… | |
… | |
5 | use Coro; |
5 | use Coro; |
6 | use Coro::EV; |
6 | use Coro::EV; |
7 | use Coro::Debug; |
7 | use Coro::Debug; |
8 | our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
8 | our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
9 | '; |
9 | '; |
|
|
10 | die if $@; |
10 | } |
11 | } |
11 | |
12 | |
12 | # do splash-screen thingy on win32 |
13 | # do splash-screen thingy on win32 |
13 | my $startup_done = sub { }; |
14 | my $startup_done = sub { }; |
14 | BEGIN { |
15 | BEGIN { |
… | |
… | |
21 | |
22 | |
22 | Win32::GUI::SplashScreen::Show ( |
23 | Win32::GUI::SplashScreen::Show ( |
23 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
24 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
24 | ); |
25 | ); |
25 | |
26 | |
|
|
27 | # initialise the resolver now, as vista forces us back to the desktop |
|
|
28 | # when doing this later. |
|
|
29 | require AnyEvent::DNS; |
|
|
30 | AnyEvent::DNS::resolver (); |
|
|
31 | |
26 | $startup_done = sub { |
32 | $startup_done = sub { |
27 | Win32::GUI::SplashScreen::Done (1); |
33 | Win32::GUI::SplashScreen::Done (1); |
28 | }; |
34 | }; |
29 | } |
35 | } |
30 | } |
36 | } |
31 | |
37 | |
32 | use strict; |
38 | use common::sense; |
33 | use utf8; |
|
|
34 | |
39 | |
35 | use Carp 'verbose'; |
40 | use Carp 'verbose'; |
36 | |
41 | |
37 | # do things only needed for single-binary version (par) |
42 | # do things only needed for single-binary version (par) |
38 | BEGIN { |
43 | BEGIN { |
… | |
… | |
51 | |
56 | |
52 | if ($^O eq "MSWin32") { |
57 | if ($^O eq "MSWin32") { |
53 | # pango is relocatable on win32 |
58 | # pango is relocatable on win32 |
54 | } else { |
59 | } else { |
55 | # OS X |
60 | # OS X |
56 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
57 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
58 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
61 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
59 | $ENV{DYLD_LIBRARY_PATH} = $root; |
62 | $ENV{DYLD_LIBRARY_PATH} = $root; |
60 | chdir $root; # for pango modules, maybe other things |
63 | chdir $root; # for pango modules, maybe other things |
61 | } |
64 | } |
62 | |
65 | |
63 | unshift @INC, $root; |
66 | unshift @INC, $root; |
64 | } |
67 | } |
65 | } |
68 | } |
66 | |
69 | |
67 | # prepend private library directory |
70 | # prepend private library directory and prepare env |
68 | BEGIN { |
71 | BEGIN { |
69 | for (grep !ref, @INC) { |
72 | for (grep !ref, @INC) { |
70 | my $path = "$_/Deliantra/Client/private"; |
73 | my $path = "$_/Deliantra/Client/private"; |
71 | if (-d $path) { |
74 | if (-d $path) { |
72 | unshift @INC, $path; |
75 | unshift @INC, $path; |
… | |
… | |
86 | |
89 | |
87 | use Deliantra; |
90 | use Deliantra; |
88 | use Deliantra::Protocol::Constants; |
91 | use Deliantra::Protocol::Constants; |
89 | |
92 | |
90 | use AnyEvent::Util (); |
93 | use AnyEvent::Util (); |
91 | use AnyEvent::DNS; |
|
|
92 | use AnyEvent::Socket (); |
94 | use AnyEvent::Socket (); |
|
|
95 | use AnyEvent::DNS (); |
93 | |
96 | |
94 | use Compress::LZF; |
97 | use Compress::LZF; |
95 | use JSON::XS; |
98 | use JSON::XS; |
96 | |
99 | |
97 | use DC; |
100 | use DC; |
… | |
… | |
125 | |
128 | |
126 | $SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
129 | $SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
127 | $SIG{PIPE} = 'IGNORE'; |
130 | $SIG{PIPE} = 'IGNORE'; |
128 | |
131 | |
129 | $EV::DIED = sub { |
132 | $EV::DIED = sub { |
130 | crash "CRASH/EV::DIED: $@" => 1; |
133 | crash "CRASH/EV::DIED: $@" => 0; |
131 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
132 | }; |
135 | }; |
133 | |
136 | |
134 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
|
|
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
135 | |
140 | |
136 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
137 | |
142 | |
138 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
139 | our $NOW; |
144 | our $NOW; |
140 | |
145 | |
141 | our $CFG; |
146 | our $CFG; |
142 | our $PROFILE; # current profile |
147 | our $PROFILE; # current profile |
143 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
148 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
|
|
149 | our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1; |
144 | |
150 | |
145 | our $WANT_REFRESH; |
151 | our $WANT_REFRESH; |
146 | |
152 | |
147 | our $MODE_SLIDER; |
153 | our $MODE_SLIDER; |
148 | our $CAVEAT_LABEL; |
154 | our $CAVEAT_LABEL; |
… | |
… | |
161 | |
167 | |
162 | our $MAP; |
168 | our $MAP; |
163 | our $MAPMAP; |
169 | our $MAPMAP; |
164 | our $MAPWIDGET; |
170 | our $MAPWIDGET; |
165 | our $COMPLETER; |
171 | our $COMPLETER; |
166 | our $BUTTONBAR; |
172 | our $MENUFRAME; # the rectangle at the top |
|
|
173 | our $MENUBAR; # the hbox at the top |
|
|
174 | our $MENUPOPUP; |
|
|
175 | our $BUTTONBAR; # the menu buttons |
167 | our $METASERVER; |
176 | our $METASERVER; |
168 | our $LOGIN_BUTTON; |
177 | our $LOGIN_BUTTON; |
169 | our $QUIT_DIALOG; |
178 | our $QUIT_DIALOG; |
170 | our $HOST_ENTRY; |
179 | our $HOST_ENTRY; |
171 | our $FULLSCREEN_ENABLE; |
180 | our $FULLSCREEN_ENABLE; |
… | |
… | |
197 | our $FLOORBOX; |
206 | our $FLOORBOX; |
198 | our $GAUGES; |
207 | our $GAUGES; |
199 | our $STATWIDS; |
208 | our $STATWIDS; |
200 | |
209 | |
201 | our $SDL_ACTIVE; |
210 | our $SDL_ACTIVE; |
202 | our %SDL_CB; |
211 | our @SDL_CB; |
203 | |
212 | |
204 | our $ALT_ENTER_MESSAGE; |
213 | our $ALT_ENTER_MESSAGE; |
205 | our $STATUSBOX; |
214 | our $STATUSBOX; |
206 | our $MODBOX; |
215 | our $MODBOX; |
207 | our $DEBUG_STATUS; |
216 | our $DEBUG_STATUS; |
… | |
… | |
215 | # write a crash message blockingly to the socket, if possible |
224 | # write a crash message blockingly to the socket, if possible |
216 | # this is a bit too complicated for my tastes, but it was easy. |
225 | # this is a bit too complicated for my tastes, but it was easy. |
217 | *crash = sub($;$) { |
226 | *crash = sub($;$) { |
218 | my ($msg, $backtrace) = @_; |
227 | my ($msg, $backtrace) = @_; |
219 | |
228 | |
|
|
229 | warn $msg; |
|
|
230 | |
220 | return unless $CONN; |
231 | return unless $CONN; |
221 | |
232 | |
222 | my $fh = $CONN->{fh} |
233 | my $fh = $CONN->{fh} |
223 | or return; |
234 | or return; |
224 | |
235 | |
… | |
… | |
234 | |
245 | |
235 | # backtrace as second step, in case it crashes, too |
246 | # backtrace as second step, in case it crashes, too |
236 | crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
247 | crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
237 | if $backtrace; |
248 | if $backtrace; |
238 | }; |
249 | }; |
|
|
250 | |
|
|
251 | sub clienterror($;$) { |
|
|
252 | my ($msg, $backtrace) = @_; |
|
|
253 | |
|
|
254 | warn $msg; |
|
|
255 | |
|
|
256 | return unless $CONN; |
|
|
257 | |
|
|
258 | $CONN->send_exti_msg (clientlog => $msg); |
|
|
259 | $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; |
|
|
260 | } |
239 | |
261 | |
240 | ############################################################################# |
262 | ############################################################################# |
241 | |
263 | |
242 | sub status { |
264 | sub status { |
243 | $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
265 | $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
… | |
… | |
325 | or return; |
347 | or return; |
326 | |
348 | |
327 | $meta->{data} |
349 | $meta->{data} |
328 | or return; |
350 | or return; |
329 | |
351 | |
330 | # if its a jingle, play it as ambient music |
352 | # if it's a jingle, play it as ambient music |
331 | if ($meta->{data}{jingle}) { |
353 | if ($meta->{data}{jingle}) { |
332 | if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
354 | if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
333 | push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue |
355 | push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue |
334 | &audio_music_push ($face); |
356 | &audio_music_push ($face); |
335 | } |
357 | } |
336 | } else { |
358 | } else { |
337 | # fetch from database |
359 | # fetch from database |
338 | DC::DB::get res_data => $meta->{name}, sub { |
360 | DC::DB::get res_data => $meta->{name}, sub { |
339 | my $rwops = new DC::RW $_[0]; |
361 | my $rwops = new DC::RW $_[0]; |
340 | my $chunk = new DC::MixChunk $rwops |
362 | my $chunk = new DC::MixChunk $rwops |
341 | or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; |
363 | or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; |
342 | $chunk->volume (($meta->{data}{volume} || 1) * 128); |
364 | $chunk->volume (($meta->{data}{volume} || 1) * 128); |
