… | |
… | |
32 | Win32::GUI::SplashScreen::Done (1); |
32 | Win32::GUI::SplashScreen::Done (1); |
33 | }; |
33 | }; |
34 | } |
34 | } |
35 | } |
35 | } |
36 | |
36 | |
37 | use strict; |
37 | use common::sense; |
38 | use utf8; |
|
|
39 | |
38 | |
40 | use Carp 'verbose'; |
39 | use Carp 'verbose'; |
41 | |
40 | |
42 | # do things only needed for single-binary version (par) |
41 | # do things only needed for single-binary version (par) |
43 | BEGIN { |
42 | BEGIN { |
… | |
… | |
56 | |
55 | |
57 | if ($^O eq "MSWin32") { |
56 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
57 | # pango is relocatable on win32 |
59 | } else { |
58 | } else { |
60 | # OS X |
59 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
60 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
61 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
62 | chdir $root; # for pango modules, maybe other things |
66 | } |
63 | } |
67 | |
64 | |
68 | unshift @INC, $root; |
65 | unshift @INC, $root; |
69 | } |
66 | } |
70 | } |
67 | } |
71 | |
68 | |
72 | # prepend private library directory |
69 | # prepend private library directory and prepare env |
73 | BEGIN { |
70 | BEGIN { |
74 | for (grep !ref, @INC) { |
71 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
72 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
73 | if (-d $path) { |
77 | unshift @INC, $path; |
74 | unshift @INC, $path; |
… | |
… | |
135 | crash "CRASH/EV::DIED: $@" => 0; |
132 | crash "CRASH/EV::DIED: $@" => 0; |
136 | DC::fatal Carp::longmess $@; |
133 | DC::fatal Carp::longmess $@; |
137 | }; |
134 | }; |
138 | |
135 | |
139 | my $MAX_FPS = 60; |
136 | my $MAX_FPS = 60; |
|
|
137 | |
|
|
138 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
140 | |
139 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
141 | |
143 | our $LAST_REFRESH; |
142 | our $LAST_REFRESH; |
144 | our $NOW; |
143 | our $NOW; |
… | |
… | |
541 | sub audio_tab_update; |
540 | sub audio_tab_update; |
542 | audio_tab_update; |
541 | audio_tab_update; |
543 | } |
542 | } |
544 | |
543 | |
545 | sub audio_shutdown { |
544 | sub audio_shutdown { |
|
|
545 | if ($SDL_MIXER) { |
|
|
546 | DC::MixMusic::halt; |
|
|
547 | DC::Mix_AllocateChannels 0; |
|
|
548 | } |
|
|
549 | |
546 | undef $MUSIC_PLAYER; |
550 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
551 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
552 | undef $MUSIC_PLAYING_DATA; |
549 | |
553 | |
550 | $MUSIC_WANT = []; |
554 | $MUSIC_WANT = []; |
… | |
… | |
802 | user => $PROFILE->{user}, |
806 | user => $PROFILE->{user}, |
803 | pass => $PROFILE->{password}, |
807 | pass => $PROFILE->{password}, |
804 | mapw => $mapw, |
808 | mapw => $mapw, |
805 | maph => $maph, |
809 | maph => $maph, |
806 | |
810 | |
|
|
811 | client => "deliantra", |
807 | client => "$DC::VERSION $] $^O", |
812 | clientversion => $DC::VERSION, |
808 | |
813 | |
809 | map_widget => $MAPWIDGET, |
814 | map_widget => $MAPWIDGET, |
810 | statusbox => $STATUSBOX, |
815 | statusbox => $STATUSBOX, |
811 | map => $MAP, |
816 | map => $MAP, |
812 | mapmap => $MAPMAP, |
817 | mapmap => $MAPMAP, |
… | |
… | |
818 | |
823 | |
819 | on_connect => sub { |
824 | on_connect => sub { |
820 | if ($_[0]) { |
825 | if ($_[0]) { |
821 | DC::lowdelay fileno $CONN->{fh}; |
826 | DC::lowdelay fileno $CONN->{fh}; |
822 | |
827 | |
823 | status "login successful"; |
828 | status "successfully connected to the server"; |
824 | } else { |
829 | } else { |
825 | undef $CONN; |
830 | undef $CONN; |
826 | status "unable to connect: $!"; |
831 | status "unable to connect: $!"; |
827 | stop_game(); |
832 | stop_game(); |
828 | } |
833 | } |
… | |
… | |
830 | ; |
835 | ; |
831 | } |
836 | } |
832 | |
837 | |
833 | sub start_game { |
838 | sub start_game { |
834 | status "logging in..."; |
839 | status "logging in..."; |
|
|
840 | |
|
|
841 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
842 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
843 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
844 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
845 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
846 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
847 | |
841 | $MAP = new DC::Map; |
848 | $MAP = new DC::Map; |
842 | |
849 | |
843 | # hack to make SURE we find the IP address all right |
850 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
851 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
852 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
