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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.93 by root, Fri Jan 23 06:39:41 2009 UTC vs.
Revision 1.118 by root, Mon Dec 26 03:58:12 2011 UTC

5 use Coro; 5 use Coro;
6 use Coro::EV; 6 use Coro::EV;
7 use Coro::Debug; 7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc"; 8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 '; 9 ';
10 die if $@;
10} 11}
11 12
12# do splash-screen thingy on win32 13# do splash-screen thingy on win32
13my $startup_done = sub { }; 14my $startup_done = sub { };
14BEGIN { 15BEGIN {
17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 18 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 19 }
19 20
20 require Win32::GUI::SplashScreen; 21 require Win32::GUI::SplashScreen;
21 22
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show ( 23 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 24 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 ); 25 );
26
27 # initialise the resolver now, as vista forces us back to the desktop
28 # when doing this later.
29 require AnyEvent::DNS;
30 AnyEvent::DNS::resolver ();
30 31
31 $startup_done = sub { 32 $startup_done = sub {
32 Win32::GUI::SplashScreen::Done (1); 33 Win32::GUI::SplashScreen::Done (1);
33 }; 34 };
34 } 35 }
35} 36}
36 37
37use strict; 38use common::sense;
38use utf8;
39 39
40use Carp 'verbose'; 40use Carp 'verbose';
41 41
42# do things only needed for single-binary version (par) 42# do things only needed for single-binary version (par)
43BEGIN { 43BEGIN {
56 56
57 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 58 # pango is relocatable on win32
59 } else { 59 } else {
60 # OS X 60 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
66 } 64 }
67 65
68 unshift @INC, $root; 66 unshift @INC, $root;
69 } 67 }
70} 68}
71 69
72# prepend private library directory 70# prepend private library directory and prepare env
73BEGIN { 71BEGIN {
74 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) { 74 if (-d $path) {
77 unshift @INC, $path; 75 unshift @INC, $path;
136 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
137}; 135};
138 136
139my $MAX_FPS = 60; 137my $MAX_FPS = 60;
140 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 142
143our $LAST_REFRESH; 143our $LAST_REFRESH;
144our $NOW; 144our $NOW;
145 145
146our $CFG; 146our $CFG;
147our $PROFILE; # current profile 147our $PROFILE; # current profile
148our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
149our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
149 150
150our $WANT_REFRESH; 151our $WANT_REFRESH;
151 152
152our $MODE_SLIDER; 153our $MODE_SLIDER;
153our $CAVEAT_LABEL; 154our $CAVEAT_LABEL;
518 audio_music_push; 519 audio_music_push;
519} 520}
520 521
521sub audio_init { 522sub audio_init {
522 if ($CFG->{audio_enable}) { 523 if ($CFG->{audio_enable}) {
524 if (length $CFG->{audio_driver}) {
525 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
526 DC::SDL_Init DC::SDL_INIT_AUDIO
527 and die "SDL::Init failed!\n";
528 } else {
529 DC::SDL_Init DC::SDL_INIT_AUDIO
530 and die "SDL::Init failed!\n";
531 }
532
523 $ENV{MIX_EFFECTSMAXSPEED} = 1; 533 $ENV{MIX_EFFECTSMAXSPEED} = 1;
524 $SDL_MIXER = !DC::Mix_OpenAudio 534 $SDL_MIXER = !DC::Mix_OpenAudio
525 $CFG->{audio_hw_frequency}, 535 $CFG->{audio_hw_frequency},
526 DC::MIX_DEFAULT_FORMAT, 536 DC::MIX_DEFAULT_FORMAT,
527 $CFG->{audio_hw_channels}, 537 $CFG->{audio_hw_channels},
541 sub audio_tab_update; 551 sub audio_tab_update;
542 audio_tab_update; 552 audio_tab_update;
543} 553}
544 554
545sub audio_shutdown { 555sub audio_shutdown {
556 if ($SDL_MIXER) {
557 DC::MixMusic::halt;
558 DC::Mix_AllocateChannels 0;
559 }
560
546 undef $MUSIC_PLAYER; 561 undef $MUSIC_PLAYER;
547 undef $MUSIC_PLAYING_META; 562 undef $MUSIC_PLAYING_META;
548 undef $MUSIC_PLAYING_DATA; 563 undef $MUSIC_PLAYING_DATA;
549 564
550 $MUSIC_WANT = []; 565 $MUSIC_WANT = [];
552 %AUDIO_PLAY = (); 567 %AUDIO_PLAY = ();
553 %AUDIO_CHUNK = (); 568 %AUDIO_CHUNK = ();
554 569
555 DC::Mix_CloseAudio if $SDL_MIXER; 570 DC::Mix_CloseAudio if $SDL_MIXER;
556 undef $SDL_MIXER; 571 undef $SDL_MIXER;
572
573 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
557} 574}
558 575
559############################################################################# 576#############################################################################
560 577
561sub destroy_query_dialog { 578sub destroy_query_dialog {
802 user => $PROFILE->{user}, 819 user => $PROFILE->{user},
803 pass => $PROFILE->{password}, 820 pass => $PROFILE->{password},
804 mapw => $mapw, 821 mapw => $mapw,
805 maph => $maph, 822 maph => $maph,
806 823
824 c_version => {
825 client => "deliantra",
