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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.75 by root, Wed Sep 3 10:08:18 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
106 88
107use Deliantra; 89use Deliantra;
108use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
109 91
110use AnyEvent::Util (); 92use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
113 95
114use Compress::LZF; 96use Compress::LZF;
115use JSON::XS; 97use JSON::XS;
116 98
117use DC; 99use DC;
145 127
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
148 130
149$EV::DIED = sub { 131$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 132 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
152}; 134};
153 135
154my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 139
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 141
158our $LAST_REFRESH; 142our $LAST_REFRESH;
159our $NOW; 143our $NOW;
181 165
182our $MAP; 166our $MAP;
183our $MAPMAP; 167our $MAPMAP;
184our $MAPWIDGET; 168our $MAPWIDGET;
185our $COMPLETER; 169our $COMPLETER;
186our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
187our $METASERVER; 174our $METASERVER;
188our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 176our $QUIT_DIALOG;
190our $HOST_ENTRY; 177our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 204our $FLOORBOX;
218our $GAUGES; 205our $GAUGES;
219our $STATWIDS; 206our $STATWIDS;
220 207
221our $SDL_ACTIVE; 208our $SDL_ACTIVE;
222our %SDL_CB; 209our @SDL_CB;
223 210
224our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 212our $STATUSBOX;
226our $MODBOX; 213our $MODBOX;
227our $DEBUG_STATUS; 214our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 222# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 223# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 224*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 225 my ($msg, $backtrace) = @_;
239 226
227 warn $msg;
228
240 return unless $CONN; 229 return unless $CONN;
241 230
242 my $fh = $CONN->{fh} 231 my $fh = $CONN->{fh}
243 or return; 232 or return;
244 233
254 243
255 # backtrace as second step, in case it crashes, too 244 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 246 if $backtrace;
258}; 247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
259 259
260############################################################################# 260#############################################################################
261 261
262sub status { 262sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 345 or return;
346 346
347 $meta->{data} 347 $meta->{data}
348 or return; 348 or return;
349 349
350 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 354 &audio_music_push ($face);
355 } 355 }
356 } else { 356 } else {
357 # fetch from database 357 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
364 364
365 audio_sound_push ($face); 365 audio_sound_push ($face);
366 }; 366 };
413 413
414 audio_music_update_volume; 414 audio_music_update_volume;
415 415
416 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
417 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
418 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
421 424
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 427
425 my $NOW = time; 428 my $NOW = time;
426 429
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
537 sub audio_tab_update; 540 sub audio_tab_update;
538 audio_tab_update; 541 audio_tab_update;
539} 542}
540 543
541sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
542 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
545 553
546 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
786} 794}
787 795
788sub dc_connect { 796sub dc_connect {
789 my ($host, $port) = @_; 797 my ($host, $port) = @_;
790 798
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 801
793 $CONN = 802 $CONN =
794 new DC::Protocol 803 new DC::Protocol
795 host => $host, 804 host => $host,
796 port => $port, 805 port => $port,
797 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
799 mapw => $mapsize, 808 mapw => $mapw,
800 maph => $mapsize, 809 maph => $maph,
801 810
802 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
803 812
804 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
813 822
814 on_connect => sub { 823 on_connect => sub {
815 if ($_[0]) { 824 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
817 826
818 status "login successful"; 827 status "successfully connected to the server";
819 } else { 828 } else {
820 undef $CONN; 829 undef $CONN;
821 status "unable to connect: $!"; 830 status "unable to connect: $!";
822 stop_game(); 831 stop_game();
823 } 832 }
825 ; 834 ;
826} 835}
827 836
828sub start_game { 837sub start_game {
829 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
830 843
831 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 846
836 $MAP = new DC::Map; 847 $MAP = new DC::Map;
837 848
838 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
845 } 860 }
846 861
847 dc_connect $host, $port; 862 dc_connect $host, $port;
848 }; 863 };
849 } else { 864 } else {
875} 890}
876 891
877sub graphics_setup { 892sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
879 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 899
882 my $row = 0; 900 my $row = 0;
883 901
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 904 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 906
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 909 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 910 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 911 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 912 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 913 . "by installing the right driver for your graphics card.");
896 914
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); 915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector 916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme}, 917 value => $CFG->{uitheme},
900 options => [ 918 options => [
901 [wood => "Wood (the default)"], 919 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"], 920 [plain => "Plain (very)"],
903 [blue => "Blue"], 921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
904 ], 923 ],
905 tooltip => "Choose the User Interface theme that you like most :)", 924 tooltip => "Choose the User Interface theme that you like most :)",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } 925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
907 ); 926 );
908 927
909 my $vidmode_tooltip = 928 my $vidmode_tooltip =
910 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
911 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
912 931
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
914 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
915 934
