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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.94 by root, Sun Mar 29 22:28:13 2009 UTC vs.
Revision 1.115 by root, Sat Apr 24 09:53:09 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 ); 24 );
25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30 30
31 $startup_done = sub { 31 $startup_done = sub {
32 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
33 }; 33 };
34 } 34 }
35} 35}
36 36
37use strict; 37use common::sense;
38use utf8;
39 38
40use Carp 'verbose'; 39use Carp 'verbose';
41 40
42# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
43BEGIN { 42BEGIN {
134 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
135}; 134};
136 135
137my $MAX_FPS = 60; 136my $MAX_FPS = 60;
138 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
139our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
140 141
141our $LAST_REFRESH; 142our $LAST_REFRESH;
142our $NOW; 143our $NOW;
143 144
144our $CFG; 145our $CFG;
145our $PROFILE; # current profile 146our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
147 149
148our $WANT_REFRESH; 150our $WANT_REFRESH;
149 151
150our $MODE_SLIDER; 152our $MODE_SLIDER;
151our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
516 audio_music_push; 518 audio_music_push;
517} 519}
518 520
519sub audio_init { 521sub audio_init {
520 if ($CFG->{audio_enable}) { 522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
521 $ENV{MIX_EFFECTSMAXSPEED} = 1; 532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
522 $SDL_MIXER = !DC::Mix_OpenAudio 533 $SDL_MIXER = !DC::Mix_OpenAudio
523 $CFG->{audio_hw_frequency}, 534 $CFG->{audio_hw_frequency},
524 DC::MIX_DEFAULT_FORMAT, 535 DC::MIX_DEFAULT_FORMAT,
525 $CFG->{audio_hw_channels}, 536 $CFG->{audio_hw_channels},
539 sub audio_tab_update; 550 sub audio_tab_update;
540 audio_tab_update; 551 audio_tab_update;
541} 552}
542 553
543sub audio_shutdown { 554sub audio_shutdown {
555 if ($SDL_MIXER) {
556 DC::MixMusic::halt;
557 DC::Mix_AllocateChannels 0;
558 }
559
544 undef $MUSIC_PLAYER; 560 undef $MUSIC_PLAYER;
545 undef $MUSIC_PLAYING_META; 561 undef $MUSIC_PLAYING_META;
546 undef $MUSIC_PLAYING_DATA; 562 undef $MUSIC_PLAYING_DATA;
547 563
548 $MUSIC_WANT = []; 564 $MUSIC_WANT = [];
550 %AUDIO_PLAY = (); 566 %AUDIO_PLAY = ();
551 %AUDIO_CHUNK = (); 567 %AUDIO_CHUNK = ();
552 568
553 DC::Mix_CloseAudio if $SDL_MIXER; 569 DC::Mix_CloseAudio if $SDL_MIXER;
554 undef $SDL_MIXER; 570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
555} 573}
556 574
557############################################################################# 575#############################################################################
558 576
559sub destroy_query_dialog { 577sub destroy_query_dialog {
800 user => $PROFILE->{user}, 818 user => $PROFILE->{user},
801 pass => $PROFILE->{password}, 819 pass => $PROFILE->{password},
802 mapw => $mapw, 820 mapw => $mapw,
803 maph => $maph, 821 maph => $maph,
804 822
823 c_version => {
824 client => "deliantra",
805 client => "$DC::VERSION $] $^O", 825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
806 829
807 map_widget => $MAPWIDGET, 830 map_widget => $MAPWIDGET,
808 statusbox => $STATUSBOX, 831 statusbox => $STATUSBOX,
809 map => $MAP, 832 map => $MAP,
810 mapmap => $MAPMAP, 833 mapmap => $MAPMAP,
828 ; 851 ;
829} 852}
830 853
831sub start_game { 854sub start_game {
832 status "logging in..."; 855 status "logging in...";
856
857 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
858 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
859 or return status "$server: unable to parse server address, try an empty field.";
833 860
834 $LOGIN_BUTTON->set_text ("Logout"); 861 $LOGIN_BUTTON->set_text ("Logout");
835 $SETUP_DIALOG->hide; 862 $SETUP_DIALOG->hide;
836
837 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
838 863
839 $MAP = new DC::Map; 864 $MAP = new DC::Map;
840 865
841 # hack to make SURE we find the IP address all right 866 # hack to make SURE we find the IP address all right
842 # can be removed once AnyEvent::DNS is proven stable. 867 # can be removed once AnyEvent::DNS is proven stable.
