::CFG->{pickup})
1858 if defined $::CONN; 1942 if defined $::CONN;
1859 0 1943 0
1860 }); 1944 });
1861 1945
1862 $r 1946 $r
1863} 1947}
1864 1948
1865my %SORT_ORDER = ( 1949my %SORT_ORDER = (
1866 type => sub { 1950 type => sub {
1951 use sort 'stable';
1867 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1952 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1868 }, 1953 },
1869 mtime => sub { 1954 mtime => sub {
1955 use sort 'stable';
1870 my $NOW = time; 1956 my $NOW = time;
1871 sort { 1957 sort {
1872 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1958 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1873 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1959 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1874 1960
1875 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1961 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1876 or $btime <=> $atime 1962 or $btime <=> $atime
1877 or $a->{type} <=> $b->{type} 1963 or $a->{type} <=> $b->{type}
1878 } @_ 1964 } @_
1879 }, 1965 },
1880 weight => sub { sort { 1966 weight => sub {
1967 use sort 'stable';
1968 sort {
1881 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1969 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1882 or $a->{type} <=> $b->{type} 1970 or $a->{type} <=> $b->{type}
1883 } @_ }, 1971 } @_
1972 },
1884); 1973);
1885 1974
1886sub inventory_widget { 1975sub inventory_widget {
1887 my $hb = new DC::UI::HBox homogeneous => 1; 1976 my $hb = new DC::UI::HBox homogeneous => 1;
1888 1977
1975 $PL_NOTEBOOK->set_current_page ($widget); 2064 $PL_NOTEBOOK->set_current_page ($widget);
1976 $PL_WINDOW->show; 2065 $PL_WINDOW->show;
1977 } 2066 }
1978} 2067}
1979 2068
1980sub player_window { 2069sub make_playerbook {
1981 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2070 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1982 x => "center", 2071 x => "center",
1983 y => "center", 2072 y => "center",
1984 force_w => $WIDTH * 9/10, 2073 force_w => $WIDTH * 9/10,
1985 force_h => $HEIGHT * 9/10, 2074 force_h => $HEIGHT * 9/10,
2019 "License, Author and Source info for media sent by the server."); 2108 "License, Author and Source info for media sent by the server.");
2020 2109
2021 $ntb->set_current_page ($INVENTORY_PAGE); 2110 $ntb->set_current_page ($INVENTORY_PAGE);
2022 2111
2023 $plwin->add ($ntb); 2112 $plwin->add ($ntb);
2024 $plwin
2025} 2113}
2026 2114
2027sub keyboard_setup { 2115sub keyboard_setup {
2028 DC::Macro::keyboard_setup 2116 DC::Macro::keyboard_setup
2029} 2117}
2030 2118
2031sub help_window { 2119sub make_help_window {
2032 my $win = new DC::UI::Toplevel 2120 my $win = new DC::UI::Toplevel
2033 x => 'center', 2121 x => 'center',
2034 y => 'center', 2122 y => 'center',
2035 z => 4, 2123 z => 4,
2036 name => 'doc_browser', 2124 name => 'doc_browser',
2125 2213
2126 $load_node->((DC::Pod::find @path)[0]); 2214 $load_node->((DC::Pod::find @path)[0]);
2127 $win->show; 2215 $win->show;
2128 }; 2216 };
2129 2217
2130 $win 2218 $HELP_WINDOW = $win;
2131}
2132
2133sub open_string_query {
2134 my ($title, $cb, $txt, $tooltip) = @_;
2135 my $dialog = new DC::UI::Toplevel
2136 x => "center",
2137 y => "center",
2138 z => 50,
2139 force_w => $WIDTH * 4/5,
2140 title => $title;
2141
2142 $dialog->add (
2143 my $e = new DC::UI::Entry
2144 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2145 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2146 tooltip => $tooltip
2147 );
2148
2149 $e->grab_focus;
2150 $e->set_text ($txt) if $txt;
2151 $dialog->show;
2152} 2219}
2153 2220
2154sub open_quit_dialog { 2221sub open_quit_dialog {
2155 unless ($QUIT_DIALOG) { 2222 unless ($QUIT_DIALOG) {
2156 $QUIT_DIALOG = new DC::UI::Toplevel 2223 $QUIT_DIALOG = new DC::UI::Toplevel
2189 2256
2190 $QUIT_DIALOG->show; 2257 $QUIT_DIALOG->show;
2191 $QUIT_DIALOG->grab_focus; 2258 $QUIT_DIALOG->grab_focus;