343 | $AUDIO_CHUNK{$face} = $chunk; |
365 | $AUDIO_CHUNK{$face} = $chunk; |
344 | |
366 | |
345 | audio_sound_push ($face); |
367 | audio_sound_push ($face); |
346 | }; |
368 | }; |
… | |
… | |
393 | |
415 | |
394 | audio_music_update_volume; |
416 | audio_music_update_volume; |
395 | |
417 | |
396 | $MUSIC_PLAYING_DATA = \$_[0]; |
418 | $MUSIC_PLAYING_DATA = \$_[0]; |
397 | |
419 | |
|
|
420 | $meta->{path} or length $_[0] |
|
|
421 | or return clienterror "empty music face from res_data ($meta->{face})";#d# |
|
|
422 | |
398 | my $rwops = $meta->{path} |
423 | my $rwops = $meta->{path} |
399 | ? new_from_file DC::RW $meta->{path} |
424 | ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror |
400 | : new DC::RW $$MUSIC_PLAYING_DATA; |
425 | : new DC::RW $$MUSIC_PLAYING_DATA; |
401 | |
426 | |
402 | $MUSIC_PLAYER = new DC::MixMusic $rwops |
427 | $MUSIC_PLAYER = new DC::MixMusic $rwops |
403 | or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; |
428 | or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; |
404 | |
429 | |
405 | my $NOW = time; |
430 | my $NOW = time; |
406 | |
431 | |
407 | if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
432 | if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
408 | my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
433 | my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
… | |
… | |
494 | audio_music_push; |
519 | audio_music_push; |
495 | } |
520 | } |
496 | |
521 | |
497 | sub audio_init { |
522 | sub audio_init { |
498 | if ($CFG->{audio_enable}) { |
523 | if ($CFG->{audio_enable}) { |
|
|
524 | if (length $CFG->{audio_driver}) { |
|
|
525 | local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver}; |
|
|
526 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
527 | and die "SDL::Init failed!\n"; |
|
|
528 | } else { |
|
|
529 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
530 | and die "SDL::Init failed!\n"; |
|
|
531 | } |
|
|
532 | |
499 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
533 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
500 | $SDL_MIXER = !DC::Mix_OpenAudio |
534 | $SDL_MIXER = !DC::Mix_OpenAudio |
501 | $CFG->{audio_hw_frequency}, |
535 | $CFG->{audio_hw_frequency}, |
502 | DC::MIX_DEFAULT_FORMAT, |
536 | DC::MIX_DEFAULT_FORMAT, |
503 | $CFG->{audio_hw_channels}, |
537 | $CFG->{audio_hw_channels}, |
… | |
… | |
517 | sub audio_tab_update; |
551 | sub audio_tab_update; |
518 | audio_tab_update; |
552 | audio_tab_update; |
519 | } |
553 | } |
520 | |
554 | |
521 | sub audio_shutdown { |
555 | sub audio_shutdown { |
|
|
556 | if ($SDL_MIXER) { |
|
|
557 | DC::MixMusic::halt; |
|
|
558 | DC::Mix_AllocateChannels 0; |
|
|
559 | } |
|
|
560 | |
522 | undef $MUSIC_PLAYER; |
561 | undef $MUSIC_PLAYER; |
523 | undef $MUSIC_PLAYING_META; |
562 | undef $MUSIC_PLAYING_META; |
524 | undef $MUSIC_PLAYING_DATA; |
563 | undef $MUSIC_PLAYING_DATA; |
525 | |
564 | |
526 | $MUSIC_WANT = []; |
565 | $MUSIC_WANT = []; |
… | |
… | |
528 | %AUDIO_PLAY = (); |
567 | %AUDIO_PLAY = (); |
529 | %AUDIO_CHUNK = (); |
568 | %AUDIO_CHUNK = (); |
530 | |
569 | |
531 | DC::Mix_CloseAudio if $SDL_MIXER; |
570 | DC::Mix_CloseAudio if $SDL_MIXER; |
532 | undef $SDL_MIXER; |
571 | undef $SDL_MIXER; |
|
|
572 | |
|
|
573 | DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO; |
533 | } |
574 | } |
534 | |
575 | |
535 | ############################################################################# |
576 | ############################################################################# |
536 | |
577 | |
537 | sub destroy_query_dialog { |
578 | sub destroy_query_dialog { |
… | |
… | |
766 | } |
807 | } |
767 | |
808 | |
768 | sub dc_connect { |
809 | sub dc_connect { |
769 | my ($host, $port) = @_; |
810 | my ($host, $port) = @_; |
770 | |
811 | |
771 | my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
812 | my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
|
|
813 | my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32; |
772 | |
814 | |
773 | $CONN = |
815 | $CONN = |
774 | new DC::Protocol |
816 | new DC::Protocol |
775 | host => $host, |
817 | host => $host, |
776 | port => $port, |
818 | port => $port, |
777 | user => $PROFILE->{user}, |
819 | user => $PROFILE->{user}, |
778 | pass => $PROFILE->{password}, |
820 | pass => $PROFILE->{password}, |
779 | mapw => $mapsize, |
821 | mapw => $mapw, |
780 | maph => $mapsize, |
822 | maph => $maph, |
781 | |
823 | |
|
|
824 | c_version => { |
|
|
825 | client => "deliantra", |
782 | client => "$DC::VERSION $] $^O", |
826 | clientver => $DC::VERSION, |
|
|
827 | gl_vendor => DC::OpenGL::gl_vendor, |
|
|
828 | gl_version => DC::OpenGL::gl_version, |
|
|
829 | }, |
783 | |
830 | |
784 | map_widget => $MAPWIDGET, |
831 | map_widget => $MAPWIDGET, |
785 | statusbox => $STATUSBOX, |
832 | statusbox => $STATUSBOX, |
786 | map => $MAP, |
833 | map => $MAP, |
787 | mapmap => $MAPMAP, |
834 | mapmap => $MAPMAP, |
… | |
… | |
793 | |
840 | |
794 | on_connect => sub { |
841 | on_connect => sub { |
795 | if ($_[0]) { |
842 | if ($_[0]) { |
796 | DC::lowdelay fileno $CONN->{fh}; |
843 | DC::lowdelay fileno $CONN->{fh}; |
797 | |
844 | |
798 | status "login successful"; |
845 | status "successfully connected to the server"; |
799 | } else { |
846 | } else { |
800 | undef $CONN; |
847 | undef $CONN; |
801 | status "unable to connect: $!"; |
848 | status "unable to connect: $!"; |
802 | stop_game(); |
849 | stop_game(); |
803 | } |
850 | } |
… | |
… | |
805 | ; |
852 | ; |
806 | } |
853 | } |
807 | |
854 | |
808 | sub start_game { |
855 | sub start_game { |
809 | status "logging in..."; |
856 | status "logging in..."; |
|
|
857 | |
|
|
858 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
859 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
860 | or return status "$server: unable to parse server address, try an empty field."; |
810 | |
861 | |
811 | $LOGIN_BUTTON->set_text ("Logout"); |
862 | $LOGIN_BUTTON->set_text ("Logout"); |
812 | $SETUP_DIALOG->hide; |
863 | $SETUP_DIALOG->hide; |
813 | |
|
|
814 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
815 | |
864 | |
816 | $MAP = new DC::Map; |
865 | $MAP = new DC::Map; |
817 | |
866 | |
818 | # hack to make SURE we find the IP address all right |
867 | # hack to make SURE we find the IP address all right |
819 | # can be removed once AnyEvent::DNS is proven stable. |
868 | # can be removed once AnyEvent::DNS is proven stable. |
820 | if ($host eq "gameserver.deliantra.net") { |
869 | if ($host eq "gameserver.deliantra.net") { |
821 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
870 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
822 | if ($_[0] ne "80.101.114.108") { # Perl |
871 | if ($_[0] ne "80.101.114.108") { # P-e-r-l |
|
|
872 | status "dns failure, trying differently"; |
|
|
873 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
874 | unless (defined $host) { |
823 | status "dns failure, using hardcoded address"; |
875 | status "dns failure, using hardcoded address"; |
824 | $host = "129.13.162.95"; |
876 | $host = "194.126.175.154"; |
|
|
877 | } |
825 | } |
878 | } |
826 | |
879 | |
827 | dc_connect $host, $port; |
880 | dc_connect $host, $port; |
828 | }; |
881 | }; |
829 | } else { |
882 | } else { |
… | |
… | |
896 | |
949 | |
897 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
950 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
898 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
951 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
899 | |
952 | |
900 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
953 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
|
|
954 | c_rescale => 1, |
901 | force_w => $WIDTH * 0.1, expand => 1, |
955 | force_w => $WIDTH * 0.1, expand => 1, |
902 | range => [ ($CFG->{sdl_mode}) x 3 ], |
956 | range => [ ($CFG->{sdl_mode}) x 3 ], |
903 | tooltip => $vidmode_tooltip); |
957 | tooltip => $vidmode_tooltip); |
904 | $hbox->add (my $mode_label = new DC::UI::Label |
958 | $hbox->add (my $mode_label = new DC::UI::Label |
905 | height => 0.8, template => "9999x9999@9+9", |
959 | height => 0.8, template => "9999x9999@9+9", |
… | |
… | |
933 | ); |
987 | ); |
934 | |
988 | |
935 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); |
989 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); |
936 | $table->add_at (1, $row++, new DC::UI::CheckBox |
990 | $table->add_at (1, $row++, new DC::UI::CheckBox |
937 | state => $CFG->{disable_alpha}, |
991 | state => $CFG->{disable_alpha}, |
938 | tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse " |
992 | tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse " |
