… | |
… | |
32 | Win32::GUI::SplashScreen::Done (1); |
32 | Win32::GUI::SplashScreen::Done (1); |
33 | }; |
33 | }; |
34 | } |
34 | } |
35 | } |
35 | } |
36 | |
36 | |
37 | use strict; |
37 | use common::sense; |
38 | use utf8; |
|
|
39 | |
38 | |
40 | use Carp 'verbose'; |
39 | use Carp 'verbose'; |
41 | |
40 | |
42 | # do things only needed for single-binary version (par) |
41 | # do things only needed for single-binary version (par) |
43 | BEGIN { |
42 | BEGIN { |
… | |
… | |
56 | |
55 | |
57 | if ($^O eq "MSWin32") { |
56 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
57 | # pango is relocatable on win32 |
59 | } else { |
58 | } else { |
60 | # OS X |
59 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
60 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
61 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
62 | chdir $root; # for pango modules, maybe other things |
66 | } |
63 | } |
67 | |
64 | |
68 | unshift @INC, $root; |
65 | unshift @INC, $root; |
69 | } |
66 | } |
70 | } |
67 | } |
71 | |
68 | |
72 | # prepend private library directory |
69 | # prepend private library directory and prepare env |
73 | BEGIN { |
70 | BEGIN { |
74 | for (grep !ref, @INC) { |
71 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
72 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
73 | if (-d $path) { |
77 | unshift @INC, $path; |
74 | unshift @INC, $path; |
… | |
… | |
135 | crash "CRASH/EV::DIED: $@" => 0; |
132 | crash "CRASH/EV::DIED: $@" => 0; |
136 | DC::fatal Carp::longmess $@; |
133 | DC::fatal Carp::longmess $@; |
137 | }; |
134 | }; |
138 | |
135 | |
139 | my $MAX_FPS = 60; |
136 | my $MAX_FPS = 60; |
|
|
137 | |
|
|
138 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
140 | |
139 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
141 | |
143 | our $LAST_REFRESH; |
142 | our $LAST_REFRESH; |
144 | our $NOW; |
143 | our $NOW; |
… | |
… | |
205 | our $FLOORBOX; |
204 | our $FLOORBOX; |
206 | our $GAUGES; |
205 | our $GAUGES; |
207 | our $STATWIDS; |
206 | our $STATWIDS; |
208 | |
207 | |
209 | our $SDL_ACTIVE; |
208 | our $SDL_ACTIVE; |
210 | our %SDL_CB; |
209 | our @SDL_CB; |
211 | |
210 | |
212 | our $ALT_ENTER_MESSAGE; |
211 | our $ALT_ENTER_MESSAGE; |
213 | our $STATUSBOX; |
212 | our $STATUSBOX; |
214 | our $MODBOX; |
213 | our $MODBOX; |
215 | our $DEBUG_STATUS; |
214 | our $DEBUG_STATUS; |
… | |
… | |
541 | sub audio_tab_update; |
540 | sub audio_tab_update; |
542 | audio_tab_update; |
541 | audio_tab_update; |
543 | } |
542 | } |
544 | |
543 | |
545 | sub audio_shutdown { |
544 | sub audio_shutdown { |
|
|
545 | if ($SDL_MIXER) { |
|
|
546 | DC::MixMusic::halt; |
|
|
547 | DC::Mix_AllocateChannels 0; |
|
|
548 | } |
|
|
549 | |
546 | undef $MUSIC_PLAYER; |
550 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
551 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
552 | undef $MUSIC_PLAYING_DATA; |
549 | |
553 | |
550 | $MUSIC_WANT = []; |
554 | $MUSIC_WANT = []; |
… | |
… | |
818 | |
822 | |
819 | on_connect => sub { |
823 | on_connect => sub { |
820 | if ($_[0]) { |
824 | if ($_[0]) { |
821 | DC::lowdelay fileno $CONN->{fh}; |
825 | DC::lowdelay fileno $CONN->{fh}; |
822 | |
826 | |
823 | status "login successful"; |
827 | status "successfully connected to the server"; |
824 | } else { |
828 | } else { |
825 | undef $CONN; |
829 | undef $CONN; |
826 | status "unable to connect: $!"; |
830 | status "unable to connect: $!"; |
827 | stop_game(); |
831 | stop_game(); |
828 | } |
832 | } |
… | |
… | |
830 | ; |
834 | ; |
831 | } |
835 | } |
832 | |
836 | |
833 | sub start_game { |
837 | sub start_game { |
834 | status "logging in..."; |
838 | status "logging in..."; |
|
|
839 | |
|
|
840 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
841 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
842 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
843 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
844 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
845 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
846 | |
841 | $MAP = new DC::Map; |
847 | $MAP = new DC::Map; |
842 | |
848 | |
843 | # hack to make SURE we find the IP address all right |
849 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
850 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
851 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
852 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
853 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
854 | status "dns failure, trying differently"; |
|
|
855 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
856 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
857 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
858 | $host = "129.13.162.95"; |
|
|
859 | } |
850 | } |
860 | } |
851 | |
861 | |
852 | dc_connect $host, $port; |
862 | dc_connect $host, $port; |
