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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.33 by root, Tue Mar 25 21:11:52 2008 UTC vs.
Revision 1.88 by root, Sun Jan 11 23:50:27 2009 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!"; 61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 my $PANGO = <$fh>; 62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 63 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 64 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 65 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 66 }
75 67
76 unshift @INC, $root; 68 unshift @INC, $root;
77 } 69 }
78} 70}
90 82
91# need to do it again because that pile of garbage called PAR nukes it before main 83# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 84unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 85 if %PAR::LibCache;
94 86
95use Time::HiRes 'time';
96use EV; 87use EV;
88BEGIN { *time = \&EV::time }
89
97use List::Util qw(max min); 90use List::Util qw(max min);
98 91
99use Deliantra; 92use Deliantra;
100use Deliantra::Protocol::Constants; 93use Deliantra::Protocol::Constants;
101 94
95use AnyEvent::Util ();
96use AnyEvent::Socket ();
97use AnyEvent::DNS ();
98
102use Compress::LZF; 99use Compress::LZF;
100use JSON::XS;
103 101
104use DC; 102use DC;
103
104sub crash($;$) {
105 # nop during compiletime
106}
107
108BEGIN {
109 $SIG{__DIE__} = sub {
110 return if $^S;
111 crash "CRASH/DIE: $_[0]" => 1;
112 DC::fatal Carp::longmess "$_[0]";
113 }
114}
115
105use DC::OpenGL (); 116use DC::OpenGL ();
106use DC::Protocol; 117use DC::Protocol;
107use DC::DB; 118use DC::DB;
108use DC::UI; 119use DC::UI;
109use DC::UI::Canvas; 120use DC::UI::Canvas;
110use DC::UI::Inventory; 121use DC::UI::Inventory;
111use DC::UI::SpellList; 122use DC::UI::SpellList;
112use DC::UI::Dockable; 123use DC::UI::Dockable;
113use DC::UI::Dockbar; 124use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 125use DC::UI::ChatView;
116use DC::MessageDistributor; 126use DC::MessageDistributor;
117use DC::Pod; 127use DC::Pod;
118use DC::MapWidget; 128use DC::MapWidget;
119use DC::Macro; 129use DC::Macro;
120 130
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 131$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 132$SIG{PIPE} = 'IGNORE';
123 133
124$EV::DIED = sub { 134$EV::DIED = sub {
135 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 136 DC::fatal Carp::longmess $@;
126}; 137};
127 138
128my $MAX_FPS = 60; 139my $MAX_FPS = 60;
129 140
131 142
132our $LAST_REFRESH; 143our $LAST_REFRESH;
133our $NOW; 144our $NOW;
134 145
135our $CFG; 146our $CFG;
136our $CONN;
137our $PROFILE; # current profile 147our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
196our $DEBUG_STATUS; 215our $DEBUG_STATUS;
197 216
198our $INV; 217our $INV;
199our $INVR; 218our $INVR;
200our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
201 260
202############################################################################# 261#############################################################################
203 262
204sub status { 263sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 346 or return;
288 347
289 $meta->{data} 348 $meta->{data}
290 or return; 349 or return;
291 350
292 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 355 &audio_music_push ($face);
297 } 356 }
298 } else { 357 } else {
299 # fetch from database 358 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
306 365
307 audio_sound_push ($face); 366 audio_sound_push ($face);
308 }; 367 };
355 414
356 audio_music_update_volume; 415 audio_music_update_volume;
357 416
358 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
359 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
360 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
363 425
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 428
367 my $NOW = time; 429 my $NOW = time;
368 430
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
664 # right: accept 726 # right: accept
665 $table->add_at (4, 0, new DC::UI::Button 727 $table->add_at (4, 0, new DC::UI::Button
666 text => "Accept", 728 text => "Accept",
667 on_activate => sub { 729 on_activate => sub {
668 $conn->send ("reply n"); 730 $conn->send ("reply n");
669 $STATS_PAGE->hide;
670 destroy_query_dialog $conn; 731 destroy_query_dialog $conn;
671 0 732 0
672 }, 733 },
673 ); 734 );
674 735
726 787
727 $vbox->add (@dialog); 788 $vbox->add (@dialog);
728 $dialog->show; 789 $dialog->show;
729} 790}
730 791
731sub start_game { 792sub dc_connect {
732 status "logging in..."; 793 my ($host, $port) = @_;
733 794
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 795 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
796 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
738 797
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = eval { 798 $CONN =
744 new DC::Protocol 799 new DC::Protocol
745 host => $host, 800 host => $host,
746 port => $port || 13327, 801 port => $port,
747 user => $PROFILE->{user}, 802 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 803 pass => $PROFILE->{password},
749 mapw => $mapsize, 804 mapw => $mapw,
750 maph => $mapsize, 805 maph => $maph,
751 806
752 client => "$DC::VERSION $] $^O", 807 client => "$DC::VERSION $] $^O",
753 808
754 map_widget => $MAPWIDGET, 809 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 810 statusbox => $STATUSBOX,
758 query => \&server_query, 813 query => \&server_query,
759 814
760 setup_req => { 815 setup_req => {
761 smoothing => $CFG->{map_smoothing}*1, 816 smoothing => $CFG->{map_smoothing}*1,
762 }, 817 },
763 };
764 818
765 if ($CONN) { 819 on_connect => sub {
820 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 821 DC::lowdelay fileno $CONN->{fh};
767 822
768 status "login successful"; 823 status "login successful";
824 } else {
825 undef $CONN;
826 status "unable to connect: $!";
827 stop_game();
828 }
829 },
830 ;
831}
832
833sub start_game {
834 status "logging in...";
835
836 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840
841 $MAP = new DC::Map;
842
843 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl
848 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95";
850 }
851
852 dc_connect $host, $port;
853 };
769 } else { 854 } else {
770 warn $@; 855 dc_connect $host, $port;
771 status "unable to connect";
772 stop_game();
773 } 856 }
774} 857}
775 858
776sub stop_game { 859sub stop_game {
860 crash "stop_game";
861