843 if ($host eq "gameserver.deliantra.net") { 868 if ($host eq "gameserver.deliantra.net") {
844 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
845 if ($_[0] ne "80.101.114.108") { # Perl 870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
871 status "dns failure, trying differently";
872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
873 unless (defined $host) {
846 status "dns failure, using hardcoded address"; 874 status "dns failure, using hardcoded address";
847 $host = "129.13.162.95"; 875 $host = "194.126.175.154";
876 }
848 } 877 }
849 878
850 dc_connect $host, $port; 879 dc_connect $host, $port;
851 }; 880 };
852 } else { 881 } else {
1021 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1050 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1022 . "then disable this option. Changes take effect immdiately.", 1051 . "then disable this option. Changes take effect immdiately.",
1023 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1024 ); 1053 );
1025 1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1057 state => $CFG->{smooth_transitions},
1058 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1059 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1060 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1061 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1062 );
1063
1064
1026 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1027 $table->add_at (1, $row++, new DC::UI::Slider 1066 $table->add_at (1, $row++, new DC::UI::Slider
1028 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1067 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1029 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1068 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1030 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1042 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1081 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1043 $table->add_at (1, $row++, new DC::UI::CheckBox 1082 $table->add_at (1, $row++, new DC::UI::CheckBox
1044 state => $CFG->{fow_enable}, 1083 state => $CFG->{fow_enable},
1045 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1084 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1046 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1085 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1086 );
1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1089 $table->add_at (1, $row++, new DC::UI::ImageButton
1090 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1091 bg => [0.3, 0.3, 0.2],
1092 force_w => 64,
1093 force_h => 64,
1094 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1095 on_activate => sub {
1096 my ($self) = @_;
1097 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1098 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1099 $MAPWIDGET->update;
1100 }
1047 ); 1101 );
1048 1102
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1050 $table->add_at (1, $row++, new DC::UI::Slider 1104 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1105 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1102 ]); 1156 ]);
1103 1157
1104 my $text = !$freq 1158 my $text = !$freq
1105 ? "audio is off" 1159 ? "audio is off"
1106 : "audio is enabled\n" 1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1107 . "frequency (Hz): $freq\n" 1162 . "frequency (Hz): $freq\n"
1108 . "channels: $chans"; 1163 . "channels: $chans\n"
1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1109 1166
1110 $AUDIO_INFO->set_text ($text); 1167 $AUDIO_INFO->set_text ($text);
1111} 1168}
1112 1169
1113sub audio_setup { 1170sub audio_setup {
1116 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1117 1174
1118 my $row = 0; 1175 my $row = 0;
1119 1176
1120 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1121 $table->add_at (1, $row++, new DC::UI::CheckBox 1178 $table->add_at (1, $row, new DC::UI::CheckBox
1122 state => $CFG->{audio_enable}, 1179 state => $CFG->{audio_enable},
1123 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1124 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1125 ); 1195 );
1126 1196
1127 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1128 $table->add_at (1, $row, new DC::UI::CheckBox 1198 $table->add_at (1, $row, new DC::UI::CheckBox
1129 expand => 1, state => $CFG->{effects_enable}, 1199 expand => 1, state => $CFG->{effects_enable},
1142 ); 1212 );
1143 1213
1144 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1145 $table->add_at (1, $row, new DC::UI::CheckBox 1215 $table->add_at (1, $row, new DC::UI::CheckBox
1146 expand => 1, state => $CFG->{bgm_enable}, 1216 expand => 1, state => $CFG->{bgm_enable},
1147 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1148 on_changed => sub { 1218 on_changed => sub {
1149 $CFG->{bgm_enable} = $_[1]; 1219 $CFG->{bgm_enable} = $_[1];
1150 $CONN->update_fx_want if $CONN; 1220 $CONN->update_fx_want if $CONN;
1151 audio_music_push; 1221 audio_music_push;
1152 1 1222 1
