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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.91 by root, Tue Jan 13 23:56:25 2009 UTC vs.
Revision 1.110 by root, Mon Apr 12 02:03:33 2010 UTC

32 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
33 }; 33 };
34 } 34 }
35} 35}
36 36
37use strict; 37use common::sense;
38use utf8;
39 38
40use Carp 'verbose'; 39use Carp 'verbose';
41 40
42# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
43BEGIN { 42BEGIN {
56 55
57 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 57 # pango is relocatable on win32
59 } else { 58 } else {
60 # OS X 59 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
66 } 63 }
67 64
68 unshift @INC, $root; 65 unshift @INC, $root;
69 } 66 }
70} 67}
71 68
72# prepend private library directory 69# prepend private library directory and prepare env
73BEGIN { 70BEGIN {
74 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) { 73 if (-d $path) {
77 unshift @INC, $path; 74 unshift @INC, $path;
136 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
137}; 134};
138 135
139my $MAX_FPS = 60; 136my $MAX_FPS = 60;
140 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 141
143our $LAST_REFRESH; 142our $LAST_REFRESH;
144our $NOW; 143our $NOW;
145 144
146our $CFG; 145our $CFG;
147our $PROFILE; # current profile 146our $PROFILE; # current profile
148our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
149 149
150our $WANT_REFRESH; 150our $WANT_REFRESH;
151 151
152our $MODE_SLIDER; 152our $MODE_SLIDER;
153our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
541 sub audio_tab_update; 541 sub audio_tab_update;
542 audio_tab_update; 542 audio_tab_update;
543} 543}
544 544
545sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
546 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
547 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
548 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
549 554
550 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
802 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
803 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
804 mapw => $mapw, 809 mapw => $mapw,
805 maph => $maph, 810 maph => $maph,
806 811
812 c_version => {
813 client => "deliantra",
807 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
808 818
809 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
810 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
811 map => $MAP, 821 map => $MAP,
812 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
818 828
819 on_connect => sub { 829 on_connect => sub {
820 if ($_[0]) { 830 if ($_[0]) {
821 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
822 832
823 status "login successful"; 833 status "successfully connected to the server";
824 } else { 834 } else {
825 undef $CONN; 835 undef $CONN;
826 status "unable to connect: $!"; 836 status "unable to connect: $!";
827 stop_game(); 837 stop_game();
828 } 838 }
830 ; 840 ;
831} 841}
832 842
833sub start_game { 843sub start_game {
834 status "logging in..."; 844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
835 849
836 $LOGIN_BUTTON->set_text ("Logout"); 850 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide; 851 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840 852
841 $MAP = new DC::Map; 853 $MAP = new DC::Map;
842 854
843 # hack to make SURE we find the IP address all right 855 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable. 856 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") { 857 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl 859 if ($_[0] ne "80.101.114.108") { # Perl
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
848 status "dns failure, using hardcoded address"; 863 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95"; 864 $host = "129.13.162.95";
865 }
850 } 866 }
851 867
852 dc_connect $host, $port; 868 dc_connect $host, $port;
853 }; 869 };
854 } else { 870 } else {
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.", 1040 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1026 ); 1042 );
1027 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1029 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1075 );
1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1049 ); 1090 );
1050 1091
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1052 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1105 1146
1106 my $text = !$freq 1147 my $text = !$freq
1107 ? "audio is off" 1148 ? "audio is off"
1108 : "audio is enabled\n" 1149 : "audio is enabled\n"
1109 . "frequency (Hz): $freq\n" 1150 . "frequency (Hz): $freq\n"