777 $LOGIN_BUTTON->set_text ("Login / Register"); 862 $LOGIN_BUTTON->set_text ("Login / Register");
778 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 863 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
779 $SETUP_DIALOG->show; 864 $SETUP_DIALOG->show;
780 $PL_WINDOW->hide; 865 $PL_WINDOW->hide;
781 $SPELL_LIST->clear_spells; 866 $SPELL_LIST->clear_spells;
795} 880}
796 881
797sub graphics_setup { 882sub graphics_setup {
798 my $vbox = new DC::UI::VBox; 883 my $vbox = new DC::UI::VBox;
799 884
885 {
886 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
887
800 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 888 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
801 889
802 my $row = 0; 890 my $row = 0;
803 891
804 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 892 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
805 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 893 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
806 can_events => 1, 894 can_events => 1,
807 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 895 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
808 896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
898 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
899 can_events => 1,
900 tooltip => "This field shows any known issues with your config or driver, such as "
901 . "a non-accelerated display format. You can try to work around these issues "
902 . "by selecting a different video mode, changing the settings below or "
903 . "by installing the right driver for your graphics card.");
904
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
906 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
907 value => $CFG->{uitheme},
908 options => [
909 [wood => "Wood (the default)"],
910 [plain => "Plain (very)"],
911 [blue => "Blue (dark)"],
912 [metal => "Metal (light)"],
913 ],
914 tooltip => "Choose the User Interface theme that you like most :)",
915 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
916 );
917
809 my $vidmode_tooltip = 918 my $vidmode_tooltip =
810 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 919 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
811 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 920 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
812 921
813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 922 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
814 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 923 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
815 924
816 $hbox->add (my $mode_slider = new DC::UI::Slider 925 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
817 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 926 c_rescale => 1,
927 force_w => $WIDTH * 0.1, expand => 1,
928 range => [ ($CFG->{sdl_mode}) x 3 ],
818 tooltip => $vidmode_tooltip); 929 tooltip => $vidmode_tooltip);
819 $hbox->add (my $mode_label = new DC::UI::Label 930 $hbox->add (my $mode_label = new DC::UI::Label
820 height => 0.8, template => "9999x9999@9+9", 931 height => 0.8, template => "9999x9999@9+9",
821 can_events => 1, tooltip => $vidmode_tooltip); 932 can_events => 1, tooltip => $vidmode_tooltip);
822 933
823 $mode_slider->connect (changed => sub { 934 $MODE_SLIDER->connect (changed => sub {
824 my ($self, $value) = @_; 935 my ($self, $value) = @_;
825 936
826 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 937 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
827 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 938 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
828 }); 939 });
829 $mode_slider->emit (changed => $mode_slider->{range}[0]); 940 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
830 941
831 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 942 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
832 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 943 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
833 state => $CFG->{fullscreen}, 944 state => $CFG->{fullscreen},
834 tooltip => "Bring the client into fullscreen mode.", 945 tooltip => "Bring the client into fullscreen mode.",
835 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 946 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
836 ); 947 );
837 948
838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
839 $table->add_at (1, $row++, new DC::UI::CheckBox 950 $table->add_at (1, $row++, new DC::UI::CheckBox
840 state => $CFG->{force_opengl11}, 951 state => $CFG->{force_opengl11},
841 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 952 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
842 . "higher memory usage and slower performance. It will, however, help tremendously on " 953 . "higher memory usage and slower performance. It will, however, help tremendously on "
843 . "cards that claim to support a feature but fall back to software rendering. " 954 . "cards that claim to support a feature but fall back to software rendering. "
844 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 955 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
845 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 956 . "but cards and drivers from other vendors (ATI) are often just as bad. "
846 . "experience extremely low framerates and your card should do better, try this option.</b>", 957 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
847 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 958 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
848 ); 959 );
849 960
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
962 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{disable_alpha},
964 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
965 . "by disabling a number of textures and transparency effects. Normally, these "
966 . "effects do not cost a lot of resources, but some graphics cards might fall "
967 . "back to extremely slow rendering if this is enabled. If disabling this option "
968 . "noticably improves the framerate of the client please report this! "
969 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
970 on_changed => sub {
971 my ($self, $value) = @_;
972 $CFG->{disable_alpha} = $value;
973 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
974 0
975 }
976 );
977
850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
851 $table->add_at (1, $row++, new DC::UI::CheckBox 979 $table->add_at (1, $row++, new DC::UI::CheckBox
