--- deliantra/Deliantra-Client/bin/deliantra 2009/01/04 10:22:19 1.83
+++ deliantra/Deliantra-Client/bin/deliantra 2009/01/12 03:11:05 1.89
@@ -19,6 +19,11 @@
require Win32::GUI::SplashScreen;
+ # initialise the resolver now, as vista forces us back to the desktop
+ # when doing this.
+ use AnyEvent::DNS ();
+ AnyEvent::DNS::resolver;
+
Win32::GUI::SplashScreen::Show (
-file => "$ENV{PAR_TEMP}/SPLASH.bmp",
);
@@ -88,7 +93,6 @@
use Deliantra::Protocol::Constants;
use AnyEvent::Util ();
-use AnyEvent::DNS;
use AnyEvent::Socket ();
use AnyEvent::DNS ();
@@ -164,7 +168,10 @@
our $MAPMAP;
our $MAPWIDGET;
our $COMPLETER;
-our $BUTTONBAR;
+our $MENUFRAME; # the rectangle at the top
+our $MENUBAR; # the hbox at the top
+our $MENUPOPUP;
+our $BUTTONBAR; # the menu buttons
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
@@ -341,10 +348,10 @@
$meta->{data}
or return;
- # if its a jingle, play it as ambient music
+ # if it's a jingle, play it as ambient music
if ($meta->{data}{jingle}) {
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
- push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
+ push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
&audio_music_push ($face);
}
} else {
@@ -352,7 +359,7 @@
DC::DB::get res_data => $meta->{name}, sub {
my $rwops = new DC::RW $_[0];
my $chunk = new DC::MixChunk $rwops
- or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
+ or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
$chunk->volume (($meta->{data}{volume} || 1) * 128);
$AUDIO_CHUNK{$face} = $chunk;
@@ -409,8 +416,11 @@
$MUSIC_PLAYING_DATA = \$_[0];
+ $meta->{path} or length $_[0]
+ or return clienterror "empty music face from res_data ($meta->{face})";#d#
+
my $rwops = $meta->{path}
- ? new_from_file DC::RW $meta->{path}
+ ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
: new DC::RW $$MUSIC_PLAYING_DATA;
$MUSIC_PLAYER = new DC::MixMusic $rwops
@@ -913,6 +923,7 @@
$table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
$hbox->add ($MODE_SLIDER = new DC::UI::Slider
+ c_rescale => 1,
force_w => $WIDTH * 0.1, expand => 1,
range => [ ($CFG->{sdl_mode}) x 3 ],
tooltip => $vidmode_tooltip);
@@ -1246,7 +1257,7 @@
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
- my $win = new DC::UI::Frame (
+ $GAUGES->{win} = my $win = new DC::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
@@ -1272,21 +1283,10 @@
],
);
- $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
- $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
- $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
- $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
-
- $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
- $vbox->add (my $prg = new DC::UI::ExperienceProgress);
- $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
- $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
-
- $GAUGES = {
- exp => $exp, prg => $prg, sklprg => $sklprg,
- win => $win, range => $rng,
- hp => $hg, mana => $mg, grace => $gg, food => $fg,
- };
+ $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
+ $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
+ $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
+ $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
&set_gauge_window_fontsize;
@@ -1638,7 +1638,7 @@
$table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
$table->add_at (1, 4, new DC::UI::Entry
text => $CFG->{profile}{default}{user},
- tooltip => "The name of your character on the server.",
+ tooltip => "The name of your character on the server. The name is case-sensitive!",
on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
);
@@ -1750,6 +1750,7 @@
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
$table->add_at (1, $row++, new DC::UI::CheckBox
+ c_colspan => 2,
state => $CFG->{show_tips},
tooltip => "Show the Tip of the day window at startup?",
on_changed => sub {
@@ -1761,6 +1762,7 @@
$table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
$table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
+ c_colspan => 2,
text => $CFG->{logview_max_par},