939 | . "by disabling a number of textures and transparency effects. Normally, these " |
993 | . "by disabling a number of textures and transparency effects. Normally, these " |
940 | . "effects do not cost a lot of resources, but some graphics cards might fall " |
994 | . "effects do not cost a lot of resources, but some graphics cards might fall " |
941 | . "back to extremely slow rendering if this is enabled. If disabling this option " |
995 | . "back to extremely slow rendering if this is enabled. If disabling this option " |
942 | . "noticably improves the framerate of the client please report this! " |
996 | . "noticably improves the framerate of the client please report this! " |
943 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
997 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
… | |
… | |
997 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1051 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
998 | . "then disable this option. Changes take effect immdiately.", |
1052 | . "then disable this option. Changes take effect immdiately.", |
999 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1000 | ); |
1054 | ); |
1001 | |
1055 | |
|
|
1056 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1057 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1058 | state => $CFG->{smooth_transitions}, |
|
|
1059 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1060 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1061 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1062 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1063 | ); |
|
|
1064 | |
|
|
1065 | |
1002 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1066 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1003 | $table->add_at (1, $row++, new DC::UI::Slider |
1067 | $table->add_at (1, $row++, new DC::UI::Slider |
1004 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1068 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1005 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1069 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1006 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1070 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1018 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1082 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1019 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1083 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1020 | state => $CFG->{fow_enable}, |
1084 | state => $CFG->{fow_enable}, |
1021 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1085 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1022 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1086 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1087 | ); |
|
|
1088 | |
|
|
1089 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1090 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1091 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1092 | bg => [0.3, 0.3, 0.2], |
|
|
1093 | force_w => 64, |
|
|
1094 | force_h => 64, |
|
|
1095 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1096 | on_activate => sub { |
|
|
1097 | my ($self) = @_; |
|
|
1098 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1099 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1100 | $MAPWIDGET->update; |
|
|
1101 | } |
1023 | ); |
1102 | ); |
1024 | |
1103 | |
1025 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1104 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1026 | $table->add_at (1, $row++, new DC::UI::Slider |
1105 | $table->add_at (1, $row++, new DC::UI::Slider |
1027 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1106 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1078 | ]); |
1157 | ]); |
1079 | |
1158 | |
1080 | my $text = !$freq |
1159 | my $text = !$freq |
1081 | ? "audio is off" |
1160 | ? "audio is off" |
1082 | : "audio is enabled\n" |
1161 | : "audio is enabled\n" |
|
|
1162 | . "driver: " . DC::SDL_AudioDriverName . "\n" |
1083 | . "frequency (Hz): $freq\n" |
1163 | . "frequency (Hz): $freq\n" |
1084 | . "channels: $chans"; |
1164 | . "channels: $chans\n" |
|
|
1165 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1166 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1085 | |
1167 | |
1086 | $AUDIO_INFO->set_text ($text); |
1168 | $AUDIO_INFO->set_text ($text); |
1087 | } |
1169 | } |
1088 | |
1170 | |
1089 | sub audio_setup { |
1171 | sub audio_setup { |
… | |
… | |
1092 | $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
1174 | $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
1093 | |
1175 | |
1094 | my $row = 0; |
1176 | my $row = 0; |
1095 | |
1177 | |
1096 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
1178 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
1097 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1179 | $table->add_at (1, $row, new DC::UI::CheckBox |
1098 | state => $CFG->{audio_enable}, |
1180 | state => $CFG->{audio_enable}, |
1099 | tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
1181 | tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
1100 | on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
1182 | on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
|
|
1183 | ); |
|
|
1184 | $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1); |
|
|
1185 | |
|
|
1186 | $driver->add (new DC::UI::Label align => 1, text => " Audio driver override"); |
|
|
1187 | $driver->add (new DC::UI::Entry |
|
|
1188 | text => $CFG->{audio_driver}, |
|
|
1189 | template => "dsound1234", |
|
|
1190 | tooltip => "You can override the audio driver to use here. Leaving it empty will result " |
|
|
1191 | . "in Deliantra picking one automatically. GNU/Linux users often prefer specific " |
|
|
1192 | . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> " |
|
|
1193 | . "or other system-specific drivers. Selecting the wrong driver here will simply result" |
|
|
1194 | . "in no sound.", |
|
|
1195 | on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 } |
1101 | ); |
1196 | ); |
1102 | |
1197 | |
1103 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
1198 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
1104 | $table->add_at (1, $row, new DC::UI::CheckBox |
1199 | $table->add_at (1, $row, new DC::UI::CheckBox |
1105 | expand => 1, state => $CFG->{effects_enable}, |
1200 | expand => 1, state => $CFG->{effects_enable}, |
… | |
… | |
1118 | ); |
1213 | ); |
1119 | |
1214 | |
1120 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
1215 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
1121 | $table->add_at (1, $row, new DC::UI::CheckBox |
1216 | $table->add_at (1, $row, new DC::UI::CheckBox |
1122 | expand => 1, state => $CFG->{bgm_enable}, |
1217 | expand => 1, state => $CFG->{bgm_enable}, |
1123 | tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", |
1218 | tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.", |
1124 | on_changed => sub { |
1219 | on_changed => sub { |
1125 | $CFG->{bgm_enable} = $_[1]; |
1220 | $CFG->{bgm_enable} = $_[1]; |
1126 | $CONN->update_fx_want if $CONN; |
1221 | $CONN->update_fx_want if $CONN; |
1127 | audio_music_push; |
1222 | audio_music_push; |
1128 | 1 |
1223 | 1 |
… | |
… | |
1139 | c_colspan => 2, expand => 1, |
1234 | c_colspan => 2, expand => 1, |
1140 | value => $CFG->{audio_hw_frequency}, |
1235 | value => $CFG->{audio_hw_frequency}, |
1141 | options => [ |
1236 | options => [ |
1142 | [ 0, "default" , "Use System Default"], |
1237 | [ 0, "default" , "Use System Default"], |
1143 | [11025, "11 kHz" , "11kHz (low quality)"], |
1238 | [11025, "11 kHz" , "11kHz (low quality)"], |
1144 | [22050, "22 kHz" , "22kHz (reduced quality)"], |
1239 | [22050, "22 kHz" , "22kHz (reduced quality, recommended)"], |
1145 | [44100, "44.1 kHz", "44.1kHz (cd quality)"], |
1240 | [44100, "44.1 kHz", "44.1kHz (cd quality)"], |
1146 | [48000, "48 kHz" , "48kHz (studio quality)"], |
1241 | [48000, "48 kHz" , "48kHz (studio quality, not recommended)"], |
1147 | ], |
1242 | ], |
1148 | tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1243 | tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1149 | on_changed => sub { |
1244 | on_changed => sub { |
1150 | $CFG->{audio_hw_frequency} = $_[1]; |
1245 | $CFG->{audio_hw_frequency} = $_[1]; |
1151 | audio_tab_update; |
1246 | audio_tab_update; |
… | |
… | |
1175 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
1270 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
1176 | $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1271 | $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1177 | c_colspan => 2, expand => 1, |
