… | |
… | |
17 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
17 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
18 | } |
18 | } |
19 | |
19 | |
20 | require Win32::GUI::SplashScreen; |
20 | require Win32::GUI::SplashScreen; |
21 | |
21 | |
|
|
22 | # initialise the resolver now, as vista forces us back to the desktop |
|
|
23 | # when doing this. |
|
|
24 | use AnyEvent::DNS (); |
|
|
25 | AnyEvent::DNS::resolver; |
|
|
26 | |
22 | Win32::GUI::SplashScreen::Show ( |
27 | Win32::GUI::SplashScreen::Show ( |
23 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
28 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
24 | ); |
29 | ); |
25 | |
30 | |
26 | $startup_done = sub { |
31 | $startup_done = sub { |
27 | Win32::GUI::SplashScreen::Done (1); |
32 | Win32::GUI::SplashScreen::Done (1); |
28 | }; |
33 | }; |
29 | } |
34 | } |
30 | } |
35 | } |
31 | |
36 | |
32 | use strict; |
37 | use common::sense; |
33 | use utf8; |
|
|
34 | |
38 | |
35 | use Carp 'verbose'; |
39 | use Carp 'verbose'; |
36 | |
40 | |
37 | # do things only needed for single-binary version (par) |
41 | # do things only needed for single-binary version (par) |
38 | BEGIN { |
42 | BEGIN { |
… | |
… | |
51 | |
55 | |
52 | if ($^O eq "MSWin32") { |
56 | if ($^O eq "MSWin32") { |
53 | # pango is relocatable on win32 |
57 | # pango is relocatable on win32 |
54 | } else { |
58 | } else { |
55 | # OS X |
59 | # OS X |
56 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
57 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
58 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
60 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
59 | $ENV{DYLD_LIBRARY_PATH} = $root; |
61 | $ENV{DYLD_LIBRARY_PATH} = $root; |
60 | chdir $root; # for pango modules, maybe other things |
62 | chdir $root; # for pango modules, maybe other things |
61 | } |
63 | } |
62 | |
64 | |
63 | unshift @INC, $root; |
65 | unshift @INC, $root; |
64 | } |
66 | } |
65 | } |
67 | } |
66 | |
68 | |
67 | # prepend private library directory |
69 | # prepend private library directory and prepare env |
68 | BEGIN { |
70 | BEGIN { |
69 | for (grep !ref, @INC) { |
71 | for (grep !ref, @INC) { |
70 | my $path = "$_/Deliantra/Client/private"; |
72 | my $path = "$_/Deliantra/Client/private"; |
71 | if (-d $path) { |
73 | if (-d $path) { |
72 | unshift @INC, $path; |
74 | unshift @INC, $path; |
… | |
… | |
86 | |
88 | |
87 | use Deliantra; |
89 | use Deliantra; |
88 | use Deliantra::Protocol::Constants; |
90 | use Deliantra::Protocol::Constants; |
89 | |
91 | |
90 | use AnyEvent::Util (); |
92 | use AnyEvent::Util (); |
91 | use AnyEvent::DNS; |
|
|
92 | use AnyEvent::Socket (); |
93 | use AnyEvent::Socket (); |
|
|
94 | use AnyEvent::DNS (); |
93 | |
95 | |
94 | use Compress::LZF; |
96 | use Compress::LZF; |
95 | use JSON::XS; |
97 | use JSON::XS; |
96 | |
98 | |
97 | use DC; |
99 | use DC; |
… | |
… | |
125 | |
127 | |
126 | $SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
128 | $SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
127 | $SIG{PIPE} = 'IGNORE'; |
129 | $SIG{PIPE} = 'IGNORE'; |
128 | |
130 | |
129 | $EV::DIED = sub { |
131 | $EV::DIED = sub { |
130 | crash "CRASH/EV::DIED: $@" => 1; |
132 | crash "CRASH/EV::DIED: $@" => 0; |
131 | DC::fatal Carp::longmess $@; |
133 | DC::fatal Carp::longmess $@; |
132 | }; |
134 | }; |
133 | |
135 | |
134 | my $MAX_FPS = 60; |
136 | my $MAX_FPS = 60; |
|
|
137 | |
|
|
138 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
135 | |
139 | |
136 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
137 | |
141 | |
138 | our $LAST_REFRESH; |
142 | our $LAST_REFRESH; |
139 | our $NOW; |
143 | our $NOW; |
… | |
… | |
161 | |
165 | |
162 | our $MAP; |
166 | our $MAP; |
163 | our $MAPMAP; |
167 | our $MAPMAP; |
164 | our $MAPWIDGET; |
168 | our $MAPWIDGET; |
165 | our $COMPLETER; |
169 | our $COMPLETER; |
166 | our $BUTTONBAR; |
170 | our $MENUFRAME; # the rectangle at the top |
|
|
171 | our $MENUBAR; # the hbox at the top |
|
|
172 | our $MENUPOPUP; |
|
|
173 | our $BUTTONBAR; # the menu buttons |
167 | our $METASERVER; |
174 | our $METASERVER; |
168 | our $LOGIN_BUTTON; |
175 | our $LOGIN_BUTTON; |
169 | our $QUIT_DIALOG; |
176 | our $QUIT_DIALOG; |
170 | our $HOST_ENTRY; |
177 | our $HOST_ENTRY; |
171 | our $FULLSCREEN_ENABLE; |
178 | our $FULLSCREEN_ENABLE; |
… | |
… | |
197 | our $FLOORBOX; |
204 | our $FLOORBOX; |
198 | our $GAUGES; |
205 | our $GAUGES; |
199 | our $STATWIDS; |
206 | our $STATWIDS; |
200 | |
207 | |
201 | our $SDL_ACTIVE; |
208 | our $SDL_ACTIVE; |
202 | our %SDL_CB; |
209 | our @SDL_CB; |
203 | |
210 | |
204 | our $ALT_ENTER_MESSAGE; |
211 | our $ALT_ENTER_MESSAGE; |
205 | our $STATUSBOX; |
212 | our $STATUSBOX; |
206 | our $MODBOX; |
213 | our $MODBOX; |
207 | our $DEBUG_STATUS; |
214 | our $DEBUG_STATUS; |
… | |
… | |
215 | # write a crash message blockingly to the socket, if possible |
222 | # write a crash message blockingly to the socket, if possible |
216 | # this is a bit too complicated for my tastes, but it was easy. |
223 | # this is a bit too complicated for my tastes, but it was easy. |
217 | *crash = sub($;$) { |
224 | *crash = sub($;$) { |
218 | my ($msg, $backtrace) = @_; |
225 | my ($msg, $backtrace) = @_; |
219 | |
226 | |
|
|
227 | warn $msg; |
|
|
228 | |
220 | return unless $CONN; |
229 | return unless $CONN; |
221 | |
230 | |
222 | my $fh = $CONN->{fh} |
231 | my $fh = $CONN->{fh} |
223 | or return; |
232 | or return; |
224 | |
233 | |
… | |
… | |
234 | |
243 | |
235 | # backtrace as second step, in case it crashes, too |
244 | # backtrace as second step, in case it crashes, too |
236 | crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
245 | crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
237 | if $backtrace; |
246 | if $backtrace; |
238 | }; |
247 | }; |
|
|
248 | |
|
|
249 | sub clienterror($;$) { |
|
|
250 | my ($msg, $backtrace) = @_; |
|
|
251 | |
|
|
252 | warn $msg; |
|
|
253 | |
|
|
254 | return unless $CONN; |
|
|
255 | |
|
|
256 | $CONN->send_exti_msg (clientlog => $msg); |
|
|
257 | $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; |
|
|
258 | } |
239 | |
259 | |
240 | ############################################################################# |
260 | ############################################################################# |
241 | |