852 state => $CFG->{texture_compression}, 980 state => $CFG->{texture_compression},
853 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 981 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
854 . "will save a lot of memory and increase performance. The compression algorithm " 982 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
855 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 983 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
856 . "forced OpenGL 1.1 mode.", 984 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
857 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 985 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
858 ); 986 );
859 987
860 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
861 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
862 state => $CFG->{fast}, 990 state => $CFG->{fast},
863 tooltip => "Lower the visual quality considerably to speed up rendering.", 991 tooltip => "Lower the visual quality considerably to speed up rendering.",
864 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 992 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
865 ); 993 );
866 994
867 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 995 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
868 $table->add_at (1, $row++, new DC::UI::Slider 996 $table->add_at (1, $row++, new DC::UI::Slider
869 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 997 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
870 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 998 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
871 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 999 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
872 ); 1000 );
873 1001
874 $table->add_at (1, $row++, new DC::UI::Button 1002 $table->add_at (1, $row++, new DC::UI::Button
875 expand => 1, text => "Apply", 1003 expand => 1, text => "Apply",
876 tooltip => "Apply the video settings above.", 1004 tooltip => "Apply the video settings above.",
877 on_activate => sub { 1005 on_activate => sub {
878 video_shutdown (); 1006 video_shutdown ();
879 video_init (); 1007 video_init ();
1008 0
880 0 1009 }
881 } 1010 );
1011 }
1012
1013 {
1014 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1015
1016 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1017
1018 my $row = 0;
1019 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1020 $table->add_at (1, $row++, new DC::UI::CheckBox
1021 state => $CFG->{smooth_movement},
1022 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
882 ); 1026 );
883 1027
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
885 $table->add_at (1, $row++, new DC::UI::Slider 1029 $table->add_at (1, $row++, new DC::UI::Slider
886 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
887 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
888 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
889 ); 1033 );
890 1034
891 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
892 $table->add_at (1, $row++, new DC::UI::CheckBox 1036 $table->add_at (1, $row++, new DC::UI::CheckBox
893 state => $CFG->{map_smoothing}, 1037 state => $CFG->{map_smoothing},
894 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1038 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
895 . "This increases load on the graphics subsystem and works only with TRT servers. " 1039 . "This increases load on the graphics subsystem and works only with TRT servers. "
896 . "Changes take effect at next login only.", 1040 . "Changes take effect at next login only.",
897 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1041 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
898 ); 1042 );
899 1043
900 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
901 $table->add_at (1, $row++, new DC::UI::CheckBox 1045 $table->add_at (1, $row++, new DC::UI::CheckBox
902 state => $CFG->{fow_enable}, 1046 state => $CFG->{fow_enable},
903 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
904 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
905 ); 1049 );
906 1050
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
908 $table->add_at (1, $row++, new DC::UI::Slider 1052 $table->add_at (1, $row++, new DC::UI::Slider
909 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
910 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1054 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1055 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
912 ); 1056 );
913 1057
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1058 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
915 $table->add_at (1, $row++, new DC::UI::Slider 1059 $table->add_at (1, $row++, new DC::UI::Slider
916 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1060 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
917 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1061 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
918 . "but you still need to press apply to correctly re-layout the widget.", 1062 . "but you still need to press apply to correctly re-layout the widget.",
919 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1063 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
920 ); 1064 );
921 1065
922 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1066 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
923 $table->add_at (1, $row++, new DC::UI::Slider 1067 $table->add_at (1, $row++, new DC::UI::Slider
924 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1068 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
925 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1069 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
926 on_changed => sub { 1070 on_changed => sub {
927 $CFG->{gauge_fontsize} = $_[1]; 1071 $CFG->{gauge_fontsize} = $_[1];
928 &set_gauge_window_fontsize; 1072 &set_gauge_window_fontsize;
1073 0
929 0 1074 }
930 } 1075 );
931 );
932 1076
933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
934 $table->add_at (1, $row++, new DC::UI::Slider 1078 $table->add_at (1, $row++, new DC::UI::Slider
935 range => [$CFG->{gauge_size}, 0.2, 0.8], 1079 range => [$CFG->{gauge_size}, 0.2, 0.8],
936 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1080 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
937 on_changed => sub { 1081 on_changed => sub {
938 $CFG->{gauge_size} = $_[1]; 1082 $CFG->{gauge_size} = $_[1];