2192} 2259}
2193 2260
2261sub make_menubar {
2262 $MENUFRAME = new DC::UI::Toplevel
2263 border => 0,
2264 force_x => 0,
2265 force_y => 0,
2266 force_w => $::WIDTH,
2267 child => ($MENUBAR = new DC::UI::HBox),
2268 ;
2269
2270 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2271
2272 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2273 make_gauge_window->show;
2274
2275# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2276# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2277
2278 make_playerbook;
2279
2280 $MENUPOPUP = DC::UI::Menu->new (items => [
2281 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2282 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2283 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2284 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2285 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2286 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2287 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2288 ["Quit…" , sub {
2289 if ($CONN) {
2290 open_quit_dialog;
2291 } else {
2292 EV::unloop EV::UNLOOP_ALL;
2293 }
2294 }],
2295 ]);
2296
2297 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2298 tooltip => "Shows the main menu",
2299 on_button_down => sub {
2300 my ($self, $ev) = @_;
2301 local $ev->{x} = 0;
2302 local $ev->{y} = 0;
2303 $MENUPOPUP->popup ($ev);
2304 },
2305 );
2306
2307 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2308 padding_x => 6,
2309 padding_y => 3,
2310 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2311 template => " Exp: 888,888,888,888 (lvl 188) ",
2312 );
2313
2314 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2315 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2316 . "will automatically pick up items as defined by your item pickup settings "
2317 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2318 . "disable autopickup by disabling this checkbox.",
2319 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2320 on_changed => sub {
2321 my ($self, $value) = @_;
2322 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2323 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2324 $CONN->send_pickup ($CFG->{pickup})
2325 if $CONN;
2326 },
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2330 c_rescale => 1,
2331 padding_x => 6,
2332 padding_y => 3,
2333 force_w => $::WIDTH * 0.2,
2334 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2335 template => "two handed weapons 99%",
2336 );
2337
2338 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2339 expand => 1,
2340 align => 1, can_hover => 1, can_events => 1,
2341 text => "Range and Combat Slots",
2342 tooltip => "#stat_ranged",
2343 );
2344
2345 $MENUFRAME->show;
2346}
2347
2348sub open_string_query {
2349 my ($title, $cb, $txt, $tooltip) = @_;
2350 my $dialog = new DC::UI::Toplevel
2351 x => "center",
2352 y => "center",
2353 z => 50,
2354 force_w => $WIDTH * 4/5,
2355 title => $title;
2356
2357 $dialog->add (
2358 my $e = new DC::UI::Entry
2359 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2360 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2361 tooltip => $tooltip
2362 );
2363
2364 $e->grab_focus;
2365 $e->set_text ($txt) if $txt;
2366 $dialog->show;
2367}
2368
2194sub show_tip_of_the_day { 2369sub show_tip_of_the_day {
2195 # find all tips 2370 # find all tips
2196 my @tod = DC::Pod::find tip_of_the_day => "*"; 2371 my @tod = DC::Pod::find tip_of_the_day => "*";
2197 2372
2198 DC::DB::get state => "tip_of_the_day", sub { 2373 DC::DB::get state => "tip_of_the_day", sub {
2249 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2424 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2250 and die "SDL::Init failed!\n"; 2425 and die "SDL::Init failed!\n";
2251} 2426}
2252 2427
2253sub video_init { 2428sub video_init {
2254 DC::set_theme $CFG->{theme}; 2429 DC::set_theme $CFG->{uitheme};
2255 2430
