--- deliantra/Deliantra-Client/bin/deliantra 2008/12/24 04:09:27 1.82 +++ deliantra/Deliantra-Client/bin/deliantra 2009/12/21 03:30:23 1.98 @@ -19,6 +19,11 @@ require Win32::GUI::SplashScreen; + # initialise the resolver now, as vista forces us back to the desktop + # when doing this. + use AnyEvent::DNS (); + AnyEvent::DNS::resolver; + Win32::GUI::SplashScreen::Show ( -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); @@ -53,8 +58,6 @@ # pango is relocatable on win32 } else { # OS X - $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! - $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! $ENV{PANGO_RC_FILE} = "$root/pango.rc"; $ENV{DYLD_LIBRARY_PATH} = $root; chdir $root; # for pango modules, maybe other things @@ -64,7 +67,7 @@ } } -# prepend private library directory +# prepend private library directory and prepare env BEGIN { for (grep !ref, @INC) { my $path = "$_/Deliantra/Client/private"; @@ -88,8 +91,8 @@ use Deliantra::Protocol::Constants; use AnyEvent::Util (); -use AnyEvent::DNS; use AnyEvent::Socket (); +use AnyEvent::DNS (); use Compress::LZF; use JSON::XS; @@ -133,6 +136,8 @@ my $MAX_FPS = 60; +our $DEFAULT_SERVER = "gameserver.deliantra.net"; + our $META_SERVER = "http://metaserver.schmorp.de/current.json"; our $LAST_REFRESH; @@ -163,7 +168,10 @@ our $MAPMAP; our $MAPWIDGET; our $COMPLETER; -our $BUTTONBAR; +our $MENUFRAME; # the rectangle at the top +our $MENUBAR; # the hbox at the top +our $MENUPOPUP; +our $BUTTONBAR; # the menu buttons our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; @@ -199,7 +207,7 @@ our $STATWIDS; our $SDL_ACTIVE; -our %SDL_CB; +our @SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUSBOX; @@ -340,10 +348,10 @@ $meta->{data} or return; - # if its a jingle, play it as ambient music + # if it's a jingle, play it as ambient music if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue - push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue + push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue &audio_music_push ($face); } } else { @@ -351,7 +359,7 @@ DC::DB::get res_data => $meta->{name}, sub { my $rwops = new DC::RW $_[0]; my $chunk = new DC::MixChunk $rwops - or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; + or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; @@ -408,8 +416,11 @@ $MUSIC_PLAYING_DATA = \$_[0]; + $meta->{path} or length $_[0] + or return clienterror "empty music face from res_data ($meta->{face})";#d# + my $rwops = $meta->{path} - ? new_from_file DC::RW $meta->{path} + ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror : new DC::RW $$MUSIC_PLAYING_DATA; $MUSIC_PLAYER = new DC::MixMusic $rwops @@ -541,6 +552,8 @@ %AUDIO_PLAY = (); %AUDIO_CHUNK = (); + DC::MixMusic::halt; + DC::Mix_AllocateChannels 0; DC::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; } @@ -809,7 +822,7 @@ if ($_[0]) { DC::lowdelay fileno $CONN->{fh}; - status "login successful"; + status "successfully connected to the server"; } else { undef $CONN; status "unable to connect: $!"; @@ -821,12 +834,14 @@ sub start_game { status "logging in..."; + + my $server = $PROFILE->{host} || $DEFAULT_SERVER; + my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" + or return status "$server: unable to parse server address, try an empty field."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; - my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; - $MAP = new DC::Map; # hack to make SURE we find the IP address all right @@ -834,8 +849,12 @@ if ($host eq "gameserver.deliantra.net") { AnyEvent::DNS::a "dnstest.deliantra.net", sub { if ($_[0] ne "80.101.114.108") { # Perl - status "dns failure, using hardcoded address"; - $host = "129.13.162.95"; + status "dns failure, trying differently"; + $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; + unless (defined $host) { + status "dns failure, using hardcoded address"; + $host = "129.13.162.95"; + } } dc_connect $host, $port; @@ -912,6 +931,7 @@ $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); $hbox->add ($MODE_SLIDER = new DC::UI::Slider + c_rescale => 1, force_w => $WIDTH * 0.1, expand => 1, range => [ ($CFG->{sdl_mode}) x 3 ], tooltip => $vidmode_tooltip); @@ -1013,6 +1033,16 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{smooth_transitions}, + tooltip => "Smooth Transitions tries to blend the fog of war and lighting smoothly between updates. " + . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " + . "then disable this option. Requires Smooth Movement and OpenGL 1.4 or up. Changes take effect immdiately.", + on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); $table->add_at (1, $row++, new DC::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], @@ -1245,7 +1275,7 @@ sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; - my $win = new DC::UI::Frame ( + $GAUGES->{win} = my $win = new DC::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, @@ -1271,21 +1301,10 @@ ], ); - $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); - $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); - $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); - $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); - - $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); - $vbox->add (my $prg = new DC::UI::ExperienceProgress); - $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); - $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); - - $GAUGES = { - exp => $exp, prg => $prg, sklprg => $sklprg, - win => $win, range => $rng, - hp => $hg, mana => $mg, grace => $gg, food => $fg, - }; + $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); + $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); + $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); + $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); &set_gauge_window_fontsize; @@ -1637,7 +1656,7 @@ $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); $table->add_at (1, 4, new DC::UI::Entry text => $CFG->{profile}{default}{user}, - tooltip => "The name of your character on the server.", + tooltip => "The name of your character on the server. The name is case-sensitive!", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); @@ -1749,6 +1768,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new DC::UI::CheckBox + c_colspan => 2, state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { @@ -1760,6 +1780,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry + c_colspan => 2, text => $CFG->{logview_max_par}, tooltip => "This is maximum number of messages remembered in the Message window. If the server " . "sends more messages than this number, older messages get removed to save memory and " @@ -1771,6 +1792,28 @@ }, ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); + $table->add_at (1, $row, new DC::UI::CheckBox + state => $CFG->{config_autosave}, + tooltip => "Normally, configuration settings and the user interface layout " + . "are saved on client exit. You can disable this behaviour by " + . "unchecking this checkbox.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{config_autosave} = $value; + 0 + } + ); + $table->add_at (2, $row++, new DC::UI::Button + text => "Save Now", + tooltip => "Use this to manually save configuration and UI layout when " + . "autosave is disabled.", + on_activate => sub { + DC::write_cfg; + 0 + } + ); + $table } @@ -1786,8 +1829,7 @@ for ( ["General", 0, 0, - ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], - ["Inhibit autopickup" => PICKUP_INHIBIT], +# ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], ], @@ -1845,7 +1887,7 @@ $::CFG->{pickup} &= ~$mask; } - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 @@ -1872,7 +1914,7 @@ $table->add_at (3, 18, new DC::UI::Button text => "set", on_activate => sub { - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 }); @@ -1995,7 +2037,7 @@ } } -sub player_window { +sub make_playerbook { my $plwin = $PL_WINDOW = new DC::UI::Toplevel x => "center", y => "center", @@ -2039,14 +2081,13 @@ $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); - $plwin } sub keyboard_setup { DC::Macro::keyboard_setup } -sub help_window { +sub make_help_window { my $win = new DC::UI::Toplevel x => 'center', y => 'center', @@ -2145,28 +2186,7 @@ $win->show; }; - $win -} - -sub open_string_query { - my ($title, $cb, $txt, $tooltip) = @_; - my $dialog = new DC::UI::Toplevel - x => "center", - y => "center", - z => 50, - force_w => $WIDTH * 4/5, - title => $title; - - $dialog->add ( - my $e = new DC::UI::Entry - on_activate => sub { $cb->(@_); $dialog->hide; 0 }, - on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, - tooltip => $tooltip - ); - - $e->grab_focus; - $e->set_text ($txt) if $txt; - $dialog->show; + $HELP_WINDOW = $win; } sub open_quit_dialog { @@ -2209,6 +2229,114 @@ $QUIT_DIALOG->grab_focus; } +sub make_menubar { + $MENUFRAME = new DC::UI::Toplevel + border => 0, + force_x => 0, + force_y => 0, + force_w => $::WIDTH, + child => ($MENUBAR = new DC::UI::HBox), + ; + + $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); + + # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + make_gauge_window->show; + +# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, +# tooltip => "Toggles the server message log, where the client collects all messages from the server."); + + make_playerbook; + + $MENUPOPUP = DC::UI::Menu->new (items => [ + ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], + ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], + ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], + ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], + ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], + ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], + ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], + ["Quit…" , sub { + if ($CONN) { + open_quit_dialog; + } else { + EV::unloop EV::UNLOOP_ALL; + } + }], + ]); + + $BUTTONBAR->add (new DC::UI::Button text => "Menu…", + tooltip => "Shows the main menu", + on_button_down => sub { + my ($self, $ev) = @_; + local $ev->{x} = 0; + local $ev->{y} = 0; + $MENUPOPUP->popup ($ev); + }, + ); + + $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress + padding_x => 6, + padding_y => 3, + tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", + template => " Exp: 888,888,888,888 (lvl 188) ", + ); + + $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? + tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " + . "will automatically pick up items as defined by your item pickup settings " + . "in the playerbook. Often (e.g. in apartments) you want to temporarily " + . "disable autopickup by disabling this checkbox.", + state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, + on_changed => sub { + my ($self, $value) = @_; + $CFG->{pickup} &= ~PICKUP_INHIBIT; + $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; + $CONN->send_pickup ($CFG->{pickup}) + if $CONN; + }, + ); + + $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress + c_rescale => 1, + padding_x => 6, + padding_y => 3, + force_w => $::WIDTH * 0.2, + tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", + template => "two handed weapons 99%", + ); + + $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label + expand => 1, + align => 1, can_hover => 1, can_events => 1, + text => "Range and Combat Slots", + tooltip => "#stat_ranged", + ); + + $MENUFRAME->show; +} + +sub open_string_query { + my ($title, $cb, $txt, $tooltip) = @_; + my $dialog = new DC::UI::Toplevel + x => "center", + y => "center", + z => 50, + force_w => $WIDTH * 4/5, + title => $title; + + $dialog->add ( + my $e = new DC::UI::Entry + on_activate => sub { $cb->(@_); $dialog->hide; 0 }, + on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, + tooltip => $tooltip + ); + + $e->grab_focus; + $e->set_text ($txt) if $txt; + $dialog->show; +} + sub show_tip_of_the_day { # find all tips my @tod = DC::Pod::find tip_of_the_day => "*"; @@ -2357,12 +2485,12 @@ bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", - child => (my $LR = new DC::UI::VBox), + child => (my $LL = new DC::UI::VBox), )->show; - $LR->add ($STATUSBOX); - $LR->add ($MODBOX); - $LR->add (new DC::UI::Label + $LL->add ($STATUSBOX); + $LL->add ($MODBOX); + $LL->add (new DC::UI::Label align => 0, markup => "Use Alt-Enter to toggle fullscreen mode", fontsize => 0.5, @@ -2373,7 +2501,7 @@ title => "Minimap", name => "mapmap", x => 0, - y => $FONTSIZE + 8, + y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new DC::MapWidget::MapMap @@ -2412,6 +2540,7 @@ $MESSAGE_WINDOW = new DC::UI::Dockbar name => "message_window2", title => 'Messages', + y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar force_w => $::WIDTH * 0.6, force_h => $::HEIGHT * 0.25, ; @@ -2441,47 +2570,9 @@ $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); - $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top - - $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, - tooltip => "Toggles a dialog where you can configure all aspects of this client."); - -# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, -# tooltip => "Toggles the server message log, where the client collects all messages from the server."); - - make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D - - $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, - tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); - - $BUTTONBAR->add (new DC::UI::Button - text => "Save Config", - tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", - on_activate => sub { - $::CFG->{layout} = DC::UI::get_layout; - DC::write_cfg; - status "Configuration Saved"; - 0 - }, - ); + make_help_window; + make_menubar; - $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, - tooltip => "View Documentation"); - - $BUTTONBAR->add (new DC::UI::Button - text => "Quit", - tooltip => "Terminates the program", - on_activate => sub { - if ($CONN) { - open_quit_dialog; - } else { - EV::unloop EV::UNLOOP_ALL; - } - 0 - }, - ); - - $BUTTONBAR->show; $SETUP_DIALOG->show; $MESSAGE_WINDOW->show; } @@ -2490,6 +2581,8 @@ $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); $CAVEAT_LABEL->set_text ("None :)"); + $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") + if $DC::OpenGL::APPLE_NVIDIA_BUG; $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; @@ -2527,7 +2620,7 @@ my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { $NOW = EV::now; - ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) + ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) for DC::poll_events; if (%animate_object) { @@ -2549,50 +2642,47 @@ delete $animate_object{$widget}; } -%SDL_CB = ( - DC::SDL_QUIT => sub { - crash "SDL_QUIT"; - EV::unloop EV::UNLOOP_ALL; - }, - DC::SDL_VIDEORESIZE => sub { - }, - DC::SDL_VIDEOEXPOSE => sub { - DC::UI::full_refresh; - }, - DC::SDL_ACTIVEEVENT => sub { -# not useful, as APPACTIVE includes only iconified state, not unmapped -# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# -# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# -# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; -# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; -# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; - }, - DC::SDL_KEYDOWN => sub { - if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { - # alt-enter - video_shutdown; - $FULLSCREEN_ENABLE->toggle; - video_init; - } else { - &DC::UI::feed_sdl_key_down_event; - } - update_modbox; - }, - DC::SDL_KEYUP => sub { - &DC::UI::feed_sdl_key_up_event; - update_modbox; - }, - DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, - DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, - DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, - DC::SDL_USEREVENT => sub { - if ($_[0]{code} == 1) { - audio_channel_finished $_[0]{data1}; - } elsif ($_[0]{code} == 0) { - audio_music_finished; - } - }, -); +$SDL_CB[DC::SDL_QUIT] = sub { + crash "SDL_QUIT"; + EV::unloop EV::UNLOOP_ALL; +}; +$SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; +$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { + DC::UI::full_refresh; +}; +$SDL_CB[DC::SDL_ACTIVEEVENT] = sub { +# not useful, as APPACTIVE includes only iconified state, not unmapped +# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# +# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# +# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; +# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; +# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; +}; +$SDL_CB[DC::SDL_KEYDOWN] = sub { + if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { + # alt-enter + video_shutdown; + $FULLSCREEN_ENABLE->toggle; + video_init; + } else { + &DC::UI::feed_sdl_key_down_event; + } + update_modbox; +}; +$SDL_CB[DC::SDL_KEYUP] = sub { + &DC::UI::feed_sdl_key_up_event; + update_modbox; +}; +$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, +$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, +$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, +$SDL_CB[DC::SDL_USEREVENT] = sub { + if ($_[0]{code} == 1) { + audio_channel_finished $_[0]{data1}; + } elsif ($_[0]{code} == 0) { + audio_music_finished; + } +}; ############################################################################# @@ -2601,7 +2691,7 @@ #d# TODO calling exit here hangs the process in some futex }; -# due to mac os x + sdl combined briandamage, we need this contortion +# due to mac os x + sdl combined braindamage, we need this contortion sub main { { DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; @@ -2628,12 +2718,14 @@ DC::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( + config_autosave => 1, sdl_mode => undef, fullscreen => 1, fast => 0, force_opengl11 => undef, disable_alpha => 0, smooth_movement => 1, + smooth_transitions => 1, texture_compression => 1, map_scale => 1, fow_enable => 1, @@ -2655,13 +2747,15 @@ bgm_enable => 1, bgm_volume => 0.5, output_rate => "", - pickup => 0, + pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, inv_sort => "mtime", default => "profile", # default profile show_tips => 1, logview_max_par => 1000, shift_fire_stop => 0, uitheme => "wood", + map_shift_x => -24, # arbitrary + map_shift_y => +24, # arbitrary ); while (my ($k, $v) = each %DEF_CFG) { @@ -2685,6 +2779,9 @@ sdl_init; + $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; + $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; + { my @fonts = map DC::find_rcfile "fonts/$_", qw( DejaVuSans.ttf @@ -2695,6 +2792,7 @@ DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf + mona.ttf ); DC::add_font $_ for @fonts; @@ -2734,8 +2832,11 @@ delete $SIG{__DIE__}; EV::loop; -#video_shutdown; -#audio_shutdown; + DC::write_cfg if $CFG->{config_autosave}; + + #video_shutdown; + #audio_shutdown; + DC::OpenGL::quit; DC::SDL_Quit; DC::DB::Server::stop;