261 | |
242 | sub status { |
262 | sub status { |
243 | $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
263 | $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
… | |
… | |
325 | or return; |
345 | or return; |
326 | |
346 | |
327 | $meta->{data} |
347 | $meta->{data} |
328 | or return; |
348 | or return; |
329 | |
349 | |
330 | # if its a jingle, play it as ambient music |
350 | # if it's a jingle, play it as ambient music |
331 | if ($meta->{data}{jingle}) { |
351 | if ($meta->{data}{jingle}) { |
332 | if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
352 | if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
333 | push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue |
353 | push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue |
334 | &audio_music_push ($face); |
354 | &audio_music_push ($face); |
335 | } |
355 | } |
336 | } else { |
356 | } else { |
337 | # fetch from database |
357 | # fetch from database |
338 | DC::DB::get res_data => $meta->{name}, sub { |
358 | DC::DB::get res_data => $meta->{name}, sub { |
339 | my $rwops = new DC::RW $_[0]; |
359 | my $rwops = new DC::RW $_[0]; |
340 | my $chunk = new DC::MixChunk $rwops |
360 | my $chunk = new DC::MixChunk $rwops |
341 | or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; |
361 | or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; |
342 | $chunk->volume (($meta->{data}{volume} || 1) * 128); |
362 | $chunk->volume (($meta->{data}{volume} || 1) * 128); |
343 | $AUDIO_CHUNK{$face} = $chunk; |
363 | $AUDIO_CHUNK{$face} = $chunk; |
344 | |
364 | |
345 | audio_sound_push ($face); |
365 | audio_sound_push ($face); |
346 | }; |
366 | }; |
… | |
… | |
393 | |
413 | |
394 | audio_music_update_volume; |
414 | audio_music_update_volume; |
395 | |
415 | |
396 | $MUSIC_PLAYING_DATA = \$_[0]; |
416 | $MUSIC_PLAYING_DATA = \$_[0]; |
397 | |
417 | |
|
|
418 | $meta->{path} or length $_[0] |
|
|
419 | or return clienterror "empty music face from res_data ($meta->{face})";#d# |
|
|
420 | |
398 | my $rwops = $meta->{path} |
421 | my $rwops = $meta->{path} |
399 | ? new_from_file DC::RW $meta->{path} |
422 | ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror |
400 | : new DC::RW $$MUSIC_PLAYING_DATA; |
423 | : new DC::RW $$MUSIC_PLAYING_DATA; |
401 | |
424 | |
402 | $MUSIC_PLAYER = new DC::MixMusic $rwops |
425 | $MUSIC_PLAYER = new DC::MixMusic $rwops |
403 | or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; |
426 | or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; |
404 | |
427 | |
405 | my $NOW = time; |
428 | my $NOW = time; |
406 | |
429 | |
407 | if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
430 | if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
408 | my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
431 | my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
… | |
… | |
517 | sub audio_tab_update; |
540 | sub audio_tab_update; |
518 | audio_tab_update; |
541 | audio_tab_update; |
519 | } |
542 | } |
520 | |
543 | |
521 | sub audio_shutdown { |
544 | sub audio_shutdown { |
|
|
545 | if ($SDL_MIXER) { |
|
|
546 | DC::MixMusic::halt; |
|
|
547 | DC::Mix_AllocateChannels 0; |
|
|
548 | } |
|
|
549 | |
522 | undef $MUSIC_PLAYER; |
550 | undef $MUSIC_PLAYER; |
523 | undef $MUSIC_PLAYING_META; |
551 | undef $MUSIC_PLAYING_META; |
524 | undef $MUSIC_PLAYING_DATA; |
552 | undef $MUSIC_PLAYING_DATA; |
525 | |
553 | |
526 | $MUSIC_WANT = []; |
554 | $MUSIC_WANT = []; |
… | |
… | |
794 | |
822 | |
795 | on_connect => sub { |
823 | on_connect => sub { |
796 | if ($_[0]) { |
824 | if ($_[0]) { |
797 | DC::lowdelay fileno $CONN->{fh}; |
825 | DC::lowdelay fileno $CONN->{fh}; |
798 | |
826 | |
799 | status "login successful"; |
827 | status "successfully connected to the server"; |
800 | } else { |
828 | } else { |
801 | undef $CONN; |
829 | undef $CONN; |
802 | status "unable to connect: $!"; |
830 | status "unable to connect: $!"; |
803 | stop_game(); |
831 | stop_game(); |
804 | } |
832 | } |
… | |
… | |
806 | ; |
834 | ; |
807 | } |
835 | } |
808 | |
836 | |
809 | sub start_game { |
837 | sub start_game { |
810 | status "logging in..."; |
838 | status "logging in..."; |
|
|
839 | |
|
|
840 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
841 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
842 | or return status "$server: unable to parse server address, try an empty field."; |
811 | |
843 | |
812 | $LOGIN_BUTTON->set_text ("Logout"); |
844 | $LOGIN_BUTTON->set_text ("Logout"); |
813 | $SETUP_DIALOG->hide; |
845 | $SETUP_DIALOG->hide; |
814 | |
|
|
815 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
816 | |
846 | |
817 | $MAP = new DC::Map; |
847 | $MAP = new DC::Map; |
818 | |
848 | |
819 | # hack to make SURE we find the IP address all right |
849 | # hack to make SURE we find the IP address all right |
820 | # can be removed once AnyEvent::DNS is proven stable. |
850 | # can be removed once AnyEvent::DNS is proven stable. |
821 | if ($host eq "gameserver.deliantra.net") { |
851 | if ($host eq "gameserver.deliantra.net") { |
822 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
852 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
823 | if ($_[0] ne "80.101.114.108") { # Perl |
853 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
854 | status "dns failure, trying differently"; |
|
|
855 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
856 | unless (defined $host) { |
824 | status "dns failure, using hardcoded address"; |
857 | status "dns failure, using hardcoded address"; |
825 | $host = "129.13.162.95"; |
858 | $host = "129.13.162.95"; |
|
|
859 | } |
826 | } |
860 | } |
827 | |
861 | |
828 | dc_connect $host, $port; |
862 | dc_connect $host, $port; |
829 | }; |
863 | }; |
830 | } else { |
864 | } else { |
… | |
… | |
897 | |
931 | |
898 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
932 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
899 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
933 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
900 | |
934 | |
901 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
935 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
|
|
936 | c_rescale => 1, |
902 | force_w => $WIDTH * 0.1, expand => 1, |
937 | force_w => $WIDTH * 0.1, expand => 1, |
903 | range => [ ($CFG->{sdl_mode}) x 3 ], |