916 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
936 c_rescale => 1,
917 force_w => $WIDTH * 0.1, expand => 1, 937 force_w => $WIDTH * 0.1, expand => 1,
918 range => [ ($CFG->{sdl_mode}) x 3 ], 938 range => [ ($CFG->{sdl_mode}) x 3 ],
919 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
920 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
921 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
922 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
923 943
924 $MODE_SLIDER->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
925 my ($self, $value) = @_;
926
927 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
928 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
929 });
930 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
934 state => $CFG->{fullscreen},
935 tooltip => "Bring the client into fullscreen mode.",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{force_opengl11},
942 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
943 . "higher memory usage and slower performance. It will, however, help tremendously on "
944 . "cards that claim to support a feature but fall back to software rendering. "
945 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
946 . "but cards and drivers from other vendors (ATI) are often just as bad. "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
949 );
950
951 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
952 $table->add_at (1, $row++, new DC::UI::CheckBox
953 state => $CFG->{disable_alpha},
954 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
955 . "by disabling a number of textures and transparency effects. Normally, these "
956 . "effects do not cost a lot of resources, but some graphics cards might fall "
957 . "back to etxremely slow rendering if this is enabled. If disabling this option "
958 . "noticably improves the framerate of the client please report this! "
959 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
960 on_changed => sub {
961 my ($self, $value) = @_; 945 my ($self, $value) = @_;
946
947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
949 });
950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
951
952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
954 state => $CFG->{fullscreen},
955 tooltip => "Bring the client into fullscreen mode.",
956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
957 );
958
959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
960 $table->add_at (1, $row++, new DC::UI::CheckBox
961 state => $CFG->{force_opengl11},
962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
963 . "higher memory usage and slower performance. It will, however, help tremendously on "
964 . "cards that claim to support a feature but fall back to software rendering. "
965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
969 );
970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
962 $CFG->{disable_alpha} = $value; 982 $CFG->{disable_alpha} = $value;
963 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
964 0 985 }
965 } 986 );
966 );
967 987
968 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
969 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
970 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
971 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
972 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
973 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
974 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
975 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
976 ); 996 );
977 997
978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
979 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
980 state => $CFG->{fast}, 1000 state => $CFG->{fast},
981 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
982 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
983 ); 1003 );
984 1004
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
989 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
990 ); 1010 );
991 1011
992 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
993 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
994 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
995 on_activate => sub { 1015 on_activate => sub {
996 video_shutdown (); 1016 video_shutdown ();
997 video_init (); 1017 video_init ();
1018 0
998 0 1019 }
999 } 1020 );
1000 ); 1021 }
1001 1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1003 $table->add_at (1, $row++, new DC::UI::CheckBox 1030 $table->add_at (1, $row++, new DC::UI::CheckBox
1004 state => $CFG->{smooth_movement}, 1031 state => $CFG->{smooth_movement},
1005 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1006 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1007 . "then disable this option. Changes take effect immdiately.", 1034 . "then disable this option. Changes take effect immdiately.",
1008 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1009 ); 1036 );
1010 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1012 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
1013 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1014 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1015 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1016 ); 1053 );
1017 1054
1018 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1019 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1020 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
1021 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1022 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
1023 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
1024 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1025 ); 1062 );
1026 1063
1027 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1028 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
1029 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
1030 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1031 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1032 ); 1069 );
1033 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1035 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
1036 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1037 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1038 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1039 ); 1091 );
1040 1092
1041 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1042 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
1043 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1044 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1045 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
1046 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1047 ); 1099 );
1048 1100
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1050 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1052 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1053 on_changed => sub { 1105 on_changed => sub {
