1 | #!/opt/bin/perl |
1 | #!/opt/bin/perl |
2 | |
2 | |
3 | if ($ENV{DELIANTRA_CORO_DEBUG}) { |
3 | ############################################################################# |
4 | eval ' |
4 | # if running under PAR, see if we have an updated version on disk, then use that |
5 | use Coro; |
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6 | use Coro::EV; |
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7 | use Coro::Debug; |
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8 | our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
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9 | '; |
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10 | } |
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11 | |
5 | |
12 | # do splash-screen thingy on win32 |
6 | # this code does more or less the same as the one in Deliantra.pm |
13 | my $startup_done = sub { }; |
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14 | BEGIN { |
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15 | if (%PAR::LibCache && $^O eq "MSWin32") { |
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16 | while (my ($filename, $zip) = each %PAR::LibCache) { |
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17 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
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18 | } |
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19 | |
7 | |
20 | require Win32::GUI::SplashScreen; |
8 | our $PAR; # true if running under PAR |
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9 | our $EXE_ID; # identifies this binary "branch" (usually the name of the person who builds + os + some unique id per perl binary build) |
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10 | our $EXE_VER; # the (string) version of this binary payload |
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11 | our $VARDIR; |
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12 | our $UPDDIR; |
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13 | our $UPDPAR; |
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14 | our %ORIG_INC; |
21 | |
15 | |
22 | # initialise the resolver now, as vista forces us back to the desktop |
16 | if (!$UPDDIR && %PAR::LibCache && require "par-info.pl") { |
23 | # when doing this. |
17 | # must set EXE_ID and EXE_VER |
24 | use AnyEvent::DNS (); |
18 | $PAR = 1; |
25 | AnyEvent::DNS::resolver; |
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26 | |
19 | |
27 | Win32::GUI::SplashScreen::Show ( |
20 | $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra" |
28 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
21 | : $ENV{AppData} ? "$ENV{APPDATA}/deliantra" |
29 | ); |
22 | : do { require File::Spec; File::Spec->tmpdir . "/deliantra" }; |
30 | |
23 | |
31 | $startup_done = sub { |
24 | $UPDDIR = "$VARDIR/upd-$EXE_ID"; |
32 | Win32::GUI::SplashScreen::Done (1); |
25 | mkdir $UPDDIR; |
33 | }; |
26 | if (opendir my $fh, $UPDDIR) { |
34 | } |
27 | my @files = sort grep /\.par$/, readdir $fh; |
35 | } |
28 | $UPDPAR = pop @files; # highest version == newest |
36 | |
29 | |
37 | use strict; |
30 | # try to unlink all older versions |
38 | use utf8; |
31 | unlink "$UPDDIR/$_" |
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32 | for @files; |
39 | |
33 | |
40 | use Carp 'verbose'; |
34 | # override exe par with downloaded par |
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35 | %ORIG_INC = %INC; |
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36 | # par apparently has no way of overriding, so we try to clear its state |
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37 | @PAR::LibCache = (); |
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38 | %PAR::LibCache = (); |
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39 | PAR->import ("$UPDDIR/$UPDPAR"); |
41 | |
40 | |
42 | # do things only needed for single-binary version (par) |
41 | # now we try to re-exec "script/deliantra" |
43 | BEGIN { |
42 | if (my $member = eval { $zip->memberNamed ('script/deliantra') }) { |
44 | if (%PAR::LibCache) { |
43 | return PAR::_run_member ($member); |
45 | @INC = grep ref, @INC; # weed out all paths except pars loader refs |
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46 | |
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47 | my $root = $ENV{PAR_TEMP}; |
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48 | |
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49 | while (my ($filename, $zip) = each %PAR::LibCache) { |
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50 | for ($zip->memberNames) { |
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51 | next unless /^root\/(.*)/; |
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52 | $zip->extractMember ($_, "$root/$1") |
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53 | unless -e "$root/$1"; |
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54 | } |
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55 | } |
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56 | |
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57 | if ($^O eq "MSWin32") { |
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58 | # pango is relocatable on win32 |
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59 | } else { |
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60 | # OS X |
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61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
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62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
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63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
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64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
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65 | chdir $root; # for pango modules, maybe other things |
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66 | } |
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67 | |
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68 | unshift @INC, $root; |
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69 | } |
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70 | } |
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71 | |
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72 | # prepend private library directory |
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73 | BEGIN { |
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74 | for (grep !ref, @INC) { |
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75 | my $path = "$_/Deliantra/Client/private"; |
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76 | if (-d $path) { |
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77 | unshift @INC, $path; |
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78 | last; |
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79 | } |
44 | } |
80 | } |
45 | } |
81 | } |
46 | } |
82 | |
47 | |
83 | # need to do it again because that pile of garbage called PAR nukes it before main |
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84 | unshift @INC, $ENV{PAR_TEMP} |
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85 | if %PAR::LibCache; |
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86 | |
48 | |
87 | use EV; |
49 | ############################################################################# |
88 | BEGIN { *time = \&EV::time } |
50 | # splash-screen |
89 | |
51 | |
90 | use List::Util qw(max min); |
52 | our @STARTUP_DONE; |
91 | |
53 | |
92 | use Deliantra; |
54 | if ($PAR && $^O eq "MSWin32") { |
93 | use Deliantra::Protocol::Constants; |
55 | while (my ($filename, $zip) = each %PAR::LibCache) { |
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56 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
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57 | } |
94 | |
58 | |
95 | use AnyEvent::Util (); |
59 | require Win32::GUI::SplashScreen; |
96 | use AnyEvent::Socket (); |
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97 | use AnyEvent::DNS (); |
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98 | |
60 | |
99 | use Compress::LZF; |
61 | Win32::GUI::SplashScreen::Show ( |
100 | use JSON::XS; |
62 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
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63 | ); |
101 | |
64 | |
102 | use DC; |
65 | push @STARTUP_DONE, sub { |
103 | |
66 | Win32::GUI::SplashScreen::Done (1); |
104 | sub crash($;$) { |
67 | }; |
105 | # nop during compiletime |
|
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106 | } |
68 | } |
107 | |
69 | |
108 | BEGIN { |
70 | ############################################################################# |
109 | $SIG{__DIE__} = sub { |
71 | # work around various deficiencies and bugs in PAR |
110 | return if $^S; |
72 | |
111 | crash "CRASH/DIE: $_[0]" => 1; |
73 | # do things only needed for single-binary version (par) |
112 | DC::fatal Carp::longmess "$_[0]"; |
74 | if ($PAR) { |
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75 | @INC = grep ref, @INC; # weed out all paths except PAR's loader refs |
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76 | # alternatively: @INC = (); PAR->import; |
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77 | |
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78 | my $root = $ENV{PAR_TEMP}; |
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79 | |
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80 | while (my ($filename, $zip) = each %PAR::LibCache) { |
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81 | for ($zip->memberNames) { |
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82 | next unless /^root\/(.*)/; |
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83 | $zip->extractMember ($_, "$root/$1") |
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84 | unless -e "$root/$1"; |
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85 | } |
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86 | } |
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87 | |
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88 | if ($^O eq "MSWin32") { |
|
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89 | # pango is relocatable on win32 |
|
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90 | } else { |
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91 | # OS X |
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92 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
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93 | $ENV{DYLD_LIBRARY_PATH} = $root; |
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94 | chdir $root; # for pango modules, maybe other things |
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95 | } |
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96 | |
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97 | unshift @INC, $root; |
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98 | } |
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99 | |
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100 | # prepend private library directory and prepare env |
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101 | for (grep !ref, @INC) { |
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102 | my $path = "$_/Deliantra/Client/private"; |
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103 | if (-d $path) { |
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104 | unshift @INC, $path; |
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105 | last; |
113 | } |
106 | } |
114 | } |
107 | } |
115 | |
108 | |
116 | use DC::OpenGL (); |
109 | ############################################################################# |
117 | use DC::Protocol; |
110 | # load and run the main program |
118 | use DC::DB; |
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119 | use DC::UI; |
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120 | use DC::UI::Canvas; |
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121 | use DC::UI::Inventory; |
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122 | use DC::UI::SpellList; |
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123 | use DC::UI::Dockable; |
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124 | use DC::UI::Dockbar; |
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125 | use DC::UI::ChatView; |
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126 | use DC::MessageDistributor; |
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127 | use DC::Pod; |
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128 | use DC::MapWidget; |
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129 | use DC::Macro; |
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130 | |
111 | |
131 | $SIG{QUIT} = sub { Carp::cluck "QUIT" }; |
112 | require DC::Main; |
132 | $SIG{PIPE} = 'IGNORE'; |
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133 | |
113 | |
134 | $EV::DIED = sub { |
114 | # need to do it again because that pile of garbage called PAR nukes it before main |
135 | crash "CRASH/EV::DIED: $@" => 0; |
115 | unshift @INC, $ENV{PAR_TEMP} |
136 | DC::fatal Carp::longmess $@; |
116 | if $PAR; |
137 | }; |
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138 | |
117 | |
139 | my $MAX_FPS = 60; |
118 | DC::Main::run (); |
140 | |
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141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
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142 | |
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143 | our $LAST_REFRESH; |
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144 | our $NOW; |
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145 | |
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146 | our $CFG; |
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147 | our $PROFILE; # current profile |
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148 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
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149 | |
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150 | our $WANT_REFRESH; |
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151 | |
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152 | our $MODE_SLIDER; |
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153 | our $CAVEAT_LABEL; |
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154 | |
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155 | our @SDL_MODES; |
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156 | our $SDL_REINIT = 1; |
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157 | our $WIDTH; |
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158 | our $HEIGHT; |
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159 | our $FULLSCREEN; |
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160 | our $FONTSIZE; |
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161 | |
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162 | our $FONT_PROP; |
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163 | our $FONT_FIXED; |
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164 | |
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165 | our $CONN; |
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166 | |
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167 | our $MAP; |
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168 | our $MAPMAP; |