853 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
854 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
855 | status "dns failure, trying differently"; |
|
|
856 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
857 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
858 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
859 | $host = "129.13.162.95"; |
|
|
860 | } |
850 | } |
861 | } |
851 | |
862 | |
852 | dc_connect $host, $port; |
863 | dc_connect $host, $port; |
853 | }; |
864 | }; |
854 | } else { |
865 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1034 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1035 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1036 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1037 | ); |
1027 | |
1038 | |
|
|
1039 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1040 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1041 | state => $CFG->{smooth_transitions}, |
|
|
1042 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1043 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1044 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1045 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1046 | ); |
|
|
1047 | |
|
|
1048 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1049 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1050 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1051 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1052 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1065 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1066 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1067 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1068 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1069 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1070 | ); |
|
|
1071 | |
|
|
1072 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1073 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1074 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1075 | bg => [0.3, 0.3, 0.2], |
|
|
1076 | force_w => 64, |
|
|
1077 | force_h => 64, |
|
|
1078 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1079 | on_activate => sub { |
|
|
1080 | my ($self) = @_; |
|
|
1081 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1082 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1083 | $MAPWIDGET->update; |
|
|
1084 | } |
1049 | ); |
1085 | ); |
1050 | |
1086 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1087 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1088 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1089 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1105 | |
1141 | |
1106 | my $text = !$freq |
1142 | my $text = !$freq |
1107 | ? "audio is off" |
1143 | ? "audio is off" |
1108 | : "audio is enabled\n" |
1144 | : "audio is enabled\n" |
1109 | . "frequency (Hz): $freq\n" |
1145 | . "frequency (Hz): $freq\n" |
1110 | . "channels: $chans"; |
1146 | . "channels: $chans\n" |
|
|
1147 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1148 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1111 | |
1149 | |
1112 | $AUDIO_INFO->set_text ($text); |
1150 | $AUDIO_INFO->set_text ($text); |
1113 | } |
1151 | } |
1114 | |
1152 | |
1115 | sub audio_setup { |
1153 | sub audio_setup { |
… | |
… | |
1635 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1673 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1636 | ); |
1674 | ); |
1637 | |
1675 | |
1638 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1676 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1639 | $table->add_at (1, 4, new DC::UI::Entry |
1677 | $table->add_at (1, 4, new DC::UI::Entry |
1640 | text => $CFG->{profile}{default}{user}, |
1678 | text => $PROFILE->{user}, |
1641 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1679 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1642 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1680 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1643 | ); |
1681 | ); |
1644 | |
1682 | |
1645 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1683 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1646 | $table->add_at (1, 5, new DC::UI::Entry |
1684 | $table->add_at (1, 5, new DC::UI::Entry |
1647 | text => $CFG->{profile}{default}{password}, |
1685 | text => $PROFILE->{password}, |
1648 | hidden => 1, |
1686 | hidden => 1, |
1649 | tooltip => "The password for your character.", |
1687 | tooltip => "The password for your character.", |
1650 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1688 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1651 | ); |