938 | range => [ ($CFG->{sdl_mode}) x 3 ], |
904 | tooltip => $vidmode_tooltip); |
939 | tooltip => $vidmode_tooltip); |
905 | $hbox->add (my $mode_label = new DC::UI::Label |
940 | $hbox->add (my $mode_label = new DC::UI::Label |
906 | height => 0.8, template => "9999x9999@9+9", |
941 | height => 0.8, template => "9999x9999@9+9", |
… | |
… | |
998 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1033 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
999 | . "then disable this option. Changes take effect immdiately.", |
1034 | . "then disable this option. Changes take effect immdiately.", |
1000 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1035 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1001 | ); |
1036 | ); |
1002 | |
1037 | |
|
|
1038 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1039 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1040 | state => $CFG->{smooth_transitions}, |
|
|
1041 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1042 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1043 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1044 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1045 | ); |
|
|
1046 | |
|
|
1047 | |
1003 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1048 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1004 | $table->add_at (1, $row++, new DC::UI::Slider |
1049 | $table->add_at (1, $row++, new DC::UI::Slider |
1005 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1050 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1006 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1051 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1007 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1052 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1019 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1064 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1020 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1065 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1021 | state => $CFG->{fow_enable}, |
1066 | state => $CFG->{fow_enable}, |
1022 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1067 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1023 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1068 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1069 | ); |
|
|
1070 | |
|
|
1071 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1072 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1073 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1074 | bg => [0.3, 0.3, 0.2], |
|
|
1075 | force_w => 64, |
|
|
1076 | force_h => 64, |
|
|
1077 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1078 | on_activate => sub { |
|
|
1079 | my ($self) = @_; |
|
|
1080 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1081 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1082 | $MAPWIDGET->update; |
|
|
1083 | } |
1024 | ); |
1084 | ); |
1025 | |
1085 | |
1026 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1086 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1027 | $table->add_at (1, $row++, new DC::UI::Slider |
1087 | $table->add_at (1, $row++, new DC::UI::Slider |
1028 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1088 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1080 | |
1140 | |
1081 | my $text = !$freq |
1141 | my $text = !$freq |
1082 | ? "audio is off" |
1142 | ? "audio is off" |
1083 | : "audio is enabled\n" |
1143 | : "audio is enabled\n" |
1084 | . "frequency (Hz): $freq\n" |
1144 | . "frequency (Hz): $freq\n" |
1085 | . "channels: $chans"; |
1145 | . "channels: $chans\n" |
|
|
1146 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1147 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1086 | |
1148 | |
1087 | $AUDIO_INFO->set_text ($text); |
1149 | $AUDIO_INFO->set_text ($text); |
1088 | } |
1150 | } |
1089 | |
1151 | |
1090 | sub audio_setup { |
1152 | sub audio_setup { |
… | |
… | |
1230 | } |
1292 | } |
1231 | |
1293 | |
1232 | sub make_gauge_window { |
1294 | sub make_gauge_window { |
1233 | my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1295 | my $gh = int $HEIGHT * $CFG->{gauge_size}; |
1234 | |
1296 | |
1235 | my $win = new DC::UI::Frame ( |
1297 | $GAUGES->{win} = my $win = new DC::UI::Frame ( |
1236 | force_x => 0, |
1298 | force_x => 0, |
1237 | force_y => "max", |
1299 | force_y => "max", |
1238 | force_w => $WIDTH, |
1300 | force_w => $WIDTH, |
1239 | force_h => $gh, |
1301 | force_h => $gh, |
1240 | ); |
1302 | ); |
… | |
… | |
1256 | (new DC::UI::Empty expand => 1), |
1318 | (new DC::UI::Empty expand => 1), |
1257 | (my $hb = new DC::UI::HBox), |
1319 | (my $hb = new DC::UI::HBox), |
1258 | ], |
1320 | ], |
1259 | ); |
1321 | ); |
1260 | |
1322 | |
1261 | $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1323 | $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
1262 | $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1324 | $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
1263 | $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1325 | $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
1264 | $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1326 | $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
1265 | |
|
|
1266 | $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); |
|
|
1267 | $vbox->add (my $prg = new DC::UI::ExperienceProgress); |
|
|
1268 | $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); |
|
|
1269 | $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); |
|
|
1270 | |
|
|
1271 | $GAUGES = { |
|
|
1272 | exp => $exp, prg => $prg, sklprg => $sklprg, |
|
|
1273 | win => $win, range => $rng, |
|
|
1274 | hp => $hg, mana => $mg, grace => $gg, food => $fg, |
|
|
1275 | }; |
|
|
1276 | |
1327 | |
1277 | &set_gauge_window_fontsize; |
1328 | &set_gauge_window_fontsize; |
1278 | |
1329 | |
1279 | $win |
1330 | $win |
1280 | } |
1331 | } |
… | |
… | |
1621 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1672 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1622 | ); |
1673 | ); |
1623 | |
1674 | |
1624 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1675 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1625 | $table->add_at (1, 4, new DC::UI::Entry |
1676 | $table->add_at (1, 4, new DC::UI::Entry |
1626 | text => $CFG->{profile}{default}{user}, |