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169 | our $MAPWIDGET; |
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170 | our $COMPLETER; |
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171 | our $MENUFRAME; # the rectangle at the top |
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172 | our $MENUBAR; # the hbox at the top |
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173 | our $MENUPOPUP; |
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174 | our $BUTTONBAR; # the menu buttons |
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175 | our $METASERVER; |
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176 | our $LOGIN_BUTTON; |
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177 | our $QUIT_DIALOG; |
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178 | our $HOST_ENTRY; |
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179 | our $FULLSCREEN_ENABLE; |
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180 | our $PICKUP_ENABLE; |
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181 | our $SERVER_INFO; |
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182 | |
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183 | our $SETUP_DIALOG; |
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184 | our $SETUP_NOTEBOOK; |
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185 | our $SETUP_SERVER; |
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186 | our $SETUP_LOGIN; |
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187 | our $SETUP_KEYBOARD; |
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188 | |
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189 | our $PL_NOTEBOOK; |
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190 | our $PL_WINDOW; |
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191 | |
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192 | our $MUSIC_PLAYING_WIDGET; |
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193 | our $LICENSE_WIDGET; |
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194 | |
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195 | our $PICKUP_PAGE; |
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196 | our $INVENTORY_PAGE; |
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197 | our $STATS_PAGE; |
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198 | our $SKILL_PAGE; |
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199 | our $SPELL_PAGE; |
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200 | our $SPELL_LIST; |
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201 | |
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202 | our $HELP_WINDOW; |
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203 | our $MESSAGE_WINDOW; |
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204 | our $MESSAGE_DIST; |
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205 | our $FLOORBOX; |
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206 | our $GAUGES; |
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207 | our $STATWIDS; |
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208 | |
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209 | our $SDL_ACTIVE; |
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210 | our %SDL_CB; |
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211 | |
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212 | our $ALT_ENTER_MESSAGE; |
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213 | our $STATUSBOX; |
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214 | our $MODBOX; |
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215 | our $DEBUG_STATUS; |
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216 | |
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217 | our $INV; |
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218 | our $INVR; |
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219 | our $INVR_HB; |
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220 | |
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221 | ############################################################################# |
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222 | |
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223 | # write a crash message blockingly to the socket, if possible |
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224 | # this is a bit too complicated for my tastes, but it was easy. |
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225 | *crash = sub($;$) { |
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226 | my ($msg, $backtrace) = @_; |
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227 | |
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228 | warn $msg; |
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229 | |
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230 | return unless $CONN; |
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231 | |
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232 | my $fh = $CONN->{fh} |
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233 | or return; |
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234 | |
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235 | my $buf = delete $CONN->{wbuf}; |
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236 | |
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237 | $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000]; |
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238 | |
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239 | AnyEvent::Util::fh_nonblocking $fh, 0; |
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240 | syswrite $fh, $buf; |
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241 | AnyEvent::Util::fh_nonblocking $fh, 1; |
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242 | |
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243 | $msg =~ s/\s+$//; |
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244 | |
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245 | # backtrace as second step, in case it crashes, too |
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246 | crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" |
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247 | if $backtrace; |
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248 | }; |
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249 | |
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250 | sub clienterror($;$) { |
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251 | my ($msg, $backtrace) = @_; |
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252 | |
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253 | warn $msg; |
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254 | |
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255 | return unless $CONN; |
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256 | |
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257 | $CONN->send_exti_msg (clientlog => $msg); |
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258 | $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; |
|
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259 | } |
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260 | |
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261 | ############################################################################# |
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262 | |
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263 | sub status { |
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264 | $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); |
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265 | } |
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266 | |
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267 | sub debug { |
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268 | $DEBUG_STATUS->set_text ($_[0]); |
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269 | } |
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270 | |
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271 | sub message { |
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272 | $MESSAGE_DIST->message (@_); |
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273 | } |
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274 | |
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275 | sub update_modbox { |
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276 | my $mod = DC::SDL_GetModState; |
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277 | |
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278 | my $markup; |
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279 | |
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280 | $markup .= $mod & DC::KMOD_CTRL |
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281 | ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]") |
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282 | : "[<span foreground='#888'> once </span>]"; |
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283 | |
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284 | $markup .= $mod & DC::KMOD_SHIFT |
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285 | ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]") |
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286 | : "[<span foreground='#888'>move</span>]"; |
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287 | |
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288 | $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META) |
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289 | ? "[ALT]" |
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290 | : "[<span foreground='#888'>alt</span>]"; |
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291 | |
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292 | $markup .= $mod & DC::KMOD_NUM |
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293 | ? "[NUM]" |
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294 | : "[<span foreground='#888'>num</span>]"; |
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295 | |
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296 | # <tt> around next statement works around some bug that keeps the |
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297 | # "font =>" from being used on windows |
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298 | $MODBOX->set_markup ("<tt>$markup</tt>"); |
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299 | } |
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300 | |
|
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301 | ############################################################################# |
|
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302 | #TODO: maybe move into own audio module... |
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303 | |
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304 | our $SDL_MIXER; |
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305 | |
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306 | our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; |
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307 | our $MUSIC_WANT; # arryref of ambient music we want to play |
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308 | our @MUSIC_HAVE; # ambient music we have on disk |
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309 | our $MUSIC_START; |
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310 | our @MUSIC_JINGLE; # which jingles to play next |
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311 | our $MUSIC_PLAYING_DATA; |
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312 | our $MUSIC_PLAYING_META; |
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313 | our $MUSIC_PLAYER; |
|
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314 | our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before |
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315 | |
|
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316 | our %AUDIO_CHUNK; # audio "files" |
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317 | our %AUDIO_PLAY; # which audio faces should be played |
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318 | |
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319 | sub audio_channel_finished { |
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320 | my ($channel) = @_; |
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321 | |
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322 | # warn "channel $channel finished\n";#d# |
|
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323 | } |
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324 | |
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325 | sub audio_sound_push($) { |
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326 | my ($face) = @_; |
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327 | |
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328 | $CFG->{effects_enable} |
|
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329 | or return; |
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330 | |
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331 | $AUDIO_PLAY{$face} |
|
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332 | or return; |
|
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333 | |
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334 | if (my $chunk = $AUDIO_CHUNK{$face}) { |
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335 | for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { |
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336 | my (undef, $dx, $dy, $vol) = @$_; |
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337 | |
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338 | my $channel = DC::Channel::find; |
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339 | $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); |
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340 | $channel->set_position_r ($dx, $dy, 20); |
|
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341 | $chunk->play ($channel); |
|
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342 | } |
|
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343 | } else { |
|
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344 | # sound_meta not set means data is in flight either way |
|
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345 | my $meta = $CONN->{face}[$face] |
|
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346 | or return; |
|
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347 | |
|
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348 | $meta->{data} |
|
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349 | or return; |
|
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350 | |
|
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351 | # if it's a jingle, play it as ambient music |
|
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352 | if ($meta->{data}{jingle}) { |
|
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353 | if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue |
|
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354 | push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue |
|
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355 | &audio_music_push ($face); |
|
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356 | } |