1054 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
1055 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
1056 0 1109 }
1057 } 1110 );
1058 );
1059 1111
1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1061 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
1062 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
1063 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1064 on_changed => sub { 1116 on_changed => sub {
1065 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
1066 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
1067 0 1120 }
1068 } 1121 );
1069 ); 1122 }
1070 1123
1071 $vbox 1124 $vbox
1072} 1125}
1073 1126
1074our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
1087 1140
1088 my $text = !$freq 1141 my $text = !$freq
1089 ? "audio is off" 1142 ? "audio is off"
1090 : "audio is enabled\n" 1143 : "audio is enabled\n"
1091 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
1092 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1093 1148
1094 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
1095} 1150}
1096 1151
1097sub audio_setup { 1152sub audio_setup {
1237} 1292}
1238 1293
1239sub make_gauge_window { 1294sub make_gauge_window {
1240 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1241 1296
1242 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1243 force_x => 0, 1298 force_x => 0,
1244 force_y => "max", 1299 force_y => "max",
1245 force_w => $WIDTH, 1300 force_w => $WIDTH,
1246 force_h => $gh, 1301 force_h => $gh,
1247 ); 1302 );
1263 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1264 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1265 ], 1320 ],
1266 ); 1321 );
1267 1322
1268 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1269 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1270 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1271 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1272
1273 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1274 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1275 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1276 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1277
1278 $GAUGES = {
1279 exp => $exp, prg => $prg, sklprg => $sklprg,
1280 win => $win, range => $rng,
1281 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1282 };
1283 1327
1284 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1285 1329
1286 $win 1330 $win
1287} 1331}
1628 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1629 ); 1673 );
1630 1674
1631 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1632 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1633 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1634 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1635 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1636 ); 1680 );
1637 1681
1638 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1639 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1641 hidden => 1, 1685 hidden => 1,
1642 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1643 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1644 ); 1688 );
1645 1689
1646 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1647 expand => 1, 1691 expand => 1,
1648 text => "Login / Register", 1692 text => "Login / Register",
1684 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1685 1729
1686 $vbox->add ( 1730 $vbox->add (
1687 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1688 expand => 1, 1732 expand => 1,
1689 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1690 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1691 on_changed => sub { 1735 on_changed => sub {
1692 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1693 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1694 1 1738 1
1695 } 1739 }
1696 ); 1740 );
1697 1741
1698 if (0) { #d# disabled 1742 if (0) { #d# disabled
1741 1785
1742 my $row = 0; 1786 my $row = 0;
1743 1787
1744 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1745 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1746 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1747 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1748 on_changed => sub { 1793 on_changed => sub {
1749 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1750 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1752 } 1797 }
1753 ); 1798 );
1754 1799
1755 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1756 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1757 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1758 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1759 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1760 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1761 on_changed => sub { 1807 on_changed => sub {
1763 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1764 0 1810 0
1765 }, 1811 },
1766 ); 1812 );
1767 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1768 $table 1836 $table
1769} 1837}
1770 1838
1771sub autopickup_setup { 1839sub autopickup_setup {
1772 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1778 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1779 ); 1847 );
1780 1848
1781 for ( 1849 for (
1782 ["General", 0, 0, 1850 ["General", 0, 0,
1783 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1784 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1785 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1786 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1787 ], 1854 ],
1788 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1789 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1837 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1838 } else { 1905 } else {
1839 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1840 } 1907 }
1841 1908
1842 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1843 if defined $::CONN; 1910 if defined $::CONN;
1844 1911
1845 0 1912 0
1846 }); 1913 });
1847 1914
1864 }); 1931 });
1865 1932
1866 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1867 text => "set", 1934 text => "set",
1868 on_activate => sub { 1935 on_activate => sub {
1869 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1870 if defined $::CONN; 1937 if defined $::CONN;
1871 0 1938 0
1872 }); 1939 });
1873 1940
1874 $r 1941 $r
1987 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1988 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1989 } 2056 }
1990} 2057}
1991 2058
1992sub player_window { 2059sub make_playerbook {
1993 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1994 x => "center", 2061 x => "center",
1995 y => "center", 2062 y => "center",
1996 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1997 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