1163 c_colspan => 2, expand => 1, 1233 c_colspan => 2, expand => 1,
1164 value => $CFG->{audio_hw_frequency}, 1234 value => $CFG->{audio_hw_frequency},
1165 options => [ 1235 options => [
1166 [ 0, "default" , "Use System Default"], 1236 [ 0, "default" , "Use System Default"],
1167 [11025, "11 kHz" , "11kHz (low quality)"], 1237 [11025, "11 kHz" , "11kHz (low quality)"],
1168 [22050, "22 kHz" , "22kHz (reduced quality)"], 1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1169 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1170 [48000, "48 kHz" , "48kHz (studio quality)"], 1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1171 ], 1241 ],
1172 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1173 on_changed => sub { 1243 on_changed => sub {
1174 $CFG->{audio_hw_frequency} = $_[1]; 1244 $CFG->{audio_hw_frequency} = $_[1];
1175 audio_tab_update; 1245 audio_tab_update;
1199 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1200 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1201 c_colspan => 2, expand => 1, 1271 c_colspan => 2, expand => 1,
1202 value => $CFG->{audio_hw_chunksize}, 1272 value => $CFG->{audio_hw_chunksize},
1203 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1204 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1205 on_changed => sub { 1275 on_changed => sub {
1206 $CFG->{audio_hw_chunksize} = $_[1]; 1276 $CFG->{audio_hw_chunksize} = $_[1];
1207 audio_tab_update; 1277 audio_tab_update;
1208 1 1278 1
1209 } 1279 }
1289 &set_gauge_window_fontsize; 1359 &set_gauge_window_fontsize;
1290 1360
1291 $win 1361 $win
1292} 1362}
1293 1363
1364our $BW_WATCHER;
1365
1366sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1379}
1380
1294sub debug_setup { 1381sub debug_setup {
1295 my $table = new DC::UI::Table; 1382 my $table = new DC::UI::Table;
1296 1383
1297 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1298 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1299 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1300 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1301 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1302 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1303 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1304 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1305 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1306
1307 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1308 1397
1309 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1310 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1311 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1312 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1633 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1634 ); 1723 );
1635 1724
1636 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1725 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1637 $table->add_at (1, 4, new DC::UI::Entry 1726 $table->add_at (1, 4, new DC::UI::Entry
1638 text => $CFG->{profile}{default}{user}, 1727 text => $PROFILE->{user},
1639 tooltip => "The name of your character on the server. The name is case-sensitive!", 1728 tooltip => "The name of your character on the server. The name is case-sensitive!",
1640 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1729 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1641 ); 1730 );
1642 1731
1643 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1732 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1644 $table->add_at (1, 5, new DC::UI::Entry 1733 $table->add_at (1, 5, new DC::UI::Entry
1645 text => $CFG->{profile}{default}{password}, 1734 text => $PROFILE->{password},
1646 hidden => 1, 1735 hidden => 1,
1647 tooltip => "The password for your character.", 1736 tooltip => "The password for your character.",
1648 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1737 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1649 ); 1738 );
1650 1739
1651 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1740 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1652 expand => 1, 1741 expand => 1,
1653 text => "Login / Register", 1742 text => "Login / Register",
1689 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1778 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1690 1779
1691 $vbox->add ( 1780 $vbox->add (
1692 $HOST_ENTRY = new DC::UI::Entry 1781 $HOST_ENTRY = new DC::UI::Entry
1693 expand => 1, 1782 expand => 1,
1694 text => $CFG->{profile}{default}{host}, 1783 text => $PROFILE->{host},
1695 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1784 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1696 on_changed => sub { 1785 on_changed => sub {
1697 my ($self, $value) = @_; 1786 my ($self, $value) = @_;
1698 $CFG->{profile}{default}{host} = $value; 1787 $PROFILE->{host} = $value;
1699 1 1788 1
1700 } 1789 }
1701 ); 1790 );
1702 1791
1703 if (0) { #d# disabled 1792 if (0) { #d# disabled
1902 $r 1991 $r
1903} 1992}
1904 1993
1905my %SORT_ORDER = ( 1994my %SORT_ORDER = (