939 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1083 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1084 0
940 0 1085 }
941 } 1086 );
942 ); 1087 }
943 1088
944 $vbox 1089 $vbox
945} 1090}
946 1091
947our $AUDIO_HW_CHUNKSIZE; 1092our $AUDIO_HW_CHUNKSIZE;
1110} 1255}
1111 1256
1112sub make_gauge_window { 1257sub make_gauge_window {
1113 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1258 my $gh = int $HEIGHT * $CFG->{gauge_size};
1114 1259
1115 my $win = new DC::UI::Frame ( 1260 $GAUGES->{win} = my $win = new DC::UI::Frame (
1116 force_x => 0, 1261 force_x => 0,
1117 force_y => "max", 1262 force_y => "max",
1118 force_w => $WIDTH, 1263 force_w => $WIDTH,
1119 force_h => $gh, 1264 force_h => $gh,
1120 ); 1265 );
1136 (new DC::UI::Empty expand => 1), 1281 (new DC::UI::Empty expand => 1),
1137 (my $hb = new DC::UI::HBox), 1282 (my $hb = new DC::UI::HBox),
1138 ], 1283 ],
1139 ); 1284 );
1140 1285
1141 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1286 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1142 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1287 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1143 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1288 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1144 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1289 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1145
1146 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1147 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1149 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1150
1151 $GAUGES = {
1152 exp => $exp, prg => $prg, sklprg => $sklprg,
1153 win => $win, range => $rng,
1154 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1155 };
1156 1290
1157 &set_gauge_window_fontsize; 1291 &set_gauge_window_fontsize;
1158 1292
1159 $win 1293 $win
1160} 1294}
1502 ); 1636 );
1503 1637
1504 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1505 $table->add_at (1, 4, new DC::UI::Entry 1639 $table->add_at (1, 4, new DC::UI::Entry
1506 text => $CFG->{profile}{default}{user}, 1640 text => $CFG->{profile}{default}{user},
1507 tooltip => "The name of your character on the server.", 1641 tooltip => "The name of your character on the server. The name is case-sensitive!",
1508 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1509 ); 1643 );
1510 1644
1511 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1512 $table->add_at (1, 5, new DC::UI::Entry 1646 $table->add_at (1, 5, new DC::UI::Entry
1526 1 1660 1
1527 }, 1661 },
1528 ); 1662 );
1529 1663
1530 $vbox->add (new DC::UI::FancyFrame 1664 $vbox->add (new DC::UI::FancyFrame
1531 label => "Registering", 1665 label => "How to Play",
1532 min_h => 200, 1666 min_h => 240,
1533 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1667 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1534 markup => 1668 markup =>
1669 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1670 . "Then register a new account (or use an existing one if you have one). "
1535 "To register a new account, choose a username that hasn't been taken yet and " 1671 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1536 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1672 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1537 ), 1673 ),
1538 ); 1674 );
1539 1675
1540 $vbox 1676 $vbox
1612 1748
1613 my $row = 0; 1749 my $row = 0;
1614 1750
1615 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1751 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1616 $table->add_at (1, $row++, new DC::UI::CheckBox 1752 $table->add_at (1, $row++, new DC::UI::CheckBox
1753 c_colspan => 2,
1617 state => $CFG->{show_tips}, 1754 state => $CFG->{show_tips},
1618 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1755 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1619 on_changed => sub { 1756 on_changed => sub {
1620 my ($self, $value) = @_; 1757 my ($self, $value) = @_;
1621 $CFG->{show_tips} = $value; 1758 $CFG->{show_tips} = $value;
1622 0 1759 0
1623 } 1760 }
1624 ); 1761 );
1625 1762
1626 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); 1763 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1627 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1764 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1765 c_colspan => 2,
1628 text => $CFG->{logview_max_par}, 1766 text => $CFG->{logview_max_par},
1629 tooltip => "This is maximum number of messages remembered in the <b>Messages</b> window. If the server " 1767 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1630 . "sends more messages than this number, older messages get removed to save memory and " 1768 . "sends more messages than this number, older messages get removed to save memory and "
1631 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1769 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1632 on_changed => sub { 1770 on_changed => sub {
1633 my ($self, $value) = @_; 1771 my ($self, $value) = @_;
1634 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1772 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1635 0 1773 0
1636 }, 1774 },
1637 ); 1775 );
1638 1776
1777 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1778 $table->add_at (1, $row, new DC::UI::CheckBox
1779 state => $CFG->{config_autosave},
1780 tooltip => "Normally, configuration settings and the user interface layout "
1781 . "are saved on client exit. You can disable this behaviour by "
1782 . "unchecking this checkbox.",
1783 on_changed => sub {
1784 my ($self, $value) = @_;
1785 $CFG->{config_autosave} = $value;
1786 0
1787 }
1788 );
1789 $table->add_at (2, $row++, new DC::UI::Button
1790 text => "Save Now",
1791 tooltip => "Use this to manually save configuration and UI layout when "
1792 . "autosave is disabled.",
1793 on_activate => sub {
1794 DC::write_cfg;
1795 0
1796 }
1797 );
1798
1639 $table 1799 $table
1640} 1800}
1641 1801
1642sub autopickup_setup { 1802sub autopickup_setup {
1643 my $r = new DC::UI::ScrolledWindow ( 1803 my $r = new DC::UI::ScrolledWindow (
1649 col_expand => [0, 1, 0, 1], 1809 col_expand => [0, 1, 0, 1],
1650 ); 1810 );
1651 1811
1652 for ( 1812 for (
1653 ["General", 0, 0, 1813 ["General", 0, 0,
1654 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1655 ["Inhibit autopickup" => PICKUP_INHIBIT], 1814# ["Inhibit autopickup" => PICKUP_INHIBIT],
1656 ["Stop before pickup" => PICKUP_STOP], 1815 ["Stop before pickup" => PICKUP_STOP],