1110 . "channels: $chans"; 1151 . "channels: $chans\n"
1152 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1153 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1111 1154
1112 $AUDIO_INFO->set_text ($text); 1155 $AUDIO_INFO->set_text ($text);
1113} 1156}
1114 1157
1115sub audio_setup { 1158sub audio_setup {
1144 ); 1187 );
1145 1188
1146 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1147 $table->add_at (1, $row, new DC::UI::CheckBox 1190 $table->add_at (1, $row, new DC::UI::CheckBox
1148 expand => 1, state => $CFG->{bgm_enable}, 1191 expand => 1, state => $CFG->{bgm_enable},
1149 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1192 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1150 on_changed => sub { 1193 on_changed => sub {
1151 $CFG->{bgm_enable} = $_[1]; 1194 $CFG->{bgm_enable} = $_[1];
1152 $CONN->update_fx_want if $CONN; 1195 $CONN->update_fx_want if $CONN;
1153 audio_music_push; 1196 audio_music_push;
1154 1 1197 1
1291 &set_gauge_window_fontsize; 1334 &set_gauge_window_fontsize;
1292 1335
1293 $win 1336 $win
1294} 1337}
1295 1338
1339our $BW_WATCHER;
1340
1341sub debug_toggle($) {
1342 $DELIANTRA_DEBUG ^= $_[0];
1343
1344 if ($DELIANTRA_DEBUG & 16) {
1345 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1346 return unless $CONN;
1347 debug sprintf "%.2gKB/s", $CONN->{octets_in} / 1e3;
1348 $CONN->{octets_in} = 0;
1349 };
1350 } else {
1351 undef $BW_WATCHER;
1352 }
1353
1354}
1355
1296sub debug_setup { 1356sub debug_setup {
1297 my $table = new DC::UI::Table; 1357 my $table = new DC::UI::Table;
1298 1358
1299 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1359 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1300 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1360 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1301 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1361 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1302 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1362 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1303 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1363 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1304 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1364 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1305 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1365 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1306 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1366 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1367 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1368 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1369
1307 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1370 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1308
1309 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1371 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1310 1372
1311 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1373 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1312 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1374 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1313 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1375 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1314 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1376 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1697 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 ); 1698 );
1637 1699
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1700 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1701 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1702 text => $PROFILE->{user},
1641 tooltip => "The name of your character on the server. The name is case-sensitive!", 1703 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1704 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1643 ); 1705 );
1644 1706
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1707 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1708 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password}, 1709 text => $PROFILE->{password},
1648 hidden => 1, 1710 hidden => 1,
1649 tooltip => "The password for your character.", 1711 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1712 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1651 ); 1713 );
1652 1714
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1715 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1, 1716 expand => 1,
1655 text => "Login / Register", 1717 text => "Login / Register",
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1753 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692 1754
