… | |
… | |
5 | use Coro; |
5 | use Coro; |
6 | use Coro::EV; |
6 | use Coro::EV; |
7 | use Coro::Debug; |
7 | use Coro::Debug; |
8 | our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
8 | our $debug = new_unix_server Coro::Debug "/tmp/dc"; |
9 | '; |
9 | '; |
|
|
10 | die if $@; |
10 | } |
11 | } |
11 | |
12 | |
12 | # do splash-screen thingy on win32 |
13 | # do splash-screen thingy on win32 |
13 | my $startup_done = sub { }; |
14 | my $startup_done = sub { }; |
14 | BEGIN { |
15 | BEGIN { |
… | |
… | |
17 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
18 | $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); |
18 | } |
19 | } |
19 | |
20 | |
20 | require Win32::GUI::SplashScreen; |
21 | require Win32::GUI::SplashScreen; |
21 | |
22 | |
22 | # initialise the resolver now, as vista forces us back to the desktop |
|
|
23 | # when doing this. |
|
|
24 | use AnyEvent::DNS (); |
|
|
25 | AnyEvent::DNS::resolver; |
|
|
26 | |
|
|
27 | Win32::GUI::SplashScreen::Show ( |
23 | Win32::GUI::SplashScreen::Show ( |
28 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
24 | -file => "$ENV{PAR_TEMP}/SPLASH.bmp", |
29 | ); |
25 | ); |
|
|
26 | |
|
|
27 | # initialise the resolver now, as vista forces us back to the desktop |
|
|
28 | # when doing this later. |
|
|
29 | require AnyEvent::DNS; |
|
|
30 | AnyEvent::DNS::resolver (); |
30 | |
31 | |
31 | $startup_done = sub { |
32 | $startup_done = sub { |
32 | Win32::GUI::SplashScreen::Done (1); |
33 | Win32::GUI::SplashScreen::Done (1); |
33 | }; |
34 | }; |
34 | } |
35 | } |
35 | } |
36 | } |
36 | |
37 | |
37 | use strict; |
38 | use common::sense; |
38 | use utf8; |
|
|
39 | |
39 | |
40 | use Carp 'verbose'; |
40 | use Carp 'verbose'; |
41 | |
41 | |
42 | # do things only needed for single-binary version (par) |
42 | # do things only needed for single-binary version (par) |
43 | BEGIN { |
43 | BEGIN { |
… | |
… | |
56 | |
56 | |
57 | if ($^O eq "MSWin32") { |
57 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
58 | # pango is relocatable on win32 |
59 | } else { |
59 | } else { |
60 | # OS X |
60 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
61 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
62 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
63 | chdir $root; # for pango modules, maybe other things |
66 | } |
64 | } |
67 | |
65 | |
68 | unshift @INC, $root; |
66 | unshift @INC, $root; |
69 | } |
67 | } |
70 | } |
68 | } |
71 | |
69 | |
72 | # prepend private library directory |
70 | # prepend private library directory and prepare env |
73 | BEGIN { |
71 | BEGIN { |
74 | for (grep !ref, @INC) { |
72 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
73 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
74 | if (-d $path) { |
77 | unshift @INC, $path; |
75 | unshift @INC, $path; |
… | |
… | |
136 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
137 | }; |
135 | }; |
138 | |
136 | |
139 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
140 | |
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
|
|
140 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
142 | |
143 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
144 | our $NOW; |
144 | our $NOW; |
145 | |
145 | |
146 | our $CFG; |
146 | our $CFG; |
147 | our $PROFILE; # current profile |
147 | our $PROFILE; # current profile |
148 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
148 | our $FAST; # fast, low-quality mode, possibly useful for software-rendering |
|
|
149 | our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1; |
149 | |
150 | |
150 | our $WANT_REFRESH; |
151 | our $WANT_REFRESH; |
151 | |
152 | |
152 | our $MODE_SLIDER; |
153 | our $MODE_SLIDER; |
153 | our $CAVEAT_LABEL; |
154 | our $CAVEAT_LABEL; |
… | |
… | |
518 | audio_music_push; |
519 | audio_music_push; |
519 | } |
520 | } |
520 | |
521 | |
521 | sub audio_init { |
522 | sub audio_init { |
522 | if ($CFG->{audio_enable}) { |
523 | if ($CFG->{audio_enable}) { |
|
|
524 | if (length $CFG->{audio_driver}) { |
|
|
525 | local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver}; |
|
|
526 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
527 | and die "SDL::Init failed!\n"; |
|