|
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357 | } else { |
|
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358 | # fetch from database |
|
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359 | DC::DB::get res_data => $meta->{name}, sub { |
|
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360 | my $rwops = new DC::RW $_[0]; |
|
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361 | my $chunk = new DC::MixChunk $rwops |
|
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362 | or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; |
|
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363 | $chunk->volume (($meta->{data}{volume} || 1) * 128); |
|
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364 | $AUDIO_CHUNK{$face} = $chunk; |
|
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365 | |
|
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366 | audio_sound_push ($face); |
|
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367 | }; |
|
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368 | } |
|
|
369 | } |
|
|
370 | } |
|
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371 | |
|
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372 | sub audio_sound_play { |
|
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373 | my ($face, $dx, $dy, $vol) = @_; |
|
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374 | |
|
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375 | $SDL_MIXER |
|
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376 | or return; |
|
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377 | $CFG->{effects_enable} |
|
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378 | or return; |
|
|
379 | |
|
|
380 | my $queue = $AUDIO_PLAY{$face} ||= []; |
|
|
381 | push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events |
|
|
382 | audio_sound_push $face |
|
|
383 | unless @$queue > 1; |
|
|
384 | } |
|
|
385 | |
|
|
386 | sub audio_music_set_meta { |
|
|
387 | my ($meta) = @_; |
|
|
388 | |
|
|
389 | $MUSIC_PLAYING_META = $meta; |
|
|
390 | $MUSIC_PLAYING_WIDGET->set_markup ( |
|
|
391 | "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n" |
|
|
392 | . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n" |
|
|
393 | . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n" |
|
|
394 | . "<b>License</b>: " . (DC::asxml $meta->{data}{license}) |
|
|
395 | ); |
|
|
396 | } |
|
|
397 | |
|
|
398 | sub audio_music_update_volume { |
|
|
399 | return unless $MUSIC_PLAYING_META; |
|
|
400 | my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; |
|
|
401 | my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; |
|
|
402 | DC::MixMusic::volume $base * $volume * 128; |
|
|
403 | } |
|
|
404 | |
|
|
405 | sub audio_music_start { |
|
|
406 | my $meta = $MUSIC_PLAYING_META; |
|
|
407 | |
|
|
408 | DC::DB::get res_data => $meta->{name}, sub { |
|
|
409 | return unless $SDL_MIXER; |
|
|
410 | |
|
|
411 | # music might have changed... |
|
|
412 | $meta eq $MUSIC_PLAYING_META |
|
|
413 | or return &audio_music_start (); |
|
|
414 | |
|
|
415 | audio_music_update_volume; |
|
|
416 | |
|
|
417 | $MUSIC_PLAYING_DATA = \$_[0]; |
|
|
418 | |
|
|
419 | $meta->{path} or length $_[0] |
|
|
420 | or return clienterror "empty music face from res_data ($meta->{face})";#d# |
|
|
421 | |
|
|
422 | my $rwops = $meta->{path} |
|
|
423 | ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror |
|
|
424 | : new DC::RW $$MUSIC_PLAYING_DATA; |
|
|
425 | |
|
|
426 | $MUSIC_PLAYER = new DC::MixMusic $rwops |
|
|
427 | or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; |
|
|
428 | |
|
|
429 | my $NOW = time; |
|
|
430 | |
|
|
431 | if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { |
|
|
432 | my $pos = $MUSIC_PLAYING_META->{stop_pos}; |
|
|
433 | $MUSIC_PLAYER->fade_in_pos (0, 700, $pos); |
|
|
434 | $MUSIC_START = time - $pos; |
|
|
435 | } else { |
|
|
436 | $MUSIC_PLAYER->play (0); |
|
|
437 | $MUSIC_START = time; |
|
|
438 | } |
|
|
439 | |
|
|
440 | delete $meta->{stop_time}; |
|
|
441 | delete $meta->{stop_pos}; |
|
|
442 | } |
|
|
443 | } |
|
|
444 | |
|
|
445 | sub audio_music_push { |
|
|
446 | return unless $SDL_MIXER; |
|
|
447 | |
|
|
448 | my $fade_out; |
|
|
449 | |
|
|
450 | if (@MUSIC_JINGLE) { |
|
|
451 | $fade_out = 333; |
|
|
452 | @MUSIC_HAVE = $MUSIC_JINGLE[0]; |
|
|
453 | |
|
|
454 | } else { |
|
|
455 | return unless $CFG->{bgm_enable}; |
|
|
456 | |
|
|
457 | $fade_out = 700; |
|
|
458 | |
|
|
459 | @MUSIC_HAVE = |
|
|
460 | grep $_ && $_->{data}, |
|
|
461 | map $CONN->{face}[$_], |
|
|
462 | @$MUSIC_WANT; |
|
|
463 | |
|
|
464 | # randomize music a bit so that the order is not always the same |
|
|
465 | $_->{stop_time} ||= rand for @MUSIC_HAVE; |
|
|
466 | |
|
|
467 | # default MUSIC_HAVE == MUSIC_DEFAULT |
|
|
468 | @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" } |
|
|
469 | unless @MUSIC_HAVE; |
|
|
470 | } |
|
|
471 | |
|
|
472 | # if the currently playing song is acceptable, let it continue |
|
|
473 | return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; |
|
|
474 | |
|
|
475 | my $NOW = time; |
|
|
476 | |
|
|
477 | if ($MUSIC_PLAYING_META) { |
|
|
478 | $MUSIC_PLAYING_META->{stop_time} = $NOW; |
|
|
479 | $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; |
|
|
480 | DC::MixMusic::fade_out $fade_out; |
|
|
481 | } else { |
|
|
482 | # sort by stop time, oldest first |
|
|
483 | @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; |
|
|
484 | |
|
|
485 | # if the most recently-played piece played very recently, |
|
|
486 | # resume it, else choose the oldest piece for rotation. |
|
|
487 | audio_music_set_meta |
|
|
488 | $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME |
|
|
489 | ? $MUSIC_HAVE[-1] |
|
|
490 | : $MUSIC_HAVE[0]; |
|
|
491 | |
|
|
492 | audio_music_start; |
|
|
493 | } |
|
|
494 | } |
|
|
495 | |
|
|
496 | sub audio_music_set_ambient { |
|
|
497 | my ($songs) = @_; |
|
|
498 | |
|
|
499 | $MUSIC_WANT = $songs; |
|
|
500 | audio_music_push; |
|
|
501 | } |
|
|
502 | |
|
|
503 | sub audio_music_finished { |
|
|
504 | if ($MUSIC_PLAYING_META) { |
|
|
505 | $MUSIC_PLAYING_META->{stop_time} = time; |
|
|
506 | } |
|
|
507 | |
|
|
508 | # we compress multiple jingles of the same type |
|
|
509 | shift @MUSIC_JINGLE |
|
|
510 | while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; |
|
|
511 | |
|
|
512 | $MUSIC_PLAYING_WIDGET->clear; |
|
|
513 | |
|
|
514 | undef $MUSIC_PLAYER; |
|
|
515 | undef $MUSIC_PLAYING_META; |
|
|
516 | undef $MUSIC_PLAYING_DATA; |
|
|
517 | |
|
|
518 | audio_music_push; |
|
|
519 | } |
|
|
520 | |
|
|
521 | sub audio_init { |
|
|
522 | if ($CFG->{audio_enable}) { |
|
|
523 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
|
|
524 | $SDL_MIXER = !DC::Mix_OpenAudio |
|
|
525 | $CFG->{audio_hw_frequency}, |
|
|
526 | DC::MIX_DEFAULT_FORMAT, |
|
|
527 | $CFG->{audio_hw_channels}, |
|
|
528 | $CFG->{audio_hw_chunksize}; |
|
|
529 | |
|
|
530 | if ($SDL_MIXER) { |
|
|
531 | DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; |
|
|
532 | |
|
|
533 | audio_music_finished; |
|
|
534 | } else { |
|
|
535 | status "Unable to open sound device: there will be no sound"; |
|
|
536 | } |
|
|
537 | } else { |
|
|
538 | undef $SDL_MIXER; |
|
|
539 | } |
|
|
540 | |
|
|
541 | sub audio_tab_update; |
|
|
542 | audio_tab_update; |
|
|
543 | } |
|
|
544 | |
|
|
545 | sub audio_shutdown { |
|
|
546 | undef $MUSIC_PLAYER; |
|
|
547 | undef $MUSIC_PLAYING_META; |
|
|
548 | undef $MUSIC_PLAYING_DATA; |
|
|
549 | |
|
|
550 | $MUSIC_WANT = []; |
|
|
551 | @MUSIC_JINGLE = (); |
|
|
552 | %AUDIO_PLAY = (); |
|
|
553 | %AUDIO_CHUNK = (); |
|
|
554 | |
|
|
555 | DC::Mix_CloseAudio if $SDL_MIXER; |
|
|
556 | undef $SDL_MIXER; |
|
|
557 | } |
|
|
558 | |
|
|
559 | ############################################################################# |
|
|
560 | |
|
|
561 | sub destroy_query_dialog { |
|
|
562 | (delete $_[0]{query_dialog})->destroy |
|
|
563 | if $_[0]{query_dialog}; |
|
|
564 | } |
|
|
565 | |
|
|
566 | # FIXME: a very ugly hack to wait for stat update look below! #d# |
|
|
567 | our $QUERY_TIMER; #d# |
|
|
568 | |
|
|
569 | # server query dialog |
|
|
570 | sub server_query { |
|
|
571 | my ($conn, $flags, $prompt) = @_; |
|
|
572 | |
|
|
573 | # FIXME: a very ugly hack to wait for stat update #d# |
|
|
574 | if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) { |
|
|
575 | unless ($QUERY_TIMER) { |
|
|
576 | $QUERY_TIMER = EV::timer 1, 0, sub { |
|
|
577 | server_query ($conn, $flags, $prompt, 1); |
|
|
578 | $QUERY_TIMER = undef |
|
|
579 | }; |
|
|
580 | |
|
|
581 | return; |
|
|
582 | } |
|
|
583 | } |
|
|
584 | |
|
|
585 | $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel |
|
|
586 | x => "center", |
|
|
587 | y => "center", |
|
|
588 | title => "Server Query", |
|
|
589 | child => my $vbox = new DC::UI::VBox, |
|
|
590 | ; |
|
|
591 | |
|
|
592 | my @dialog = my $label = new DC::UI::Label |
|
|
593 | max_w => $::WIDTH * 0.8, |
|
|
594 | ellipsise => 0, |
|
|
595 | text => $prompt; |
|
|
596 | |
|
|
597 | if ($flags & CS_QUERY_YESNO) { |
|
|
598 | push @dialog, my $hbox = new DC::UI::HBox; |
|
|
599 | |
|
|
600 | $hbox->add (new DC::UI::Button |
|
|
601 | text => "No", |
|
|
602 | on_activate => sub { |
|
|
603 | $conn->send ("reply n"); |
|
|
604 | $dialog->destroy; |
|
|
605 | 0 |
|
|
606 | } |
|
|
607 | ); |
|
|
608 | $hbox->add (new DC::UI::Button |
|
|
609 | text => "Yes", |
|
|
610 | on_activate => sub { |
|
|
611 | $conn->send ("reply y"); |
|
|
612 | destroy_query_dialog $conn; |
|
|
613 | 0 |
|
|
614 | }, |
|
|
615 | ); |
|
|
616 | |
|
|
617 | $dialog->grab_focus; |
|
|
618 | |
|
|
619 | } elsif ($flags & CS_QUERY_SINGLECHAR) { |
|
|
620 | if ($prompt =~ /Now choose a character|Press any key for the next race/i) { |
|
|
621 | $dialog->{tooltip} = "#charcreation_focus"; |
|
|
622 | |
|
|
623 | unshift @dialog, new DC::UI::Label |
|
|
624 | max_w => $::WIDTH * 0.8, |
|
|
625 | ellipsise => 0, |
|
|
626 | markup => "\nOr use your keyboard and the text entry below:\n"; |
|
|
627 | |
|
|
628 | unshift @dialog, my $table = new DC::UI::Table; |
|
|
629 | |
|
|
630 | $table->add_at (0, 0, new DC::UI::Button |
|
|
631 | text => "Next Race", |
|
|
632 | on_activate => sub { |
|
|
633 | $conn->send ("reply n"); |
|
|
634 | destroy_query_dialog $conn; |
|
|
635 | 0 |
|
|
636 | }, |
|
|
637 | ); |
|
|
638 | $table->add_at (2, 0, new DC::UI::Button |
|
|
639 | text => "Accept", |
|
|
640 | on_activate => sub { |
|
|
641 | $conn->send ("reply d"); |
|
|
642 | destroy_query_dialog $conn; |
|
|
643 | 0 |
|
|
644 | }, |
|
|
645 | ); |
|
|
646 | |
|
|
647 | if ($conn->{chargen_race_description}) { |
|
|
648 | unshift @dialog, new DC::UI::Label |
|
|
649 | max_w => $::WIDTH * 0.8, |
|
|
650 | ellipsise => 0, |
|
|
651 | markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>", |
|
|
652 | ; |
|
|
653 | } |
|
|
654 | |
|
|
655 | unshift @dialog, new DC::UI::Face |
|
|
656 | face => $conn->{player}{face}, |
|
|
657 | bg => [.2, .2, .2, 1], |
|
|
658 | min_w => 64, |
|
|
659 | min_h => 64, |
|
|
660 | ; |
|
|
661 | |
|
|
662 | if ($conn->{chargen_race_title}) { |
|
|
663 | unshift @dialog, new DC::UI::Label |
|
|
664 | allign => 1, |
|
|
665 | ellipsise => 0, |
|
|
666 | markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>", |
|
|
667 | ; |
|
|
668 | } |
|
|
669 | |
|
|
670 | unshift @dialog, new DC::UI::Label |
|
|
671 | max_w => $::WIDTH * 0.4, |
|
|
672 | ellipsise => 0, |
|
|
673 | markup => (DC::Pod::section_label ui => "chargen_race"), |
|
|
674 | ; |
|
|
675 | |
|
|
676 | } elsif ($prompt =~ /roll new stats/) { |
|
|
677 | if (my $stat = delete $conn->{stat_change_with}) { |
|
|
678 | $conn->send ("reply $stat"); |
|
|
679 | destroy_query_dialog $conn; |
|
|
680 | return; |
|
|
681 | } |
|
|
682 | |
|
|
683 | unshift @dialog, new DC::UI::Label |
|
|
684 | max_w => $::WIDTH * 0.4, |
|
|
685 | ellipsise => 0, |
|
|
686 | markup => "\nOr use your keyboard and the text entry below:\n"; |
|
|
687 | |
|
|
688 | unshift @dialog, my $table = new DC::UI::Table; |
|
|
689 | |
|
|
690 | # left: re-roll |
|
|
691 | $table->add_at (0, 0, new DC::UI::Button |
|
|
692 | text => "Roll Again", |
|
|
693 | on_activate => sub { |
|
|
694 | $conn->send ("reply y"); |
|
|
695 | destroy_query_dialog $conn; |
|
|
696 | 0 |
|
|
697 | }, |
|
|
698 | ); |
|
|
699 | |
|
|
700 | # center: swap stats |
|
|
701 | my ($sw1, $sw2) = map +(new DC::UI::Selector |
|
|
702 | expand => 1, |
|
|
703 | value => $_, |
|
|
704 | options => [ |
|
|
705 | [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], |
|
|
706 | [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], |
|
|
707 | [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], |
|
|
708 | [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], |
|
|
709 | [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], |
|
|
710 | [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], |
|
|
711 | [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], |
|
|
712 | ], |
|
|
713 | ), 1 .. 2; |
|
|
714 | |
|
|
715 | $table->add_at (2, 0, new DC::UI::Button |
|
|
716 | text => "Swap Stats", |
|
|
717 | on_activate => sub { |
|
|
718 | $conn->{stat_change_with} = $sw2->{value}; |
|
|
719 | $conn->send ("reply $sw1->{value}"); |
|
|
720 | destroy_query_dialog $conn; |
|
|
721 | 0 |
|
|
722 | }, |
|
|
723 | ); |
|
|
724 | $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]); |
|
|
725 | |
|
|
726 | # right: accept |
|
|
727 | $table->add_at (4, 0, new DC::UI::Button |
|
|
728 | text => "Accept", |
|
|
729 | on_activate => sub { |
|
|
730 | $conn->send ("reply n"); |
|
|
731 | destroy_query_dialog $conn; |
|
|
732 | 0 |
|
|
733 | }, |
|
|
734 | ); |
|
|
735 | |
|
|
736 | unshift @dialog, my $hbox = new DC::UI::HBox; |
|
|
737 | for ( |
|
|
738 | [Str => CS_STAT_STR], |
|
|
739 | [Dex => CS_STAT_DEX], |
|
|
740 | [Con => CS_STAT_CON], |
|
|
741 | [Int => CS_STAT_INT], |
|
|
742 | [Wis => CS_STAT_WIS], |
|
|
743 | [Pow => CS_STAT_POW], |
|
|
744 | [Cha => CS_STAT_CHA], |
|
|
745 | ) { |
|
|
746 | my ($name, $id) = @$_; |
|
|
747 | $hbox->add (new DC::UI::Label |
|
|
748 | markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>", |
|
|
749 | expand => 1, |
|
|
750 | can_events => 1, |
|
|
751 | can_hover => 1, |
|
|
752 | tooltip => "#stat_$name", |
|
|
753 | ); |
|
|
754 | } |
|
|
755 | |
|
|
756 | unshift @dialog, new DC::UI::Label |
|
|
757 | max_w => $::WIDTH * 0.4, |
|
|
758 | ellipsise => 0, |
|
|
759 | markup => (DC::Pod::section_label ui => "chargen_stats"), |
|
|
760 | ; |
|
|
761 | } |
|
|
762 | |
|
|
763 | push @dialog, my $entry = new DC::UI::Entry |
|
|
764 | on_changed => sub { |
|
|
765 | $conn->send ("reply $_[1]"); |
|
|
766 | destroy_query_dialog $conn; |
|
|
767 | 0 |
|
|
768 | }, |
|
|
769 | ; |
|
|
770 | |
|
|
771 | $entry->grab_focus; |
|
|
772 | |
|
|
773 | } else { |
|
|
774 | $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; |
|
|
775 | |
|
|
776 | push @dialog, my $entry = new DC::UI::Entry |
|
|
777 | $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), |
|
|
778 | on_activate => sub { |
|
|
779 | $conn->send ("reply $_[1]"); |
|
|
780 | destroy_query_dialog $conn; |
|
|
781 | 0 |
|
|
782 | }, |
|
|
783 | ; |
|
|
784 | |
|
|
785 | $entry->grab_focus; |
|
|
786 | } |
|
|
787 | |
|
|
788 | $vbox->add (@dialog); |
|
|
789 | $dialog->show; |
|
|
790 | } |
|
|
791 | |
|
|
792 | sub dc_connect { |
|
|
793 | my ($host, $port) = @_; |