2256 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2431 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2257 $SDL_REINIT = 0; 2432 $SDL_REINIT = 0;
2258 2433
2259 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2434 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2337 2512
2338 (new DC::UI::Frame 2513 (new DC::UI::Frame
2339 bg => [0, 0, 0, 0.4], 2514 bg => [0, 0, 0, 0.4],
2340 force_x => 0, 2515 force_x => 0,
2341 force_y => "max", 2516 force_y => "max",
2342 child => (my $LR = new DC::UI::VBox), 2517 child => (my $LL = new DC::UI::VBox),
2343 )->show; 2518 )->show;
2344 2519
2345 $LR->add ($STATUSBOX); 2520 $LL->add ($STATUSBOX);
2346 $LR->add ($MODBOX); 2521 $LL->add ($MODBOX);
2347 $LR->add (new DC::UI::Label 2522 $LL->add (new DC::UI::Label
2348 align => 0, 2523 align => 0,
2349 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2524 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2350 fontsize => 0.5, 2525 fontsize => 0.5,
2351 fg => [1, 1, 0, 0.7], 2526 fg => [1, 1, 0, 0.7],
2352 ); 2527 );
2353 2528
2354 DC::UI::Toplevel->new ( 2529 DC::UI::Toplevel->new (
2355 title => "Minimap", 2530 title => "Minimap",
2356 name => "mapmap", 2531 name => "mapmap",
2357 x => 0, 2532 x => 0,
2358 y => $FONTSIZE + 8, 2533 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2359 border_bg => [1, 1, 1, 192/255], 2534 border_bg => [1, 1, 1, 192/255],
2360 bg => [1, 1, 1, 0], 2535 bg => [1, 1, 1, 0],
2361 child => ($MAPMAP = new DC::MapWidget::MapMap 2536 child => ($MAPMAP = new DC::MapWidget::MapMap
2362 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2537 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2363 ), 2538 ),
2364 )->show; 2539 )->show;
2365 2540
2366 $MAPWIDGET = new DC::MapWidget; 2541 $MAPWIDGET = new DC::MapWidget;
2367 $MAPWIDGET->connect (activate_console => sub { 2542 $MAPWIDGET->connect (activate_console => sub {
2392 $METASERVER = metaserver_dialog; 2567 $METASERVER = metaserver_dialog;
2393 # the name is changed to not conflict with the older name as users could have hidden it 2568 # the name is changed to not conflict with the older name as users could have hidden it
2394 $MESSAGE_WINDOW = new DC::UI::Dockbar 2569 $MESSAGE_WINDOW = new DC::UI::Dockbar
2395 name => "message_window2", 2570 name => "message_window2",
2396 title => 'Messages', 2571 title => 'Messages',
2572 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2397 force_w => $::WIDTH * 0.6, 2573 force_w => $::WIDTH * 0.6,
2398 force_h => $::HEIGHT * 0.25, 2574 force_h => $::HEIGHT * 0.25,
2399 ; 2575 ;
2400 2576
2401 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2577 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2421 . "After pressing the combo the binding will be saved automatically and the " 2597 . "After pressing the combo the binding will be saved automatically and the "
2422 . "binding editor closes"); 2598 . "binding editor closes");
2423 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2599 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2424 "Some debuggin' options. Do not ask."); 2600 "Some debuggin' options. Do not ask.");
2425 2601
2426 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2602 make_help_window;
2603 make_menubar;
2427 2604
2428 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2429 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2430
2431# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2432# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2433
2434 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2435
2436 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2437 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2438
2439 $BUTTONBAR->add (new DC::UI::Button
2440 text => "Save Config",
2441 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2442 on_activate => sub {
2443 $::CFG->{layout} = DC::UI::get_layout;
2444 DC::write_cfg;