1689 | ); |
1652 | |
1690 | |
1653 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1691 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1654 | expand => 1, |
1692 | expand => 1, |
1655 | text => "Login / Register", |
1693 | text => "Login / Register", |
… | |
… | |
1691 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1729 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1692 | |
1730 | |
1693 | $vbox->add ( |
1731 | $vbox->add ( |
1694 | $HOST_ENTRY = new DC::UI::Entry |
1732 | $HOST_ENTRY = new DC::UI::Entry |
1695 | expand => 1, |
1733 | expand => 1, |
1696 | text => $CFG->{profile}{default}{host}, |
1734 | text => $PROFILE->{host}, |
1697 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1735 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1698 | on_changed => sub { |
1736 | on_changed => sub { |
1699 | my ($self, $value) = @_; |
1737 | my ($self, $value) = @_; |
1700 | $CFG->{profile}{default}{host} = $value; |
1738 | $PROFILE->{host} = $value; |
1701 | 1 |
1739 | 1 |
1702 | } |
1740 | } |
1703 | ); |
1741 | ); |
1704 | |
1742 | |
1705 | if (0) { #d# disabled |
1743 | if (0) { #d# disabled |
… | |
… | |
1904 | $r |
1942 | $r |
1905 | } |
1943 | } |
1906 | |
1944 | |
1907 | my %SORT_ORDER = ( |
1945 | my %SORT_ORDER = ( |
1908 | type => sub { |
1946 | type => sub { |
|
|
1947 | use sort 'stable'; |
1909 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1948 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1910 | }, |
1949 | }, |
1911 | mtime => sub { |
1950 | mtime => sub { |
|
|
1951 | use sort 'stable'; |
1912 | my $NOW = time; |
1952 | my $NOW = time; |
1913 | sort { |
1953 | sort { |
1914 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1954 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1915 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1955 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1916 | |
1956 | |
1917 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1957 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1918 | or $btime <=> $atime |
1958 | or $btime <=> $atime |
1919 | or $a->{type} <=> $b->{type} |
1959 | or $a->{type} <=> $b->{type} |
1920 | } @_ |
1960 | } @_ |
1921 | }, |
1961 | }, |
1922 | weight => sub { sort { |
1962 | weight => sub { |
|
|
1963 | use sort 'stable'; |
|
|
1964 | sort { |
1923 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1965 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1924 | or $a->{type} <=> $b->{type} |
1966 | or $a->{type} <=> $b->{type} |
1925 | } @_ }, |
1967 | } @_ |
|
|
1968 | }, |
1926 | ); |
1969 | ); |
1927 | |
1970 | |
1928 | sub inventory_widget { |
1971 | sub inventory_widget { |
1929 | my $hb = new DC::UI::HBox homogeneous => 1; |
1972 | my $hb = new DC::UI::HBox homogeneous => 1; |
1930 | |
1973 | |
… | |
… | |
2561 | |
2604 | |
2562 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2605 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2563 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2606 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2564 | |
2607 | |
2565 | $CAVEAT_LABEL->set_text ("None :)"); |
2608 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2609 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2610 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2566 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2611 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2567 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2612 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2568 | |
2613 | |
2569 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2614 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2570 | } |
2615 | } |
… | |
… | |
2703 | fullscreen => 1, |
2748 | fullscreen => 1, |
2704 | fast => 0, |
2749 | fast => 0, |
2705 | force_opengl11 => undef, |
2750 | force_opengl11 => undef, |
2706 | disable_alpha => 0, |
2751 | disable_alpha => 0, |
2707 | smooth_movement => 1, |
2752 | smooth_movement => 1, |
|
|
2753 | smooth_transitions => 1, |
2708 | texture_compression => 1, |
2754 | texture_compression => 1, |
2709 | map_scale => 1, |
2755 | map_scale => 1, |
2710 | fow_enable => 1, |
2756 | fow_enable => 1, |
2711 | fow_intensity => 0, |
2757 | fow_intensity => 0, |
|
|
2758 | fow_texture => 0, |
2712 | map_smoothing => 1, |
2759 | map_smoothing => 1, |
2713 | gui_fontsize => 1, |
2760 | gui_fontsize => 1, |
2714 | log_fontsize => 0.7, |
2761 | log_fontsize => 0.7, |
2715 | gauge_fontsize => 1, |