2031 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
2032 2099
2033 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
2034 2101
2035 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
2036 $plwin
2037} 2103}
2038 2104
2039sub keyboard_setup { 2105sub keyboard_setup {
2040 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
2041} 2107}
2042 2108
2043sub help_window { 2109sub make_help_window {
2044 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
2045 x => 'center', 2111 x => 'center',
2046 y => 'center', 2112 y => 'center',
2047 z => 4, 2113 z => 4,
2048 name => 'doc_browser', 2114 name => 'doc_browser',
2137 2203
2138 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2139 $win->show; 2205 $win->show;
2140 }; 2206 };
2141 2207
2142 $win 2208 $HELP_WINDOW = $win;
2143}
2144
2145sub open_string_query {
2146 my ($title, $cb, $txt, $tooltip) = @_;
2147 my $dialog = new DC::UI::Toplevel
2148 x => "center",
2149 y => "center",
2150 z => 50,
2151 force_w => $WIDTH * 4/5,
2152 title => $title;
2153
2154 $dialog->add (
2155 my $e = new DC::UI::Entry
2156 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2157 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2158 tooltip => $tooltip
2159 );
2160
2161 $e->grab_focus;
2162 $e->set_text ($txt) if $txt;
2163 $dialog->show;
2164} 2209}
2165 2210
2166sub open_quit_dialog { 2211sub open_quit_dialog {
2167 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2168 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2201 2246
2202 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2203 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2204} 2249}
2205 2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2357}
2358
2206sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2207 # find all tips 2360 # find all tips
2208 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2209 2362
2210 DC::DB::get state => "tip_of_the_day", sub { 2363 DC::DB::get state => "tip_of_the_day", sub {
2349 2502
2350 (new DC::UI::Frame 2503 (new DC::UI::Frame
2351 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2352 force_x => 0, 2505 force_x => 0,
2353 force_y => "max", 2506 force_y => "max",
2354 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2355 )->show; 2508 )->show;
2356 2509
2357 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2358 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2359 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2360 align => 0, 2513 align => 0,
2361 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2362 fontsize => 0.5, 2515 fontsize => 0.5,
2363 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2364 ); 2517 );
2365 2518
2366 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2367 title => "Minimap", 2520 title => "Minimap",
2368 name => "mapmap", 2521 name => "mapmap",
2369 x => 0, 2522 x => 0,
2370 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2371 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2372 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2373 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2374 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2375 ), 2528 ),
2404 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2405 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2406 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2407 name => "message_window2", 2560 name => "message_window2",
2408 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2409 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2410 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2411 ; 2565 ;
2412 2566
2413 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2433 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2434 . "binding editor closes"); 2588 . "binding editor closes");
2435 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2436 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2437 2591
2438 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2439 2594
2440 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2441 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2442
2443# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2444# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2445
2446 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2449 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Save Config",
2453 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2454 on_activate => sub {
2455 $::CFG->{layout} = DC::UI::get_layout;
2456 DC::write_cfg;
2457 status "Configuration Saved";
2458 0
2459 },
2460 );
2461
2462 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2463 tooltip => "View Documentation");
2464
2465 $BUTTONBAR->add (new DC::UI::Button
2466 text => "Quit",
2467 tooltip => "Terminates the program",
2468 on_activate => sub {
2469 if ($CONN) {
2470 open_quit_dialog;
2471 } else {
2472 EV::unloop EV::UNLOOP_ALL;
2473 }
2474 0
2475 },
2476 );
2477
2478 $BUTTONBAR->show;
2479 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2480 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2481 } 2597 }
2482 2598
2483 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2484 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2485 2601
2486 $CAVEAT_LABEL->set_text ("None :)"); 2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2487 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2488 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2489 2607
2490 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2491} 2609}
2519my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2520 2638
2521my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2522 $NOW = EV::now; 2640 $NOW = EV::now;
2523 2641
2524 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2525 for DC::poll_events; 2643 for DC::poll_events;
2526 2644
2527 if (%animate_object) { 2645 if (%animate_object) {
2528 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2529 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2541sub animation_stop { 2659sub animation_stop {
2542 my ($widget) = @_; 2660 my ($widget) = @_;
2543 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2544} 2662}
2545 2663
2546%SDL_CB = (
2547 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2548 crash "SDL_QUIT"; 2665 crash "SDL_QUIT";
2549 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2550 }, 2667};
2551 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2552 },
2553 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2554 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2555 }, 2671};
2556 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2557# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2558# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2559# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2560# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2561# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2562# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2563 }, 2679};