1693 $vbox->add ( 1755 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry 1756 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1, 1757 expand => 1,
1696 text => $CFG->{profile}{default}{host}, 1758 text => $PROFILE->{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1759 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub { 1760 on_changed => sub {
1699 my ($self, $value) = @_; 1761 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value; 1762 $PROFILE->{host} = $value;
1701 1 1763 1
1702 } 1764 }
1703 ); 1765 );
1704 1766
1705 if (0) { #d# disabled 1767 if (0) { #d# disabled
1904 $r 1966 $r
1905} 1967}
1906 1968
1907my %SORT_ORDER = ( 1969my %SORT_ORDER = (
1908 type => sub { 1970 type => sub {
1971 use sort 'stable';
1909 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1972 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1910 }, 1973 },
1911 mtime => sub { 1974 mtime => sub {
1975 use sort 'stable';
1912 my $NOW = time; 1976 my $NOW = time;
1913 sort { 1977 sort {
1914 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1978 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1915 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1979 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1916 1980
1917 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1981 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1918 or $btime <=> $atime 1982 or $btime <=> $atime
1919 or $a->{type} <=> $b->{type} 1983 or $a->{type} <=> $b->{type}
1920 } @_ 1984 } @_
1921 }, 1985 },
1922 weight => sub { sort { 1986 weight => sub {
1987 use sort 'stable';
1988 sort {
1923 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1989 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1924 or $a->{type} <=> $b->{type} 1990 or $a->{type} <=> $b->{type}
1925 } @_ }, 1991 } @_
1992 },
1926); 1993);
1927 1994
1928sub inventory_widget { 1995sub inventory_widget {
1929 my $hb = new DC::UI::HBox homogeneous => 1; 1996 my $hb = new DC::UI::HBox homogeneous => 1;
1930 1997
2444 2511
2445 $DEBUG_STATUS = new DC::UI::Label 2512 $DEBUG_STATUS = new DC::UI::Label
2446 padding => 0, 2513 padding => 0,
2447 z => 100, 2514 z => 100,
2448 force_x => "max", 2515 force_x => "max",
2449 force_y => 0; 2516 force_y => 20;
2450 $DEBUG_STATUS->show; 2517 $DEBUG_STATUS->show;
2451 2518
2452 $STATUSBOX = new DC::UI::Statusbox; 2519 $STATUSBOX = new DC::UI::Statusbox;
2453 2520
2454 $MODBOX = new DC::UI::Label 2521 $MODBOX = new DC::UI::Label
2561 2628
2562 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2629 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2563 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2630 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2564 2631
2565 $CAVEAT_LABEL->set_text ("None :)"); 2632 $CAVEAT_LABEL->set_text ("None :)");
2633 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2634 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2566 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2635 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2567 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2636 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2568 2637
2569 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2638 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2570} 2639}
2580my $animate_timer; 2649my $animate_timer;
2581 2650
2582my $fps = 9; 2651my $fps = 9;
2583 2652
2584sub force_refresh { 2653sub force_refresh {
2585 if ($ENV{CFPLUS_DEBUG} & 4) { 2654 if ($DELIANTRA_DEBUG & 4) {
2586 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2655 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2587 debug sprintf "%3.2f", $fps; 2656 debug sprintf "%3.2f", $fps;
2588 } 2657 }
2589 2658
2590 undef $WANT_REFRESH; 2659 undef $WANT_REFRESH;
2703 fullscreen => 1, 2772 fullscreen => 1,
2704 fast => 0, 2773 fast => 0,
2705 force_opengl11 => undef, 2774 force_opengl11 => undef,
2706 disable_alpha => 0, 2775 disable_alpha => 0,
2707 smooth_movement => 1, 2776 smooth_movement => 1,
2777 smooth_transitions => 1,
2708 texture_compression => 1, 2778 texture_compression => 1,
2709 map_scale => 1, 2779 map_scale => 1,
2710 fow_enable => 1, 2780 fow_enable => 1,
2711 fow_intensity => 0, 2781 fow_intensity => 0,
2782 fow_texture => 0,
2712 map_smoothing => 1, 2783 map_smoothing => 1,
2713 gui_fontsize => 1, 2784 gui_fontsize => 1,
2714 log_fontsize => 0.7, 2785 log_fontsize => 0.7,
2715 gauge_fontsize => 1, 2786 gauge_fontsize => 1,
2716 gauge_size => 0.35, 2787 gauge_size => 0.35,
2731 default => "profile", # default profile 2802 default => "profile", # default profile