2445 status "Configuration Saved";
2446 0
2447 },
2448 );
2449
2450 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2451 tooltip => "View Documentation");
2452
2453 $BUTTONBAR->add (new DC::UI::Button
2454 text => "Quit",
2455 tooltip => "Terminates the program",
2456 on_activate => sub {
2457 if ($CONN) {
2458 open_quit_dialog;
2459 } else {
2460 EV::unloop EV::UNLOOP_ALL;
2461 }
2462 0
2463 },
2464 );
2465
2466 $BUTTONBAR->show;
2467 $SETUP_DIALOG->show; 2605 $SETUP_DIALOG->show;
2468 $MESSAGE_WINDOW->show; 2606 $MESSAGE_WINDOW->show;
2469 } 2607 }
2470 2608
2471 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2609 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2472 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2610 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2473 2611
2474 $CAVEAT_LABEL->set_text ("None :)"); 2612 $CAVEAT_LABEL->set_text ("None :)");
2613 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2614 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2475 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2615 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2476 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2616 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2477 2617
2478 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2618 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2479} 2619}
2507my $want_refresh = EV::prepare_ns \&force_refresh; 2647my $want_refresh = EV::prepare_ns \&force_refresh;
2508 2648
2509my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2649my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2510 $NOW = EV::now; 2650 $NOW = EV::now;
2511 2651
2512 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2652 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2513 for DC::poll_events; 2653 for DC::poll_events;
2514 2654
2515 if (%animate_object) { 2655 if (%animate_object) {
2516 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2656 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2517 $WANT_REFRESH = 1; 2657 $WANT_REFRESH = 1;
2529sub animation_stop { 2669sub animation_stop {
2530 my ($widget) = @_; 2670 my ($widget) = @_;
2531 delete $animate_object{$widget}; 2671 delete $animate_object{$widget};
2532} 2672}
2533 2673
2534%SDL_CB = (
2535 DC::SDL_QUIT => sub { 2674$SDL_CB[DC::SDL_QUIT] = sub {
2536 crash "SDL_QUIT"; 2675 crash "SDL_QUIT";
2537 EV::unloop EV::UNLOOP_ALL; 2676 EV::unloop EV::UNLOOP_ALL;
2538 }, 2677};
2539 DC::SDL_VIDEORESIZE => sub { 2678$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2540 },
2541 DC::SDL_VIDEOEXPOSE => sub { 2679$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2542 DC::UI::full_refresh; 2680 DC::UI::full_refresh;
2543 }, 2681};
2544 DC::SDL_ACTIVEEVENT => sub { 2682$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2545# not useful, as APPACTIVE includes only iconified state, not unmapped 2683# not useful, as APPACTIVE includes only iconified state, not unmapped
2546# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2684# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2547# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2685# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2548# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2686# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2549# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2687# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2550# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2688# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2551 }, 2689};
2552 DC::SDL_KEYDOWN => sub { 2690$SDL_CB[DC::SDL_KEYDOWN] = sub {
2553 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2691 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2554 # alt-enter 2692 # alt-enter
2555 video_shutdown; 2693 video_shutdown;
2556 $FULLSCREEN_ENABLE->toggle; 2694 $FULLSCREEN_ENABLE->toggle;