|
528 | } else { |
|
|
529 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
530 | and die "SDL::Init failed!\n"; |
|
|
531 | } |
|
|
532 | |
523 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
533 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
524 | $SDL_MIXER = !DC::Mix_OpenAudio |
534 | $SDL_MIXER = !DC::Mix_OpenAudio |
525 | $CFG->{audio_hw_frequency}, |
535 | $CFG->{audio_hw_frequency}, |
526 | DC::MIX_DEFAULT_FORMAT, |
536 | DC::MIX_DEFAULT_FORMAT, |
527 | $CFG->{audio_hw_channels}, |
537 | $CFG->{audio_hw_channels}, |
… | |
… | |
541 | sub audio_tab_update; |
551 | sub audio_tab_update; |
542 | audio_tab_update; |
552 | audio_tab_update; |
543 | } |
553 | } |
544 | |
554 | |
545 | sub audio_shutdown { |
555 | sub audio_shutdown { |
|
|
556 | if ($SDL_MIXER) { |
|
|
557 | DC::MixMusic::halt; |
|
|
558 | DC::Mix_AllocateChannels 0; |
|
|
559 | } |
|
|
560 | |
546 | undef $MUSIC_PLAYER; |
561 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
562 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
563 | undef $MUSIC_PLAYING_DATA; |
549 | |
564 | |
550 | $MUSIC_WANT = []; |
565 | $MUSIC_WANT = []; |
… | |
… | |
552 | %AUDIO_PLAY = (); |
567 | %AUDIO_PLAY = (); |
553 | %AUDIO_CHUNK = (); |
568 | %AUDIO_CHUNK = (); |
554 | |
569 | |
555 | DC::Mix_CloseAudio if $SDL_MIXER; |
570 | DC::Mix_CloseAudio if $SDL_MIXER; |
556 | undef $SDL_MIXER; |
571 | undef $SDL_MIXER; |
|
|
572 | |
|
|
573 | DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO; |
557 | } |
574 | } |
558 | |
575 | |
559 | ############################################################################# |
576 | ############################################################################# |
560 | |
577 | |
561 | sub destroy_query_dialog { |
578 | sub destroy_query_dialog { |
… | |
… | |
802 | user => $PROFILE->{user}, |
819 | user => $PROFILE->{user}, |
803 | pass => $PROFILE->{password}, |
820 | pass => $PROFILE->{password}, |
804 | mapw => $mapw, |
821 | mapw => $mapw, |
805 | maph => $maph, |
822 | maph => $maph, |
806 | |
823 | |
|
|
824 | c_version => { |
|
|
825 | client => "deliantra", |
807 | client => "$DC::VERSION $] $^O", |
826 | clientver => $DC::VERSION, |
|
|
827 | gl_vendor => DC::OpenGL::gl_vendor, |
|
|
828 | gl_version => DC::OpenGL::gl_version, |
|
|
829 | }, |
808 | |
830 | |
809 | map_widget => $MAPWIDGET, |
831 | map_widget => $MAPWIDGET, |
810 | statusbox => $STATUSBOX, |
832 | statusbox => $STATUSBOX, |
811 | map => $MAP, |
833 | map => $MAP, |
812 | mapmap => $MAPMAP, |
834 | mapmap => $MAPMAP, |
… | |
… | |
830 | ; |
852 | ; |
831 | } |
853 | } |
832 | |
854 | |
833 | sub start_game { |
855 | sub start_game { |
834 | status "logging in..."; |
856 | status "logging in..."; |
|
|
857 | |
|
|
858 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
859 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
860 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
861 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
862 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
863 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
864 | |
841 | $MAP = new DC::Map; |
865 | $MAP = new DC::Map; |
842 | |
866 | |
843 | # hack to make SURE we find the IP address all right |
867 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
868 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
869 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
870 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
871 | if ($_[0] ne "80.101.114.108") { # P-e-r-l |
|
|
872 | status "dns failure, trying differently"; |
|
|
873 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
874 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
875 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
876 | $host = "194.126.175.154"; |
|
|
877 | } |
850 | } |
878 | } |
851 | |
879 | |
852 | dc_connect $host, $port; |
880 | dc_connect $host, $port; |
853 | }; |
881 | }; |
854 | } else { |
882 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1051 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1052 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1054 | ); |
1027 | |
1055 | |
|
|