|
|
794 | |
|
|
795 | my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
|
|
796 | my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32; |
|
|
797 | |
|
|
798 | $CONN = |
|
|
799 | new DC::Protocol |
|
|
800 | host => $host, |
|
|
801 | port => $port, |
|
|
802 | user => $PROFILE->{user}, |
|
|
803 | pass => $PROFILE->{password}, |
|
|
804 | mapw => $mapw, |
|
|
805 | maph => $maph, |
|
|
806 | |
|
|
807 | client => "$DC::VERSION $] $^O", |
|
|
808 | |
|
|
809 | map_widget => $MAPWIDGET, |
|
|
810 | statusbox => $STATUSBOX, |
|
|
811 | map => $MAP, |
|
|
812 | mapmap => $MAPMAP, |
|
|
813 | query => \&server_query, |
|
|
814 | |
|
|
815 | setup_req => { |
|
|
816 | smoothing => $CFG->{map_smoothing}*1, |
|
|
817 | }, |
|
|
818 | |
|
|
819 | on_connect => sub { |
|
|
820 | if ($_[0]) { |
|
|
821 | DC::lowdelay fileno $CONN->{fh}; |
|
|
822 | |
|
|
823 | status "login successful"; |
|
|
824 | } else { |
|
|
825 | undef $CONN; |
|
|
826 | status "unable to connect: $!"; |
|
|
827 | stop_game(); |
|
|
828 | } |
|
|
829 | }, |
|
|
830 | ; |
|
|
831 | } |
|
|
832 | |
|
|
833 | sub start_game { |
|
|
834 | status "logging in..."; |
|
|
835 | |
|
|
836 | $LOGIN_BUTTON->set_text ("Logout"); |
|
|
837 | $SETUP_DIALOG->hide; |
|
|
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
|
|
841 | $MAP = new DC::Map; |
|
|
842 | |
|
|
843 | # hack to make SURE we find the IP address all right |
|
|
844 | # can be removed once AnyEvent::DNS is proven stable. |
|
|
845 | if ($host eq "gameserver.deliantra.net") { |
|
|
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
|
|
847 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
848 | status "dns failure, using hardcoded address"; |
|
|
849 | $host = "129.13.162.95"; |
|
|
850 | } |
|
|
851 | |
|
|
852 | dc_connect $host, $port; |
|
|
853 | }; |
|
|
854 | } else { |
|
|
855 | dc_connect $host, $port; |
|
|
856 | } |
|
|
857 | } |
|
|
858 | |
|
|
859 | sub stop_game { |
|
|
860 | crash "stop_game"; |
|
|
861 | |
|
|
862 | $LOGIN_BUTTON->set_text ("Login / Register"); |
|
|
863 | $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); |
|
|
864 | $SETUP_DIALOG->show; |
|
|
865 | $PL_WINDOW->hide; |
|
|
866 | $SPELL_LIST->clear_spells; |
|
|
867 | $DC::UI::ROOT->emit (stop_game => ! ! $CONN); |
|
|
868 | |
|
|
869 | &audio_music_set_ambient ([]); |
|
|
870 | |
|
|
871 | return unless $CONN; |
|
|
872 | |
|
|
873 | status "connection closed"; |
|
|
874 | |
|
|
875 | destroy_query_dialog $CONN; |
|
|
876 | $CONN->destroy; |
|
|
877 | $CONN = 0; # false, does not autovivify |
|
|
878 | |
|
|
879 | undef $MAP; |
|
|
880 | } |
|
|
881 | |
|
|
882 | sub graphics_setup { |
|
|
883 | my $vbox = new DC::UI::VBox; |
|
|
884 | |
|
|
885 | { |
|
|
886 | $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode"); |
|
|
887 | |
|
|
888 | $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); |
|
|
889 | |
|
|
890 | my $row = 0; |
|
|
891 | |
|
|
892 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); |
|
|
893 | $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, |
|
|
894 | can_events => 1, |
|
|
895 | tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); |
|
|
896 | |
|
|
897 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); |
|
|
898 | $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, |
|
|
899 | can_events => 1, |
|
|
900 | tooltip => "This field shows any known issues with your config or driver, such as " |
|
|
901 | . "a non-accelerated display format. You can try to work around these issues " |
|
|
902 | . "by selecting a different video mode, changing the settings below or " |
|
|
903 | . "by installing the right driver for your graphics card."); |
|
|
904 | |
|
|
905 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); |
|
|
906 | $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector |
|
|
907 | value => $CFG->{uitheme}, |
|
|
908 | options => [ |
|
|
909 | [wood => "Wood (the default)"], |
|
|
910 | [plain => "Plain (very)"], |
|
|
911 | [blue => "Blue (dark)"], |
|
|
912 | [metal => "Metal (light)"], |
|
|
913 | ], |
|
|
914 | tooltip => "Choose the User Interface theme that you like most :)", |
|
|
915 | on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } |
|
|
916 | ); |
|
|
917 | |
|
|
918 | my $vidmode_tooltip = |
|
|
919 | "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " |
|
|
920 | . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; |
|
|
921 | |
|
|
922 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); |
|
|
923 | $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); |
|
|
924 | |
|
|
925 | $hbox->add ($MODE_SLIDER = new DC::UI::Slider |
|
|
926 | c_rescale => 1, |
|
|
927 | force_w => $WIDTH * 0.1, expand => 1, |
|
|
928 | range => [ ($CFG->{sdl_mode}) x 3 ], |
|
|
929 | tooltip => $vidmode_tooltip); |
|
|
930 | $hbox->add (my $mode_label = new DC::UI::Label |
|
|
931 | height => 0.8, template => "9999x9999@9+9", |
|
|
932 | can_events => 1, tooltip => $vidmode_tooltip); |
|
|
933 | |
|
|
934 | $MODE_SLIDER->connect (changed => sub { |
|
|
935 | my ($self, $value) = @_; |
|
|
936 | |
|
|
937 | $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; |
|
|
938 | $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); |
|
|
939 | }); |
|
|
940 | $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); |
|
|
941 | |
|
|
942 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); |
|
|
943 | $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox |
|
|
944 | state => $CFG->{fullscreen}, |
|
|
945 | tooltip => "Bring the client into fullscreen mode.", |
|
|
946 | on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } |
|
|
947 | ); |
|
|
948 | |
|
|
949 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); |
|
|
950 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
951 | state => $CFG->{force_opengl11}, |
|
|
952 | tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " |
|
|
953 | . "higher memory usage and slower performance. It will, however, help tremendously on " |
|
|
954 | . "cards that claim to support a feature but fall back to software rendering. " |
|
|
955 | . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " |
|
|
956 | . "but cards and drivers from other vendors (ATI) are often just as bad. " |
|
|
957 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
|
|
958 | on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } |
|
|
959 | ); |
|
|
960 | |
|
|
961 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); |
|
|
962 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
963 | state => $CFG->{disable_alpha}, |
|
|
964 | tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse " |
|
|
965 | . "by disabling a number of textures and transparency effects. Normally, these " |
|
|
966 | . "effects do not cost a lot of resources, but some graphics cards might fall " |
|
|
967 | . "back to extremely slow rendering if this is enabled. If disabling this option " |
|
|
968 | . "noticably improves the framerate of the client please report this! " |
|
|
969 | . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", |
|
|
970 | on_changed => sub { |
|
|
971 | my ($self, $value) = @_; |
|
|
972 | $CFG->{disable_alpha} = $value; |
|
|
973 | $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes |
|
|
974 | 0 |
|
|
975 | } |
|
|
976 | ); |
|
|
977 | |
|
|
978 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); |
|
|
979 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
980 | state => $CFG->{texture_compression}, |
|
|
981 | tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " |
|
|
982 | . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " |
|
|
983 | . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " |
|
|
984 | . "forced OpenGL 1.1 mode and when using the Apple renderer.", |
|
|
985 | on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } |
|
|
986 | ); |
|
|
987 | |
|
|
988 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); |
|
|
989 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
990 | state => $CFG->{fast}, |
|
|
991 | tooltip => "Lower the visual quality considerably to speed up rendering.", |
|
|
992 | on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } |
|
|
993 | ); |
|
|
994 | |
|
|
995 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); |
|
|
996 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
997 | range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], |
|
|
998 | tooltip => "The base font size used by most GUI elements that do not have their own setting.", |
|
|
999 | on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, |
|
|
1000 | ); |
|
|
1001 | |
|
|
1002 | $table->add_at (1, $row++, new DC::UI::Button |
|
|
1003 | expand => 1, text => "Apply", |
|
|
1004 | tooltip => "Apply the video settings above.", |
|
|
1005 | on_activate => sub { |
|
|
1006 | video_shutdown (); |
|
|
1007 | video_init (); |
|
|
1008 | 0 |
|
|
1009 | } |
|
|
1010 | ); |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | { |
|
|
1014 | $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings"); |
|
|
1015 | |
|
|
1016 | $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); |
|
|
1017 | |
|
|
1018 | my $row = 0; |
|
|
1019 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); |
|
|
1020 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1021 | state => $CFG->{smooth_movement}, |
|
|
1022 | tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " |
|
|
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1024 | . "then disable this option. Changes take effect immdiately.", |
|
|
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
|
|
1026 | ); |
|
|
1027 | |
|
|
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
|
|
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
|
|
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
|
|
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
|
|
1033 | ); |
|
|
1034 | |
|
|
1035 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); |
|
|
1036 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1037 | state => $CFG->{map_smoothing}, |
|
|
1038 | tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " |
|
|
1039 | . "This increases load on the graphics subsystem and works only with TRT servers. " |
|
|
1040 | . "Changes take effect at next login only.", |
|
|
1041 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } |
|
|
1042 | ); |
|
|
1043 | |
|
|
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
|
|
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1046 | state => $CFG->{fow_enable}, |
|
|
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
|
|
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1049 | ); |
|
|
1050 | |
|
|
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
|
|
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
|
|
1054 | tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", |
|
|
1055 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } |
|
|
1056 | ); |
|
|
1057 | |
|
|
1058 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); |
|
|
1059 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
1060 | range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], |
|
|
1061 | tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " |
|
|
1062 | . "but you still need to press apply to correctly re-layout the widget.", |
|
|
1063 | on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, |
|
|
1064 | ); |
|
|
1065 | |
|
|
1066 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); |
|
|
1067 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
1068 | range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], |
|
|
1069 | tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", |
|
|
1070 | on_changed => sub { |
|
|
1071 | $CFG->{gauge_fontsize} = $_[1]; |
|
|
1072 | &set_gauge_window_fontsize; |
|
|
1073 | 0 |
|
|
1074 | } |
|
|
1075 | ); |
|
|
1076 | |
|
|
1077 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); |
|
|
1078 | $table->add_at (1, $row++, new DC::UI::Slider |
|
|
1079 | range => [$CFG->{gauge_size}, 0.2, 0.8], |
|
|
1080 | tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", |
|
|
1081 | on_changed => sub { |
|
|
1082 | $CFG->{gauge_size} = $_[1]; |
|
|
1083 | $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); |
|
|
1084 | 0 |
|
|
1085 | } |
|
|
1086 | ); |
|
|
1087 | } |
|
|
1088 | |
|
|
1089 | $vbox |
|
|
1090 | } |
|
|
1091 | |
|
|
1092 | our $AUDIO_HW_CHUNKSIZE; |
|
|
1093 | our $AUDIO_INFO; |
|
|
1094 | |
|
|
1095 | sub audio_tab_update { |
|
|
1096 | my ($freq, $format, $chans) = DC::Mix_QuerySpec; |
|
|
1097 | |
|
|
1098 | $AUDIO_HW_CHUNKSIZE->set_options ([ |
|
|
1099 | [0, "default", "Use System Default"], |
|
|
1100 | map { |
|
|
1101 | my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050); |
|
|
1102 | [$_, $ms, "$ms ($_ samples)"], |
|
|
1103 | } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768 |
|
|
1104 | ]); |
|
|
1105 | |
|
|
1106 | my $text = !$freq |
|
|
1107 | ? "audio is off" |
|
|
1108 | : "audio is enabled\n" |
|
|
1109 | . "frequency (Hz): $freq\n" |
|
|
1110 | . "channels: $chans"; |
|
|
1111 | |
|
|
1112 | $AUDIO_INFO->set_text ($text); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | sub audio_setup { |
|
|
1116 | my $vbox = new DC::UI::VBox; |
|
|
1117 | |
|
|
1118 | $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
|
|
1119 | |
|
|
1120 | my $row = 0; |
|
|
1121 | |
|
|
1122 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
|
|
1123 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1124 | state => $CFG->{audio_enable}, |
|
|
1125 | tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
|
|
1126 | on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
|
|
1127 | ); |
|
|
1128 | |
|
|
1129 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
|
|
1130 | $table->add_at (1, $row, new DC::UI::CheckBox |
|
|
1131 | expand => 1, state => $CFG->{effects_enable}, |
|
|
1132 | tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", |
|
|
1133 | on_changed => sub { |
|
|
1134 | $CFG->{effects_enable} = $_[1]; |
|
|
1135 | $CONN->update_fx_want if $CONN; |
|
|
1136 | 1 |
|
|
1137 | } |
|
|
1138 | ); |
|
|
1139 | $table->add_at (2, $row++, new DC::UI::Slider |
|
|
1140 | expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], |
|
|
1141 | tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " |
|
|
1142 | . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", |
|
|
1143 | on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } |
|
|
1144 | ); |
|
|
1145 | |
|
|
1146 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
|
|
1147 | $table->add_at (1, $row, new DC::UI::CheckBox |
|
|
1148 | expand => 1, state => $CFG->{bgm_enable}, |
|
|
1149 | tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", |
|
|
1150 | on_changed => sub { |
|
|
1151 | $CFG->{bgm_enable} = $_[1]; |
|
|
1152 | $CONN->update_fx_want if $CONN; |
|
|
1153 | audio_music_push; |
|
|
1154 | 1 |
|
|
1155 | } |
|
|
1156 | ); |
|
|
1157 | $table->add_at (2, $row++, new DC::UI::Slider |
|
|
1158 | expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], |
|
|
1159 | tooltip => "The volume of the background music. Changes are instant.", |
|
|
1160 | on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } |
|
|
1161 | ); |
|
|
1162 | |
|
|
1163 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency"); |
|
|
1164 | $table->add_at (1, $row++, new DC::UI::Selector |
|
|
1165 | c_colspan => 2, expand => 1, |
|
|
1166 | value => $CFG->{audio_hw_frequency}, |
|
|
1167 | options => [ |
|