tooltip => "This is maximum number of messages remembered in the Message window. If the server "
. "sends more messages than this number, older messages get removed to save memory and "
@@ -1772,6 +1774,28 @@
},
);
+ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
+ $table->add_at (1, $row, new DC::UI::CheckBox
+ state => $CFG->{config_autosave},
+ tooltip => "Normally, configuration settings and the user interface layout "
+ . "are saved on client exit. You can disable this behaviour by "
+ . "unchecking this checkbox.",
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{config_autosave} = $value;
+ 0
+ }
+ );
+ $table->add_at (2, $row++, new DC::UI::Button
+ text => "Save Now",
+ tooltip => "Use this to manually save configuration and UI layout when "
+ . "autosave is disabled.",
+ on_activate => sub {
+ DC::write_cfg;
+ 0
+ }
+ );
+
$table
}
@@ -1787,8 +1811,7 @@
for (
["General", 0, 0,
- ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
- ["Inhibit autopickup" => PICKUP_INHIBIT],
+# ["Inhibit autopickup" => PICKUP_INHIBIT],
["Stop before pickup" => PICKUP_STOP],
["Debug autopickup" => PICKUP_DEBUG],
],
@@ -1846,7 +1869,7 @@
$::CFG->{pickup} &= ~$mask;
}
- $::CONN->send_command ("pickup $::CFG->{pickup}")
+ $::CONN->send_pickup ($::CFG->{pickup})
if defined $::CONN;
0
@@ -1873,7 +1896,7 @@
$table->add_at (3, 18, new DC::UI::Button
text => "set",
on_activate => sub {
- $::CONN->send_command ("pickup $::CFG->{pickup}")
+ $::CONN->send_pickup ($::CFG->{pickup})
if defined $::CONN;
0
});
@@ -1996,7 +2019,7 @@
}
}
-sub player_window {
+sub make_playerbook {
my $plwin = $PL_WINDOW = new DC::UI::Toplevel
x => "center",
y => "center",
@@ -2040,14 +2063,13 @@
$ntb->set_current_page ($INVENTORY_PAGE);
$plwin->add ($ntb);
- $plwin
}
sub keyboard_setup {
DC::Macro::keyboard_setup
}
-sub help_window {
+sub make_help_window {
my $win = new DC::UI::Toplevel
x => 'center',
y => 'center',
@@ -2146,28 +2168,7 @@
$win->show;
};
- $win
-}
-
-sub open_string_query {
- my ($title, $cb, $txt, $tooltip) = @_;
- my $dialog = new DC::UI::Toplevel
- x => "center",
- y => "center",
- z => 50,
- force_w => $WIDTH * 4/5,
- title => $title;
-
- $dialog->add (
- my $e = new DC::UI::Entry
- on_activate => sub { $cb->(@_); $dialog->hide; 0 },
- on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
- tooltip => $tooltip
- );
-
- $e->grab_focus;
- $e->set_text ($txt) if $txt;
- $dialog->show;
+ $HELP_WINDOW = $win;
}
sub open_quit_dialog {
@@ -2210,6 +2211,114 @@
$QUIT_DIALOG->grab_focus;
}
+sub make_menubar {
+ $MENUFRAME = new DC::UI::Toplevel
+ border => 0,
+ force_x => 0,
+ force_y => 0,
+ force_w => $::WIDTH,
+ child => ($MENUBAR = new DC::UI::HBox),
+ ;
+
+ $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
+
+ # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
+ make_gauge_window->show;
+
+# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
+# tooltip => "Toggles the server message log, where the client collects all messages from the server.");
+
+ make_playerbook;
+
+ $MENUPOPUP = DC::UI::Menu->new (items => [
+ ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
+ ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
+ ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
+ ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
+ ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
+ ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
+ ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
+ ["Quit…" , sub {
+ if ($CONN) {
+ open_quit_dialog;
+ } else {
+ EV::unloop EV::UNLOOP_ALL;
+ }
+ }],
+ ]);
+
+ $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
+ tooltip => "Shows the main menu",
+ on_button_down => sub {
+ my ($self, $ev) = @_;
+ local $ev->{x} = 0;
+ local $ev->{y} = 0;
+ $MENUPOPUP->popup ($ev);
+ },
+ );
+
+ $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
+ padding_x => 6,
+ padding_y => 3,
+ tooltip => "This progress bar shows your progress towards the next character level.",
+ template => " Exp: 888,888,888,888 (lvl 188) ",
+ );
+