1056 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1057 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1058 | state => $CFG->{smooth_transitions}, |
|
|
1059 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1060 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1061 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1062 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1063 | ); |
|
|
1064 | |
|
|
1065 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1066 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1067 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1068 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1069 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1070 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1082 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1083 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1084 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1085 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1086 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1087 | ); |
|
|
1088 | |
|
|
1089 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1090 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1091 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1092 | bg => [0.3, 0.3, 0.2], |
|
|
1093 | force_w => 64, |
|
|
1094 | force_h => 64, |
|
|
1095 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1096 | on_activate => sub { |
|
|
1097 | my ($self) = @_; |
|
|
1098 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1099 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1100 | $MAPWIDGET->update; |
|
|
1101 | } |
1049 | ); |
1102 | ); |
1050 | |
1103 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1104 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1105 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1106 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1104 | ]); |
1157 | ]); |
1105 | |
1158 | |
1106 | my $text = !$freq |
1159 | my $text = !$freq |
1107 | ? "audio is off" |
1160 | ? "audio is off" |
1108 | : "audio is enabled\n" |
1161 | : "audio is enabled\n" |
|
|
1162 | . "driver: " . DC::SDL_AudioDriverName . "\n" |
1109 | . "frequency (Hz): $freq\n" |
1163 | . "frequency (Hz): $freq\n" |
1110 | . "channels: $chans"; |
1164 | . "channels: $chans\n" |
|
|
1165 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1166 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1111 | |
1167 | |
1112 | $AUDIO_INFO->set_text ($text); |
1168 | $AUDIO_INFO->set_text ($text); |
1113 | } |
1169 | } |
1114 | |
1170 | |
1115 | sub audio_setup { |
1171 | sub audio_setup { |
… | |
… | |
1118 | $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
1174 | $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); |
1119 | |
1175 | |
1120 | my $row = 0; |
1176 | my $row = 0; |
1121 | |
1177 | |
1122 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
1178 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); |
1123 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1179 | $table->add_at (1, $row, new DC::UI::CheckBox |
1124 | state => $CFG->{audio_enable}, |
1180 | state => $CFG->{audio_enable}, |
1125 | tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
1181 | tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", |
1126 | on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
1182 | on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } |
|
|
1183 | ); |
|
|
1184 | $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1); |
|
|
1185 | |
|
|
1186 | $driver->add (new DC::UI::Label align => 1, text => " Audio driver override"); |
|
|
1187 | $driver->add (new DC::UI::Entry |
|
|
1188 | text => $CFG->{audio_driver}, |
|
|
1189 | template => "dsound1234", |
|
|
1190 | tooltip => "You can override the audio driver to use here. Leaving it empty will result " |
|
|
1191 | . "in Deliantra picking one automatically. GNU/Linux users often prefer specific " |
|
|
1192 | . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> " |
|
|
1193 | . "or other system-specific drivers. Selecting the wrong driver here will simply result" |
|
|
1194 | . "in no sound.", |
|
|
1195 | on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 } |
1127 | ); |
1196 | ); |