807 client => "$DC::VERSION $] $^O", 826 clientver => $DC::VERSION,
827 gl_vendor => DC::OpenGL::gl_vendor,
828 gl_version => DC::OpenGL::gl_version,
829 },
808 830
809 map_widget => $MAPWIDGET, 831 map_widget => $MAPWIDGET,
810 statusbox => $STATUSBOX, 832 statusbox => $STATUSBOX,
811 map => $MAP, 833 map => $MAP,
812 mapmap => $MAPMAP, 834 mapmap => $MAPMAP,
830 ; 852 ;
831} 853}
832 854
833sub start_game { 855sub start_game {
834 status "logging in..."; 856 status "logging in...";
857
858 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
859 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
860 or return status "$server: unable to parse server address, try an empty field.";
835 861
836 $LOGIN_BUTTON->set_text ("Logout"); 862 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide; 863 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840 864
841 $MAP = new DC::Map; 865 $MAP = new DC::Map;
842 866
843 # hack to make SURE we find the IP address all right 867 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable. 868 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") { 869 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 870 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl 871 if ($_[0] ne "80.101.114.108") { # P-e-r-l
872 status "dns failure, trying differently";
873 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
874 unless (defined $host) {
848 status "dns failure, using hardcoded address"; 875 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95"; 876 $host = "194.126.175.154";
877 }
850 } 878 }
851 879
852 dc_connect $host, $port; 880 dc_connect $host, $port;
853 }; 881 };
854 } else { 882 } else {
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1051 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.", 1052 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1026 ); 1054 );
1027 1055
1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1057 $table->add_at (1, $row++, new DC::UI::CheckBox
1058 state => $CFG->{smooth_transitions},
1059 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1060 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1061 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1062 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1063 );
1064
1065
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1066 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1029 $table->add_at (1, $row++, new DC::UI::Slider 1067 $table->add_at (1, $row++, new DC::UI::Slider
1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1068 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1069 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1070 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1082 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox 1083 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{fow_enable}, 1084 state => $CFG->{fow_enable},
1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1085 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1086 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1087 );
1088
1089 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1090 $table->add_at (1, $row++, new DC::UI::ImageButton
1091 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1092 bg => [0.3, 0.3, 0.2],
1093 force_w => 64,
1094 force_h => 64,
1095 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1096 on_activate => sub {
1097 my ($self) = @_;
1098 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1099 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1100 $MAPWIDGET->update;
1101 }
1049 ); 1102 );
1050 1103
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1104 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1052 $table->add_at (1, $row++, new DC::UI::Slider 1105 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1106 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1104 ]); 1157 ]);
1105 1158
1106 my $text = !$freq 1159 my $text = !$freq
1107 ? "audio is off" 1160 ? "audio is off"
1108 : "audio is enabled\n" 1161 : "audio is enabled\n"
1162 . "driver: " . DC::SDL_AudioDriverName . "\n"
1109 . "frequency (Hz): $freq\n" 1163 . "frequency (Hz): $freq\n"
1110 . "channels: $chans"; 1164 . "channels: $chans\n"
1165 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1166 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1111 1167
1112 $AUDIO_INFO->set_text ($text); 1168 $AUDIO_INFO->set_text ($text);
1113} 1169}
1114 1170
1115sub audio_setup { 1171sub audio_setup {
1118 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1174 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1119 1175
1120 my $row = 0; 1176 my $row = 0;
1121 1177
1122 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1178 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1123 $table->add_at (1, $row++, new DC::UI::CheckBox 1179 $table->add_at (1, $row, new DC::UI::CheckBox