2732 show_tips => 1, 2803 show_tips => 1,
2733 logview_max_par => 1000, 2804 logview_max_par => 1000,
2734 shift_fire_stop => 0, 2805 shift_fire_stop => 0,
2735 uitheme => "wood", 2806 uitheme => "wood",
2736 ); 2807 map_shift_x => -24, # arbitrary
2808 map_shift_y => +24, # arbitrary
2737 2809 );
2810
2738 while (my ($k, $v) = each %DEF_CFG) { 2811 while (my ($k, $v) = each %DEF_CFG) {
2739 $CFG->{$k} = $v unless exists $CFG->{$k}; 2812 $CFG->{$k} = $v unless exists $CFG->{$k};
2740 } 2813 }
2741 2814
2742 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2815 my @args = @ARGV;
2816
2817 my $profile = 'default';
2818
2819 for (my $i = 0; $i < @args; $i++) {
2820 if ($args[$i] =~ /^--?profile$/) {
2821 $profile = $args[$i + 1];
2822 splice @args, $i, 2, ();
2823 $i = 0;
2824 } elsif ($args[$i] =~ /^--?h/) {
2825 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2826 exit 0;
2827 }
2828 }
2829
2830 $CFG->{profile}{$profile} ||= {};
2743 $PROFILE = $CFG->{profile}{default}; 2831 $PROFILE = $CFG->{profile}{$profile};
2832 $PROFILE->{host} ||= "gameserver.deliantra.net";
2833
2834 $PROFILE->{host} = $args[0] if @args > 0;
2835 $PROFILE->{user} = $args[1] if @args > 1;
2836 $PROFILE->{password} = $args[2] if @args > 2;
2744 2837
2745 # convert old bindings (only default profile matters) 2838 # convert old bindings (only default profile matters)
2746 if (my $bindings = delete $PROFILE->{bindings}) { 2839 if (my $bindings = delete $PROFILE->{bindings}) {
2747 while (my ($mod, $syms) = each %$bindings) { 2840 while (my ($mod, $syms) = each %$bindings) {
2748 while (my ($sym, $cmds) = each %$syms) { 2841 while (my ($sym, $cmds) = each %$syms) {
2754 } 2847 }
2755 } 2848 }
2756 2849
2757 sdl_init; 2850 sdl_init;
2758 2851
2852 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2853 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2854
2759 { 2855 {
2760 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2856 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2761 DejaVuSans.ttf 2857 DejaVuSans.ttf
2762 DejaVuSansMono.ttf 2858 DejaVuSansMono.ttf
2763 DejaVuSans-Bold.ttf 2859 DejaVuSans-Bold.ttf
2764 DejaVuSansMono-Bold.ttf 2860 DejaVuSansMono-Bold.ttf
2765 DejaVuSans-Oblique.ttf 2861 DejaVuSans-Oblique.ttf
2766 DejaVuSansMono-Oblique.ttf 2862 DejaVuSansMono-Oblique.ttf
2767 DejaVuSans-BoldOblique.ttf 2863 DejaVuSans-BoldOblique.ttf
2768 DejaVuSansMono-BoldOblique.ttf 2864 DejaVuSansMono-BoldOblique.ttf
2865 mona.ttf
2769 ); 2866 );
2770 2867
2771 DC::add_font $_ for @fonts; 2868 DC::add_font $_ for @fonts;
2772 2869
2773 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2870 $FONT_PROP = new_from_file DC::Font $fonts[0];
2774 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2871 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2775 2872
2776 $FONT_PROP->make_default; 2873 $FONT_PROP->make_default;
2777 2874
2800 our $STARTUP_CANCEL = EV::idle sub { 2897 our $STARTUP_CANCEL = EV::idle sub {
2801 undef $::STARTUP_CANCEL; 2898 undef $::STARTUP_CANCEL;
2802 $startup_done->(); 2899 $startup_done->();
2803 }; 2900 };
2804 2901
2902 debug_toggle 0;
2903
2805 delete $SIG{__DIE__}; 2904 delete $SIG{__DIE__};
2806 EV::loop; 2905 EV::loop;
2807 2906
2808 DC::write_cfg if $CFG->{config_autosave}; 2907 DC::write_cfg if $CFG->{config_autosave};
2809 2908
2821 2920
2822deliantra - A Deliantra MORPG game client 2921deliantra - A Deliantra MORPG game client
2823 2922
2824=head1 SYNOPSIS 2923=head1 SYNOPSIS
2825 2924
2826Just run it - no commandline arguments are supported. 2925 deliantra [--profile name] [host [user [password]]]
2926 deliantra --help
2827 2927
2828=head1 USAGE 2928=head1 USAGE
2829 2929
2830deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2930The deliantra client utilises OpenGL for all UI elements and the game. It
2831be used in fullscreen mode and interactively. 2931is supposed to be used in fullscreen mode and interactively.
2832 2932
2833=head1 DEBUGGING 2933=head1 DEBUGGING
2834 2934
2835
2836CFPLUS_DEBUG - environment variable 2935DELIANTRA_DEBUG - environment variable
2837 2936
2838 1 draw borders around widgets 2937 1 draw borders around widgets
2839 2 add low-level widget info to tooltips 2938 2 add low-level widget info to tooltips
2840 4 show fps 2939 4 show fps
2841 8 suppress tooltips 2940 8 suppress tooltips
2941 16 show bandwidth downstream
2842 2942
2843=head1 AUTHOR 2943=head1 AUTHOR
2844 2944
2845Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2945Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2846 2946

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