1128 | |
1197 | |
1129 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
1198 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); |
1130 | $table->add_at (1, $row, new DC::UI::CheckBox |
1199 | $table->add_at (1, $row, new DC::UI::CheckBox |
1131 | expand => 1, state => $CFG->{effects_enable}, |
1200 | expand => 1, state => $CFG->{effects_enable}, |
… | |
… | |
1144 | ); |
1213 | ); |
1145 | |
1214 | |
1146 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
1215 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); |
1147 | $table->add_at (1, $row, new DC::UI::CheckBox |
1216 | $table->add_at (1, $row, new DC::UI::CheckBox |
1148 | expand => 1, state => $CFG->{bgm_enable}, |
1217 | expand => 1, state => $CFG->{bgm_enable}, |
1149 | tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", |
1218 | tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.", |
1150 | on_changed => sub { |
1219 | on_changed => sub { |
1151 | $CFG->{bgm_enable} = $_[1]; |
1220 | $CFG->{bgm_enable} = $_[1]; |
1152 | $CONN->update_fx_want if $CONN; |
1221 | $CONN->update_fx_want if $CONN; |
1153 | audio_music_push; |
1222 | audio_music_push; |
1154 | 1 |
1223 | 1 |
… | |
… | |
1165 | c_colspan => 2, expand => 1, |
1234 | c_colspan => 2, expand => 1, |
1166 | value => $CFG->{audio_hw_frequency}, |
1235 | value => $CFG->{audio_hw_frequency}, |
1167 | options => [ |
1236 | options => [ |
1168 | [ 0, "default" , "Use System Default"], |
1237 | [ 0, "default" , "Use System Default"], |
1169 | [11025, "11 kHz" , "11kHz (low quality)"], |
1238 | [11025, "11 kHz" , "11kHz (low quality)"], |
1170 | [22050, "22 kHz" , "22kHz (reduced quality)"], |
1239 | [22050, "22 kHz" , "22kHz (reduced quality, recommended)"], |
1171 | [44100, "44.1 kHz", "44.1kHz (cd quality)"], |
1240 | [44100, "44.1 kHz", "44.1kHz (cd quality)"], |
1172 | [48000, "48 kHz" , "48kHz (studio quality)"], |
1241 | [48000, "48 kHz" , "48kHz (studio quality, not recommended)"], |
1173 | ], |
1242 | ], |
1174 | tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1243 | tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", |
1175 | on_changed => sub { |
1244 | on_changed => sub { |
1176 | $CFG->{audio_hw_frequency} = $_[1]; |
1245 | $CFG->{audio_hw_frequency} = $_[1]; |
1177 | audio_tab_update; |
1246 | audio_tab_update; |
… | |
… | |
1201 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
1270 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); |
1202 | $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1271 | $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector |
1203 | c_colspan => 2, expand => 1, |
1272 | c_colspan => 2, expand => 1, |
1204 | value => $CFG->{audio_hw_chunksize}, |
1273 | value => $CFG->{audio_hw_chunksize}, |
1205 | tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1274 | tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " |
1206 | . "is stuttering, increase this value. Values of 50-100ms are optimal.", |
1275 | . "is stuttering, increase this value. Values of 50-150ms are optimal.", |
1207 | on_changed => sub { |
1276 | on_changed => sub { |
1208 | $CFG->{audio_hw_chunksize} = $_[1]; |
1277 | $CFG->{audio_hw_chunksize} = $_[1]; |
1209 | audio_tab_update; |
1278 | audio_tab_update; |
1210 | 1 |
1279 | 1 |
1211 | } |
1280 | } |
… | |
… | |
1291 | &set_gauge_window_fontsize; |
1360 | &set_gauge_window_fontsize; |
1292 | |
1361 | |
1293 | $win |
1362 | $win |
1294 | } |
1363 | } |
1295 | |
1364 | |
|
|
1365 | our $BW_WATCHER; |
|
|
1366 | |
|
|
1367 | sub debug_toggle($) { |
|
|
1368 | $DELIANTRA_DEBUG ^= $_[0]; |
|
|
1369 | |
|
|
1370 | if ($DELIANTRA_DEBUG & 16) { |
|
|
1371 | $BW_WATCHER = EV::periodic 0, 1, 0, sub { |
|
|
1372 | return unless $CONN; |
|
|
1373 | debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3; |
|
|
1374 | $CONN->{octets_in} = 0; |
|
|
1375 | }; |
|
|
1376 | } else { |
|
|
1377 | undef $BW_WATCHER; |
|
|
1378 | } |
|
|
1379 | |
|
|
1380 | } |
|
|
1381 | |
1296 | sub debug_setup { |
1382 | sub debug_setup { |
1297 | my $table = new DC::UI::Table; |
1383 | my $table = new DC::UI::Table; |
1298 | |
1384 | |
1299 | $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1385 | $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); |