1657 ["Debug autopickup" => PICKUP_DEBUG], 1816 ["Debug autopickup" => PICKUP_DEBUG],
1658 ], 1817 ],
1659 ["Weapons", 0, 6, 1818 ["Weapons", 0, 6,
1660 ["All weapons" => PICKUP_ALLWEAPON], 1819 ["All weapons" => PICKUP_ALLWEAPON],
1686 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1845 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1687 ["Ignore cursed" => PICKUP_NOT_CURSED], 1846 ["Ignore cursed" => PICKUP_NOT_CURSED],
1688 ["Jewelery" => PICKUP_JEWELS], 1847 ["Jewelery" => PICKUP_JEWELS],
1689 ["Flesh" => PICKUP_FLESH], 1848 ["Flesh" => PICKUP_FLESH],
1690 ], 1849 ],
1691 ["Weight/Value ratio", 2, 17] 1850 ["Value/Weight ratio", 2, 17]
1692 ) 1851 )
1693 { 1852 {
1694 my ($title, $x, $y, @bits) = @$_; 1853 my ($title, $x, $y, @bits) = @$_;
1695 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1854 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1696 1855
1708 $::CFG->{pickup} |= $mask; 1867 $::CFG->{pickup} |= $mask;
1709 } else { 1868 } else {
1710 $::CFG->{pickup} &= ~$mask; 1869 $::CFG->{pickup} &= ~$mask;
1711 } 1870 }
1712 1871
1713 $::CONN->send_command ("pickup $::CFG->{pickup}") 1872 $::CONN->send_pickup ($::CFG->{pickup})
1714 if defined $::CONN; 1873 if defined $::CONN;
1715 1874
1716 0 1875 0
1717 }); 1876 });
1718 1877
1721 } 1880 }
1722 1881
1723 $table->add_at (2, 18, new DC::UI::ValSlider 1882 $table->add_at (2, 18, new DC::UI::ValSlider
1724 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1883 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1725 template => ">= 99", 1884 template => ">= 99",
1885 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1726 to_value => sub { ">= " . 5 * $_[0] }, 1886 to_value => sub { ">= " . 5 * $_[0] },
1727 on_changed => sub { 1887 on_changed => sub {
1728 my ($slider, $value) = @_; 1888 my ($slider, $value) = @_;
1729 1889
1730 $::CFG->{pickup} &= ~0xF; 1890 $::CFG->{pickup} &= ~0xF;
1734 }); 1894 });
1735 1895
1736 $table->add_at (3, 18, new DC::UI::Button 1896 $table->add_at (3, 18, new DC::UI::Button
1737 text => "set", 1897 text => "set",
1738 on_activate => sub { 1898 on_activate => sub {
1739 $::CONN->send_command ("pickup $::CFG->{pickup}") 1899 $::CONN->send_pickup ($::CFG->{pickup})
1740 if defined $::CONN; 1900 if defined $::CONN;
1741 0 1901 0
1742 }); 1902 });
1743 1903
1744 $r 1904 $r
1745} 1905}
1746 1906
1747my %SORT_ORDER = ( 1907my %SORT_ORDER = (
1748 type => undef, 1908 type => sub {
1909 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1910 },
1749 mtime => sub { 1911 mtime => sub {
1750 my $NOW = time; 1912 my $NOW = time;
1751 sort { 1913 sort {
1752 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1914 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1753 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1915 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1784 $::CFG->{inv_sort} = $_[1]; 1946 $::CFG->{inv_sort} = $_[1];
1785 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1947 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1786 }, 1948 },
1787 ); 1949 );
1788 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1950 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1789 #TODO# update to weigh/maxweight 1951 #TODO# update to weight/maxweight
1790 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1952 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1791 1953
1792 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1954 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1793 $sw1->add ($INV = new DC::UI::Inventory); 1955 $sw1->add ($INV = new DC::UI::Inventory);
1794 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1956 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1855 $PL_NOTEBOOK->set_current_page ($widget); 2017 $PL_NOTEBOOK->set_current_page ($widget);
1856 $PL_WINDOW->show; 2018 $PL_WINDOW->show;
1857 } 2019 }
1858} 2020}
1859 2021
1860sub player_window { 2022sub make_playerbook {
1861 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2023 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1862 x => "center", 2024 x => "center",
1863 y => "center", 2025 y => "center",
1864 force_w => $WIDTH * 9/10, 2026 force_w => $WIDTH * 9/10,
1865 force_h => $HEIGHT * 9/10, 2027 force_h => $HEIGHT * 9/10,
1899 "License, Author and Source info for media sent by the server."); 2061 "License, Author and Source info for media sent by the server.");
1900 2062
1901 $ntb->set_current_page ($INVENTORY_PAGE); 2063 $ntb->set_current_page ($INVENTORY_PAGE);
1902 2064
1903 $plwin->add ($ntb); 2065 $plwin->add ($ntb);
1904 $plwin
1905} 2066}
1906 2067
1907sub keyboard_setup { 2068sub keyboard_setup {
1908 DC::Macro::keyboard_setup 2069 DC::Macro::keyboard_setup
1909} 2070}
1910 2071
1911sub help_window { 2072sub make_help_window {
1912 my $win = new DC::UI::Toplevel 2073 my $win = new DC::UI::Toplevel
1913 x => 'center', 2074 x => 'center',
1914 y => 'center', 2075 y => 'center',
1915 z => 4, 2076 z => 4,
1916 name => 'doc_browser', 2077 name => 'doc_browser',
2005 2166
2006 $load_node->((DC::Pod::find @path)[0]); 2167 $load_node->((DC::Pod::find @path)[0]);
2007 $win->show; 2168 $win->show;
2008 }; 2169 };
2009 2170
2010 $win 2171 $HELP_WINDOW = $win;
2011}
2012
2013sub open_string_query {
2014 my ($title, $cb, $txt, $tooltip) = @_;
2015 my $dialog = new DC::UI::Toplevel
2016 x => "center",
2017 y => "center",
2018 z => 50,
2019 force_w => $WIDTH * 4/5,
2020 title => $title;
2021
2022 $dialog->add (
2023 my $e = new DC::UI::Entry
2024 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2025 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2026 tooltip => $tooltip
2027 );
2028
2029 $e->grab_focus;
2030 $e->set_text ($txt) if $txt;
2031 $dialog->show;
2032} 2172}
2033 2173
2034sub open_quit_dialog { 2174sub open_quit_dialog {
2035 unless ($QUIT_DIALOG) { 2175 unless ($QUIT_DIALOG) {
2036 $QUIT_DIALOG = new DC::UI::Toplevel 2176 $QUIT_DIALOG = new DC::UI::Toplevel
2058 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2198 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2059 ); 2199 );
2060 $hb->add (new DC::UI::Button 2200 $hb->add (new DC::UI::Button
2061 text => "Quit anyway", 2201 text => "Quit anyway",
2062 expand => 1, 2202 expand => 1,
2063 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2203 on_activate => sub {
2204 crash "Quit anyway";
2205 EV::unloop EV::UNLOOP_ALL;
2206 },
2064 ); 2207 );
2065 } 2208 }
2066 2209