1124 state => $CFG->{audio_enable}, 1180 state => $CFG->{audio_enable},
1125 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1181 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1126 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1182 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1183 );
1184 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1185
1186 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1187 $driver->add (new DC::UI::Entry
1188 text => $CFG->{audio_driver},
1189 template => "dsound1234",
1190 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1191 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1192 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1193 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1194 . "in no sound.",
1195 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1127 ); 1196 );
1128 1197
1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1198 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1130 $table->add_at (1, $row, new DC::UI::CheckBox 1199 $table->add_at (1, $row, new DC::UI::CheckBox
1131 expand => 1, state => $CFG->{effects_enable}, 1200 expand => 1, state => $CFG->{effects_enable},
1144 ); 1213 );
1145 1214
1146 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1215 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1147 $table->add_at (1, $row, new DC::UI::CheckBox 1216 $table->add_at (1, $row, new DC::UI::CheckBox
1148 expand => 1, state => $CFG->{bgm_enable}, 1217 expand => 1, state => $CFG->{bgm_enable},
1149 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1218 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1150 on_changed => sub { 1219 on_changed => sub {
1151 $CFG->{bgm_enable} = $_[1]; 1220 $CFG->{bgm_enable} = $_[1];
1152 $CONN->update_fx_want if $CONN; 1221 $CONN->update_fx_want if $CONN;
1153 audio_music_push; 1222 audio_music_push;
1154 1 1223 1
1165 c_colspan => 2, expand => 1, 1234 c_colspan => 2, expand => 1,
1166 value => $CFG->{audio_hw_frequency}, 1235 value => $CFG->{audio_hw_frequency},
1167 options => [ 1236 options => [
1168 [ 0, "default" , "Use System Default"], 1237 [ 0, "default" , "Use System Default"],
1169 [11025, "11 kHz" , "11kHz (low quality)"], 1238 [11025, "11 kHz" , "11kHz (low quality)"],
1170 [22050, "22 kHz" , "22kHz (reduced quality)"], 1239 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1171 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1240 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1172 [48000, "48 kHz" , "48kHz (studio quality)"], 1241 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1173 ], 1242 ],
1174 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1243 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1175 on_changed => sub { 1244 on_changed => sub {
1176 $CFG->{audio_hw_frequency} = $_[1]; 1245 $CFG->{audio_hw_frequency} = $_[1];
1177 audio_tab_update; 1246 audio_tab_update;
1201 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1270 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1202 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1271 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1203 c_colspan => 2, expand => 1, 1272 c_colspan => 2, expand => 1,
1204 value => $CFG->{audio_hw_chunksize}, 1273 value => $CFG->{audio_hw_chunksize},
1205 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1274 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1206 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1275 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1207 on_changed => sub { 1276 on_changed => sub {
1208 $CFG->{audio_hw_chunksize} = $_[1]; 1277 $CFG->{audio_hw_chunksize} = $_[1];
1209 audio_tab_update; 1278 audio_tab_update;
1210 1 1279 1
1211 } 1280 }
1291 &set_gauge_window_fontsize; 1360 &set_gauge_window_fontsize;
1292 1361
1293 $win 1362 $win
1294} 1363}
1295 1364
1365our $BW_WATCHER;
1366
1367sub debug_toggle($) {
1368 $DELIANTRA_DEBUG ^= $_[0];
1369
1370 if ($DELIANTRA_DEBUG & 16) {
1371 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1372 return unless $CONN;
1373 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1374 $CONN->{octets_in} = 0;
1375 };
1376 } else {
1377 undef $BW_WATCHER;
1378 }
1379
1380}
1381
1296sub debug_setup { 1382sub debug_setup {
1297 my $table = new DC::UI::Table; 1383 my $table = new DC::UI::Table;
1298 1384