1272 | c_colspan => 2, expand => 1, |
1178 | value => $CFG->{audio_hw_chunksize}, |
1273 | value => $CFG->{audio_hw_chunksize}, |
1179 | tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1274 | tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1180 | . "is stuttering, increase this value. Values of 50-100ms are optimal.", |
1275 | . "is stuttering, increase this value. Values of 50-150ms are optimal.", |
1181 | on_changed => sub { |
1276 | on_changed => sub { |
1182 | $CFG->{audio_hw_chunksize} = $_[1]; |
1277 | $CFG->{audio_hw_chunksize} = $_[1]; |
1183 | audio_tab_update; |
1278 | audio_tab_update; |
1184 | 1 |
1279 | 1 |
1185 | } |
1280 | } |
… | |
… | |
1229 | } |
1324 | } |
1230 | |
1325 | |
1231 | sub make_gauge_window { |
1326 | sub make_gauge_window { |
1232 | my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1327 | my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1233 | |
1328 | |
1234 | my $win = new DC::UI::Frame ( |
1329 | $GAUGES->{win} = my $win = new DC::UI::Frame ( |
1235 | force_x => 0, |
1330 | force_x => 0, |
1236 | force_y => "max", |
1331 | force_y => "max", |
1237 | force_w => $WIDTH, |
1332 | force_w => $WIDTH, |
1238 | force_h => $gh, |
1333 | force_h => $gh, |
1239 | ); |
1334 | ); |
… | |
… | |
1255 | (new DC::UI::Empty expand => 1), |
1350 | (new DC::UI::Empty expand => 1), |
1256 | (my $hb = new DC::UI::HBox), |
1351 | (my $hb = new DC::UI::HBox), |
1257 | ], |
1352 | ], |
1258 | ); |
1353 | ); |
1259 | |
1354 | |
1260 | $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1355 | $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1261 | $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1356 | $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1262 | $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1357 | $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1263 | $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1358 | $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1264 | |
|
|
1265 | $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); |
|
|
1266 | $vbox->add (my $prg = new DC::UI::ExperienceProgress); |
|
|
1267 | $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); |
|
|
1268 | $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); |
|
|
1269 | |
|
|
1270 | $GAUGES = { |
|
|
1271 | exp => $exp, prg => $prg, sklprg => $sklprg, |
|
|
1272 | win => $win, range => $rng, |
|
|
1273 | hp => $hg, mana => $mg, grace => $gg, food => $fg, |
|
|
1274 | }; |
|
|
1275 | |
1359 | |
1276 | &set_gauge_window_fontsize; |
1360 | &set_gauge_window_fontsize; |
1277 | |
1361 | |
1278 | $win |
1362 | $win |
|
|
1363 | } |
|
|
1364 | |
|
|
1365 | our $BW_WATCHER; |
|
|
1366 | |
|
|
1367 | sub debug_toggle($) { |
|
|
1368 | $DELIANTRA_DEBUG ^= $_[0]; |
|
|
1369 | |
|
|
1370 | if ($DELIANTRA_DEBUG & 16) { |
|
|
1371 | $BW_WATCHER = EV::periodic 0, 1, 0, sub { |
|
|
1372 | return unless $CONN; |
|
|
1373 | debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3; |
|
|
1374 | $CONN->{octets_in} = 0; |
|
|
1375 | }; |
|
|
1376 | } else { |
|
|
1377 | undef $BW_WATCHER; |
|
|
1378 | } |
|
|
1379 | |
1279 | } |
1380 | } |
1280 | |
1381 | |
1281 | sub debug_setup { |
1382 | sub debug_setup { |
1282 | my $table = new DC::UI::Table; |
1383 | my $table = new DC::UI::Table; |
1283 | |
1384 | |
1284 | $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1385 | $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1285 | $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); |
1386 | $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 }); |
1286 | $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1387 | $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1287 | $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); |
1388 | $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 }); |
1288 | $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1389 | $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1289 | $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); |
1390 | $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 }); |
1290 | $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1391 | $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1291 | $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); |
1392 | $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 }); |
|
|
1393 | $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth"); |
|
|
1394 | $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 }); |
|
|
1395 | |
1292 | $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1396 | $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1293 | |
|
|
1294 | $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
1397 | $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
1295 | |
1398 | |
1296 | $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1399 | $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1297 | $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
1400 | $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
1298 | $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1401 | $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1299 | $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
1402 | $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
… | |
… | |
1420 | para => ["Paralysation", |
1523 | para => ["Paralysation", |
1421 | "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1524 | "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1422 | deat => ["Death", |
1525 | deat => ["Death", |
1423 | "<b>Death</b> (resistance against death spells)"], |
1526 | "<b>Death</b> (resistance against death spells)"], |
1424 | phys => ["Physical", |
1527 | phys => ["Physical", |
1425 | "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], |
1528 | "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"], |
1426 | blind => ["Blind", |
1529 | blind => ["Blind", |
1427 | "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1530 | "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1428 | fear => ["Fear", |
1531 | fear => ["Fear", |
1429 | "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1532 | "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1430 | tund => ["Turn undead", |
1533 | tund => ["Turn undead", |
… | |
… | |
1620 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1723 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1621 | ); |
1724 | ); |
1622 | |
1725 | |
1623 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1726 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1624 | $table->add_at (1, 4, new DC::UI::Entry |
1727 | $table->add_at (1, 4, new DC::UI::Entry |
1625 | text => $CFG->{profile}{default}{user}, |
1728 | text => $PROFILE->{user}, |
1626 | tooltip => "The name of your character on the server.", |
1729 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1627 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1730 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1628 | ); |
1731 | ); |
1629 | |
1732 | |
1630 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1733 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1631 | $table->add_at (1, 5, new DC::UI::Entry |
1734 | $table->add_at (1, 5, new DC::UI::Entry |
1632 | text => $CFG->{profile}{default}{password}, |
1735 | text => $PROFILE->{password}, |
1633 | hidden => 1, |
1736 | hidden => 1, |
1634 | tooltip => "The password for your character.", |
1737 | tooltip => "The password for your character.", |
1635 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1738 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1636 | ); |
1739 | ); |
1637 | |
1740 | |
1638 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1741 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1639 | expand => 1, |
1742 | expand => 1, |
1640 | text => "Login / Register", |
1743 | text => "Login / Register", |
… | |
… | |
1676 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1779 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1677 | |
1780 | |
1678 | $vbox->add ( |
1781 | $vbox->add ( |
1679 | $HOST_ENTRY = new DC::UI::Entry |
1782 | $HOST_ENTRY = new DC::UI::Entry |
1680 | expand => 1, |
1783 | expand => 1, |
1681 | text => $CFG->{profile}{default}{host}, |
1784 | text => $PROFILE->{host}, |
1682 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1785 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1683 | on_changed => sub { |
1786 | on_changed => sub { |
1684 | my ($self, $value) = @_; |
1787 | my ($self, $value) = @_; |
1685 | $CFG->{profile}{default}{host} = $value; |
1788 | $PROFILE->{host} = $value; |