+ $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
+ tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
+ . "will automatically pick up items as defined by your item pickup settings "
+ . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
+ . "disable autopickup by disabling this checkbox.",
+ state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
+ on_changed => sub {
+ my ($self, $value) = @_;
+ $CFG->{pickup} &= ~PICKUP_INHIBIT;
+ $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
+ $CONN->send_pickup ($CFG->{pickup})
+ if $CONN;
+ },
+ );
+
+ $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
+ c_rescale => 1,
+ padding_x => 6,
+ padding_y => 3,
+ force_w => $::WIDTH * 0.2,
+ tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
+ template => "two handed weapons 99%",
+ );
+
+ $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
+ expand => 1,
+ align => 1, can_hover => 1, can_events => 1,
+ text => "Range and Combat Slots",
+ tooltip => "#stat_ranged",
+ );
+
+ $MENUFRAME->show;
+}
+
+sub open_string_query {
+ my ($title, $cb, $txt, $tooltip) = @_;
+ my $dialog = new DC::UI::Toplevel
+ x => "center",
+ y => "center",
+ z => 50,
+ force_w => $WIDTH * 4/5,
+ title => $title;
+
+ $dialog->add (
+ my $e = new DC::UI::Entry
+ on_activate => sub { $cb->(@_); $dialog->hide; 0 },
+ on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
+ tooltip => $tooltip
+ );
+
+ $e->grab_focus;
+ $e->set_text ($txt) if $txt;
+ $dialog->show;
+}
+
sub show_tip_of_the_day {
# find all tips
my @tod = DC::Pod::find tip_of_the_day => "*";
@@ -2358,12 +2467,12 @@
bg => [0, 0, 0, 0.4],
force_x => 0,
force_y => "max",
- child => (my $LR = new DC::UI::VBox),
+ child => (my $LL = new DC::UI::VBox),
)->show;
- $LR->add ($STATUSBOX);
- $LR->add ($MODBOX);
- $LR->add (new DC::UI::Label
+ $LL->add ($STATUSBOX);
+ $LL->add ($MODBOX);
+ $LL->add (new DC::UI::Label
align => 0,
markup => "Use Alt-Enter to toggle fullscreen mode",
fontsize => 0.5,
@@ -2442,47 +2551,9 @@
$SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
"Some debuggin' options. Do not ask.");
- $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
- tooltip => "Toggles a dialog where you can configure all aspects of this client.");
-
-# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
-# tooltip => "Toggles the server message log, where the client collects all messages from the server.");
-
- make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
- tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
+ make_help_window;
+ make_menubar;
- $BUTTONBAR->add (new DC::UI::Button
- text => "Save Config",
- tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
- on_activate => sub {
- $::CFG->{layout} = DC::UI::get_layout;
- DC::write_cfg;
- status "Configuration Saved";
- 0
- },
- );
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
- tooltip => "View Documentation");
-
- $BUTTONBAR->add (new DC::UI::Button
- text => "Quit",
- tooltip => "Terminates the program",
- on_activate => sub {
- if ($CONN) {
- open_quit_dialog;
- } else {
- EV::unloop EV::UNLOOP_ALL;
- }
- 0
- },
- );
-
- $BUTTONBAR->show;
$SETUP_DIALOG->show;
$MESSAGE_WINDOW->show;
}
@@ -2602,10 +2673,6 @@
#d# TODO calling exit here hangs the process in some futex
};
-# initialise the resolver now, as vista forces us back to the desktop
-# when doing this.
-AnyEvent::DNS::resolver;
-
# due to mac os x + sdl combined braindamage, we need this contortion
sub main {
{
@@ -2633,6 +2700,7 @@
DC::UI::set_layout ($::CFG->{layout});
my %DEF_CFG = (
+ config_autosave => 1,
sdl_mode => undef,
fullscreen => 1,
fast => 0,
@@ -2660,7 +2728,7 @@
bgm_enable => 1,
bgm_volume => 0.5,
output_rate => "",
- pickup => 0,
+ pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
inv_sort => "mtime",
default => "profile", # default profile
show_tips => 1,
@@ -2739,8 +2807,11 @@
delete $SIG{__DIE__};
EV::loop;
-#video_shutdown;
-#audio_shutdown;
+ DC::write_cfg if $CFG->{config_autosave};
+
+ #video_shutdown;
+ #audio_shutdown;
+
DC::OpenGL::quit;
DC::SDL_Quit;
DC::DB::Server::stop;