1299 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1385 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1300 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1386 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1301 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1387 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1302 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1388 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1303 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1389 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1304 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1390 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1305 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1391 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1306 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1392 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1393 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1394 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1395
1307 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1396 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1308
1309 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1397 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1310 1398
1311 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1399 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1312 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1400 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1313 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1401 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1314 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1402 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1435 para => ["Paralysation", 1523 para => ["Paralysation",
1436 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], 1524 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1437 deat => ["Death", 1525 deat => ["Death",
1438 "<b>Death</b> (resistance against death spells)"], 1526 "<b>Death</b> (resistance against death spells)"],
1439 phys => ["Physical", 1527 phys => ["Physical",
1440 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], 1528 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"],
1441 blind => ["Blind", 1529 blind => ["Blind",
1442 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], 1530 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1443 fear => ["Fear", 1531 fear => ["Fear",
1444 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], 1532 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1445 tund => ["Turn undead", 1533 tund => ["Turn undead",
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1723 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 ); 1724 );
1637 1725
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1726 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1727 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1728 text => $PROFILE->{user},
1641 tooltip => "The name of your character on the server. The name is case-sensitive!", 1729 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1730 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1643 ); 1731 );
1644 1732
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1733 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1734 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password}, 1735 text => $PROFILE->{password},
1648 hidden => 1, 1736 hidden => 1,
1649 tooltip => "The password for your character.", 1737 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1738 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1651 ); 1739 );
1652 1740
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1741 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1, 1742 expand => 1,
1655 text => "Login / Register", 1743 text => "Login / Register",
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1779 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692 1780
1693 $vbox->add ( 1781 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry 1782 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1, 1783 expand => 1,
1696 text => $CFG->{profile}{default}{host}, 1784 text => $PROFILE->{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1785 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub { 1786 on_changed => sub {
1699 my ($self, $value) = @_; 1787 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value; 1788 $PROFILE->{host} = $value;
1701 1 1789 1
1702 } 1790 }
1703 ); 1791 );
1704 1792
1705 if (0) { #d# disabled 1793 if (0) { #d# disabled
1904 $r 1992 $r
1905} 1993}
1906 1994
1907my %SORT_ORDER = ( 1995my %SORT_ORDER = (
1908 type => sub { 1996 type => sub {
1997 use sort 'stable';
1909 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1998 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1910 }, 1999 },
1911 mtime => sub { 2000 mtime => sub {
2001 use sort 'stable';
1912 my $NOW = time; 2002 my $NOW = time;
1913 sort { 2003 sort {