1686 | 1 |
1789 | 1 |
1687 | } |
1790 | } |
1688 | ); |
1791 | ); |
1689 | |
1792 | |
1690 | if (0) { #d# disabled |
1793 | if (0) { #d# disabled |
… | |
… | |
1733 | |
1836 | |
1734 | my $row = 0; |
1837 | my $row = 0; |
1735 | |
1838 | |
1736 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
1839 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
1737 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1840 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1841 | c_colspan => 2, |
1738 | state => $CFG->{show_tips}, |
1842 | state => $CFG->{show_tips}, |
1739 | tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1843 | tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1740 | on_changed => sub { |
1844 | on_changed => sub { |
1741 | my ($self, $value) = @_; |
1845 | my ($self, $value) = @_; |
1742 | $CFG->{show_tips} = $value; |
1846 | $CFG->{show_tips} = $value; |
… | |
… | |
1744 | } |
1848 | } |
1745 | ); |
1849 | ); |
1746 | |
1850 | |
1747 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1851 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1748 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1852 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
|
|
1853 | c_colspan => 2, |
1749 | text => $CFG->{logview_max_par}, |
1854 | text => $CFG->{logview_max_par}, |
1750 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1855 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1751 | . "sends more messages than this number, older messages get removed to save memory and " |
1856 | . "sends more messages than this number, older messages get removed to save memory and " |
1752 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1857 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1753 | on_changed => sub { |
1858 | on_changed => sub { |
… | |
… | |
1755 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1860 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1756 | 0 |
1861 | 0 |
1757 | }, |
1862 | }, |
1758 | ); |
1863 | ); |
1759 | |
1864 | |
|
|
1865 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); |
|
|
1866 | $table->add_at (1, $row, new DC::UI::CheckBox |
|
|
1867 | state => $CFG->{config_autosave}, |
|
|
1868 | tooltip => "Normally, configuration settings and the user interface layout " |
|
|
1869 | . "are saved on client exit. You can disable this behaviour by " |
|
|
1870 | . "unchecking this checkbox.", |
|
|
1871 | on_changed => sub { |
|
|
1872 | my ($self, $value) = @_; |
|
|
1873 | $CFG->{config_autosave} = $value; |
|
|
1874 | 0 |
|
|
1875 | } |
|
|
1876 | ); |
|
|
1877 | $table->add_at (2, $row++, new DC::UI::Button |
|
|
1878 | text => "Save Now", |
|
|
1879 | tooltip => "Use this to manually save configuration and UI layout when " |
|
|
1880 | . "autosave is disabled.", |
|
|
1881 | on_activate => sub { |
|
|
1882 | DC::write_cfg; |
|
|
1883 | 0 |
|
|
1884 | } |
|
|
1885 | ); |
|
|
1886 | |
1760 | $table |
1887 | $table |
1761 | } |
1888 | } |
1762 | |
1889 | |
1763 | sub autopickup_setup { |
1890 | sub autopickup_setup { |
1764 | my $r = new DC::UI::ScrolledWindow ( |
1891 | my $r = new DC::UI::ScrolledWindow ( |
… | |
… | |
1770 | col_expand => [0, 1, 0, 1], |
1897 | col_expand => [0, 1, 0, 1], |
1771 | ); |
1898 | ); |
1772 | |
1899 | |
1773 | for ( |
1900 | for ( |
1774 | ["General", 0, 0, |
1901 | ["General", 0, 0, |
1775 | ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], |
|
|
1776 | ["Inhibit autopickup" => PICKUP_INHIBIT], |
1902 | # ["Inhibit autopickup" => PICKUP_INHIBIT], |
1777 | ["Stop before pickup" => PICKUP_STOP], |
1903 | ["Stop before pickup" => PICKUP_STOP], |
1778 | ["Debug autopickup" => PICKUP_DEBUG], |
1904 | ["Debug autopickup" => PICKUP_DEBUG], |
1779 | ], |
1905 | ], |
1780 | ["Weapons", 0, 6, |
1906 | ["Weapons", 0, 6, |
1781 | ["All weapons" => PICKUP_ALLWEAPON], |
1907 | ["All weapons" => PICKUP_ALLWEAPON], |
… | |
… | |
1829 | $::CFG->{pickup} |= $mask; |
1955 | $::CFG->{pickup} |= $mask; |
1830 | } else { |
1956 | } else { |
1831 | $::CFG->{pickup} &= ~$mask; |
1957 | $::CFG->{pickup} &= ~$mask; |
1832 | } |
1958 | } |
1833 | |
1959 | |
1834 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1960 | $::CONN->send_pickup ($::CFG->{pickup}) |
1835 | if defined $::CONN; |
1961 | if defined $::CONN; |
1836 | |
1962 | |
1837 | 0 |
1963 | 0 |
1838 | }); |
1964 | }); |
1839 | |
1965 | |
… | |
… | |
1856 | }); |
1982 | }); |
1857 | |
1983 | |
1858 | $table->add_at (3, 18, new DC::UI::Button |
1984 | $table->add_at (3, 18, new DC::UI::Button |
1859 | text => "set", |
1985 | text => "set", |
1860 | on_activate => sub { |
1986 | on_activate => sub { |
1861 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1987 | $::CONN->send_pickup ($::CFG->{pickup}) |
1862 | if defined $::CONN; |
1988 | if defined $::CONN; |
1863 | 0 |
1989 | 0 |
1864 | }); |
1990 | }); |
1865 | |
1991 | |
1866 | $r |
1992 | $r |
1867 | } |
1993 | } |
1868 | |
1994 | |
1869 | my %SORT_ORDER = ( |
1995 | my %SORT_ORDER = ( |
1870 | type => sub { |
1996 | type => sub { |
|
|
1997 | use sort 'stable'; |
1871 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1998 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1872 | }, |
1999 | }, |
1873 | mtime => sub { |
2000 | mtime => sub { |
|
|
2001 | use sort 'stable'; |
1874 | my $NOW = time; |
2002 | my $NOW = time; |
1875 | sort { |
2003 | sort { |
1876 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
2004 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1877 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
2005 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1878 | |
2006 | |
1879 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
2007 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1880 | or $btime <=> $atime |
2008 | or $btime <=> $atime |
1881 | or $a->{type} <=> $b->{type} |
2009 | or $a->{type} <=> $b->{type} |
1882 | } @_ |
2010 | } @_ |
1883 | }, |
2011 | }, |
1884 | weight => sub { sort { |
2012 | weight => sub { |
|
|
2013 | use sort 'stable'; |
|
|
2014 | sort { |
1885 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
2015 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1886 | or $a->{type} <=> $b->{type} |
2016 | or $a->{type} <=> $b->{type} |
1887 | } @_ }, |
2017 | } @_ |
|
|
2018 | }, |
1888 | ); |
2019 | ); |
1889 | |
2020 | |
1890 | sub inventory_widget { |
2021 | sub inventory_widget { |
1891 | my $hb = new DC::UI::HBox homogeneous => 1; |
2022 | my $hb = new DC::UI::HBox homogeneous => 1; |
1892 | |
2023 | |
… | |
… | |
1979 | $PL_NOTEBOOK->set_current_page ($widget); |
2110 | $PL_NOTEBOOK->set_current_page ($widget); |
1980 | $PL_WINDOW->show; |
2111 | $PL_WINDOW->show; |
1981 | } |
2112 | } |
1982 | } |
2113 | } |
1983 | |
2114 | |
1984 | sub player_window { |
2115 | sub make_playerbook { |
1985 | my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
2116 | my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
1986 | x => "center", |
2117 | x => "center", |
1987 | y => "center", |
2118 | y => "center", |
1988 | force_w => $WIDTH * 9/10, |
2119 | force_w => $WIDTH * 9/10, |
1989 | force_h => $HEIGHT * 9/10, |
2120 | force_h => $HEIGHT * 9/10, |
… | |
… | |
2023 | "License, Author and Source info for media sent by the server."); |
2154 | "License, Author and Source info for media sent by the server."); |
2024 | |
2155 | |
2025 | $ntb->set_current_page ($INVENTORY_PAGE); |
2156 | $ntb->set_current_page ($INVENTORY_PAGE); |
2026 | |
2157 | |
2027 | $plwin->add ($ntb); |
2158 | $plwin->add ($ntb); |
2028 | $plwin |
|
|
2029 | } |
2159 | } |
2030 | |
2160 | |
2031 | sub keyboard_setup { |
2161 | sub keyboard_setup { |
2032 | DC::Macro::keyboard_setup |
2162 | DC::Macro::keyboard_setup |
2033 | } |
2163 | } |
2034 | |
2164 | |
2035 | sub help_window { |
2165 | sub make_help_window { |
2036 | my $win = new DC::UI::Toplevel |
2166 | my $win = new DC::UI::Toplevel |
2037 | x => 'center', |
2167 | x => 'center', |
2038 | y => 'center', |
2168 | y => 'center', |
2039 | z => 4, |
2169 | z => 4, |
2040 | name => 'doc_browser', |
2170 | name => 'doc_browser', |
… | |
… | |
2129 | |
2259 | |
2130 | $load_node->((DC::Pod::find @path)[0]); |
2260 | $load_node->((DC::Pod::find @path)[0]); |
2131 | $win->show; |
2261 | $win->show; |
2132 | }; |
2262 | }; |
2133 | |
2263 | |
2134 | $win |
2264 | $HELP_WINDOW = $win; |
2135 | } |
|
|
2136 | |
|
|
2137 | sub open_string_query { |
|
|
2138 | my ($title, $cb, $txt, $tooltip) = @_; |
|
|
2139 | my $dialog = new DC::UI::Toplevel |
|
|
2140 | x => "center", |
|
|
2141 | y => "center", |
|
|
2142 | z => 50, |
|
|
2143 | force_w => $WIDTH * 4/5, |