853 | }; |
863 | }; |
854 | } else { |
864 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1033 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1034 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1035 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1036 | ); |
1027 | |
1037 | |
|
|
1038 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1039 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1040 | state => $CFG->{smooth_transitions}, |
|
|
1041 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1042 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1043 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1044 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1045 | ); |
|
|
1046 | |
|
|
1047 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1048 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1049 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1050 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1051 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1052 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1064 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1065 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1066 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1067 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1068 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1069 | ); |
|
|
1070 | |
|
|
1071 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1072 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1073 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1074 | bg => [0.3, 0.3, 0.2], |
|
|
1075 | force_w => 64, |
|
|
1076 | force_h => 64, |
|
|
1077 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1078 | on_activate => sub { |
|
|
1079 | my ($self) = @_; |
|
|
1080 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1081 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1082 | $MAPWIDGET->update; |
|
|
1083 | } |
1049 | ); |
1084 | ); |
1050 | |
1085 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1086 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1087 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1088 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1105 | |
1140 | |
1106 | my $text = !$freq |
1141 | my $text = !$freq |
1107 | ? "audio is off" |
1142 | ? "audio is off" |
1108 | : "audio is enabled\n" |
1143 | : "audio is enabled\n" |
1109 | . "frequency (Hz): $freq\n" |
1144 | . "frequency (Hz): $freq\n" |
1110 | . "channels: $chans"; |
1145 | . "channels: $chans\n" |
|
|
1146 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1147 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1111 | |
1148 | |
1112 | $AUDIO_INFO->set_text ($text); |
1149 | $AUDIO_INFO->set_text ($text); |
1113 | } |
1150 | } |
1114 | |
1151 | |
1115 | sub audio_setup { |
1152 | sub audio_setup { |
… | |
… | |
1635 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1672 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1636 | ); |
1673 | ); |
1637 | |
1674 | |
1638 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1675 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1639 | $table->add_at (1, 4, new DC::UI::Entry |
1676 | $table->add_at (1, 4, new DC::UI::Entry |
1640 | text => $CFG->{profile}{default}{user}, |
1677 | text => $PROFILE->{user}, |
1641 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1678 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1642 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1679 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1643 | ); |
1680 | ); |
1644 | |
1681 | |
1645 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1682 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1646 | $table->add_at (1, 5, new DC::UI::Entry |
1683 | $table->add_at (1, 5, new DC::UI::Entry |
1647 | text => $CFG->{profile}{default}{password}, |
1684 | text => $PROFILE->{password}, |
1648 | hidden => 1, |
1685 | hidden => 1, |
1649 | tooltip => "The password for your character.", |
1686 | tooltip => "The password for your character.", |
1650 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1687 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1651 | ); |
1688 | ); |
1652 | |
1689 | |
1653 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1690 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1654 | expand => 1, |
1691 | expand => 1, |
1655 | text => "Login / Register", |
1692 | text => "Login / Register", |
… | |
… | |
1691 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1728 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1692 | |
1729 | |
1693 | $vbox->add ( |
1730 | $vbox->add ( |
1694 | $HOST_ENTRY = new DC::UI::Entry |
1731 | $HOST_ENTRY = new DC::UI::Entry |
1695 | expand => 1, |
1732 | expand => 1, |
1696 | text => $CFG->{profile}{default}{host}, |
1733 | text => $PROFILE->{host}, |