2564 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2565 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2566 # alt-enter 2682 # alt-enter
2567 video_shutdown; 2683 video_shutdown;
2568 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2569 video_init; 2685 video_init;
2570 } else { 2686 } else {
2571 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2572 } 2688 }
2573 update_modbox; 2689 update_modbox;
2574 }, 2690};
2575 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2576 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2577 update_modbox; 2693 update_modbox;
2578 }, 2694};
2579 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2580 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2581 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2582 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2583 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2584 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2585 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2586 audio_music_finished; 2702 audio_music_finished;
2587 }
2588 }, 2703 }
2589); 2704};
2590 2705
2591############################################################################# 2706#############################################################################
2592 2707
2593$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2594 EV::unloop; 2709 EV::unloop;
2595 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2596}; 2711};
2597 2712
2598# due to mac os x + sdl combined briandamage, we need this contortion 2713# due to mac os x + sdl combined braindamage, we need this contortion
2599sub main { 2714sub main {
2600 { 2715 {
2601 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2602 2717
2603 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2620 DC::DB::open_db; 2735 DC::DB::open_db;
2621 2736
2622 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2623 2738
2624 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2625 sdl_mode => undef, 2741 sdl_mode => undef,
2626 fullscreen => 1, 2742 fullscreen => 1,
2627 fast => 0, 2743 fast => 0,
2628 force_opengl11 => undef, 2744 force_opengl11 => undef,
2629 disable_alpha => 0, 2745 disable_alpha => 0,
2630 smooth_movement => 1, 2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2631 texture_compression => 1, 2748 texture_compression => 1,
2632 map_scale => 1, 2749 map_scale => 1,
2633 fow_enable => 1, 2750 fow_enable => 1,
2634 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2635 map_smoothing => 1, 2753 map_smoothing => 1,
2636 gui_fontsize => 1, 2754 gui_fontsize => 1,
2637 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2638 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2639 gauge_size => 0.35, 2757 gauge_size => 0.35,
2647 effects_enable => 1, 2765 effects_enable => 1,
2648 effects_volume => 1, 2766 effects_volume => 1,
2649 bgm_enable => 1, 2767 bgm_enable => 1,
2650 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2651 output_rate => "", 2769 output_rate => "",
2652 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2653 inv_sort => "mtime", 2771 inv_sort => "mtime",
2654 default => "profile", # default profile 2772 default => "profile", # default profile
2655 show_tips => 1, 2773 show_tips => 1,
2656 logview_max_par => 1000, 2774 logview_max_par => 1000,
2657 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2658 uitheme => "wood", 2776 uitheme => "wood",
2659 ); 2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2660 2779 );
2780
2661 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2662 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2663 } 2783 }
2664 2784
2665 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2786
2787 my $profile = 'default';
2788
2789 for (my $i = 0; $i < @args; $i++) {
2790 if ($args[$i] =~ /^--?profile$/) {
2791 $profile = $args[$i + 1];
2792 splice @args, $i, 2, ();
2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2797 }
2798 }
2799
2800 $CFG->{profile}{$profile} ||= {};
2666 $PROFILE = $CFG->{profile}{default}; 2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2667 2807
2668 # convert old bindings (only default profile matters) 2808 # convert old bindings (only default profile matters)
2669 if (my $bindings = delete $PROFILE->{bindings}) { 2809 if (my $bindings = delete $PROFILE->{bindings}) {
2670 while (my ($mod, $syms) = each %$bindings) { 2810 while (my ($mod, $syms) = each %$bindings) {
2671 while (my ($sym, $cmds) = each %$syms) { 2811 while (my ($sym, $cmds) = each %$syms) {
2677 } 2817 }
2678 } 2818 }
2679 2819
2680 sdl_init; 2820 sdl_init;
2681 2821
2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2824
2682 { 2825 {
2683 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2684 DejaVuSans.ttf 2827 DejaVuSans.ttf
2685 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2686 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2687 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2688 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2689 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2690 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2691 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2692 ); 2836 );
2693 2837
2694 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2695 2839
2696 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2697 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2698 2842
2699 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2700 2844
2726 }; 2870 };
2727 2871
2728 delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2729 EV::loop; 2873 EV::loop;
2730 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2731#video_shutdown; 2877 #video_shutdown;
2732#audio_shutdown; 2878 #audio_shutdown;
2879
2733 DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2734 DC::SDL_Quit; 2881 DC::SDL_Quit;
2735 DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2736} 2883}
2737 2884
2741 2888
2742deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2743 2890
2744=head1 SYNOPSIS 2891=head1 SYNOPSIS
2745 2892
2746Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2747 2895
2748=head1 USAGE 2896=head1 USAGE
2749 2897
2750deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2751be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2752 2900
2753=head1 DEBUGGING 2901=head1 DEBUGGING
2754
2755 2902
2756CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2757 2904
2758 1 draw borders around widgets 2905 1 draw borders around widgets
2759 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips

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