2067 $QUIT_DIALOG->show; 2210 $QUIT_DIALOG->show;
2068 $QUIT_DIALOG->grab_focus; 2211 $QUIT_DIALOG->grab_focus;
2212}
2213
2214sub make_menubar {
2215 $MENUFRAME = new DC::UI::Toplevel
2216 border => 0,
2217 force_x => 0,
2218 force_y => 0,
2219 force_w => $::WIDTH,
2220 child => ($MENUBAR = new DC::UI::HBox),
2221 ;
2222
2223 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2224
2225 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2226 make_gauge_window->show;
2227
2228# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2229# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2230
2231 make_playerbook;
2232
2233 $MENUPOPUP = DC::UI::Menu->new (items => [
2234 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2235 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2236 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2237 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2238 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2239 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2240 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2241 ["Quit…" , sub {
2242 if ($CONN) {
2243 open_quit_dialog;
2244 } else {
2245 EV::unloop EV::UNLOOP_ALL;
2246 }
2247 }],
2248 ]);
2249
2250 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2251 tooltip => "Shows the main menu",
2252 on_button_down => sub {
2253 my ($self, $ev) = @_;
2254 local $ev->{x} = 0;
2255 local $ev->{y} = 0;
2256 $MENUPOPUP->popup ($ev);
2257 },
2258 );
2259
2260 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2261 padding_x => 6,
2262 padding_y => 3,
2263 tooltip => "This progress bar shows your progress towards the next character level.",
2264 template => " Exp: 888,888,888,888 (lvl 188) ",
2265 );
2266
2267 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2268 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2269 . "will automatically pick up items as defined by your item pickup settings "
2270 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2271 . "disable autopickup by disdabling this checkbox.",
2272 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2273 on_changed => sub {
2274 my ($self, $value) = @_;
2275 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2276 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2277 $CONN->send_pickup ($CFG->{pickup})
2278 if $CONN;
2279 },
2280 );
2281
2282 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2283 c_rescale => 1,
2284 padding_x => 6,
2285 padding_y => 3,
2286 force_w => $::WIDTH * 0.2,
2287 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2288 template => "two handed weapons 99%",
2289 );
2290
2291 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2292 expand => 1,
2293 align => 1, can_hover => 1, can_events => 1,
2294 text => "Range and Combat Slots",
2295 tooltip => "#stat_ranged",
2296 );
2297
2298 $MENUFRAME->show;
2299}
2300
2301sub open_string_query {
2302 my ($title, $cb, $txt, $tooltip) = @_;
2303 my $dialog = new DC::UI::Toplevel
2304 x => "center",
2305 y => "center",
2306 z => 50,
2307 force_w => $WIDTH * 4/5,
2308 title => $title;
2309
2310 $dialog->add (
2311 my $e = new DC::UI::Entry
2312 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2313 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2314 tooltip => $tooltip
2315 );
2316
2317 $e->grab_focus;
2318 $e->set_text ($txt) if $txt;
2319 $dialog->show;
2069} 2320}
2070 2321
2071sub show_tip_of_the_day { 2322sub show_tip_of_the_day {
2072 # find all tips 2323 # find all tips
2073 my @tod = DC::Pod::find tip_of_the_day => "*"; 2324 my @tod = DC::Pod::find tip_of_the_day => "*";
2121 $dialog->show; 2372 $dialog->show;
2122 }; 2373 };
2123} 2374}
2124 2375
2125sub sdl_init { 2376sub sdl_init {
2126 DC::SDL_Init 2377 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2127 and die "SDL::Init failed!\n"; 2378 and die "SDL::Init failed!\n";
2128} 2379}
2129 2380
2130sub video_init { 2381sub video_init {
2382 DC::set_theme $CFG->{uitheme};
2383
2384 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2385 $SDL_REINIT = 0;
2386
2387 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2388 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2389 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2390 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2391
2392 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2393
2131 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2394 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2395 $CFG->{sdl_mode} = 0; # lowest resolution by default
2396
2397 # now choose biggest mode <= 1024x768
2398 for (0 .. $#SDL_MODES) {
2399 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2400 $CFG->{sdl_mode} = $_;
2401 }
2402 }
2403 }
2132 2404
2133 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2405 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2134 2406
2135 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2407 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2136 $FULLSCREEN = $CFG->{fullscreen}; 2408 $FULLSCREEN = $CFG->{fullscreen};
2137 $FAST = $CFG->{fast}; 2409 $FAST = $CFG->{fast};
2138 2410
2411 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2139 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2412 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2413 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2140 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2414 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2141 2415
2142 $SDL_ACTIVE = 1; 2416 $SDL_ACTIVE = 1;
2143 $LAST_REFRESH = time - 0.01; 2417 $LAST_REFRESH = time - 0.01;
2144 2418
2191 2465
2192 (new DC::UI::Frame 2466 (new DC::UI::Frame
2193 bg => [0, 0, 0, 0.4], 2467 bg => [0, 0, 0, 0.4],
2194 force_x => 0, 2468 force_x => 0,
2195 force_y => "max", 2469 force_y => "max",
2196 child => (my $LR = new DC::UI::VBox), 2470 child => (my $LL = new DC::UI::VBox),
2197 )->show; 2471 )->show;
2198 2472
2199 $LR->add ($STATUSBOX); 2473 $LL->add ($STATUSBOX);
2200 $LR->add ($MODBOX); 2474 $LL->add ($MODBOX);
2201 $LR->add (new DC::UI::Label 2475 $LL->add (new DC::UI::Label
2202 align => 0, 2476 align => 0,
2203 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2477 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2204 fontsize => 0.5, 2478 fontsize => 0.5,
2205 fg => [1, 1, 0, 0.7], 2479 fg => [1, 1, 0, 0.7],
2206 ); 2480 );
2211 x => 0, 2485 x => 0,
2212 y => $FONTSIZE + 8, 2486 y => $FONTSIZE + 8,