1300 | $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); |
1386 | $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 }); |
1301 | $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1387 | $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); |
1302 | $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); |
1388 | $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 }); |
1303 | $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1389 | $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); |
1304 | $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); |
1390 | $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 }); |
1305 | $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1391 | $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); |
1306 | $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); |
1392 | $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 }); |
|
|
1393 | $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth"); |
|
|
1394 | $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 }); |
|
|
1395 | |
1307 | $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1396 | $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); |
1308 | |
|
|
1309 | $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
1397 | $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# |
1310 | |
1398 | |
1311 | $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1399 | $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); |
1312 | $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
1400 | $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); |
1313 | $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1401 | $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); |
1314 | $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
1402 | $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); |
… | |
… | |
1435 | para => ["Paralysation", |
1523 | para => ["Paralysation", |
1436 | "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1524 | "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], |
1437 | deat => ["Death", |
1525 | deat => ["Death", |
1438 | "<b>Death</b> (resistance against death spells)"], |
1526 | "<b>Death</b> (resistance against death spells)"], |
1439 | phys => ["Physical", |
1527 | phys => ["Physical", |
1440 | "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], |
1528 | "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"], |
1441 | blind => ["Blind", |
1529 | blind => ["Blind", |
1442 | "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1530 | "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], |
1443 | fear => ["Fear", |
1531 | fear => ["Fear", |
1444 | "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1532 | "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], |
1445 | tund => ["Turn undead", |
1533 | tund => ["Turn undead", |
… | |
… | |
1635 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1723 | child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), |
1636 | ); |
1724 | ); |
1637 | |
1725 | |
1638 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1726 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1639 | $table->add_at (1, 4, new DC::UI::Entry |
1727 | $table->add_at (1, 4, new DC::UI::Entry |
1640 | text => $CFG->{profile}{default}{user}, |
1728 | text => $PROFILE->{user}, |
1641 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1729 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1642 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1730 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } |
1643 | ); |
1731 | ); |
1644 | |
1732 | |
1645 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1733 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1646 | $table->add_at (1, 5, new DC::UI::Entry |
1734 | $table->add_at (1, 5, new DC::UI::Entry |
1647 | text => $CFG->{profile}{default}{password}, |
1735 | text => $PROFILE->{password}, |
1648 | hidden => 1, |
1736 | hidden => 1, |
1649 | tooltip => "The password for your character.", |
1737 | tooltip => "The password for your character.", |
1650 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } |
1738 | on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } |
1651 | ); |
1739 | ); |
1652 | |
1740 | |
1653 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1741 | $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button |
1654 | expand => 1, |
1742 | expand => 1, |
1655 | text => "Login / Register", |
1743 | text => "Login / Register", |
… | |
… | |
1691 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1779 | $table->add_at (1, $row, my $vbox = new DC::UI::VBox); |
1692 | |
1780 | |
1693 | $vbox->add ( |
1781 | $vbox->add ( |
1694 | $HOST_ENTRY = new DC::UI::Entry |
1782 | $HOST_ENTRY = new DC::UI::Entry |
1695 | expand => 1, |
1783 | expand => 1, |
1696 | text => $CFG->{profile}{default}{host}, |
1784 | text => $PROFILE->{host}, |
1697 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1785 | tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", |
1698 | on_changed => sub { |
1786 | on_changed => sub { |
1699 | my ($self, $value) = @_; |
1787 | my ($self, $value) = @_; |
1700 | $CFG->{profile}{default}{host} = $value; |
1788 | $PROFILE->{host} = $value; |
1701 | 1 |
1789 | 1 |
1702 | } |
1790 | } |
1703 | ); |
1791 | ); |
1704 | |
1792 | |
1705 | if (0) { #d# disabled |
1793 | if (0) { #d# disabled |
… | |
… | |
1904 | $r |
1992 | $r |
1905 | } |
1993 | } |
1906 | |
1994 | |
1907 | my %SORT_ORDER = ( |
1995 | my %SORT_ORDER = ( |
1908 | type => sub { |
1996 | type => sub { |
|
|
1997 | use sort 'stable'; |
1909 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1998 | sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ |
1910 | }, |
1999 | }, |
1911 | mtime => sub { |
2000 | mtime => sub { |
|
|
2001 | use sort 'stable'; |
1912 | my $NOW = time; |
2002 | my $NOW = time; |
1913 | sort { |
2003 | sort { |
1914 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
2004 | my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; |
1915 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
2005 | my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; |
1916 | |
2006 | |
1917 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
2007 | ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) |
1918 | or $btime <=> $atime |
2008 | or $btime <=> $atime |
1919 | or $a->{type} <=> $b->{type} |
2009 | or $a->{type} <=> $b->{type} |
1920 | } @_ |
2010 | } @_ |
1921 | }, |
2011 | }, |
1922 | weight => sub { sort { |
2012 | weight => sub { |
|
|
2013 | use sort 'stable'; |
|
|
2014 | sort { |
1923 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
2015 | $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) |
1924 | or $a->{type} <=> $b->{type} |
2016 | or $a->{type} <=> $b->{type} |
1925 | } @_ }, |
2017 | } @_ |
|
|
2018 | }, |
1926 | ); |
2019 | ); |
1927 | |
2020 | |
1928 | sub inventory_widget { |
2021 | sub inventory_widget { |
1929 | my $hb = new DC::UI::HBox homogeneous => 1; |
2022 | my $hb = new DC::UI::HBox homogeneous => 1; |
1930 | |
2023 | |
… | |
… | |
2371 | |
2464 | |
2372 | $dialog->show; |
2465 | $dialog->show; |
2373 | }; |
2466 | }; |
2374 | } |
2467 | } |
2375 | |
2468 | |
2376 | sub sdl_init { |
|
|
2377 | DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE |
|
|
2378 | and die "SDL::Init failed!\n"; |
|
|
2379 | } |
|
|
2380 | |
|
|
2381 | sub video_init { |
2469 | sub video_init { |
2382 | DC::set_theme $CFG->{uitheme}; |
2470 | DC::set_theme $CFG->{uitheme}; |
2383 | |
2471 | |
2384 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2472 | DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; |
2385 | $SDL_REINIT = 0; |
2473 | $SDL_REINIT = 0; |
… | |
… | |
2444 | |
2532 | |
2445 | $DEBUG_STATUS = new DC::UI::Label |
2533 | $DEBUG_STATUS = new DC::UI::Label |
2446 | padding => 0, |
2534 | padding => 0, |
2447 | z => 100, |
2535 | z => 100, |
2448 | force_x => "max", |
2536 | force_x => "max", |
2449 | force_y => 0; |
2537 | force_y => 20; |
2450 | $DEBUG_STATUS->show; |
2538 | $DEBUG_STATUS->show; |
2451 | |
2539 | |
2452 | $STATUSBOX = new DC::UI::Statusbox; |
2540 | $STATUSBOX = new DC::UI::Statusbox; |
2453 | |
2541 | |
2454 | $MODBOX = new DC::UI::Label |
2542 | $MODBOX = new DC::UI::Label |
… | |
… | |
2561 | |
2649 | |