|
|
2144 | title => $title; |
|
|
2145 | |
|
|
2146 | $dialog->add ( |
|
|
2147 | my $e = new DC::UI::Entry |
|
|
2148 | on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
|
|
2149 | on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
|
|
2150 | tooltip => $tooltip |
|
|
2151 | ); |
|
|
2152 | |
|
|
2153 | $e->grab_focus; |
|
|
2154 | $e->set_text ($txt) if $txt; |
|
|
2155 | $dialog->show; |
|
|
2156 | } |
2265 | } |
2157 | |
2266 | |
2158 | sub open_quit_dialog { |
2267 | sub open_quit_dialog { |
2159 | unless ($QUIT_DIALOG) { |
2268 | unless ($QUIT_DIALOG) { |
2160 | $QUIT_DIALOG = new DC::UI::Toplevel |
2269 | $QUIT_DIALOG = new DC::UI::Toplevel |
… | |
… | |
2193 | |
2302 | |
2194 | $QUIT_DIALOG->show; |
2303 | $QUIT_DIALOG->show; |
2195 | $QUIT_DIALOG->grab_focus; |
2304 | $QUIT_DIALOG->grab_focus; |
2196 | } |
2305 | } |
2197 | |
2306 | |
|
|
2307 | sub make_menubar { |
|
|
2308 | $MENUFRAME = new DC::UI::Toplevel |
|
|
2309 | border => 0, |
|
|
2310 | force_x => 0, |
|
|
2311 | force_y => 0, |
|
|
2312 | force_w => $::WIDTH, |
|
|
2313 | child => ($MENUBAR = new DC::UI::HBox), |
|
|
2314 | ; |
|
|
2315 | |
|
|
2316 | $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); |
|
|
2317 | |
|
|
2318 | # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
|
|
2319 | make_gauge_window->show; |
|
|
2320 | |
|
|
2321 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
|
|
2322 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
|
|
2323 | |
|
|
2324 | make_playerbook; |
|
|
2325 | |
|
|
2326 | $MENUPOPUP = DC::UI::Menu->new (items => [ |
|
|
2327 | ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], |
|
|
2328 | ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], |
|
|
2329 | ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], |
|
|
2330 | ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], |
|
|
2331 | ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], |
|
|
2332 | ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], |
|
|
2333 | ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], |
|
|
2334 | ["Quit…" , sub { |
|
|
2335 | if ($CONN) { |
|
|
2336 | open_quit_dialog; |
|
|
2337 | } else { |
|
|
2338 | EV::unloop EV::UNLOOP_ALL; |
|
|
2339 | } |
|
|
2340 | }], |
|
|
2341 | ]); |
|
|
2342 | |
|
|
2343 | $BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
|
|
2344 | tooltip => "Shows the main menu", |
|
|
2345 | on_button_down => sub { |
|
|
2346 | my ($self, $ev) = @_; |
|
|
2347 | local $ev->{x} = 0; |
|
|
2348 | local $ev->{y} = 0; |
|
|
2349 | $MENUPOPUP->popup ($ev); |
|
|
2350 | }, |
|
|
2351 | ); |
|
|
2352 | |
|
|
2353 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
|
|
2354 | padding_x => 6, |
|
|
2355 | padding_y => 3, |
|
|
2356 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
|
|
2357 | template => " Exp: 888,888,888,888 (lvl 188) ", |
|
|
2358 | ); |
|
|
2359 | |
|
|
2360 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
|
|
2361 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
|
|
2362 | . "will automatically pick up items as defined by your item pickup settings " |
|
|
2363 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
|
|
2364 | . "disable autopickup by disabling this checkbox.", |
|
|
2365 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
|
|
2366 | on_changed => sub { |
|
|
2367 | my ($self, $value) = @_; |
|
|
2368 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
|
|
2369 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
|
|
2370 | $CONN->send_pickup ($CFG->{pickup}) |
|
|
2371 | if $CONN; |
|
|
2372 | }, |
|
|
2373 | ); |
|
|
2374 | |
|
|
2375 | $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress |
|
|
2376 | c_rescale => 1, |
|
|
2377 | padding_x => 6, |
|
|
2378 | padding_y => 3, |
|
|
2379 | force_w => $::WIDTH * 0.2, |
|
|
2380 | tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
|
|
2381 | template => "two handed weapons 99%", |
|
|
2382 | ); |
|
|
2383 | |
|
|
2384 | $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
|
|
2385 | expand => 1, |
|
|
2386 | align => 1, can_hover => 1, can_events => 1, |
|
|
2387 | text => "Range and Combat Slots", |
|
|
2388 | tooltip => "#stat_ranged", |
|
|
2389 | ); |
|
|
2390 | |
|
|
2391 | $MENUFRAME->show; |
|
|
2392 | } |
|
|
2393 | |
|
|
2394 | sub open_string_query { |
|
|
2395 | my ($title, $cb, $txt, $tooltip) = @_; |
|
|
2396 | my $dialog = new DC::UI::Toplevel |
|
|
2397 | x => "center", |
|
|
2398 | y => "center", |
|
|
2399 | z => 50, |
|
|
2400 | force_w => $WIDTH * 4/5, |
|
|
2401 | title => $title; |
|
|
2402 | |
|
|
2403 | $dialog->add ( |
|
|
2404 | my $e = new DC::UI::Entry |
|
|
2405 | on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
|
|
2406 | on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
|
|
2407 | tooltip => $tooltip |
|
|
2408 | ); |
|
|
2409 | |
|
|
2410 | $e->grab_focus; |
|
|
2411 | $e->set_text ($txt) if $txt; |
|
|
2412 | $dialog->show; |
|
|
2413 | } |
|
|
2414 | |
2198 | sub show_tip_of_the_day { |
2415 | sub show_tip_of_the_day { |
2199 | # find all tips |
2416 | # find all tips |
2200 | my @tod = DC::Pod::find tip_of_the_day => "*"; |
2417 | my @tod = DC::Pod::find tip_of_the_day => "*"; |
2201 | |
2418 | |
2202 | DC::DB::get state => "tip_of_the_day", sub { |
2419 | DC::DB::get state => "tip_of_the_day", sub { |
… | |
… | |
2247 | |
2464 | |
2248 | $dialog->show; |
2465 | $dialog->show; |
2249 | }; |
2466 | }; |
2250 | } |
2467 | } |
2251 | |
2468 | |
2252 | sub sdl_init { |
|
|
2253 | DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE |
|
|
2254 | and die "SDL::Init failed!\n"; |
|
|
2255 | } |
|
|
2256 | |
|
|
2257 | sub video_init { |
2469 | sub video_init { |
2258 | DC::set_theme $CFG->{uitheme}; |
2470 | DC::set_theme $CFG->{uitheme}; |
2259 | |
2471 | |
2260 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2472 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2261 | $SDL_REINIT = 0; |
2473 | $SDL_REINIT = 0; |
… | |
… | |
2320 | |
2532 | |
2321 | $DEBUG_STATUS = new DC::UI::Label |
2533 | $DEBUG_STATUS = new DC::UI::Label |
2322 | padding => 0, |
2534 | padding => 0, |
2323 | z => 100, |
2535 | z => 100, |
2324 | force_x => "max", |
2536 | force_x => "max", |
2325 | force_y => 0; |
2537 | force_y => 20; |
2326 | $DEBUG_STATUS->show; |
2538 | $DEBUG_STATUS->show; |
2327 | |
2539 | |
2328 | $STATUSBOX = new DC::UI::Statusbox; |
2540 | $STATUSBOX = new DC::UI::Statusbox; |
2329 | |
2541 | |
2330 | $MODBOX = new DC::UI::Label |
2542 | $MODBOX = new DC::UI::Label |
… | |
… | |
2341 | |
2553 | |
2342 | (new DC::UI::Frame |
2554 | (new DC::UI::Frame |
2343 | bg => [0, 0, 0, 0.4], |
2555 | bg => [0, 0, 0, 0.4], |
2344 | force_x => 0, |
2556 | force_x => 0, |
2345 | force_y => "max", |
2557 | force_y => "max", |
2346 | child => (my $LR = new DC::UI::VBox), |
2558 | child => (my $LL = new DC::UI::VBox), |
2347 | )->show; |
2559 | )->show; |
2348 | |
2560 | |
2349 | $LR->add ($STATUSBOX); |
2561 | $LL->add ($STATUSBOX); |
2350 | $LR->add ($MODBOX); |
2562 | $LL->add ($MODBOX); |
2351 | $LR->add (new DC::UI::Label |
2563 | $LL->add (new DC::UI::Label |
2352 | align => 0, |
2564 | align => 0, |
2353 | markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
2565 | markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
2354 | fontsize => 0.5, |
2566 | fontsize => 0.5, |
2355 | fg => [1, 1, 0, 0.7], |
2567 | fg => [1, 1, 0, 0.7], |
2356 | ); |
2568 | ); |
2357 | |
2569 | |
2358 | DC::UI::Toplevel->new ( |
2570 | DC::UI::Toplevel->new ( |
2359 | title => "Minimap", |
2571 | title => "Minimap", |
2360 | name => "mapmap", |
2572 | name => "mapmap", |
2361 | x => 0, |
2573 | x => 0, |
2362 | y => $FONTSIZE + 8, |
2574 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2363 | border_bg => [1, 1, 1, 192/255], |
2575 | border_bg => [1, 1, 1, 192/255], |
2364 | bg => [1, 1, 1, 0], |
2576 | bg => [1, 1, 1, 0], |
2365 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2577 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2366 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2578 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2367 | ), |
2579 | ), |
… | |
… | |
2396 | $METASERVER = metaserver_dialog; |
2608 | $METASERVER = metaserver_dialog; |
2397 | # the name is changed to not conflict with the older name as users could have hidden it |
2609 | # the name is changed to not conflict with the older name as users could have hidden it |
2398 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2610 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2399 | name => "message_window2", |
2611 | name => "message_window2", |