1906 type => sub { 1995 type => sub {
1996 use sort 'stable';
1907 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1997 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1908 }, 1998 },
1909 mtime => sub { 1999 mtime => sub {
2000 use sort 'stable';
1910 my $NOW = time; 2001 my $NOW = time;
1911 sort { 2002 sort {
1912 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2003 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1913 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2004 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1914 2005
1915 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2006 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1916 or $btime <=> $atime 2007 or $btime <=> $atime
1917 or $a->{type} <=> $b->{type} 2008 or $a->{type} <=> $b->{type}
1918 } @_ 2009 } @_
1919 }, 2010 },
1920 weight => sub { sort { 2011 weight => sub {
2012 use sort 'stable';
2013 sort {
1921 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2014 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1922 or $a->{type} <=> $b->{type} 2015 or $a->{type} <=> $b->{type}
1923 } @_ }, 2016 } @_
2017 },
1924); 2018);
1925 2019
1926sub inventory_widget { 2020sub inventory_widget {
1927 my $hb = new DC::UI::HBox homogeneous => 1; 2021 my $hb = new DC::UI::HBox homogeneous => 1;
1928 2022
2369 2463
2370 $dialog->show; 2464 $dialog->show;
2371 }; 2465 };
2372} 2466}
2373 2467
2374sub sdl_init {
2375 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2376 and die "SDL::Init failed!\n";
2377}
2378
2379sub video_init { 2468sub video_init {
2380 DC::set_theme $CFG->{uitheme}; 2469 DC::set_theme $CFG->{uitheme};
2381 2470
2382 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2383 $SDL_REINIT = 0; 2472 $SDL_REINIT = 0;
2442 2531
2443 $DEBUG_STATUS = new DC::UI::Label 2532 $DEBUG_STATUS = new DC::UI::Label
2444 padding => 0, 2533 padding => 0,
2445 z => 100, 2534 z => 100,
2446 force_x => "max", 2535 force_x => "max",
2447 force_y => 0; 2536 force_y => 20;
2448 $DEBUG_STATUS->show; 2537 $DEBUG_STATUS->show;
2449 2538
2450 $STATUSBOX = new DC::UI::Statusbox; 2539 $STATUSBOX = new DC::UI::Statusbox;
2451 2540
2452 $MODBOX = new DC::UI::Label 2541 $MODBOX = new DC::UI::Label
2559 2648
2560 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2649 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2561 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2650 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2562 2651
2563 $CAVEAT_LABEL->set_text ("None :)"); 2652 $CAVEAT_LABEL->set_text ("None :)");
2653 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2654 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2564 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2655 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2565 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2656 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2566 2657
2567 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2658 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2568} 2659}
2578my $animate_timer; 2669my $animate_timer;
2579 2670
2580my $fps = 9; 2671my $fps = 9;
2581 2672
2582sub force_refresh { 2673sub force_refresh {
2583 if ($ENV{CFPLUS_DEBUG} & 4) { 2674 if ($DELIANTRA_DEBUG & 4) {
2584 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2585 debug sprintf "%3.2f", $fps; 2676 debug sprintf "%3.2f", $fps;
2586 } 2677 }
2587 2678
2588 undef $WANT_REFRESH; 2679 undef $WANT_REFRESH;
2701 fullscreen => 1, 2792 fullscreen => 1,
2702 fast => 0, 2793 fast => 0,
2703 force_opengl11 => undef, 2794 force_opengl11 => undef,
2704 disable_alpha => 0, 2795 disable_alpha => 0,
2705 smooth_movement => 1, 2796 smooth_movement => 1,
2797 smooth_transitions => 1,
2706 texture_compression => 1, 2798 texture_compression => 1,
2707 map_scale => 1, 2799 map_scale => 1,
2708 fow_enable => 1, 2800 fow_enable => 1,
2709 fow_intensity => 0, 2801 fow_intensity => 0,
2802 fow_texture => 0,
2710 map_smoothing => 1, 2803 map_smoothing => 1,
2711 gui_fontsize => 1, 2804 gui_fontsize => 1,
2712 log_fontsize => 0.7, 2805 log_fontsize => 0.7,
2713 gauge_fontsize => 1, 2806 gauge_fontsize => 1,
2714 gauge_size => 0.35, 2807 gauge_size => 0.35,
2732 shift_fire_stop => 0, 2825 shift_fire_stop => 0,
2733 uitheme => "wood", 2826 uitheme => "wood",
2734 map_shift_x => -24, # arbitrary 2827 map_shift_x => -24, # arbitrary
2735 map_shift_y => +24, # arbitrary 2828 map_shift_y => +24, # arbitrary
2736 ); 2829 );
2737 2830
2738 while (my ($k, $v) = each %DEF_CFG) { 2831 while (my ($k, $v) = each %DEF_CFG) {
2739 $CFG->{$k} = $v unless exists $CFG->{$k}; 2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2740 } 2833 }
2741 2834
2742 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2835 my @args = @ARGV;
2836
2837 # OS X passes some process serial number of other shit. they
2838 # could have used an env var or any other sane mechanism. but
2839 # would it be os x then? no...