2557 video_init; 2695 video_init;
2558 } else { 2696 } else {
2559 &DC::UI::feed_sdl_key_down_event; 2697 &DC::UI::feed_sdl_key_down_event;
2560 } 2698 }
2561 update_modbox; 2699 update_modbox;
2562 }, 2700};
2563 DC::SDL_KEYUP => sub { 2701$SDL_CB[DC::SDL_KEYUP] = sub {
2564 &DC::UI::feed_sdl_key_up_event; 2702 &DC::UI::feed_sdl_key_up_event;
2565 update_modbox; 2703 update_modbox;
2566 }, 2704};
2567 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2705$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2568 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2706$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2569 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2707$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2570 DC::SDL_USEREVENT => sub { 2708$SDL_CB[DC::SDL_USEREVENT] = sub {
2571 if ($_[0]{code} == 1) { 2709 if ($_[0]{code} == 1) {
2572 audio_channel_finished $_[0]{data1}; 2710 audio_channel_finished $_[0]{data1};
2573 } elsif ($_[0]{code} == 0) { 2711 } elsif ($_[0]{code} == 0) {
2574 audio_music_finished; 2712 audio_music_finished;
2575 }
2576 }, 2713 }
2577); 2714};
2578 2715
2579############################################################################# 2716#############################################################################
2580 2717
2581$SIG{INT} = $SIG{TERM} = sub { 2718$SIG{INT} = $SIG{TERM} = sub {
2582 EV::unloop; 2719 EV::unloop;
2583 #d# TODO calling exit here hangs the process in some futex 2720 #d# TODO calling exit here hangs the process in some futex
2584}; 2721};
2585 2722
2586# due to mac os x + sdl combined briandamage, we need this contortion 2723# due to mac os x + sdl combined braindamage, we need this contortion
2587sub main { 2724sub main {
2588 { 2725 {
2589 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2726 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2590 2727
2591 if (-e "$Deliantra::VARDIR/client.cf") { 2728 if (-e "$Deliantra::VARDIR/client.cf") {
2608 DC::DB::open_db; 2745 DC::DB::open_db;
2609 2746
2610 DC::UI::set_layout ($::CFG->{layout}); 2747 DC::UI::set_layout ($::CFG->{layout});
2611 2748
2612 my %DEF_CFG = ( 2749 my %DEF_CFG = (
2750 config_autosave => 1,
2613 sdl_mode => undef, 2751 sdl_mode => undef,
2614 fullscreen => 1, 2752 fullscreen => 1,
2615 fast => 0, 2753 fast => 0,
2616 force_opengl11 => undef, 2754 force_opengl11 => undef,
2617 disable_alpha => 0, 2755 disable_alpha => 0,
2618 smooth_movement => 1, 2756 smooth_movement => 1,
2757 smooth_transitions => 1,
2619 texture_compression => 1, 2758 texture_compression => 1,
2620 map_scale => 1, 2759 map_scale => 1,
2621 fow_enable => 1, 2760 fow_enable => 1,
2622 fow_intensity => 0, 2761 fow_intensity => 0,
2762 fow_texture => 0,
2623 map_smoothing => 1, 2763 map_smoothing => 1,
2624 gui_fontsize => 1, 2764 gui_fontsize => 1,
2625 log_fontsize => 0.7, 2765 log_fontsize => 0.7,
2626 gauge_fontsize => 1, 2766 gauge_fontsize => 1,
2627 gauge_size => 0.35, 2767 gauge_size => 0.35,
2635 effects_enable => 1, 2775 effects_enable => 1,
2636 effects_volume => 1, 2776 effects_volume => 1,
2637 bgm_enable => 1, 2777 bgm_enable => 1,
2638 bgm_volume => 0.5, 2778 bgm_volume => 0.5,
2639 output_rate => "", 2779 output_rate => "",
2640 pickup => 0, 2780 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2641 inv_sort => "mtime", 2781 inv_sort => "mtime",
2642 default => "profile", # default profile 2782 default => "profile", # default profile
2643 show_tips => 1, 2783 show_tips => 1,
2644 logview_max_par => 1000, 2784 logview_max_par => 1000,
2645 shift_fire_stop => 0, 2785 shift_fire_stop => 0,
2646 theme => "wood", 2786 uitheme => "wood",
2647 ); 2787 map_shift_x => -24, # arbitrary
2788 map_shift_y => +24, # arbitrary
2648 2789 );
2790
2649 while (my ($k, $v) = each %DEF_CFG) { 2791 while (my ($k, $v) = each %DEF_CFG) {