|
1168 | [ 0, "default" , "Use System Default"], |
|
|
1169 | [11025, "11 kHz" , "11kHz (low quality)"], |
|
|
1170 | [22050, "22 kHz" , "22kHz (reduced quality)"], |
|
|
1171 | [44100, "44.1 kHz", "44.1kHz (cd quality)"], |
|
|
1172 | [48000, "48 kHz" , "48kHz (studio quality)"], |
|
|
1173 | ], |
|
|
1174 | tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
|
|
1175 | on_changed => sub { |
|
|
1176 | $CFG->{audio_hw_frequency} = $_[1]; |
|
|
1177 | audio_tab_update; |
|
|
1178 | 1 |
|
|
1179 | } |
|
|
1180 | ); |
|
|
1181 | |
|
|
1182 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels"); |
|
|
1183 | $table->add_at (1, $row++, new DC::UI::Selector |
|
|
1184 | c_colspan => 2, expand => 1, |
|
|
1185 | value => $CFG->{audio_hw_channels}, |
|
|
1186 | options => [ |
|
|
1187 | [0, "default" , "Use System Default"], |
|
|
1188 | [1, "Mono" , "Mono (single channel, low quality)"], |
|
|
1189 | [2, "Stereo" , "Stereo (dual channel, standard quality)"], |
|
|
1190 | [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"], |
|
|
1191 | [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"], |
|
|
1192 | ], |
|
|
1193 | tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
|
|
1194 | on_changed => sub { |
|
|
1195 | $CFG->{audio_hw_channels} = $_[1]; |
|
|
1196 | audio_tab_update; |
|
|
1197 | 1 |
|
|
1198 | } |
|
|
1199 | ); |
|
|
1200 | |
|
|
1201 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
|
|
1202 | $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
|
|
1203 | c_colspan => 2, expand => 1, |
|
|
1204 | value => $CFG->{audio_hw_chunksize}, |
|
|
1205 | tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
|
|
1206 | . "is stuttering, increase this value. Values of 50-100ms are optimal.", |
|
|
1207 | on_changed => sub { |
|
|
1208 | $CFG->{audio_hw_chunksize} = $_[1]; |
|
|
1209 | audio_tab_update; |
|
|
1210 | 1 |
|
|
1211 | } |
|
|
1212 | ); |
|
|
1213 | |
|
|
1214 | # should really be a slider |
|
|
1215 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices"); |
|
|
1216 | $table->add_at (1, $row++, new DC::UI::ValSlider |
|
|
1217 | c_colspan => 2, expand => 1, |
|
|
1218 | tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", |
|
|
1219 | range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], |
|
|
1220 | template => ">= 99", |
|
|
1221 | on_changed => sub { |
|
|
1222 | my ($slider, $value) = @_; |
|
|
1223 | |
|
|
1224 | $CFG->{audio_mix_channels} = $value |
|
|
1225 | if $value; |
|
|
1226 | 1; |
|
|
1227 | } |
|
|
1228 | ); |
|
|
1229 | |
|
|
1230 | $table->add_at (1, $row++, new DC::UI::Button |
|
|
1231 | c_colspan => 2, expand => 1, text => "Apply", |
|
|
1232 | tooltip => "Apply the audio settings", |
|
|
1233 | on_activate => sub { |
|
|
1234 | audio_shutdown (); |
|
|
1235 | audio_init (); |
|
|
1236 | 0 |
|
|
1237 | } |
|
|
1238 | ); |
|
|
1239 | |
|
|
1240 | $vbox->add (new DC::UI::FancyFrame |
|
|
1241 | expand => 1, |
|
|
1242 | label => "Audio Info", |
|
|
1243 | child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0), |
|
|
1244 | ); |
|
|
1245 | |
|
|
1246 | audio_tab_update; |
|
|
1247 | |
|
|
1248 | $vbox |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | sub set_gauge_window_fontsize { |
|
|
1252 | for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { |
|
|
1253 | $_->set_fontsize ($::CFG->{gauge_fontsize}); |
|
|
1254 | } |
|
|
1255 | } |
|
|
1256 | |
|
|
1257 | sub make_gauge_window { |
|
|
1258 | my $gh = int $HEIGHT * $CFG->{gauge_size}; |
|
|
1259 | |
|
|
1260 | $GAUGES->{win} = my $win = new DC::UI::Frame ( |
|
|
1261 | force_x => 0, |
|
|
1262 | force_y => "max", |
|
|
1263 | force_w => $WIDTH, |
|
|
1264 | force_h => $gh, |
|
|
1265 | ); |
|
|
1266 | |
|
|
1267 | $win->add (my $hbox = new DC::UI::HBox |
|
|
1268 | children => [ |
|
|
1269 | (new DC::UI::HBox expand => 1), |
|
|
1270 | (new DC::UI::VBox children => [ |
|
|
1271 | (new DC::UI::Empty expand => 1), |
|
|
1272 | (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)), |
|
|
1273 | ]), |
|
|
1274 | (my $vbox = new DC::UI::VBox), |
|
|
1275 | ], |
|
|
1276 | ); |
|
|
1277 | |
|
|
1278 | $vbox->add (new DC::UI::HBox |
|
|
1279 | expand => 1, |
|
|
1280 | children => [ |
|
|
1281 | (new DC::UI::Empty expand => 1), |
|
|
1282 | (my $hb = new DC::UI::HBox), |
|
|
1283 | ], |
|
|
1284 | ); |
|
|
1285 | |
|
|
1286 | $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); |
|
|
1287 | $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); |
|
|
1288 | $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); |
|
|
1289 | $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); |
|
|
1290 | |
|
|
1291 | &set_gauge_window_fontsize; |
|
|
1292 | |
|
|
1293 | $win |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | sub debug_setup { |
|
|
1297 | my $table = new DC::UI::Table; |
|
|
1298 | |
|
|
1299 | $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
|
|
1300 | $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); |
|
|
1301 | $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
|
|
1302 | $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); |
|
|
1303 | $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
|
|
1304 | $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); |
|
|
1305 | $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
|
|
1306 | $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); |
|
|
1307 | $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
|
|
1308 | |
|
|
1309 | $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
|
|
1310 | |
|
|
1311 | $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
|
|
1312 | $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
|
|
1313 | $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
|
|
1314 | $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
|
|
1315 | $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
|
|
1316 | $t->add_at (1,1, new DC::UI::Label text => "e"); |
|
|
1317 | |
|
|
1318 | $table->add_at (7, 6, my $c = new DC::UI::Canvas); |
|
|
1319 | |
|
|
1320 | $c->add_items ({ |
|
|
1321 | type => "line_loop", |
|
|
1322 | color => [0, 1, 0], |
|
|
1323 | width => 9, |
|
|
1324 | coord_mode => "abs", |
|
|
1325 | coord => [[10, 5], [5, 50], [20, 5], [5, 60]], |
|
|
1326 | }); |
|
|
1327 | |
|
|
1328 | $c->add_items ({ |
|
|
1329 | type => "lines", |
|
|
1330 | color => [1, 1, 0], |
|
|
1331 | width => 2, |
|
|
1332 | coord_mode => "rel", |
|
|
1333 | coord => [[0,0], [1,1], [1,0], [0,1]], |
|
|
1334 | }); |
|
|
1335 | |
|
|
1336 | $c->add_items ({ |
|
|
1337 | type => "polygon", |
|
|
1338 | color => [0, 0.43, 0], |
|
|
1339 | width => 2, |
|
|
1340 | coord_mode => "rel", |
|
|
1341 | coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], |
|
|
1342 | }); |
|
|
1343 | |
|
|
1344 | $table |
|
|
1345 | } |
|
|
1346 | |
|
|
1347 | sub stats_window { |
|
|
1348 | my $r = new DC::UI::ScrolledWindow ( |
|
|
1349 | expand => 1, |
|
|
1350 | scroll_y => 1 |
|
|
1351 | ); |
|
|
1352 | $r->add (my $vb = new DC::UI::VBox); |
|
|
1353 | |
|
|
1354 | $vb->add (new DC::UI::FancyFrame |
|
|
1355 | label => "Player", |
|
|
1356 | child => (my $pi = new DC::UI::VBox), |
|
|
1357 | ); |
|
|
1358 | |
|
|
1359 | $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0, |
|
|
1360 | can_hover => 1, can_events => 1, |
|
|
1361 | tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server."); |
|
|
1362 | $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1, |
|
|
1363 | can_hover => 1, can_events => 1, |
|
|
1364 | tooltip => "The map you are currently on (if supported by the server)."); |
|
|
1365 | |
|
|
1366 | $pi->add (my $hb0 = new DC::UI::HBox); |
|
|
1367 | $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0, |
|
|
1368 | can_hover => 1, can_events => 1, |
|
|
1369 | tooltip => "The weight of the player including all inventory items."); |
|
|
1370 | $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1, |
|
|
1371 | can_hover => 1, can_events => 1, |
|
|
1372 | tooltip => "The weight limit: you cannot carry more than this."); |
|
|
1373 | |
|
|
1374 | $vb->add (new DC::UI::FancyFrame |
|
|
1375 | label => "Primary/Secondary Statistics", |
|
|
1376 | child => (my $hb = new DC::UI::HBox expand => 1), |
|
|
1377 | ); |
|
|
1378 | $hb->add (my $tbl = new DC::UI::Table expand => 1); |
|
|
1379 | |
|
|
1380 | my $color2 = [1, 1, 0]; |
|
|
1381 | |
|
|
1382 | for ( |
|
|
1383 | [0, 0, st_str => "Str", 30], |
|
|
1384 | [0, 1, st_dex => "Dex", 30], |
|
|
1385 | [0, 2, st_con => "Con", 30], |
|
|
1386 | [0, 3, st_int => "Int", 30], |
|
|
1387 | [0, 4, st_wis => "Wis", 30], |
|
|
1388 | [0, 5, st_pow => "Pow", 30], |
|
|
1389 | [0, 6, st_cha => "Cha", 30], |
|
|
1390 | |
|
|
1391 | [2, 0, st_wc => "Wc", -120], |
|
|
1392 | [2, 1, st_ac => "Ac", -120], |
|
|
1393 | [2, 2, st_dam => "Dam", 120], |
|
|
1394 | [2, 3, st_arm => "Arm", 120], |
|
|
1395 | [2, 4, st_spd => "Spd", 10.54], |
|
|
1396 | [2, 5, st_wspd => "WSp", 10.54], |
|
|
1397 | ) { |
|
|
1398 | my ($col, $row, $id, $label, $template) = @$_; |
|
|
1399 | |
|
|
1400 | $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label |
|
|
1401 | font => $FONT_FIXED, can_hover => 1, can_events => 1, |
|
|
1402 | align => 1, template => $template, tooltip => "#stat_$label"); |
|
|
1403 | $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label |
|
|
1404 | font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, |
|
|
1405 | align => 0, text => $label, tooltip => "#stat_$label"); |
|
|
1406 | } |
|
|
1407 | |
|
|
1408 | $vb->add (new DC::UI::FancyFrame |
|
|
1409 | label => "Resistancies", |
|
|
1410 | child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]), |
|
|
1411 | ); |
|
|
1412 | |
|
|
1413 | my $row = 0; |
|
|
1414 | my $col = 0; |
|
|
1415 | |
|
|
1416 | my %resist_names = ( |
|
|
1417 | slow => ["Slow", |
|
|
1418 | "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"], |
|
|
1419 | holyw => ["Holy Word", |
|
|
1420 | "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"], |
|
|
1421 | conf => ["Confusion", |
|
|
1422 | "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"], |
|
|
1423 | fire => ["Fire", |
|
|
1424 | "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"], |
|
|
1425 | depl => ["Depletion", |
|
|
1426 | "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"], |
|
|
1427 | magic => ["Magic", |
|
|
1428 | "<b>Magic</b> (resistance to magic spells like magic missile or similar)"], |
|
|
1429 | drain => ["Draining", |
|
|
1430 | "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"], |
|
|
1431 | acid => ["Acid", |
|
|
1432 | "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"], |
|
|
1433 | pois => ["Poison", |
|
|
1434 | "<b>Poison</b> (resistance to getting poisoned)"], |
|
|
1435 | para => ["Paralysation", |
|
|
1436 | "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
|
|
1437 | deat => ["Death", |
|
|
1438 | "<b>Death</b> (resistance against death spells)"], |
|
|
1439 | phys => ["Physical", |
|
|
1440 | "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], |
|
|
1441 | blind => ["Blind", |
|
|
1442 | "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
|
|
1443 | fear => ["Fear", |
|
|
1444 | "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
|
|
1445 | tund => ["Turn undead", |
|
|
1446 | "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."], |
|
|
1447 | elec => ["Electricity", |
|
|
1448 | "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"], |
|
|
1449 | cold => ["Cold", |
|
|
1450 | "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"], |
|
|
1451 | ghit => ["Ghost hit", |
|
|
1452 | "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"], |
|
|
1453 | ); |
|
|
1454 | |
|
|
1455 | for (qw/slow holyw conf fire depl magic |
|
|
1456 | drain acid pois para deat phys |
|
|
1457 | blind fear tund elec cold ghit/) |
|
|
1458 | { |
|
|
1459 | $tbl2->add_at ($col + 2, $row, |
|
|
1460 | $STATWIDS->{"res_$_"} = |
|
|
1461 | new DC::UI::Label |
|
|
1462 | font => $FONT_FIXED, |
|
|
1463 | template => "-100%", |
|
|
1464 | align => 1, |
|
|
1465 | can_events => 1, |
|
|
1466 | can_hover => 1, |
|
|
1467 | tooltip => $resist_names{$_}->[1], |
|
|
1468 | ); |
|
|
1469 | $tbl2->add_at ($col + 1, $row, new DC::UI::Image |
|
|
1470 | font => $FONT_FIXED, |
|
|
1471 | can_hover => 1, |
|
|
1472 | can_events => 1, |
|
|
1473 | path => "ui/resist/resist_$_.png", |
|
|
1474 | tooltip => $resist_names{$_}->[1], |
|
|
1475 | ); |
|
|
1476 | $tbl2->add_at ($col + 0, $row, new DC::UI::Label |
|
|
1477 | text => $resist_names{$_}->[0], |
|
|
1478 | font => $FONT_FIXED, |
|
|
1479 | align => 1, |
|
|
1480 | can_hover => 1, |
|
|
1481 | can_events => 1, |
|
|
1482 | tooltip => $resist_names{$_}->[1], |
|
|
1483 | ); |
|
|
1484 | |
|
|
1485 | $row++; |
|
|
1486 | if ($row % 6 == 0) { |
|
|
1487 | $col += 4; |
|
|
1488 | $row = 0; |
|
|
1489 | } |
|
|
1490 | } |
|
|
1491 | |
|
|
1492 | #update_stats_window ({}); |
|
|
1493 | |
|
|
1494 | $r |
|
|
1495 | } |
|
|
1496 | |
|
|
1497 | sub skill_window { |
|
|
1498 | my $sw = new DC::UI::ScrolledWindow (expand => 1); |
|
|
1499 | |
|
|
1500 | $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); |
|
|
1501 | |
|
|
1502 | $sw |
|
|
1503 | } |
|
|
1504 | |
|
|
1505 | sub formsep($) { |
|
|
1506 | scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | my $METASERVER_ATIME; |
|
|
1510 | |
|
|
1511 | sub update_metaserver { |
|
|
1512 | my ($metaserver_dialog) = @_; |
|
|
1513 | |
|
|
1514 | $METASERVER = $metaserver_dialog |
|
|
1515 | if defined $metaserver_dialog; |
|
|
1516 | |
|
|
1517 | return if $METASERVER_ATIME > time; |
|
|
1518 | $METASERVER_ATIME = time + 60; |
|
|
1519 | |
|
|
1520 | my $table = $METASERVER->{table}; |
|
|
1521 | $table->clear; |
|
|
1522 | $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); |
|
|
1523 | |
|
|
1524 | my $ok = 0; |
|
|
1525 | |
|
|
1526 | DC::background { |
|
|
1527 | my $ua = DC::lwp_useragent; |
|
|
1528 | |
|
|
1529 | DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content; |
|
|
1530 | } sub { |
|
|
1531 | my ($msg) = @_; |
|
|
1532 | if ($msg) { |
|
|
1533 | $table->clear; |
|
|
1534 | |
|
|
1535 | my @tip = ( |
|
|
1536 | "The current number of users logged in on the server.", |
|
|
1537 | "The hostname of the server.", |
|
|
1538 | "The time this server has been running without being restarted.", |
|
|
1539 | "Short information about this server provided by its admins.", |
|
|
1540 | ); |
|
|
1541 | my @col = qw(#Users Host Uptime Version Description); |
|
|
1542 | $table->add_at ($_, 0, new DC::UI::Label |
|
|
1543 | can_hover => 1, can_events => 1, fg => [1, 1, 0], |
|
|
1544 | text => $col[$_], tooltip => $tip[$_]) |
|
|
1545 | for 0 .. $#col; |
|
|
1546 | |
|
|
1547 | my @align = qw(1 0.5 1 1 0); |
|
|
1548 | |
|
|
1549 | my $y = 0; |
|
|
1550 | for my $m (@{ $msg->{servers} }) { |
|
|
1551 | my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) = |
|
|
1552 | @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)}; |
|
|
1553 | |
|
|
1554 | for ($desc) { |
|
|
1555 | s/<br>/\n/gi; |
|
|
1556 | s/<li>/\n· /gi; |
|
|
1557 | s/<.*?>//sgi; |
|
|
1558 | s/&/&/g; |
|
|
1559 | s/</</g; |
|
|
1560 | s/>/>/g; |
|
|
1561 | } |
|
|
1562 | |
|
|
1563 | $uptime = sprintf "%dd %02d:%02d:%02d", |
|
|
1564 | (int $uptime / 86400), |
|
|
1565 | (int $uptime / 3600) % 24, |
|
|
1566 | (int $uptime / 60) % 60, |
|
|
1567 | $uptime % 60; |
|
|
1568 | |
|
|
1569 | $m = [$users, $host, $uptime, $version, $desc]; |
|
|
1570 | |
|
|
1571 | $y++; |
|
|
1572 | |
|
|