2562 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2650 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2563 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2651 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2564 | |
2652 | |
2565 | $CAVEAT_LABEL->set_text ("None :)"); |
2653 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2654 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2655 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2566 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2656 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2567 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2657 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2568 | |
2658 | |
2569 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2659 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2570 | } |
2660 | } |
… | |
… | |
2580 | my $animate_timer; |
2670 | my $animate_timer; |
2581 | |
2671 | |
2582 | my $fps = 9; |
2672 | my $fps = 9; |
2583 | |
2673 | |
2584 | sub force_refresh { |
2674 | sub force_refresh { |
2585 | if ($ENV{CFPLUS_DEBUG} & 4) { |
2675 | if ($DELIANTRA_DEBUG & 4) { |
2586 | $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2676 | $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; |
2587 | debug sprintf "%3.2f", $fps; |
2677 | debug sprintf "%3.2f", $fps; |
2588 | } |
2678 | } |
2589 | |
2679 | |
2590 | undef $WANT_REFRESH; |
2680 | undef $WANT_REFRESH; |
… | |
… | |
2703 | fullscreen => 1, |
2793 | fullscreen => 1, |
2704 | fast => 0, |
2794 | fast => 0, |
2705 | force_opengl11 => undef, |
2795 | force_opengl11 => undef, |
2706 | disable_alpha => 0, |
2796 | disable_alpha => 0, |
2707 | smooth_movement => 1, |
2797 | smooth_movement => 1, |
|
|
2798 | smooth_transitions => 1, |
2708 | texture_compression => 1, |
2799 | texture_compression => 1, |
2709 | map_scale => 1, |
2800 | map_scale => 1, |
2710 | fow_enable => 1, |
2801 | fow_enable => 1, |
2711 | fow_intensity => 0, |
2802 | fow_intensity => 0, |
|
|
2803 | fow_texture => 0, |
2712 | map_smoothing => 1, |
2804 | map_smoothing => 1, |
2713 | gui_fontsize => 1, |
2805 | gui_fontsize => 1, |
2714 | log_fontsize => 0.7, |
2806 | log_fontsize => 0.7, |
2715 | gauge_fontsize => 1, |
2807 | gauge_fontsize => 1, |
2716 | gauge_size => 0.35, |
2808 | gauge_size => 0.35, |
… | |
… | |
2734 | shift_fire_stop => 0, |
2826 | shift_fire_stop => 0, |
2735 | uitheme => "wood", |
2827 | uitheme => "wood", |
2736 | map_shift_x => -24, # arbitrary |
2828 | map_shift_x => -24, # arbitrary |
2737 | map_shift_y => +24, # arbitrary |
2829 | map_shift_y => +24, # arbitrary |
2738 | ); |
2830 | ); |
2739 | |
2831 | |
2740 | while (my ($k, $v) = each %DEF_CFG) { |
2832 | while (my ($k, $v) = each %DEF_CFG) { |
2741 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2833 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2742 | } |
2834 | } |
2743 | |
2835 | |
2744 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2836 | my @args = @ARGV; |
|
|
2837 | |
|
|
2838 | # OS X passes some process serial number of other shit. they |
|
|
2839 | # could have used an env var or any other sane mechanism. but |
|
|
2840 | # would it be os x then? no... |
|
|
2841 | shift @args if $args[0] =~ /^-psn_/; |
|
|
2842 | |
|
|
2843 | my $profile = 'default'; |
|
|
2844 | |
|
|
2845 | for (my $i = 0; $i < @args; $i++) { |
|
|
2846 | if ($args[$i] =~ /^--?profile$/) { |
|
|
2847 | $profile = $args[$i + 1]; |
|
|
2848 | splice @args, $i, 2, (); |
|
|
2849 | $i = 0; |
|
|
2850 | } elsif ($args[$i] =~ /^--?h/) { |
|
|
2851 | print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; |
|
|
2852 | exit 0; |
|
|
2853 | } |
|
|
2854 | } |
|
|
2855 | |
|
|
2856 | $CFG->{profile}{$profile} ||= {}; |
2745 | $PROFILE = $CFG->{profile}{default}; |
2857 | $PROFILE = $CFG->{profile}{$profile}; |
|
|
2858 | $PROFILE->{host} ||= "gameserver.deliantra.net"; |
|
|
2859 | |
|
|
2860 | $PROFILE->{host} = $args[0] if @args > 0; |
|
|
2861 | $PROFILE->{user} = $args[1] if @args > 1; |
|
|
2862 | $PROFILE->{password} = $args[2] if @args > 2; |
2746 | |
2863 | |
2747 | # convert old bindings (only default profile matters) |
2864 | # convert old bindings (only default profile matters) |