1677 | text => $PROFILE->{user}, |
1627 | tooltip => "The name of your character on the server.", |
1678 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1628 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1679 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1629 | ); |
1680 | ); |
1630 | |
1681 | |
1631 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1682 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1632 | $table->add_at (1, 5, new DC::UI::Entry |
1683 | $table->add_at (1, 5, new DC::UI::Entry |
1633 | text => $CFG->{profile}{default}{password}, |
1684 | text => $PROFILE->{password}, |
1634 | hidden => 1, |
1685 | hidden => 1, |
1635 | tooltip => "The password for your character.", |
1686 | tooltip => "The password for your character.", |
1636 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1687 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1637 | ); |
1688 | ); |
1638 | |
1689 | |
1639 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1690 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1640 | expand => 1, |
1691 | expand => 1, |
1641 | text => "Login / Register", |
1692 | text => "Login / Register", |
… | |
… | |
1677 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1728 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1678 | |
1729 | |
1679 | $vbox->add ( |
1730 | $vbox->add ( |
1680 | $HOST_ENTRY = new DC::UI::Entry |
1731 | $HOST_ENTRY = new DC::UI::Entry |
1681 | expand => 1, |
1732 | expand => 1, |
1682 | text => $CFG->{profile}{default}{host}, |
1733 | text => $PROFILE->{host}, |
1683 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1734 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1684 | on_changed => sub { |
1735 | on_changed => sub { |
1685 | my ($self, $value) = @_; |
1736 | my ($self, $value) = @_; |
1686 | $CFG->{profile}{default}{host} = $value; |
1737 | $PROFILE->{host} = $value; |
1687 | 1 |
1738 | 1 |
1688 | } |
1739 | } |
1689 | ); |
1740 | ); |
1690 | |
1741 | |
1691 | if (0) { #d# disabled |
1742 | if (0) { #d# disabled |
… | |
… | |
1734 | |
1785 | |
1735 | my $row = 0; |
1786 | my $row = 0; |
1736 | |
1787 | |
1737 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
1788 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
1738 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1789 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1790 | c_colspan => 2, |
1739 | state => $CFG->{show_tips}, |
1791 | state => $CFG->{show_tips}, |
1740 | tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1792 | tooltip => "Show the <b>Tip of the day</b> window at startup?", |
1741 | on_changed => sub { |
1793 | on_changed => sub { |
1742 | my ($self, $value) = @_; |
1794 | my ($self, $value) = @_; |
1743 | $CFG->{show_tips} = $value; |
1795 | $CFG->{show_tips} = $value; |
… | |
… | |
1745 | } |
1797 | } |
1746 | ); |
1798 | ); |
1747 | |
1799 | |
1748 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1800 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
1749 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
1801 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
|
|
1802 | c_colspan => 2, |
1750 | text => $CFG->{logview_max_par}, |
1803 | text => $CFG->{logview_max_par}, |
1751 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1804 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
1752 | . "sends more messages than this number, older messages get removed to save memory and " |
1805 | . "sends more messages than this number, older messages get removed to save memory and " |
1753 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1806 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
1754 | on_changed => sub { |
1807 | on_changed => sub { |
… | |
… | |
1756 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1809 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
1757 | 0 |
1810 | 0 |
1758 | }, |
1811 | }, |
1759 | ); |
1812 | ); |
1760 | |
1813 | |
|
|
1814 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); |
|
|
1815 | $table->add_at (1, $row, new DC::UI::CheckBox |
|
|
1816 | state => $CFG->{config_autosave}, |
|
|
1817 | tooltip => "Normally, configuration settings and the user interface layout " |
|
|
1818 | . "are saved on client exit. You can disable this behaviour by " |
|
|
1819 | . "unchecking this checkbox.", |
|
|
1820 | on_changed => sub { |
|
|
1821 | my ($self, $value) = @_; |
|
|
1822 | $CFG->{config_autosave} = $value; |
|
|
1823 | 0 |
|
|
1824 | } |
|
|
1825 | ); |
|
|
1826 | $table->add_at (2, $row++, new DC::UI::Button |
|
|
1827 | text => "Save Now", |
|
|
1828 | tooltip => "Use this to manually save configuration and UI layout when " |
|
|
1829 | . "autosave is disabled.", |
|
|
1830 | on_activate => sub { |
|
|
1831 | DC::write_cfg; |
|
|
1832 | 0 |
|
|
1833 | } |
|
|
1834 | ); |
|
|
1835 | |
1761 | $table |
1836 | $table |
1762 | } |
1837 | } |
1763 | |
1838 | |
1764 | sub autopickup_setup { |
1839 | sub autopickup_setup { |
1765 | my $r = new DC::UI::ScrolledWindow ( |
1840 | my $r = new DC::UI::ScrolledWindow ( |
… | |
… | |
1771 | col_expand => [0, 1, 0, 1], |
1846 | col_expand => [0, 1, 0, 1], |
1772 | ); |
1847 | ); |
1773 | |
1848 | |
1774 | for ( |
1849 | for ( |
1775 | ["General", 0, 0, |
1850 | ["General", 0, 0, |
1776 | ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], |
|
|
1777 | ["Inhibit autopickup" => PICKUP_INHIBIT], |
1851 | # ["Inhibit autopickup" => PICKUP_INHIBIT], |
1778 | ["Stop before pickup" => PICKUP_STOP], |
1852 | ["Stop before pickup" => PICKUP_STOP], |
1779 | ["Debug autopickup" => PICKUP_DEBUG], |
1853 | ["Debug autopickup" => PICKUP_DEBUG], |
1780 | ], |
1854 | ], |
1781 | ["Weapons", 0, 6, |
1855 | ["Weapons", 0, 6, |
1782 | ["All weapons" => PICKUP_ALLWEAPON], |
1856 | ["All weapons" => PICKUP_ALLWEAPON], |
… | |
… | |
1830 | $::CFG->{pickup} |= $mask; |
1904 | $::CFG->{pickup} |= $mask; |
1831 | } else { |
1905 | } else { |
1832 | $::CFG->{pickup} &= ~$mask; |
1906 | $::CFG->{pickup} &= ~$mask; |
1833 | } |
1907 | } |
1834 | |
1908 | |
1835 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1909 | $::CONN->send_pickup ($::CFG->{pickup}) |
1836 | if defined $::CONN; |
1910 | if defined $::CONN; |
1837 | |
1911 | |
1838 | 0 |
1912 | 0 |
1839 | }); |
1913 | }); |
1840 | |
1914 | |
… | |
… | |
1857 | }); |
1931 | }); |
1858 | |