2650 $CFG->{$k} = $v unless exists $CFG->{$k}; 2792 $CFG->{$k} = $v unless exists $CFG->{$k};
2651 } 2793 }
2652 2794
2653 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2795 my @args = @ARGV;
2796
2797 my $profile = 'default';
2798
2799 for (my $i = 0; $i < @args; $i++) {
2800 if ($args[$i] =~ /^--?profile$/) {
2801 $profile = $args[$i + 1];
2802 splice @args, $i, 2, ();
2803 $i = 0;
2804 } elsif ($args[$i] =~ /^--?h/) {
2805 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2806 exit 0;
2807 }
2808 }
2809
2810 $CFG->{profile}{$profile} ||= {};
2654 $PROFILE = $CFG->{profile}{default}; 2811 $PROFILE = $CFG->{profile}{$profile};
2812 $PROFILE->{host} ||= "gameserver.deliantra.net";
2813
2814 $PROFILE->{host} = $args[0] if @args > 0;
2815 $PROFILE->{user} = $args[1] if @args > 1;
2816 $PROFILE->{password} = $args[2] if @args > 2;
2655 2817
2656 # convert old bindings (only default profile matters) 2818 # convert old bindings (only default profile matters)
2657 if (my $bindings = delete $PROFILE->{bindings}) { 2819 if (my $bindings = delete $PROFILE->{bindings}) {
2658 while (my ($mod, $syms) = each %$bindings) { 2820 while (my ($mod, $syms) = each %$bindings) {
2659 while (my ($sym, $cmds) = each %$syms) { 2821 while (my ($sym, $cmds) = each %$syms) {
2665 } 2827 }
2666 } 2828 }
2667 2829
2668 sdl_init; 2830 sdl_init;
2669 2831
2832 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2833 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2834
2670 { 2835 {
2671 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2836 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2672 DejaVuSans.ttf 2837 DejaVuSans.ttf
2673 DejaVuSansMono.ttf 2838 DejaVuSansMono.ttf
2674 DejaVuSans-Bold.ttf 2839 DejaVuSans-Bold.ttf
2675 DejaVuSansMono-Bold.ttf 2840 DejaVuSansMono-Bold.ttf
2676 DejaVuSans-Oblique.ttf 2841 DejaVuSans-Oblique.ttf
2677 DejaVuSansMono-Oblique.ttf 2842 DejaVuSansMono-Oblique.ttf
2678 DejaVuSans-BoldOblique.ttf 2843 DejaVuSans-BoldOblique.ttf
2679 DejaVuSansMono-BoldOblique.ttf 2844 DejaVuSansMono-BoldOblique.ttf
2845 mona.ttf
2680 ); 2846 );
2681 2847
2682 DC::add_font $_ for @fonts; 2848 DC::add_font $_ for @fonts;
2683 2849
2684 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2850 $FONT_PROP = new_from_file DC::Font $fonts[0];
2685 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2851 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2686 2852
2687 $FONT_PROP->make_default; 2853 $FONT_PROP->make_default;
2688 2854
2714 }; 2880 };
2715 2881
2716 delete $SIG{__DIE__}; 2882 delete $SIG{__DIE__};
2717 EV::loop; 2883 EV::loop;
2718 2884
2885 DC::write_cfg if $CFG->{config_autosave};
2886
2719#video_shutdown; 2887 #video_shutdown;
2720#audio_shutdown; 2888 #audio_shutdown;
2889
2721 DC::OpenGL::quit; 2890 DC::OpenGL::quit;
2722 DC::SDL_Quit; 2891 DC::SDL_Quit;
2723 DC::DB::Server::stop; 2892 DC::DB::Server::stop;
2724} 2893}
2725 2894
2729 2898
2730deliantra - A Deliantra MORPG game client 2899deliantra - A Deliantra MORPG game client
2731 2900
2732=head1 SYNOPSIS 2901=head1 SYNOPSIS
2733 2902
2734Just run it - no commandline arguments are supported. 2903 deliantra [--profile name] [host [user [password]]]
2904 deliantra --help
2735 2905
2736=head1 USAGE 2906=head1 USAGE
2737 2907
2738deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2908The deliantra client utilises OpenGL for all UI elements and the game. It
2739be used in fullscreen mode and interactively. 2909is supposed to be used in fullscreen mode and interactively.
2740 2910
2741=head1 DEBUGGING 2911=head1 DEBUGGING
2742
2743 2912
2744CFPLUS_DEBUG - environment variable 2913CFPLUS_DEBUG - environment variable
2745 2914
2746 1 draw borders around widgets 2915 1 draw borders around widgets
2747 2 add low-level widget info to tooltips 2916 2 add low-level widget info to tooltips

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