2748 | if (my $bindings = delete $PROFILE->{bindings}) { |
2865 | if (my $bindings = delete $PROFILE->{bindings}) { |
2749 | while (my ($mod, $syms) = each %$bindings) { |
2866 | while (my ($mod, $syms) = each %$bindings) { |
2750 | while (my ($sym, $cmds) = each %$syms) { |
2867 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2754 | }; |
2871 | }; |
2755 | } |
2872 | } |
2756 | } |
2873 | } |
2757 | } |
2874 | } |
2758 | |
2875 | |
2759 | sdl_init; |
2876 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2877 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
2760 | |
2878 | |
2761 | { |
2879 | { |
2762 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2880 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2763 | DejaVuSans.ttf |
2881 | DejaVuSans.ttf |
2764 | DejaVuSansMono.ttf |
2882 | DejaVuSansMono.ttf |
… | |
… | |
2766 | DejaVuSansMono-Bold.ttf |
2884 | DejaVuSansMono-Bold.ttf |
2767 | DejaVuSans-Oblique.ttf |
2885 | DejaVuSans-Oblique.ttf |
2768 | DejaVuSansMono-Oblique.ttf |
2886 | DejaVuSansMono-Oblique.ttf |
2769 | DejaVuSans-BoldOblique.ttf |
2887 | DejaVuSans-BoldOblique.ttf |
2770 | DejaVuSansMono-BoldOblique.ttf |
2888 | DejaVuSansMono-BoldOblique.ttf |
|
|
2889 | mona.ttf |
2771 | ); |
2890 | ); |
2772 | |
2891 | |
2773 | DC::add_font $_ for @fonts; |
2892 | DC::add_font $_ for @fonts; |
2774 | |
2893 | |
2775 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2894 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2776 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2895 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2777 | |
2896 | |
2778 | $FONT_PROP->make_default; |
2897 | $FONT_PROP->make_default; |
2779 | |
2898 | |
… | |
… | |
2791 | # } |
2910 | # } |
2792 | # my $t2 = Time::HiRes::time; |
2911 | # my $t2 = Time::HiRes::time; |
2793 | # warn $t2-$t1; |
2912 | # warn $t2-$t1; |
2794 | # } |
2913 | # } |
2795 | |
2914 | |
|
|
2915 | DC::IMG_Init; |
2796 | video_init; |
2916 | video_init; |
2797 | audio_init; |
2917 | audio_init; |
2798 | } |
2918 | } |
2799 | |
2919 | |
2800 | show_tip_of_the_day if $CFG->{show_tips}; |
2920 | show_tip_of_the_day if $CFG->{show_tips}; |
… | |
… | |
2802 | our $STARTUP_CANCEL = EV::idle sub { |
2922 | our $STARTUP_CANCEL = EV::idle sub { |
2803 | undef $::STARTUP_CANCEL; |
2923 | undef $::STARTUP_CANCEL; |
2804 | $startup_done->(); |
2924 | $startup_done->(); |
2805 | }; |
2925 | }; |
2806 | |
2926 | |
|
|
2927 | debug_toggle 0; |
|
|
2928 | |
2807 | delete $SIG{__DIE__}; |
2929 | delete $SIG{__DIE__}; |
2808 | EV::loop; |
2930 | EV::loop; |
2809 | |
2931 | |
2810 | DC::write_cfg if $CFG->{config_autosave}; |
2932 | DC::write_cfg if $CFG->{config_autosave}; |
2811 | |
2933 | |
… | |
… | |
2823 | |
2945 | |
2824 | deliantra - A Deliantra MORPG game client |
2946 | deliantra - A Deliantra MORPG game client |
2825 | |
2947 | |
2826 | =head1 SYNOPSIS |
2948 | =head1 SYNOPSIS |
2827 | |
2949 | |
2828 | Just run it - no commandline arguments are supported. |
2950 | deliantra [--profile name] [host [user [password]]] |
|
|
2951 | deliantra --help |
2829 | |
2952 | |
2830 | =head1 USAGE |
2953 | =head1 USAGE |
2831 | |
2954 | |
2832 | deliantra utilises OpenGL for all UI elements and the game. It is supposed to |
2955 | The deliantra client utilises OpenGL for all UI elements and the game. It |
2833 | be used in fullscreen mode and interactively. |
2956 | is supposed to be used in fullscreen mode and interactively. |
2834 | |
2957 | |
2835 | =head1 DEBUGGING |
2958 | =head1 DEBUGGING |
2836 | |
2959 | |
2837 | |
|
|
2838 | CFPLUS_DEBUG - environment variable |
2960 | DELIANTRA_DEBUG - environment variable |
2839 | |
2961 | |
2840 | 1 draw borders around widgets |
2962 | 1 draw borders around widgets |
2841 | 2 add low-level widget info to tooltips |
2963 | 2 add low-level widget info to tooltips |
2842 | 4 show fps |
2964 | 4 show fps |
2843 | 8 suppress tooltips |
2965 | 8 suppress tooltips |
|
|
2966 | 16 show bandwidth downstream |
2844 | |
2967 | |
2845 | =head1 AUTHOR |
2968 | =head1 AUTHOR |
2846 | |
2969 | |
2847 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2970 | Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> |
2848 | |
2971 | |