1573 | $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [ |
|
|
1574 | (new DC::UI::Button |
|
|
1575 | text => "Use", |
|
|
1576 | tooltip => "Put this server into the <b>Host:Port</b> field", |
|
|
1577 | on_activate => sub { |
|
|
1578 | $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); |
|
|
1579 | $METASERVER->hide; |
|
|
1580 | 0 |
|
|
1581 | }, |
|
|
1582 | ), |
|
|
1583 | (new DC::UI::Empty expand => 1), |
|
|
1584 | ]); |
|
|
1585 | |
|
|
1586 | $table->add_at ($_, $y, new DC::UI::Label |
|
|
1587 | max_w => $::WIDTH * 0.4, |
|
|
1588 | ellipsise => 0, |
|
|
1589 | align => $align[$_], |
|
|
1590 | text => $m->[$_], |
|
|
1591 | tooltip => $tip[$_], |
|
|
1592 | fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]), |
|
|
1593 | can_hover => 1, |
|
|
1594 | can_events => 1, |
|
|
1595 | fontsize => 0.8) |
|
|
1596 | for 0 .. $#$m; |
|
|
1597 | } |
|
|
1598 | } else { |
|
|
1599 | $ok or $label->set_text ("error while contacting metaserver"); |
|
|
1600 | } |
|
|
1601 | }; |
|
|
1602 | |
|
|
1603 | } |
|
|
1604 | |
|
|
1605 | sub metaserver_dialog { |
|
|
1606 | my $vbox = new DC::UI::VBox; |
|
|
1607 | my $table = new DC::UI::Table; |
|
|
1608 | $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table); |
|
|
1609 | |
|
|
1610 | my $dialog = new DC::UI::Toplevel |
|
|
1611 | title => "Server List", |
|
|
1612 | name => 'metaserver_dialog', |
|
|
1613 | x => 'center', |
|
|
1614 | y => 'center', |
|
|
1615 | z => 3, |
|
|
1616 | force_w => $::WIDTH * 0.9, |
|
|
1617 | force_h => $::HEIGHT * 0.7, |
|
|
1618 | child => $vbox, |
|
|
1619 | has_close_button => 1, |
|
|
1620 | table => $table, |
|
|
1621 | on_visibility_change => sub { |
|
|
1622 | update_metaserver ($_[0]) if $_[1]; |
|
|
1623 | 0 |
|
|
1624 | }, |
|
|
1625 | ; |
|
|
1626 | |
|
|
1627 | $dialog |
|
|
1628 | } |
|
|
1629 | |
|
|
1630 | sub login_setup { |
|
|
1631 | my $vbox = new DC::UI::VBox; |
|
|
1632 | |
|
|
1633 | $vbox->add (new DC::UI::FancyFrame |
|
|
1634 | label => "Login Settings", |
|
|
1635 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
|
|
1636 | ); |
|
|
1637 | |
|
|
1638 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
|
|
1639 | $table->add_at (1, 4, new DC::UI::Entry |
|
|
1640 | text => $CFG->{profile}{default}{user}, |
|
|
1641 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
|
|
1642 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
|
|
1643 | ); |
|
|
1644 | |
|
|
1645 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
|
|
1646 | $table->add_at (1, 5, new DC::UI::Entry |
|
|
1647 | text => $CFG->{profile}{default}{password}, |
|
|
1648 | hidden => 1, |
|
|
1649 | tooltip => "The password for your character.", |
|
|
1650 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
|
|
1651 | ); |
|
|
1652 | |
|
|
1653 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
|
|
1654 | expand => 1, |
|
|
1655 | text => "Login / Register", |
|
|
1656 | tooltip => "This button will either login to the account configured above or register a new account.", |
|
|
1657 | on_activate => sub { |
|
|
1658 | $CONN ? stop_game |
|
|
1659 | : start_game; |
|
|
1660 | 1 |
|
|
1661 | }, |
|
|
1662 | ); |
|
|
1663 | |
|
|
1664 | $vbox->add (new DC::UI::FancyFrame |
|
|
1665 | label => "How to Play", |
|
|
1666 | min_h => 240, |
|
|
1667 | child => (new DC::UI::Label valign => 0, ellipsise => 0, |
|
|
1668 | markup => |
|
|
1669 | "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n" |
|
|
1670 | . "Then register a new account (or use an existing one if you have one). " |
|
|
1671 | . "To register an account, choose a username that hasn't been taken yet (just guess) and " |
|
|
1672 | . "try to log-in. Follow the instructions in the Log tab in the message window.", |
|
|
1673 | ), |
|
|
1674 | ); |
|
|
1675 | |
|
|
1676 | $vbox |
|
|
1677 | } |
|
|
1678 | |
|
|
1679 | sub server_setup { |
|
|
1680 | my $vbox = new DC::UI::VBox; |
|
|
1681 | |
|
|
1682 | $vbox->add (new DC::UI::FancyFrame |
|
|
1683 | label => "Connection Settings", |
|
|
1684 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
|
|
1685 | ); |
|
|
1686 | |
|
|
1687 | my $row = 0; |
|
|
1688 | |
|
|
1689 | $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port"); |
|
|
1690 | { |
|
|
1691 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
|
|
1692 | |
|
|
1693 | $vbox->add ( |
|
|
1694 | $HOST_ENTRY = new DC::UI::Entry |
|
|
1695 | expand => 1, |
|
|
1696 | text => $CFG->{profile}{default}{host}, |
|
|
1697 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
|
|
1698 | on_changed => sub { |
|
|
1699 | my ($self, $value) = @_; |
|
|
1700 | $CFG->{profile}{default}{host} = $value; |
|
|
1701 | 1 |
|
|
1702 | } |
|
|
1703 | ); |
|
|
1704 | |
|
|
1705 | if (0) { #d# disabled |
|
|
1706 | $vbox->add (new DC::UI::Button |
|
|
1707 | expand => 1, |
|
|
1708 | text => "Server List", |
|
|
1709 | other => $METASERVER, |
|
|
1710 | tooltip => "Show a list of available Deliantra servers", |
|
|
1711 | on_activate => sub { $METASERVER->toggle_visibility; 0 }, |
|
|
1712 | on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, |
|
|
1713 | ); |
|
|
1714 | }#d# |
|
|
1715 | } |
|
|
1716 | |
|
|
1717 | $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size"); |
|
|
1718 | $table->add_at (1, $row, new DC::UI::Slider |
|
|
1719 | force_w => 100, |
|
|
1720 | range => [$CFG->{mapsize}, 10, 100, 0, 1], |
|
|
1721 | tooltip => "This is the size of the portion of the map update the server sends you. " |
|
|
1722 | . "If you set this to a high value you will be able to see further, " |
|
|
1723 | . "but you also increase bandwidth requirements and latency. " |
|
|
1724 | . "This option is only used once at log-in.", |
|
|
1725 | on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, |
|
|
1726 | ); |
|
|
1727 | |
|
|
1728 | $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate"); |
|
|
1729 | $table->add_at (1, $row, new DC::UI::Entry |
|
|
1730 | text => $CFG->{output_rate}, |
|
|
1731 | tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " |
|
|
1732 | . "when sending data. When 0 or unset, the server " |
|
|
1733 | . "default will be used, which is usually around 100kb/s. Most servers will " |
|
|
1734 | . "dynamically find an optimal rate, so adjust this only when necessary.", |
|
|
1735 | on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, |
|
|
1736 | ); |
|
|
1737 | |
|
|
1738 | $vbox->add (new DC::UI::FancyFrame |
|
|
1739 | label => "Server Info", |
|
|
1740 | child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0), |
|
|
1741 | ); |
|
|
1742 | |
|
|
1743 | $vbox |
|
|
1744 | } |
|
|
1745 | |
|
|
1746 | sub client_setup { |
|
|
1747 | my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; |
|
|
1748 | |
|
|
1749 | my $row = 0; |
|
|
1750 | |
|
|
1751 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); |
|
|
1752 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1753 | c_colspan => 2, |
|
|
1754 | state => $CFG->{show_tips}, |
|
|
1755 | tooltip => "Show the <b>Tip of the day</b> window at startup?", |
|
|
1756 | on_changed => sub { |
|
|
1757 | my ($self, $value) = @_; |
|
|
1758 | $CFG->{show_tips} = $value; |
|
|
1759 | 0 |
|
|
1760 | } |
|
|
1761 | ); |
|
|
1762 | |
|
|
1763 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); |
|
|
1764 | $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry |
|
|
1765 | c_colspan => 2, |
|
|
1766 | text => $CFG->{logview_max_par}, |
|
|
1767 | tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " |
|
|
1768 | . "sends more messages than this number, older messages get removed to save memory and " |
|
|
1769 | . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", |
|
|
1770 | on_changed => sub { |
|
|
1771 | my ($self, $value) = @_; |
|
|
1772 | $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); |
|
|
1773 | 0 |
|
|
1774 | }, |
|
|
1775 | ); |
|
|
1776 | |
|
|
1777 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); |
|
|
1778 | $table->add_at (1, $row, new DC::UI::CheckBox |
|
|
1779 | state => $CFG->{config_autosave}, |
|
|
1780 | tooltip => "Normally, configuration settings and the user interface layout " |
|
|
1781 | . "are saved on client exit. You can disable this behaviour by " |
|
|
1782 | . "unchecking this checkbox.", |
|
|
1783 | on_changed => sub { |
|
|
1784 | my ($self, $value) = @_; |
|
|
1785 | $CFG->{config_autosave} = $value; |
|
|
1786 | 0 |
|
|
1787 | } |
|
|
1788 | ); |
|
|
1789 | $table->add_at (2, $row++, new DC::UI::Button |
|
|
1790 | text => "Save Now", |
|
|
1791 | tooltip => "Use this to manually save configuration and UI layout when " |
|
|
1792 | . "autosave is disabled.", |
|
|
1793 | on_activate => sub { |
|
|
1794 | DC::write_cfg; |
|
|
1795 | 0 |
|
|
1796 | } |
|
|
1797 | ); |
|
|
1798 | |
|
|
1799 | $table |
|
|
1800 | } |
|
|
1801 | |
|
|
1802 | sub autopickup_setup { |
|
|
1803 | my $r = new DC::UI::ScrolledWindow ( |
|
|
1804 | expand => 1, |
|
|
1805 | scroll_y => 1 |
|
|
1806 | ); |
|
|
1807 | $r->add (my $table = new DC::UI::Table |
|
|
1808 | row_expand => [0], |
|
|
1809 | col_expand => [0, 1, 0, 1], |
|
|
1810 | ); |
|
|
1811 | |
|
|
1812 | for ( |
|
|
1813 | ["General", 0, 0, |
|
|
1814 | # ["Inhibit autopickup" => PICKUP_INHIBIT], |
|
|
1815 | ["Stop before pickup" => PICKUP_STOP], |
|
|
1816 | ["Debug autopickup" => PICKUP_DEBUG], |
|
|
1817 | ], |
|
|
1818 | ["Weapons", 0, 6, |
|
|
1819 | ["All weapons" => PICKUP_ALLWEAPON], |
|
|
1820 | ["Missile weapons" => PICKUP_MISSILEWEAPON], |
|
|
1821 | ["Bows" => PICKUP_BOW], |
|
|
1822 | ["Arrows" => PICKUP_ARROW], |
|
|
1823 | ], |
|
|
1824 | ["Armour", 0, 12, |
|
|
1825 | ["Helmets" => PICKUP_HELMET], |
|
|
1826 | ["Shields" => PICKUP_SHIELD], |
|
|
1827 | ["Body Armour" => PICKUP_ARMOUR], |
|
|
1828 | ["Boots" => PICKUP_BOOTS], |
|
|
1829 | ["Gloves" => PICKUP_GLOVES], |
|
|
1830 | ["Cloaks" => PICKUP_CLOAK], |
|
|
1831 | ], |
|
|
1832 | |
|
|
1833 | ["Readables", 2, 0, |
|
|
1834 | ["Spellbooks" => PICKUP_SPELLBOOK], |
|
|
1835 | ["Skillscrolls" => PICKUP_SKILLSCROLL], |
|
|
1836 | ["Normal Books/Scrolls" => PICKUP_READABLES], |
|
|
1837 | ], |
|
|
1838 | ["Misc", 2, 5, |
|
|
1839 | ["Food" => PICKUP_FOOD], |
|
|
1840 | ["Drinks" => PICKUP_DRINK], |
|
|
1841 | ["Valuables (Money, Gems)" => PICKUP_VALUABLES], |
|
|
1842 | ["Keys" => PICKUP_KEY], |
|
|
1843 | ["Magical Items" => PICKUP_MAGICAL], |
|
|
1844 | ["Potions" => PICKUP_POTION], |
|
|
1845 | ["Magic Devices" => PICKUP_MAGIC_DEVICE], |
|
|
1846 | ["Ignore cursed" => PICKUP_NOT_CURSED], |
|
|
1847 | ["Jewelery" => PICKUP_JEWELS], |
|
|
1848 | ["Flesh" => PICKUP_FLESH], |
|
|
1849 | ], |
|
|
1850 | ["Value/Weight ratio", 2, 17] |
|
|
1851 | ) |
|
|
1852 | { |
|
|
1853 | my ($title, $x, $y, @bits) = @$_; |
|
|
1854 | $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); |
|
|
1855 | |
|
|
1856 | for (@bits) { |
|
|
1857 | ++$y; |
|
|
1858 | |
|
|
1859 | my $mask = $_->[1]; |
|
|
1860 | $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1); |
|
|
1861 | $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox |
|
|
1862 | state => $::CFG->{pickup} & $mask, |
|
|
1863 | on_changed => sub { |
|
|
1864 | my ($box, $value) = @_; |
|
|
1865 | |
|
|
1866 | if ($value) { |
|
|
1867 | $::CFG->{pickup} |= $mask; |
|
|
1868 | } else { |
|
|
1869 | $::CFG->{pickup} &= ~$mask; |
|
|
1870 | } |
|
|
1871 | |
|
|
1872 | $::CONN->send_pickup ($::CFG->{pickup}) |
|
|
1873 | if defined $::CONN; |
|
|
1874 | |
|
|
1875 | 0 |
|
|
1876 | }); |
|
|
1877 | |
|
|
1878 | ${$_->[2]} = $checkbox if $_->[2]; |
|
|
1879 | } |
|
|
1880 | } |
|
|
1881 | |
|
|
1882 | $table->add_at (2, 18, new DC::UI::ValSlider |
|
|
1883 | range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], |
|
|
1884 | template => ">= 99", |
|
|
1885 | tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).", |
|
|
1886 | to_value => sub { ">= " . 5 * $_[0] }, |
|
|
1887 | on_changed => sub { |
|
|
1888 | my ($slider, $value) = @_; |
|
|
1889 | |
|
|
1890 | $::CFG->{pickup} &= ~0xF; |
|
|
1891 | $::CFG->{pickup} |= int $value |
|
|
1892 | if $value; |
|
|
1893 | 1; |
|
|
1894 | }); |
|
|
1895 | |
|
|
1896 | $table->add_at (3, 18, new DC::UI::Button |
|
|
1897 | text => "set", |
|
|
1898 | on_activate => sub { |
|
|
1899 | $::CONN->send_pickup ($::CFG->{pickup}) |
|
|
1900 | if defined $::CONN; |
|
|
1901 | 0 |
|
|
1902 | }); |
|
|
1903 | |
|
|
1904 | $r |
|
|
1905 | } |
|
|
1906 | |
|
|
1907 | my %SORT_ORDER = ( |
|
|
1908 | type => sub { |
|
|
1909 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
|
|
1910 | }, |
|
|
1911 | mtime => sub { |
|
|
1912 | my $NOW = time; |
|
|
1913 | sort { |
|
|
1914 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
|
|
1915 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
|
|
1916 | |
|
|
1917 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
|
|
1918 | or $btime <=> $atime |
|
|
1919 | or $a->{type} <=> $b->{type} |
|
|
1920 | } @_ |
|
|
1921 | }, |
|
|
1922 | weight => sub { sort { |
|
|
1923 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
|
|
1924 | or $a->{type} <=> $b->{type} |
|
|
1925 | } @_ }, |
|
|
1926 | ); |
|
|
1927 | |
|
|
1928 | sub inventory_widget { |
|
|
1929 | my $hb = new DC::UI::HBox homogeneous => 1; |
|
|
1930 | |
|
|
1931 | $hb->add (my $vb1 = new DC::UI::VBox); |
|
|
1932 | $vb1->add (new DC::UI::Label text => "Player"); |
|
|
1933 | |
|
|
1934 | $vb1->add (my $hb1 = new DC::UI::HBox); |
|
|
1935 | |
|
|
1936 | use sort 'stable'; |
|
|
1937 | |
|
|
1938 | $hb1->add (new DC::UI::Selector |
|
|
1939 | value => $::CFG->{inv_sort}, |
|
|
1940 | options => [ |
|
|
1941 | [type => "Type/Name"], |
|
|
1942 | [mtime => "Recent/Normal/Locked"], |
|
|
1943 | [weight => "Weight/Type"], |
|
|
1944 | ], |
|
|
1945 | on_changed => sub { |
|
|
1946 | $::CFG->{inv_sort} = $_[1]; |
|
|
1947 | $INV->set_sort_order ($SORT_ORDER{$_[1]}); |
|
|
1948 | }, |
|
|
1949 | ); |
|
|
1950 | $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); |
|
|
1951 | #TODO# update to weight/maxweight |
|
|
1952 | $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); |
|
|
1953 | |
|
|
1954 | $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
|
|
1955 | $sw1->add ($INV = new DC::UI::Inventory); |
|
|
1956 | $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); |
|
|
1957 | |
|
|
1958 | $hb->add (my $vb2 = new DC::UI::VBox); |
|
|
1959 | |
|
|
1960 | $vb2->add ($INVR_HB = new DC::UI::HBox); |
|
|
1961 | |
|
|
1962 | $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
|
|
1963 | $sw2->add ($INVR = new DC::UI::Inventory); |
|
|
1964 | |
|
|
1965 | # XXX: Call after $INVR = ... because set_opencont sets the items |
|
|
1966 | DC::Protocol::set_opencont ($::CONN, 0, "Floor"); |
|
|
1967 | |
|
|
1968 | $hb |
|
|
1969 | } |
|
|
1970 | |
|
|
1971 | sub media_window { |
|
|
1972 | my $vb = new DC::UI::VBox; |
|
|
1973 | |
|
|
1974 | $vb->add (new DC::UI::FancyFrame |
|
|
1975 | label => "Currently playing music", |
|
|
1976 | child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, |
|
|
1977 | child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8), |
|
|
1978 | ); |
|
|
1979 | |
|
|
1980 | $vb->add (new DC::UI::FancyFrame |
|
|
1981 | label => "Other media used in this session", |
|
|
1982 | expand => 1, |
|
|
1983 | child => ($LICENSE_WIDGET = new DC::UI::TextScroller |
|
|
1984 | expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), |
|
|
1985 | ); |
|
|
1986 | |
|
|
1987 | $vb |
|
|
1988 | } |
|
|
1989 | |
|
|
1990 | sub add_license { |
|
|
1991 | my ($meta) = @_; |