1932 | |
1859 | $table->add_at (3, 18, new DC::UI::Button |
1933 | $table->add_at (3, 18, new DC::UI::Button |
1860 | text => "set", |
1934 | text => "set", |
1861 | on_activate => sub { |
1935 | on_activate => sub { |
1862 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1936 | $::CONN->send_pickup ($::CFG->{pickup}) |
1863 | if defined $::CONN; |
1937 | if defined $::CONN; |
1864 | 0 |
1938 | 0 |
1865 | }); |
1939 | }); |
1866 | |
1940 | |
1867 | $r |
1941 | $r |
… | |
… | |
1980 | $PL_NOTEBOOK->set_current_page ($widget); |
2054 | $PL_NOTEBOOK->set_current_page ($widget); |
1981 | $PL_WINDOW->show; |
2055 | $PL_WINDOW->show; |
1982 | } |
2056 | } |
1983 | } |
2057 | } |
1984 | |
2058 | |
1985 | sub player_window { |
2059 | sub make_playerbook { |
1986 | my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
2060 | my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
1987 | x => "center", |
2061 | x => "center", |
1988 | y => "center", |
2062 | y => "center", |
1989 | force_w => $WIDTH * 9/10, |
2063 | force_w => $WIDTH * 9/10, |
1990 | force_h => $HEIGHT * 9/10, |
2064 | force_h => $HEIGHT * 9/10, |
… | |
… | |
2024 | "License, Author and Source info for media sent by the server."); |
2098 | "License, Author and Source info for media sent by the server."); |
2025 | |
2099 | |
2026 | $ntb->set_current_page ($INVENTORY_PAGE); |
2100 | $ntb->set_current_page ($INVENTORY_PAGE); |
2027 | |
2101 | |
2028 | $plwin->add ($ntb); |
2102 | $plwin->add ($ntb); |
2029 | $plwin |
|
|
2030 | } |
2103 | } |
2031 | |
2104 | |
2032 | sub keyboard_setup { |
2105 | sub keyboard_setup { |
2033 | DC::Macro::keyboard_setup |
2106 | DC::Macro::keyboard_setup |
2034 | } |
2107 | } |
2035 | |
2108 | |
2036 | sub help_window { |
2109 | sub make_help_window { |
2037 | my $win = new DC::UI::Toplevel |
2110 | my $win = new DC::UI::Toplevel |
2038 | x => 'center', |
2111 | x => 'center', |
2039 | y => 'center', |
2112 | y => 'center', |
2040 | z => 4, |
2113 | z => 4, |
2041 | name => 'doc_browser', |
2114 | name => 'doc_browser', |
… | |
… | |
2130 | |
2203 | |
2131 | $load_node->((DC::Pod::find @path)[0]); |
2204 | $load_node->((DC::Pod::find @path)[0]); |
2132 | $win->show; |
2205 | $win->show; |
2133 | }; |
2206 | }; |
2134 | |
2207 | |
2135 | $win |
2208 | $HELP_WINDOW = $win; |
2136 | } |
|
|
2137 | |
|
|
2138 | sub open_string_query { |
|
|
2139 | my ($title, $cb, $txt, $tooltip) = @_; |
|
|
2140 | my $dialog = new DC::UI::Toplevel |
|
|
2141 | x => "center", |
|
|
2142 | y => "center", |
|
|
2143 | z => 50, |
|
|
2144 | force_w => $WIDTH * 4/5, |
|
|
2145 | title => $title; |
|
|
2146 | |
|
|
2147 | $dialog->add ( |
|
|
2148 | my $e = new DC::UI::Entry |
|
|
2149 | on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
|
|
2150 | on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
|
|
2151 | tooltip => $tooltip |
|
|
2152 | ); |
|
|
2153 | |
|
|
2154 | $e->grab_focus; |
|
|
2155 | $e->set_text ($txt) if $txt; |
|
|
2156 | $dialog->show; |
|
|
2157 | } |
2209 | } |
2158 | |
2210 | |
2159 | sub open_quit_dialog { |
2211 | sub open_quit_dialog { |
2160 | unless ($QUIT_DIALOG) { |
2212 | unless ($QUIT_DIALOG) { |
2161 | $QUIT_DIALOG = new DC::UI::Toplevel |
2213 | $QUIT_DIALOG = new DC::UI::Toplevel |
… | |
… | |
2194 | |
2246 | |
2195 | $QUIT_DIALOG->show; |
2247 | $QUIT_DIALOG->show; |
2196 | $QUIT_DIALOG->grab_focus; |
2248 | $QUIT_DIALOG->grab_focus; |
2197 | } |
2249 | } |
2198 | |
2250 | |
|
|
2251 | sub make_menubar { |
|
|
2252 | $MENUFRAME = new DC::UI::Toplevel |
|
|
2253 | border => 0, |
|
|
2254 | force_x => 0, |
|
|
2255 | force_y => 0, |
|
|
2256 | force_w => $::WIDTH, |
|
|
2257 | child => ($MENUBAR = new DC::UI::HBox), |
|
|
2258 | ; |
|
|
2259 | |
|
|
2260 | $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); |
|
|
2261 | |
|
|
2262 | # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
|
|
2263 | make_gauge_window->show; |
|
|
2264 | |
|
|
2265 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
|
|
2266 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
|
|
2267 | |
|
|
2268 | make_playerbook; |
|
|
2269 | |
|
|
2270 | $MENUPOPUP = DC::UI::Menu->new (items => [ |
|
|
2271 | ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], |
|
|
2272 | ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], |
|
|
2273 | ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], |
|
|
2274 | ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], |
|
|
2275 | ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], |
|
|
2276 | ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], |
|
|
2277 | ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], |
|
|
2278 | ["Quit…" , sub { |
|
|
2279 | if ($CONN) { |
|
|
2280 | open_quit_dialog; |
|
|
2281 | } else { |
|
|
2282 | EV::unloop EV::UNLOOP_ALL; |
|
|
2283 | } |
|
|
2284 | }], |
|
|
2285 | ]); |
|
|
2286 | |
|
|
2287 | $BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
|
|
2288 | tooltip => "Shows the main menu", |
|
|
2289 | on_button_down => sub { |
|
|
2290 | my ($self, $ev) = @_; |
|
|
2291 | local $ev->{x} = 0; |
|
|
2292 | local $ev->{y} = 0; |
|
|
2293 | $MENUPOPUP->popup ($ev); |
|
|
2294 | }, |
|
|
2295 | ); |
|
|
2296 | |
|
|
2297 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
|
|
2298 | padding_x => 6, |
|
|
2299 | padding_y => 3, |
|
|
2300 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
|
|
2301 | template => " Exp: 888,888,888,888 (lvl 188) ", |
|
|
2302 | ); |
|
|
2303 | |
|
|
2304 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
|
|
2305 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
|
|
2306 | . "will automatically pick up items as defined by your item pickup settings " |
|
|
2307 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
|
|
2308 | . "disable autopickup by disabling this checkbox.", |
|
|
2309 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
|
|
2310 | on_changed => sub { |
|
|
2311 | my ($self, $value) = @_; |
|
|
2312 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
|
|
2313 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
|
|
2314 | $CONN->send_pickup ($CFG->{pickup}) |
|
|
2315 | if $CONN; |
|
|
2316 | }, |
|
|
2317 | ); |
|
|
2318 | |
|
|
2319 | $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress |
|
|
2320 | c_rescale => 1, |
|
|
2321 | padding_x => 6, |
|
|
2322 | padding_y => 3, |