1914 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2004 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1915 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2005 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1916 2006
1917 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2007 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1918 or $btime <=> $atime 2008 or $btime <=> $atime
1919 or $a->{type} <=> $b->{type} 2009 or $a->{type} <=> $b->{type}
1920 } @_ 2010 } @_
1921 }, 2011 },
1922 weight => sub { sort { 2012 weight => sub {
2013 use sort 'stable';
2014 sort {
1923 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2015 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1924 or $a->{type} <=> $b->{type} 2016 or $a->{type} <=> $b->{type}
1925 } @_ }, 2017 } @_
2018 },
1926); 2019);
1927 2020
1928sub inventory_widget { 2021sub inventory_widget {
1929 my $hb = new DC::UI::HBox homogeneous => 1; 2022 my $hb = new DC::UI::HBox homogeneous => 1;
1930 2023
2371 2464
2372 $dialog->show; 2465 $dialog->show;
2373 }; 2466 };
2374} 2467}
2375 2468
2376sub sdl_init {
2377 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2378 and die "SDL::Init failed!\n";
2379}
2380
2381sub video_init { 2469sub video_init {
2382 DC::set_theme $CFG->{uitheme}; 2470 DC::set_theme $CFG->{uitheme};
2383 2471
2384 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2472 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2385 $SDL_REINIT = 0; 2473 $SDL_REINIT = 0;
2444 2532
2445 $DEBUG_STATUS = new DC::UI::Label 2533 $DEBUG_STATUS = new DC::UI::Label
2446 padding => 0, 2534 padding => 0,
2447 z => 100, 2535 z => 100,
2448 force_x => "max", 2536 force_x => "max",
2449 force_y => 0; 2537 force_y => 20;
2450 $DEBUG_STATUS->show; 2538 $DEBUG_STATUS->show;
2451 2539
2452 $STATUSBOX = new DC::UI::Statusbox; 2540 $STATUSBOX = new DC::UI::Statusbox;
2453 2541
2454 $MODBOX = new DC::UI::Label 2542 $MODBOX = new DC::UI::Label
2561 2649
2562 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2650 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2563 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2651 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2564 2652
2565 $CAVEAT_LABEL->set_text ("None :)"); 2653 $CAVEAT_LABEL->set_text ("None :)");
2654 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2655 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2566 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2656 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2567 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2657 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2568 2658
2569 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2659 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2570} 2660}
2580my $animate_timer; 2670my $animate_timer;
2581 2671
2582my $fps = 9; 2672my $fps = 9;
2583 2673
2584sub force_refresh { 2674sub force_refresh {
2585 if ($ENV{CFPLUS_DEBUG} & 4) { 2675 if ($DELIANTRA_DEBUG & 4) {
2586 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2676 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2587 debug sprintf "%3.2f", $fps; 2677 debug sprintf "%3.2f", $fps;
2588 } 2678 }
2589 2679
2590 undef $WANT_REFRESH; 2680 undef $WANT_REFRESH;
2703 fullscreen => 1, 2793 fullscreen => 1,
2704 fast => 0, 2794 fast => 0,
2705 force_opengl11 => undef, 2795 force_opengl11 => undef,
2706 disable_alpha => 0, 2796 disable_alpha => 0,
2707 smooth_movement => 1, 2797 smooth_movement => 1,
2798 smooth_transitions => 1,
2708 texture_compression => 1, 2799 texture_compression => 1,
2709 map_scale => 1, 2800 map_scale => 1,
2710 fow_enable => 1, 2801 fow_enable => 1,
2711 fow_intensity => 0, 2802 fow_intensity => 0,
2803 fow_texture => 0,
2712 map_smoothing => 1, 2804 map_smoothing => 1,
2713 gui_fontsize => 1, 2805 gui_fontsize => 1,
2714 log_fontsize => 0.7, 2806 log_fontsize => 0.7,
2715 gauge_fontsize => 1, 2807 gauge_fontsize => 1,
2716 gauge_size => 0.35, 2808 gauge_size => 0.35,
2734 shift_fire_stop => 0, 2826 shift_fire_stop => 0,
2735 uitheme => "wood", 2827 uitheme => "wood",
2736 map_shift_x => -24, # arbitrary 2828 map_shift_x => -24, # arbitrary
2737 map_shift_y => +24, # arbitrary 2829 map_shift_y => +24, # arbitrary
2738 ); 2830 );
2739 2831
2740 while (my ($k, $v) = each %DEF_CFG) { 2832 while (my ($k, $v) = each %DEF_CFG) {
2741 $CFG->{$k} = $v unless exists $CFG->{$k}; 2833 $CFG->{$k} = $v unless exists $CFG->{$k};
2742 } 2834 }
2743 2835
2744 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2836 my @args = @ARGV;
2837
2838 # OS X passes some process serial number of other shit. they
2839 # could have used an env var or any other sane mechanism. but
2840 # would it be os x then? no...