2213 border_bg => [1, 1, 1, 192/255], 2487 border_bg => [1, 1, 1, 192/255],
2214 bg => [1, 1, 1, 0], 2488 bg => [1, 1, 1, 0],
2215 child => ($MAPMAP = new DC::MapWidget::MapMap 2489 child => ($MAPMAP = new DC::MapWidget::MapMap
2216 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2490 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2217 ), 2491 ),
2218 )->show; 2492 )->show;
2219 2493
2220 $MAPWIDGET = new DC::MapWidget; 2494 $MAPWIDGET = new DC::MapWidget;
2221 $MAPWIDGET->connect (activate_console => sub { 2495 $MAPWIDGET->connect (activate_console => sub {
2242 force_h => $::HEIGHT * 0.6, 2516 force_h => $::HEIGHT * 0.6,
2243 has_close_button => 1, 2517 has_close_button => 1,
2244 ; 2518 ;
2245 2519
2246 $METASERVER = metaserver_dialog; 2520 $METASERVER = metaserver_dialog;
2247 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => 'message_window', title => 'Messages'); 2521 # the name is changed to not conflict with the older name as users could have hidden it
2522 $MESSAGE_WINDOW = new DC::UI::Dockbar
2523 name => "message_window2",
2524 title => 'Messages',
2525 force_w => $::WIDTH * 0.6,
2526 force_h => $::HEIGHT * 0.25,
2527 ;
2528
2248 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2529 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2249 2530
2250 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, 2531 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2251 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2532 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2252 2533
2253 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, 2534 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2254 "Configure the server to play on, your username and password."); 2535 "Configure the server to play on, your username and password.");
2255 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, 2536 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2268 . "After pressing the combo the binding will be saved automatically and the " 2549 . "After pressing the combo the binding will be saved automatically and the "
2269 . "binding editor closes"); 2550 . "binding editor closes");
2270 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2551 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2271 "Some debuggin' options. Do not ask."); 2552 "Some debuggin' options. Do not ask.");
2272 2553
2273 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2554 make_help_window;
2555 make_menubar;
2274 2556
2275 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2276 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2277
2278 $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2279 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2280
2281 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2282
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2284 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2285
2286 $BUTTONBAR->add (new DC::UI::Button
2287 text => "Save Config",
2288 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2289 on_activate => sub {
2290 $::CFG->{layout} = DC::UI::get_layout;
2291 DC::write_cfg "$Deliantra::VARDIR/client.cf";
2292 status "Configuration Saved";
2293 0
2294 },
2295 );
2296
2297 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2298 tooltip => "View Documentation");
2299
2300
2301 $BUTTONBAR->add (new DC::UI::Button
2302 text => "Quit",
2303 tooltip => "Terminates the program",
2304 on_activate => sub {
2305 if ($CONN) {
2306 open_quit_dialog;
2307 } else {
2308 EV::unloop EV::UNLOOP_ALL;
2309 }
2310 0
2311 },
2312 );
2313
2314 $BUTTONBAR->show;
2315 $SETUP_DIALOG->show; 2557 $SETUP_DIALOG->show;
2316 $MESSAGE_WINDOW->show; 2558 $MESSAGE_WINDOW->show;
2317 } 2559 }
2318 2560
2561 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2562 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2563
2564 $CAVEAT_LABEL->set_text ("None :)");
2565 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2566 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2567
2319 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2568 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2320} 2569}
2321 2570
2322sub video_shutdown { 2571sub video_shutdown {
2323 DC::OpenGL::shutdown; 2572 DC::OpenGL::shutdown;
2573 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2324 2574
2325 undef $SDL_ACTIVE; 2575 undef $SDL_ACTIVE;
2326} 2576}
2327 2577
2328my %animate_object; 2578my %animate_object;
2371 delete $animate_object{$widget}; 2621 delete $animate_object{$widget};
2372} 2622}
2373 2623
2374%SDL_CB = ( 2624%SDL_CB = (
2375 DC::SDL_QUIT => sub { 2625 DC::SDL_QUIT => sub {
2626 crash "SDL_QUIT";
2376 EV::unloop EV::UNLOOP_ALL; 2627 EV::unloop EV::UNLOOP_ALL;
2377 }, 2628 },
2378 DC::SDL_VIDEORESIZE => sub { 2629 DC::SDL_VIDEORESIZE => sub {
2379 }, 2630 },
2380 DC::SDL_VIDEOEXPOSE => sub { 2631 DC::SDL_VIDEOEXPOSE => sub {
2389# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2640# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2390 }, 2641 },
2391 DC::SDL_KEYDOWN => sub { 2642 DC::SDL_KEYDOWN => sub {
2392 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2643 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2393 # alt-enter 2644 # alt-enter
2645 video_shutdown;
2394 $FULLSCREEN_ENABLE->toggle; 2646 $FULLSCREEN_ENABLE->toggle;
2395 video_shutdown;
2396 video_init; 2647 video_init;
2397 } else { 2648 } else {
2398 &DC::UI::feed_sdl_key_down_event; 2649 &DC::UI::feed_sdl_key_down_event;
2399 } 2650 }
2400 update_modbox; 2651 update_modbox;
2420$SIG{INT} = $SIG{TERM} = sub { 2671$SIG{INT} = $SIG{TERM} = sub {
2421 EV::unloop; 2672 EV::unloop;
2422 #d# TODO calling exit here hangs the process in some futex 2673 #d# TODO calling exit here hangs the process in some futex
2423}; 2674};
2424 2675
2425{ 2676# due to mac os x + sdl combined braindamage, we need this contortion
2677sub main {
2678 {
2679 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2680
2426 if (-e "$Deliantra::VARDIR/client.cf") { 2681 if (-e "$Deliantra::VARDIR/client.cf") {
2427 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2682 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2428 } else { 2683 } else {
2429 #TODO: compatibility cruft 2684 #TODO: compatibility cruft
2430 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2685 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2431 print STDERR "INFO: used old configuration file\n"; 2686 print STDERR "INFO: used old configuration file\n";