|
|
2323 | force_w => $::WIDTH * 0.2, |
|
|
2324 | tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
|
|
2325 | template => "two handed weapons 99%", |
|
|
2326 | ); |
|
|
2327 | |
|
|
2328 | $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
|
|
2329 | expand => 1, |
|
|
2330 | align => 1, can_hover => 1, can_events => 1, |
|
|
2331 | text => "Range and Combat Slots", |
|
|
2332 | tooltip => "#stat_ranged", |
|
|
2333 | ); |
|
|
2334 | |
|
|
2335 | $MENUFRAME->show; |
|
|
2336 | } |
|
|
2337 | |
|
|
2338 | sub open_string_query { |
|
|
2339 | my ($title, $cb, $txt, $tooltip) = @_; |
|
|
2340 | my $dialog = new DC::UI::Toplevel |
|
|
2341 | x => "center", |
|
|
2342 | y => "center", |
|
|
2343 | z => 50, |
|
|
2344 | force_w => $WIDTH * 4/5, |
|
|
2345 | title => $title; |
|
|
2346 | |
|
|
2347 | $dialog->add ( |
|
|
2348 | my $e = new DC::UI::Entry |
|
|
2349 | on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
|
|
2350 | on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
|
|
2351 | tooltip => $tooltip |
|
|
2352 | ); |
|
|
2353 | |
|
|
2354 | $e->grab_focus; |
|
|
2355 | $e->set_text ($txt) if $txt; |
|
|
2356 | $dialog->show; |
|
|
2357 | } |
|
|
2358 | |
2199 | sub show_tip_of_the_day { |
2359 | sub show_tip_of_the_day { |
2200 | # find all tips |
2360 | # find all tips |
2201 | my @tod = DC::Pod::find tip_of_the_day => "*"; |
2361 | my @tod = DC::Pod::find tip_of_the_day => "*"; |
2202 | |
2362 | |
2203 | DC::DB::get state => "tip_of_the_day", sub { |
2363 | DC::DB::get state => "tip_of_the_day", sub { |
… | |
… | |
2342 | |
2502 | |
2343 | (new DC::UI::Frame |
2503 | (new DC::UI::Frame |
2344 | bg => [0, 0, 0, 0.4], |
2504 | bg => [0, 0, 0, 0.4], |
2345 | force_x => 0, |
2505 | force_x => 0, |
2346 | force_y => "max", |
2506 | force_y => "max", |
2347 | child => (my $LR = new DC::UI::VBox), |
2507 | child => (my $LL = new DC::UI::VBox), |
2348 | )->show; |
2508 | )->show; |
2349 | |
2509 | |
2350 | $LR->add ($STATUSBOX); |
2510 | $LL->add ($STATUSBOX); |
2351 | $LR->add ($MODBOX); |
2511 | $LL->add ($MODBOX); |
2352 | $LR->add (new DC::UI::Label |
2512 | $LL->add (new DC::UI::Label |
2353 | align => 0, |
2513 | align => 0, |
2354 | markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
2514 | markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
2355 | fontsize => 0.5, |
2515 | fontsize => 0.5, |
2356 | fg => [1, 1, 0, 0.7], |
2516 | fg => [1, 1, 0, 0.7], |
2357 | ); |
2517 | ); |
2358 | |
2518 | |
2359 | DC::UI::Toplevel->new ( |
2519 | DC::UI::Toplevel->new ( |
2360 | title => "Minimap", |
2520 | title => "Minimap", |
2361 | name => "mapmap", |
2521 | name => "mapmap", |
2362 | x => 0, |
2522 | x => 0, |
2363 | y => $FONTSIZE + 8, |
2523 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2364 | border_bg => [1, 1, 1, 192/255], |
2524 | border_bg => [1, 1, 1, 192/255], |
2365 | bg => [1, 1, 1, 0], |
2525 | bg => [1, 1, 1, 0], |
2366 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2526 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2367 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2527 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2368 | ), |
2528 | ), |
… | |
… | |
2397 | $METASERVER = metaserver_dialog; |
2557 | $METASERVER = metaserver_dialog; |
2398 | # the name is changed to not conflict with the older name as users could have hidden it |
2558 | # the name is changed to not conflict with the older name as users could have hidden it |
2399 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2559 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2400 | name => "message_window2", |
2560 | name => "message_window2", |
2401 | title => 'Messages', |
2561 | title => 'Messages', |
|
|
2562 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2402 | force_w => $::WIDTH * 0.6, |
2563 | force_w => $::WIDTH * 0.6, |
2403 | force_h => $::HEIGHT * 0.25, |
2564 | force_h => $::HEIGHT * 0.25, |
2404 | ; |
2565 | ; |
2405 | |
2566 | |
2406 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2567 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2426 | . "After pressing the combo the binding will be saved automatically and the " |
2587 | . "After pressing the combo the binding will be saved automatically and the " |
2427 | . "binding editor closes"); |
2588 | . "binding editor closes"); |
2428 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2589 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2429 | "Some debuggin' options. Do not ask."); |
2590 | "Some debuggin' options. Do not ask."); |
2430 | |
2591 | |
2431 | $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top |
2592 | make_help_window; |
|
|
2593 | make_menubar; |
2432 | |
2594 | |
2433 | $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, |
|
|
2434 | tooltip => "Toggles a dialog where you can configure all aspects of this client."); |
|
|
2435 | |
|
|
2436 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
|
|
2437 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
|
|
2438 | |
|
|
2439 | make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
|
|
2440 | |
|
|
2441 | $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, |
|
|
2442 | tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); |
|
|
2443 | |
|
|
2444 | $BUTTONBAR->add (new DC::UI::Button |
|
|
2445 | text => "Save Config", |
|
|
2446 | tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", |
|
|
2447 | on_activate => sub { |
|
|
2448 | $::CFG->{layout} = DC::UI::get_layout; |
|
|
2449 | DC::write_cfg; |
|
|
2450 | status "Configuration Saved"; |
|
|
2451 | 0 |
|
|
2452 | }, |
|
|
2453 | ); |
|
|
2454 | |
|
|
2455 | $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, |
|
|
2456 | tooltip => "View Documentation"); |
|
|
2457 | |
|
|
2458 | $BUTTONBAR->add (new DC::UI::Button |
|
|
2459 | text => "Quit", |
|
|
2460 | tooltip => "Terminates the program", |
|
|
2461 | on_activate => sub { |
|
|
2462 | if ($CONN) { |
|
|
2463 | open_quit_dialog; |
|
|
2464 | } else { |
|
|
2465 | EV::unloop EV::UNLOOP_ALL; |
|
|
2466 | } |
|
|
2467 | 0 |
|
|
2468 | }, |
|
|
2469 | ); |
|
|
2470 | |
|
|
2471 | $BUTTONBAR->show; |
|
|
2472 | $SETUP_DIALOG->show; |
2595 | $SETUP_DIALOG->show; |
2473 | $MESSAGE_WINDOW->show; |
2596 | $MESSAGE_WINDOW->show; |
2474 | } |
2597 | } |
2475 | |
2598 | |