2841 shift @args if $args[0] =~ /^-psn_/;
2842
2843 my $profile = 'default';
2844
2845 for (my $i = 0; $i < @args; $i++) {
2846 if ($args[$i] =~ /^--?profile$/) {
2847 $profile = $args[$i + 1];
2848 splice @args, $i, 2, ();
2849 $i = 0;
2850 } elsif ($args[$i] =~ /^--?h/) {
2851 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2852 exit 0;
2853 }
2854 }
2855
2856 $CFG->{profile}{$profile} ||= {};
2745 $PROFILE = $CFG->{profile}{default}; 2857 $PROFILE = $CFG->{profile}{$profile};
2858 $PROFILE->{host} ||= "gameserver.deliantra.net";
2859
2860 $PROFILE->{host} = $args[0] if @args > 0;
2861 $PROFILE->{user} = $args[1] if @args > 1;
2862 $PROFILE->{password} = $args[2] if @args > 2;
2746 2863
2747 # convert old bindings (only default profile matters) 2864 # convert old bindings (only default profile matters)
2748 if (my $bindings = delete $PROFILE->{bindings}) { 2865 if (my $bindings = delete $PROFILE->{bindings}) {
2749 while (my ($mod, $syms) = each %$bindings) { 2866 while (my ($mod, $syms) = each %$bindings) {
2750 while (my ($sym, $cmds) = each %$syms) { 2867 while (my ($sym, $cmds) = each %$syms) {
2754 }; 2871 };
2755 } 2872 }
2756 } 2873 }
2757 } 2874 }
2758 2875
2759 sdl_init; 2876 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2877 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2760 2878
2761 { 2879 {
2762 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2880 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2763 DejaVuSans.ttf 2881 DejaVuSans.ttf
2764 DejaVuSansMono.ttf 2882 DejaVuSansMono.ttf
2766 DejaVuSansMono-Bold.ttf 2884 DejaVuSansMono-Bold.ttf
2767 DejaVuSans-Oblique.ttf 2885 DejaVuSans-Oblique.ttf
2768 DejaVuSansMono-Oblique.ttf 2886 DejaVuSansMono-Oblique.ttf
2769 DejaVuSans-BoldOblique.ttf 2887 DejaVuSans-BoldOblique.ttf
2770 DejaVuSansMono-BoldOblique.ttf 2888 DejaVuSansMono-BoldOblique.ttf
2889 mona.ttf
2771 ); 2890 );
2772 2891
2773 DC::add_font $_ for @fonts; 2892 DC::add_font $_ for @fonts;
2774 2893
2775 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2894 $FONT_PROP = new_from_file DC::Font $fonts[0];
2776 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2895 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2777 2896
2778 $FONT_PROP->make_default; 2897 $FONT_PROP->make_default;
2779 2898
2791# } 2910# }
2792# my $t2 = Time::HiRes::time; 2911# my $t2 = Time::HiRes::time;
2793# warn $t2-$t1; 2912# warn $t2-$t1;
2794# } 2913# }
2795 2914
2915 DC::IMG_Init;
2796 video_init; 2916 video_init;
2797 audio_init; 2917 audio_init;
2798 } 2918 }
2799 2919
2800 show_tip_of_the_day if $CFG->{show_tips}; 2920 show_tip_of_the_day if $CFG->{show_tips};
2802 our $STARTUP_CANCEL = EV::idle sub { 2922 our $STARTUP_CANCEL = EV::idle sub {
2803 undef $::STARTUP_CANCEL; 2923 undef $::STARTUP_CANCEL;
2804 $startup_done->(); 2924 $startup_done->();
2805 }; 2925 };
2806 2926
2927 debug_toggle 0;
2928
2807 delete $SIG{__DIE__}; 2929 delete $SIG{__DIE__};
2808 EV::loop; 2930 EV::loop;
2809 2931
2810 DC::write_cfg if $CFG->{config_autosave}; 2932 DC::write_cfg if $CFG->{config_autosave};
2811 2933
2823 2945
2824deliantra - A Deliantra MORPG game client 2946deliantra - A Deliantra MORPG game client
2825 2947
2826=head1 SYNOPSIS 2948=head1 SYNOPSIS
2827 2949
2828Just run it - no commandline arguments are supported. 2950 deliantra [--profile name] [host [user [password]]]
2951 deliantra --help
2829 2952
2830=head1 USAGE 2953=head1 USAGE
2831 2954
2832deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2955The deliantra client utilises OpenGL for all UI elements and the game. It
2833be used in fullscreen mode and interactively. 2956is supposed to be used in fullscreen mode and interactively.
2834 2957
2835=head1 DEBUGGING 2958=head1 DEBUGGING
2836 2959
2837
2838CFPLUS_DEBUG - environment variable 2960DELIANTRA_DEBUG - environment variable
2839 2961
2840 1 draw borders around widgets 2962 1 draw borders around widgets
2841 2 add low-level widget info to tooltips 2963 2 add low-level widget info to tooltips
2842 4 show fps 2964 4 show fps
2843 8 suppress tooltips 2965 8 suppress tooltips
2966 16 show bandwidth downstream
2844 2967
2845=head1 AUTHOR 2968=head1 AUTHOR
2846 2969
2847Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2970Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2848 2971

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