1697 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1734 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1698 | on_changed => sub { |
1735 | on_changed => sub { |
1699 | my ($self, $value) = @_; |
1736 | my ($self, $value) = @_; |
1700 | $CFG->{profile}{default}{host} = $value; |
1737 | $PROFILE->{host} = $value; |
1701 | 1 |
1738 | 1 |
1702 | } |
1739 | } |
1703 | ); |
1740 | ); |
1704 | |
1741 | |
1705 | if (0) { #d# disabled |
1742 | if (0) { #d# disabled |
… | |
… | |
2258 | ); |
2295 | ); |
2259 | |
2296 | |
2260 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2297 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2261 | padding_x => 6, |
2298 | padding_x => 6, |
2262 | padding_y => 3, |
2299 | padding_y => 3, |
2263 | tooltip => "This progress bar shows your progress towards the next character level.", |
2300 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
2264 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2301 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2265 | ); |
2302 | ); |
2266 | |
2303 | |
2267 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2304 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2268 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2305 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2269 | . "will automatically pick up items as defined by your item pickup settings " |
2306 | . "will automatically pick up items as defined by your item pickup settings " |
2270 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2307 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
2271 | . "disable autopickup by disdabling this checkbox.", |
2308 | . "disable autopickup by disabling this checkbox.", |
2272 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2309 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
2273 | on_changed => sub { |
2310 | on_changed => sub { |
2274 | my ($self, $value) = @_; |
2311 | my ($self, $value) = @_; |
2275 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2312 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
2276 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
2313 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
… | |
… | |
2481 | |
2518 | |
2482 | DC::UI::Toplevel->new ( |
2519 | DC::UI::Toplevel->new ( |
2483 | title => "Minimap", |
2520 | title => "Minimap", |
2484 | name => "mapmap", |
2521 | name => "mapmap", |
2485 | x => 0, |
2522 | x => 0, |
2486 | y => $FONTSIZE + 8, |
2523 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2487 | border_bg => [1, 1, 1, 192/255], |
2524 | border_bg => [1, 1, 1, 192/255], |
2488 | bg => [1, 1, 1, 0], |
2525 | bg => [1, 1, 1, 0], |
2489 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2526 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2490 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2527 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2491 | ), |
2528 | ), |
… | |
… | |
2520 | $METASERVER = metaserver_dialog; |
2557 | $METASERVER = metaserver_dialog; |
2521 | # the name is changed to not conflict with the older name as users could have hidden it |
2558 | # the name is changed to not conflict with the older name as users could have hidden it |
2522 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2559 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2523 | name => "message_window2", |
2560 | name => "message_window2", |
2524 | title => 'Messages', |
2561 | title => 'Messages', |
|
|
2562 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2525 | force_w => $::WIDTH * 0.6, |
2563 | force_w => $::WIDTH * 0.6, |
2526 | force_h => $::HEIGHT * 0.25, |
2564 | force_h => $::HEIGHT * 0.25, |
2527 | ; |
2565 | ; |
2528 | |
2566 | |
2529 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2567 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2560 | |
2598 | |
2561 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2599 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2562 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2600 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2563 | |
2601 | |
2564 | $CAVEAT_LABEL->set_text ("None :)"); |
2602 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2603 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2604 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2565 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2605 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2566 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2606 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2567 | |
2607 | |
2568 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2608 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2569 | } |
2609 | } |
… | |
… | |
2597 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2637 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2598 | |
2638 | |