2840 shift @args if $args[0] =~ /^-psn_/;
2841
2842 my $profile = 'default';
2843
2844 for (my $i = 0; $i < @args; $i++) {
2845 if ($args[$i] =~ /^--?profile$/) {
2846 $profile = $args[$i + 1];
2847 splice @args, $i, 2, ();
2848 $i = 0;
2849 } elsif ($args[$i] =~ /^--?h/) {
2850 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2851 exit 0;
2852 }
2853 }
2854
2855 $CFG->{profile}{$profile} ||= {};
2743 $PROFILE = $CFG->{profile}{default}; 2856 $PROFILE = $CFG->{profile}{$profile};
2857 $PROFILE->{host} ||= "gameserver.deliantra.net";
2858
2859 $PROFILE->{host} = $args[0] if @args > 0;
2860 $PROFILE->{user} = $args[1] if @args > 1;
2861 $PROFILE->{password} = $args[2] if @args > 2;
2744 2862
2745 # convert old bindings (only default profile matters) 2863 # convert old bindings (only default profile matters)
2746 if (my $bindings = delete $PROFILE->{bindings}) { 2864 if (my $bindings = delete $PROFILE->{bindings}) {
2747 while (my ($mod, $syms) = each %$bindings) { 2865 while (my ($mod, $syms) = each %$bindings) {
2748 while (my ($sym, $cmds) = each %$syms) { 2866 while (my ($sym, $cmds) = each %$syms) {
2751 action => $cmds, 2869 action => $cmds,
2752 }; 2870 };
2753 } 2871 }
2754 } 2872 }
2755 } 2873 }
2756
2757 sdl_init;
2758 2874
2759 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; 2875 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2760 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; 2876 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2761 2877
2762 { 2878 {
2771 DejaVuSansMono-BoldOblique.ttf 2887 DejaVuSansMono-BoldOblique.ttf
2772 mona.ttf 2888 mona.ttf
2773 ); 2889 );
2774 2890
2775 DC::add_font $_ for @fonts; 2891 DC::add_font $_ for @fonts;
2776 2892
2777 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2893 $FONT_PROP = new_from_file DC::Font $fonts[0];
2778 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2894 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2779 2895
2780 $FONT_PROP->make_default; 2896 $FONT_PROP->make_default;
2781 2897
2804 our $STARTUP_CANCEL = EV::idle sub { 2920 our $STARTUP_CANCEL = EV::idle sub {
2805 undef $::STARTUP_CANCEL; 2921 undef $::STARTUP_CANCEL;
2806 $startup_done->(); 2922 $startup_done->();
2807 }; 2923 };
2808 2924
2925 debug_toggle 0;
2926
2809 delete $SIG{__DIE__}; 2927 delete $SIG{__DIE__};
2810 EV::loop; 2928 EV::loop;
2811 2929
2812 DC::write_cfg if $CFG->{config_autosave}; 2930 DC::write_cfg if $CFG->{config_autosave};
2813 2931
2825 2943
2826deliantra - A Deliantra MORPG game client 2944deliantra - A Deliantra MORPG game client
2827 2945
2828=head1 SYNOPSIS 2946=head1 SYNOPSIS
2829 2947
2830Just run it - no commandline arguments are supported. 2948 deliantra [--profile name] [host [user [password]]]
2949 deliantra --help
2831 2950
2832=head1 USAGE 2951=head1 USAGE
2833 2952
2834deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2953The deliantra client utilises OpenGL for all UI elements and the game. It
2835be used in fullscreen mode and interactively. 2954is supposed to be used in fullscreen mode and interactively.
2836 2955
2837=head1 DEBUGGING 2956=head1 DEBUGGING
2838 2957
2839
2840CFPLUS_DEBUG - environment variable 2958DELIANTRA_DEBUG - environment variable
2841 2959
2842 1 draw borders around widgets 2960 1 draw borders around widgets
2843 2 add low-level widget info to tooltips 2961 2 add low-level widget info to tooltips
2844 4 show fps 2962 4 show fps
2845 8 suppress tooltips 2963 8 suppress tooltips
2964 16 show bandwidth downstream
2846 2965
2847=head1 AUTHOR 2966=head1 AUTHOR
2848 2967
2849Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2968Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2850 2969

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