2476 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2599 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2477 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2600 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2478 | |
2601 | |
2479 | $CAVEAT_LABEL->set_text ("None :)"); |
2602 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2603 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2604 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2480 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2605 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2481 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2606 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2482 | |
2607 | |
2483 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2608 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2484 | } |
2609 | } |
… | |
… | |
2512 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2637 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2513 | |
2638 | |
2514 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2639 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2515 | $NOW = EV::now; |
2640 | $NOW = EV::now; |
2516 | |
2641 | |
2517 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2642 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2518 | for DC::poll_events; |
2643 | for DC::poll_events; |
2519 | |
2644 | |
2520 | if (%animate_object) { |
2645 | if (%animate_object) { |
2521 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2646 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2522 | $WANT_REFRESH = 1; |
2647 | $WANT_REFRESH = 1; |
… | |
… | |
2534 | sub animation_stop { |
2659 | sub animation_stop { |
2535 | my ($widget) = @_; |
2660 | my ($widget) = @_; |
2536 | delete $animate_object{$widget}; |
2661 | delete $animate_object{$widget}; |
2537 | } |
2662 | } |
2538 | |
2663 | |
2539 | %SDL_CB = ( |
|
|
2540 | DC::SDL_QUIT => sub { |
2664 | $SDL_CB[DC::SDL_QUIT] = sub { |
2541 | crash "SDL_QUIT"; |
2665 | crash "SDL_QUIT"; |
2542 | EV::unloop EV::UNLOOP_ALL; |
2666 | EV::unloop EV::UNLOOP_ALL; |
2543 | }, |
2667 | }; |
2544 | DC::SDL_VIDEORESIZE => sub { |
2668 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2545 | }, |
|
|
2546 | DC::SDL_VIDEOEXPOSE => sub { |
2669 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2547 | DC::UI::full_refresh; |
2670 | DC::UI::full_refresh; |
2548 | }, |
2671 | }; |
2549 | DC::SDL_ACTIVEEVENT => sub { |
2672 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2550 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2673 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2551 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2674 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2552 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2675 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2553 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2676 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2554 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2677 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2555 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2678 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2556 | }, |
2679 | }; |
2557 | DC::SDL_KEYDOWN => sub { |
2680 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2558 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2681 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2559 | # alt-enter |
2682 | # alt-enter |
2560 | video_shutdown; |
2683 | video_shutdown; |
2561 | $FULLSCREEN_ENABLE->toggle; |
2684 | $FULLSCREEN_ENABLE->toggle; |
2562 | video_init; |
2685 | video_init; |
2563 | } else { |
2686 | } else { |
2564 | &DC::UI::feed_sdl_key_down_event; |
2687 | &DC::UI::feed_sdl_key_down_event; |
2565 | } |
2688 | } |
2566 | update_modbox; |
2689 | update_modbox; |
2567 | }, |
2690 | }; |
2568 | DC::SDL_KEYUP => sub { |
2691 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2569 | &DC::UI::feed_sdl_key_up_event; |
2692 | &DC::UI::feed_sdl_key_up_event; |
2570 | update_modbox; |
2693 | update_modbox; |
2571 | }, |
2694 | }; |
2572 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2695 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2573 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2696 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2574 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2697 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2575 | DC::SDL_USEREVENT => sub { |
2698 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2576 | if ($_[0]{code} == 1) { |
2699 | if ($_[0]{code} == 1) { |
2577 | audio_channel_finished $_[0]{data1}; |
2700 | audio_channel_finished $_[0]{data1}; |
2578 | } elsif ($_[0]{code} == 0) { |
2701 | } elsif ($_[0]{code} == 0) { |
2579 | audio_music_finished; |
2702 | audio_music_finished; |
2580 | } |
|
|
2581 | }, |
2703 | } |
2582 | ); |
2704 | }; |
2583 | |
2705 | |
2584 | ############################################################################# |
2706 | ############################################################################# |
2585 | |
2707 | |
2586 | $SIG{INT} = $SIG{TERM} = sub { |
2708 | $SIG{INT} = $SIG{TERM} = sub { |
2587 | EV::unloop; |
2709 | EV::unloop; |
2588 | #d# TODO calling exit here hangs the process in some futex |
2710 | #d# TODO calling exit here hangs the process in some futex |
2589 | }; |
2711 | }; |
2590 | |
2712 | |
2591 | # due to mac os x + sdl combined briandamage, we need this contortion |
2713 | # due to mac os x + sdl combined braindamage, we need this contortion |
2592 | sub main { |
2714 | sub main { |
2593 | { |
2715 | { |
2594 | DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
2716 | DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
2595 | |
2717 | |
2596 | if (-e "$Deliantra::VARDIR/client.cf") { |
2718 | if (-e "$Deliantra::VARDIR/client.cf") { |
… | |
… | |
2613 | DC::DB::open_db; |
2735 | DC::DB::open_db; |
2614 | |
2736 | |
2615 | DC::UI::set_layout ($::CFG->{layout}); |
2737 | DC::UI::set_layout ($::CFG->{layout}); |
2616 | |
2738 | |
2617 | my %DEF_CFG = ( |
2739 | my %DEF_CFG = ( |
|
|
2740 | config_autosave => 1, |
2618 | sdl_mode => undef, |
2741 | sdl_mode => undef, |
2619 | fullscreen => 1, |
2742 | fullscreen => 1, |
2620 | fast => 0, |
2743 | fast => 0, |
2621 | force_opengl11 => undef, |