2599 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2639 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2600 | $NOW = EV::now; |
2640 | $NOW = EV::now; |
2601 | |
2641 | |
2602 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2642 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2603 | for DC::poll_events; |
2643 | for DC::poll_events; |
2604 | |
2644 | |
2605 | if (%animate_object) { |
2645 | if (%animate_object) { |
2606 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2646 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2607 | $WANT_REFRESH = 1; |
2647 | $WANT_REFRESH = 1; |
… | |
… | |
2619 | sub animation_stop { |
2659 | sub animation_stop { |
2620 | my ($widget) = @_; |
2660 | my ($widget) = @_; |
2621 | delete $animate_object{$widget}; |
2661 | delete $animate_object{$widget}; |
2622 | } |
2662 | } |
2623 | |
2663 | |
2624 | %SDL_CB = ( |
|
|
2625 | DC::SDL_QUIT => sub { |
2664 | $SDL_CB[DC::SDL_QUIT] = sub { |
2626 | crash "SDL_QUIT"; |
2665 | crash "SDL_QUIT"; |
2627 | EV::unloop EV::UNLOOP_ALL; |
2666 | EV::unloop EV::UNLOOP_ALL; |
2628 | }, |
2667 | }; |
2629 | DC::SDL_VIDEORESIZE => sub { |
2668 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2630 | }, |
|
|
2631 | DC::SDL_VIDEOEXPOSE => sub { |
2669 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2632 | DC::UI::full_refresh; |
2670 | DC::UI::full_refresh; |
2633 | }, |
2671 | }; |
2634 | DC::SDL_ACTIVEEVENT => sub { |
2672 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2635 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2673 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2636 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2674 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2637 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2675 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2638 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2676 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2639 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2677 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2640 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2678 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2641 | }, |
2679 | }; |
2642 | DC::SDL_KEYDOWN => sub { |
2680 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2643 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2681 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2644 | # alt-enter |
2682 | # alt-enter |
2645 | video_shutdown; |
2683 | video_shutdown; |
2646 | $FULLSCREEN_ENABLE->toggle; |
2684 | $FULLSCREEN_ENABLE->toggle; |
2647 | video_init; |
2685 | video_init; |
2648 | } else { |
2686 | } else { |
2649 | &DC::UI::feed_sdl_key_down_event; |
2687 | &DC::UI::feed_sdl_key_down_event; |
2650 | } |
2688 | } |
2651 | update_modbox; |
2689 | update_modbox; |
2652 | }, |
2690 | }; |
2653 | DC::SDL_KEYUP => sub { |
2691 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2654 | &DC::UI::feed_sdl_key_up_event; |
2692 | &DC::UI::feed_sdl_key_up_event; |
2655 | update_modbox; |
2693 | update_modbox; |
2656 | }, |
2694 | }; |
2657 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2695 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2658 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2696 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2659 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2697 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2660 | DC::SDL_USEREVENT => sub { |
2698 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2661 | if ($_[0]{code} == 1) { |
2699 | if ($_[0]{code} == 1) { |
2662 | audio_channel_finished $_[0]{data1}; |
2700 | audio_channel_finished $_[0]{data1}; |
2663 | } elsif ($_[0]{code} == 0) { |
2701 | } elsif ($_[0]{code} == 0) { |
2664 | audio_music_finished; |
2702 | audio_music_finished; |
2665 | } |
|
|
2666 | }, |
2703 | } |
2667 | ); |
2704 | }; |
2668 | |
2705 | |
2669 | ############################################################################# |
2706 | ############################################################################# |
2670 | |
2707 | |
2671 | $SIG{INT} = $SIG{TERM} = sub { |
2708 | $SIG{INT} = $SIG{TERM} = sub { |
2672 | EV::unloop; |
2709 | EV::unloop; |
… | |
… | |
2705 | fullscreen => 1, |
2742 | fullscreen => 1, |
2706 | fast => 0, |
2743 | fast => 0, |
2707 | force_opengl11 => undef, |
2744 | force_opengl11 => undef, |
2708 | disable_alpha => 0, |
2745 | disable_alpha => 0, |
2709 | smooth_movement => 1, |
2746 | smooth_movement => 1, |
|
|
2747 | smooth_transitions => 1, |
2710 | texture_compression => 1, |
2748 | texture_compression => 1, |
2711 | map_scale => 1, |
2749 | map_scale => 1, |
2712 | fow_enable => 1, |
2750 | fow_enable => 1, |
2713 | fow_intensity => 0, |
2751 | fow_intensity => 0, |
|
|
2752 | fow_texture => 0, |
2714 | map_smoothing => 1, |