|
|
1992 | |
|
|
1993 | $meta = $meta->{data} |
|
|
1994 | or return; |
|
|
1995 | |
|
|
1996 | $meta->{license} || $meta->{author} || $meta->{source} |
|
|
1997 | or return; |
|
|
1998 | |
|
|
1999 | $LICENSE_WIDGET->add_paragraph ({ |
|
|
2000 | fg => [1, 1, 1, 1], |
|
|
2001 | markup => "<small>" |
|
|
2002 | . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n" |
|
|
2003 | . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n" |
|
|
2004 | . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n" |
|
|
2005 | . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n" |
|
|
2006 | . "</small>", |
|
|
2007 | }); |
|
|
2008 | $LICENSE_WIDGET->scroll_to_bottom; |
|
|
2009 | } |
|
|
2010 | |
|
|
2011 | sub toggle_player_page { |
|
|
2012 | my ($widget) = @_; |
|
|
2013 | |
|
|
2014 | if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { |
|
|
2015 | $PL_WINDOW->hide; |
|
|
2016 | } else { |
|
|
2017 | $PL_NOTEBOOK->set_current_page ($widget); |
|
|
2018 | $PL_WINDOW->show; |
|
|
2019 | } |
|
|
2020 | } |
|
|
2021 | |
|
|
2022 | sub make_playerbook { |
|
|
2023 | my $plwin = $PL_WINDOW = new DC::UI::Toplevel |
|
|
2024 | x => "center", |
|
|
2025 | y => "center", |
|
|
2026 | force_w => $WIDTH * 9/10, |
|
|
2027 | force_h => $HEIGHT * 9/10, |
|
|
2028 | title => "Player", |
|
|
2029 | name => "playerbook", |
|
|
2030 | has_close_button => 1 |
|
|
2031 | ; |
|
|
2032 | |
|
|
2033 | my $ntb = |
|
|
2034 | $PL_NOTEBOOK = |
|
|
2035 | new DC::UI::Notebook expand => 1; |
|
|
2036 | |
|
|
2037 | $ntb->add_tab ( |
|
|
2038 | "Statistics (F2)" => $STATS_PAGE = stats_window, |
|
|
2039 | "Shows statistics, where all your Stats and Resistances are shown." |
|
|
2040 | ); |
|
|
2041 | $ntb->add_tab ( |
|
|
2042 | "Skills (F3)" => $SKILL_PAGE = skill_window, |
|
|
2043 | "Shows all your Skills." |
|
|
2044 | ); |
|
|
2045 | |
|
|
2046 | my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1); |
|
|
2047 | $spellsw->add ($SPELL_LIST = new DC::UI::SpellList); |
|
|
2048 | $ntb->add_tab ( |
|
|
2049 | "Spellbook (F4)" => $spellsw, |
|
|
2050 | "Displays all spells you have and lets you edit keyboard shortcuts for them." |
|
|
2051 | ); |
|
|
2052 | $ntb->add_tab ( |
|
|
2053 | "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, |
|
|
2054 | "Toggles the inventory window, where you can manage your loot (or treasures :). " |
|
|
2055 | . "You can also hit the <b>Tab</b>-key to show/hide the Inventory." |
|
|
2056 | ); |
|
|
2057 | $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, |
|
|
2058 | "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); |
|
|
2059 | |
|
|
2060 | $ntb->add_tab (Media => media_window, |
|
|
2061 | "License, Author and Source info for media sent by the server."); |
|
|
2062 | |
|
|
2063 | $ntb->set_current_page ($INVENTORY_PAGE); |
|
|
2064 | |
|
|
2065 | $plwin->add ($ntb); |
|
|
2066 | } |
|
|
2067 | |
|
|
2068 | sub keyboard_setup { |
|
|
2069 | DC::Macro::keyboard_setup |
|
|
2070 | } |
|
|
2071 | |
|
|
2072 | sub make_help_window { |
|
|
2073 | my $win = new DC::UI::Toplevel |
|
|
2074 | x => 'center', |
|
|
2075 | y => 'center', |
|
|
2076 | z => 4, |
|
|
2077 | name => 'doc_browser', |
|
|
2078 | force_w => int $WIDTH * 7/8, |
|
|
2079 | force_h => int $HEIGHT * 7/8, |
|
|
2080 | title => "Help Browser", |
|
|
2081 | has_close_button => 1; |
|
|
2082 | |
|
|
2083 | $win->add (my $vbox = new DC::UI::VBox); |
|
|
2084 | |
|
|
2085 | $vbox->add (new DC::UI::FancyFrame |
|
|
2086 | label => "Navigation", |
|
|
2087 | child => (my $buttons = new DC::UI::HBox), |
|
|
2088 | ); |
|
|
2089 | $vbox->add (my $viewer = new DC::UI::TextScroller |
|
|
2090 | expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
|
|
2091 | |
|
|
2092 | my @history; |
|
|
2093 | my @future; |
|
|
2094 | my $curnode; |
|
|
2095 | |
|
|
2096 | my $load_node; $load_node = sub { |
|
|
2097 | my ($node, $para) = @_; |
|
|
2098 | |
|
|
2099 | $buttons->clear; |
|
|
2100 | |
|
|
2101 | $buttons->add (new DC::UI::Button |
|
|
2102 | text => "⇤", |
|
|
2103 | tooltip => "back to the starting page", |
|
|
2104 | on_activate => sub { |
|
|
2105 | unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
|
|
2106 | unshift @future, @history; |
|
|
2107 | @history = (); |
|
|
2108 | $load_node->(@{shift @future}); |
|
|
2109 | }, |
|
|
2110 | ); |
|
|
2111 | |
|
|
2112 | if (@history) { |
|
|
2113 | $buttons->add (new DC::UI::Button |
|
|
2114 | text => "⋘", |
|
|
2115 | tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>", |
|
|
2116 | on_activate => sub { |
|
|
2117 | unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; |
|
|
2118 | $load_node->(@{pop @history}); |
|
|
2119 | }, |
|
|
2120 | ); |
|
|
2121 | } |
|
|
2122 | |
|
|
2123 | if (@future) { |
|
|
2124 | $buttons->add (new DC::UI::Button |
|
|
2125 | text => "⋙", |
|
|
2126 | tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>", |
|
|
2127 | on_activate => sub { |
|
|
2128 | push @history, [$curnode, $viewer->current_paragraph]; |
|
|
2129 | $load_node->(@{shift @future}); |
|
|
2130 | }, |
|
|
2131 | ); |
|
|
2132 | } |
|
|
2133 | |
|
|
2134 | $buttons->add (new DC::UI::Label text => " "); |
|
|
2135 | |
|
|
2136 | my @path = DC::Pod::full_path_of $node; |
|
|
2137 | pop @path; # drop current node |
|
|
2138 | |
|
|
2139 | for my $node (@path) { |
|
|
2140 | $buttons->add (new DC::UI::Button |
|
|
2141 | text => $node->[DC::Pod::N_KW][0], |
|
|
2142 | tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>", |
|
|
2143 | on_activate => sub { |
|
|
2144 | push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
|
|
2145 | $load_node->($node); |
|
|
2146 | }, |
|
|
2147 | ); |
|
|
2148 | $buttons->add (new DC::UI::Label text => "/"); |
|
|
2149 | } |
|
|
2150 | |
|
|
2151 | $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4); |
|
|
2152 | |
|
|
2153 | $curnode = $node; |
|
|
2154 | |
|
|
2155 | $viewer->clear; |
|
|
2156 | $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); |
|
|
2157 | $viewer->scroll_to ($para); |
|
|
2158 | }; |
|
|
2159 | |
|
|
2160 | $load_node->(DC::Pod::find pod => "mainpage"); |
|
|
2161 | |
|
|
2162 | $DC::Pod::goto_document = sub { |
|
|
2163 | my (@path) = @_; |
|
|
2164 | |
|
|
2165 | push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); |
|
|
2166 | |
|
|
2167 | $load_node->((DC::Pod::find @path)[0]); |
|
|
2168 | $win->show; |
|
|
2169 | }; |
|
|
2170 | |
|
|
2171 | $HELP_WINDOW = $win; |
|
|
2172 | } |
|
|
2173 | |
|
|
2174 | sub open_quit_dialog { |
|
|
2175 | unless ($QUIT_DIALOG) { |
|
|
2176 | $QUIT_DIALOG = new DC::UI::Toplevel |
|
|
2177 | x => "center", |
|
|
2178 | y => "center", |
|
|
2179 | z => 50, |
|
|
2180 | title => "Really Quit?", |
|
|
2181 | on_key_down => sub { |
|
|
2182 | my ($dialog, $ev) = @_; |
|
|
2183 | $ev->{sym} == 27 and $dialog->hide; |
|
|
2184 | } |
|
|
2185 | ; |
|
|
2186 | |
|
|
2187 | $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1); |
|
|
2188 | |
|
|
2189 | $vb->add (new DC::UI::Label |
|
|
2190 | text => "You should find a savebed and apply it first!", |
|
|
2191 | max_w => $WIDTH * 0.25, |
|
|
2192 | ellipsize => 0, |
|
|
2193 | ); |
|
|
2194 | $vb->add (my $hb = new DC::UI::HBox expand => 1); |
|
|
2195 | $hb->add (new DC::UI::Button |
|
|
2196 | text => "Ok", |
|
|
2197 | expand => 1, |
|
|
2198 | on_activate => sub { $QUIT_DIALOG->hide; 0 }, |
|
|
2199 | ); |
|
|
2200 | $hb->add (new DC::UI::Button |
|
|
2201 | text => "Quit anyway", |
|
|
2202 | expand => 1, |
|
|
2203 | on_activate => sub { |
|
|
2204 | crash "Quit anyway"; |
|
|
2205 | EV::unloop EV::UNLOOP_ALL; |
|
|
2206 | }, |
|
|
2207 | ); |
|
|
2208 | } |
|
|
2209 | |
|
|
2210 | $QUIT_DIALOG->show; |
|
|
2211 | $QUIT_DIALOG->grab_focus; |
|
|
2212 | } |
|
|
2213 | |
|
|
2214 | sub make_menubar { |
|
|
2215 | $MENUFRAME = new DC::UI::Toplevel |
|
|
2216 | border => 0, |
|
|
2217 | force_x => 0, |
|
|
2218 | force_y => 0, |
|
|
2219 | force_w => $::WIDTH, |
|
|
2220 | child => ($MENUBAR = new DC::UI::HBox), |
|
|
2221 | ; |
|
|
2222 | |
|
|
2223 | $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); |
|
|
2224 | |
|
|
2225 | # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D |
|
|
2226 | make_gauge_window->show; |
|
|
2227 | |
|
|
2228 | # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, |
|
|
2229 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
|
|
2230 | |
|
|
2231 | make_playerbook; |
|
|
2232 | |
|
|
2233 | $MENUPOPUP = DC::UI::Menu->new (items => [ |
|
|
2234 | ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], |
|
|
2235 | ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], |
|
|
2236 | ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], |
|
|
2237 | ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], |
|
|
2238 | ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], |
|
|
2239 | ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], |
|
|
2240 | ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], |
|
|
2241 | ["Quit…" , sub { |
|
|
2242 | if ($CONN) { |
|
|
2243 | open_quit_dialog; |
|
|
2244 | } else { |
|
|
2245 | EV::unloop EV::UNLOOP_ALL; |
|
|
2246 | } |
|
|
2247 | }], |
|
|
2248 | ]); |
|
|
2249 | |
|
|
2250 | $BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
|
|
2251 | tooltip => "Shows the main menu", |
|
|
2252 | on_button_down => sub { |
|
|
2253 | my ($self, $ev) = @_; |
|
|
2254 | local $ev->{x} = 0; |
|
|
2255 | local $ev->{y} = 0; |
|
|
2256 | $MENUPOPUP->popup ($ev); |
|
|
2257 | }, |
|
|
2258 | ); |
|
|
2259 | |
|
|
2260 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
|
|
2261 | padding_x => 6, |
|
|
2262 | padding_y => 3, |
|
|
2263 | tooltip => "This progress bar shows your progress towards the next character level.", |
|
|
2264 | template => " Exp: 888,888,888,888 (lvl 188) ", |
|
|
2265 | ); |
|
|
2266 | |
|
|
2267 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
|
|
2268 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
|
|
2269 | . "will automatically pick up items as defined by your item pickup settings " |
|
|
2270 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
|
|
2271 | . "disable autopickup by disdabling this checkbox.", |
|
|
2272 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
|
|
2273 | on_changed => sub { |
|
|
2274 | my ($self, $value) = @_; |
|
|
2275 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
|
|
2276 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
|
|
2277 | $CONN->send_pickup ($CFG->{pickup}) |
|
|
2278 | if $CONN; |
|
|
2279 | }, |
|
|
2280 | ); |
|
|
2281 | |
|
|
2282 | $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress |
|
|
2283 | c_rescale => 1, |
|
|
2284 | padding_x => 6, |
|
|
2285 | padding_y => 3, |
|
|
2286 | force_w => $::WIDTH * 0.2, |
|
|
2287 | tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
|
|
2288 | template => "two handed weapons 99%", |
|
|
2289 | ); |
|
|
2290 | |
|
|
2291 | $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
|
|
2292 | expand => 1, |
|
|
2293 | align => 1, can_hover => 1, can_events => 1, |
|
|
2294 | text => "Range and Combat Slots", |
|
|
2295 | tooltip => "#stat_ranged", |
|
|
2296 | ); |
|
|
2297 | |
|
|
2298 | $MENUFRAME->show; |
|
|
2299 | } |
|
|
2300 | |
|
|
2301 | sub open_string_query { |
|
|
2302 | my ($title, $cb, $txt, $tooltip) = @_; |
|
|
2303 | my $dialog = new DC::UI::Toplevel |
|
|
2304 | x => "center", |
|
|
2305 | y => "center", |
|
|
2306 | z => 50, |
|
|
2307 | force_w => $WIDTH * 4/5, |
|
|
2308 | title => $title; |
|
|
2309 | |
|
|
2310 | $dialog->add ( |
|
|
2311 | my $e = new DC::UI::Entry |
|
|
2312 | on_activate => sub { $cb->(@_); $dialog->hide; 0 }, |
|
|
2313 | on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, |
|
|
2314 | tooltip => $tooltip |
|
|
2315 | ); |
|
|
2316 | |
|
|
2317 | $e->grab_focus; |
|
|
2318 | $e->set_text ($txt) if $txt; |
|
|
2319 | $dialog->show; |
|
|
2320 | } |
|
|
2321 | |
|
|
2322 | sub show_tip_of_the_day { |
|
|
2323 | # find all tips |
|
|
2324 | my @tod = DC::Pod::find tip_of_the_day => "*"; |
|
|
2325 | |
|
|
2326 | DC::DB::get state => "tip_of_the_day", sub { |
|
|
2327 | my ($todindex) = @_; |
|
|
2328 | $todindex = 0 if $todindex >= @tod; |
|
|
2329 | DC::DB::put state => tip_of_the_day => $todindex + 1, sub { }; |
|
|
2330 | |
|
|
2331 | # create dialog |
|
|
2332 | my $dialog; |
|
|
2333 | |
|
|
2334 | my $close = sub { |
|
|
2335 | $dialog->destroy; |
|
|
2336 | }; |
|
|
2337 | |
|
|
2338 | $dialog = new DC::UI::Toplevel |
|
|
2339 | x => "center", |
|
|
2340 | y => "center", |
|
|
2341 | z => 3, |
|
|
2342 | name => 'tip_of_the_day', |
|
|
2343 | force_w => int $WIDTH * 4/9, |
|
|
2344 | force_h => int $WIDTH * 2/9, |
|
|
2345 | title => "Tip of the day #" . (1 + $todindex), |
|
|
2346 | child => my $vbox = new DC::UI::VBox, |
|
|
2347 | has_close_button => 1, |
|
|
2348 | on_delete => $close, |
|
|
2349 | ; |
|
|
2350 | |
|
|
2351 | $vbox->add (my $viewer = new DC::UI::TextScroller |
|
|
2352 | expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); |
|
|
2353 | $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]); |
|
|
2354 | |
|
|
2355 | $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]); |
|
|
2356 | |
|
|
2357 | $table->add_at (0, 0, new DC::UI::Button |
|
|
2358 | text => "Close", |
|
|
2359 | tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.", |
|
|
2360 | on_activate => $close, |
|
|
2361 | ); |
|
|
2362 | |
|
|
2363 | $table->add_at (2, 0, new DC::UI::Button |
|
|
2364 | text => "Next", |
|
|
2365 | tooltip => "Show the next <b>Tip of the day</b>.", |
|
|
2366 | on_activate => sub { |
|
|
2367 | $close->(); |
|
|
2368 | &show_tip_of_the_day; |
|
|
2369 | }, |
|
|
2370 | ); |
|
|
2371 | |
|
|
2372 | $dialog->show; |
|
|
2373 | }; |
|
|
2374 | } |
|
|
2375 | |
|
|
2376 | sub sdl_init { |
|
|
2377 | DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE |
|
|
2378 | and die "SDL::Init failed!\n"; |
|
|
2379 | } |
|
|
2380 | |
|
|
2381 | sub video_init { |
|
|
2382 | DC::set_theme $CFG->{uitheme}; |
|
|
2383 | |
|
|
2384 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
|
|
2385 | $SDL_REINIT = 0; |
|
|
2386 | |
|
|
2387 | @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; |
|
|
2388 | @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; |
|
|
2389 | @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; |
|
|
2390 | @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; |
|
|
2391 | |
|
|
2392 | @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; |
|
|
2393 | |
|
|
2394 | if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { |
|
|
2395 | $CFG->{sdl_mode} = 0; # lowest resolution by default |
|
|
2396 | |
|
|
2397 | # now choose biggest mode <= 1024x768 |
|
|
2398 | for (0 .. $#SDL_MODES) { |
|
|
2399 | if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { |
|
|
2400 | $CFG->{sdl_mode} = $_; |
|
|
2401 | } |
|
|
2402 | } |
|
|
2403 | } |
|
|
2404 | |
|
|
2405 | my ($old_w, $old_h) = ($WIDTH, $HEIGHT); |
|
|
2406 | |
|
|
2407 | ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; |
|
|
2408 | $FULLSCREEN = $CFG->{fullscreen}; |
|
|
2409 | $FAST = $CFG->{fast}; |
|
|
2410 | |
|
|
2411 | # due to mac os x braindamage, we simply retry with !fullscreen in case of an error |
|
|
2412 | DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN |
|
|
2413 | or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN |
|
|
2414 | or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; |
|
|
2415 | |
|
|
2416 | $SDL_ACTIVE = 1; |
|
|
2417 | $LAST_REFRESH = time - 0.01; |
|
|