2400 | title => 'Messages', |
2612 | title => 'Messages', |
|
|
2613 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2401 | force_w => $::WIDTH * 0.6, |
2614 | force_w => $::WIDTH * 0.6, |
2402 | force_h => $::HEIGHT * 0.25, |
2615 | force_h => $::HEIGHT * 0.25, |
2403 | ; |
2616 | ; |
2404 | |
2617 | |
2405 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2618 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2425 | . "After pressing the combo the binding will be saved automatically and the " |
2638 | . "After pressing the combo the binding will be saved automatically and the " |
2426 | . "binding editor closes"); |
2639 | . "binding editor closes"); |
2427 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2640 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2428 | "Some debuggin' options. Do not ask."); |
2641 | "Some debuggin' options. Do not ask."); |
2429 | |
2642 | |
2430 | $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top |
2643 | make_help_window; |
|
|
2644 | make_menubar; |
2431 | |
2645 | |
2432 | $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, |
|
|
2433 | tooltip => "Toggles a dialog where you can configure all aspects of this client."); |
|
|
2434 | |
|
|
2435 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
|
|
2436 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
|
|
2437 | |
|
|
2438 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
|
|
2439 | |
|
|
2440 | $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, |
|
|
2441 | tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); |
|
|
2442 | |
|
|
2443 | $BUTTONBAR->add (new DC::UI::Button |
|
|
2444 | text => "Save Config", |
|
|
2445 | tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", |
|
|
2446 | on_activate => sub { |
|
|
2447 | $::CFG->{layout} = DC::UI::get_layout; |
|
|
2448 | DC::write_cfg; |
|
|
2449 | status "Configuration Saved"; |
|
|
2450 | 0 |
|
|
2451 | }, |
|
|
2452 | ); |
|
|
2453 | |
|
|
2454 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
|
|
2455 | tooltip => "View Documentation"); |
|
|
2456 | |
|
|
2457 | $BUTTONBAR->add (new DC::UI::Button |
|
|
2458 | text => "Quit", |
|
|
2459 | tooltip => "Terminates the program", |
|
|
2460 | on_activate => sub { |
|
|
2461 | if ($CONN) { |
|
|
2462 | open_quit_dialog; |
|
|
2463 | } else { |
|
|
2464 | EV::unloop EV::UNLOOP_ALL; |
|
|
2465 | } |
|
|
2466 | 0 |
|
|
2467 | }, |
|
|
2468 | ); |
|
|
2469 | |
|
|
2470 | $BUTTONBAR->show; |
|
|
2471 | $SETUP_DIALOG->show; |
2646 | $SETUP_DIALOG->show; |
2472 | $MESSAGE_WINDOW->show; |
2647 | $MESSAGE_WINDOW->show; |
2473 | } |
2648 | } |
2474 | |
2649 | |
2475 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2650 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2476 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2651 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2477 | |
2652 | |
2478 | $CAVEAT_LABEL->set_text ("None :)"); |
2653 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2654 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2655 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2479 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2656 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2480 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2657 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2481 | |
2658 | |
2482 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2659 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2483 | } |
2660 | } |
… | |
… | |
2493 | my $animate_timer; |
2670 | my $animate_timer; |
2494 | |
2671 | |
2495 | my $fps = 9; |
2672 | my $fps = 9; |
2496 | |
2673 | |
2497 | sub force_refresh { |
2674 | sub force_refresh { |
2498 | if ($ENV{CFPLUS_DEBUG} & 4) { |
2675 | if ($DELIANTRA_DEBUG & 4) { |
2499 | $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2676 | $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2500 | debug sprintf "%3.2f", $fps; |
2677 | debug sprintf "%3.2f", $fps; |
2501 | } |
2678 | } |
2502 | |
2679 | |
2503 | undef $WANT_REFRESH; |
2680 | undef $WANT_REFRESH; |
… | |
… | |
2511 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2688 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2512 | |
2689 | |
2513 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2690 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2514 | $NOW = EV::now; |
2691 | $NOW = EV::now; |
2515 | |
2692 | |
2516 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2693 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2517 | for DC::poll_events; |
2694 | for DC::poll_events; |
2518 | |
2695 | |
2519 | if (%animate_object) { |
2696 | if (%animate_object) { |
2520 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2697 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2521 | $WANT_REFRESH = 1; |
2698 | $WANT_REFRESH = 1; |
… | |
… | |
2533 | sub animation_stop { |
2710 | sub animation_stop { |
2534 | my ($widget) = @_; |
2711 | my ($widget) = @_; |
2535 | delete $animate_object{$widget}; |
2712 | delete $animate_object{$widget}; |
2536 | } |
2713 | } |
2537 | |
2714 | |
2538 | %SDL_CB = ( |
|
|
2539 | DC::SDL_QUIT => sub { |
2715 | $SDL_CB[DC::SDL_QUIT] = sub { |
2540 | crash "SDL_QUIT"; |
2716 | crash "SDL_QUIT"; |
2541 | EV::unloop EV::UNLOOP_ALL; |
2717 | EV::unloop EV::UNLOOP_ALL; |
2542 | }, |
2718 | }; |
2543 | DC::SDL_VIDEORESIZE => sub { |
2719 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2544 | }, |
|
|
2545 | DC::SDL_VIDEOEXPOSE => sub { |
2720 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2546 | DC::UI::full_refresh; |
2721 | DC::UI::full_refresh; |
2547 | }, |
2722 | }; |
2548 | DC::SDL_ACTIVEEVENT => sub { |
2723 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2549 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2724 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2550 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2725 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2551 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2726 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2552 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2727 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2553 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2728 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2554 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2729 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2555 | }, |
2730 | }; |
2556 | DC::SDL_KEYDOWN => sub { |
2731 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2557 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2732 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2558 | # alt-enter |
2733 | # alt-enter |
2559 | video_shutdown; |
2734 | video_shutdown; |
2560 | $FULLSCREEN_ENABLE->toggle; |
2735 | $FULLSCREEN_ENABLE->toggle; |
2561 | video_init; |
2736 | video_init; |
2562 | } else { |
2737 | } else { |
2563 | &DC::UI::feed_sdl_key_down_event; |
2738 | &DC::UI::feed_sdl_key_down_event; |
2564 | } |
2739 | } |
2565 | update_modbox; |
2740 | update_modbox; |
2566 | }, |
2741 | }; |
2567 | DC::SDL_KEYUP => sub { |
2742 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2568 | &DC::UI::feed_sdl_key_up_event; |
2743 | &DC::UI::feed_sdl_key_up_event; |
2569 | update_modbox; |
2744 | update_modbox; |
2570 | }, |
2745 | }; |
2571 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2746 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2572 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2747 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2573 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2748 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2574 | DC::SDL_USEREVENT => sub { |
2749 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2575 | if ($_[0]{code} == 1) { |
2750 | if ($_[0]{code} == 1) { |
2576 | audio_channel_finished $_[0]{data1}; |
2751 | audio_channel_finished $_[0]{data1}; |
2577 | } elsif ($_[0]{code} == 0) { |
2752 | } elsif ($_[0]{code} == 0) { |
2578 | audio_music_finished; |
2753 | audio_music_finished; |
2579 | } |
|
|
2580 | }, |
2754 | } |
2581 | ); |
2755 | }; |
2582 | |
2756 | |
2583 | ############################################################################# |
2757 | ############################################################################# |
2584 | |
2758 | |
2585 | $SIG{INT} = $SIG{TERM} = sub { |
2759 | $SIG{INT} = $SIG{TERM} = sub { |
2586 | EV::unloop; |
2760 | EV::unloop; |
2587 | #d# TODO calling exit here hangs the process in some futex |
2761 | #d# TODO calling exit here hangs the process in some futex |
2588 | }; |