2432 } 2687 }
2433 2688
2434 DC::DB::Server::run; 2689 DC::DB::Server::run;
2690
2691 if ($CFG->{db_schema} < 1) {
2692 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2693 DC::DB::nuke_db;
2694 $CFG->{db_schema} = 1;
2695 DC::write_cfg;
2696 }
2697
2435 DC::DB::open_db; 2698 DC::DB::open_db;
2436 2699
2437 DC::UI::set_layout ($::CFG->{layout}); 2700 DC::UI::set_layout ($::CFG->{layout});
2438 2701
2439 my %DEF_CFG = ( 2702 my %DEF_CFG = (
2703 config_autosave => 1,
2440 sdl_mode => 0, 2704 sdl_mode => undef,
2441 fullscreen => 1, 2705 fullscreen => 1,
2442 fast => 0, 2706 fast => 0,
2443 force_opengl11 => undef, 2707 force_opengl11 => undef,
2708 disable_alpha => 0,
2709 smooth_movement => 1,
2444 texture_compression => 1, 2710 texture_compression => 1,
2445 map_scale => 1, 2711 map_scale => 1,
2446 fow_enable => 1, 2712 fow_enable => 1,
2447 fow_intensity => 0, 2713 fow_intensity => 0,
2448 map_smoothing => 1, 2714 map_smoothing => 1,
2449 gui_fontsize => 1, 2715 gui_fontsize => 1,
2450 log_fontsize => 0.7, 2716 log_fontsize => 0.7,
2451 gauge_fontsize => 1, 2717 gauge_fontsize => 1,
2452 gauge_size => 0.35, 2718 gauge_size => 0.35,
2453 stat_fontsize => 0.7, 2719 stat_fontsize => 0.7,
2454 mapsize => 100, 2720 mapsize => 100,
2455 audio_enable => 1, 2721 audio_enable => 1,
2456 audio_hw_channels => 0, 2722 audio_hw_channels => 0,
2457 audio_hw_frequency => 0, 2723 audio_hw_frequency => 0,
2458 audio_hw_chunksize => 0, 2724 audio_hw_chunksize => 0,
2459 audio_mix_channels => 8, 2725 audio_mix_channels => 8,
2460 effects_enable => 1, 2726 effects_enable => 1,
2461 effects_volume => 1, 2727 effects_volume => 1,
2462 bgm_enable => 1, 2728 bgm_enable => 1,
2463 bgm_volume => 0.5, 2729 bgm_volume => 0.5,
2464 output_rate => "", 2730 output_rate => "",
2465 pickup => 0, 2731 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2466 inv_sort => "mtime", 2732 inv_sort => "mtime",
2467 default => "profile", # default profile 2733 default => "profile", # default profile
2468 show_tips => 1, 2734 show_tips => 1,
2469 logview_max_par => 1000, 2735 logview_max_par => 1000,
2736 shift_fire_stop => 0,
2737 uitheme => "wood",
2470 ); 2738 );
2471 2739
2472 while (my ($k, $v) = each %DEF_CFG) { 2740 while (my ($k, $v) = each %DEF_CFG) {
2473 $CFG->{$k} = $v unless exists $CFG->{$k}; 2741 $CFG->{$k} = $v unless exists $CFG->{$k};
2474 } 2742 }
2475 2743
2476 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2744 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2477 $PROFILE = $CFG->{profile}{default}; 2745 $PROFILE = $CFG->{profile}{default};
2478 2746
2479 # convert old bindings (only default profile matters) 2747 # convert old bindings (only default profile matters)
2480 if (my $bindings = delete $PROFILE->{bindings}) { 2748 if (my $bindings = delete $PROFILE->{bindings}) {
2481 while (my ($mod, $syms) = each %$bindings) { 2749 while (my ($mod, $syms) = each %$bindings) {
2482 while (my ($sym, $cmds) = each %$syms) { 2750 while (my ($sym, $cmds) = each %$syms) {
2483 push @{ $PROFILE->{macro} }, { 2751 push @{ $PROFILE->{macro} }, {
2484 accelkey => [$mod*1, $sym*1], 2752 accelkey => [$mod*1, $sym*1],
2485 action => $cmds, 2753 action => $cmds,
2754 };
2486 }; 2755 }
2487 } 2756 }
2488 } 2757 }
2489 }
2490 2758
2491 sdl_init; 2759 sdl_init;
2492 2760
2493 @SDL_MODES = DC::SDL_ListModes 8, 8; 2761 {
2494 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2495 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2496
2497 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2498
2499 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2500
2501 {
2502 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2762 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2503 DejaVuSans.ttf 2763 DejaVuSans.ttf
2504 DejaVuSansMono.ttf 2764 DejaVuSansMono.ttf
2505 DejaVuSans-Bold.ttf 2765 DejaVuSans-Bold.ttf
2506 DejaVuSansMono-Bold.ttf 2766 DejaVuSansMono-Bold.ttf
2507 DejaVuSans-Oblique.ttf 2767 DejaVuSans-Oblique.ttf
2508 DejaVuSansMono-Oblique.ttf 2768 DejaVuSansMono-Oblique.ttf
2509 DejaVuSans-BoldOblique.ttf 2769 DejaVuSans-BoldOblique.ttf
2510 DejaVuSansMono-BoldOblique.ttf 2770 DejaVuSansMono-BoldOblique.ttf
2511 ); 2771 );
2512 2772
2513 DC::add_font $_ for @fonts; 2773 DC::add_font $_ for @fonts;
2514 2774
2515 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2775 $FONT_PROP = new_from_file DC::Font $fonts[0];
2516 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2776 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2517 2777
2518 $FONT_PROP->make_default; 2778 $FONT_PROP->make_default;
2519 2779
2520 DC::pango_init; 2780 DC::pango_init;
2521 } 2781 }
2522 2782
2523# compare mono (ft) vs. rgba (cairo) 2783# compare mono (ft) vs. rgba (cairo)
2524# ft - 1.8s, cairo 3s, even in alpha-only mode 2784# ft - 1.8s, cairo 3s, even in alpha-only mode
2525# for my $rgba (0..1) { 2785# for my $rgba (0..1) {
2526# my $t1 = Time::HiRes::time; 2786# my $t1 = Time::HiRes::time;
2531# } 2791# }
2532# my $t2 = Time::HiRes::time; 2792# my $t2 = Time::HiRes::time;
2533# warn $t2-$t1; 2793# warn $t2-$t1;
2534# } 2794# }
2535 2795
2536 video_init; 2796 video_init;
2537 audio_init; 2797 audio_init;
2538} 2798 }
2539 2799
2540show_tip_of_the_day if $CFG->{show_tips}; 2800 show_tip_of_the_day if $CFG->{show_tips};
2541 2801
2542our $STARTUP_CANCEL = EV::idle sub { 2802 our $STARTUP_CANCEL = EV::idle sub {
2543 undef $::STARTUP_CANCEL; 2803 undef $::STARTUP_CANCEL;
2544 $startup_done->(); 2804 $startup_done->();
2545}; 2805 };
2546 2806
2807 delete $SIG{__DIE__};
2547EV::loop; 2808 EV::loop;
2548 2809
2810 DC::write_cfg if $CFG->{config_autosave};
2811
2549#video_shutdown; 2812 #video_shutdown;
2550#audio_shutdown; 2813 #audio_shutdown;
2814
2551DC::OpenGL::quit; 2815 DC::OpenGL::quit;
2552DC::SDL_Quit; 2816 DC::SDL_Quit;
2553DC::DB::Server::stop; 2817 DC::DB::Server::stop;
2818}
2819
2820DC::SDL_braino; # see sub above
2554 2821
2555=head1 NAME 2822=head1 NAME
2556 2823
2557deliantra - A Deliantra MORPG game client 2824deliantra - A Deliantra MORPG game client
2558 2825
2575 4 show fps 2842 4 show fps
2576 8 suppress tooltips 2843 8 suppress tooltips
2577 2844
2578=head1 AUTHOR 2845=head1 AUTHOR
2579 2846
2580Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2847Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2581 2848
2582 2849
2583 2850

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