2418 | |
|
|
2419 | DC::OpenGL::init; |
|
|
2420 | DC::Macro::init; |
|
|
2421 | |
|
|
2422 | $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; |
|
|
2423 | |
|
|
2424 | $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# |
|
|
2425 | |
|
|
2426 | ############################################################################# |
|
|
2427 | |
|
|
2428 | if ($DEBUG_STATUS) { |
|
|
2429 | DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; |
|
|
2430 | } else { |
|
|
2431 | # create/configure the widgets |
|
|
2432 | |
|
|
2433 | $DC::UI::ROOT->connect (key_down => sub { |
|
|
2434 | my (undef, $ev) = @_; |
|
|
2435 | |
|
|
2436 | if (my @macros = DC::Macro::find $ev) { |
|
|
2437 | DC::Macro::execute $_ for @macros; |
|
|
2438 | |
|
|
2439 | return 1; |
|
|
2440 | } |
|
|
2441 | |
|
|
2442 | 0 |
|
|
2443 | }); |
|
|
2444 | |
|
|
2445 | $DEBUG_STATUS = new DC::UI::Label |
|
|
2446 | padding => 0, |
|
|
2447 | z => 100, |
|
|
2448 | force_x => "max", |
|
|
2449 | force_y => 0; |
|
|
2450 | $DEBUG_STATUS->show; |
|
|
2451 | |
|
|
2452 | $STATUSBOX = new DC::UI::Statusbox; |
|
|
2453 | |
|
|
2454 | $MODBOX = new DC::UI::Label |
|
|
2455 | can_events => 1, |
|
|
2456 | can_hover => 1, |
|
|
2457 | markup => "", |
|
|
2458 | align => 0, |
|
|
2459 | font => $FONT_FIXED, |
|
|
2460 | tooltip => "#modifier_box", |
|
|
2461 | tooltip_width => 0.67, |
|
|
2462 | ; |
|
|
2463 | |
|
|
2464 | update_modbox; |
|
|
2465 | |
|
|
2466 | (new DC::UI::Frame |
|
|
2467 | bg => [0, 0, 0, 0.4], |
|
|
2468 | force_x => 0, |
|
|
2469 | force_y => "max", |
|
|
2470 | child => (my $LL = new DC::UI::VBox), |
|
|
2471 | )->show; |
|
|
2472 | |
|
|
2473 | $LL->add ($STATUSBOX); |
|
|
2474 | $LL->add ($MODBOX); |
|
|
2475 | $LL->add (new DC::UI::Label |
|
|
2476 | align => 0, |
|
|
2477 | markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", |
|
|
2478 | fontsize => 0.5, |
|
|
2479 | fg => [1, 1, 0, 0.7], |
|
|
2480 | ); |
|
|
2481 | |
|
|
2482 | DC::UI::Toplevel->new ( |
|
|
2483 | title => "Minimap", |
|
|
2484 | name => "mapmap", |
|
|
2485 | x => 0, |
|
|
2486 | y => $FONTSIZE + 8, |
|
|
2487 | border_bg => [1, 1, 1, 192/255], |
|
|
2488 | bg => [1, 1, 1, 0], |
|
|
2489 | child => ($MAPMAP = new DC::MapWidget::MapMap |
|
|
2490 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
|
|
2491 | ), |
|
|
2492 | )->show; |
|
|
2493 | |
|
|
2494 | $MAPWIDGET = new DC::MapWidget; |
|
|
2495 | $MAPWIDGET->connect (activate_console => sub { |
|
|
2496 | my ($mapwidget, $preset) = @_; |
|
|
2497 | |
|
|
2498 | $MESSAGE_DIST->activate_console ($preset) |
|
|
2499 | if $MESSAGE_DIST; |
|
|
2500 | }); |
|
|
2501 | $MAPWIDGET->show; |
|
|
2502 | $MAPWIDGET->grab_focus; |
|
|
2503 | |
|
|
2504 | $COMPLETER = new DC::MapWidget::Command:: |
|
|
2505 | command => { }, |
|
|
2506 | tooltip => "#completer_help", |
|
|
2507 | ; |
|
|
2508 | |
|
|
2509 | $SETUP_DIALOG = new DC::UI::Toplevel |
|
|
2510 | title => "Setup", |
|
|
2511 | name => "setup_dialog", |
|
|
2512 | x => 'center', |
|
|
2513 | y => 'center', |
|
|
2514 | z => 2, |
|
|
2515 | force_w => $::WIDTH * 0.6, |
|
|
2516 | force_h => $::HEIGHT * 0.6, |
|
|
2517 | has_close_button => 1, |
|
|
2518 | ; |
|
|
2519 | |
|
|
2520 | $METASERVER = metaserver_dialog; |
|
|
2521 | # the name is changed to not conflict with the older name as users could have hidden it |
|
|
2522 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
|
|
2523 | name => "message_window2", |
|
|
2524 | title => 'Messages', |
|
|
2525 | force_w => $::WIDTH * 0.6, |
|
|
2526 | force_h => $::HEIGHT * 0.25, |
|
|
2527 | ; |
|
|
2528 | |
|
|
2529 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
|
|
2530 | |
|
|
2531 | $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, |
|
|
2532 | filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); |
|
|
2533 | |
|
|
2534 | $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, |
|
|
2535 | "Configure the server to play on, your username and password."); |
|
|
2536 | $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, |
|
|
2537 | "Configure other server related options."); |
|
|
2538 | $SETUP_NOTEBOOK->add_tab (Client => client_setup, |
|
|
2539 | "Configure various client-specific settings."); |
|
|
2540 | $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, |
|
|
2541 | "Configure the video mode, performance, fonts and other graphical aspects of the game."); |
|
|
2542 | $SETUP_NOTEBOOK->add_tab (Audio => audio_setup, |
|
|
2543 | "Configure the use of audio, sound effects and background music."); |
|
|
2544 | $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, |
|
|
2545 | "Lets you define, edit and delete key bindings." |
|
|
2546 | . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor " |
|
|
2547 | . "with nothing set and the recording started. After doing the actions you " |
|
|
2548 | . "want to record press <b>Insert</b> and you will be asked to press a key-combo. " |
|
|
2549 | . "After pressing the combo the binding will be saved automatically and the " |
|
|
2550 | . "binding editor closes"); |
|
|
2551 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
|
|
2552 | "Some debuggin' options. Do not ask."); |
|
|
2553 | |
|
|
2554 | make_help_window; |
|
|
2555 | make_menubar; |
|
|
2556 | |
|
|
2557 | $SETUP_DIALOG->show; |
|
|
2558 | $MESSAGE_WINDOW->show; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
|
|
2562 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
|
|
2563 | |
|
|
2564 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2565 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
|
|
2566 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
|
|
2567 | |
|
|
2568 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
|
|
2569 | } |
|
|
2570 | |
|
|
2571 | sub video_shutdown { |
|
|
2572 | DC::OpenGL::shutdown; |
|
|
2573 | DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
|
|
2574 | |
|
|
2575 | undef $SDL_ACTIVE; |
|
|
2576 | } |
|
|
2577 | |
|
|
2578 | my %animate_object; |
|
|
2579 | my $animate_timer; |
|
|
2580 | |
|
|
2581 | my $fps = 9; |
|
|
2582 | |
|
|
2583 | sub force_refresh { |
|
|
2584 | if ($ENV{CFPLUS_DEBUG} & 4) { |
|
|
2585 | $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
|
|
2586 | debug sprintf "%3.2f", $fps; |
|
|
2587 | } |
|
|
2588 | |
|
|
2589 | undef $WANT_REFRESH; |
|
|
2590 | $_[0]->stop; |
|
|
2591 | |
|
|
2592 | $DC::UI::ROOT->draw; |
|
|
2593 | DC::SDL_GL_SwapBuffers; |
|
|
2594 | $LAST_REFRESH = $NOW; |
|
|
2595 | } |
|
|
2596 | |
|
|
2597 | my $want_refresh = EV::prepare_ns \&force_refresh; |
|
|
2598 | |
|
|
2599 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
|
|
2600 | $NOW = EV::now; |
|
|
2601 | |
|
|
2602 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
|
|
2603 | for DC::poll_events; |
|
|
2604 | |
|
|
2605 | if (%animate_object) { |
|
|
2606 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
|
|
2607 | $WANT_REFRESH = 1; |
|
|
2608 | } |
|
|
2609 | |
|
|
2610 | $want_refresh->start |
|
|
2611 | if $WANT_REFRESH; |
|
|
2612 | }; |
|
|
2613 | |
|
|
2614 | sub animation_start { |
|
|
2615 | my ($widget) = @_; |
|
|
2616 | $animate_object{$widget} = $widget; |
|
|
2617 | } |
|
|
2618 | |
|
|
2619 | sub animation_stop { |
|
|
2620 | my ($widget) = @_; |
|
|
2621 | delete $animate_object{$widget}; |
|
|
2622 | } |
|
|
2623 | |
|
|
2624 | %SDL_CB = ( |
|
|
2625 | DC::SDL_QUIT => sub { |
|
|
2626 | crash "SDL_QUIT"; |
|
|
2627 | EV::unloop EV::UNLOOP_ALL; |
|
|
2628 | }, |
|
|
2629 | DC::SDL_VIDEORESIZE => sub { |
|
|
2630 | }, |
|
|
2631 | DC::SDL_VIDEOEXPOSE => sub { |
|
|
2632 | DC::UI::full_refresh; |
|
|
2633 | }, |
|
|
2634 | DC::SDL_ACTIVEEVENT => sub { |
|
|
2635 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
|
|
2636 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
|
|
2637 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
|
|
2638 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
|
|
2639 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
|
|
2640 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
|
|
2641 | }, |
|
|
2642 | DC::SDL_KEYDOWN => sub { |
|
|
2643 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
|
|
2644 | # alt-enter |
|
|
2645 | video_shutdown; |
|
|
2646 | $FULLSCREEN_ENABLE->toggle; |
|
|
2647 | video_init; |
|
|
2648 | } else { |
|
|
2649 | &DC::UI::feed_sdl_key_down_event; |
|
|
2650 | } |
|
|
2651 | update_modbox; |
|
|
2652 | }, |
|
|
2653 | DC::SDL_KEYUP => sub { |
|
|
2654 | &DC::UI::feed_sdl_key_up_event; |
|
|
2655 | update_modbox; |
|
|
2656 | }, |
|
|
2657 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
|
|
2658 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
|
|
2659 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
|
|
2660 | DC::SDL_USEREVENT => sub { |
|
|
2661 | if ($_[0]{code} == 1) { |
|
|
2662 | audio_channel_finished $_[0]{data1}; |
|
|
2663 | } elsif ($_[0]{code} == 0) { |
|
|
2664 | audio_music_finished; |
|
|
2665 | } |
|
|
2666 | }, |
|
|
2667 | ); |
|
|
2668 | |
|
|
2669 | ############################################################################# |
|
|
2670 | |
|
|
2671 | $SIG{INT} = $SIG{TERM} = sub { |
|
|
2672 | EV::unloop; |
|
|
2673 | #d# TODO calling exit here hangs the process in some futex |
|
|
2674 | }; |
|
|
2675 | |
|
|
2676 | # due to mac os x + sdl combined braindamage, we need this contortion |
|
|
2677 | sub main { |
|
|
2678 | { |
|
|
2679 | DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; |
|
|
2680 | |
|
|
2681 | if (-e "$Deliantra::VARDIR/client.cf") { |
|
|
2682 | DC::read_cfg "$Deliantra::VARDIR/client.cf"; |
|
|
2683 | } else { |
|
|
2684 | #TODO: compatibility cruft |
|
|
2685 | DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; |
|
|
2686 | print STDERR "INFO: used old configuration file\n"; |
|
|
2687 | } |
|
|
2688 | |
|
|
2689 | DC::DB::Server::run; |
|
|
2690 | |
|
|
2691 | if ($CFG->{db_schema} < 1) { |
|
|
2692 | warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; |
|
|
2693 | DC::DB::nuke_db; |
|
|
2694 | $CFG->{db_schema} = 1; |
|
|
2695 | DC::write_cfg; |
|
|
2696 | } |
|
|
2697 | |
|
|
2698 | DC::DB::open_db; |
|
|
2699 | |
|
|
2700 | DC::UI::set_layout ($::CFG->{layout}); |
|
|
2701 | |
|
|
2702 | my %DEF_CFG = ( |
|
|
2703 | config_autosave => 1, |
|
|
2704 | sdl_mode => undef, |
|
|
2705 | fullscreen => 1, |
|
|
2706 | fast => 0, |
|
|
2707 | force_opengl11 => undef, |
|
|
2708 | disable_alpha => 0, |
|
|
2709 | smooth_movement => 1, |
|
|
2710 | texture_compression => 1, |
|
|
2711 | map_scale => 1, |
|
|
2712 | fow_enable => 1, |
|
|
2713 | fow_intensity => 0, |
|
|
2714 | map_smoothing => 1, |
|
|
2715 | gui_fontsize => 1, |
|
|
2716 | log_fontsize => 0.7, |
|
|
2717 | gauge_fontsize => 1, |
|
|
2718 | gauge_size => 0.35, |
|
|
2719 | stat_fontsize => 0.7, |
|
|
2720 | mapsize => 100, |
|
|
2721 | audio_enable => 1, |
|
|
2722 | audio_hw_channels => 0, |
|
|
2723 | audio_hw_frequency => 0, |
|
|
2724 | audio_hw_chunksize => 0, |
|
|
2725 | audio_mix_channels => 8, |
|
|
2726 | effects_enable => 1, |
|
|
2727 | effects_volume => 1, |
|
|
2728 | bgm_enable => 1, |
|
|
2729 | bgm_volume => 0.5, |
|
|
2730 | output_rate => "", |
|
|
2731 | pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
|
|
2732 | inv_sort => "mtime", |
|
|
2733 | default => "profile", # default profile |
|
|
2734 | show_tips => 1, |
|
|
2735 | logview_max_par => 1000, |
|
|
2736 | shift_fire_stop => 0, |
|
|
2737 | uitheme => "wood", |
|
|
2738 | ); |
|
|
2739 | |
|
|
2740 | while (my ($k, $v) = each %DEF_CFG) { |
|
|
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
|
|
2742 | } |
|
|
2743 | |
|
|
2744 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
|
|
2745 | $PROFILE = $CFG->{profile}{default}; |
|
|
2746 | |
|
|
2747 | # convert old bindings (only default profile matters) |
|
|
2748 | if (my $bindings = delete $PROFILE->{bindings}) { |
|
|
2749 | while (my ($mod, $syms) = each %$bindings) { |
|
|
2750 | while (my ($sym, $cmds) = each %$syms) { |
|
|
2751 | push @{ $PROFILE->{macro} }, { |
|
|
2752 | accelkey => [$mod*1, $sym*1], |
|
|
2753 | action => $cmds, |
|
|
2754 | }; |
|
|
2755 | } |
|
|
2756 | } |
|
|
2757 | } |
|
|
2758 | |
|
|
2759 | sdl_init; |
|
|
2760 | |
|
|
2761 | { |
|
|
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
|
|
2763 | DejaVuSans.ttf |
|
|
2764 | DejaVuSansMono.ttf |
|
|
2765 | DejaVuSans-Bold.ttf |
|
|
2766 | DejaVuSansMono-Bold.ttf |
|
|
2767 | DejaVuSans-Oblique.ttf |
|
|
2768 | DejaVuSansMono-Oblique.ttf |
|
|
2769 | DejaVuSans-BoldOblique.ttf |
|
|
2770 | DejaVuSansMono-BoldOblique.ttf |
|
|
2771 | ); |
|
|
2772 | |
|
|
2773 | DC::add_font $_ for @fonts; |
|
|
2774 | |
|
|
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
|
|
2776 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
|
|
2777 | |
|
|
2778 | $FONT_PROP->make_default; |
|
|
2779 | |
|
|
2780 | DC::pango_init; |
|
|
2781 | } |
|
|
2782 | |
|
|
2783 | # compare mono (ft) vs. rgba (cairo) |
|
|
2784 | # ft - 1.8s, cairo 3s, even in alpha-only mode |
|
|
2785 | # for my $rgba (0..1) { |
|
|
2786 | # my $t1 = Time::HiRes::time; |
|
|
2787 | # for (1..1000) { |
|
|
2788 | # my $layout = DC::Layout->new ($rgba); |
|
|
2789 | # $layout->set_text ("hallo" x 100); |
|
|
2790 | # $layout->render; |
|
|
2791 | # } |
|
|
2792 | # my $t2 = Time::HiRes::time; |
|
|
2793 | # warn $t2-$t1; |
|
|
2794 | # } |
|
|
2795 | |
|
|
2796 | video_init; |
|
|
2797 | audio_init; |
|
|
2798 | } |
|
|
2799 | |
|
|
2800 | show_tip_of_the_day if $CFG->{show_tips}; |
|
|
2801 | |
|
|
2802 | our $STARTUP_CANCEL = EV::idle sub { |
|
|
2803 | undef $::STARTUP_CANCEL; |
|
|
2804 | $startup_done->(); |
|
|
2805 | }; |
|
|
2806 | |
|
|
2807 | delete $SIG{__DIE__}; |
|
|
2808 | EV::loop; |
|
|
2809 | |
|
|
2810 | DC::write_cfg if $CFG->{config_autosave}; |
|
|
2811 | |
|
|
2812 | #video_shutdown; |
|
|
2813 | #audio_shutdown; |
|
|
2814 | |
|
|
2815 | DC::OpenGL::quit; |
|
|
2816 | DC::SDL_Quit; |
|
|
2817 | DC::DB::Server::stop; |
|
|
2818 | } |
|
|
2819 | |
|
|
2820 | DC::SDL_braino; # see sub above |
|
|
2821 | |
119 | |
2822 | =head1 NAME |
120 | =head1 NAME |
2823 | |
121 | |
2824 | deliantra - A Deliantra MORPG game client |
122 | deliantra - A Deliantra MORPG game client |
2825 | |
123 | |
2826 | =head1 SYNOPSIS |
124 | =head1 SYNOPSIS |
2827 | |
125 | |
2828 | Just run it - no commandline arguments are supported. |
126 | deliantra [--profile name] [host [user [password]]] |
|
|
127 | deliantra --help |
2829 | |
128 | |
2830 | =head1 USAGE |
129 | =head1 USAGE |
2831 | |
130 | |
2832 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
131 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2833 | be used in fullscreen mode and interactively. |
132 | is supposed to be used in fullscreen mode and interactively. |
2834 | |
133 | |
2835 | =head1 DEBUGGING |
134 | =head1 DEBUGGING |
2836 | |
135 | |
2837 | |
|
|
2838 | CFPLUS_DEBUG - environment variable |
136 | DELIANTRA_DEBUG - environment variable |
2839 | |
137 | |
2840 | 1 draw borders around widgets |
138 | 1 draw borders around widgets |
2841 | 2 add low-level widget info to tooltips |
139 | 2 add low-level widget info to tooltips |
2842 | 4 show fps |
140 | 4 show fps |
2843 | 8 suppress tooltips |
141 | 8 suppress tooltips |
|
|
142 | 16 show bandwidth downstream |
2844 | |
143 | |
2845 | =head1 AUTHOR |
144 | =head1 AUTHOR |
2846 | |
145 | |
2847 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
146 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2848 | |
147 | |