2762 | gauge_fontsize => 1, |
2716 | gauge_size => 0.35, |
2763 | gauge_size => 0.35, |
… | |
… | |
2734 | shift_fire_stop => 0, |
2781 | shift_fire_stop => 0, |
2735 | uitheme => "wood", |
2782 | uitheme => "wood", |
2736 | map_shift_x => -24, # arbitrary |
2783 | map_shift_x => -24, # arbitrary |
2737 | map_shift_y => +24, # arbitrary |
2784 | map_shift_y => +24, # arbitrary |
2738 | ); |
2785 | ); |
2739 | |
2786 | |
2740 | while (my ($k, $v) = each %DEF_CFG) { |
2787 | while (my ($k, $v) = each %DEF_CFG) { |
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2788 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2742 | } |
2789 | } |
2743 | |
2790 | |
2744 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2791 | my @args = @ARGV; |
|
|
2792 | |
|
|
2793 | my $profile = 'default'; |
|
|
2794 | |
|
|
2795 | for (my $i = 0; $i < @args; $i++) { |
|
|
2796 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2797 | $profile = $args[$i + 1]; |
|
|
2798 | splice @args, $i, 2, (); |
|
|
2799 | $i = 0; |
|
|
2800 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2801 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2802 | exit 0; |
|
|
2803 | } |
|
|
2804 | } |
|
|
2805 | |
|
|
2806 | $CFG->{profile}{$profile} ||= {}; |
2745 | $PROFILE = $CFG->{profile}{default}; |
2807 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2808 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2809 | |
|
|
2810 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2811 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2812 | $PROFILE->{password} = $args[2] if @args > 2; |
2746 | |
2813 | |
2747 | # convert old bindings (only default profile matters) |
2814 | # convert old bindings (only default profile matters) |
2748 | if (my $bindings = delete $PROFILE->{bindings}) { |
2815 | if (my $bindings = delete $PROFILE->{bindings}) { |
2749 | while (my ($mod, $syms) = each %$bindings) { |
2816 | while (my ($mod, $syms) = each %$bindings) { |
2750 | while (my ($sym, $cmds) = each %$syms) { |
2817 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2756 | } |
2823 | } |
2757 | } |
2824 | } |
2758 | |
2825 | |
2759 | sdl_init; |
2826 | sdl_init; |
2760 | |
2827 | |
|
|
2828 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2829 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2830 | |
2761 | { |
2831 | { |
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2832 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2763 | DejaVuSans.ttf |
2833 | DejaVuSans.ttf |
2764 | DejaVuSansMono.ttf |
2834 | DejaVuSansMono.ttf |
2765 | DejaVuSans-Bold.ttf |
2835 | DejaVuSans-Bold.ttf |
2766 | DejaVuSansMono-Bold.ttf |
2836 | DejaVuSansMono-Bold.ttf |
2767 | DejaVuSans-Oblique.ttf |
2837 | DejaVuSans-Oblique.ttf |
2768 | DejaVuSansMono-Oblique.ttf |
2838 | DejaVuSansMono-Oblique.ttf |
2769 | DejaVuSans-BoldOblique.ttf |
2839 | DejaVuSans-BoldOblique.ttf |
2770 | DejaVuSansMono-BoldOblique.ttf |
2840 | DejaVuSansMono-BoldOblique.ttf |
|
|
2841 | mona.ttf |
2771 | ); |
2842 | ); |
2772 | |
2843 | |
2773 | DC::add_font $_ for @fonts; |
2844 | DC::add_font $_ for @fonts; |
2774 | |
2845 | |
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2846 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2776 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2847 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2777 | |
2848 | |
2778 | $FONT_PROP->make_default; |
2849 | $FONT_PROP->make_default; |
2779 | |
2850 | |
… | |
… | |
2823 | |
2894 | |
2824 | deliantra - A Deliantra MORPG game client |
2895 | deliantra - A Deliantra MORPG game client |
2825 | |
2896 | |
2826 | =head1 SYNOPSIS |
2897 | =head1 SYNOPSIS |
2827 | |
2898 | |
2828 | Just run it - no commandline arguments are supported. |
2899 | deliantra [--profile name] [host [user [password]]] |
|
|
2900 | deliantra --help |
2829 | |
2901 | |
2830 | =head1 USAGE |
2902 | =head1 USAGE |
2831 | |
2903 | |
2832 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2904 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2833 | be used in fullscreen mode and interactively. |
2905 | is supposed to be used in fullscreen mode and interactively. |
2834 | |
2906 | |
2835 | =head1 DEBUGGING |
2907 | =head1 DEBUGGING |
2836 | |
|
|
2837 | |
2908 | |
2838 | CFPLUS_DEBUG - environment variable |
2909 | CFPLUS_DEBUG - environment variable |
2839 | |
2910 | |
2840 | 1 draw borders around widgets |
2911 | 1 draw borders around widgets |
2841 | 2 add low-level widget info to tooltips |
2912 | 2 add low-level widget info to tooltips |