2762 | }; |
2589 | |
2763 | |
2590 | # due to mac os x + sdl combined briandamage, we need this contortion |
2764 | # due to mac os x + sdl combined braindamage, we need this contortion |
2591 | sub main { |
2765 | sub main { |
2592 | { |
2766 | { |
2593 | DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
2767 | DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
2594 | |
2768 | |
2595 | if (-e "$Deliantra::VARDIR/client.cf") { |
2769 | if (-e "$Deliantra::VARDIR/client.cf") { |
… | |
… | |
2612 | DC::DB::open_db; |
2786 | DC::DB::open_db; |
2613 | |
2787 | |
2614 | DC::UI::set_layout ($::CFG->{layout}); |
2788 | DC::UI::set_layout ($::CFG->{layout}); |
2615 | |
2789 | |
2616 | my %DEF_CFG = ( |
2790 | my %DEF_CFG = ( |
|
|
2791 | config_autosave => 1, |
2617 | sdl_mode => undef, |
2792 | sdl_mode => undef, |
2618 | fullscreen => 1, |
2793 | fullscreen => 1, |
2619 | fast => 0, |
2794 | fast => 0, |
2620 | force_opengl11 => undef, |
2795 | force_opengl11 => undef, |
2621 | disable_alpha => 0, |
2796 | disable_alpha => 0, |
2622 | smooth_movement => 1, |
2797 | smooth_movement => 1, |
|
|
2798 | smooth_transitions => 1, |
2623 | texture_compression => 1, |
2799 | texture_compression => 1, |
2624 | map_scale => 1, |
2800 | map_scale => 1, |
2625 | fow_enable => 1, |
2801 | fow_enable => 1, |
2626 | fow_intensity => 0, |
2802 | fow_intensity => 0, |
|
|
2803 | fow_texture => 0, |
2627 | map_smoothing => 1, |
2804 | map_smoothing => 1, |
2628 | gui_fontsize => 1, |
2805 | gui_fontsize => 1, |
2629 | log_fontsize => 0.7, |
2806 | log_fontsize => 0.7, |
2630 | gauge_fontsize => 1, |
2807 | gauge_fontsize => 1, |
2631 | gauge_size => 0.35, |
2808 | gauge_size => 0.35, |
… | |
… | |
2639 | effects_enable => 1, |
2816 | effects_enable => 1, |
2640 | effects_volume => 1, |
2817 | effects_volume => 1, |
2641 | bgm_enable => 1, |
2818 | bgm_enable => 1, |
2642 | bgm_volume => 0.5, |
2819 | bgm_volume => 0.5, |
2643 | output_rate => "", |
2820 | output_rate => "", |
2644 | pickup => 0, |
2821 | pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
2645 | inv_sort => "mtime", |
2822 | inv_sort => "mtime", |
2646 | default => "profile", # default profile |
2823 | default => "profile", # default profile |
2647 | show_tips => 1, |
2824 | show_tips => 1, |
2648 | logview_max_par => 1000, |
2825 | logview_max_par => 1000, |
2649 | shift_fire_stop => 0, |
2826 | shift_fire_stop => 0, |
2650 | uitheme => "wood", |
2827 | uitheme => "wood", |
2651 | ); |
2828 | map_shift_x => -24, # arbitrary |
|
|
2829 | map_shift_y => +24, # arbitrary |
2652 | |
2830 | ); |
|
|
2831 | |
2653 | while (my ($k, $v) = each %DEF_CFG) { |
2832 | while (my ($k, $v) = each %DEF_CFG) { |
2654 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2833 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2655 | } |
2834 | } |
2656 | |
2835 | |
2657 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2836 | my @args = @ARGV; |
|
|
2837 | |
|
|
2838 | # OS X passes some process serial number of other shit. they |
|
|
2839 | # could have used an env var or any other sane mechanism. but |
|
|
2840 | # would it be os x then? no... |
|
|
2841 | shift @args if $args[0] =~ /^-psn_/; |
|
|
2842 | |
|
|
2843 | my $profile = 'default'; |
|
|
2844 | |
|
|
2845 | for (my $i = 0; $i < @args; $i++) { |
|
|
2846 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2847 | $profile = $args[$i + 1]; |
|
|
2848 | splice @args, $i, 2, (); |
|
|
2849 | $i = 0; |
|
|
2850 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2851 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2852 | exit 0; |
|
|
2853 | } |
|
|
2854 | } |
|
|
2855 | |
|
|
2856 | $CFG->{profile}{$profile} ||= {}; |
2658 | $PROFILE = $CFG->{profile}{default}; |
2857 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2858 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2859 | |
|
|
2860 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2861 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2862 | $PROFILE->{password} = $args[2] if @args > 2; |
2659 | |
2863 | |
2660 | # convert old bindings (only default profile matters) |
2864 | # convert old bindings (only default profile matters) |
2661 | if (my $bindings = delete $PROFILE->{bindings}) { |
2865 | if (my $bindings = delete $PROFILE->{bindings}) { |
2662 | while (my ($mod, $syms) = each %$bindings) { |
2866 | while (my ($mod, $syms) = each %$bindings) { |
2663 | while (my ($sym, $cmds) = each %$syms) { |
2867 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2667 | }; |
2871 | }; |
2668 | } |
2872 | } |
2669 | } |
2873 | } |
2670 | } |
2874 | } |
2671 | |
2875 | |
2672 | sdl_init; |
2876 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2877 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
2673 | |
2878 | |
2674 | { |
2879 | { |
2675 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2880 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2676 | DejaVuSans.ttf |
2881 | DejaVuSans.ttf |
2677 | DejaVuSansMono.ttf |
2882 | DejaVuSansMono.ttf |
… | |
… | |
2679 | DejaVuSansMono-Bold.ttf |
2884 | DejaVuSansMono-Bold.ttf |
2680 | DejaVuSans-Oblique.ttf |
2885 | DejaVuSans-Oblique.ttf |
2681 | DejaVuSansMono-Oblique.ttf |
2886 | DejaVuSansMono-Oblique.ttf |
2682 | DejaVuSans-BoldOblique.ttf |
2887 | DejaVuSans-BoldOblique.ttf |
2683 | DejaVuSansMono-BoldOblique.ttf |
2888 | DejaVuSansMono-BoldOblique.ttf |
|
|
2889 | mona.ttf |
2684 | ); |
2890 | ); |
2685 | |
2891 | |
2686 | DC::add_font $_ for @fonts; |
2892 | DC::add_font $_ for @fonts; |
2687 | |
2893 | |
2688 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2894 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2689 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2895 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2690 | |
2896 | |
2691 | $FONT_PROP->make_default; |
2897 | $FONT_PROP->make_default; |
2692 | |
2898 | |
… | |
… | |
2704 | # } |
2910 | # } |
2705 | # my $t2 = Time::HiRes::time; |
2911 | # my $t2 = Time::HiRes::time; |
2706 | # warn $t2-$t1; |
2912 | # warn $t2-$t1; |
2707 | # } |
2913 | # } |
2708 | |
2914 | |
2709 | video_init; |
2915 | DC::IMG_Init; video_init; |
2710 | audio_init; |
2916 | DC::Mix_Init; audio_init; |
2711 | } |
2917 | } |
2712 | |
2918 | |
2713 | show_tip_of_the_day if $CFG->{show_tips}; |
2919 | show_tip_of_the_day if $CFG->{show_tips}; |
2714 | |
2920 | |
2715 | our $STARTUP_CANCEL = EV::idle sub { |
2921 | our $STARTUP_CANCEL = EV::idle sub { |
2716 | undef $::STARTUP_CANCEL; |
2922 | undef $::STARTUP_CANCEL; |
2717 | $startup_done->(); |
2923 | $startup_done->(); |
2718 | }; |
2924 | }; |
2719 | |
2925 | |
|
|
2926 | debug_toggle 0; |
|
|
2927 | |
2720 | delete $SIG{__DIE__}; |
2928 | delete $SIG{__DIE__}; |
2721 | EV::loop; |
2929 | EV::loop; |
2722 | |
2930 | |
|
|
2931 | DC::write_cfg if $CFG->{config_autosave}; |
|
|
2932 | |
2723 | #video_shutdown; |
2933 | #video_shutdown; |
2724 | #audio_shutdown; |
2934 | #audio_shutdown; |
|
|
2935 | |
2725 | DC::OpenGL::quit; |
2936 | DC::OpenGL::quit; |
2726 | DC::SDL_Quit; |
2937 | DC::SDL_Quit; |
2727 | DC::DB::Server::stop; |
2938 | DC::DB::Server::stop; |
2728 | } |
2939 | } |
2729 | |
2940 | |
… | |
… | |
2733 | |
2944 | |
2734 | deliantra - A Deliantra MORPG game client |
2945 | deliantra - A Deliantra MORPG game client |
2735 | |
2946 | |
2736 | =head1 SYNOPSIS |
2947 | =head1 SYNOPSIS |
2737 | |
2948 | |
2738 | Just run it - no commandline arguments are supported. |
2949 | deliantra [--profile name] [host [user [password]]] |
|
|
2950 | deliantra --help |
2739 | |
2951 | |
2740 | =head1 USAGE |
2952 | =head1 USAGE |
2741 | |
2953 | |
2742 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2954 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2743 | be used in fullscreen mode and interactively. |
2955 | is supposed to be used in fullscreen mode and interactively. |
2744 | |
2956 | |
2745 | =head1 DEBUGGING |
2957 | =head1 DEBUGGING |
2746 | |
2958 | |
2747 | |
|
|
2748 | CFPLUS_DEBUG - environment variable |
2959 | DELIANTRA_DEBUG - environment variable |
2749 | |
2960 | |
2750 | 1 draw borders around widgets |
2961 | 1 draw borders around widgets |
2751 | 2 add low-level widget info to tooltips |
2962 | 2 add low-level widget info to tooltips |
2752 | 4 show fps |
2963 | 4 show fps |
2753 | 8 suppress tooltips |
2964 | 8 suppress tooltips |
|
|
2965 | 16 show bandwidth downstream |
2754 | |
2966 | |
2755 | =head1 AUTHOR |
2967 | =head1 AUTHOR |
2756 | |
2968 | |
2757 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2969 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2758 | |
2970 | |