2744 | force_opengl11 => undef, |
2622 | disable_alpha => 0, |
2745 | disable_alpha => 0, |
2623 | smooth_movement => 1, |
2746 | smooth_movement => 1, |
|
|
2747 | smooth_transitions => 1, |
2624 | texture_compression => 1, |
2748 | texture_compression => 1, |
2625 | map_scale => 1, |
2749 | map_scale => 1, |
2626 | fow_enable => 1, |
2750 | fow_enable => 1, |
2627 | fow_intensity => 0, |
2751 | fow_intensity => 0, |
|
|
2752 | fow_texture => 0, |
2628 | map_smoothing => 1, |
2753 | map_smoothing => 1, |
2629 | gui_fontsize => 1, |
2754 | gui_fontsize => 1, |
2630 | log_fontsize => 0.7, |
2755 | log_fontsize => 0.7, |
2631 | gauge_fontsize => 1, |
2756 | gauge_fontsize => 1, |
2632 | gauge_size => 0.35, |
2757 | gauge_size => 0.35, |
… | |
… | |
2640 | effects_enable => 1, |
2765 | effects_enable => 1, |
2641 | effects_volume => 1, |
2766 | effects_volume => 1, |
2642 | bgm_enable => 1, |
2767 | bgm_enable => 1, |
2643 | bgm_volume => 0.5, |
2768 | bgm_volume => 0.5, |
2644 | output_rate => "", |
2769 | output_rate => "", |
2645 | pickup => 0, |
2770 | pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
2646 | inv_sort => "mtime", |
2771 | inv_sort => "mtime", |
2647 | default => "profile", # default profile |
2772 | default => "profile", # default profile |
2648 | show_tips => 1, |
2773 | show_tips => 1, |
2649 | logview_max_par => 1000, |
2774 | logview_max_par => 1000, |
2650 | shift_fire_stop => 0, |
2775 | shift_fire_stop => 0, |
2651 | uitheme => "wood", |
2776 | uitheme => "wood", |
2652 | ); |
2777 | map_shift_x => -24, # arbitrary |
|
|
2778 | map_shift_y => +24, # arbitrary |
2653 | |
2779 | ); |
|
|
2780 | |
2654 | while (my ($k, $v) = each %DEF_CFG) { |
2781 | while (my ($k, $v) = each %DEF_CFG) { |
2655 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2782 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2656 | } |
2783 | } |
2657 | |
2784 | |
2658 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2785 | my @args = @ARGV; |
|
|
2786 | |
|
|
2787 | my $profile = 'default'; |
|
|
2788 | |
|
|
2789 | for (my $i = 0; $i < @args; $i++) { |
|
|
2790 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2791 | $profile = $args[$i + 1]; |
|
|
2792 | splice @args, $i, 2, (); |
|
|
2793 | $i = 0; |
|
|
2794 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2795 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2796 | exit 0; |
|
|
2797 | } |
|
|
2798 | } |
|
|
2799 | |
|
|
2800 | $CFG->{profile}{$profile} ||= {}; |
2659 | $PROFILE = $CFG->{profile}{default}; |
2801 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2802 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2803 | |
|
|
2804 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2805 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2806 | $PROFILE->{password} = $args[2] if @args > 2; |
2660 | |
2807 | |
2661 | # convert old bindings (only default profile matters) |
2808 | # convert old bindings (only default profile matters) |
2662 | if (my $bindings = delete $PROFILE->{bindings}) { |
2809 | if (my $bindings = delete $PROFILE->{bindings}) { |
2663 | while (my ($mod, $syms) = each %$bindings) { |
2810 | while (my ($mod, $syms) = each %$bindings) { |
2664 | while (my ($sym, $cmds) = each %$syms) { |
2811 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2670 | } |
2817 | } |
2671 | } |
2818 | } |
2672 | |
2819 | |
2673 | sdl_init; |
2820 | sdl_init; |
2674 | |
2821 | |
|
|
2822 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2823 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2824 | |
2675 | { |
2825 | { |
2676 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2826 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2677 | DejaVuSans.ttf |
2827 | DejaVuSans.ttf |
2678 | DejaVuSansMono.ttf |
2828 | DejaVuSansMono.ttf |
2679 | DejaVuSans-Bold.ttf |
2829 | DejaVuSans-Bold.ttf |
2680 | DejaVuSansMono-Bold.ttf |
2830 | DejaVuSansMono-Bold.ttf |
2681 | DejaVuSans-Oblique.ttf |
2831 | DejaVuSans-Oblique.ttf |
2682 | DejaVuSansMono-Oblique.ttf |
2832 | DejaVuSansMono-Oblique.ttf |
2683 | DejaVuSans-BoldOblique.ttf |
2833 | DejaVuSans-BoldOblique.ttf |
2684 | DejaVuSansMono-BoldOblique.ttf |
2834 | DejaVuSansMono-BoldOblique.ttf |
|
|
2835 | mona.ttf |
2685 | ); |
2836 | ); |
2686 | |
2837 | |
2687 | DC::add_font $_ for @fonts; |
2838 | DC::add_font $_ for @fonts; |
2688 | |
2839 | |
2689 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2840 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2690 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2841 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2691 | |
2842 | |
2692 | $FONT_PROP->make_default; |
2843 | $FONT_PROP->make_default; |
2693 | |
2844 | |
… | |
… | |
2719 | }; |
2870 | }; |
2720 | |
2871 | |
2721 | delete $SIG{__DIE__}; |
2872 | delete $SIG{__DIE__}; |
2722 | EV::loop; |
2873 | EV::loop; |
2723 | |
2874 | |
|
|
2875 | DC::write_cfg if $CFG->{config_autosave}; |
|
|
2876 | |
2724 | #video_shutdown; |
2877 | #video_shutdown; |
2725 | #audio_shutdown; |
2878 | #audio_shutdown; |
|
|
2879 | |
2726 | DC::OpenGL::quit; |
2880 | DC::OpenGL::quit; |
2727 | DC::SDL_Quit; |
2881 | DC::SDL_Quit; |
2728 | DC::DB::Server::stop; |
2882 | DC::DB::Server::stop; |
2729 | } |
2883 | } |
2730 | |
2884 | |
… | |
… | |
2734 | |
2888 | |
2735 | deliantra - A Deliantra MORPG game client |
2889 | deliantra - A Deliantra MORPG game client |
2736 | |
2890 | |
2737 | =head1 SYNOPSIS |
2891 | =head1 SYNOPSIS |
2738 | |
2892 | |
2739 | Just run it - no commandline arguments are supported. |
2893 | deliantra [--profile name] [host [user [password]]] |
|
|
2894 | deliantra --help |
2740 | |
2895 | |
2741 | =head1 USAGE |
2896 | =head1 USAGE |
2742 | |
2897 | |
2743 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2898 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2744 | be used in fullscreen mode and interactively. |
2899 | is supposed to be used in fullscreen mode and interactively. |
2745 | |
2900 | |
2746 | =head1 DEBUGGING |
2901 | =head1 DEBUGGING |
2747 | |
|
|
2748 | |
2902 | |
2749 | CFPLUS_DEBUG - environment variable |
2903 | CFPLUS_DEBUG - environment variable |
2750 | |
2904 | |
2751 | 1 draw borders around widgets |
2905 | 1 draw borders around widgets |
2752 | 2 add low-level widget info to tooltips |
2906 | 2 add low-level widget info to tooltips |