2753 | map_smoothing => 1, |
2715 | gui_fontsize => 1, |
2754 | gui_fontsize => 1, |
2716 | log_fontsize => 0.7, |
2755 | log_fontsize => 0.7, |
2717 | gauge_fontsize => 1, |
2756 | gauge_fontsize => 1, |
2718 | gauge_size => 0.35, |
2757 | gauge_size => 0.35, |
… | |
… | |
2733 | default => "profile", # default profile |
2772 | default => "profile", # default profile |
2734 | show_tips => 1, |
2773 | show_tips => 1, |
2735 | logview_max_par => 1000, |
2774 | logview_max_par => 1000, |
2736 | shift_fire_stop => 0, |
2775 | shift_fire_stop => 0, |
2737 | uitheme => "wood", |
2776 | uitheme => "wood", |
2738 | ); |
2777 | map_shift_x => -24, # arbitrary |
|
|
2778 | map_shift_y => +24, # arbitrary |
2739 | |
2779 | ); |
|
|
2780 | |
2740 | while (my ($k, $v) = each %DEF_CFG) { |
2781 | while (my ($k, $v) = each %DEF_CFG) { |
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2782 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2742 | } |
2783 | } |
2743 | |
2784 | |
2744 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2785 | my @args = @ARGV; |
|
|
2786 | |
|
|
2787 | my $profile = 'default'; |
|
|
2788 | |
|
|
2789 | for (my $i = 0; $i < @args; $i++) { |
|
|
2790 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2791 | $profile = $args[$i + 1]; |
|
|
2792 | splice @args, $i, 2, (); |
|
|
2793 | $i = 0; |
|
|
2794 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2795 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2796 | exit 0; |
|
|
2797 | } |
|
|
2798 | } |
|
|
2799 | |
|
|
2800 | $CFG->{profile}{$profile} ||= {}; |
2745 | $PROFILE = $CFG->{profile}{default}; |
2801 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2802 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2803 | |
|
|
2804 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2805 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2806 | $PROFILE->{password} = $args[2] if @args > 2; |
2746 | |
2807 | |
2747 | # convert old bindings (only default profile matters) |
2808 | # convert old bindings (only default profile matters) |
2748 | if (my $bindings = delete $PROFILE->{bindings}) { |
2809 | if (my $bindings = delete $PROFILE->{bindings}) { |
2749 | while (my ($mod, $syms) = each %$bindings) { |
2810 | while (my ($mod, $syms) = each %$bindings) { |
2750 | while (my ($sym, $cmds) = each %$syms) { |
2811 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2756 | } |
2817 | } |
2757 | } |
2818 | } |
2758 | |
2819 | |
2759 | sdl_init; |
2820 | sdl_init; |
2760 | |
2821 | |
|
|
2822 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2823 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2824 | |
2761 | { |
2825 | { |
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2826 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2763 | DejaVuSans.ttf |
2827 | DejaVuSans.ttf |
2764 | DejaVuSansMono.ttf |
2828 | DejaVuSansMono.ttf |
2765 | DejaVuSans-Bold.ttf |
2829 | DejaVuSans-Bold.ttf |
2766 | DejaVuSansMono-Bold.ttf |
2830 | DejaVuSansMono-Bold.ttf |
2767 | DejaVuSans-Oblique.ttf |
2831 | DejaVuSans-Oblique.ttf |
2768 | DejaVuSansMono-Oblique.ttf |
2832 | DejaVuSansMono-Oblique.ttf |
2769 | DejaVuSans-BoldOblique.ttf |
2833 | DejaVuSans-BoldOblique.ttf |
2770 | DejaVuSansMono-BoldOblique.ttf |
2834 | DejaVuSansMono-BoldOblique.ttf |
|
|
2835 | mona.ttf |
2771 | ); |
2836 | ); |
2772 | |
2837 | |
2773 | DC::add_font $_ for @fonts; |
2838 | DC::add_font $_ for @fonts; |
2774 | |
2839 | |
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2840 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2776 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2841 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2777 | |
2842 | |
2778 | $FONT_PROP->make_default; |
2843 | $FONT_PROP->make_default; |
2779 | |
2844 | |
… | |
… | |
2823 | |
2888 | |
2824 | deliantra - A Deliantra MORPG game client |
2889 | deliantra - A Deliantra MORPG game client |
2825 | |
2890 | |
2826 | =head1 SYNOPSIS |
2891 | =head1 SYNOPSIS |
2827 | |
2892 | |
2828 | Just run it - no commandline arguments are supported. |
2893 | deliantra [--profile name] [host [user [password]]] |
|
|
2894 | deliantra --help |
2829 | |
2895 | |
2830 | =head1 USAGE |
2896 | =head1 USAGE |
2831 | |
2897 | |
2832 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2898 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2833 | be used in fullscreen mode and interactively. |
2899 | is supposed to be used in fullscreen mode and interactively. |
2834 | |
2900 | |
2835 | =head1 DEBUGGING |
2901 | =head1 DEBUGGING |
2836 | |
|
|
2837 | |
2902 | |
2838 | CFPLUS_DEBUG - environment variable |
2903 | CFPLUS_DEBUG - environment variable |
2839 | |
2904 | |
2840 | 1 draw borders around widgets |
2905 | 1 draw borders around widgets |
2841 | 2 add low-level widget info to tooltips |
2906 | 2 add low-level widget info to tooltips |